soliunasm

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  1. That may be the case for PS3 and PS4 but it's not the case anymore for PS5, and in the PS3's case you can't copy some saves without PS+ or hacking it to remove the restriction. This also assumes people want to delete their saves in the first place. You're somewhat misunderstanding the situation. It's about being able to keep your data that you've spent potentially hundreds of hours on and less about being able to return from it at the half way point years down the road. It's a possibility, sure, but it's just the general thing about keeping your data that's important to you safe. If I've dumped dozens or even hundreds of hours into something I at least want my saves kept securely so I can access them at any time. I still return to my completed Yakuza saves just to roam around or do karaoke, Dead Space to start a new game plus file with all my stuff that I personally obtained through hours of fun and difficult runs, Final Fantasy XV to play DLC I didn't finish or mess around on my completed save, etc. There's also many other reasons someone would want to back their saves up such as having set points to fight certain bosses, maybe to relive certain scenes they liked, I personally like making chapter checkpoint saves because many games still don't have chapter selects, maybe you want to show someone something from a certain area or with your maxed out character, etc. I've got a flash drive to back this stuff up so it's no biggy, but some people might prefer to use a service they are paying monthly for to keep their saves safe for years to come without the need to worry about a flash drive or needing to jump through different hoops to access their backed up save. In their case they're told they have too many files and that they should cut down on what they're uploading when they have 90+ GB still available but hit the file limit in only a small chunk of games. This is an issue for anyone who plays games more than a casual amount and while it will take a while to reach that limit it will eventually become an issue, not to mention no two games are equal in how they sort their files so one game can be 1 single file for the whole thing while others can be dozens. I don't even know how you'd hit the 100 GB limit in 1000 files, that would require some of the most bloated Bethesda saves imaginable to even make a save go above 1 GB. Kingdom Hearts 3 is the only thing I can think of that gets fairly big and that's somewhere in the 500 MB to 1 GB range per save. I personally upload all my saves onto PS+ when I'm subbed to it just as a tertiary backup in the event that I lose both my flash drive and HDD where I keep stuff backed up to. It's always nice to have fallbacks and when Sony is directly offering them for a service you pay for it's pretty insane there's a 100 GB grace given yet you will never fill that before you hit the file limit.
  2. This is really debatable because PS+ games means people would have access to far more than just 10 games in an entire generation. Even if they only purchased ten games during the entire lifetime I sincerely doubt they're not going to play some of the stuff they got for "free" which would add up over time. Yes, you'd have to potentially hit maybe 40-50 games total but eventually people are going to run into this file limit across the PS4 and PS5 if it really is just one shared limit even if they only play for a bit per game. I agree that the majority won't run into this but a huge amount of people will still run into it, particularly if the limit isn't per generation but a total aggregate.
  3. One single game can be anywhere from 1 file to 20+ files. I'll just go through ten of my most recent saves on my PS4 and give you a list of how many files are in them just for an example. City Shrouded in Shadow (Minimum of 2 files) - 1 mandatory system save, 20 manual saves. Bloodstained: Ritual of the Night (Minimum of 4 files) - 1 mandatory system save, 2 Miriam saves (One Normal, one Nightmare), 1 Zangetsu save, 1 Bloodless save. Bloodborne (Minimum of 1 file) - 1 save file that covers everything. Taiko no Tatsujin: Drum Session! (Minimum of 1 file) - 1 save file that covers everything. The Surge 2 (Minimum of 4 files) - 1 mandatory autosave, 1 mandatory save file that serves as a redundant backup, 1 mandatory file that works to save the settings, and 1 mandatory file that works to save my custom bindings. The Surge (Minimum of 2 files) - 2 mysterious "Saved Data" files, not sure what this covers if it covers my NG run and NG+ run or what. Ghost of Tsushima (Minimum of 3 files) - 2 mandatory autosaves, 10 manual saves (Which I believe is the limit on how many manual ones you can make). Yakuza 3 Remastered (Minimum of 2 files) - 1 mandatory system save, 16 manual saves. Ryu ga Gotoku Ishin (Minimum of 2 files) - 1 mandatory system save, 16 manual saves. Yakuza: Like a Dragon (Minimum of 16 files)- 1 mandatory system save, 1 mandatory autosave, 14 mandatory ghost saves from Dragon Kart, 21 manual saves. Assuming you're a normal person and you make at least one manual save for each game this list of ten games is a minimum of 37 files. With how many saves I personally have it's 117 files. That's over 1/10th of the limit in only ten games and only on one single platform.
