Arctic Cress

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  1. Game #4 - Yakuza Kiwami 2 Trophies: 6/59 (8% - E) Playtime - 4 hours Last November, for Kill Your Completion V, I started my first Yakuza game, Yakuza Kiwami, and enjoyed it very much, enough to push it to one trophy away from the platinum. I just can't get past the car chase on legend difficulty there, but I've done everything in the game besides that. Eventually, I just decided to move on and continue with the series. Yakuza Kiwami 2 starts a year after the events in the first game. Kazuma Kiryu is living a peaceful life with Haruka Sawamura, his foster daughter, when certain events transpire that place him back into the Tojo Clan's affairs once more. Instead of staying within Kamurocho as in the previous title, this game features another area, Sotenbori, Osaka, which is based off of the actual Osaka district of Dotonbori (similar to how Kamurocho is based off of Kabukicho, Tokyo). So far, the story has had a lot of interesting parts and is much more engaging than the one in Kiwami, even though I'm only in Chapter 4. Kiwami's story kind of moved around at somewhat of a dull pace after the beginning chapters, so it's a welcome change. Like most Yakuza games, it wouldn't be the same without a huge host of mini-games and other activities designed to waste your time provide more content in the game, and Sotenbori itself adds a few more games onto the list, such as a golf mini-game and a bizarre game called Toylets which has to be experienced to be believed. There's also over 70 substories in this game and I've gone through twelve of them so far. I really enjoyed some of the substories that were present in Kiwami, so I am excited to continue with these here. You can unlock the skill Substory Finder very early on to find all the available substories, and I've run dry of them in Sotenbori so I'll probably have to continue the story again. Yakuza Kiwami 2 uses a new engine and with it, the game has seamless transitions where you can now enter and exit buildings, restaurants, and other areas seamlessly with no loading, which is an amazing step forward for the series. However, the combat system that was well fleshed out in Kiwami with its multiple styles of fighting has been lessened in Kiwami 2. Instead of multiple styles you get one style with a bunch of moves from each of the styles in Kiwami jumbled together. It's not exactly very exciting so far, but hopefully it develops a bit better once I've unlocked more of it. The EXP in this game is also done differently - you collect points in five different sections, with each corresponding to various upgrades. It can be annoying when you're looking to raise enough points for a certain skill and you can't find enough to get that one section up (I was looking to level up the red section at one point and none of the food in the restaurant I was in gave anything towards that) so it's hit or miss here. I think like before though I will probably have more EXP than I will ever need so it's less of an issue. I'm interested in going back to this later and continuing the story - I feel like I'll enjoy it more than Kiwami overall even with the lesser combat system in this game. That's for another time though. Starting completion: 70.74% Current completion: 69.93% Difference: -0.81% Dynasty Warriors 9: 11/44 (17% - D) SoulCalibur VI: 15/49 (29% - C) Gal*Gun 2: 18/37 (42% - C) Yakuza Kiwami 2: 6/57 (8% - E) A significant loss here, as I only got six trophies (a lot of it is story related or backloaded so it will take some time). I'm nearing the end of Word Sudoku by POWGI though so that will bump it up a bit once finished. Next game up is Shining Resonance Refrain, to lead me into the Thanksgiving weekend.
  2. Game #3 - Gal*Gun 2 Trophies: 18/37 (42% - C) Playtime: 3 hours An accidental backspace ate my entire review as I was just finishing it, and I don't feel like typing all of it again, so I'll make this a bit shorter than usual. You play as an unnamed male student in high school. Like the first game, you meet an angel who tasks you with helping get rid of the demons possessing girls in the school by shooting them with ecstasy shots and sucking up the demons into your gun. Unlike the first game, Gal*Gun 2 ditches some of the on-rails system by instead placing you in predetermined parts of an area without actually moving around, making the game much easier as you can take your time before moving to a new place and suck up any loose mini-demons or uncover those pink plushie things that give you more points. The game is easier but it feels like there's no challenge sometime and I think it makes it a weaker game overall. Gal*Gun 2 also has Defense and Search missions, which are basically what they say on the tin. Defense missions have you defending girls from the demons, usually by shooting them off and then sucking them into your gun. If they all hit zero HP than the mission is failed. Search missions have you pixel hunting through a game stage looking for various items. There are girls patrolling in these areas that, if you are discovered, summon multiple demon-possessed girls to waste your time. These missions are timed, so it's imperative to dispatch the patrollers quickly and find the items fast. The game will usually point to where the items are when there's no one around to disturb you, so that helps. I'm probably not going to play this much later on. I did like Double Peace a bit so I'll push this through to an ending but it's not exactly a high priority of mine. Starting completion: 70.74% Current completion: 70.03% Difference: -0.71% Dynasty Warriors 9: 11/44 (17% - D) SoulCalibur VI: 14/49 (27% - C) Gal*Gun 2: 18/37 (42% - C) Not much of a drop (-0.04%) due to Taiko moving up to a B and this game debuting with half of its list already obtained. Oh well. Hopefully as I play Yakuza Kiwami 2 over the weekend, the completion rate will take somewhat of a hit!
