BlindMango

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About BlindMango

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    Anything that doesn't have to do with blenders, because mangos do not like blenders.

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  1. Was thinking about this thread again today, and went ahead and ran the image through an A.I. upscalar and I think it gave me some pretty good results! The biggest one is a bit blurry, but not bad. The original platinum trophy really has some nice details 256px (2x) 512px (4x) 1024px (8x)
  2. Lmfao someone made a clean $1,000 minimum off you guys overnight for this highly coveted platinum trophy, and lucky for you there's more trophy lists for this same exact game in the pipeline too. With such a successful response, I'm sure there will be a lot more games like this in the near future! An idea I have is a game where you row a boat in a circle for 5 minutes to get a platinum trophy. That would definitely be one I'd put on my trophy shelf.
  3. Ah yeah, the name of the game actually came in misspelled as "Buger" by the developer, and funny enough it's still spelled that way on PSN. That's just Sony's quality control yet again at full capacity. I corrected the spelling on the main site, but @Sly Ripper is the only one who can change forum game titles
  4. It usually pushes the sidebar to the bottom if your screen is a low resolution or you're zoomed in a lot and there's a complex table within the guide
  5. Yeah this one has been an issue since the site was redesigned a few years back. Basically if the trophy list was originally in a different language like Japanese but later gets new languages added to that same list (like English), the trophy guide created for that list will go with the original language for the list (Japanese instead of English). It's basically a bug but I'm not sure how complicated it would be to fix this kind of thing
  6. Thanks, this has been fixed
  7. You could do something like that, or something like a leaderboard for no stacks and no games above 50% platinum rarity or something like that which would be an interesting new leaderbaord. That kind of thing would be up to Sly to implement though
  8. The games they publish typically aren't bad at all, however it's obvious by looking at them that the trophy lists are literally the absolute minimal requirement possible for a platinum trophy list, something Sony doesn't care to enforce and has caused the trophy system to fall on its face. If you're being honest, most trophy hunters don't play each of these games 6 times over because they had so much fun playing 2 levels of an indie game over and over again, it's because they want a ton of quick platinum trophies lol. Which oh well, there's a demand for something Sony doesn't care to fix, then there will be a supply. That's the reality. How someone spends their time playing video games is how they choose to spend it. When you multiply 82 by 6 (the average number of repeat lists for these games) you get nearly 500 completely worthless platinum trophies. Now you know why the platinum trophy, which used to be an impressive signifier of great *effort* on someone's profile, is now a completely useless statistic. And it's not just one publisher or developer doing it, it's a trend now because it's allowed to be done by Sony. The trophy system is pretty much undergoing hyperinflation, and people will eventually figure out that platinum trophy count doesn't really even mean anything anymore. We are at the point now where it's possible for a profile to have way more platinum trophies than bronze trophies. In fact you could have hundreds of platinum trophies and ZERO bronze trophies - how is that not a broken system? This kind of thing has been a problem for Sony from the start though. Sony can't ever implement official leaderboards because they failed to crack down on all of the cheaters from the start, and it was up to websites like these to fix the problem. Maybe one day someone will have an interest to fix what Sony neglected with this problem in particular and make the trophy system interesting again like it was years ago.
  9. It's kind of the odd way Sony logs lists under last played rather than last trophy (it didn't always used to do that but they changed it a few years back). I don't know of a way to fix that on PSN but here on the site you can try going onto the main site (not the forums), click on your name at the top-right, then click "Settings", then where it says "Default profile order" you'll want to choose "last trophy". That should hopefully make it the normal order here
  10. I agree, I hope to see Sly bring back the tips system in the future - it would really help with this 3/10, 3/10, 3/10, 3/10, 1/10, 10/10, 3/10, 3/10. 3/10... lol
  11. Developers and Sony don't care to organize the trophy system anymore and there's a lot of shovelware lists now unfortunately. The list will usually get tagged when people start playing the game and we can get a handle on which region is which Apparently this one is the Asia list so I've marked it
  12. I link to the guide manual a lot in feedback, but I agree that when someone makes a guide @Sly Ripper should code in a pop-up or a link anchored to the bottom of the page showing the guide manual. Not everyone is going to find that right out, and it would be great to show it to everyone at the beginning.
