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About PlutoRico

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  1. I've always enjoyed reading your monthly reviews on the status updates so a checklist seemed like the next logical step for you. I'm looking forward to the longer format of your upcoming write ups ๐Ÿ˜ Also, since you started trophy hunting pretty recently, have you ever thought about creating a new profile when you got in the hobby? Why choosing this account in which you have 26 unobtainable trophies instead of starting fresh on a new one? It's a question I've always wanted to ask you but never came around to do it ๐Ÿ˜‚ Anyway, good luck my friend ๐Ÿ˜‹
  2. Update 1/10: 2/10: Laser League (January 1st) 3/10: 4/10: NHL 15 (June 3rd) 5/10: Jump Force (June 5th) 6/10: Quantum Theory (March 23rd) 7/10: The Fight (June 3rd) 8/10: OlliOlli2: Welcome to Olliwood (May 5th) 9/10: 10/10: The Chronicles of Riddick: Assault on Dark Athena (January 9th) Finished Jump Force as my 5/10 as the August scheduled shutdown is getting closer. Mid game, wouldn't recommend, even for a Shonen fan. I really didn't enjoy my time with this one and the grind at the end felt more like a chore than anything. If you're interested in a full review, you can find one on my checklist here. I also checked my plats since the beginning of the year and realized there is actually 7 games I completed that I can't include in this challenge either because the difficulty is already taken (2) or because I can't find any guide whatsoever (the remaining 5) ๐Ÿ˜… I'll for sure go for another list once this one is done ๐Ÿ˜
  3. Hello everyone, haven't updated my Bingo since my first post in here so it might be time to do it ๐Ÿ˜… : Strategy, Simulation or Management : Laser League Overplayed (owned by >100,000 players) : Hawken Retro Re-Release (originally without trophies) : The Chronicles of Riddick Assault on Dark Athena. The story mode is divided into 2 parts, the Escape from Butcher Bay (originally released on Xbox and PC so without trophies) remade and included along with Assault on Dark Athena. Has snacks that heal you : Pier Solar and the Great Architects Free to Play : Hyper Scape Sci-Fi of Fantasy Themes : Quantum Theory Crafting Mechanics : Smash Cars Non violent : OlliOlli Side-scrolling or Bullet-Hell : OlliOlli2 You can use a sword : Absolver Starts with the first letter of your PSN ID : Pox Nora Adventure : Lovers in a Dangerous Spacetime Main character has no facial hair : Bellator. Your main is your created character here and you can choose not to have any facial hair. Might be a bit of a stretch but I think it should fit. With Player Operated Vehicles : Heavy Metal Machines Peripheral-Based : The Fight. You need the move controllers along with a PS3 Eye Camera in order to play this game. Ultra Rare Platinum : NHL 15 Player's Choice : NHL 15 Racing or Sports : NHL Legacy That you meant to play last year : NHL 16 (not really but hey) With Mystery or Detective Themes : Jump Force. This one might be a stretch but there is a point in the story where everyone suspects a traitor has infiltrated the army of heroes. So I thought it could fit the mystery and detective themes since the protagonists do their little investigation. With a Female Protagonist : Fast and Furious Crossroads I'm actually amazed I was able to fit every game I played so far this year ๐Ÿ˜‚ That said tho, I have no idea what games in my backlog could fit the last 3 cases remaining, I'll have to look into it ๐Ÿ˜
  4. Completed two more games on my Tier 2 : Jump Force is the latest addition on my quest to hunt the games that have been shutting down in the past few and upcoming months. The game isn't great by any means, I really didn't enjoy my time with this one. I'm actually amazed that this game managed to fail so badly despite having a full roster of 5 stars characters. The fighting is basic, the story is boring and drags on for far too long. I played the Naruto Ultimate Ninja Storm games on my previous account and those were much better games than Jump Force. I wouldn't recommend this game to anybody unless you're trying to get a few UR trophies before they become unobtainable in a few weeks. I'm a big Japanese Shonen fan and I didn't enjoy my time going for this plat so that should tell about it. The positive aspect of all this is that I don't have any upcoming shutdown I have to work on which means I can choose games with more freedom for the first time in months. For a bit of context, I completed 27 games and 9 of them were shutdown or upcoming shutdown which represents a third or 33%. Fast and Furious Crossroads was delisted on April 29th, less than 2 years after hitting the stores and I figured a shutdown might be coming soon since the game sold pretty poorly. After doing some research I learned that you need a whooping 9! players just to start a lobby (which is ridiculous) so I initially wasn't so sure about going for it. A few days later, I got added