DrunkenEngineer

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About DrunkenEngineer

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  1. I try to think of it this way - once you were to run through your back log, what would be next? Death? No more playing videogames? I used to get real bad FOMO about having an outrageously large backlog, but it really is what it is. These little checklists help navigate through them and play!
  2. i think it you turn off the floating damage numbers that should mitigate it. I didn’t have any issues, and if I did turn those off it was once I reached a section of the game known to be crashy. Otherwise I was good to go.
  3. Cool, updated bounties! This is the 1993 version, correct?
  4. Should be good to go then, I highly recommend giving it a spin. You'll want a good collectible guide on hand - there are a shitload of them and they don't track in game.
  5. I would love suggestions on other games like this series. I can't explain why I enjoy them so much, but I do! Darksiders 2 was personally my favorite. Which platform do you have your untouched copy on? Because if it's PS3 fair warning the platinum is unobtainable (stupid server closure). Besides that, it does have a very obnoxious collectible system but the rest of the game is very good.
  6. YouTube link is busted.
  7. Platinum #33 - Darksiders Genesis (June 25, 2022) Trophy Statistics The Good Isometric view really complements Strife's twin stick shooter gameplay Collectibles are easy to track, nothing is missable Level variety is fantastic with lots of different biomes. The sickly, oozy swamp map stands out in particular. The Bad Platforming is atrocious Apocalyptic difficulty not unlocked from the start What a tale of two halves. A completely fun, straightforward, and exciting campaign playthrough that is almost, almost sullied by level grinding and an honestly unnecessary second required run on the unlocked hardest difficulty. Darksiders Genesis is billed as a prequel to all the other titles and we finally get to play as the oft mentioned Strife. A lot of the familiar elements from the previous games return - such as light environmental puzzles, Metroidvania back tracking, collectibles - framed against a hub world that makes revisiting previous chapters a breeze. With a $29.99 USD launch price we see the series firmly in the AA space, which is honestly where it should have been the entire time. The scope and pacing of the game is appropriate for where its positioned. Character designs are fantastic, I've always loved the cartoon stylizing that is strong in the series. Levels are varied and unique, powers and unlocks feel good. This is really just a good, fun time. Billed as a coop game I played entirely solo. War is present, and pretty much as you'd expect him with a focus on melee, with Strife as the ranged option. I stuck with Strife the majority of the time; the isometric view didn't seem to work too well with War's hack and slash. So now that we've got the good out of the way, let's talk about the bad. The big elephant in the room is the platforming. It's bad. Very bad. I'm stumped why the developers thought intricate platforming puzzles would be a good thing in an isometric game. Thankfully, the most egregious puzzles aren't required for trophy completion. Do yourself a favor and don't bother with the Leviathan Gauntlet puzzle, there is a well documented glitch to skip around that and get the collectible. The story is also completely predictable, but balanced with good voice over performances and some eye-rolling humor. For Darksiders fans this is definitely worth checking out, especially if the third one left a sort of sour taste in your mouth. Recommended!
