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About soliunasm

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  1. You can make the time without having to deal with any Mules, BTs, rocky terrain, or going on foot as long as you just have the roads built and have a specific bridge made but I'm not 100% sure if the bridge itself is needed. Once you start the mission immediately get yourself on the road. Drive until you reach Distribution Center South of Lake Knot City. Now, take the road for three more segments of road (I denote this by the gray lines separating two sets of road) and you should reach a sign that says going up will take you to South Knot City. If you turn immediately to your right there should be a stream there with a bunch of rocks and potentially a bridge since it seems like a commonly-traveled area. If there's no bridge on the right there then make one taking you across the small stream though I think you can just drive over it if there isn't one. Then it's a simple matter of following the dirt road up the hill and once you pass the two rocks tight together you just go a bit left and all the way up. As long as you are boosting you will always go up the hill without any hitches, you just need to maneuver around a couple rocks and through some hilly bits of the hill. Doing it this way nets you (In my case) 1570 likes, I just did a second run to make sure what the likes were since I got it several days back. If you want an idea of where the bridge is here's some screenshots: Incidentally this road is also the best way to get up to Weather Station and Timefall Farm barring some weird setup with ziplines but that would mean not being able to carry as much cargo. It's safe from BTs, quick, you can drive mostly straight up, and when you want to drive down there's even a worn down path you can take to lead you right back to where you came up without worry. It has some Timefall on the road leading to the area and about halfway up the mountain, but besides that I haven't had an issue at all using it, it's even easier to clear with a bike.
  2. One thing I'd like to mention is that if you're having trouble with time trials you really have to lay off L2 when taking turns and also make sure you never drift, drifting is almost always a bad thing. There's a couple time trials in the Bikes DLCs with cars that I had a rough time with and watching the ghosts you'd see they were never hitching as if they were pressing L2 or O, they were mainly letting off of R2 and using the grass to slow them down before holding R2 again to take turns, and they were taking turns far earlier than you'd think. There's one gold trophy that required something like 28.350 if I remember right as the lap time and that was utterly ridiculous until I caught onto how early they were turning and how they were never pressing L2 to keep the speed up. Another thing to keep in mind is that ghosts tend to be starting from lap 2+ at full speed. You can get the gold time without being in lap 2, but that's usually why they're far faster than you are even from a start. Even the dev times do this which is why it's usually hard to catch up at the start. I know it's annoying but when it comes to golds if you're really having trouble with all the requirements just do some at first. The ones in Bikes and a couple of the later ones do the double requirements thing and it's an absolute pain. Bikes also has this 15+ minute long race on that desert track and getting into first is a requirement. I can't tell you how many resets that took, it was ridiculous because everyone was miles ahead of me for like five laps. I'd argue most of the issues come from some of the dev times, the clean laps, and the rubberbanding. The rubberbanding is mostly what drove me nuts, unless you get 3+ seconds ahead of someone they will magically speed up to you out of nowhere even though they weren't drafting anyone and will only go away if you purposely attempt to block their overtake. Otherwise the vast majority I'd say are doable after only a couple of tries, patience and repetition is really what they're asking of you and enough attempts at the course will get you at least one or two requirements. The time trials are the real killer, races and championships are fun, the drift missions are fun, and the most fun were those Bikes ones where you had to do wheelies, stoppies, and speed.
