TheQuisling

Premium Member
 PSN Profile
  • Content count

    40
  • Joined

  • Last visited

Everything posted by TheQuisling

  1. Totally agree! Absolutely despised 7-16 (Hopscotch/Curls) for both the Girl Boy & Impossible Boy runs. Eventually had to make it one of the first few attempted because it is one of those annoying pure finesse levels. Every single time i put it off until the end levels the adrenaline meant i would wait too long to try and do the Meat Boy limbo under the saw blade(s) and went splat (cue controller then doing the same!!!) You finished Badland & Cloudberry Kingdom (awesome job) so it is only a matter of time until SMB is added to your collection. Good luck. πŸ‘
  2. ⭐⭐ Super Meat Boy (PS4/VITA) ⭐⭐ Super Meat Boy! | 0.24% | Unlock all other trophies ULTRA RARE ⏳ Time Completed: 2 months, 1 week Difficulty For Me: 11 / 10 πŸ‘Š Controllers Destroyed: 2 πŸ˜€ Enjoyment: 'But i didn't touch the saw blade. I was nowhere near it. THERE WAS CLEAR DAYLIGHT BETWEEN US!!!' / 10 Summary: It's finally over? Truly? The ordeal is really behind me? Oh....the summary....apologies! Super Meat Boy requires no introduction to anyone. We all know it. We all avoid it. We all RESPECT it etc, ETC. I had been studying each light/dark world for over a year and knew virtually every aspect of the game BEFORE finally plucking up the courage to say "DO IT!!!" (hybrid of a Nike commercial and Shia Lebeouf voice) a couple of months back. We all have those video game 'white whales'. This was mine (and that which i will contemplate putting atop any future CV hehe!) Now i, like most, quickly found out that researching the game mechanics, having full knowledge of potential hazards and/or being able to predict every upcoming challenge.....DOESN'T MEAN S*** WHEN YOU ARE DEALING WITH THIS LEVEL OF DIFFICULTY!!! In many ways the micro-levels per each world almost make the game more infuriating. Often you know every inch of the layout, you know the hippity-hoppity mechanics, you know every pattern of attack from all upcoming saw blade/rocket launcher/salt....and...STILL PERISH ANYWAY!!! This hurt to the point whereby an inanimate object stripped me of my pride and belief that i am physically capable of overcoming the required 'no death' dark world challenges which i had been anticipating and guarding against for over a calendar year. 😭❌ So why/how is SMB soul crushingly difficult? The simplicity. Taking the platform concept, removing checkpoints and making you earn every sliver of progress. There is no 'luck' in SMB. Margin for error is slim to none. The hit boxes are questionable and you have to repeatedly aim for the tiniest of landing spots in the midst of a multitude of obstacles for long stretches' of time. The gravity defying mechanics are easy to pickup but complex to master. Quite often wall jumping long distances and thinking several jumps/moves ahead will get you flatlined until both the individual level and your confidence in the controls are consigned to muscle memory. The pace of the game. WOW! Button mashing = insta-death. There are lots of levels whereby you cannot pause for breaks or to consider future 'moves'. The more difficult the moment? The calmer you must become which for hotheads (like myself) does not come easy! Quite simply: The dark world levels. Even when you dragged your now lifeless corpse through the Main Game and developed an excellent understanding of all things SMB. The spike in difficulty is so acute that it is (at least initially) demoralizing. Keep the faith! After switching games, rebuilding some confidence and returning to SMB (only for SHORT intervals) i did begin to make gradual progress as will/would YOU with the correct prep', approach and perspective. DO NOT be dissuaded by mine or others ramblings! Speaking of which? The for 'Demon Boy' (Hell dark world no death run) and the for 'Girl Boy' (Cotton Allley light world no death run) were/are my most problematic no death worlds. The pressure on the final few levels becomes immense and i 'cracked' numerous times just considering the enormity of the potential completion (a common theme!) Yet if/when you can overcome these two in particular, it will adequately prepare you for undoubtedly the most difficult challenge in SMB and one of the most high profile singular trophies around: To complete Cotton Alley dark world without dying you must practice each level within it to the point whereby you are more familiar with each than your own name! No different to any other challenging game. It feels next to 'impossible' at times but you have to forget actually completing the world and just concentrate on each individual level within it. You pick the order of how/when you attempt the levels so find out which you find at least easIER (7-2, 7-5 and 7-7 for me) and leave those until the very end because you need to try and overcome your weaker levels first (i HATE 7-3 and 7-4) lest you build up false hope too early. You may be looking at days or potentially weeks to nail your clean run from start to finish but it will probably arrive when you least expect it. ❓ Final Thoughts: Why do we do this to ourselves? Yes it is satisfying overcoming extremely difficult challenges but does that outweigh the mental anguish accrued in doing so? I suppose that is for the individual to decide. Personally? The juice is definitely worth the squeeze. SMB was worth everything (including the two controllers which did not make it past Cotton Alley dark world with me) because SMB represents a level of dedication that few will even contemplate attempting. I can only implore anyone reading this to at least consider giving it a go (if you haven't already.) Much of the game is trial and error and there are some excellent guides out there (written and visual) which can walk you through the more treacherous sections you may find temporarily insurmountable. I would never have finished the game without being able to read/see (and thus learn) the technique required to overcome a lot of the saw blade sections etc. Thank you for reading any/all of my struggle to overcome both SMB and myself at times.... Congratulations on your own latest & future ! πŸ‘ Rating: 10 / 10
