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  1. Luminous Night DLC Season 2 of the Adventure Pass adds a new set of Adventure Hub rewards and achievements to earn through the Luminous Nights free DLC update. There is nothing particularly difficult about this DLC; however, depending on your dedication to the game prior, this can be a very slow grind. A number of these achievements focus on leveling up the previous season (So Last Season), leveling the current season (Mine Is Cuter Than Yours & Same To You Buddy), even more grinding in the Tower (Tower Tourist), and other miscellaneous tasks that include some backtracking to previous missions. This one will be time consuming, but with enough commitment you’ll earn another easy 280G! So Last Season Complete a mission with a full set of cosmetics (Cape, Pet, Emote, Flairs) from a previous season. Any previous season’s rewards can be accessed through the Adventure Hub and earned, despite the season being over. Simply access the Adventure Hub and use (RB)/(LB) to cycle between seasons and select which one you want to earn progress toward. While progress will be quicker if you purchased the Adventure Pass, as there are more rewards to earn from the Premium upgrade, you can earn everything you need from the Free rewards. Equip all of your previous season items and complete any mission on any difficulty. Mine Is Cuter Than Yours! Defeat the Redstone Monstrosity with any Ministrosity Pet equipped. The Ministorsity Pet type appears in the Season 2 Adventure Hub. Once one is unlocked, equip it and complete the Fiery Forge mission on any difficulty. Same To You, Buddy! Use the Abomination Roar emote at the Jungle Abomination. The Abomination Roar emote is a Free reward of the Season 2 Adventure Hub. Once unlocked, equip it and progress through the Overgrown Temple mission. The final boss of this mission is the Jungle Abomination. At any time during this boss fight, use your Abomination Roar emote. Tower Tourist Encounter 15 different biomes in your Tower adventures. RNG time! The Tower was introduced in a previous update and is a gauntlet of challenges across 30 different floors. You can complete the tower on different difficulties and run through it many, many times. The Tower’s composition is changed just about every month and this is the annoying part of this achievement. Playing the same month’s Tower on different difficulties doesn’t change the composition. So after completing the Tower once in a month, you will have gained all of the progress you can towards this achievement for that month. Biomes are essentially different themes that each floor can have, determining the look of the floor and the enemies/challenges you will face. RNG will determine how much progress you make per Tower, as some compositions will have a lot of different biomes, while others may have very few. Additionally, you need to encounter DIFFERENT biomes, so it is very likely that you will run into the same biomes on different monthly towers. Below is a list of all the known Tower biomes as of this update: Camp Tower Keeper Room Creepy Crypt Pumpkin Pastures Desert Temple Highblock Halls The Stronghold Overgrown Temple Lost Settlement Gale Sanctum Basalt Deltas End Winds Festival of Frost Frosted Fjord Lone Fortress Goal Driven Complete 10 Weekly Challenges. Weekly Challenges are part of the Adventure Hub and a way to quickly level up your seasonal progress. Each week you will receive 5 Weekly Challenges to complete. These are random and can be super simple tasks (travel X amount of blocks), tasks that require a specific artifact or enchantment (Freeze X number of enemies), tasks that require a specific enemy or special condition (Defeat X number of Envokers), and more. It is possible to complete more than 5 Weekly Challenges. If you join a friend in co-op and help them complete their challenges, that progress will count for your achievement. Otherwise, at the least, this will take two separate weeks of challenges to complete. Daily Destroyer Complete 3 Daily Trials in 1 day. Daily Trials are available through the map and are completely random each day. There are always 3 trials available and they often range in difficulty and modifiers. Complete all 3 in a single day for this achievement. Hot-Footed Hero Complete Cacti Canyon in under 5 minutes. Start Cacti Canyon on the easiest difficulty possible. Equip a build with artifacts and enchantments based around speed (Boots of Swiftness, Death Cap Mushroom, Ghost Cloak, Rush Enchantment, Speed Synergy Enchantment, etc.). Then just ignore the enemies and run through the entire level, not exploring any side paths. You should complete this in about 4 minutes. See the video below for more information. Creeper In The Woods Complete Creeper Woods on Apocalypse difficulty, without defeating any mobs. Start Creeper Woods on the lowest possible Apocalypse Difficulty. You’ll need to be a relatively higher level to take less damage while running through the level. Equip a build with artifacts and enchantments based around speed (Boots of Swiftness, Death Cap Mushroom, Ghost Cloak, Rush Enchantment, Speed Synergy Enchantment, etc.). Then just ignore the enemies and run through the entire level, not exploring any side paths. You will need to free imprisoned villagers throughout the level. Be careful when freeing them as it is very easy to accidentally swing your weapon and hit a random enemy. Otherwise, this level should be a breeze. See the video below for more information. How Does It All Fit? Store 50 items in the Storage Chest. The Storage Chest is a new addition to the camp. This purple chest can be found to the left of the map in camp. Simply interact with it and move 50 items from your inventory to the Storage Chest. Back From Whence You Came! Defeat 10 Wildfires. There are two main ways to complete this: First and easiest, if you have the Flames of the Nether DLC, see the secret scroll location video below to unlock the Nether Fortress level. Then, play the level on a lower difficulty and enter the first door on your left. In the next area, a wildfire will spawn most of the time. Sometimes, a different enemy will spawn here, but the wildfire’s spawn rate is high. Defeat it and return to camp. Rinse and repeat to earn this in around 10 minutes. The second way to complete this is to use the Tower. Play through a Tower composition to learn where a wildfire spawns for you. Then replay that same composition and on the floor prior to the wildfire leave the Tower. Re-enter the Tower and defeat the wildfire. Then, restart your game. Return to the Tower and you should restart just before that wildfire. Rinse and repeat to earn this achievement. See the video below for more information. Secret Scroll Location to unlock Nether Fortress.
