Aranea Highwind

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About Aranea Highwind

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    Full Throttle Girl

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  1. Here's a preview of the PS4 Theme you receive by pre ordering.
  2. No code is required to participate on the Black Desert Online beta. You can pre load the beta right now after visiting the PSN store. Here's the US link: https://store.playstation.com/en-us/product/UP4162-CUSA17099_00-0000000000000000
  3. Yeah i will probably purchase this character pass. Wasn't really a fan of Kage. EDIT It is official now.
  4. You are talking about DMC 4 or DMC 5? If DMC 5 can you provide a screenshoot? I just checked a couple of PSN store regions and saw nothing.
  5. The PlayStation 4 version of Black Desert will be in beta testing from August 9 at 12:00 a.m. PT / 3:00 a.m. ET to August 13 at the same time in preparation for its full release on August 22, developer Pearl Abyss announced. The beta will be available to play without a PlayStation Plus subscription, and all participants that sign-up will receive an exclusive Sky Hawk pet at launch, allowing players to loot items, increase Knowledge Gain Chance, and find rare monsters. Sign-up here. https://gematsu.com/2019/07/black-desert-ps4-beta-set-for-august-9-to-13
  6. Disaster Report 4 Plus: Summer Memories is coming to PlayStation 4, Switch, and PC in North America and Europe in early 2020, publisher NIS America announced. It will feature Japanese audio with English subtitles. In addition to the standard edition, a limited edition including a copy of the game, novelty “First Aid” collector’s box, official soundtrack CD, identification tag, and novelty “Emergency” backpack will also be available. Here is an overview of the game, via NIS America: https://gematsu.com/2019/06/disaster-report-4-plus-summer-memories-coming-west-for-ps4-switch-and-pc-in-early-2020
  7. Some new details from the Famitsu magazine. The watchmen of fate (the black mist in the trailer) are mysterious beings that appear before the party wherever they go. I hope that even those who have played the original game will enjoy the new elements. There are quite a bit of dialogue options. We are making it so the dialogue changes depending on your response, so the sheer volume of dialogue has increased. The Honey Bee Inn cross-dressing event is still in. We’ve made it more modern. If we made the facility like we did in the original game, the physical unease would be staggering, so that was no good… There are quite a few additions to the scenario. While the main story itself hasn’t changed, there are a countless number of new events. Otherwise we wouldn’t have two Blu-ray discs. (Laughs.) Aerith and Tifa are double heroines. One has a western-style look and the other an eastern-style look. We wanted Tifa to have abs, so she has an athletic body type. The ethics department at Square Enix also told us that we had to tighten her chest as not to get unnatural during all the intense action. From there we got the black underwear and fitted tank top. With an emphasis on immersion and exhilaration, you can fight without stress through the use of shortcuts. When you open the command menu, time slows and you can fight like a command battle. Each playable character has different enemy affinities. An item is required for MP recovery. For the sake of level design, we’re preparing a few new enemies where necessary. https://gematsu.com/2019/06/final-fantasy-vii-remake-director-tetsuya-nomura-confirms-honey-bee-inn-cross-dressing-event-new-events-dialogue-options-and-enemies
  8. Full interview of Kitase: https://square-enix-games.com/en_US/news/yoshinori-kitase-final-fantasy-vii-remake-overview
  9. Jason Schreier experience with the demo and some details from the developers. Jessie, a member of Barret’s Avalanche eco-terrorist group, has more dialogue in the 30 minutes of footage I saw today than she does in all of Final Fantasy VIIon PS1. Wedge and Biggs have more personality. There are cut-scenes around every corner. It feels like a completely new game. The combat system is also brand new. Here are the basics: As Cloud, you can slash, evade, and block with button presses. With every attack you’ll build up your ATB gauge, and every time you fill up an ATB bar (to a maximum of two in the demo), you can use it for a spell, ability, or item. This version of Cloud was equipped with some skills like Braver (formerly a Limit Break, now a regular ability) and a triple-slashing ability that sends him spinning from enemy to enemy. There’s also a stagger system reminiscent of Final Fantasy XIII in which you can build up an enemy’s “staggered” gauge. When it fills up, you’ll do bonus damage—160 percent, in the demo. As a result of this system, it doesn’t feel like a hack-n-slash action game. It’s got a very, very different vibe than, say, Kingdom Hearts III. Just mashing the square button doesn’t seem like an effective strategy in Final Fantasy VII’s new combat system. You don’t do a ton of damage with standard attacks. From what I watched and played, getting through fights requires frequent use of abilities and swapping between your characters—in this case, using Cloud to take out short-range enemies and Barret to gun down sentries from a distance. As you play, the music swells in and out, transitioning between enhanced versions of classic Final Fantasy VII tracks based on your current state. The combat music weaves in and out naturally rather than following a hard transition the way it once did. The framerate isn’t great, at least in this build. Square says that Remake is coming to PlayStation 4 “first,” and I must confess I really want to play this one on PC. The demo I played centered on Guard Scorpion, the boss of Mako Reactor 1. No longer is this boss fight over in 30 seconds of button-mashing and waiting; now, it’s an elaborate spectacle, complete with different phases and barriers. It’s very, very cool. During one phase you have to circle around back and attack the core underneath its body; during another, Cloud and Barret have to duck for cover under some nearby debris while it uses its powerful tail electricity attack. (“Attack while its tail is up!”) So yes, this is all promising. Especially the expansion of personalities. The lingering question is: what is this game going to be, exactly? How are they going to expand Final Fantasy VII’s introduction into an entire game that Square says has to be on two Blu-ray discs? Is all of Midgar going to be explorable? Are we going to get a 10-hour version of the Honeybee Inn? Guess we’ll find out in March. https://kotaku.com/final-fantasy-vii-remake-feels-great-to-play-but-the-p-1835426634
  10. Here's the pre order PS4 Theme you receive by going digital.
  11. Updated the OP with the new trailer. Adding some images on a moment.
  12. Here's a new official screenshot of Aerith. Once the Square Enix trailer drops, i will update the OP and rename the topic tittle to reflect the changes.