  3. That's actually incorrect. You can still download PSP games on a PSP from the download list, you just can't purchase the actual content anymore (so you have to use the webstore or another system).
  4. Game #2 - SoulCalibur VI Trophies - 14/49 (27% - C) Playtime - 4-5 hours I had planned to play a bit more of SoulCalibur VI last night but that apparently didn't happen because I both fell asleep and the Giants were playing so there wasn't any time to do so. I still had played up to 4 hours on the previous two days, though. I have not played any games in the SoulCalibur series since II back on the GameCube where I used Link a lot (and then again on the PS3 where I used Talim) so this was a new experience for me. SoulCalibur VI has two story modes in it: Libra of Soul and Soul Chronicle. Libra of Soul follows a created character as they travel the world to repair astral fissures that have appeared within the events of the first SoulCalibur. Several of the other characters appear as well, some as allies and others as enemies. There's also sidequests, weapon forging, and EXP/levels so it plays out almost like a RPG with fighting game battles. It isn't a bad thing, though, I've only made it to chapter two so far but it's been fun. Soul Chronicle tells the story of the twenty characters included in the roster. The "main story" part of it is just a retelling of the events that happened in the first SoulCalibur game, so it's not very interesting. What does get interesting is that each of the twenty characters (and any DLC ones in the future) get their own storyline to follow and how it interacts with the others (especially those that weren't involved with the story at that point, like Raphael, Talim, and Zalasamel). The fighting game itself is also very well polished. You get a good tutorial of all the game's mechanics in Libra of Soul, and especially a whole tutorial about the game's new mechanic - the Reversal Edge. I still don't quite understand it completely, but I've managed to use it effectively when I do get a chance. Many of the attacks I've seen are very close to the attacks I've seen from the characters dating all the way back to SoulCalibur II, which is a nice surprise, enough that I don't have to change my inputs from back then. I only did one match online and looked at the character creator, but both seem well done. No problems with the netcode from my one fight (and I did get the win) and I've seen some pretty nice created characters, though I wish there was a better way to look at them (or I'm just not seeing the option, dunno which). It's definitely something I'll look into when I play it in the future. Starting completion: 70.74% Current completion: 70.07% Difference: -0.67% Dynasty Warriors 9: 11/44 (17% - D) Only a drop of 0.02% this time around because I managed to push this and Taiko to a C rank and also got a number of trophies in Word Sudoku by POWGI. It was over the weekend so I had a lot of free time. Next game will be Gal*Gun 2 as I return to this bizarre on-rails FPS series once more after not playing much of Double Peace besides a bit during last year on Christmas for some reason.
