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Arctic Cress

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  1. A quick recap of all the games I've played in this event, in order of how good the game is: 1. AI: The Somnium Files - Another great visual novel from Kotaro Uchikoshi and I am already hooked into it only five hours into the game. Has all the craziness you would expect and plenty of both puzzles and some funny dialogue that I continue to laugh at as I keep playing. If you play any of the ten games on my list here, make it this one. 9/10 2. Crystar - Seems like an average action RPG currently, but has a lot of interesting story content so far and it is definitely not a boring title to play through. I feel like the game might get old at some point though there are additional characters, so I can switch up there if one character does get boring. Also, you can pet the dog. 7/10 3. YU-NO: A Girl Who Chants Love at the Bound of this World - Unlike the other visual novel located below, this game has some interesting events frontloaded into the game to keep your interest piqued early. There is going to be a lot of trial and error here if I do not look at a guide, but it should be interesting if nothing else. 7/10 4. Team Sonic Racing - An average racing game with some neat team mechanics that unfortunately does not stand up to a title released back in 2012, Sonic & All-Stars Racing Transformed. Even so, it is still fun to play through and I hope to get some enjoyment out of it as I play through the very odd story mode with this completely not suspicious tanuki. 6/10 5. WorldEnd Syndrome - There is nothing to speak of at this point besides one plot point that has happened so far, but the characters are unfortunately stuck in a school setting and cannot get out of it at this point. Will continue to the end of a route just to make sure it is something I can either skip or keep playing to discover more of this setting. 5/10 6. Bloodstained: Ritual of the Night - I will admit I did not play this as much as I could have since I got bored with it extremely quickly - this might just not be a genre of games I like, even if I did like the 2D retro title that this company also produced in the same series. Not really sure why that is. Anyway, this game is probably the one that can move up or down based on what is ahead more than the other games here. 5/10 7. Sword & Fairy 6 - It is really annoying that I have to put this game down here, but the technical glitches in this game really prevent it from being a real stand out among these titles. I do not think it will get any patches either, which is a further annoyance. I will still try to play it when I can, but I will try to avoid playing it for too long so I can avoid any crash bugs that may come. 5/10 8. Super Neptunia RPG - Perhaps I may have been to harsh on this, but as I said I still do not like platformers much and this game has too much of it for its own good. If it was just a straight RPG I might enjoy it a bit more. I will get back to it eventually, but it will not be any time soon, probably not even before next KYC. 4/10 9. Shenmue III - This is more Shenmue. If you liked the Shenmue series so far, it will seem really familiar to you and you will probably like this game as well. If you did not like Shenmue, you probably will not like this one as it will just feel awkward to play in the year 2019. I fall into the latter category. 4/10 10. Zanki Zero: Last Beginning - A storyline that does not even make sense and gameplay that is just an annoyance in every way possible. No log for mostly visual novel based cutscenes, so you might end up missing whole lines with no way to check back. Steer clear of this or put it on the lowest difficulty - it's definitely not an enjoyable title by any means. 1/10 If I didn't play AI: The Somnium Files this entire KYC seems like a waste, this is probably the worst draw of games I've ever picked, especially with Zanki Zero completely disappointing me in practically every way possible. My drop in completion was 1.81%, similar to July - which was 1.71%, and with such a disappointing group of games it may take a much longer time to recover than what I did with the games in July's KYC. As always, thank you @voodoo_eyes and I'll be back in March. Probably will only choose five games that time so I stop falling behind so often.