  3. The 'I Am Mayo' franchise is not 'a' or ANY "easy platinum game". It has become THE symbol of all such games (no idea why and perhaps someone can educate me as to how/why this happened?) Due to this? The thread must live on! It is the ironic symbiote of all those playing said erm....'genre' of game that continues to multiply with little to no purpose....on it goes. Yes we all know (or can at least 'understand') that all virtual accomplishments are relative and to be accepted regardless of rarity/commonality. If it is something you enjoy and grants you a level of personal fulfillment? Please and sincerely go with it......BUT.....for this particular community that has almost been divided by rarity, the Ratalaika esque completions hit a nerve akin to the 'shave and a hair cut' bit from 'Who Framed Roger Rabbit' (showing age.) For those that do value these nonsensical and halfway imaginary trophies/statistics it just lives rent free in their/my/OUR heads and i am not sure if even a rarity leaderboard would solve the issues for at least the majority. Would it really? In any event, you know that you have been on PSNP too long when you are trawling a thread looking for the regulars 'contributions' and actually being able to predict what they will say and HOW they will say it. Forget rarity leaderboards, what PSNP truly needs is @HusKy to create us the aforementioned @Baker bingo card (which i have been subconsciously 'playing' for months) and @AJ_Radio running down not just I Am Mayo as a franchise but also the merits of Miley Cyrus' artistic expression and/or career prospects FOR THE REST OF TIME!!! To 500 we march....✊
  4. That's why he refused to allow himself to be licensed for TWT2.....he's been waiting until this moment to teach Rafa' and Roger another lesson on @Baranov_925 behalf! πŸ˜‹
  5. I judge/measure people by only one metric in life: Are you happy? If the answer is 'yes'? Whatever you are doing and however you are spending your time is correct (within reason and providing it does not reduce anyone else's happiness.) Said happiness is the most elusive 'ultra rare' of them all so if you have it or know where to find it? Complete it and then 'stack' that b**** to your hearts content!!! (On a side note the aforementioned were/are powerful sentiments from YOU of all people @xenomorfi2 because you have achieved what few of us can only dream of via your 'Necrodancer' completion. You may consider the experience and achievement as "useless" but for many of us here, we regard that (and you by default) worthy of immense respect and admiration. That in turn presents a tangible 'reward' of sorts that may also be meaningless to you but is priceless to others...)
  6. Trying NOT to be that guy (probably ending up as such regardless) but TWT2 really does rely solely on anticipatory skill and sadly that can only be achieved with practice. On the harder difficulties you will rarely lose the point in one shot but much like in real tennis, you will be slowly pulled out of position shot by shot with little time to get to the ball, thus returning it with less power and direction each time etc. A few tips: You NEED to be closing in on the position where the ball is going to land as soon as the opponent hits their shot and holding down, not just the button for your shot, also the direction you want the ball to go the moment you enter the hit box where the ball is going to land and your player can begin his/her shot motion. Learn these hit boxes as quickly as possible. At first you will believe you are within range (ball landing) and holding the direction for your shot and the player inevitably runs away. Stick with it! Quicker you are in position > less time you have to hold for the requisite power > less chance of you hitting the ball out of play. The drop shot is a game changer in TWT2. If the opponent gives you a 'freebie' return with little to nothing on the ball, set it up, learn the timing/angles and drop shot them into an opposite corner from where they are on court. DO NOT assume the point is over regardless of how good the drop shot is! Always believe they will return it so make sure you instantly follow up the shot by rushing the net and trying to cover the most logical angle from where the ball and opponent ends up. Variety. Do not just hit the same shot back and forth with the AI (regardless of difficulty.) You can draw them into an error by varying your shots so they are unable to get into a rhythm. On lower difficulties this will make the AI miss over half the time. On higher difficulties, it means longer rallies and even though you receive less 'free' points via unforced errors, it is perhaps even MORE important to vary your flat/slice/topspin shots because if the AI does 'settle' into a rhythm, it can become a 'slow death'.... In career NEVER start a 4 or 5 star tournament with more than 22% fatigue. I got injured at the semi or final stage nearly every time and even when i didn't, the fatigue was at 75% or higher afterwards requiring about 3 cycles of rest which will kill any hopes of your 'Five Stars at Freddys' attempts (win all Grand Slam's and the season ending championship in the same year.) Yet the wider point is fatigue will ruin your player even further so rest and don't start tournaments with more than single digit fatigue. Finally each player has their own distinctive styles. If you do not follow tennis in real life and do not know strengths/weaknesses. then watch and learn the hard way. Try to see how you lost the point (rather than focusing on the fact you did lose it!) If you are playing a John Isner? Make sure your starting position to return his Dragonball Z esque serve is further back than everyone else and ALWAYS slice it back to give you ample time to get back into a decent court position. With someone whom has cardio for days Daniil Medvedev esque? Try to keep the points as short as physically possible. Slice into opposite corner > net rush > drop shot volley (if possible.) With a 'Baby Fed' Grigor Dimitrov type superhero shot maker? VARIETY once more and do not allow him time to pick out the next bullet etc. I hope any of these may help (even a little.) Given the necessary practice you will adapt and find yourself in the correct spots earlier and earlier, allowing you to impart more spin, power and direction on the ball. TWT2 is more about prevention than repair. Be there early and dictate the point! Best of luck. πŸŽΎπŸ‘Š