  2. Didn't play on PlayStation, so I can't....
  3. Dawn of Ragnarok DLC The Dawn of Ragnarok DLC adds a new area (Svartalfheim) and a new story quest, mysteries, treasures, and artifacts to complete/collect. It plays very similarly to the main game's Asgard and Jotunheim sections; however, with the added addition of new Odin Powers. The achievement list is pretty standard for these DLCs, focusing on completing the main questline, upgrading abilities, completing everything on the map, and finishing some miscellaneous tasks. Another straightforward completion, but a larger timesink than the previous DLC additions. Over the Hills… Complete all territories of Svartalfheim (Dawn of Ragnarök) Similar to Completionist All The Way! from the main game and the other completionist related achievements in the other DLCs, this requires you to complete every item on the Svartalfheim map. This requires collecting all wealth, completing all mysteries, and collecting/completing all artifacts on the DLC map. If you synchronize all viewpoints in the game, this will reveal all wealth and mysteries on the map. Ashes of Svartalfheim Complete the Dawn of Ragnarök campaign (Dawn of Ragnarök) Story-related; unlocked for completing the final main quest, 'The Reckoning'. It's All in the Wrist Kill 30 enemies with an Atgeir (Dawn of Ragnarök) The Atgeir is a new type of two handed weapon introduced with this DLC. Multiple wealth locations across Svartalfheim will reward you with an Atgeir; however, you are given one early on through the DLCs main questline. Simply equip it and use it to kill 30 enemies. This can be done in Svartalfheim or any of the other maps in the game. Aesir Spelunker Discover all Shelters (Dawn of Ragnarök) Story-related; unlocked for completing the main quest, 'Seeking Shelter'. You'll need to use the markings on your map and the arrow clues around the areas to find the three hidden shelters. See No Evil Teleport-Assassinate two enemies and fly away without being detected (Dawn of Ragnarök) You'll need to unlock a couple of upgrades to perform two teleport-assassinations and escape as a raven. First, I recommend the Raven Endurance upgrade to increase the Power of the Raven's duration, making escaping even easier. Next, you'll need the Jotunheim Assassin upgrade, so you can actually perform teleport-assassinations. Finally, you'll want to unlock the Hugr Reaver upgrade to add an additional Hugr bar so you can use two powers consecutively. Additionally, you may want to unlock the Jotunheim Endurance if you are struggling with getting two teleport-assassinations in one use. Now, with two full hugr bars, head to an area with enemies and use your bird to mark two enemies that are separate from the main group of enemies and have some space from each other. Each teleport-assassination uses your full stamina bar, so you will need to wait a few seconds before you can perform another teleport-assassination. Use your Power of Jotunheim to teleport-assassinate one of them, and then the other. Immediately after the second teleport-assassination use your Power of Raven to fly away from the area and land in a safe spot. See the video below for more information. Flying Fortress Reach a Muspelheim Monolith (Dawn of Ragnarök) You'll need to collect enough Silica (5) and Giant Feathers (20) to upgrade your Power of Raven's endurance. With the upgraded duration, you can reach the Muspelheim Monoliths (floating red rocks) by flying to them from viewpoints and other highpoints around the map. Each monolith will have a Ember of Muspelheim, which is used to upgrade your Hugr-Rip for Hugr Incarnate. See the video below for more information. Hugr Incarnate Fully upgrade the Hugr-Rip (Dawn of Ragnarök) The Hugr-Rip is a new piece of equipment you will acquire early in the DLC's main questline. It allows you to use new powers that you can steal from enemies (Power of Jotunheim, Power of Muspelheim, Power of Winter, & Power of the Raven). Each of these new powers have two different upgrades, the Hugr-Rip can be upgraded once to increase your Hugr Bars from one to two, and there are four Versatility upgrades available. The Hugr-Rip can only be upgraded by a Blacksmith at the Shelters in Svartalfheim. You'll need to acquire the following to fully upgrade your Hugr-Rip: 60 Silica (From raiding Mylna locations) 40 Giant Feather (From killing and looting Giant Ravens that can be found around Svartalfheim, they always drop 2) 40 Living Spark (From killing and looting Muspels, especially Flame Keepers as they always drop some) 40 Magma Blood (From killing and looting Muspels, especially Ash-Bringer and Brann as they always drop some) 40 Jotun Seidr (From killing and looting Jotuns, especially Jotnar-Djevelen as they always drop some) 40 Frozen Blood (From killing and looting Jotuns, especially Jotnar-Guld as they always drop some) 9 Ember of Muspelheim (Collected from the Muspelheim Monoliths mentioned in Flying Fortress) Expert Storyteller Tell Kára a Tale with at least four Boasts (Dawn of Ragnarök) Kara's Domain is unlocked after collecting your first Heroic Saga. The Tales you can tell Kara are based on your progress through the base game and DLCs. Kara also offers her own Tale; however, you cannot change the boasts of her tale. The earliest you can do this is after collecting 4 Heroic Sagas. Return to Kara and choose a Tale (preferable a low difficulty one) and then select a combination of 4 boasts to add to it. Complete the Tale by defeating the enemies. You'll need to collect the 14 Heroic Saga artifact collectibles scattered throughout Svartalfheim to unlock all 14 Boasts to tell Kara on your way to earning Over The Hills.... See the video below for more information. Motsognir's Blessing Purify Hreidmar's Cursed Armor (Dawn of Ragnarök) Hreidmar's Cursed Armor can be found in the Hodda Shelter in Vangrinn near the blacksmith area. This armor is cursed and will slowly kill you if you use it. First, you must complete the five Jotun Blight artifacts located in Svartalfheim to unlock five clarity runes. Then, socket a clarity rune to each piece of the cursed armor to negate the cursed effect and equip the full armor set. See the video below for more information. Timestamps 00:00 - Intro 00:59 - Jotun Blight 1/5 (Gullnamar) 02:27 - Jotun Blight 2/5 (Svaladal 1) 04:07 - Jotun Blight 3/5 (Svaladal 2) 06:28 - Jotun Blight 4/5 (Svaladal 3) 07:50 - Jotun Blight 5/5 (Vangrinn) 09:29 - Purifying Hreidmar's Cursed Armor
  4. DLC: Cloudy Climb Difficulty: 3/10 Time to Completion: 20+ Hours Unobtainable: None Cloudy Climb DLC The Cloudy Climb DLC adds the highly anticipated tower mode to the game; along with a new battlepass system called Seasonal Adventures. You will need to conquer the tower, a lot, to earn just about every new trophy added in this DLC. You'll also need to grind that new Seasonal adventure to hit rank 10 Well-Seasoned (10G) and rank 25 for Trendsetter (10G). And the rest is based around miscellaneous new things to do in camp, like petting a wolf Pet the Dog (10G) and entering a secret new area Staff Only (10G). This is a totally new and welcomed adventure to the Minecraft Dungeons DLC trove! Fashionable Climber The tower is a new type of game mode, where you will start each run with a base loadout (level 1 melee weapon, level 1 armor, level 1 ranged weapon, and no artifacts). A single tower run consists of 30 floors of combat and bosses. When you complete a floor, you will be offered a set of 6 randomized rewards. 5 of these rewards will be weapons, armor, or artifacts and the 6th reward is an extra enchantment point for the current run. You are only allowed to select 1 of the 6 rewards, so choose wisely. You will need to progress far enough into a single run and have enough RNG to be offered and select a new melee weapon, new armor, new ranged weapon, and one new artifact for this trophy. See Indomitable (50G) to learn more about the tower game mode. Meet And Greet There are three vendors in the tower; however, you don’t purchase from them in the same way you do the camp vendors. Each vendor upgrades your loadout for free; however, you need to have an item specific to what the vendor can actually upgrade. Powersmith - Will upgrade any item's level. Uniquesmith - Will upgrade an item to its unique variant, if it has one. Gildedsmith - Will upgrade an item to be gilded. This is cumulative across all your tower runs, so you don’t need to do this all in a single tower run. Tower Power See Indomitable (50G). Indomitable The tower can be played at any difficulty, but you will earn Tower Power (10G) for completing all 30 floors on Adventure difficulty and this trophy for completing all 30 floors on Apocalypse difficulty. It can only be played solo, although this may change as the tower's challenge changes weekly. No matter the difficulty, the floors will get more populated and more challenging as you advance. You are given three lives, so dying on a floor does not immediately end your tower run; however, that floor will be reset with any enemies you defeated previously respawning. Losing all three of your lives will end your tower run and there is no way to replenish lives in a run. The tower's rewards, layout, and enemies will change each week. So you have a limited time to learn the layout of the tower before it changes to something completely different. You start each run with a base loadout of level 1 gear and no artifacts. Completing a floor will offer you with 6 rewards, of which you only get to choose one. What your build looks like in a run is up to your playstyle, preference, and the RNG of the rewards offered. But, essentially, whatever