  2. Game #10: Shenmue III Playtime: 3 hours Trophies: 3/64 (3% - E) Shenmue III is the latest entry of the Shenmue series, eighteen years after the release of Shenmue II back on the Dreamcast. Honestly, except for the graphics, it feels like it could have been released a few years afterwards given how the game plays. As with the rest of the Shenmue series, Shenmue III follows Ryo Hazuki as he continues his journey to get revenge on Lan Di for murdering his father. Shenmue III starts with the ending cutscene from Shenmue II (which is understandable given the time between releases) and has Ryo finally entering Bailu Village. In there, he learns a group of thugs have been attacking the village, and Ryo decides to ask around to try to find out where they might be hiding. If you've played a Shenmue title before, you'll know just what to expect for a while. You'll be talking to a lot of people for information on where to find someone, then watch a cutscene or two, then go back and continue talking to people to find out more information. I have nothing against dialogue in video games, but it does get tedious after a while. At least all dialogue continues to be voiced as it was in the previous games, and most characters sound a lot better than the laughable acting in the first two games. Ryo's voice actor is still deadpan as usual and I really wish they would have recasted him as well, but that didn't happen, unfortunately. Fighting in the game is expanded a bit with the new controls that the PS4 can use. now allows you to use a special move without any button combination, so you can utilize Tornado Kick or Elbow Assault without relying on its button combination (both of which use 3-4 buttons to pull off and can be difficult at times). is no longer the guard button either - it's now used for additional attacks, and the button replaces it there. This allows for a more in-depth combat system. Ryo can level up his moveset by sparring with others, and there's two people already in Bailu Village that he can do so with that I've found. There's also a training area where Ryo can upgrade his endurance which, combined with the level-up of his combat moves, averages out into an overall kung-fu level. Unfortunately, the fighting still seems sluggish compared to other games with a similar system, so it hasn't improved much from the previous games in the series. The first real battle took me a good few tries to actually get past to continue the storyline as well. I haven't gotten too far into the mini-games yet, but there's a bunch of gambling games in Bailu Village already. Had to do a few to continue with the storyline and none of them have been that interesting to keep playing at them. Though it looks like you can still save beforehand and cheat to get money if needed, so I'll probably do that when I come back to this, like I did in Shenmue II. Anyway, if you liked the Shenmue titles you'll definitely find something to enjoy here. I'm not as impressed since I have no nostalgia for the old titles (since I just finished them this year) and the lack of advancement the gameplay has made really does bug me. Starting completion: 71.83% Current completion: 70.02% Difference: -1.81% Sword & Fairy 6: 6/46 (10% - D) Super Neptunia RPG: 6/36 (10% - E) YU-NO: A Girl Who Chants Love at the Bound of this World: 6/41 (10% - E) Crystar: 14/51 (20% - D) Bloodstained: Ritual of the Night: 7/45 (10% - E) Worldend Syndrome: 1/23 (1% - E) Team Sonic Racing: 12/52 (17% - D) Zanki Zero: Last Beginning: 2/38 (2% - E) AI: The Somnium Files: 9/45 (15% - E) Just coming in a few hundredths over 70% this time. I'll do a full recap soon.
  3. Game #9: AI: The Somnium Files Playtime: 5 hours Trophies: 9/45 (15% - E) AI: The Somnium Files is the newest title from Kotaro Uchikoshi, creator of both the Infinity series and the Zero Escape series, of which I've played all the games on the series (I played 999 on the DS, so it's not on my profile). When I heard about that, I was definitely going to play this one when it came out. AI puts you in the shoes of Kaname Date, a member of the Advanced Brain Investigation Squad of the Tokyo Metropolitan Police Department. He is a Psyncer, who can explore the dreams of others via a machine. This dream area is called Somnium, like the title. This area can both produce memories and other secrets that the person in the Psync is either trying to hide or may have subconsciously hidden away due to various reasons. So far, I've made it to day 4 and the story has recently taken a very dark turn. I obviously will not be spoiling anything about what has happened at this point. The game has a few different modes that it cycles through. There's an investigation phase, and if you've either played Phoenix Wright: Ace Attorney or Root Letter you know what to do here - investigate any suspicious objects around and talk to people to gain what they know about the case you're working on. Then there's the interrogation phase, where you present evidence to a potential culprit or witness to get them to open up to you. There's a shooting phase for a few scenes, but they don't involve any actual shooting - just a few QTEs with a bit of aiming. Finally, there's the Psyncing phases explained above, where you dive into a person's subconscious. Several objects are present when Psyncing, and you must figure out how to utilize each object to remove a person's mental locks on the event they are hiding. Performing an interaction on any object during a psync takes several seconds off the clock, and you only have six minutes (in-game) to do so. During the Psync, you have to find out how to remove the locks while still staying under six minutes of time. The last psync I did had me under thirty seconds left with four mental locks, so it was definitely close! As I said before, I won't spoil anything, but after reading many of Uchikoshi's past works the turn that this has taken wasn't entirely surprising, but I'm definitely interested in continuing the story, obviously. This will probably be the first game I go back to unless Shenmue III completely wows me, and given what I have already done with it - I highly doubt that. Anyway, if you've liked any of the games in the Zero Escape series you definitely have to check out this game as well. Starting completion: 71.83% Current completion: 70.35% Difference: -1.48% Sword & Fairy 6: 6/46 (10% - D) Super Neptunia RPG: 6/36 (10% - E) YU-NO: A Girl Who Chants Love at the Bound of this World: 6/41 (10% - E) Crystar: 14/51 (20% - D) Bloodstained: Ritual of the Night: 7/45 (10% - E) Worldend Syndrome: 1/23 (1% - E) Team Sonic Racing: 12/52 (17% - D) Zanki Zero: Last Beginning: 2/38 (2% - E) Doesn't look like I'll hit under 70% this time, but that happens when you play other games during a KYC and get three platinums when doing so. Anyway, Shenmue III is the last game on the list and I'll spend time doing that today, and finish up my write-up before the end of the day. I'll be back in this topic soon.