  7. Always locked & loaded. Even at 91! Can't wait....
  8. A little research and a few thoughts: The challenges have been 'nerfed' (as the kids of today like to say) in a later patch. Thank you to @Akadehmix for drawing attention to this as my post is now outdated. I just checked and the game has been patched multiple times in recent months which is great news for new players because challenge #5 was VERY difficult beforehand (as all the older TWT2 players can attest.) I and others finished it months before it was released as one of the PS+ games for August. Ironically on the original patch (1.00 and/or 1.01) it also started quite easy to complete challenge #5 and if you read the threads here many advised to roll back to said patch to attempt it before later patches made it almost impossible (i chose not to roll back' because it seemed to create an issue with the previously 'bugged' 'This is mine?' trophy.) "The square shot" strategy referred to is timing and executing the drop shot when at the net which was advised at length in previous threads. GETTING to the net was/is the largest hurdle because if your setup shot is not 100% perfect (i.e a slice shot to an opposite corner to buy time to sprint up to the net) it will result in the CPU just hitting a clean winner past you on the hardest difficulty and that will obviously end the challenge because you cannot lose a point. Try to keep the points short but do not just try to 'bluff' your way to the net. Wait for the correct pace and angle to time your slice approach'. Yet perhaps this is not even necessary anymore if the challenge has become as straightforward as mentioned??? On a wider point? Difficulty is always relative. I tried my utmost to think not just from my OWN perspective but also a casual players whom may be approaching a tennis game for the first time (back when i made said post using the 1.04 patch.) As a point of reference, i have finished games like: I Am Bread, Pure Pool and Wolfenstein II over recent months so i would like to believe i understand what difficulty is (and can be.) On the 1.04 patch challenge #5 was one of the single most difficult challenges i have faced.....so be thankful you are spared said torture and FINISH your 'School is out' trophy quickly before Breakpoint Studio have another grand idea to change the difficulty (AGAIN!) Once again i am wishing all new players (present/future) the very best of luck for your playthrough and happy to help anyone whom needs it. πŸ‘
  9. ....and on behalf of every unfortunate soul past/present/future whom knowingly took on this glitch ridden disaster, may i commend you for said actions and clearly state for the proverbial record: This man perished for the sins of his creator (LITERALLY!!!)
  10. The 'emergency'? The 'distress'? The REACTION? = πŸ˜‚ x 1,000,000!!!
  11. That is one hell of a voyage to embark upon (given the time involved) so best wishes and we'll probably live vicariously through your journey! πŸ‘Š
  12. 🐾🐢 A decidedly unimpressed Coco ('da' Minion) and minuscule (yet 'Super') Martha 🐢🐾
  13. Oh come on mayneeeee......i have the fastest completion time for Tennis World Tour 2 (PS4) so why are Sony unleashing the hordes on my time?! πŸ˜„
  14. After finally earning the 100% completion for Pure Pool in just over a month, i can officially confirm this was/is nothing short of a living nightmare! I cannot outright remove the hellish baize laden road ahead (if you wish to follow suit) but if i can even somewhat reduce the torture, it is well worth my/your time? The most useful 10 tips i can provide to overcome the 8-ball and 9-ball related trophies are as follows: MOST IMPORTANT: Your mentality has to be right. Yes, the AI is nothing short of an unfair, unrealistic, egregious and poorly designed/implemented cluster f*** of little to no compare on the Pro and (particularly) Master difficulty. You HAVE to expect and come to terms with it AS QUICKLY AS POSSIBLE. Do not waste mental capital hoping and praying for a missed shot (Master'.) Either instantly restart the frame if/when you miss OR mentally switch off and do something else because 95% of the time the AI will clear the table with zero positional play and Hollywood esque potting from every distance/angle imaginable. It doesn't matter. NEXT ATTEMPT! As previously touched upon, positional play is absolutely paramount to be able to consistently defeat the AI on the harder difficulties. Learn the angles and how to stun (bottom spin) and follow through (top spin) with the cue ball as quickly as you can. Use the practice table and begin to assess the pace needed not just to pot but to then reach your next desired ball of choice. 