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About Ruhkillmeez

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    I have to return some video tapes.
  • Birthday 04/18/98

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    Video-games, music, anime, photography, and procrastinating.

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  1. Damn, I had just gotten the plat for TLoU 2, I should’ve taken a look at these threads beforehand, could’ve stumbled upon this spreadsheet. I still took a glance at your sheet, it looks pretty solid. I’m actually forming my own list for safe codes during my current Grounded + Permadeath run, just in the case that I replay this game, I can pull up my list, instead of looking at collectibles for the combination, exploring the game’s environment for clues, or even when I’m lazy to look it up online. Anyways, great spreadsheet, wish I’d see more of these from others for other games with collectibles.
  2. Even with that knowledge in mind, I still don’t rush to the flute in confidence, here and then I find them spawning the flute in a very specific spot. I hate when inside the caves and they spawn the flute above you, as well as when inside the tunnel and the flute can spawn atop outside. I could find the flute no issue with audio, but now I swear I hear to the direction the audio is coming from, but it then sounds like it’s coming elsewhere. Usually even with the flute buff I can manage on my own, but too many times I had lost a game due to teammates dying to the disgusting buff damage, and even if I manage to spam finishers, eventually demon will possess me and force me out of the wave. Pain.
  3. No wonder I’ve lately been running farther out for the flute skeleton. I prefer Hunters so usually I try to quickly shoot down the flute unless they’re hidden pretty well. Lately I’ve been struggling in finding the source of the flute based off sound, can’t tell if this is a newly apparent issue, cause before I could track them down no issue. Doesn’t help that when my fear reaches its cap, you got noise in the background that is distracting due to muffling and other sounds ongoing. I don’t main Necromancer, I solely main Puppeteer, so the stuff I do know about Necromancer is what I’ve observed and taken mental note of when I get him as a demon to fight against.
  4. To think I spent over 20 minutes in that room solely, and I completely missed that. Thanks for catching that and catching it on video.
  5. I think the distance of how far the skeleton flute can be and still buff the enemies is still 40 yards, so with that info in mind it’s easy to just circle around if you can’t hear it. Sometimes it’s a bit hard to hear if your fear reached max limit. Even if I don’t hear the flute, if I see enemies buffed with their red aura on their head, I know the flute is maybe at exactly 40 yards away in some direction. If you wanna protect your skeleton flute even more, you could try placing them inside a building on a second floor, and put traps before them. It’s easy to bypass that if you got a survivor who is playing Ed with their ability to disarm traps. Otherwise yeah, if not too much is going on in the sound department, players can easily distinguish where the flute is. Though too many times I’ve had survivors who apparently didn’t hear it, so enemies would be buffed and take them out within seconds.
  6. Right now demons got buffed, and survivors got nerfed in the aspect of how now you really need to stick together, unlike before where you could manage on your own, depending on who you played as, and how good the demon is. Even AoD Ash who could manage pretty well on his own, now might need to stick with the survivors. But even before this new patch, it was always a matter of luck when it came to the team formation of survivors. A good demon can be hard to fight off, yeah. So it’s a good time to get demon wins for people who ain’t got em. Puppeteer I feel a lot of players don’t know how to main well, and that’s my main as Demon. I actually got a 32 win streak as demon cause of Puppeteer, through I do have to add, I did use that cancel animation exploit some few times, though I mainly used it when I had survivors using it on me. I’m so glad they got rid of that exploit as quickly as they did, it was getting egregious. When I used it against people who abused it on me, I felt really bad for abusing it too. That exploit was beyond disgusting. Even people who didn’t main Puppeteer could easily win as him with the exploit via his Thunderstruck spams. I already got the plat awhile ago, but I gotta say I did nothing but play demon to get to rank 50, easily the fastest way to rank up. I’m just now on my 60s, and yeah, it’s quite the grind. Dunno if the game will get DLC trophies, but I adore the game, I try to play it daily if I can.
  7. Am overly enjoying it, but am despising how buggy it is for me, like how I gotta restart the game everytime I’m done with a match, game throws me into a never-ending loading screen, so I never get sent back to Elysium (hub area) or be able to queue into another match. Game feels like a combination of Fornite + Hyperscape. But just like Hyperscape, dunno if this game will manage to sustain itself with a lively player base. Overall this game is fun, and it might keep me amused until a game like Deathverse or Gundam Evolution comes out later this year. Also, was funny seeing how devs for this game had hoped Bloodlines 2 was gonna be out already before Bloodhunt, so, so much for that.
  8. Have the trophies been fixed to trigger properly? Saw on Twitter that the game got patched by the team who ported Nun Massacre to consoles, but I’ve yet to see anyone confirm if trophies have been addressed and that they now unlock when they should.