  5. Game #1 - Dynasty Warriors 9 Trophies: 11/44 (17% - D) Playtime: 5 and a half hours The newest entry in the Dynasty Warriors series takes the series into an open world. I had my doubts about seeing how this worked and with the very divisive reception this got from various critics, but so far I've been enjoying what I've played. I picked Cao Cao, because I hate Shu and Wu is boring, so it was an easy choice. You can only choose between Cao Cao, Liu Bei and Sun Jian to start off, but several officers are unlocked as you complete missions. The initial missions for Cao Cao unlocked all the Wei officers (literally ALL OF THEM). So far, I've only finished the first chapter which, like most Dynasty Warriors games, is defeating the Yellow Turbans (which unlocked a bunch more officers). Each chapter has one main target and several smaller side missions to complete, as well as various tasks given by allies in bases or castles. Completing the side missions makes the main target and other side missions easier - I managed to make the main target level all the way down to level 1 by completing all of the side missions prior to beating it. The open world can be kind of empty at times, but for someone who likes to explore (like myself) it's a perfect fit. Waypoints and watchtowers are everywhere and provide you with an overview of the area around them, pointing out any castles, campfires, and other watchtowers that may be of interest for further exploration. The watchtowers also give you a nice view of the surrounding area automatically once you grapple up to the top before showing you the map and any new areas of interest. You won't find many of the scenic areas without going well out of your way to find them, and I've already found three, including the peak of a mountain and the Great Wall of China. Apparently you can even go further north than the wall, but it didn't seem like anything interesting was out there, so I stopped at the wall and just ran on it for a while. There were several high-level enemies near the wall so it was a profitable experience. You also get the various tasks I mentioned earlier by exploring castles and bases that your allies control - even had five of these tasks spawn enemies in the same area making it a very nice reward when I turned all of them in. The battle system is traditional Dynasty Warriors, and you can access special moves by using . I typically use + to use the stun attack a lot more than the others, since it hits a wide AoE and stuns any opposing officers. Most officers have multiple health bars and you can only see one at a time - when they get low on health of their final bar, a prompt will come up allowing you to finish them off. There's also prompts to counter both officer and generic unit attacks which also helps. I've also had several battles with wild animals, with a white wolf 'officer' which was an interesting battle. Luckily one musou attack took care of the wolf pack and I picked up about 50 pieces of red meat afterwards. Even on my original PS4 and not a Pro, I still am really impressed by how the game looks. There's some slowdown with large amounts of enemies, but I haven't seen any significant framerate drops or anything of that nature - it's been pretty stable overall. I do miss the voices of the previous games - the new English voices are definitely are not as good as the previous ones, but they're serviceable so far. Overall, I'll definitely play this more over the coming month. Definitely something I am looking forward to. Starting completion: 70.74% Current completion: 70.09% Difference: -0.65% No, it's not all from Dynasty Warriors 9, I also started Word Sudoku by POWGI which is an easy completion (that just takes time) and Taiko no Tatsujin: Drum Session! which I completely forgot was coming out this week (whoops). I would have actually chose it for one of the games in this event had I remembered. Probably will review it as a bonus game later on. Next up for the weekend will be SoulCalibur VI! I played a few rounds of versus and poked around with the character creation during the Extra Life stream I was a part of during my vacation, but that's all I've done with it. I'll take a look at the single player and online modes at some point during this.
  6. Taiko no Tastujin - Drum Session! needs a rescan as the English trophy names and descriptions were all updated.
  7. I'll join this event. I'm not going to post a list of games since I've seen in past events that forcing me to play certain games doesn't end well, so I'll just go along and see what I complete over the event time. Should be easy enough to complete a number of games especially with other events running at the same time.