in a group with over 40 people in it and I figured it might be my only chance of getting this game done. I think I started regretting putting this game on my profile less than 30 minutes after starting the online ๐Ÿ˜‚ The grind is ridiculous. You need to play 400 online matches, get 100 MVPs (best player of the match), get 200 takedowns, 200 busts (only possible when you're part of the cop team) and a streak of 20 takedowns without being (funnily enough) taken down. And you need to do all that in a lobby with 8 other players taking turns which makes the whole process very slow (especially the 100 MVPs). Not only that, you need to find 8 other players available at the same time as you. The only reason this game isn't a sub 1% game is because there is only 2,3k owners here on PSNProfiles. I was able to snag fastest achiever simply because I decided to nolife through it until I was done. In comparison, the single player part is a walk in the park with most trophies being unlocked just by progressing through it. The story and gameplay in itself weren't that great, it's basically a racing game where you either go from point A to point B or chase and arrest someone by trying to take their car down. Funnily enough, the hardest trophy in the game is actually a single player one where you're driving as Vin Diesel, taking your friend Roman Pierce back to the base in order to defuse a bomb strapped to his chest. You have a timer and you need to reach the base with 2 mins to spare. Every time you hit something, it shaves off 4 seconds off the clock. If you hit another car, the cops start chasing you and you're better off restarting cause every time they hit you, it's 4 less seconds. Overall, It was not an enjoyable experience at all and I wouldn't recommend this game to anyone, whether you're a fan of the franchise or just want a bunch of UR trophies. On another note, I'm still using my old account's PSN+ since that subscription hasn't ended yet. I figured I should play the PS+ games I'm interested in right now because when that subscription ends, I want to switch to getting a PS+ on this account and I won't be able to access those games on my previous profile anymore. Switch Galaxy Ultra is one of them which is the reason I decided to go for it. That's all folks! See you on the next one ๐Ÿ˜
  5. Jump Force Introduction Jump Force is a crossover fighting game featuring characters from major Shonen like Naruto, Dragon Ball, One Piece, Hunter x Hunter, My Hero Academia or Jojo among others. As a big shonen fan, I've always had this game on my radar. When I heard about the delisting and subsequent shutdown scheduled for August, the game got upper on my priorities (it just needed to wait until I was done with the other upcoming shutdowns scheduled sooner ๐Ÿ˜‚). I found the concept to be really interesting and wanted to see how it was made. We've always wondered how Kyubi-Naruto would fare in a fight against Goku Super Saiyan, or how a fight between two swordsman like Zoro and Kenji would play out. Well this game offers us what we were looking for right? It seemed too perfect to fail. At least that's what I thought. Jump Force was received pretty poorly by both critics and fans. Was it justified? Let's dive into it! Story and Gameplay When the real world collides with different Shonen Jump universes, humanity is invaded by an army of mind controlled villains known as the Venoms. Under the leadership of a man named Director Glover, the Jump Force is created, an army of heroes from different universes fighting together against the threat. When the game starts, Frieza, along with an army of Venoms are launching an attack in New York City and get confronted by Goku. In the heat of the fight, a laser blast from Frieza fatally wounds a civilian. Trunks comes to the rescue of said civilian, reviving him with a device called an Umbras Cube. That is how your character is created, you are then taken into the creation menu where you can design yourself. The device used to revive you also gives you the powers of the heroes that are fighting with you, you can choose up to 4 techniques from the likes of the Rasengan from Naruto or the Kamehameha from Goku. The attack animations look solid for the most part and it is one of the strongest points of the game. By the time you're done with the creation of your character, Frieza withdrew and Goku along with Trunks take you back to the base where Glover explains you the state of play. The alliance is divided into 3 groups : Goku leads the Alpha team (along with Zoro, Gaara and Piccolo) known as the fighting team, Luffy leads the Beta team (along with forgettable characters) to reclaim territories invaded by Venoms while Naruto lead Gamma (along with Kakashi, Trunks, Sasuke and Sabo) to gather information as the stealthy reconnaissance team. You are then asked to join one of the teams and that's where your adventure starts. At first I thought the choice was pretty important and would determine the direction of the game and the missions given to you. Nothing of the sort. It doesn't change much except for a few events happening in the story which was a first disappointment. On the surface, the game looked promising. 