'Hero' potting akin to the AI will only get you so far. The more you run out of position, the closer you come to missing your next pot. Speed kills! It is tempting to hit the ball hard for a variety of reasons, yet try your utmost to refrain from doing so unless absolutely necessary. The harder you hit the ball? The less chance it has of going in. This is multiplied by 1,000,000 on the Snooker career with much tighter pockets!!! Always aim for 50-60% power OR LESS to give the pocket every possible chance of 'accepting' the ball. Try to alternate with the directional 'lines' turned on and off from an early stage. The Master career(s) will require an in-depth knowledge and 'feel' for the camera angle and what it denotes when aiming at the balls/shot. Look at the balls with the aiming tool and then without to help your eyes understand what is required. Once the camera zooms in and focuses on the ball (it believes is the next shot) it will ALWAYS begin aiming dead centre. This is a lifeline on Master' career where aiming can almost feel ambiguous. USE that starting point. The slightest of adjustments are the difference between catching the jaw of the pocket (missing) or actually potting the ball in question. You have to practice a lot because it is akin to learning to pot 'blind'. The AI on Master difficulty is definitely the 'table' Terminator but it does have two glaring weaknesses which you must remember and try to exploit whenever possible. Namely it is unable to register a possible 'plant' shot (hitting one ball onto the other which will then pot the latter) and it is unable to register a potential 'double' shot (hitting the ball off the cushion/rail into another pocket.) Exploit these. If the frame begins and the AI has a ball over a pocket but one or more of your balls are in front of it? LEAVE IT THERE until the very end. Same applies to their balls on the cushion with one of your own balls over the nearest pocket. Always think in a 'if i miss' scenario etc. Insurance. Strategy. Following on from the aforementioned. This can mean the difference between winning and losing the frame. If you have run out of position and cannot pot your next ball, you must do everything in your power to prevent the AI from either seeing their intended ball or being able to pot it. Remember in both forms of pool (NOT snooker) you cannot just 'roll up' behind your ball because a ball MUST hit a cushion or it becomes a foul. Yet if you are near a cushion, it presents a good opportunity to gently roll your ball into said cushion so it may then rebound and hopefully obscure the AI's ability to see their intended target (or at least the potting angle.) Desperate times can indeed call for desperate measures. The break is the single most significant shot of the frame/rack. If i didn't pot a ball from it? I instantly restarted. Strongly advise you to do the same. It takes a matter of seconds to break and assess the table. Why waste time continuing when you are deliberately 'handicapped' (reduced/removed aiming 'lines') and are pitted against a vastly superior opponent on Pro/Master'? Break. Pot a ball or two. Get a good angle on the next shot and then carry on. This is not a chess/checkers scenario. It is a 'playing on last life' emergency whereby you should only be continuing into the proverbial level if you are already 'ahead' of where you would like to be! 8-BALL SPECIFIC: You are not permitted to pot the black until you have potted all of your colours or you lose the game in question. Use this to your advantage. If it has run over a corner pocket from the outset and the AI has a ball in/around it? Cannon another one of the AI's balls over to that corner pocket (won't work in the middle because it can still pot in the corners.) Make sure you judge the cannon(s) correctly though. Don't pot the black yourself! 9-BALL SPECIFIC: Unlike in 8-ball you CAN pot the 9' before you actually pot all of your colours. You cannot hit it directly but if it is ANYWHERE near a pocket and you feel that you have the potting angle using your next designated colour, i would strongly advise you to go all out for the cannon/plant. Even if the 9 ball doesn't pot you may 'jar' it in the jaws of the pocket where it will remain and potentially be covered by another ball either then or later in the 'rack'. Fouls are a blessing and a curse. If you foul on Master'? The frame is over (unless one of their last balls is blocked off.) Restart. If the AI somehow goes 'in off' (into the pocket) or pots one of your balls and you have the ball-in-hand? MAKE IT COUNT! If it is 9-ball you need to be scanning that table for a position to put the cue ball to hit one of your balls into the 9' to pot it. If it is blocked or you are playing 8-ball try your best to use that opportunity to pot whichever ball is in the most DIFFICULT position or is blocked from a few angles. Always leave your easier pots until last because the ball-in-hand on Pro and Master' are like gold dust and they will be your best opportunity to win (looking directly at best-of-5 and best-of-7 matches!) It is worth noting the respective career modes are very forgiving with the star system awarded for each match/challenge. You DO NOT require 3 stars on everything you see to progress to the end. If you aren't efficient on a particular challenge? Try to at least obtain a single star and then move onto an easier one you can pickup 2 or 3 stars (Royal Rumble is your best bet.) Same applies for the 3 match objectives. You are already guaranteed a star for winning the match. No heroics required. Snooker is a whole different beast and the 'Maximum break' (score a 147 break) trophy makes the 8-ball and 9-ball careers seem tame in comparison. By FAR the most intimidating challenge on the game and the sole reason only 11 of us maniacs have attained the 100% (as of writing this.) It IS worth noting that you DO NOT have to complete the Pro or Master careers for the Snooker related 'It's the Championship shot' trophy. Winning the Amateur career will 'pop' the trophy so you can breathe easy there. Finally for the vast majority of players this will be the most difficult attempt you have ever undertaken (certainly the 100% completion.) Combined with the grind to lvl. 126 for the 'Pure Pool Grand Master' trophy it requires a serious amount of patience and dedication but it IS possible with the correct approach and a little luck along the way (much like anything else.) Think weeks and months. NOT i can do this in a few days etc. Stick with it. Chip away at each challenge and you WILL get there. ✌️ I hope any of this may have helped and good luck taking on the Pure Pool challenge. πŸ™
