-
Announcements
-
The Results Are In! The Guide of the Year Awards 2022 01/31/23
Which guidewriters won this year? Take a look and give them some congratulations!
-
-
Just finished playthrough #1 of Dead Space Remake. Wow. Love it. Literally can think of only one negative thing about it, and that’s very much a me problem and not the game’s fault (I don’t do well in “fucked up controls, massive camera shake, now try to hit a small moving object while all that’s going on before you die” situations.)
It grabbed everything worth grabbing from the original, brought controls and feel up to snuff for a current-gen game, tossed out what didn’t work and made them better (the ADS cannon sequence, anyone?) and somehow managed to do it without being a bug-riddled mess. They also papered over a plot hole in a way that makes sense and doesn’t create new ones.
Definitely going in my personal top 10.
-
Saw a video about (supposedly) the important things you need to know about Dead Space that the game doesn’t tell you. First on the list was “Don’t aim for the head, aim for the limbs.”
I dunno, boss. I seem to recall a giant sign written in some dude’s blood right above the first weapon in both versions of the game. Something about cutting off the limbs? I dunno. Might have hallucinated it. Probably hallucinated the audio logs where they say things like “bullets aren’t doing anything!” or “I shot him in the head and he kept coming!” too.
-
It’s interesting to watch David Jaffe tell me why I’m not interested in Forspoken and determine most of my personality from not feeling like buying it.
I figured this sort of thing would be said, and it has been thrown at me multiple times in the time between Project Athia’s initial reveal and Forspoken’s release, but I didn’t have it on my bingo card that someone like Jaffe would be spouting it.