40 different characters (without counting the 17 ones from the DLCs) from 16 different series, flashy techniques and a unique aesthetic. Since the real world collided with different Shonen universes, you can get Goku fighting against Hisoka in the beautiful city of Los Angeles for example ๐Ÿ˜ Besides that, Jump Force is pretty weak pretty much everywhere else. The fighting system is very basic and the story is terribly forgettable, it drags on for way too long without never doing anything interesting despite having a full roster of iconic characters. The only reason I kept following it was to be able to have a review as detailed as possible. If I weren't planning on having a write up for this game, I would've skipped everything and rushed through it as I was really impatient to be done with this game ๐Ÿ˜… In fact, the bland story is even accentuated by the fact that most of the cutscenes are devoid of any voice acting, making the whole single player experience lifeless. Everyone stands in the same position, only stiffly moving their mouths and occasionally blinking. The load times are plenty and they feel interminable which makes everything worse. Between every fight, every retry, every cutscenes, every everything there is a loading screen. By the time I was done with the plat, I felt like half the hours spent on this game were on loading screens. On top of that, the animations outside of the combat are just plain bad, the game looks like an unfinished product to say the least. Despite being a 3v3 tag fighter, the tag mechanic almost feels like an afterthought mostly because the assist maneuvers don't feel particularly well thought out. You can only summon one attacking character out of your two supports. You need to switch to that character in order for him to be able to summon his attacking support. It's different that the Naruto Ultimate Ninja Storm game where there is a button for each support which allows for a better tag mechanic. The cheapness of the AI is also worth noting. On the mission's highest difficulties, the AI has a tendency of reading your movements. It will for example pull guard, then jump back if you go for a combo in order to counter you while you're exposed. There is also a huge problem regarding special attacks launched close to each other from both characters. The AI will wait for you to launch a special attack and immediately counter with one of their own once your animation started, and you have no means to defend that, you're totally exposed. It doesn't make the fights harder but when you're aiming for the S ranks required for a couple trophies, it's really annoying having to deal with this artificially scaled up difficulty. Trophies There is a set of main missions that you need to complete in order to advance the storyline along with free missions that gives you EXP, gold and items. You need to S rank 10 missions from each difficulty going from easy to expert in order to grab all the corresponding trophies. You also need to raise your character along with 10 support character all the way to level 70. When I was done with that, I had around 300,000 gold, I had to grind the same mission over and over again in order to reach 1,000,000 gold which was pretty much a big and boring grind that didn't help. Maybe that's why I have been so critical of this game, the game is bad, the trophy set made it worse ๐Ÿ˜… Enjoyment and challenge Underwhelming. That's the term that comes to my mind whenever I look back to this game. The gameplay is repetitive and the game overall deeply lacks polishing. The only reason I would advise people to go for this game at this point, it would be because it has a few UR trophies that will become unobtainable in a few weeks. Don't expect it to be an enjoyable ride tho. Even as a Japanese Shonen fan, I didn't really enjoy my time with this one. The difficulty is middle of the road. The guide on here states it as a 5/10 which is a fair grade in my opinion. Nothing much more to say. I tried to keep it short because I don't really have anything good to say about this game ๐Ÿ˜… I played Jump Force so you don't have to.
  6. Whenever I'm interested in a game that has online trophies, the first and most important information I look for is the number of people required to boost it. A lot of time when I be going through guides, whether it's on PSNP or org, this information isn't really easily readable like the difficulty grade or the numbers of hours needed for example, and I often find myself going through every online trophy to see how many people are required for each one of them, especially on the older guides. I wish this information would become mandatory for every guide writer and put somewhere visible at first sight on the road map for example.ย 