  8. I've been delaying joining this for a while, but I think I'll do it now. My Vita is easily my most played system as of now, so I'll start with a list of 50. Aegis of Earth: Protonovus Assault (14%) Antiquia Lost Ar nosurge Plus: Ode to an Unborn Star Atelier Meruru Plus: The Apprentice of Arland (84%) Atelier Shallie Plus: Alchemists of the Dusk Sea (42%) Bastion (18%) The Caligula Effect Croixleur Sigma (45%) Danganronpa V3: Killing Harmony (47%) Dead or Alive Xtreme 3: Venus (27%) Demon Gaze (13%) Dragon Sinker Dragon Quest Builders (3%) Dungeon Travelers 2: The Royal Library & The Monster Seal (69%) Exist Archive: The Other Side of the Sky (2%) Fez (57%) Fill-a-Pix: Phil's Epic Adventure Final Fantasy X HD (30%) God Wars: Future Past (14%) Hakuoki: Kyoto Winds Hatsune Miku: Project DIVA X (91%) Hyperdevotion Noire: Goddess Black Heart (25%) Hyperdimension Neptunia Re;Birth2: Sisters Generation (17%) Hyperdimension Neptunia Re;Birth3: V Generation Hyperdimension Neptunia: Producing Perfection THE [email protected] MUST SONGS: Red Album Iron Sea Defenders (52%) The Legend of Heroes: Trails of Cold Steel (10%) The Legend of Heroes: Trails of Cold Steel II MeiQ: Labyrinth of Death (8%) Mind 0 MUSYNX (81%) Persona 4 Golden (60%) PixelJunk Shooter Ultimate (45%) Phantom Breaker: Battle Grounds (58%) Rainbow Moon (58%) Root Double -Before Crime * After Days- Xtend Edition Royal Defense: Invisible Threat (33%) Sly 2: Band of Thieves (31%) Sly 3: Honor Among Thieves Sorcery Saga: Curse of the Great Curry God (67%) Stardew Valley Superdimension Neptune VS Sega Hard Girls Sword Art Online: Hollow Fragment (1%) Taiko no Tatsujin: V Version (96%) Tales of Hearts R Treasures of Montezuma Blitz (90%) Wake-Up Club (85%) World of Final Fantasy Ys VIII: Lacrimosa of Dana (5%)
  9. I underestimated the time I needed for this, but I still managed to get to the end of it. #102 Digimon Story: Cyber Sleuth - Hacker's Memory It's a shame they didn't change the trophy image, as it's the same as the first game's platinum. Well, whatever. The game itself focuses on an alternative set of characters while elaborating more on some characters that didn't get as much screentime in the original game. I didn't find the overall storyline that exciting though and I think that's why it took me a while to push onward in this, while I beat the original in a much shorter timeframe. It's more of the sidequests that get more interesting as you complete them, which is also a similarity to the original. Speaking of the original game, both games have the exact same battle system with no differences that I noted (piercing skills have some defense now but it isn't a big issue). If you liked that game, you'll probably like this one! My main problem and why it took so long was the hacker's rank grind - I was Hacker Rank 13 when I restarted and had to play through two thirds of the game just to push it up to 20 for the trophy. Luckily with the Acceleration and High Security hacker skills to boost movement speed and eliminate random encounters made it not take more than 15 hours total, though it was still very annoying to go through everything again. The other updates. Not much to say here, really: Final Fantasy XIII-2 (+2, 5/32) Gems of War (+1, 52/56) Rocket League (+1, 71/88) Rogue Legacy (+3, 12/30)
  10. Finished my 0 game, so I have the beginning and the end finished. 0 - Digimon Story: Cyber Sleuth - Hacker's Memory [7030] 1 2 3 4 5 6 7 8 9 - PlayStation All-Stars Battle Royale (PS3) [1699]
  11. Finished up Digimon Story: Cyber Sleuth - Hacker's Memory, which knocks out one of the 2 very rare games finally. I will probably continue this challenge into 2019 unlike my earlier prediction of finishing by the end of the year, but it happens. Updated my original post for new %s and the completion.
  12. Yeah, I saw this yesterday. I have the game on Steam so no need to buy this one.
  13. Now E ranks: 16 (up 1) D ranks: 26 (down 1) C ranks: 17 (up 1) B ranks: 11 A ranks: 58 (down 1) S ranks: 173 (up 2) Completion: 70.70% (up 0.10%) New: Final Fantasy XIII-2 (E), Shenmue HD (D) Completed: Atelier Rorona Plus: The Alchemist of Arland (A to S), PlayStation All-Stars Battle Royale (PS3) (A to S) Upgraded: Digimon Story: Cyber Sleuth - Hacker's Memory (D to A), GOD WARS: Future Past (D to C), Rogue Legacy (D to C) Degraded: Royal Defense: Invisible Threat (C to D) Somehow I managed to keep the completion percentage going upward despite starting two more games. I started them for the current challenge on TrueTrophies that has you spelling out a pretty long phrase, and I needed a few more letters to complete it. Shenmue HD had an easy Y that I used (and then continued to use over the rest of the challenge, and FFXIII-2 had an easy E and was used to finish the challenge with a S. Most of the other games that got increases were also used in the challenge, like GOD WARS: Future Past. The biggest thing though - Atelier Rorona Plus becoming my 100th platinum, and stacking the milestones so its platinum was also my 7,000th trophy. I also managed to complete PlayStation All-Stars on the PS3 before the online died (though the servers seem to still be up I think? weird). The main completion amount, though, was from pushing Digimon Story: Cyber Sleuth - Hacker's Memory almost all the way to a Platinum, but I was two trophies short at the end of the month. It'll be my first platinum for November instead. I've basically given up on my goal for getting 80% completion as I've already signed up for KYC this November, but I knew it was a longshot given how I start new games for various reasons all the time. I would like to keep it ahead of 70% despite KYC so hopefully it can stay that way.
  14. I really did want to finish Digimon Story: Cyber Sleuth - Hacker's Memory by the deadline but the hacker's rank grind will push me to tomorrow, so I won't be completing it in time. Good luck to everyone who's still going for a completion before the finish, though!
  15. Completion % is 70.70% to start off the month. Like I said earlier though I won't be starting any new games since I'll be on vacation the first week, but I'll start one when I return on the 7th.