Arctic Cress

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About Arctic Cress

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  1. I would say you have to hide the game to get back on the leaderboards, but based on your other dispute for Sound Shapes you're probably permanently off the leaderboards anyway.
  2. Just barely pulled this one off, luckily my experience with the Vita version of Phantom Breaker: Battle Grounds in a previous THL season came through here again with the PS4 version. Also, with the physical version having all the DLC already on the disc made it easy to pick up some of the DLC trophies as many were uncommon for the extra rarity points. It's also a really good game so I don't mind playing through it again 😀 Also @ShogunCroCop shouldn't I be 10th on the top 10 highest scorers in the stats sheet since I have more points than Stupid0089?
  3. To his credit, Sound Shapes and PSASBR seem legit based on his explanations. Can't comment on the others because I haven't played those.
  4. The visual novel train keeps on rolling with another platinum. #155 VA-11 Hall-A: Cyberpunk Bartender Action Nice closeup art of the main character there. The game is a different take on the visual novel genre where you play as a bartender mixing up drinks for the clients who enter the bar while they talk about what's happening throughout their lives. Most of the trophies involve making enough money to fulfill various tasks, or serving the correct drinks at the right time - sometimes not exactly what the client asks for. The most annoying trophy is the one that asks you to finish the shmup mini-game, though this can be easily cheesed by staying in the bottom right corner for most of the level and only hitting the boss when she uses a certain attack. Found that both the PSNProfiles and Playstation Trophies guides are full of inaccurate information, at least in regards to my play through, so if you're looking to get all the trophies or achievements in this game I recommend using the walkthrough on Steam. It wasn't over two months since the last update, only a few weeks, so there aren't many trophy updates (also considering VA-11 Hall-A wasn't even started yet at the time of the last update), but here's what's there: The 25th Ward: The Silver Case (+4, 7/26) Block-a-Pix Deluxe (+11, 33/56) Demon Gaze (+1, 14/41) Yakuza 0 (+4, 51/55) Just some continuations of games from last update, as all four of those were there! On to the next platinum!
  5. Time for a recent platinum that I thought I would never get! #153 Gravity Duck [PS4] No, not that one. The next one! #154 Arcade Game Series: Galaga Yes, this one. I mentally checked out of it after getting all the trophies besides the Perfect Bonus ones three years ago because I felt that I wouldn't be able to do any of them based on how I did on them getting up to stage 31 for the rest of the trophies in the first place. One of the trophies in the game ended up on a TrueTrophies challenge list, and I needed a quick one on the final day so I actually decided to try it out. Finished the one on the list on that day, and came back yesterday and did the rest. Not too hard with the Dual Fighters, and even stage 15 without one of those didn't take too many resets. At least it doesn't track how many it took Since I haven't updated this topic in over two months, there's bound to be a lot of trophy updates to go through, some I would like to talk about a bit. Let's go through the list: The 25th Ward: The Silver Case (New, +3, 3/26) A Hat in Time (+1, 8/28) Apex Legends (+1, 5/12) Atelier Firis: The Alchemist and the Mysterious Journey (+1, 14/45) Block-a-Pix Deluxe (New +22, 22/56) Chaos;Child (New, +6, 6/34) Deadly Premonition: The Director's Cut (New, +1, 1/60) Demon Gaze (+1, 13/41) Fate/Extella Link (+3, 34/44) Final Fantasy VII Remake (New, +5, 5/54) Gal*Gun: Double Peace (+1, 13/39) Geometry Wars 3: Dimensions Evolved (+1, 23/31) Girls und Panzer: Dream Tank Match (New, +14, 14/37) God Wars: Future Past (+4, 13/32) Gravity Rush 2 (+1, 18/48) History Legends of War: Patton (+1, 6/21) Hyperdimension Neptunia Re;Birth 2: Sisters Generation (+1, 20/41) Judgment (+1, 35/47) Kingdom Hearts: Final Mix HD (+16, 18/56) The Legend of Heroes: Trails in the Sky FC Evolution (New, +2, 2/40) The Legend of Heroes: Trails of Cold Steel (+17, 30/51) One Piece: Pirate Warriors 2 (+7, 18/40) One Piece: Unlimited World Red (+1, 10/57) Rainbow Moon (+1, 40/53) SoulCalibur VI (+1, 17/49) STAY (+15, 20/28) Team Sonic Racing (+8, 27/52) Yakuza 0 (+4, 47/55) Yakuza Kiwami 2 (+4, 43/59) With a lot of +1s due to two