  4. With caveats. You can't backup your saves to an external drive so you're at the mercy of Microsoft themselves keeping your saves. The saves are always synced between the system and the cloud so you need to do this whole motion where you go offline, play to gain what you want, then revert back using the online save. Savescumming for different results or even branching path endings can be either a pain or take such a long time that you're better off just doing extra playthroughs than dealing with backups. Keep in mind you don't unlock achievements offline until you go back online again. I can't remember if achievement progress is kept offline or not. If you're on a 360 you have to pay for Gold to download the save back to it, I believe uploading was free but on the Xbone and I believe the SeX it's free both ways. So if you play a BC game on Xbone and want your save on your 360 even though the 360 can do external backups it won't let you copy a save off of your Xbone to it, you need to pay for Gold to get it on the 360. Because some of us want to hold onto them? I've returned to games with saves I made over a decade ago and continued off of them, and 100% saves take you potentially hundreds of hours to accomplish so keeping them is important to some of us. I have two separate backup drives that just have my save files from all the various platforms I own just because of all the time I put into them and the desire to keep them. Heck, when you buy a game on a different platform (Main example being PC for me) and double-dip you can sometimes convert your console saves to saves that work on the PC version. I did exactly that for my PC copy of Borderlands 1, I copied my 360 save and converted it to a PC compatible one to mess around with better performance and resolution. Since I don't care about Steam achievements due to them easily getting messed up or unlocked incorrectly through you doing virtually anything it didn't matter at all to me that I unlocked like half the DLC achievements at the same time when I loaded my save up. One example of Steam messing up like that was me playing Enter the Gungeon in co-op on my computer with a friend but through his account. It apparently made a copy of my friend's save on my machine when we did that, and then when I loaded the save on my Steam account the other day it instantly popped like 30 achievements because the save was in a general save file location or something. I have the first and second boss achievements unlocked after 30 other achievements.
  5. The XP booster doesn't cut down time for anything in any of the AC games and people who buy them are just wasting their money. You will hit max level in Origins within The Hidden Ones and you will hit the original cap dozens of hours before that. Pretty sure I was late 40s before I ever even cleared the main map 100%. You will hit max level in Odyssey either within the Lost Tales of Greece or Legacy of the First Blade and you will hit the original cap at least 100 hours before that. You will hit the power cap in Valhalla around 100 or so hours in, especially if you focus on the main story first as those guarantee you anywhere from one to three level ups (Meaning 2-6 power per mission) and if you solely focus on the main story (So the settlement missions + Sigurd) you will for certain be in the late 300s by the time you're done on that. At best you are just making getting to a new area happen sooner but it's not like you can sequence break so you're going to go through regular progression anyway just at 3-4 levels higher than intended making already easy games even easier even if you're playing on Nightmare/Drengr. Not to mention Odyssey scales everything to your level once you pass the cap of the area. Unless you desperately need several dozen extra mastery levels after you 100% everything it's a waste of money for the boosts. I have over 80 mastery levels in Odyssey and around 90 in Valhalla and I haven't paid a dime for boosters, and those were just going for all achievements and 100%. In Valhalla I don't even have the DLC yet and am caught up with all the new abilities they've added through the new content. Keep in mind that in all three games the amount of material you gain is also based on your level so grinding for things like the Adrestia upgrades shouldn't even be a thing to worry about as you eventually start gaining 50+ items per pickup all the way into the hundreds. I had the thing maxed out with the extra final upgrades when I was like level 60.
  6. It'll probably see more use now that both Xbox and Playstation have it as a standard. On the Xbone it's a complete coin toss if the tracking was even going to be implemented on a game you were playing at all and even rarer in multiplats. If you weren't someone like Ubisoft or unless Microsoft published your game you may as well have written the feature off entirely. It's a really helpful feature in figuring out how close you are to certain things, especially achievements/trophies where you have to do X amount of something.
  7. While this is true, in NieR's case ending D directly leads into E which is not only based on the novel that added a bunch of backstory for characters and tied it to Drakengard, but it was the original epilogue. Yeah, Taro considers all endings canon since he pulls stuff from all over the place while not restricting himself to doing different stories if he wants to tell them down the line, that's why Father and Brother are both canon, but in NieR's case it's made pretty clear that Ending D is where things have finality and a continuation and ending D follows into Grimoire Nier/Ending E. Plus A through C end fairly abruptly with no explanations or in C's case with an open end that doesn't give you a satisfying conclusion. Grimoire Nier/Ending E both give you that proper finale for the story which is not present in any other ending.