  3. When it comes to the Japanese games I've got writeups on how to play every game in my Ishin guide. Just ctrl+F your game in this list for my full tutorials on them since there's a lot to explain. Mahjong looks complicated but it's pretty simple, there's just rules that penalize you if you steal tiles from other players when they discard them. You can either check out my Ishin guide for my own writeup on mahjong, or you can check out the more in-depth one for Yakuza 0. It's somewhat like gin rummy if you have ever played that card game. You never have to learn shogi ever for any of the games. All the moves in 2 for the story are predetermined and you can just pay your way out of it anyway. For the completion list you can always just go to a shogi player, choose challenge 1, Youtube your game + shogi challenge 1 and get a video detailing the exact moves then just do that a bunch of times. If you for some reason want to do something like beat Esper Itou in Dead Souls (Which isn't required for anything but your own satisfaction) or you want to rise the ranks there's a program called Shogidokoro that is a client to play against an AI. Just download the SpearShogi AI (Which is a grandmaster tier AI) and have that AI play against the game AI and it will always win. I have never learned this game so I never bothered to learn it and never plan to. Koi-koi will obviously be the most confusing game to play, it's got a bunch of rules for hands but once you learn what makes special hands it gets to be super simple. Cee-lo is just rolling dice and either getting special rolls or your roll is based on the outlying number when you roll a double. OIcho-kabu plays like baccarat, so you want to reach as close to 9 as possible to beat the dealer or the players. If a dealer equals your hand the dealer wins instead of you drawing. Cho-han is just you guessing if the dice will be evens or odds and then once you guess correctly enough you can start guessing the exact number(s) of the dice or even the distance between the numbers on the dice. Oh, and to answer your question to how I learned them, the answer is simple. I just kept replaying them over and over while looking up the rules on Wikipedia until things started to click. Koi-koi took me like ten games to understand what constituted a special hand and what to keep or discard on top of how the AI plays, Cee-lo, Oicho-kabu, and Cho-han are so easy to pick up there's no issues with them since the most they have is a couple special rolls and you learn them very quickly. Mahjong took me longer because I had to be told how yaku work and not to steal stuff, but once I learned those I started looking at the simpler hands (Full Straight, All Doubles, no 1 or 9 tiles, wind/double wind, table wind, dragon tiles, Full Color Straight, Identical Sequences, No-Point Hand) and once you learn those simpler hands you will notice your wins start accumulating way more because you now know how to turn your mess of a hand into a winning one and what way you should go with it. Still kind of lost on how ura-dora works, but overall I really enjoy mahjong now.
  4. Despite Kiwami being a remake of 1 it adds a bunch of new scenes for Nishiki since he was horribly underdeveloped in 1, references, and substories which tie back to 0 and follow it. Kiwami is specifically expecting you to have played 0 because it builds upon gameplay mechanics, characters, and setups introduced in 0. You can play Kiwami first if you want to, but I'd wholly recommend starting with 0 if you're going to go that route assuming you don't want to touch the PS2 version of 1.
  5. Ryu ga Gotoku (龍が如く) or "Like a Dragon" is the series name in Japan, the series barely has anything to do with Yakuza themselves, it revolves around an ex-Yakuza member and his friends but Sega wanted a name to try and catch the western market when they were localizing 1 so they chose Yakuza mostly for marketing purposes. The release order of the games is: 1 --> 2 --> Kenzan --> 3 --> 4 --> Black Panther --> Dead Souls --> Black Panther 2 --> 5 --> Ishin --> 0 --> Kiwami 1 --> 6 --> Kiwami 2 --> Fist of the North Star: Lost Paradise --> Judgment --> 7 Most people nowadays play it like this: 0 --> Kiwami 1 --> Kiwami 2 --> 3 HD --> 4 HD --> 5 HD --> 6 --> Judgment --> 7 Choose however you want to play, just remember that if you choose the latter order you're going all over the place in terms of gameplay polish and the engines will change constantly while the release order is obviously how it was originally done so they learned as they went. The Black Panther games aren't mandatory in any way and they play entirely differently, but the other side games show you how the series evolved (Tons of stuff that Kenzan does are improved in 3 and it references it constantly) and they're referenced tons of times in the series. Kenzan (PS3) and Ishin (PS3 and PS4) are Edo and Meiji era samurai spinoffs respectively. They play like the main games just with weapons as your primary attacking method instead of bare-handed though the games do have unarmed styles. These are both Japanese only, KHHSubs did guides for both games if you want to play through them, though you have to go to his Youtube channel if you want cutscene translations for Ishin. Kenzan has a translation patch in the works but it's all over the place in terms of development right now and would require you to emulate the game or hack your PS3 to play the patch at all even when it does come out. Kenzan has no trophies, Ishin has a full trophy list. There's some talk from the RGG team of a potential Kenzan Kiwami, but right now there's nothing on the