TrueTrophies challenges since the last update - the one mentioned above, as well as another Hangman challenge. Along with Galaga above, the first challenge picked trophies from A Hat in Time, Atelier Firis, Gal*Gun, God Wars, Gravity Rush 2, Legends of War, Neptunia Re;Birth 2, KH1, both One Piece games, Rainbow Moon, SCVI, STAY and Team Sonic Racing. I ended up playing through most of Kingdom Hearts I HD, One Piece: Pirate Warriors 2, STAY and Team Sonic Racing for the full challenge - and I only really enjoyed One Piece: Pirate Warriors 2 and Team Sonic Racing. KH1 may have been good back on its release on the PS2, but now it has frustrating camera and control problems that were apparently not fixed in its remaster. STAY is a Ratalaika game, not one with easy trophies for once, but it definitely shows its budget and ends with no resolution. The other big project was playing through Trails of Cold Steel to the ending - and I am so behind in the series I doubt I will ever catch up, at least for a few years. Speaking of series that I am well behind on - those two Yakuzas at the end are inching towards their platinums as I continue to fail the car chase on Legend in Kiwami for its platinum.
  6. You can flag those people, or notify one of the Cheater Removal team members. Anyway, this isn't a dispute.
  7. I'm feeling like coming back for the next season. Count me in for the next one.
  8. I'll stay in. Someone needs to be near the bottom of the lists anyway. Keeping the UR rankings seems to be the better idea here as well.
  9. In the end, I do not have the time or the motivation to start Assassin's Creed II at the moment, and have been sick most of the day so I am just going to end it here at five games. I'll do a short wrap-up post tomorrow.
  10. Game #5 - Deadly Premonition: The Director's Cut Time played: 3 hours Trophies: 1/60 (1% - E) My friend keeps bugging me to play these weird Japanese games, like the one above - I've never played any of SWERY's games before, so it's been a whole new experience. Last year I did the same thing with The Silver Case and Suda51 in KYC 10, and enjoyed myself there. With Deadly Premonition 2 coming out later this year as well I believe it is finally time to play this game. Also, this game is more interesting to someone like myself, as my real name is Zach. More on that in a bit. Deadly Premonition: The Director's Cut stars FBI Special Agent Francis York Morgan as he heads to the town of Greenvale to investigate an unusual murder case that happened out there. On the way to the town, he encounters a man in a raincoat standing in the middle of the road. He swerves to avoid the man, but ends up crashing his car and is then attacked by zombies on his way to the actual town. He also encounters the man in the raincoat again, who attempts to kill him, but fails and runs away. So far, York has been exploring the various areas of Greenvale, including the hotel, police station, and hospital as he gathers clues towards the murder case. One of York's strange behaviors is that he talks to an imaginary friend a large portion of the time - York has named this person Zach, and based on what I have said before, it feels like sometimes that York is talking directly to me instead of his friend. With others around, York usually limits talking to Zach through thoughts, but he does sometimes talk to him aloud. The game is split into two distinct modes - the investigation phase and the combat phase. There are no enemies in the investigation phase and you can basically take your time - the in-game clock is very slow and the time things are open is very generous (so far). I don't expect any problems until I start doing the sidequests in the next chapter, which make up the majority of the trophy list. The combat phase involves only York as he fights through a mostly linear path against numerous zombies. Luckily his gun has almost infinite ammo, which is useful at taking out the zombies. Zombies can also use weapons themselves, including steel pipes, shovels, or even guns - taking them out quickly is the key to staying alive, though with the abundance of healing items and the fact that your health auto-restores to full upon leaving a combat phase, I haven't needed to do much else besides shoot zombie dead in these. My only death was the QTE event with the man in the raincoat the first time - I was totally unprepared for it the first time, but I passed it the second time. For the record, I'm pretty enthusiastic on continuing, despite the game looking like it stepped right out of the PS2 with its 'graphics'; the polygons are easily visible in some of the art. The mystery took an interesting turn in the last story cutscene before the combat phase I just finished, so I'm interested to see how this continues. Starting completion: 71.83% Current completion: 71.05% Difference: -0.78% One Piece: Pirate Warriors 2: 11/40 (17% - E) Resonance of Fate: 7/49 (10% - D) Girls und Panzer: Dream Tank Match: 14/37 (20% - D) Chaos;Child: 3/34 (4% - E) Nothing more to say. On to the final game! Next: Assassin's Creed II (PS3)