  8. E is the true ending (Which follows off of D) as it's based off the Grimoire Nier novel content which itself was the actual ending for the original game.
  9. The way the update to 7 is made to sound is that it's a downloaded patch that turns into a PS5 copy, not a separate version you download. I'm happy to be wrong though as that saves steps for people who are still working on their PS4 save.
  10. Saves don't transfer from the PS4 version to the PS5 version. Any save of 7 currently on your PS5 after the patch comes out to turn it to the PS5 version will only work on a PS4 meaning you'd have to upload the save to the cloud and download it from the cloud to your PS4 to keep the progress you made on your PS5. Right now it treats the PS4 copy in your PS5 as a PS4 copy being played on a PS4 Pro but once the patch comes out it turns into a PS5 version meaning a new trophy list and a new save file. https://www.vg247.com/2020/09/29/yakuza-like-dragon-save-files/ https://www.gameinformer.com/2020/09/29/yakuza-like-a-dragon-wont-offer-save-transfers-from-ps4-to-ps5
  11. I'm of the same mindset. The PS4 version will not only be cheaper but the upgrade to PS5 will either be free or cost 1 cent like Nioh's. Unless they start doing what someone like Sega is doing with Judgment (Which itself looks like a downgrade over the PS4 version and costs full price to boot) it doesn't make sense to buy the PS5 version. I don't care about the stacking lists, but the fact that I have a game that works on both PS4 and PS5 is worth far more to me than a game that's only on PS5 and just has a different box/disk and will cost more. Why buy the remastered version of Nioh unless you want the entire collection on one disk? You can already import the Complete Edition for around $30 and then 2 + DLC is also only about $30. I guess it makes sense if you're brand new to the series to buy the PS5 collection but if you already own one of the two just get the other version for half the price of the full collection.
  12. Yeah, the controls are bad in this specifically, I don't recall PS3 3 doing the spin thing at all on the right stick so it might be yet another glitch in the Remastered version. The only way to avoid it is to not hit hard (As that gives a higher chance you divert from directly straight on the right stick when you let go from farther away) and try avoiding anything but a directly center hit from the stick which is why a lower power hit is better as you only have to pull back, at most, half way.
  13. Take a ruler (Recommended) or a sheet of paper (I wouldn't recommend this since it can crumple and it's see through) and put it so that it overlaps the center of the ball you're trying to hit and the center of your aiming reticule ball. You're going to have to quadruple check a lot of the time because you have it off just by a bit or it doesn't feel right, and you have to adjust the aim a lot then check again because of that. It will give you the general idea of where the ball will fly forward but you need to understand that hit strength also plays a major factor in if the ball will go straight at all (Hitting above like 50% strength will cause it to veer off course or even hit the ball you're trying to hit incorrectly). There's also going to be a point of playing the minigame enough where you'll be able to freehand some of the balls that don't need to go more than a few inches away but anything farther will require the ruler trick. The most important thing is to never put a spin on the ball, never hit past like 50% unless it's on the shot to determine who hits first (It's about 70% of the pool cue in) or on a break shot, and never rush. Rushing will get you to cause the ball to spin.
  14. Pinch the left stick to get the shot more accurate. The empty space directly underneath the dart or between the tips of your fingers if where you want to be looking, that's where the shot will go, then you just guesstimate the middle point between the up and down motion for your shot. For throwing you pull back and then when the hand sort of clicks in place smoothly you push forward quickly but not too quickly and it'll throw an accurate throw every single time. This is something you have to learn on your own, the "Pull back, push forward" method is what I use personally and all it takes is learning that sweet spot both visually and control-wise to get it to get triple 20 every single time.
  15. Pool has always been that way in the series, it was only recently (As in, 0 and K1) where it didn't pocket the entire table within two turns or thereabout. All you have to do is be patient, make smart hits, and get a bit lucky with the AI. It will take potentially a dozen hours but you only need one good run on Rotation and Eight-Ball as you can cheese Nine-Ball and even then it shouldn't take more than a few hours for both. There's also times where the AI will miss at least three or more times. The ruler trick helps a lot with determining distance and with how many times you replay the minigame you'll learn how to freehand some of the more precarious shots. In general the Remastered version feels far easier in every minigame with the exception of bowling compared to the original, and the only reason bowling is harder is because the higher framerate broke it. The annoying things are still hard like Easy and Ex-Hard baseball, Advanced darts, and Expert pool, but overall it feels far more fair with the minigames than I recall. Not sure if that's due to being used to them or due to the framerate change but regardless, it's nowhere near as frustrating as it was on PS3.