  4. Game #8: Zanki Zero: Last Beginning Time played: 3.5 hours Trophies: 2/38 (2% - E) Zanki Zero: Last Beginning is a dungeon crawler made by Spike Chunsoft, creators of the Danganronpa series and also my own personal 2018 Game of the Year, 428: Shibuya Scramble. Initially, this was the game I was most interested in to play. While I found it interesting story-wise so far, I'm definitely not completely as enthusiastic as I was when starting it. Zanki Zero has no set POV character - rather, during each chapter, each party member take a turn as the lead character. The eight people there are the last survivors of humanity, and are tasked with investigating certain ruins nearby of places familiar to them by a mysterious TV show called Extend TV that plays from unplugged in TVs located all over the islands they explore. It sounds weird, and that's normal for a Spike Chunsoft game. Each of the characters represents one of the seven deadly sins (plus one representing "original sin" since there are eight characters) and the ruins they explore is tailored towards the POV character for that chapter. The first chapter is for the character representing Sloth, and to be completely honest, I thought the connection to Sloth was completely ridiculous and not at all as the story claims it is. And also - given the amount of text in the game, you would expect like most visual novels to have a log of the conversation. There is nothing for this. Missed a line of text because you pressed a button too quickly? Too bad, you'll never know what it said now. That's inexcusable for a visual novel developer like Spike Chunsoft who should really know better by this point. Anyway, the survival elements are pretty dull. You have a health and stamina bar, but you'll get so many items (especially meat) from enemies that you can get topped up in stamina at any time you want, and you can rest anywhere to recover health. There's a bladder system as well, but I've never seen any of the characters have an absolute need to use the bathroom as of yet. The big thing here is age; characters only live 13 days through their lifespan as clones - going from a child, to a young adult, a middle-age adult, and a 'senior'. Each period lasts a few days, and a character's stats will differ depending on what stage of their lifespan they are in. Young Adult obviously boasts the highest statistics, but the other stages can also pitch in depending on the skills you assign them. While this is a dungeon crawler, the game uses actual real-time combat and enemies are all visible from the field. However, this becomes very boring - most enemies are slow enough that you can hit it with all four of your characters, then move back to dodge the enemy's attack, then hit it again when it follows. I beat the first boss with a similar tactic - it uses a range attack that has a large wait time afterwards, so I bait it to use that attack, then ran up to it and hit it. Rinse and repeat. It eventually died. There's also one of the main mechanics with the game called Shigabane, which gives each character multiple rewards based on how the character dies. You died to the first boss? Well, now you'll take less damage from him! It's a very intriguing mechanic, though it kind of loses its whole thing considering dying just doesn't happen too often (though it might on higher difficulties). Revives are made from the Extend machine in your base, and cost Score points that you collect from defeating enemies. Speaking of the base, there's a lot of different facilities you can build based on the materials you collect outside of the main island. It's good to periodically check and see what you can make every so often. Now I've criticized the game a lot already, but my main complaint is this - you have eight characters. All eight of them do the exact same thing in combat. I basically gave each person a piece of driftwood and had them hit enemies with it to win the entire first dungeon. There were some other weapons I found in the dungeon, such as a knife and an umbrella, but they weren't as powerful as the driftwood, so I rarely used them. As for the skill trees, they are all very similar as well. I'm not expecting them to start using magic or something, but each one is the same - one skill for each stage of their lifespan, some skills that further strengthen a stage, a skill that strengthens a kind of weapon, then a number of general skills for survival, surprise attacks, and base building. That's it. Barely any character customization to speak of, which is almost a bare necessity of any dungeon crawler video game. The one highlight is the story, which despite the problem I noted above with the first chapter, is actually interesting as it continues. I might just set it to the easiest difficulty and just play out the story if it comes down to it, because the rest of the game just isn't very good. Just have to make sure I don't rush too fast and miss lines because I'll never see them again. Starting completion: 71.83% Current completion: 70.48% Difference: -1.35% Sword & Fairy 6: 6/46 (10% - D) Super Neptunia RPG: 6/36 (10% - E) YU-NO: A Girl Who Chants Love at the Bound of this World: 6/41 (10% - E) Crystar: 14/51 (20% - D) Bloodstained: Ritual of the Night: 7/45 (10% - E) Worldend Syndrome: 1/23 (1% - E) Team Sonic Racing: 12/52 (17% - D) Yeah, I ended up not playing Shenmue III because having rushed through II real quick I'm not in the mood for more Shenmue right now, but in a few days I'll get to that. I'll be moving onto AI: The Somnium Files next, and then I'll restart up Shenmue III on Saturday to finish off the KYC.