    1. charxsetsuna


      When I see online trophies I just accept the plat isn't happening.๐Ÿ˜‚

      But yeah having information like that in the guides would be very helpful.

    2. Sergen


      I thought I said this somewhere once myself hahahaย 


      Unfortunately the guide team doesn't know the ins and outs of every game to question this and make it mandatory. Sometimes I assume guide writers have done the multiplayer for the game without boosting so they don't know how many people are required to boost. Usually the game will have information on the back of the box or in the promo page mentioning the minimum number of people required to play multiplayer, then that can also be considered the minimum number of people required to boost the game. But this wouldn't take long for the guide writers to put in for potential game buyers who want to use their guide for their platinum journey.ย 

    3. PlutoRico


      @charxsetsunaย I have 2 PS4s at home to be able to solo boost some stuff but even then, I still need to find boosting partners for games that require 4, 6 or even more players. It's always a struggle to be honestย ๐Ÿ˜…ย planning on getting myself a PS5 in the next few months so that should helpย 


      @Sergenย Hahaha we really think alike my friend. I agree with the info on the back of the box, I never thought about it to be honest but it could be a good start when looking for this kind of information. I thought about messaging someone from the guide team suggesting about this and see how it goesย ๐Ÿค”

  7. Nice review man, congrats on keeping the Madden streak alive ๐Ÿ˜‚ I disagree about the momentum takes tho, like you said momentum is a series of good play back to back to back that changes the physiognomy of the game. It can be as simple as a few plays during a 120 possessions in a basketball game : a dunk, a defensive stop, a transition three followed by a drawn foul to tie the game. The examples you gave prove that momentum isn't an exact science, and even tho a team has all the momentum with them, they can still lose on one big play (as a Rams fan, the Cooper Kupp plays back to back where he was able to get 20 + 44 yards were exhilarating, especially after everything that happened before ๐Ÿ˜). But on the opposite, there is also a lot of example where a team is able to ride the momentum they were able to create to cruise to victory. If you look at Real Madrid's road to winning the Champions League this year, it was filled with them being very resilient and able to capitalize on those momentum moments, against PSG, against Chelsea, against Manchester City to steal it every time. They scored 2 goals against City at the 90' and 91' mark and then scored again during overtime to punch their ticket for the final. I'm pretty sure momentum played a big part on this one as Manchester City's players were probably destroyed by those two successive goals at the end of the game while Real Madrid was revived and galloping. But, as the example you gave suggest, there is also counter examples where a team is able to "steal that momentum" going against them in order to get it done.
  8. Came acrossย this review while looking for a disc copy earlier today and I can confidently say that Anthony convinced me to pick up this game without hesitating one bit. You can't ask for better marketing than this to be honest :




    Thank you Anthony, see you down the roadย ๐Ÿ˜

    1. Joe Dubz

      Joe Dubz

      ๐Ÿ˜‚ย Dude, this has me cracking up right now!! He has definitely earned them another customer, I don't GAF what game he is even talking about!!ย ๐Ÿ˜