  11. Game #4 - Chaos;Child Time played: 5 hours Trophies: 3/34 (4% - E) Chaos;Child is one of the visual novels in the now very large Science Adventure series. Of the games in the series, the only ones I've played were Steins;Gate and it's interquel Steins;Gate 0, the former being one of my favorite visual novels in the entire genre, and the latter being very good in its own right, though not as good as the first one. So I did have some expectations going into this one. Chaos;Child's main character is Takuru Miyashiro, a high school student of Hekiho Academy who is the president of his school's newspaper club. Six years ago, during the events of the prequel Chaos;Head, a number of murders called the New Generation murders happened in Shibuya, which eventually leads into Shibuya being destroyed by an earthquake. In the present day, Takuru now lives in Miyashita Park in a trailer, having lost his parents in the earthquake. Also, a number of murders have been happening similar to the New Generation murders that happened six years ago, on the same dates that those murders happened. The murders all have a single thing similar between them - a "Sumo Sticker" is near all of the crime scenes, looking at the area where the death occurred. Takuru and his friends in the newspaper club decide to investigate these murders. As this is a visual novel, the game has little interaction beyond a "delusion trigger" which happens frequently throughout the story. At these points Takuru can experience a positive or negative delusion, or he can choose neither and stay in reality. So far, I've only chosen positive delusions, and some of the scenes that have followed have been pretty hilarious (while also making some characters act completely opposite of the way they would usually act). There's also mapping triggers where you place pictures on a map to match up your data, which are pretty basic. There's a few trophies related to doing it all correctly or messing up 20 times. I have not seen much of the game yet, having just started into chapter 2 so far, though there have already been some interesting scenes that have expanded the mystery so far, different from Steins;Gate which stumbles a bit with its own slow start. That's a good sign so far, and I hope it continues as the game progresses. However, I am not impressed by the constant repeating of information throughout the game. It seems Takuru has to explain everything in the most long-winded explanation every time, and it gets kind of annoying when you already know what is going on and he has to explain it again to another character. I think he's explained the first two murders at least five times now, and it will probably only get worse as more will come. However, I think I'll continue reading this after the event. It limits the school scenes (always a plus) and has already given me enough reason to continue onward with what the game has given me so far. It will probably be the first game I go back to, unless the next two games are any different. Starting completion: 71.83% Current completion: 71.27% Difference: -0.56% One Piece: Pirate Warriors 2: 11/40 (17% - E) Resonance of Fate: 7/49 (10% - D) Girls und Panzer: Dream Tank Match: 14/37 (20% - D) Nothing surprising here. Next game: Deadly Premonition: The Director's Cut (PS3)
  12. Game #3 - Girls und Panzer: Dream Tank Match Time played: 3 hours Trophies: 14/37 (20% - D) Honestly, I don't even know why this game is in my backlog, as I know nothing about the series it is from at all, having never played a game or watched an episode featuring any of these characters, ever. I do find that a good number of games I do this to actually turn up something good. It might be in the end, though nothing has surprised me from it yet. Based on what I have played through in the plot and pieced together, this game takes place in a world where girls fighting in tanks is considered a normal thing here. Miho Nishizumi, the main character (she's the one in the picture above), transferred into Oarai High School, somehow became the commander of their tank squadron, and saved their school from closure by