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About AusLeviathan

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  1. They also said 30 hours for Returnal's story and 50-100+ hours for the platinum, took me 25 hours and a few of those hours were me wasting time in Biome 4. Granted if you follow a guide and speed run everything like they would be 10 hours probably wouldn't be an issue but everything I've seen in other reviews suggests closer to 15-20 hours for the platinum. Also the whole this isn't long enough for full price thing is one of my biggest peeves, it's that sort of thinking that gets us bloated repetitive games that are a chore to complete. Sometimes short and concise is much more enjoyable, much easier to do a full replay as well.
  2. That might have had something to do with the PS3 being extremely difficult to develop for. The jump from PS3 to PS4 wasn't anywhere near as big as PS4 to PS5. Plus PS4 games have had plenty of similar issues, hence why it began the standard of releasing games in a bugged state and using early players as Beta testers to figure out what needed to be patched. When I say tapped out I mean we have reached the point where the base PS4's hardware is holding us back from improvements. Even if you ignore the developer suggesting that HZD was held back by hardware limitations in 2017 that prevented some of their ideas being used, the fact remains that the PS4 with it's old tech and HDD limits creativity in how you can design levels and how far you can take those levels. If the PS4 is creating a limitation where smaller narrow areas, or barren areas, or simpler areas have to be used in order to make it possible to load the world properly, is that not a sign the PS4 is tapped out? HZD only featured one large city and that city was separated by a slow elevator used to hide the loading. Other than that HZD is very small villages that look barren with a minimal population that are very spread out. Machines are limited in what kinds can be seen together, how many can be seen together and by a small radius of which they can't exit. We could have very lively worlds that have more in them then we'd know what to do with, but we can't have that until we ditch the limitations of the previous generation.
  3. The PS4 is decade old technology which even at launch was under powered compared to what it could have been. There's no secret hidden potential that hasn't been discovered, it's tapped out.
  4. I'd argue it's too early to tell. The graphics look amazing but that was expected. The real point of interest is level design and exactly how far they can go with it. With the footage we saw it was kind of hard to tell, there were some big areas but we didn't see how much of that could actually be explored and how much of it was just background scenery. At the very least there did appear to be some smaller corridor areas which could be a result of the limitations of the PS4, or it could be artistic choice, hard to say based on just what we saw. I think that part of the footage that interested me the most was going underwater near machines that are also underwater. Underwater combat could be interesting if done well.
  5. They're annoyed that Sony lied to boost sales. Miles Morales, HFW, GOW, GT7. All these game were initially advertised as PS5 games as part of an attempt to increase PS5 sales and keep the hype going, all of them ended up essentially being PS4 games with PS5 enhancements. You can judge if you want but those of us who bought PS5's did so because we were promised games within the first year that would require the PS5 only to later find out you could keep playing almost all Sony's biggest franchises on the PS4. It doesn't help that the explanations given don't really make sense. The PS4 player base number is irrelevant because 80-90% of that base don't buy Sony exclusive anyway (and it's not what they did in previous generations). Covid isn't an excuse because all the promises were made after it was apparent what issues Covid would cause (and indeed these games would have had to be in development for PS4 since before 2020). Plus it kind of destroys their own message, clearly they don't "believe in generations" if they're not willing to fully back their own new hardware and it's kind of hard to take "play has no limits" seriously when almost everything is currently being limited by 10 year old technology. It will have better resolution/FPS, but the problem is that sticking to keeping it playable on old HDD's severely limits level design. If there's one complaint about God of War it's that it has a lot of small areas between the larger ones which require you to either climb slowly or go through narrow corridors, this is done to load without going to a loading screen. A PS5 version would solve this issue but it can't do it if the game needs to be designed for the PS4. Take RE8 as an example, the PS5 version has no loading and yet because of level design we still have to deal with unnecessarily slow elevators designed to hide loading times. Beyond just that though, the entire point of the fast SSD was to enable developers to get away from previous restrictions which had limited had big you could make a level and how much life you could breath into that level. That hope has disappeared for games like GOW and we're now likely to get a slightly improved version of the 2018 game instead of the groundbreaking game we could have had.
  6. I maintain that one explanation for something like that is a bug preventing that room from appearing in that save file, Scout Log 9 in particular seems to suggest this, there's no reason for that log to have been made extremely rare compared to other logs so very possible the difficulty for some in getting it is unintentional. Which is why I advocate for anyone who has spent that long playing and isn't finding anything new to restart fresh and hope that a new save game is kinder to them. I mean at this point what have you got to lose.
  7. You might need the ability to reveal the hidden platforms to get a collectible, can't specifically remember for Biome 1 but I know Biome 2 and 3 required it. So you might need to beat Act 2. I'm pretty sure you don't need the sun fragment to spawn any collectibles in Biome 1.
  8. The platinum is already at 4% after a week and a half, I think that speaks for itself.
  9. To be fair, the game itself is fairly easy with the exception of some things in Biome 3 that will surprise people. Overall the story part of the game isn't difficult and it's fairly short, easily achievable to finish up to the end of Act 3 in under 15 hours. It's just that there are some collectibles in rooms that apparently won't spawn for a lot of people which I'm willing to bet is a bug. Give it some time and you can expect the completion percentage to go up significantly, in fact it's already showing signs of doing so.