  5. Game #7 - Team Sonic Racing Playtime: 3 hours Trophies: 12/52 (17% - D) Team Sonic Racing is the newest Sonic racing game after the Sega crossover ones that were also developed by Sumo Digital back on the PS3 and Vita. This game breaks the Sonic characters into three-character teams and has them participate in races setup by a tanuki named Dodon Pa. At the moment, I've cleared through chapter 2 of Team Adventure Mode and looked around at some of the other areas. Besides the team aspect, Team Sonic Racing is a basic kart racer with items (which are all different kinds of Wisps, from previous Sonic games), making it more similar to Mario Kart then the past games in the series. The team aspect allows for some boosts you can use with your partners, including the Skimboost, which gives a racer a boost of speed after being spun out, and the Slingshot, which gives a boost of speed when following a teammate that is currently ahead of you. There's also Team Ultimates, which give a large boost of speed to the entire team for a short duration. I found these to be relatively overpowered as they frequently pushed my team up to 1st/2nd/3rd without much trying, but it's helped a lot with getting through the story mode so far. The story mode also has certain challenge missions, which involve certain things like collecting a large amount of rings on the racetrack or playing a slalom-like race with gates on the track. As for the customization of the karts, the game has you get these items at random from a vending machine via credits that you get from playing races. Most items received don't give that much of a boost to the karts, to keep the playing field more balanced - which is important when you have online play as well as leaderboards for time trials. Though considering the top of the leaderboard for many of the time trials, one character may be a little bit more imbalanced than the others. There isn't much else to say about this one, not be cause it's bad, but more because it's very average overall, and underwhelming when compared to Sonic & All-Stars Racing Transformed back on the PS3/Vita. I'll still probably finish it out when I have the chance. Starting completion: 71.83% Current completion: 70.70% Difference: -1.13% Sword & Fairy 6: 6/46 (10% - D) Super Neptunia RPG: 6/36 (10% - E) YU-NO: A Girl Who Chants Love at the Bound of this World: 6/41 (10% - E) Crystar: 14/51 (20% - D) Bloodstained: Ritual of the Night: 7/45 (10% - E) Worldend Syndrome: 1/23 (1% - E) I also started Deemo Reborn this week, so my completion percentage finally took a big drop. Up next is Shenmue III (which I already started a bit of, but didn't gain any trophies).