is good in the base game and other DLCs is good to build here. So, focus more on getting leveled gear with good enchantments and artifacts that buff your abilities with those enchantments. The floor layout is also a pattern that you should be aware of. Normal floors are called combat floors, where a wave/waves of enemies will spawn, and you need to defeat them all to advance. These make up the bulk of any tower run. Vendor floors occur prior to any boss floor and can be used to upgrade your current loadout (See Meet and Greet (10G) for more information on vendors). And Boss floors will be your biggest challenge as you will be put up against a random boss from the game. Again, RNG matters a lot here as some loadouts work better against some bosses compared to others. Finally, if you ever find yourself needing a break from a run, but don’t want to lose your progress, the game allows you to save your progress. At the end of any cleared floor, a statue will spawn that allows you to return to camp. In the meantime, you can go complete other levels or anything else, but when returning to the tower you will only be able to pick up where you left off as starting a new run will wipe your current progress. Staff Only You will need to use a Light Feather to roll over the barrier to the left of the Tower door. From there, you need to continue carefully down the roofs without falling until you reach a hidden balcony and door. Head inside to find the Staff Only area. Well-Seasoned See Trendsetter (10G). Trendsetter The Seasonal Adventure is a new battlepass system with a free and premium version that can be purchased. You don’t need to purchase the premium version to unlock ranks; however, you will receive better and a lot more cosmetics from the premium version. Leveling up your season rank is as simple as playing the game, whether that is completing levels, running the tower, doing dailies or all the above is up to you. There is also a set of rotating challenges available to everyone to earn extra XP toward ranking up. You will earn Well-Seasoned (10G) when you hit rank 10 and this trophy for hitting rank 25. Golden Gauntlet The Gauntlet of Gales is a new level added to the main game’s map. It is accessible at any difficulty immediately with this DLC; however, the golden parrot is not. You will need to rank up to season adventure rank 45 (See Trendsetter (10G) to learn about the Seasonal Adventure) to unlock the golden parrot pet as a free reward. Don’t forgot to equip the golden parrot pet prior to starting your Apocalypse difficulty run of the Gauntlet of Gales. So Many Stairs! This is cumulative across all of your tower runs. Tower floors consist of: Combat floors – You need to defeat all for the enemies to clear the floor. Boss floors – You need to defeat the boss to clear the floor. Vendor Floors – Where you can purchase upgrades and just exit whenever to clear the floor. All of these count toward your total. Pet The Dog At the start of the bridge to the Tower in camp, there is now a wolf just hanging out. Walk up to it and press the interact button to pet the wolf.
  5. DEEEER Simulator is a game in which you take on the role of your average, everyday deer. You will use your stretchy neck, your gun transforming horns, and everything else available to a normal deer to destroy everything. Fight off the sheep police and progress through time and space to realize your truth! I am Deeeer. Unlock all achievements. This will unlock after completing the other 16 trophies, which will require at least two playthroughs of the game. See the video below for a full walkthrough of the game! Timestamps: 00:00 - Intro 00:20 - Self Sacrifice Trophy 00:48 - Dead or Deer Trophy (Start) 01:00 - Deer Hunting Trophy (Start) 02:05 - Counting Sheep Trophy (Start) 02:46 - Dead or Deer Trophy (Unlock) 05:36 - God Disguised as a Cow Trophy 06:15 - Kept You Waiting? Trophy 09:00 - Town Musicians of Bremen Trophy 11:55 - Deer Hunting / Counting Sheep Trophy (Continued) 15:15 - Counting Sheep Trophy (Unlocked) 15:50 - Deer Hunting Trophy (Unlocked) 19:50 - Final Boss Fight 23:10 - The Trudeer Show Trophy 26:10 - Like A Truck Trophy 26:50 - Dunkleosteus Trophy 27:10 - 100% Beef Trophy 27:40 - The Divine Move Trophy 29:05 - Genius Trophy 31:20 - Big Time Monkey Trophy 32:28 - Rhinosaber Trophy 33:23 - 13th Deer & I Am DEEEER Trophy Self-sacrifice Get hit by a truck. Story-related; this unlocks for starting the game. Your character will be hit by a truck in the beginning cutscene. You can skip the cutscene and still pop this trophy. 13th Deer View the average everyday ending. After defeating your Future Self, you'll be given a choice. You should choose "Fire" to shoot your Future Self. A few cutscenes will play and then this will pop during the credits. The Trudeer Show View the true ending. After defeating your Future Self, you'll be given a choice. You should choose "Don't Fire" to not shoot your Future Self. You will need to complete another, much more difficult boss fight, then this will pop during the credits. Like a Truck Defeat the Giant Koala. After completing the game once, select "Final Boss" on the main menu then "Done" to restart at the beginning of the game. You should notice a dragon in front of you. Ride it and fly to the big white building in the middle of this area. You should notice a Koala holding onto it. Use your fire breath to quickly defeat the Koala. Dunkleosteus Defeat the Giant Fish. In the same area as Like a Truck, there will be a Giant Fish flying in the sky. Use the dragon to fly to it and use your fire breath to quickly defeat the Giant fish too. Town Musicians of Bremen Defeat DOGGO. Story-related; You need to increase your Deersaster level in the first area to "A". Do this by destroying cars, trees, buildings etc. and dealing with the police that come after you. Once you reach Deersaster level "A", the DOGGO boss will spawn in. Use your guns and other weapons to shoot its legs and knock it down. Then shoot the police cars on its shoulders to reveal large red buttons. Finally jump up and hit those buttons then finish the DOGGO off with more gunfire. The Metal Deer from Kept You Waiting? is super helpful here. Big Time Monkey Defeat Big Time Monkey. After defeating the Koala (Like a Truck ) and Giant Fish (Dunkleosteus ) use the teleporter to enter the second area. Again, you should find a dragon to ride in this area. Use it to destroy the two hamster wheels and all the people pushing the poles across from the police station. This will cause a giant cymbal wielding monkey to spawn in. Easily defeat the Big Time Monkey using your dragon's fire breath. Deer-hunting Acquire a total of 30 weapons. This should unlock naturally as you work toward completing the game. Weapons are found on the ground, under/behind items, and in boxes you can destroy. You don't need to carry 30 weapons at once as this is cumulative. Counting Sheep Defeat a total of 100 sheep. This should unlock naturally as you work toward completing the game. Sheep are the main police force of the game. Increasing your Deersaster level will cause them to spawn in and chase you, but you can easily dispatch of them with pretty much any weapon in the game. Dead or Deer Turn a total of 10 humans into deer. You can Deerify humans by walking up to them and pushing . Humans are all over the two areas of the game and you don't need to deerify 10 of them at once as this is cumulative. Deerified humans will follow you around and help you destroy things to increase your Deersaster level. God Disguised as a Cow Ride the Cow. Cows can be found in the southern shore of the first area. Simply approach one and press to ride it. You need to do this to unlock Kept You Waiting?. Kept You Waiting? Ride Metal Deer. You will need to combine this with God Disguised as a Cow. After riding a cow, fly it over to the small island with the airplane landing strip. You will notice two unpushed red buttons, one requires a cow and the other requires a deer. Place the cow on its designated button and step on yours to spawn in the Metal Deer. This can be very helpful for the DOGGO boss fight (Town Musicians of Bremen). Rhinosaber Defeat all the Rhinos. After defeating the Big Time Monkey (Big Time Monkey), use your dragon to breath fire on the giant rhino nearby. It will spit out a small rhino statue. destroy it to reveal a smaller statue. rinse and repeat until all the rhino statues are destroyed. The Divine Move Win at Cowthello. Cowthello is a minigame that can be played in the first area of the game. It is a board located next to the basketball court and giant cow. Choose to play against the Cow AI. This game works like Reversi, you need to place your black cows to capture the AI's white cows. Whoever has the most cows once the board is filled wins. You can challenge the AI as many times as needed. Genius Clear the Animal Puzzle. The Animal puzzle is a minigame that can be played in the second area of the game. It is a puzzle game located under a giant cow in a mask past the rhino. Choose the Easy difficulty unless you really want to challenge yourself. The game will shuffle the position and orientation of the deer's front & back legs, back, and head. You need to use , , to rotate the pieces and fix the deer. This is kind of similar to a Rubik's Cube. If you get stuck you can reshuffle at anytime by pressing . 100% BEEF Make 4 hamburgers. After grabbing the dragon in your second visit to the first area, fly over to the basketball court near the giant cow. You will see 4 black cows running around in the court. Use your Dragon's fire breath on all of them to turn them into hamburgers.