    2. PlutoRico


      I know rightย ๐Ÿ˜‚

  9. The game was received poorly so I'm not surprised people haven't heard of it. Also probably why it's sitting deep in the UR status ๐Ÿ˜‚ Thanks for the love Doc, I agree, getting a sweat while also grabbing a few trophies on the way seems like a good way of gaming ๐Ÿ˜ This was probably my favorite part of the whole game, he fits so perfectly for this role ๐Ÿ˜‚ He also has some hilarious catchphrases when he teaches you the dirty moves, I wish I could link them haha ๐Ÿ˜‚ I honestly couldn't have said it better, that's exactly how I felt the first time I saw it, I couldn't help but sneer at the sight of it ๐Ÿ˜‚ There is also the option of choosing one move and one regular DS3 controller for people that don't necessarily own two and he makes a lil joke if you go with that choice ๐Ÿ˜‚ Here's a short interview where you could see him actually play the game, "you're not just gonna be working out your thumbs, you're gonna be getting a workout" ๐Ÿ˜‚ Appreciate the love my friend, I honestly didn't even check my ranking on the fastest achievers for this game so you just taught me something haha, I agree it's always nice to be up there ๐Ÿ˜‹
  10. Update 1/10: 2/10: Laser League (January 1st) 3/10: 4/10: NHL 15 (June 3rd) 5/10: 6/10: Quantum Theory (March 23rd) 7/10: The Fight (June 3rd) 8/10: OlliOlli2: Welcome to Olliwood (May 5th) 9/10: 10/10: The Chronicles of Riddick: Assault on Dark Athena (January 9th) Completed The Fight as my 7/10 and NHL 15 as my 4/10. I completed other games in the meantime, unfortunately they either don't have a guide or are rated a difficulty I already completed which prompts me to go for another list once this one is done. NHL is a game that will shutdown on June 6th so I wanted to get everything done before the closure, even the single player trophies in order to avoid any bad surprise. Overall it's a big and boring grind but a lot RNG dependent. There is a guide that rates the game as a 7 which would be a more fitting difficulty rating but I chose the 4/10 on purpose since I have already a lot of 7/10. The Fight on the other hand is a PS3 fighting game that uses the move controllers instead of the regular DS3. You punch, uppercut and jab your opponents by mimicking the real movements while holding the move controller and having the eye camera for recognition. It's a pretty unique game gameplay wise but it's very repetitive and dull. It lacks content and diversity. If anyone is interested in a full review, I wrote one here on my checklist. That is all. See you on the next one ๐Ÿ˜
  11. Came up with a big update on my Tier 2 as I completed none less than 7 of them ! The Fight is a fighting game on PS3 where you use move controllers instead of your DS3. You perform real life strikes like punches, jabs or uppercuts with the move on your hand. The game is very unique, swinging at your opponents is a real workout in and on itself. I've been feeling sore for the past 2 days because of it ๐Ÿ˜… Great experience but the content is deeply lacking, it becomes repetitive and boring pretty fast. If anyone is interested in a full review, I just posted one here. Not a big fan of NHL in real life, I'm more into (both) football, basketball and baseball. In fact, I didn't even know the hockey rules before playing these games which left me very confused at first when I kept seeing offside or icing on my screen without knowing what the hell it was ๐Ÿ˜‚ I got these games done because EA announced their shutdown a few weeks ago. I really wanted to pop those plats before the shutdown in order to prevent any bad surprise about a single player trophy that wouldn't unlock because of the shutdown for example. However, because I want a well organized profile, I wanted to get my 10th plat milestone first before popping the 4 NHL plats in order ๐Ÿ˜… Overall the trophy lists share a lot of common stuff, some long and boring grind, sprinkled with some career/GM modes where you can simulate most of it in order to get everything done as fast as possible. I also needed to collect one player card from each team in HUT. When you start it's easy because you're missing everybody. The hassle comes when you're only a few cards away and you keep getting duplicates/players from teams you already have. It becomes a big RNG snoozefest. And I had to do it 4 times ๐Ÿ˜… Why do I inflict this to myself? The stupid things we would do for trophies I guess Heavy Metal Machines is another upcoming shutdown and another game I needed to speedrun through in order to get it done as fast as possible. It's a 4v4 car battle where you need to pick up a bomb and drop it to the enemy's base. Doing this 3 times wins you the match. Cars are equipped with weapons and belongs to different classes that grants them different abilities. I found the concept to be very interesting if it were played by a bunch of friends together. However playing this solely for the trophies turns again into a big and boring grind. If there isn't any player to pair you with, the game puts you in a lobby with bots, and it's the best thing you could ask for when going for the trophies because boosting this game would just double the time required. Not much to say about Bellator, MMA game with an online component that needs to be boosted. I'm a big UFC fan and my favorite fighter won a big title fight recently which made me want to try out a UFC game so I might get myself one in the next few weeks. That's all folks! See you on my next update when I'll finish Jump Force ๐Ÿ˜
  12. The Fight Introduction Here we are for my 2nd milestone already ! After my 500th trophy, my 10th plat I remember hesitating a lot about this one, because again, I have a bunch of games set to shutdown in the next few months, which means I needed something that I could not only complete quick enough, but also a game being worthy of a milestone and not just an ezpz plat. It came down to 2 games : The Fight and Surgeon Simulator. I completed the latter on my previous profile so I knew what to expect from that one and I was confident enough that I would only need a few days to plat it. I was however not ready to go through that headache yet. The Fight was my choice number one, the only problem is that I was struggling to find boosting partners to get the online done. I had to buy a second copy of the game, another PS3 eye camera and also one move controller, in addition to the two I already have ๐Ÿ˜… It required a lot of effort (and money) to find reliable products that are no longer designed by Sony but fortunately I was able to find some good stuff. I also had to convince a friend to get the game since there is a trophy where you need a 3rd boosting partner ๐Ÿ˜‚ Was it worth all the trouble ? Let's find out Gameplay Like its name suggests, The Fight is a fighting game released on PS3 in 2010. You create a character and