  6. A little bit late at posting this here, but good to finally get this out of the way, since I can now move on to its sequel. #145 Shenmue II HD Same platinum image as its predecessor, kinda boring. It's still a very dated series and freeze QTEs are the worst thing in existence, but this game has a lot more fights spread out over the full length of the game and the plot is much more in focus than the first game, so the pacing seems a lot better off and it's more interesting to play through. There's a few missables similar to the first game's trophy list, as well as playing all the arcade games (one being in a random room in the final dungeon!?) and learning 15 attack skills. Luckily, you're given a ton of $ at the end so you can just buy a whole bunch of move scrolls from the shops in Kowloon, though I had 13 already by the time I got there. I did lose a few hours of progress and had to repeat the final dungeon and boss due to a few second power outage, but it wasn't too big of a deal in the end. Same updates as the last one, with practically the same kinds of games, including Gems of War sticking out again. Though it's not the weirdest update this time around, as I pushed up another game that had no updates since 2014, similar to the One Piece platinum in my previous post. @field (+1, 3/15) Bloodstained: Ritual of the Night (New, +7, 7/45) Deemo Reborn (New, +14, 14/46) Gems of War (+1, 65/70) Worldend Syndrome (New, +1, 1/23)
  7. Game #6 - Worldend Syndrome Time played: 4.5 hours Trophies: 1/23 (1% - E) Worldend Syndrome is a visual novel created by a collaboration between Arc System Works and Toybox, Inc. While Arc System Works is much more influential and has many more games under its belt, Toybox Inc. may not be as well known - though they did just release a trailer for Deadly Premonition 2 as the original game's producer (Tomio Kanazawa) is one of the founders of this company. In addition to that, he also happens to be the scenario designer for this game. Worldend Syndrome follows a 17 year old unnamed male protagonist (you choose a name yourself) who moves into the quiet Mihate Town. Sometime before the story begins, the protagonist ends up in an accident that costs his sister her life, and he decides to move away from his original area and find a way to forget his past. Of course, Mihate Town is not the paradise he may be looking for, as early on in his move into the town, a student of his high school is found dead, killed in what is believed to be an accidental death. Mihate Town is also home to the legend of the Yomibito, where the dead come back to life and attack the living every 100 years, and the year the protagonist moves in is 100 years after the last known incident (because of course it is). I am not a fan of high school settings in visual novels and to be honest there are way too many in many VNs, and usually the time spent in the school is the worst part. It is definitely the least exciting part in Fate/stay night, Root Double, and the Muv-Luv series, to name a few, while Steins;Gate and 428: Shibuya Scramble have none and are some of my favorite VNs. So far, from what I've read, this VN is currently trending in the wrong direction in regards to this. It's July in-game though, so they are approaching summer vacation at least. I'm also concerned with the lack of saving in this VN. You can't save everywhere, and being the person who likes to save before almost every choice in most visual novels, this is a huge annoyance for me. There are frequent save points, one after almost every scene, but I still don't like it as much as I could. The characters are all pretty much anime tropes - you have the blank slate protagonist, the protagonist's idiot friend, the tsundere, the rich girl, the quiet girl, the teen idol, etc. It feels tiring to read some of this because it feels like I've seen it all before. So far, this game gets a big NOPE from me, but I'll keep at it as this is one of my friend's favorite VNs and he was the one who recommended it to me in the first place. Hopefully it gets better because these 4+ hours were not a good first impression. Starting completion: 71.83% Current completion: 70.99% Difference: -0.84% Sword & Fairy 6: 6/46 (10% - D) Super Neptunia RPG: 6/36 (10% - E) YU-NO: A Girl Who Chants Love at the Bound of this World: 6/41 (10% - E) Crystar: 14/51 (20% - D) Bloodstained: Ritual of the Night: 7/45 (10% - E) As you can see, Shenmue II took the completion percentage and pushed it back the other way, so completion actually went up despite me only getting a single bronze in this game. I am definitely behind in game reviews, but as I have a shortened week due to Thanksgiving it should be no problem to finish the rest of the reviews (and Shenmue II) during the next week. On to Team Sonic Racing next!
  8. Game #5 - Bloodstained: Ritual of the Night Time played: 3 hours Trophies: 7/45 (10% - E) Bloodstained: Ritual of the Night is the latest game produced by long-time Castlevania producer Koji Igarashi. This meant nothing to me though, as I have never played any games in the Castlevania series and my knowledge is limited to the What is a man? cutscene. Anyway, enough about that. You play as the Shardbinder Miriam, who utilizes demon shards embedded within her body to use magical powers. She is one of the two Shardbinders left after the Alchemists' Guild sacrificed the rest of them in an attempt to summon demons, however in instead wiped out most of the Guild itself. The other living Shardbinder, known as Gebel, is trying to summon demons himself for his own purposes, so Miriam and an old member of the Alchemists' Guild, Johannes, set out to the castle where Gebel is located in order to stop him from doing so. The game itself is a typical Metroidvania. Miriam can use a whole assortment of weapons, including short swords, greatswords, whips, axes, guns, and many others. As the above paragraph states, she is also able to use magic via demon shards. Several of the enemies in-game will drop a shard, and the shard will fuse with Miriam's body, either