  6. I don't play most games on PlayStation, so I can't post there sadly....
  7. Life is Strange: True Colors consists of 5 Chapters with 5 collectibles in each for a total of 25 collectibles. Collectibles are objects in the world that you need to use your power on to experience the memory associated with the object. Also, for the first time in the series, the game has side quests in some of the Chapters. To complete every trophy in the game, you need to finish the story, collect every collectible, and complete every side quest. Below is a spoiler free guide for those collectibles and side quests! Emotional Enthusiast Find all Memory Collectibles in Chapter 1 Chapter 1: Side A has 5 collectibles to be found. You will earn a trophy for collecting each and one for collecting all of them. To collect them, you need to use your power to activate the memory associated with the object. After completing the Chapter, you can go back in Chapter Select to collect these without changing your story. Timestamps: 0:00 - Memory: Crack (Scene: I'm Okay) 0:34 - Memory: Riley's Letter (Scene: I'm Okay) 1:06 - Memory: Business Card (Scene: First Day On The Job) 1:50 - Memory: Helmet (Scene: Searching For Ethan) 2:17 - Memory: Phone (Scene: Searching For Ethan) Found Dog! Help the Hoodie Guy find his dog In Chapter 2, the Hoodie Guy can be found in the Record Store on the left side of the street. After heading inside, you should immediately notice him and can use your power on him to find out what is bothering him. Then look at the Bulletin Board just behind him to find out that his missing dog has been found. Finally, talk to him to let him know! See "Amateur Archaeophile" for a video guide. Bird Spotting Help the Birdwatcher find her bird In Chapter 2, the Birdwatcher can be found in the park just outside the Jed's Bar. Talk to her to find out she is looking for a specific bird, then head just to the left of the park behind the building next to it. You should see a large hawk in the tree just beyond the wall. Look at it and Alex will mention that this might be the bird. Return to to Birdwatcher to let her know! See "Amateur Archaeophile" for a video guide. Amateur Archaeophile Find all Memory Collectibles in Chapter 2 Chapter 2: Lanterns has 5 collectibles to be found and 2 side quests to complete. You will earn a trophy for collecting each and one for collecting all of them, as well as, a trophy for each side quest. For the collectibles, you need to use your power to activate the memory associated with the object. After completing the Chapter, you can go back in Chapter Select to complete any side quests or collect anything without changing your story. Timestamps:0:00 - Memory: Button (Scene: Tracking Down Mac)0:55 - Memory: Umbrella (Scene: Tracking Down Mac)1:23 - Memory: Rent Check (Scene: Tracking Down Mac)1:57 - Side Quest: Birdwatcher (Scene: Tracking Down Mac) [Bird Spotting Trophy]3:18 - Memory: Gummies (Scene: Tracking Down Mac)3:52 - Side Quest: Hoodie Guy (Scene: Tracking Down Mac) [Found Dog Trophy]4:40 - Memory: T-Shirt (Scene: Tracking Down Mac) Earworm Squasher Find and play the Student's lost song In Chapter 3, the student can be found in the bar. Read her emotions and then ask Steph & Ryan about the song. Then talk to Jed about it. You can then find the song behind the monitor at the bar and put it into the jukebox to play it! See "Memory Collector" for a video guide. Memory Collector Find all Memory Collectibles in Chapter 3 Chapter 3: Monster or Mortal has 5 collectibles to be found and 2 side quests to complete. You will earn a trophy for collecting each and one for collecting all of them, as well as, a trophy for each side quest. For the collectibles, you need to use your power to activate the memory associated with the object. After completing the Chapter, you can go back in Chapter Select to complete any side quests or collect anything without changing your story. Timestamps:0:00 - Memory: Bomber Jacket (Scene: It's a Simple Plan)0:39 - Side Quest: Student's Lost Song (Scene: It's a Simple Plan) [Earworm Squasher Trophy]3:00 - Memory: Dollar (Scene: Thaynor, Monster Slayer)3:32 - Memory: Appointment Slip (Scene: Thaynor, Monster Slayer)4:13 - Memory: Old Paper (Scene: Thaynor, Monster Slayer)4:59 - Memory: Valkyrie's Dish (Scene: Thaynor, Monster Slayer) Exactly 731 Help the Jelly Bean Counter win the contest In Chapter 4, the Jelly Bean Counter can be found at the Spring Festival. Talk to him and guess "800", then read the woman's emotions. Next, talk to the guy again and guess "700". Read the woman's thoughts one more time to learn the answer and speak to the guy again and tell him "731". See "Emotional Archeologist" for a video guide. Emotional Archeologist Find all Memory Collectibles in Chapter 4 Chapter 4: Flicker has 5 collectibles to be found and 2 side quests to complete. You will earn a trophy for collecting each and one for collecting all of them, as well as, a trophy for each side quest. For the collectibles, you need to use your power to activate the memory associated with the object. After completing the Chapter, you can go back in Chapter Select to complete any side quests or collect anything without changing your story. Timestamps:0:00 - Memory: Pressed Rose (Scene: Party Time)0:35 - Side Quest: Jelly Bean Counter (Scene: The Spring Festival) [Exactly 731 Trophy]3:00 - Memory: Drum Kit (Scene: The Spring Festival)3:30 - Memory: Microphone (Scene: The Spring Festival)4:20 - Memory: CIT Sticker (Scene: The Spring Festival)5:08 - Memory: Polaroid (Scene: The Spring Festival) Emotional Unearthing Find all Memory Collectibles in Chapter 5 Chapter 5: Side B has 5 collectibles to be found. You will earn a trophy for collecting each and one for collecting all of them. To collect them, you need to use your power to activate the memory associated with the object. After completing the Chapter, you can go back in Chapter Select to collect these without changing your story. Timestamps:0:00 - Memory: Mom's Keys (Scene: The Hospital Room)0:47 - Memory: Business Card (Scene: Home Sweet Home)1:41 - Memory: Guitar Strings (Scene: Nobody Picked You)2:29 - Memory: Pendant (Scene: Nothing Stays Buried Forever)2:56 - Memory: Bomber Jacket (Scene: A Knock at the Door)
  8. As it is a battle royale game and some of the tracking pops early and others don't, it really depends on your luck and skill. Games typically take between 8-10 minutes, so you are looking at anywhere between 5 - 50+ hours probably! That 5 hour estimate is super short btw so I'd say 95% of players will need much much more time than that.