  15. πŸ—£οΈ There is no 'definitive' barometer for a players POTENTIAL level of skill on a video game (particularly for an ultra rare and world class completion.) Yet you have the 100% completion for Trials Fusion. Apologies for those of you in the virtual 'back' @det_gittes has finished TRIALS FUSION. This all but confirms (by default) that you are more than capable of achieving the for BOTH 'Master 8-Ball' & 'Master 9-Ball' which would then only leave the laborious grind to lvl. 126 for your ? πŸ—£οΈ As i mentioned on another thread, it is no surprise the total completion for Pure Pool is 0.03% after over 7 YEARS. The for 'Crypt of the NecroDancer' is 0.04% for crying out loud! 'Maximum break' is the single most difficult trophy i have ever achieved in 30 years of playing video games (starting on Atari through to PlayStation 5.) It is a little sad that because the same requirement was/is on other EASIER snooker related games over the years, it continues to fly a little 'under the radar' on Pure Pool. Yet the level of sustained perfection (even using the free ball +8 points method) is almost painful! Yet once again, you have achieved something like the for 'Speedcuber' which also demands a similar level of prolonged perfection. If you have the time and motivation? You could do it.... πŸ—£οΈ I deliberately omitted even attempting to foul/snooker the opponent on most occasions (particularly in 8-ball') because by the time you reach the latter stages of Pro and the dreaded Master careers you need to be of a more 'prevention rather than repair' mentality. I snookered the AI numerous times whilst celebrating and planning my next shot only for it to simply turn, aim and pot a ball (IT COULDN'T SEE) coming off 3-4 cushions. The more common occurrence is the aforementioned 'ball over the pocket' situations and it doesn't matter if it is theirs or yours. If you can get 2-3 of the AI balls over in that direction it could potentially take them 2-3 shots to clear that proverbial 'bottleneck'.... πŸ’ͺ All the trophies ARE possible with the necessary perspective. Whatever the method(s) @det_gittes and others may utilize i am sending positive vibes and the best of luck. You got this. πŸ‘Š
  16. ⭐⭐ Pure Pool (PS4) ⭐⭐ Pure Trophy | 0.25% | Win all the Pure Pool trophies ULTRA RARE Time Completed: 1 month, 22 hours (#1 'Fastest Achiever') Difficulty For Me: 11 / 10 Controllers Destroyed: 14(!!!!!!!!) Enjoyment: 'So you're saying they don't miss? EVER? But why? F*** OUTTA HERE!' / 10 Summary: So here it is. The pinnacle of what i have managed to achieve on a video game thus far. Forget the but the 100% completion of Pure Pool. A little context? I am severely sight impaired. It is a disability that makes video games extremely problematic for me (to say the VERY least.) Some more than others are outright impossible due to colour schemes and/or range of motion etc. Everything takes a lot longer (including this!) The issue remains that i am a perfectionist/completionist so simply playing games with an impairment does not suffice. I find what i am the absolute worst and/or incapable at playing and relentlessly try to overcome it (often VR!) This usually results in nothing short of an unmitigated disaster and torturous pursuit of something i am not 'supposed' to be capable of. SUCH IS LIFE. After managing to finally complete 'I Am Bread' (HERE) i was feeling ever more confident and wanted to tackle something rarer and that which few would even attempt, let alone finish. Cue (no pun intended) Pure Pool. This is from the British developers VooFoo Studios whom produced Hustle Kings which was fairly decent in itself. From the gameplay i watched there had been marked improvements made to the ball physics and overall realism (compared with the aforementioned) so i was encouraged. Not obscure. No game breaking glitches. No obligatory online 'grind'. Supposedly near impossible on the highest difficulty. Yet SLOW. No shot clock. Entirely skill based. 0.25% rarity and 0.03 completion? Sign me up. BIG MISTAKE. Pure Pool is skill based alright. Really, REALLY ability centric. It consists of 3 main gameplay modes. 