then try to elevate him through the ranks of underground bare-knuckle boxing, from crude scuffles under railway arches and freeway underpasses all the way up to the heady glamour of rusty cages and loosely organized bear-pit brawls. The Fight differentiates itself from other games in the genre by utilizing the PlayStation Move controllers. You attack, punch, jab or uppercut your opponents by performing the same moves in real life using the move controllers. This game is a REAL workout in itself. You will burn thousands of calories by going through the campaign or the online tournaments and ultimately aiming for the plat. If you are not used to or out of shape, it will feel brutal for your body. Personally, I workout a lot on a daily and even then, I was sweating after every gaming session. I'm also feeling sort of sore on my back shoulders area because my technique was to swing at my opponents pretty fast as soon as the fight starts, drowning them in a flurry of punches before they could react ๐Ÿ˜… It is in fact this uniqueness that convinced me that this game should be on my milestone list. The only rule is that there are no rules, you decide how to take down your next opponent. You can for example get them in a headlock and throw elbows to their skull, or go full ballistic by swinging all-out haymakers until their lights turn off. The Fight is a more robust offering than most of the Move games released around 10 years ago. You can customize your avatar, there is an extensive upgrade system, multiplayer tournaments, training modes that provide you with as much of a workout as your character, and even a phoned-in video performance from Danny Trejo, the famous Mexican-American actor, as your verbally abusive trainer. His performance was amazing, I really approved this casting choice. Instead of linking a picture, here is a video of the opening tutorial showcasing the greatness of seรฑor Trejo: Furthermore, The Fight sports some impressive head tracking, allowing you to realistically duck and weave incoming blows along with a great performance-sensitive damage. The game wants you to punch and it wants you to punch hard, you cannot go lightly and expect to edge your opponents, the harder you swing, the more damage you inflict. It is realistically a great combat experience, but it can be exhausting at times. In order to improve your fighter's skills and abilities, you need to head to the training modes. There you have different exercises, from a speed bag, to a heavy bag, and even an endurance sparring where you fight against opponents back to back with your health carrying over. Gaining skill points after accomplishing training exercises feels very rewarding, especially after a good sweat. The game also showcases you how many calories you've burned on your sessions which is a truly great added aspect of the gameplay. There is also a betting system that can make your fights more interesting. You can bet on a regular win, a clean win with no dirty moves, a precision win where you need to land more than 80% of your strikes or a flawless win in which you need to finish the fight with more than 90% of your health. However, the major shortcoming in this futuristic way of gaming is the need to keep your feet firmly planted in the same spot while playing. If you want to sidestep or advance on your enemy, you have to hold in the Move button and tilt one of the controllers in the direction you want your character to go. Not only does this make it hard to judge whether you are within striking distance, but keeping your feet planted while throwing punches feels unnatural and robs you of your power. And even when you keep your feet motionless, a lot can still go wrong. There is a recalibration button that helps realign your character whenever he's not in the best position to guard or attack but even then, sometimes you can be in position and swinging like Muhammad Ali and you'll still be at a loss for why some of your punches come out at an awkward angle or miss your opponent by a mile. Keeping in line with the seedy atmosphere, you also have a number of dirty moves at your disposal. These special moves require gestures and button combinations to perform, and while some of them feel more natural than others, recognition problems make them a dangerous proposition. If the game doesnโ€™t properly detect your movements, youโ€™ll be left flailing your limbs while your foe punches you in the face. Another shortcoming to underline is that, even tho the game has plenty of content to make your way through, the variety is painfully lacking. After beating your first few opponents, you will know what to expect from the next hundred ones. The same 4 objectives are sprinkled around 120 encounters which can feel repetitive very fast. Trophies The single player campaign will set you up against 120 opponents across 12 different locations. In each location, there is 9 fighters and a boss. Each fight won unlocks money, outfit parts or techniques. For each fight, there is 2 objectives you need to complete in order to get both stars : the first one will always be to win the fight, the second one will be the same 4 objectives cycled out : win with 75% accuracy, win with less than 25% damage taken, win before the money counter goes down a certain amount or win without using dirty moves. The online part is a big grind where you basically need to reach top rank and defend your spot 5 times. Getting paired with your boosting partners/alt account is also determined by your respective ranks so I also had to level up my alt in order to be able to get matched all the way through. There is also a trophy where you need a 3rd player to place 50 different winning bets on you. On top of that, you need to have $1,000,000 on you for a trophy. When you're done with both the online and the multiplayer you will be far off this amount. I was at barely $250,000 so you have to grind it out at the end by replaying the latests fights and betting on yourself. Enjoyment and challenge I had a lot of fun going for this game. I honestly didn't expect it to be that intense but it was a good workout session regardless ๐Ÿ˜ It wasn't flawless like my last milestone choice but I don't regret going for this game as my 10th plat milestone. The game is a good and original product. In 10 years from now, devs might look at The Fight when thinking about the next fighting game they want to produce. Who knows? ๐Ÿ˜‹ My aching muscles are a testament to the workout I received, but the recognition problems and repetitive gameplay made it an ugly fight not worth bragging about.
  13. I read about the Far Cry 2 onlineย being no longer accessible while the support keep confirming that the serversย have not shut down yet and that they are looking into the issue. If it comes back up and running, this game will be first in line on my priorities for sureย ๐Ÿ˜…