  9. Super Animal Royale NOTE: The tracking in this game is all over the place with people popping trophies super early and super late. For example, I unlocked the 50 Hamster Ball Kills trophy after my first kill. I'm also positive I opened more than 10 crates for Holy Moley! First Kill Get 1 kill Pretty straight forward, you just need to eliminate someone with your melee weapon, gun, grenade, or a vehicle. This can be done in any game mode. Workhorse Play 100 games The quickest way to get this done is to play solo games and just get killed or kill yourself with explosives. You will need to play a lot of games to earn the other 12 trophies, so focus on this last if you still need to complete games. Every Super Dog Has its Day Solo victory To get a victory, you can try to be super aggressive and get the best weapons and items by killing opponents. Or you can try to hide, staying on the edge of the circle and only fighting when necessary. As you play more games, you should get more comfortable with the mechanics, guns, and strategies. Super Birds of a Feather Duo or Squad victory Similar to "Every Super Dog Has its Day", you can use the strategies mentioned their; however, this is much easier. You won't need to survive until the end as long as your teammate(s) do. You can play with friends in a party or matchmake to find random teammates. Claws and Effect 20 melee kills You always start every game with a melee weapon. It does 33 damage per hit. So it will take at least 4 hits to get a kill, assuming the opponent doesn't have any armor. The best strategy is to land at a popular area and try to get some early kills before people collect guns and armor. Roll Out 50 Hamster Ball Kills The Hamster Ball is one of the vehicles available in the game. They can be found randomly dotted around the map. All you need to do is pick up some speed and roll into people. But beware, as they can shoot and destroy the Hamster Ball, which will leave you as an easy kill. Big Boom 10 Grenade kills You can damage/kill enemies with the normal grenade and the skunk grenade. The skunk grenade creates a cloud of poison that damages enemies that stay in it. Grenades are pickups you can find around the map on the ground, in boxes/crates, and by cutting grass. You'll want to damage an enemy below half health to kill them with either type of grenade. A+ Repair Job 50 Super Tape used Super Tape is used to fix your armor. It is a random pickup, so you'll need to find it on the ground, in boxes, or off of enemies. You can carry 5 Super Tapes at a time. You'll also need to find some armor and get into a fight so it is damaged. You could damage yourself with explosives if you have them. Then hold (Circle) to use the Super Tape to fix your armor. Super Tape Can’t Fix That 400 Armor broken If you play aggressively, you should earn this while completing your 100 games for "Workhorse". This requires you to fight opponents who are wearing armor. You need to break their armor and do this to 400 different opponents. You Bring the S’mores 10 Campfires used Campfires are dotted around the map in random locations. You will automatically use one if you approach it when injured. Campfires will heal you over time, but eventually burn out and can't be used again in the game. So it is possible that an opponent uses a Campfire before you even get to it. If you find a Campfire to use, you can always damage yourself with explosives to grind this a bit quicker. Get Juiced 2500 Health Juice You will notice in the bottom right corner that you have a cup. The contents of this cup are used to heal yourself. You will find health juice all over the map and it is added to your cup. Collecting the health juice does not count toward this trophy. In order to gain progress, you need to heal yourself using the health juice you collect. You can heal by holding (Triangle). Holy Moley 10 Mole Crates opened Mole Crates are a special box that gets dropped in the first circle ~2-3 minutes into a game. They often contain high level items and weapons. You will receive an on screen indicator and countdown for when it will spawn. It will also be marked on your map. You'll want to go after it as soon as you see it spawn to make sure you beat everyone else to opening it. Praise Banan Find the Banan cave and place a banana on the offering plate The Banan cave is located in the Northeast corner (G2) of the map near Thomas's Workshop. Before heading here, you'll need to find a banana. These are a grenade type that can be found on the ground, in boxes, in chests, and by cutting grass. Now head to the cave to find a banana statue with a plate in front of it. Throw a banana on the plate to make your offering. See the video below for more information.
  10. The Apex Predator Unlock All Other Trophies Unlocks after completing the other 21 trophies! Congrats on your Platinum!!!! It's Alive! Breach the BSL-4 Research Ward Story-related; this will unlock when you breach the first area of the game, the BSL-4 Research Ward. Machines Can Expire Too Breach the Military Junkyard Story-related; this will unlock when you breach the second area of the game, the Military Junkyard. Claustrophobia Breach the Uranium Mines Story-related; this will unlock when you breach the third area of the game, the Uranium Mines. Intoxication Breach the Hazardous Waste Landfill Story-related; this will unlock when you breach the fourth area of the game, the Hazardous Waste Landfill. There's Something in Those Trees Breach the Botanical Gardens Story-related; this will unlock when you breach the fifth area of the game, the Botanical Gardens. We Need to Go Deeper Breach the Leviathan Reef Base Story-related; this will unlock when you breach the sixth area of the game, the Leviathan Reef Base. Stakeholder Meating Breach the Relith Science HQ Story-related; this will unlock when you breach the seventh area of the game, the Relith Science HQ. Water Under the Bridge Breach the Bridge of the Leviathan Reef Base Story-related; this will unlock when you breach the eight area of the game, Bridge of the Leviathan Reef Base. Ionized Breach the Nuclear Power Plant Story-related; this will unlock when you breach the ninth area of the game, the Nuclear Power Plant. War... War Never Changes Breach the Armored Warfare Facility Story-related; this will unlock when you breach the tenth area of the game, the Armored Warfare Facility. 4 8 15 16 23 42 Breach the Bunker Story-related; this will unlock when you breach the final area of the game, the Bunker. The New Reality Carry on, my wayward son Story-related; after completing the Bunker, it can be a little confusing on where to go next. What you need to do is return to the BSL-4 Research Ward (which is only a few screens from the Bunker) to unlock an ability in order to escape the facility. The remainder of the game is very direct. Once in the BSL-4 Research Ward, head left and continue to follow the path through the facility, breaking barriers as necessary. The path is straightforward and there are no wrong turns. Continue down along the path through the rooms and eventually turning right and you will reach your goal. A Cerebral Feast Harvest your first ripe juicy head To unlock this, you will need to grab a human and throw them around until their body splits in half. Then grab the top half by the head and throw it around some more until the head separates. Of course, as you are mindlessly killing victims, this may unlock without even trying. Flesh of Prey Nourish yourself Story-related; this unlocks after you consume your first of many victims shortly after breaking out of containment at the start of the game. To consume victims, aim your tentacle with RS, grab them with RT and pull them in towards you. Your “body” will then thrash around as you eat the victim. Consuming victims also replenishes your health. One Monster, One Jar Gain access to 1 Containment Unit See "Jared Stults". Jarring Experience Gain access to 3 Containment Units See "Jared Stults". Jean-Michel Jar Gain access to 6 Containment Units See "Jared Stults". Jared