8 ball pool. 9 ball pool. Snooker (DLC added later on.) All of which have corresponding career/challenge modes to complete with the necessary trophies for doing so on the 'supposed' easy/medium/hard (amateur/pro/master) difficulties. It was halfway through my initial easy/amateur 8 ball career run that i knew we weren't in Kansas anymore Toto and FULLY recognized why this 0.03% total completion was below Crypt of the NecroDancer's 0.04% rarity and would be the most horrific video game undertaking i had ever attempted. All of this is made even worse by nonsensical shenanigans i cannot come close to comprehending. Namely: One fixed, inexplicable and almost discriminatory camera angle whereby if you are tight on a cushion you are unable to even SEE the other end of the table??? If one backs away from the table, it removes all shot directional 'lines'. Hustle Kings had this. Why remove it? The AI has no shot clock either and there is a bug/glitch whereby it is the AI's turn to play and it doesn't. Never takes the shot. Match progress = LOST! What is imperative to understand about PurePool is that when you increase the difficulty to Pro and then Master, it will automatically remove your directional 'lines' that help plan and execute your shots. Once you reach Master rank, there are ZERO directional guides. You are entirely on your own against an AI that does not miss. EVER. For any reason. You must not just defeat the AI but in two separate matches (during Master career) you must do so in a best of 5 and then a best of 7 game finale. Not one mistake. Absolute perfection in at least 4 winning frames with a single fixed camera angle, no ability to see where your shot or cue ball (white) will go and against a near perfect opponent whom you will have to sit and watch SLOWLY clear the table hundreds and hundreds of times. Bliss?! Now i had read and been mentally preparing myself for the Master 8-Ball career ever since i decided to take on the challenge and naturally assumed it was the #1 roadblock to 100% completion of the game as most OLDER advice had suggested. Get over that hurdle and i was home free (9-Ball is much easier than 8-Ball.) Little did i know the punchline awaited.... THIS is the reason why only 11 of us brave (deranged?) souls have completed Pure Pool in over 7 years. It is something that most players will initially dismiss (as i did) ESPECIALLY if you have played Hustle Kings with the same trophy requirement, yet in Admiral Ackbar's inimitable voice: "IT'S A TRAP!" The snooker portion of the game that came with the later released DLC is definitely a realistic depiction of snooker but therein lies the problem. SNOOKER IS 10 TIMES MORE DIFFICULT THAN POOL. In real life (excuse me 'IRL' as the kids of today like to say) and thus in game. More balls, different baize, stricter rules and much, MUCH tighter pockets. No margin for error. You must pot 15 reds and 15 blacks and all colours without missing once. On Hustle Kings you had special chalk, an alternate angle, a further directional 'line', power meters and even a simple tap of a button to cue/pot rather than literally cueing with your analogue stick. Yes you can attempt this on amateur so you have directional 'lines' and also use the 'free ball' method to earn 8 additional points to begin with but nothing anyone could type, demonstrate or advise can prepare you for just how near PERFECT you must become to earn this trophy. Final Thoughts: Pure Pain not Pure Pool. Mental anguish i have not endured outside of bereavement! I survived. Many inanimate objects did not. The most controllers i had ever broken on a single game was 4 (nearly 15 years ago.) I went through 14 separate PS5 controllers in the pursuit of this completion. It makes the 'Turophile' trophy (A++ all Cheese Hunt levels) on I Am Bread look/feel like I Am Mayo in comparison! With jest firmly aside this IS the most realistic pool and snooker game i have played and if you are a fan of either sport i HIGHLY recommend it because the satisfaction of mastering something this demanding is immense. Yet if you are a trophy hunter or completionist i warn you to proceed with caution. You have not just two of the most intimidating trophies you will ever attempt but also one of the worst and most laborious grinds to Level 126 ahead that requires weeks of your life (minimum.) The previous fastest completion was 4 months and 3 weeks. I did it just shy of 29 days. If i can do it? You can too. Now excuse me whilst i try to bribe/apologize to my dogs, sew the clothing i physically ripped off my body in frustration (akin to a prime Hulk Hogan) and tally the cost of replacing the controllers and self-inflicted damage to my house. Cheers VooFoo Studios! Rating: 9 / 10
  17. This is an interesting thread on a number of levels so thank you for setting it up @DrBloodmoney Our completion % does tend to give an insight into whom we are both as players and people but our rationale as to why we have said % and how it came to be tends to be the more fascinating aspect! πŸ—£οΈ You Sir are my spirit animal! Your profile is not "trash" and you aren't a "true" completionist nor would you WANT to be. You are happy and gain far more enjoyment out of the games you play than most archetypal completionists so YOU WIN! On a side note? I would end up spending the several thousand and going back through the games (crying and bemoaning every step of the way!) πŸ˜‚ πŸ—£οΈ What was the game in question? Some of us care and want to know @ShadeSplit... πŸ—£οΈ I am still hugely impressed that you were physically capable of moving on from Crypt of the NecroDancer and accepting defeat (knowing the ridiculously high level of skill and mental fortitude that you possess!) It is fitting the ONLY game that has ever gotten the best of you happens to be THE game of all games. I wouldn't be able to enjoy anything else knowing that it sits there on my profile as a constant reminder that i can complete any other UR game ever made but THAT one is the virtual millstone around my neck! You have the perspective to match the raw ability and that i definitely admire (and lack.) I am pulling for you to finish that living nightmare of a game whenever your