table. You will have to rely on Japanese guides if you want to 100% Kenzan though, warning you right now, the one on GameFAQs isn't enough and very confusing. Black Panther 1 and 2 (Kurohyou 1 and 2) are on the PSP and are by the guys who made the Def Jam games. They play like the Def Jam games as well just with Yakuza spins, it revolves around a character named Tatsuya and his adventures. It features Akiyama and Hana from Yakuza 4 along with some references to Kiryu, but otherwise it's its own self-contained thing. Again, this is Japanese only, there's been a translation patch in the works for BP1 for years but that's been stalled because they simply don't have the volunteers. Both games are pretty fun. There was also a TV drama made from these games but the subs for them are crabsticks since they're Japanese into Chinese into English bootlegs, they're a pain in the butt to find, and none of the story is the same as the games. Even from the first episode Tatsuya's character is nothing like it is in the game and the events of why he got pulled into the Dragon Heat are done incorrectly. Dead Souls (PS3) is a shooter spinoff that was the testing bed for Binary Domain. It's plagued by a lot of technical problems (Bad framerate, some really annoying controls if you're used to TPS games, and lots of meandering to get places) but it's alright. If you are going to play it do so after 4. Judgment (PS4) is a new series based in the same universe and town. It's a direct sequel to 6 but doesn't feature any main characters from Yakuza, just some small references and areas, it's mostly standalone. The Kiwami games are remakes of 1 and 2 which were on the PS2. Kiwami 1 runs on the same engine as 5, Ishin, 0, and Fist of the North Star so it plays like those. It takes place after 0 and features more Nishiki cutscenes, more minigames (Compared to 1), lots of quality of life improvements, nothing is missable in the game (1 has several substories and locker keys you can miss permanently), and new substories on top of consolidating some substories. Kiwami 2 runs on the same engine as 6, Kiwami 2, Judgment, and 7 which is the latest engine and plays noticeably different to the rest. It has physics, it has a bunch of quality of life changes, you can climb over a lot of stuff, battles are instant in the world and can be taken all over, etc. Kiwami 2 consolidates substories, replaces the Marietta and hostesses with Four Shine and Majima Construction stories, makes it so nothing is missable (2 could permanently lock you out of the secret boss for the entire save if you made a mistake in any substory and saved), adds a bunch of new substories, there's a new short story campaign called Majima Saga that explains some things and closes plotlines 0 started because they weren't part of the later games, they removed a side area called Shinseicho completely and tweaked everything that took place there to take place in Sotenbori, and Sotenbori is changed up a bit compared to what it originally was. The versions of Yakuza 1 and 2 HD you see are Japan exclusive, it was released on PS3 and Wii U roughly around when 5 came out in Japan. They're still 30 FPS as far as I remember but they have Hard difficulty, load times are way shorter compared to the PS2 versions, you have checkmarks in Yakuza 1 when you buy stuff at restaurants, and Yakuza 2 has item icons in stores. They're basically the definitive version of the PS2 games but they were never released in English and only in Japanese. Both games do have trophy lists. Yakuza 3, 4, and 5 are currently being localized on PS4 as "The Remastered Collection". 3 HD and 4 HD have been released in English already, 5 HD is in January I think, if you want the games physically they're doing a small production run of 3 through 5 HD in one package once 5 HD releases digitally. 3 HD is the definitive version in the west so ignore the PS3 version, there's no reason to play that version unless you know Japanese (Because the Japanese version of 3 on PS3 has no cut content like 3 HD or cut content, censorship, and a bad localization like western 3 on PS3 does). 4 HD replaced a main character's actor and model because of a bunch of drama surrounding his actor, some hostesses were changed because they didn't get their licenses back so they just threw some of the ones from 3 HD to replace them, and they censored one of Akiyama's funniest lines for no reason when it's not even remotely offensive when you play the game for more than five minutes and realize he cares for Hana deeply and is just joking around with her, but other than that it's fine. I haven't read anything about 5 HD having any changes that I can recall, I think some hostesses got changed again but that would be about it. Fist of the North Star: Lost Paradise is the RGG team's take on the Fist of the North Star universe. It runs on the same engine as 5, Ishin, 0, and Kiwami 1, it does feature two characters from the Yakuza series and has a Kiryu skin, but otherwise it's its own thing. Do not play these games in a row, there is a lot that's reused and they're very long games with the shortest one being like 60 hours to 100% (6) and the longest one being 200-300 hours to 100% (5). On average you're looking at 100-120 hours per game if you want 100% and the Platinum as they all require close to 100% or 100%. One thing to keep in mind is that the games reference previous games constantly, so for example Ishin gets referenced a ridiculous amount of times in 0, Dead Souls is always referenced in some way (Judgment even has a minigame with it), and Kenzan is heavily referenced in 3 because it came right after it.