Stults Gain access to all 9 Containment Units This unlocks for collecting all 9 Containment Units located throughout the game. You can back track to collect these, so I recommend either completing the entire game and reloading your last save or back tracking from after you breach the Bunker. Throughout the story, you will find these containment jars that help to upgrade your creature; however, the collectible Containment Units are denoted by a glowing diamond-like symbol that is usually on a wall or above a door that leads to the Containment Unit. Only these count towards the trophy. See the video below for all 9 locations. The Derelict Relive the First Flashback Sequence Story-related; after unlocking "Machines Can Expire Too", head to the left and go down the first tunnel. You will emerge in a large area with a pool of water in the lower-left corner of the area. In the center of this area is a door you can squeeze in to begin this flashback. Completing this flashback unlocks this trophy and opens a door in the upper-right corner of the area so you can proceed with the story. The Perfect Organism Relive the Second Flashback Sequence Story-related; after unlocking "Intoxication", follow the shaft on the right, moving up and to the left. Working your way through the area, continue up the shaft and you will see an electric box and biomass pool. Continue to the left and you will see an entrance to another level which we can’t access yet. At the top-left of this area, head through the tube to emerge in a large area. There is a drone here to destroy it any way you can. In doing so, a door will open up at the bottom of the chamber. Head through it and you will see the entrance to the next flashback. Completing this flashback unlocks this trophy and opens a door in the lower-left corner of the area (underwater) so you can proceed with the story. Get to the Choppa! Relive the Final Flashback Sequence Story-related; after unlocking "Water Under the Bridge", exit to the right and continue for a couple of screens. You will discover the entrance to the final flashback when you enter the next area called (‘Frontier - Highlands’). Completing this flashback unlocks this trophy and opens a door in the upper-right corner of the area so you can proceed with the story.
  11. Going to Ybiza Arrive at Ybiza You start the game on Touryst Island. This is basically a tutorial area; however, the game gives you no instructions on what to do. In order to leave Touryst Island for Ybiza, you need to:Collect some coins around the island.Buy the climbing guide from Axl's shop.Climb to the top of the monument and complete the stone puzzle, using the pattern from the far island.Make the sentinel look at the lights on the ground.Talk to the old tourist to get the guide to Ybiza.Head back to your boat to travel to Ybiza.See the video below for more information. Beach Gold Find gold coins under the sand Once you make it onto Ybiza, there is a small island to the right of the monument and the dock. You should notice some discolored sand with some rocks on this small island. Walk around the discolored sand to reveal some coins. There are other opportunities throughout the game, but this is the earliest. See the video below for more information. 540 degrees Make a 540 degree turn while surfing On Hawayy Island, you can join a surfing competition; however, first you need to buy some shorts. These can be purchased from Enzo, just outside the T-shirt shop. Change into them in the beach changing room and then join the competition. You can surf as many times as you want. To do a 540 degree turn, you need to build up your speed meter by doing small tricks. With enough speed, you will start to jump higher making it possible to complete larger tricks.See the video below for more information. The Artist Exhibit your art in the gallery You will need to meet Stephane in the art gallery on Leysure Island. He will request 10 photos from you, but you only need to complete the first one for this trophy. Return to Touryst Island to purchase the camera from Axl's shop (if you don't have it yet). Then return to Ybiza and take a picture of Dave, the man operating the elevator for the monument. There are 10 pictures to collect in total, relating to the Faces and Phrases To-Do list entry (See “Do It!” for more information). See the video below for more information. The secret caves Open the entry to at least one secret cave The first secret cave you can find is in the side of the monument on Ybiza. But first, you need to progress far enough in the story to purchase the running ability from Axl's shop on Touryst Island. Now, you can run through the cracked wall to enter the secret cave. There are 7 secret caves, relating to The Monument Scrolls To-Do list entry (See “Do It!” for more information). See the video below for more information. Manic Miner Reach the bottom of the mine Once on Soggy Island, head to the right to find the diamond mine. You can talk to the miner, who will ask you to clear the rats from the next room in under a minute. Then, you will be given access to the diamond mine. All you need to do is complete all 9 levels of the mine. Collecting the diamonds is not necessary, but will gain you a lot of money. You can fall and be reset as many times as you need to.See the video below for more information. Drum Master Play the drums without mistakes Once on Fijy Island, you will have a cutscene of some dancers and a drummer. Talk to the lead dancer and he will mention that they need another drummer. This will start a rhythm minigame that you can try as many times as you need to. To earn the trophy, you must complete the minigame without any mistakes.See the video below for more information. Let the sun shine Let the sun shine on Soggy Island This is required to progress the main story. Once on Soggy Island, head to the monument and talk to the security guard. Now, head up the mountain to talk to the scientist and pass his quiz (None, 365, 20). Return to the monument and complete the pipe puzzle to get inside. Then, jump on one of the pedestals, it will light all of the pedestals up. The one you are on will be number 6, so now you need to jump on them in descending order.See the video below for more information. Meet and Greet Meet 40 people and talk to them There are a lot of people to talk to throughout the various islands. If you make sure to talk to everyone you see, you should earn this naturally as you progress through the story and travel to Fijy. But there are plenty more people to talk to on Fijy and you can always travel back to previously visited islands. Do it! Fill the TO-DO meter to 100% The To-Do list is home to all of your objectives. Everything is separated based on the island they were started on, but the task is not exclusive to a singular island. To complete the game, you need to finish ~70% of the list, but 100% completion is required for this trophy. You can complete the game and then back track from your last save to finish up any part of the To-Do list.Below is a list of all the tasks (with timestamps) and a video showing how to complete all of them. Touryst Island0:00 - Monument Cores (Story related)0:57 - Picture it!Ybiza1:29 - Thirst! & Get the Fruits!2:00 - Let's play4:24 - And the beat goes onSoggy Island5:14 - Get Licensed6:54 - The coordinates7:06 - Rat Attack!Santoryn8:28 - Let's go vacation8:54 - Ella and DukeHawayy12:12 - Break the Ice!13:37 - Surf's Up!Fijy16:03 - The Sound of Drums16:26 - Can you do the Canoe?16:56 - The Monument ScrollsLeysure Island22:25 - Pull-Up!22:38 - Faces and Phrases26:18 - Quadcopter Race27:44 - Break the Highscores!Unknown (Tyny Island, unlocked by collecting the four messages in the bottles)35:23 - The parcel