  8. Platinum #33 - Darksiders Genesis (June 25, 2022) Trophy Statistics The Good Isometric view really complements Strife's twin stick shooter gameplay Collectibles are easy to track, nothing is missable Level variety is fantastic with lots of different biomes. The sickly, oozy swamp map stands out in particular. The Bad Platforming is atrocious Apocalyptic difficulty not unlocked from the start What a tale of two halves. A completely fun, straightforward, and exciting campaign playthrough that is almost, almost sullied by level grinding and an honestly unnecessary second required run on the unlocked hardest difficulty. Darksiders Genesis is billed as a prequel to all the other titles and we finally get to play as the oft mentioned Strife. A lot of the familiar elements from the previous games return - such as light environmental puzzles, Metroidvania back tracking, collectibles - framed against a hub world that makes revisiting previous chapters a breeze. With a $29.99 USD launch price we see the series firmly in the AA space, which is honestly where it should have been the entire time. The scope and pacing of the game is appropriate for where its positioned. Character designs are fantastic, I've always loved the cartoon stylizing that is strong in the series. Levels are varied and unique, powers and unlocks feel good. This is really just a good, fun time. Billed as a coop game I played entirely solo. War is present, and pretty much as you'd expect him with a focus on melee, with Strife as the ranged option. I stuck with Strife the majority of the time; the isometric view didn't seem to work too well with War's hack and slash. So now that we've got the good out of the way, let's talk about the bad. The big elephant in the room is the platforming. It's bad. Very bad. I'm stumped why the developers thought intricate platforming puzzles would be a good thing in an isometric game. Thankfully, the most egregious puzzles aren't required for trophy completion. Do yourself a favor and don't bother with the Leviathan Gauntlet puzzle, there is a well documented glitch to skip around that and get the collectible. The story is also completely predictable, but balanced with good voice over performances and some eye-rolling humor. For Darksiders fans this is definitely worth checking out, especially if the third one left a sort of sour taste in your mouth. Recommended!
  9. All good shit! My intention to dive in to the RDR2 MP (and rope these two into it) is purely selfish and motivated by cleaning up server dependent trophies. Sadly, I’ve not heard anything good about RDR2 MP. It’s supposed to be quite boring and mostly done solo.
  10. @Platinum_Vice gave a good outline on probably the best way to experience the series, but if you just wanted to be as efficient as possible you can get all the singleplayer done in one go using a glitch (so that Grounded counts for Grounded+) and of course a collectibles guide. Then hit up the multiplayer and do the day-skip method. Grounded on a fresh save file is no joke, but I'd guess you'd be looking at 50ish hours total for the whole shebang. If I recall correctly my PS5 time tracker says I have over 100 hours in the game doing it more naturally. OR OR OR OR we could hit up Red Dead Redemption 2 multiplayer if you and @rjkclarke are jones-ing for some multiplayer 😀
  11. Oh hot damn, Smevz speaks again! Love the review for Guacamelee! You definitely gotta check out the sequel and report back. I've been meaning to get to it forever, but instead I'll live vicariously through...tú.
  12. Updates for the Update God! Some swaps (hope this is the last time) and a completion logged for Darksiders Genesis. 1/10 The Order: 1886 2/10 Dex 3/10 Heavy Rain 4/10 Uncharted 4 Darksiders Genesis 6/25/22 5/10 Dishonored 5/29/22 6/10 The Last of Us 2/18/22 7/10 Hyper Light Drifter 8/10 Elden Ring 4/13/22 9/10 Returnal Curse of the Dead Gods 10/10 Doom (1993)
  13. Perfect! So I'll go ahead and share my updated list with my swaps. Proof that Dead Cells is currently an Ultra-Rare platinum. I failed to register Uncharted 4 before I completed the URs, so that's out. Also registered one too many games so that's fixed. Curse of the Dead Gods Days Gone Slain: Back from Hell Dishonored ✅ 6/2/2022 Doom (1993) Doom II (Classic) Limbo Hyper Light Drifter Jotun Red Dead Redemption 2 Lone Survivor The Last Guardian Uncharted 4 Dead Cells Wolfenstein II: The New Colossus
  14. @Copanele A request for clarification regarding Rule #5. "Ultra Rare games that become Very Rare mid-event: If you pick a game that is initially Ultra Rare but becomes Very Rare before you can platinum it, it is still eligible. However, you must announce that the game has become Very Rare in this year (and eventually prove)." Do you have to build up trophy progress for this to count? Or just claim it? The game in question is Dead Cells, which just obtained an assist mode that doesn't affect trophy unlocks. I would expect the trophy rarities to gradually reduce to Very Rare (or even lower) before I have a chance to 100% the lists. Is there a cutoff to how low the rarity can drop from Ultra-Rare?
  15. I expect this to greatly decrease the rarity of the trophy list. The platinum is 3.77% UR as of now. Did Celeste have an assist mode at launch or was that added after?