ShadeSplit

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  1. Since I'm not guaranteed the game won't need to be fixed with many patches, I can't guarantee them any money. I have no interest in battling through glitches, so I will wait.
  2. You won't find an accurate list, unfortunately. I've seen people report that they were able to use some codes that were expired, so you can't be sure until you try a code. ...But the ice is slippery.
  3. I'm surprised they added to ability to limit trophy screenshots/videos to certain types of trophies. At least this quickly.
  4. All the Ratchet & Clank games.
  5. If this is going to be the generation of PS3 remakes, I hope Castlevania: Harmony of Despair is next.
  6. There's also the lack of "indie" support, which many people still haven't noticed. It wasn't that long ago people would mock PlayStation by referring to it as the "indiestation", but these days I've seen quite a few of these games forgo a PlayStation release. I was looking forward to many of these games, such as Kunai, Gato Roboto, and Roah, but they have yet to be ported. If these games were limited to a PC release, I would assume there is a technical and/or monetary reason for it. However, all of those games have been released on the Switch. Some games have even included a release on Xbox, such as Touhou Luna Nights. I keep seeing people beg for Hades, and they may get it eventually, but PlayStation clearly isn't a priority for the developer. It's clear that at least some of these companies could release on PlayStation, but aren't bothering to. Certainly for me, this is a problem, and there doesn't seem to be a resolution coming.
  7. All of you better finish Rocketbirds in time.
  8. The only reason this doesn't surprise me is this happened with the first game as well. For quite awhile it was around the mid 30s, and gradually dropped over time. The series is notorious for its difficulty. Most people know what they would be getting themselves into. I'm betting that's why Demon's Souls is quite a bit lower than the rest, seeing as it was the original.
  9. The Kingdom Hearts fanbase is dedicated, because all of the games feel much more common than they should be. Nearly all of them are difficult and time consuming. On the other hand, Dust: An Elysian Tale was quite easy, and certainly short, yet it's below 10% (which is rarer than some of the Kingdom Hearts games). It was a PS Plus game on launch, but I find PS Plus doesn't have much of an effect on the rarity. Final Fantasy VII Remake hasn't dropped much since it became a PS Plus game.
  10. In this case it doesn't matter if the trophy isn't missable. Do we really need a guide/roadmap to tell us to play the game, and then "clean up" anything that was missed? The whole point of a "trophy guide/roadmap" is to alert you of anything you should look out for. And this is exactly the type of trophy you would want to know about beforehand, so that you do not end up wasting hours more than necessary.
  11. Without putting much thought into it, I'd like to see trophies for the following games: Makai Kingdom Disgaea 2 Castlevania: Lament of Innocence Castlevania: Curse of Darkness Castlevania: Symphony of the Night (would be nice for the game to have its own list) Shadow Hearts: Covenant Shadow Hearts Chrono Cross Phantom Brave Silent Hill Origins X-Men Legends I + II All the Ratchet & Clank games Maximo: Ghosts to Glory
  12. I don't particularly like Discord. I miss AIM.
  13. I dislike first person games, but I still enjoyed Severed. So I'd definitely recommend it. Muramasa Rebirth is one of my favorite games, so that was the first game that came to mind.
  14. https://www.gameinformer.com/2021/03/17/the-platinum-architect-mark-cerny-on-his-fascination-with-playstation-trophies Even he didn't like Knack 1's platinum trophy.
  15. This will sound insane, so try to bear with me, but before the PS3 generation I always tried to "100%" the games I played. So this was naturally the next step.