  12. Wrath of the Druids DLC The Wrath of the Druids DLC adds a new area (Ireland) and a new story quest, mysteries, treasures, and artifacts to complete/collect. It plays very similarly to the main game, so you should have no issue jumping in and getting these new trophies done. Irish Legend Complete all territories of Ireland. Similar to "Completionist All the Way!" from the main game, this requires you to complete every items on the Ireland map. This achievement requires you to collect all wealth, complete all mysteries, and collect/complete all artifacts on the DLC map. If you synchronize all viewpoints in the game, this will reveal all wealth and mysteries on the map. Like a Druid Complete a Trial of the Morrigan. The Trial of the Morrigan is a new type of mystery in this DLC. There are a couple of these dotted around the map and you should complete them in route to unlocking "Irish Legend". You will interact with the Druid's flame, causing a bunch of Druid enemies to spawn in. Defeat them all and you will complete the trial. See the video below for more information and an example of one of the Trials. All Roads Lead to Dublin Reach the max level of Dublin Renown. See "Decked Out" for more information. The Legend of St. Patrick Kill the only snake in Ireland. The only snake in Ireland is found in an abandoned Church in Meath. There is also a cursed symbol inside the Church, so you may want to deal with the first. The snake is hiding in a pot in the side room. Destroy the pot and kill the snake. See the video below for more information. King’s Maker Complete 10 Royal Demands Along the main campaign of the DLC you will unlock pigeon coups that will have to missions for you to complete. Simply complete 10 of these and the trophy is yours. These Royal Demands include bonus objectives, but you don't need to complete them to unlock this trophy. Ireland's Deliverance Complete the Wrath of the Druids campaign. Story-related. This unlocks for completing the last campaign quest "The Cost of Betrayal". Dawn of the Druids Collect all the amber shards for Deirdre. This requires you to eliminate all of the Children of Danu in the DLC. Before you can begin hunting them, you need to complete the story quest "Potion of Blood". This introduces the Children of Danu. Some are specifically tied to the story, while others can be found roaming Ireland. Double Trouble Equip a Sickle in both hands. The Bone Sickle can be found by defeating the legendary animal, The Black Stout, in the north of Connacht. The Ceremonial Sickle can be found in a Wealth Chest in the Druid camp of Lackenscaul in the south of Connacht. Equip both, one on each hand, to dual wield them and earn your trophy. See the video below for more information. Decked Out Find the full Dublin Champion armor set. The first three pieces of the armor set are unlocked by increasing your Dublin Renown to max level. To do this, you will need to unlock the trade posts around Ireland and complete Trade Contracts. The final two pieces are unlocked by defeating the two Lost Drengrs in Ireland. See the video below for more information.
  13. Mastery Challenge DLC The Mastery Challenge DLC adds a new side quest and 15 new mastery challenges to complete. These are replayable challenges that will test your melee, ranged, and stealth skills. You will need to perfect these challenges to earn all the gold medals, unlocking the A True Master trophy and an interesting story cutscene that hints at future content to come! All That Glitters Get your first Gold Medal in a Mastery Challenge See "A True Master" A True Master Earn all Gold Medals available There are 15 Mastery Challenges in total. Each one will give you a unique loadout, with specific armor, weapons, and abilities. There is a scoring system with specific tasks to complete to earn score. A gold medal requires you to complete all of the tasks to earn 1,000 points. See the video and timestamps below for a full gold medal walkthrough of every mastery challenge! Timestamps: 0:00:03 - Wenlocan Outpost: Trial of the Bear 0:02:33 - Wenlocan Outpost: Trial of the Wolf 0:05:54 - Wenlocan Outpost: Trial of the Raven 0:11:44 - Odin Mine Hideout: Trial of the Bear 0:19:50 - Odin Mine Hideout: Trial of the Wolf 0:27:42 - Odin Mine Hideout: Trial of the Raven 0:36:02 - Lolingestone Bandit Camp: Trial of the Bear 0:42:15 - Lolingestone Bandit Camp: Trial of the Wolf 0:46:31 - Lolingestone Bandit Camp: Trial of the Raven 0:52:58 - Calleva Outpost: Trial of the Bear 0:59:14 - Calleva Outpost: Trial of the Wolf 1:01:12 - Calleva Outpost: Trial of the Raven 1:04:32 - Templebrough Fort: Trial of the Bear 1:11:53 - Templebrough Fort: Trial of the Wolf 1:15:40 - Templebrough Fort: Trial of the Raven
  14. Siege of Paris DLC The Siege of Paris DLC adds a new area (Francia) and a new story quest, mysteries, treasures, and artifacts to complete/collect. It plays very similarly to the main game; however, with the added addition of black box quests. These play similarly to Unity's system, where you have multiple options to eliminate targets and truly feel like an assassin again! Do What Is Right Complete the Siege of Paris campaign (The Siege of Paris). Story-related; unlocked for completing the final main quest, "Victory" Know What Is Right Complete all territories of Francia (The Siege of Paris). Similar to "Completionist All the Way!" from the main game and "Irish Legend" from the Wrath of the Druids DLC, this requires you to complete every item on the Francia map. This requires collecting all wealth, completing all mysteries, and collecting/completing all artifacts on the DLC map. If you synchronize all viewpoints in the game, this will reveal all wealth and mysteries on the map. We Nobles Three Defeat all three Frankish Nobles (The Siege of Paris). The Frankish Nobles are similar to the Lost drengir found throughout the base game. There are three of them spread across Francia in Melunois (The Hunter), Amienois (Herbert Du Lilibonne), and Evresin (Gerswinda). The first two are straight forward, but Gerswinda is one of the new Cavalry type enemies and is accompanied by two more cavalrymen. The cavalry enemy type will stay on their horses and circle you before charging. You can remain patient, shooting arrows at them as they circle, trying to stun and then dodging their charges. Or you can be aggressive and chase them down, though there is a bigger risk related to this tactic as they can strike fast and hurt hard. See the video below for more information. Timestamps: 0:00 - The Hunter (Melunois) 1:32 - Herbert Du Lilibonne (Amienois) 3:31 - Gerswinda (Evresin) Vive la Résistance Reach maximum Infamy in the Rebel Missions (The Siege of Paris). The Rebel Missions are a new type of side quest added in this DLC. You will complete them either Solo or with a group of NPC allies. Each Rebel Mission that is completed successfully will earn you Rebel currency used in the Rebel Shop and Infamy to level up. Max Infamy requires unlocking level 4 Infamy, which will take completing ~30 Rebel Missions. Along the way of unlocking this, you should unlock "Lèse-majesté" for completing 10 Rebel Missions. You will also unlock enough Rebel currency to purchase the Reaper Armor set for "Vendange". Bad Bull Defeat the Ghost Auroch Boss (The Siege of Paris). The Ghost Auroch is the legendary animal in Francia. It is found in Amienois. This works like any other fight with a large animal; however, half way through the fight the bull will run away from you and you will need to chase it down. In the next area it will regain health until you attack it. If it regains enough health and you don't kill it quick enough it will run to another area to heal again. Once defeated, you will earn your trophy. See the video below for more information. Vendange Kill an enemy with a scythe while wearing the full Reaper armor set (The Siege of Paris). The Reaper Armor set is unlocked by completing Rebel Missions to gain Rebel currency and increase your Infamy. The Armor pieces are unlocked as follows: Reaper's Pants is available to purchase for 400 currency at Infamy level 2 Reaper's Helm is available to purchase for 450 currency at Infamy level 3 Reaper's Cloak is available to purchase for 450 currency at Infamy level 3 Reaper's Bracers automatically unlock upon unlocking Infamy level 3 and starting your next Rebel Mission Reaper's Torso is