    1. Show previous comments  3 more
    2. PlutoRico


      I agree it may as well never get fixed tbhย 

    3. kevao97


      I wouldn't risk putting this game on my account if I were a completionist

    4. PlutoRico


      If the servers do comeback I would still wait and see how it goes before deciding to go for itย 

  14. I came back to your Hades review and now I remember why I forgot to leave a comment the first time, I was trying to read through it while avoiding big spoilers to keep the surprise of discovery for when I decide to tackle the game ๐Ÿ˜‚ As a huge Greek Mythology fan, I can't really miss this one out. I really love the fact that some aspects of the story look like they were inspired by God of War (the son of an Olympian fighting against a God's will and getting help from the others Olympian on his quest). Hades looks like it took the concept a step further with the cast and the fact that your choices affect the course of your relationships with them tho, which sounds amazing on paper ๐Ÿ˜ I don't have much experience regarding roguelite tho so I will be on uncharted territory haha. Nevertheless, this was a fantastic read my friend, as much as I did, I tried avoiding the spoilers parts tho ๐Ÿ˜‚ There is only one point with which I disagree tho : MJ is still the GOAT till this day (I assume you think the opposite when deciphering your comparison but I'm not sure tbh, the color pattern is confusing me) ๐Ÿ˜‚
  15. Hey man, appreciate you for stopping by and taking the time to read what I wrote. As I mentioned in my original post, I would rate OlliOlli as a 6/10 and OlliOlli2 as a 7/10 in terms of difficulty. Both are challenging but never felt unfair imo. Seeing you picking them up after reading my review would make me very proud tho haha ๐Ÿ˜ If you were to do so, I'd gladly be there to help if needed to, feel free to message me if you're stuck on a challenge or a level ๐Ÿ™ I would love to do OlliOlli World too, I'm really looking forward to it, that way I can complete the series and get to see the 2022 take on the franchise haha. I think I will wait until I get myself a PS5 first tho, would love to experience this one on the next gen ๐Ÿ˜‹ I checked some gameplay videos and the game looks a lot fun haha, I added the game to my wishlist, I might pick it up and play it as a chill game between two grinds. Thank you for the recommendation my friend ๐Ÿ˜ I checked your checklist and read your sensational Hades review a few days ago but you just made me think about the fact that I forgot to leave a comment haha, I don't know what took my attention away because I remember starting to write something but not finishing it. I'll make sure to drop by and give credit where credit is due ๐Ÿ˜‚ How do you feel about Game 7 btw? I'm not gonna lie, I was a bit mad to see Butler taking a three in transition while the paint was wide open. The comeback felt written up until that moment