winning a national tournament of some sort. The game takes place after all those events have happened, and the characters who took place in the battles between Oarai and the others are reminiscing and commentating over what happened in those battles, which you play out through the story mode. I have played through a third of the story mode so far. I expected something similar to Valkyria Chronicles just without the infantry portion, and I got something similar to that. There's a number of different scenarios, including Annihilation (defeat all the enemies, obviously), Target/Flag (defeat a certain number or a certain commander's tank), Defense (survive for a certain amount of time), and Destination (reach a certain point on the map). Story mode also lets you choose between different sides on the battlefield, so you can experience the battle from a different perspective when replaying (and yes, playing as everyone in each Story mode scenario is a trophy). One thing I've noticed is that my allies tend to complete the scenario before I get a chance to do much, which is actually pretty annoying! It obviously doesn't happen in any Destination matches, but one Flag match my tank got stuck on a rail going backwards and somehow my allies defeated the Flag tank before I even saw it. Yeah, ok. There are special skills that you can trigger when you fill up a bar by either moving or shooting other tanks that gives different effects depending on the character that you are currently controlling. Also in the menu there are a few other battle choices. Free Battle allows you to make a match however you want. I made a flag battle 1v1 and then spent five minutes looking for the enemy in a large area. That was probably a mistake. There are a number of Extra Missions, which the trophy guide says that some are recreations of some of the anime's battles that I assume are not covered in the story mode. I haven't done any of these yet, and you have to do them on all difficulties because the trophies don't stack. Domination Battle has you take one school's team and face off against five other randomized teams. Again, doing all of these is required for a trophy. There's also an online mode, but I doubt a two-year old game like this one has anyone playing online so I haven't even bothered to look at it. While I do have some problems controlling the tanks at the beginning, it isn't bad for my first experience with the series. I'll probably play at least through the story mode shortly after KYC ends. Starting completion: 71.83% Current completion: 71.43% Difference: -0.40% One Piece: Pirate Warriors 2: 11/40 (17% - E) Resonance of Fate: 7/49 (10% - D) Got the most % from any game so far so the difference did not drop as much as it could have been. Going to move on to the lone Vita game on my list next and then finish up my list with the two PS3 games. Next game: Chaos;Child (Vita)
  13. Forgot to update this topic with my latest platinum, which was... checks notes six days ago. Oops. Well, better late than never! #152 Crystar After placing this at #5 in my top 10 games list for 2019 I finally pushed through the grinding part to get the platinum. The main two parts of the trophy hunt after you beat the game are to level to 99 (just takes a few boss rushes, I was easily killing 50+ bosses most of the time) and to defeat every named enemy three times. This can get annoying as some enemies don't want to spawn as their named variant most of the time. Bosses are also included in that count, but it's pretty easy to just run through the rest of the stage to fight any boss. I didn't realize it at the time but Nanana's beam attack is an amazing boss killer and I felt stupid for not realizing it until the very end of the game. The game itself, separating it from the platinum, has a great plot that focuses on the bonds between family members and is recommended if you like a good JRPG plot. The gameplay does get stale over the 40 hour trek, but it's still worth the effort to keep going. KYC started and I've started my first two games. Mostly going back to the old PS3 here, and that will continue through the month. One Piece: Pirate Warriors 2 (New, +11, 11/40) Resonance of Fate (New, +7, 7/49)