giving her a new magical ability or powering up her existing ones. These include elemental spells, passive abilities, and different summons. I find the combat to be fun, but I am not very good at it and have seen the GAME OVER screen a bit too much, especially when facing the first boss. I brought enough healing so that I didn't die against Zangetsu, but he would have wiped the floor with me had I not done so. With this being a Metroidvania and the fact that I haven't exactly liked platformers in previous reviews in this topic, it's not that big of a deal so far and I haven't been annoyed by any of the platforming that needs to be done so far, which is definitely welcome. Speaking of which, I do enjoy the freedom that this game has to explore a lot, as I've spent a lot of time just wandering around despite there being some areas that are somewhat inaccessible at the moment. I assume I'll be able to find ways to reach these areas later on. The quest system in-game is pretty barebones so far - there's one long questline for collecting certain equipment and another for killing a number of a certain demon. I did find a single quest while exploring the castle that required a waystone, but that was it so far. The lady who gives out the demon killing quests has a great voice actor doing her lines - one of the highlights so far. The game is very fun to play even if I do tend to die a lot, but I'll make sure to keep at it (and bring many healing options) as I press further into the castle after the KYC month has completed. Starting completion: 71.83% Current completion: 70.98% Difference: -0.85% Sword & Fairy 6: 6/46 (10% - D) Super Neptunia RPG: 6/36 (10% - E) YU-NO: A Girl Who Chants Love at the Bound of this World: 6/41 (10% - E) Crystar: 14/51 (20% - D) If you think the completion % dropped a bit too much, you would be correct as I did in fact start Shenmue II in preparation for III. I plan to finish it this weekend, then start Shenmue III for this topic right afterwards. The only thing that stopped it from reducing my % too much was the One Piece platinum that I got for my 9,000th trophy milestone. Though before I get back into the Shenmue world I have more KYC games to go through - next up will be Worldend Syndrome, and then Team Sonic Racing before Shenmue III starts.
  9. Going to switch a few games from my list: E - El Shaddai: Ascension of the Metatron (PS3) to Erica (PS4) F - Freedom Wars (Vita) to Fairy Fencer F (PS3) K - Kingdom Hearts II HD (PS4) to Kingdoms of Amalur: Reckoning (PS3) O - Odin Sphere: Leifthraser (Vita) to One Piece: Pirate Warriors 2 (PS3) The first change is because I apparently do not own El Shaddai, and I don't know why I thought I did. My E choices are limited but I just purchased Erica from PSN and I can hold off on playing it until January. As for the other changes, I feel like going all out on the PS3 to hopefully clear as much of the games on it as possible is best, so I'm swapping in some more PS3 games to finish up.
  10. It's been seven years since I started this. Let's finally finish it once and for all. #144 One Piece: Pirate Warriors Finally got the last coin that has eluded me for so long for my 144th platinum and 9,000th trophy, a nice milestone. I started this game in November 2012, and the last trophy before getting this one? December 2013. Back then I had only 14 platinum trophies. The one coin needed for all these years was Chopper's Mark (New) which simply refused to drop for over 25 hours of in-game time, until it finally did today after playing Main Log - 11 for over three hours. It was just waiting for the RNG to finally get to this - and I've seen people who have played 60 hours, even over 100 hours trying to get a certain coin to drop. Final time on my save file is 52:10, well over the estimated platinum time on playstationtrophies' guide, which states 35 hours. Maybe I can finally move on to One Piece: Pirate Warriors 2 now - but I'll save that for a later date. Not in the mood right now. Basically a similar update to the one above. KYC games, 2019 games, and Gems of War sticking out like a sore thumb. Crystar (New, +14, 14/51) Gems of War (+1, 64/70) Judgment (+4, 20/47) Super Neptunia RPG (New, +6, 6/36) YU-NO: A Girl Who Chants Love at the Bound of this World (New, +6, 6/41)
  11. Game #4 - Crystar Time played: 3 hours Trophies: 14/51 (20% - D) Crystar is an action RPG from a little-known indie Japanese developer known as Gemdrops Inc., who previously worked on a Spice and Wolf title and another game called Headbutt Factory, both games that use a VR headset. Never heard of them before playing this. Anyway, Crystar has you playing as Rei Hatada, who finds herself in Purgatory one day with her younger sister, Mirai. After being attacked by a monster in purgatory, Rei's determination to protect her sister awakens a Guardian in herself, but she is unable to control this power and accidentally kills her sister instead. Two demons, named after Mephistopheles, make a deal with Rei; become an Executor and destroy the monsters inhabiting Purgatory, and the two will revive Rei's sister. Rei accepts the contract with the two demons and begins working on Ordeals with them. The game is a basic hybrid of a dungeon crawler and an action RPG - enemies are visible on the map and you can choose to fight or run past them, though some areas need all the monsters defeated in the area before allowing you to pass. Treasure chests come in two different forms - one form are opened regularly and do not respawn in future runs, and one must be destroyed by attacks but do respawn. You can use skills by pressing + one of the face buttons, similar to the Ys series (which is one of the games the director was inspired by). The button increases the tear gauge by spending MP, which is also increased by killing enemies. Filling the gauge allows you to awaken the Guardian and have it aid you in battle, and also allows you to use a special attack to do a large amount of damage, which I've used to easily unlock the trophy for defeating five enemies at once. Rei