available to purchase for 750 currency at Infamy Level 4 (Max Infamy) There are two Sycthe's you can obtain in this DLC: Scythe of Revolt is unlocked as part of the "Majesty in the Dark" main quest. The Bloodied Scythe can be found in a wealth chest in Amienois. Now, equip all of your Reaper Armor pieces and one of your Scythes. You can keep your bow equipped, but should remove any second hand weapon to avoid any issues. Then just kill any enemy with the Scythe and all the armor pieces equipped. See the video below for more information. Timestamps: 0:00 - Full Reaper Armor Set 1:17 - Scythe of Revolt 1:46 - Bloodied Scythe Pat the Cats Pat all the cats in Evreux (The Siege of Paris). There are four cats that roam the streets of Evreux. The cats are black, gray & white, orange, and white with spots. You should find the gray & white and orange cat hanging out in the market near the vantage point in Evreux. The black cat is usually found around the well near the market. The white cat with spots is often stuck in a house on the edge of Evreux with stained glass all around it. You should be able to interact with each cat and pat them; however, if they are curled up and sleeping you will need to wake them up by shooting an arrow near them. Lèse-majesté Complete 10 Rebel Missions (The Siege of Paris). See "Vive la Résistance". Future Past Enter the Assassin Bureau in Francia (The Siege of Paris). The Assassin bureau in Francia is located in Paris, but you need to find three keys to enter it. Finding the first key will unlock the side quest "Hidden" and mark the other key locations on your map. After entering the Bureau and earning your trophy, work your way through the Bureau to find a mythical sword, Joyeuse, and complete the side quest. See the video below for more information. Timestamps: 0:00 - Key #1 2:10 - Key #2 3:45 - Key #3 5:41 - Assassin's Bureau (Collect Mythical Sword Joyeuse)
  15. DLC: Echoing VoidDifficulty: 5/10Time to Completion: 3-5 Hours [depending on your gear level and skill]Unobtainable: None Echoing Void DLC Abbreviated Walkthrough:The Echoing Void DLC adds three new missions. You will need to replay a bunch of the base game to access the DLC. Afterward, it is pretty straightforward, play the new levels and interact with the new mechanics in specific ways. Depending on your RNG, you may need to replay the DLC a lot to gain an Obsidian Claymore and get the required kills. But overall, this is an easier DLC completion compared to some of the previous ones. To the End! Travel through the End Portal to the End Wilds. Before you can even play the Echoing Void DLC, you need to find 6 Eyes of Ender hidden in the base game. These are found on the following levels: Soggy Swamp Creeper Woods Cacti Canyon Pumpkin Pastures Desert Temple Highblock Halls Luckily, you can find these on the easiest difficulty and often times the new hidden area is found near the start of the level. You will need to fight a miniboss at the end of these hidden sections, who will drop the Eye of Ender. Also, after collecting the Eye of Ender you can pause the game and return to camp; you don't need to complete the level. Head to The Stronghold level and interact with the End Portal to get a cutscene, activate it, and unlock your trophy. Diver's Dozen Using the Elytra, dive attack 12 enemies at once. Load the Broken Citadel level on default difficulty and at the start ensure that the basic Enderlings have spawned. Otherwise, return to camp and load the level again. Once the start of the level is full of the basic Enderlings, train them around the various islands until you have a huge group. Bring them to your objective, a firework barrel, and use it to launch yourself into the sky. Position yourself above the large group of Enderlings and attack to perform a dive and hopefully defeat 12+ of them at once. Burning Up After consuming a Burning Brew, defeat a Mob using a weapon with the Fire Aspect enchantment. The Burning Brew is a consumable that can be dropped by mobs or chests in the Echoing Void. It will create an area of effect around you that lasts 15 seconds and burns mobs. With this active, you need to attack a mob with a weapon that has the Fire Aspect enchantment, as they also get burned by your Burning Brew AOE. Avoidable Survive being afflicted by Voided x999. Load up the Broken Citadel level on default difficulty. Near the start you should be able to find a Void Stack. Clear out any mobs around the area and then stand in the Void Stack. You will begin to gain the voided effect, which will slowly stack to 999. You will need to heal through the damage as you wait for the full stack. Once you reach voided x999, step out of the stack and wait for the effect to end (90 seconds). As long as you don't die during this process, you will get your achievement The Eponymous Squid That was strange... You will need to set your game to Offline, to access the tutorial level, Squid Coast, from the base game. Load into Squid Coast and keep an eye out for patches of yellow flowers, there are 4 patches scattered through out the level. Standing near them will cause a chirping sound to begin and eventually a button will pop into existence. You need to press the buttons in the following based on when you find them in the level: 1, 4, 2, 3. Afterward, head back to the beginning of the level to roll across to a new dock. You will be rewarded with a chest and walking to the end of the dock will unlock an easter egg and your achievement. Treasure Trove Enter the Stronghold Vault. The Stronghold Vault can only be opened after finding all 6 Eye of Enders and activating the End Portal in the Stronghold level. After doing that, load up the Stronghold level and search the side paths to find five hidden buttons. Activating all of them will open a secret door in the center of the room near the End Portal. Enter it to find treasure and your achievement. Heartbreaker Defeat the Vengeful Heart of Ender. Story-related: unlocked for completing the Broken Citadel level. I Need Them All Unlock all mission item drops in the base game and DLCs. When you select a level, the game tells you what items on each level you have unlocked and what items you haven't. These items will be silhouetted with a question mark. You will need to get rid of every silhouetted question mark by collecting the items in the level, as a reward for finishing the level, or purchasing them from the Camp Merchants. This includes every item in the base game and the 6 DLCs so far. Take the High Road Reach the top of the Broken Citadel without ever getting hit by a Shulker. The Shulkers are turret like enemies that shoot a tracking projectile that lifts you into the air and drops you, inflicting fall damage if hit. Just getting hit by one of these negates the achievement. It doesn't matter if the fall doesn't actually damage you. The easiest way to do this is to complete the level on default difficulty either with a friend who can take the hits for you or by using Totems of Shielding to block the projectile entirely. The Shulkers can be defeated with melee or ranged attacks, but will respawn after a short time. Ignore all the side areas and just follow the main objective slowly, watching out for any hidden Shulkers. End Run Defeat a total of 1,000 Enderlings (Watchling, Blastling, Snareling) with an Obsidian Claymore. The Obsidian Claymore is a new variant of the Claymore weapon, and can be found in the Echoing Void DLC levels. It is also possible to purchase this from the Camp Merchants. To gain progress toward this achievement, you must defeat Watchlings, Blastlings, and Snarelings with the weapon. These are the smaller enderman looking enemies. Other enemies that are new to the DLC, like Shulkers do not count toward this achievement. Additionally, you can use the Obsidian Claymore with enchantments that deal damage and still have progress count. Once you have the Obsidian Claymore, the first area of the Broken Citadel is a great place to farm. Clear out all the Enderlings from the Outer Islands, return to Camp, rinse and repeat.