little one is old enough for dad to journey back into the depths of retro hell!!! Keep showing us how it is done @Arcesius πŸ™Œ πŸ—£οΈ I wish i could vehemently disagree with said appraisal. I cannot. This does apply to most whom maintain the unicorn that is 100% completion. Perfectionism is a paradox which often causes more harm than it does good. Yet there are those of us whom try to make the best of it and try to manage it akin to an affliction. You sound like you are further along in that process than many of us here. Colour me jealous! πŸ—£οΈ Said day need never 'arrive' because you have not played anything of any real difficulty that would ever threaten said 100% completion (at least to date.) If you avoid the most difficult sub 1% challenges and solely derive enjoyment from completing moderately difficult video games and then moving onto likewise, i have no doubt you can maintain your 100% completion for as long as you remain motivated to finish'. Oh and finally.....as for me? I require BEYOND 100% completion. It isn't enough. I tend to seek out the rarest and most soul destroying obstacles that i believe possible to overcome. I've seen profiles with hundreds of games and the lowest rarity % trophy is 4-5%. In my world? That is tantamount to kicking a football/soccer ball against the side of a house ad nauseam. Knowing exactly how it will impact and return to you each and every occasion. No challenge nor 'risk' attached. Yet we all derive enjoyment and personal satisfaction from different pursuits in life. Those profile owners do NOT live 'in my world' (and would be relieved about this!) If they....or YOU....enjoy variety, spontaneity and not feeling the need to micro-manage every new game and trophy pursuit? MORE POWER TO YOU because you possess the energy i strive for and are waaaayyyyyy ahead of my curve....
  18. ⭐⭐ I Am Bread (PS4) ⭐⭐ I Am Bread | 0.33% | Obtain all other Trophies ULTRA RARE ⏳ Time Completed: 3 days, 19 hours (#15 'Fastest Achiever') Difficulty For Me: 1,458,912 / 10 πŸ‘Š Controllers Destroyed: 2 πŸ˜€ Enjoyment: Gently rocks back & forth repeatedly sobbing 'Bread' / 10 Summary: I saw this thread a while back and decided that i would eventually post in it if/when i earned something 'worthy' enough and it just so happens that unless your last platinum was 'Super Meat Boy' you won't have endured anything close to the turmoil 'I Am Bread' can and WILL inflict upon your rapidly dwindling psyche! The entire premise of the story mode is that you control a single slice of bread intent on driving a recent divorcΓ© & therapy patient FULLY insane by toasting and presenting oneself (via any/all available heat sources) whilst he is otherwise indisposed and incapable of explaining how a slice of toast repeatedly keeps appearing in his own home! An appropriate narrative considering every aspect of the core game mechanics push the player to the brink of pseudo 'breadicide!' The inexplicable camera angles which routinely obstruct your views. The unpredictable and incomprehensible 'edibility' rating which can/will deplete any little confidence you do manage to muster. The seemingly endless in-game glitches which outright derail promising attempts via no fault of your own. These external factors alone consistently pushed me to the absolute limit and saw my PS5 controllers somewhat resemble the aforementioned slice of bread as they bounced against every wall in my house (at least until they erm....'didn't or 'couldn't!) With all this being said and with jest firmly aside, 'I Am Bread' DOES reward players with a somewhat unique sense of achievement when each challenge is overcome and then slowly improved upon for trophy purposes. Relief more than elation but something ALL IAB players crave once our times begin to lower and lower with MUCH practice. The largest obstacle to and the absolute BANE of all IAB players existence is obviously... This monstrosity requires players to find/collect all 5 pieces of cheese in each location and are given laughably low time thresholds to achieve for the A++ times. Worth noting the A++ times were drastically LOWERED even further for console compared to the very achievable PC times. One can read/watch all the tips/guides ever created for IAB and although it CAN help you with strategy, it cannot improve your control of the flippy/flappy bread at all. Only repeated failure can do this. The highlight of my own Cheese Hunt times was the fact my game somehow glitched (who'd a 'thunk' it on IAB) so that each Cheese Hunt was MUTED. I had to A++ every location in silence (even after uninstalling and re-installing) which made a challenging pursuit even more demoralizing. 'Figures'... ❓ Final Thoughts: I suffered, pleaded, bemoaned, protested, threatened, attacked and cried my way to the completion of this torture device masquerading as a video game and (ONLY) with hindsight, i now begrudgingly respect the entire experience. Beneath the multiple flaws and almost artificially inflated difficulty (via ineptitude) Bossa Studios created something that can stand alone and on merit, not being entirely dismissed as easily as the virtual bug hive we know as 'Surgeon Simulator'. It is as satisfying as it is soul-destroying. Believe the hype. Watch the 'I Am Bread' rage/breakdown compilations. Heed the feeling(s) as the initial 'playing as a slice of bread is comical' novelty departs your body (within minutes.) IF you choose to pursue the completion it will be an extremely difficult undertaking so make sure your lunch pail's sandwich spread of choice includes large doses of patience and understanding! πŸ‘ Rating: 8 / 10