levels up by defeating enemies, but her equipment is a little different. More powerful enemies called Revenants are colored red in battle, and will drop a Torment upon defeat. After completing a stage, these can be taken back into Rei's room and can be made into different equipment depending on the strength of the enemy itself. These can be further upgraded by fusing the items together with other materials found in dungeons, increasing their stats and giving them boosts of their own, such as giving an armor piece a skill that makes Rei immune to paralysis. So far, I've only had the chance to play as Rei through Chapter 1. The official site and interview with the developer says there are four playable characters, and while one is definitely obvious going to be playable perhaps even in the next mission, I don't believe I've seen either of the other two, so that's something to look out for. Anyway, the story so far is pretty interesting and the gameplay is good enough to continue with this in the future. The real bright point in the game, obviously, is that you can pet your dog and get trophies for doing so. She's a good girl. Starting completion: 71.83% Current completion: 71.30% Difference: -0.53% Sword & Fairy 6: 6/46 (10% - D) Super Neptunia RPG: 6/36 (10% - E) YU-NO: A Girl Who Chants Love at the Bound of this World: 6/41 (10% - E) This time, I doubled the % of trophies collected! A very different story compared to the other three games I played. You may notice that I'm at 8,998 trophies and I am going to try and pop a platinum for 9,000 before continuing with KYC. Hopefully this doesn't take too long - next game will be either Bloodstained or Team Sonic Racing, whichever I feel like playing more.
  12. You have well over 100 games hacked. Just start another account if you want to be back on the leaderboards.
  13. Game #3 - YU-NO: A Girl Who Chants Love at the Bound of this World Playtime: 5 hours Trophies: 6/41 (10% - E) YU-NO is a remake of a very old visual novel released back in 1996 for the Japanese PC-98, which was later ported to other platforms. Finally in 2017, it received a full remake and gained enough popularity that it got a new anime release and, of course, a translation released overseas for the first time. There was a fan translation of the Sega Saturn version in 2011, however this is the first official release. The main character is Takuya Arima, a lazy high school student who would rather sleep on the rooftop than actually attend his classes. Two months prior to the start of the story, his dad was killed in a rockfall accident, and he currently lives with his stepmother. One day before summer vacation, Takuya receives a mysterious package in the mail addressed to him seemingly sent by his deceased father containing a strange device and instructions to meet at a certain area in the town. He goes to the area to meet up, and the headmaster of his school as well as his stepmother also show up. The headmaster threatens Takuya with a gun and orders him to give up the device, explaining that the device can be used to view parallel worlds and rewind time. As Takuya was about to give up the device, an earthquake happens and he blacks out. He wakes up in the area, still with the device, and the people who were there that night have no memory of what had happened during that night, except for him... That's basically the first hour and a half of reading, and afterwards you unlock the branching path and can actually use the Reflector device. There are certain branches in the story like most visual novels where you can go to a number of different areas for events, or make a choice between various options. The game will helpfully point out where the next event is supposed to happen if you somehow get lost, which is a nice touch and saves a lot of time. And if there are multiple events, it'll show all the areas where you can go to trigger an event. For things like this, it's a good idea to use the map and put up a Jewel Save so you can quickly return to this choice at a later time after trying one of the routes, so you can try the other areas as well without wasting too much time. You start with only four of these jewels (but can gain more as you explore through) so they should be used carefully. Through the various routes, you can find the other six jewels that are part of the device. I've passed over one on the paths but didn't receive anything, so I guess I need a key item from one of the routes - key items are collected through the story by viewing various events (and there's a trophy tied to each one). Speaking of routes, I started on a red path, I've seen branches off on an orange path, but mainly I've stayed on a pink-colored path which the game informs me is Ayumi's route. I'm not using any guides or Jewel Saves on my first play through, just reading through. Looking at the map I've reached about halfway through the chart itself, and still excited to continue reading. So far, I think the game is a clever take on traditional visual novels (especially at the time it was released), and it looks like games such as the Zero Escape series took some of these ideas to heart with their flowchart approach when looking at the Jewel Save system. As it stands, this visual novel is interesting and will definitely be a game I continue playing through and after this event finishes. Starting completion: 71.83% Current completion: 71.46% Difference: -0.37% Sword & Fairy 6: 6/46 (10% - D) Super Neptunia RPG: 6/36 (10% - E) Every game so far is 6 trophies obtained and 10% completed. I definitely did not plan that, honestly. Also, with no buffer to deal with, YU-NO becomes the first game in this KYC to actually make a significant dent in my completion, taking it down 0.2%. I'll try to catch up on the upcoming weekend but no promises as I need to finish up Shenmue II because Shenmue III is on my KYC list and playing them out of order would be... confusing, I would think. Regardless, even if I don't catch up now I'll definitely do so around Thanksgiving. On to the next game, then!