  10. You don't need one type of combination, you need one room which has a chance of appearing within an area of the biome, for some biome the chances of getting a specific room to appear are better or worse but the odds of you getting the room you need in any one run are pretty good. Your estimate of 0.06% suggest you have both a fundamental misunderstanding of both how the rooms spawn in this game and statistics, at worst some of the rooms might have a 5-10% chance of appearing and that's assuming you get the lowest possible amount of side rooms appearing in an area with a lot of rooms. Does this site not allow you to swear without censoring yourself? Great movie, great quote but doesn't really fit. Everything I've said is correct, if you've gone through a biome a 100 times looking for a Scout Log and you haven't found it then it means you either haven't met the criteria or some glitch has prevented it from spawning when the criteria was met. The glitch thing is entirely possible, at the very least the 2nd biome's cipher count is glitched and the PS5 activity cards are all over the place (at one point I went from 70% to 30% to 98% for 1 activity care in the space of 20 minutes and all I did during that time was collect 2 ciphers). The ciphers are something that are so easy to miss, partly because the symbol on the map is shared with other items and partly because as you mentioned some don't turn up on the map until you've revealed that part of the room. I would be willing to bet that a lot of people have missed ciphers in rooms they've already been in, I noticed that in Biomes 2 and 6 as some of the ciphers I found were in rooms I'd already been in 1 or 2 times before. This is probably where some of the difficulty is coming from, if you've been in a room before you'll likely dismiss the symbol appearing and not bother to look at it, not realizing. I know I spawned a scout log in biome 3 by triggering a scene in a room I'd already been in before, I just hadn't walked to the area of the room required to trigger the scene. I wouldn't say this is definitely the case for everyone though, the tracking being kind of glitched does open up the possibility that some people could have everything but are being told by the game they don't and as a result can't pop the trophy.
  11. Yet I have the platinum and I achieved it without having to look up locations or collaborate with other people, maybe just maybe I know what I'm talking about. I made an educated guess about where the cipher rooms were more likely to have not appeared yet and it paid off. The biomes that people are having the most trouble with are the ones where there's a greater ratio of rooms that can appear compared to room available for them to appear in, that's not a coincidence, it's because those biomes will take longer to spawn the rooms due to more runs being required on average to spawn all the cipher rooms, as opposed to the other biomes where it's very possible for the ciphers to all appear in one or two runs. I hope people will gain an understanding of how this game works.
  12. Bugged saves or tracking, yes. The odds of dozens of people going through any of the biome's a 100 plus times and failing to spawn particular cipher rooms is so unlikely that the only reasonable conclusion is that something is preventing it from spawning. Let's say you're missing a cipher from the end of Biome 2, there's like 7 or so rooms that will appear each cycle there not counting the permanent rooms, at most there's like 25 rooms that can appear in that section, consider just how unlucky dozens of people would have to be to have 1 of those 25 rooms not turn up in the 7 rooms that appear for over 100 attempts. It's just not plausible unless the game is having an issue selecting a setup with that room in it.
  13. Every single scout log I got was either received on my initial run (and I did Biome 4-6 in a single initial run) or spawned the next time I went to that Biome after triggering the spawn conditions. Do you really think I'm that lucky? That I could find every single scout log at the first possible opportunity whilst others are doing a 100+ runs to achieve the same. It's possible that the update mess up has caused issues with some save files, I never got the update that caused all the problems so that might have helped. What I can tell you is that I got all cipher's in Biome 1 by accident (the trophy popped when I went back during Act 3), Biome 2 took 12 extra runs (every second run resulting in a new cipher room appearing, mostly in the end section, also one of the cipher's doesn't add to the total so even when you get them all it'll still pop up on the screen as 19/20), Biome 3 took 3 extra runs (I needed to trigger a scene to spawn a Scout Log too), Biome 4 took 3 extra runs (Another scene was required to spawn the last Scout Log), Biome 5 took 2 extra runs and Biome 6 took 10 extra runs (I stopped each run at the section where you go down further since I guessed there were no more Ciphers down there). It's just about running through all the unlocked rooms and looking for any icons that could be cipher's, for scout logs you don't even need to check each room, you can just check the map legend at the end of your run to see if it's in the legend. If you've really done over 100 runs through a Biome and can't find a Scout Log or Cipher then I would suggest that maybe your save file is glitched, because there simply isn't enough rooms for someone to go through that many runs without running into all the cipher's/scout logs unless something is preventing them from appearing.
  14. From memory that one spawns after you see the scene where you pick up a parasite, there's a side room which contains a parasite that you're meant to enter and go near during your second run in Biome 1 after your first death but I suspect a lot of people missed that on their initial runs and then haven't checked it out since because it's just a random room with one parasite. Have you seen that scene yet? If not I don't think it'll spawn until you trigger that scene.
  15. Which Scout Log is this? Because it's very likely you have to do something to trigger it spawning first.