  14. Game #2 - Resonance of Fate The game's pic doesn't show up here, so I'm not linking it. Time played: 4 hours Trophies: 7/49 (10% - D) Resonance of Fate is a slightly old jRPG for the PS3, which I also believe got a PS4 remaster recently - however, I don't have the PS4 version and do have this one, so I decided to just start it instead of buying the remaster. My knowledge of the game was minimal besides the three main characters - all three appear in both of the Project X Zone games for the 3DS. Their duo team, whether it was Zephyr and Leanne in the first or Zephyr and Vashyron in the second was always a nice team that racked up plenty of combos, which was beneficial in those two games. Anyway, Resonance of Fate stars those three characters I just named above, Zephyr, Leanne, and Vashyron. The three work as hunters, doing missions for the Guild and doing various jobs to keep them busy. In the opening of the game, Zephyr saves Leanne from dying, and Vashyron notes that she's been following him ever since. Vashyron acts as a mentor to the other two and finds most of the main missions that you are completing. There's one main mission per chapter, including the prologue, with many various side missions that are only active during the chapter you get them in. Thankfully, you can choose when to actually end the chapter in case you have to finish up a side mission that you didn't finish while working on the main one. Some mission involve fighting a number of enemies, delivering an item to a person, or unlocking more of the map - more on that last one in a minute. These reward hunter points and rubies, the game's currency. How the map works is a very interesting function of Resonance of Fate. The map is made of a number of hexes, and they must be unlocked using an item called Energy Hexes, which you use to unlock new parts of the map. The hexes come in different connections of four hexes connected, so you can unlock four hexes with one Energy Hex - but at least one of the hexes must be connected to a hex that is also opened. So you can't unlock a hex on the other side of the map, for example. Also introduced in Chapter 1 are the colored hexes, which are used to unlock colored areas on the map. These essentially act as gates between chapters - at the moment, I only have Red and Purple colors while there's Teal, Yellow, etc colors that I cannot unlock yet. I assume as the game progresses, more of these hexes will be unlocked. The battle system takes a bit getting used to (though that might be because I didn't do the tutorial, but I seem to have picked it up well enough). There are two types of guns - machine guns deal scratch damage, which is accumulated on a target very quickly, but the scratch damage cannot actually kill. It must be pushed onto an enemy via the second gun, a pistol (or grenades) which is used to deal direct damage to an enemy's health plus dealing any scratch damage that was accumulated on the target. To deal damage effectively, you'll need to do hero actions, where a character runs across the field while shooting a target multiple times. These are limited by the number of Bezels you have at the bottom of the screen - you start with only three, and gain more as the game continues. They replenish when killing enemies or destroying enemy body parts. Doing a hero action that crosses the line that the other two characters form gains a resonance point, and with three resonance points you can perform a Tri-Attack, where all three party members attack in a hero action at once. Obviously, pulling off attacks like this is crucial to defeating some of the more difficult bosses, but I managed to destroy the Chapter 1 boss by throwing a number of Molotov Cocktails at it. Whatever works, huh? I've only started Chapter 2 so far but this is a game I'll definitely want to take a closer look at once this event is over. Starting completion: 71.83% Current completion: 71.59% Difference: -0.24% One Piece: Pirate Warriors 2: 11/40 (17% - E) Having to work fifty-one hours a week is killing my progress in this topic, though that might not be for long given what is happening lately. Regardless, I'll probably play a game for a few hours and set down another writeup later today to get back on track again. Next game: Girls und Panzer: Dream Tank Match (PS4)
  15. Another update. Crystar was my choice for Focus on Family from the beginning and it's a very easy choice for this category. Also, since eigen-space approved it, MLB the Show 18 will be placed in Go to the Gym. Lose the Weight Focus on Family - Crystar Update Relationship Status Go to the Gym - MLB the Show 18 Find Time For Yourself Get a Better Job - AI: The Somnium Files Finish Your Masterpiece - The Sims 4 Volunteer More - WorldEnd Syndrome Do Better in School - YU-NO: A Girl Who Chants Love at the Bound of this World Make More Money That's more than enough for the badge, but I'll still try to finish the full slate of ten games. I do have ideas for most of the ones still remaining.