  13. There are a few reasons for this: Being a member of the guide team is a volunteer position, and some days we spend hours working on just giving feedback to a few guides. It can at times be a very tedious and tiring process telling people they need to do basic things like spellcheck their guide, tell them they have to explain what every trophy means (include detail), telling them their guide has unfinished sections that they didn't check over, that they clearly didn't re-read it, telling them we can't publish a guide with plagiarized content (and checking for that), etc... I wish you could see what doesn't get approved, only then will you understand what does get approved is a goldmine by comparison. There are guides that are amazing, good enough, barely make it (after many tedious revisions), and a whole bunch of guides that you never see that wasn't even close to publishable. There are tons of guides that get submitted to us that are unfinished, filled with spelling errors, no details (one or two vague sentences a trophy), are written nonsensically, are rushed, and so on. We have to filter all of that and tell every single writer detailed information about what to fix, why they need to fix it, and how to fix it. Sometimes our feedback is more detailed than the guide itself to put it into perspective of what we get in the review queue. We don't own all 10,000 games so can't always verify or check for exact details for each and every game, however we always try to stress explaining "who, what, when, where, and how" for every trophy and it's typically easy to see when a guide achieves this for the most part or fails miserably. If a guide has a certain way of conveying details, typically the writer will explain what they need to, but sometimes it slips through the cracks. When we tell some people they need to be more detailed in some areas, some complain that adding a few more sentences here and there is too much work and would rather delete the guide rather than spend 30 more minutes to one more hour on the guide. I have seen great guides which have had hours poured into them get deleted by the writer because they didn't want to add a couple more things to it in the end that will match the readers quality standards. We screen guides for curse words, nonsensical wording, spelling errors, and patterns like that. However guides can be edited after they're published, and sometimes that's what causes what people think of as oversight of things like that. Sometimes we will spend 30 minutes giving people helpful feedback of all the things a writer needs to improve, then 15 minutes later they resubmit the guide thinking it will get published because they added 1 or 2 sentences somewhere in the guide. We then have to tediously keep unpublishing it and telling the writer to please spend more time improving the guide. They will keep resubmiting it skipping multiple things and rushing it. This process happens over, and over, and over, and over again with a single guide and typically guides of lower quality have gone through many revisions that barely changed anything each time and got to the point of "good enough". Some people want to get a guide published, but don't spend enough time to make the guide what it needs to be. It's not the easiest thing to convey to the writer all the time, especially if they're just a kid wanting to make a quick guide for their favorite game or something. Once a guide is good enough to publish, we will still typically still have to spend an extra 15 - 30 minutes or more fixing formatting related things that were missed like putting spacing between paragraphs, fixing headings, making things look neater, fix things the writer skipped in our feedback, fix errors that were still missed a second time, etc... That may not sound like much, but when we get several submissions a day, it adds up. The guide review process isn't easy - it's extremely tedious when half the guides don't just have some game details errors, they are submitted to us with spelling errors and a bunch of unfinished things. I also want to say the above points don't really apply for most of our regular guide writers (if you think we're referring to you, we aren't lol). We give 95% of guide writers feedback on their guides and for the good writers it's usually a few quick things we can't normally fix ourselves - this is normal. Again this mainly refers to rushed guide submissions, and there are a lot of them. It's all about managing the wait time and keeping the review queue as well managed as we can with what has been an explosion in new submissions over the past year (a number of which never get published). This is why the tips system should come back alongside guides because not everyone wants to write an entire guide. I should say that if you see an issue with a guide, please tell someone from the guide team about it, make a post in Guide Writers Headquarters, or leave a comment in the guide itself. If something is wrong, let somebody know - that's how there is improvement. If nobody points out an issue with a guide, we won't know about it as we don't have enough time in addition to everything above re-looking at 2,700 published guides if they account for a game update, among other things. An extremely high quality guide is actually way more of a rarity than people think. You either need someone really obsessed with a game, it needs to be their paid job (like strategy guide writers), or they need to have been writing guides for a while and understand how to format details well, and so on. Hopefully this helps
  14. Done!
  15. Complete any level... gold trophy Destroy a tank... gold trophy Boot up the game for 10 minutes... platinum trophy The trophy system cannot possibly get any better than this