  14. Game #2 - Super Neptunia RPG Time played - 3 hours Trophies - 6/36 (10% - E) One of the first RPGs in the Neptunia series not developed by Idea Factory themselves, Super Neptunia RPG is the first game developed by the Canadian company Artisan Studios. Unlike most of the RPGs in the series, this spinoff is a 2D sidescroller outside of battles with a more basic turn based battle system than the main series. The game starts out with Neptune waking up and having amnesia (again). She wakes up in a house and a soldier comes by to collect tax. Taking pity on her due to the amnesia, he offers her to join Bombyx Mori, the group he is a part of. After a few events, a mysterious girl named Chrome shows up and takes Neptune away from Bombyx Mori, stating they are an evil group. She gives Neptune a book known as Histoire before leaving the party. Anyway, as stated before, the game is entirely in a 2D sidescrolling world. Neptune has a jump and a dash with the button, both of which are used to navigate through the world. As I am entirely trash with platformers, I found myself jumping into bottomless pits more than I would like. Even worse is that you respawn right at the edge of the ledge you fell off on, so your immediate response is to move... right back into the pit again. This happened way too many times to count. The battle system is pretty basic. Enemies and yourself have a gauge in the corner of the screen. Neptune needs the gauge to fill up with 2 points to attack, while Chrome in her brief party appearance required 3. There's also an additional gauge for Break attacks, which are more powerful, but the gauge resets before each battle so the only time you will realistically use these are during boss battles. Of course, the dialogue so far is the main highlight - almost all of the game is voiced, and Neptune is hilarious as ever in most of her lines. I do wish it was possible to turn off some of the in-battle lines as after three hours they were getting somewhat annoying, unlike in the main series. I think my dislike of platforming really makes me like this game less than most of the Neptunia spinoffs I've attempted to play through. Regardless of how much I liked the platforming challenges in Sword & Fairy 6, there hasn't been a platformer on any of my KYC lists and for good reason - I just do not like the genre at all. This game will probably be one of the ones I do not go back to after the event. Starting completion: 71.83% Current completion: 71.66% Difference: -0.17% Sword & Fairy 6: 6/46 (10% - D) I did get the Dead or Alive Xtreme 3 platinum, which prevented a big completion drop and also delayed this review a little bit too much. I'll concentrate on catching up moreso during this week so I'm back in line with how the month should go. Probably will tackle one of the VNs next.
  15. Remember the Trophy Hunters League? Time to revisit a game I started for that competition about a year ago. #143 Dead or Alive Xtreme 3: Venus Bought this as a joke because one of my friends had bought the PS4 version a few years ago and figured it would be funny to play through (and that was a complete mistake). Finally finished it after luckily stumbling across a biweekly event that gave triple owner EXP for all completed playthroughs, making it trivial to get the trophy that requires owner level 50. Vita version is a laughable mess as hair clips through everything, including solid rock and the characters' bodies themselves. It's clear the developers had something else on their minds, obviously. Nothing too special, KYC 11 has started and I'm going through 2019 games as always. Most of the trophies came from the platinum (+27) but I still earned a few more through other games. Gems of War (+1, 63/70) Judgment (+2, 16/47) Root Double -Before Crime * After Days- Xtend Edition (+11, 23/49) Sword & Fairy 6 (New, +6, 6/46) Taiko no Tatsujin: Drum Session! (+2, 32/43) Getting close to 9,000 trophies so I'm probably going to do something special for that one since I've been hitting platinums on milestones for a while now. But what game to put there with only 33 trophies to go until I hit that mark?