  19. If you begin by completing all the trials and thus raising your 'follower' count to around a C grade, this will then automatically unlock about 90% of the players (including 2 + 3 star rated players) for when you take on the grind to winning the three leagues & cup competitions. Choosing NOT to do the trials first and jumping straight into the leagues will mean you have next to no cash to upgrade your own rig nor enlist the help of the better players = "you're doomed"! So there are two options to avoid being crushed by the CPU & then critiquing RIGS in the aftermath of said annihilation: #1. Most guides method: Complete trials first before tackling the league/cup campaigns with little to no resources nor worthwhile assistance. #2. My preferred method:
  20. UPDATE: I reached out to VirZOOM about acquiring the elusive exercise bike required for these corresponding trophies. Unfortunately even for the VERY few of us that would take on the exorbitant expense AND overall hassle attached to this particular completion.....it is now next to impossible due to the exercise bike being discontinued. Also worth noting the updated model of their exercise bike is NOT console nor VR compatible so hasta la vista (baby) to any chance of the VirZOOM Arcade 'experience'! πŸ‘‡ (VirZOOM rep' response:) πŸ‘‡ Hello,Thanks for the inquiry and interest in our game, but we no longer sell the product and it is essentially impossible to find one now.All of our active development is around VZfit for the Oculus Quest 2, which will work with any stationary bike and a simple sensor.Required and Compatible Devices: Headsets, Sensors, Bikes and AccessoriesWe recommend that new users look to this option as it is new and currently being developed. VirZoom Arcade is only on PSVR for existing owners of the VirZoom Bike. Thank you for your understanding.Best,Eyal
  21. Unfortunately the aforementioned 'Prolific Creators' and 'Full House' trophies have been specifically designed to only be attainable offline/locally (by our not so dearly departed clowns at Wish Studios!) This obviously left all of us with the uneviable task of having to gather six electronic devices (4.1 API or higher) OR having to somehow try to snake charm an emulator into connecting to the game.....neither were/are particularly appealing prospects! The problem with the helpful emulator video that Nhi posted circa 2017 is the 'rooting' method used to extract the games APK no longer works as shown. It is now a completely different GUI for the installed devices (even the Samsung Galaxy S5 utilized in the video.) It took me over 7 consecutive hours to finally connect to the servers using Genymotion so i suppose the good news is that it IS still possible (even for a layman such as myself and others.) Once your have the devices installed you can simply drag & drop the APK onto the device and it will automatically download BUT make sure you only use the 1.4 version of 'That's You!' and NOT the up to date 1.6 version of the game or the installed devices within Genymotion WILL NOT accept it. Try to stick with Genymotion and fiddle around with the options when you have the time/patience J_E_B_B. I can try to relay some of my settings for you & others if anyone else is encountering the same difficulties. Make sure your Genymotion and VirtualBox are fully up to date because i installed every single one of the older versions and it did not make any difference (other than being more unstable!) Either way i hope you figure it out when you return to the game. πŸ™
  22. Judas and the Black Messiah (2021)
  23. I just think it is worth reiterating once more (as i did on the previous threads) that i obtained the originally glitched & now patched 'This is mine?' trophy by ONLY unlocking all the mens equipment. There is one common theme amongst virtually everyone that has reported the trophy not 'popping' for them after unlocking all the equipment on the male side: ROLLING BETWEEN PATCHES/UPDATES. It has been advised by users to roll back to the 1.04 patch to complete other trophies because the AI difficulty is somewhat decreased for certain challenges etc. One simple question? What is the POINT of doing that (believing you are saving time) upon returning to the 1.05 or 1.06 patch and then having to unlock BOTH mens and womens equipment? Unless the 1.06 patch/update has made it an outright requirement to unlock both the mens and womens equipment (nowhere in the patch notes), i STRONGLY advise remaining on the current patch throughout the entirety of your playthrough for ALL trophies. The 1.04 patch made the 'This is mine?' trophy unobtainable so rolling back to it and then going back to a current patch is partially or fully glitching the trophy again. It is everyone's prerogative how they wish to 'go' for any trophy, yet i achieved the in just over a week and it seems people have over complicated the process due to the original issues the game had? No one's fault other than those fine folk at Breakpoint Studio releasing two consecutive installments of the same franchise with GLITCHED TROPHIES πŸ‘!!! I hope any/all of this helps and new users manage to avoid similar struggles with this much maligned and now infamous trophy....