  9. I haven’t noticed it myself, but I’ve seen complaints from the Apex community about how the audio is worse on this current gen (PS5) upgrade. On PS4 the audio was already pretty iffy, and I can attest to that, along hundreds of other players.
  10. On PS5, the game froze on me over 2 dozen times, on the chapter “The Burial” alone, I had to restart the application for the game 21 times. Took me over 2 hours to beat that chapter due to the constant stuttering and hard freezing. That’s the only chapter where the game was unbearably unstable for me. Later on game did freeze on me still, but it wasn’t as bad as that one chapter session. Did manage to beat the game, but the freezing definitely affected my game experience by a whole lot.
  11. Saw GmanLives cover this game years ago, and he just did another review of it for the remaster. I still haven’t played all of NightDive’s remasters, but I’ve been buying them all to support their work. I didn’t know they were working on this one until I saw the game go live on PSN Store. I’m still hoping the Blood remaster from them comes to consoles, but it’s delighting to see them bring lesser known games like this back from the grave. I’ll try to play this and Shadow Man Remastered very soon. Like GmanLives said in the video for the remaster for PowerSlave, I hope NightDive remasters the Alien Trilogy on PS1.
  12. @Bakor111 2 days ago none of the trophies would unlock for me even though I triggered the actions that required them to do so. But I can affirm that yesterday’s patch fixed that bug and now allows trophies to pop right away no issue. 🤙
  13. I just don’t think you can on Badass difficulty, I think it’s straight up borked, I couldn’t find a way to disable it, so I guess that’s a thing they forgot to look into when porting the game to consoles. I didn’t try it out, but I guess you can just quickly switch difficulty to anything but Badass, change the focus onto whatever spell you want, then switch the game difficulty back to Badass, and now whatever you chose should be locked in. I finished the game days ago on Badass, only now bothered changing the difficulty when going through Newb Game Plus
  14. Well, it was early access, and still feels like it. It’s a survival game throughout and throughout. I did compare it to Dying Light and Far Cry 3, but when it comes to upgrades in this game, there’s no skill tree. You can upgrade your backpack to increase inventory slots, can also upgrade so that you can carry more types of materials, and later on you can upgrade your quivers to carry more arrows. When it comes to stats, can’t upgrade your character per se, but you can equip gear, such as gloves, one pair of gloves helps in losing less stamina when climbing (you need climber’s gloves to reach the high tower, unless your game glitches and your stamina doesn’t deplete and is infinite, happened to me 6 times) and another pair of gloves helps reduce your stamina used when in combat. Got a hat to reduce at the rate your hydration depletes, you got pants to help reduce fall damage, or another pair of pants that lowers the amount of damage you receive from four legged animals, you got a shirt that makes enemies take longer in spotting you, and you got shoes that slightly or greatly reduce stamina you use when sprinting. I haven’t found all gear pieces. The game is nothing convoluted or complex like The Forest or Stranded Deep when it comes to the survival mechanics. You can become dehydrated, get poisoned, but that’s about it. Have the ability to craft, but it’s only weapons or items, only other thing you can build is a bonfire, but that’s only to quick save your game. Game has some sort of foundation that it’s inspired by, but it never sets a type of structure that helps grow said foundation. Definitely a game you need to experience for yourself, watching previews and seeing people share their thoughts on it did nothing for me. I only played this cause some compared it to Dying alight, but they didn’t really elaborate in what manner.
  15. Didn’t enjoy it, though it did manage to amuse me here and then. Climbing that high tower was one of the most boring events I’ve experienced in a video game as of recently. Was climbing 20+ mins. nonstop. It was pretty tedious having to climb nonstop while the game screamed “meh socialism” at you, since the Community founded on this island is about pursuing “freedom”, and escaping from the grasps of social medial and whatever it keeps on blabbering about. Game is a rip off off Dying Light and Far Cry 3, it fuses both games together. Except there’s no infected, or guns, besides a crossbow. Halfway through the game it starts to feel like an indie and jankier version of FC3. Game feels like someone tried to mod Dying Light within Far Cry 3…. in which case, it doesn’t work. The horror aspects are mostly nonexistent, tries to play horror ambience here and then, but it falls flat. The music choice is all over the place, it randomly plays and replays a lot, it’s mostly synth/techno music, most of the music used is music that Simon Chylinski composed, he composed music for Subnautica but later on was fired. The music here is stuff that people on YouTube used on their videos to avoid copyright. Only horror reference I liked was an “alpha dog” who’s bred that is named Cujo, and is an actual enemy boss. The enemies’ dialogue is pretty wacky, the workers, who are drugged, and wandering the island, say some weird shit. The female workers say some bizarre stuff, they’ll scream out loud “I think a demon possessed my tits!” and I had to stop and go “wait, what did she just say?!” The female workers say some sexual and vulgar shit, dunno what’s up with the dialogue, but some of it cracked me up, though it is all bad. One time my character found a corpse inside a sewer, it was all bloated. She looked at it, and said “well, this is a horrible place to die. Unless you’re a sponge named Bob.” Yeah, the tone of this game is all over the damn island.