  6. It's entirely RNG, everything I found online regarding how he spawns was tied to having no food and no one surviving besides you at the end. Whether or not he appears is just dumb luck even if you meet those requirements.
  7. Use any person that has double circles in the respective shop's requirement and the highest level of that person (Miracle is a tier 5 for example). Miracle works for most shops but you'll need to use people like the Pleasure King on the love locations even if he's one level below. Managers don't matter unless you're using Real Estate over Shakedown for money for some reason, and security isn't needed at all once you own an area completely. You can't speed anything up outside of getting the time buffs from Bob at the shrine. All you can really do is wait around in your office with the thumbstick held down for stuff to finish so you can pay for an upgrade and then wait again until you have your S. Everything but the Media King's should go by pretty quickly, the Media King's areas are going to take several hours of upgrades.
  8. That means nothing. For a person who doesn't understand what a yaku is a Chi, Pon, or Kan can be the difference between a completed hand or frustration. Telling someone to steal tiles is one of the worst things you can do when they're learning mahjong because they not only don't know specific hands at that point but it also opens their hand making it even harder for them to understand why the 14 tiles they have assembled correctly aren't working. Some yaku can't even be done with an open hand like a Pinfu or an Iipeikou which are very basic and staple hands, and if a person thinks a dora or red dora will net them a yaku they'll also be in trouble despite it counting during the point calculation. Yeah, if you know what you're doing then steal what you need when you need it, but no beginner player should be stealing tiles until they understand how yakus work. It's like telling someone playing Koi-koi to discard cards that don't match hoping for the deck to draw them something good when all it does is feed the opponent's junk pile or even net them a win. The only exception to this is closed Kans (Not stolen ones) because if you can make a winning hand with another dora revealed that's in your favor, but that's up to you to decide if you want to risk that or not. Or if it's really early on in the game. You rely almost entirely on a tsumo because no one is ever going to discard what you need and will rework their entire hand to do just that. Heck, an open riichi can end up disrupting the entire game and let you end the match on a draw up to 2000 points richer. With more tiles in the draw pile you at least have a chance to get what you need, and relying on another player's riichi is much harder to work from because you also end up potentially discarding into their hand too. Except it is always worth discarding wind tiles first followed by dragon tiles. Unless you already have a pair the chance of you drawing the third is really low considering the amount of honor tiles available. Using them as a pair isn't something that should be considered regularly either because you can get way better hands from other drawn tiles or at least push yourself into a much better winning hand direction. Getting a working hand is much easier with the worry-free discards and gives you more options to work from. Identical Sequences, Three Color Straights, All Simples, Full Flushes, and so on can be done much easier and gain you many more points than sitting on a pair of honor tiles. People here aren't playing against others in real life and trolling them by getting a 1 han ron while ruining their hand to see a reaction, they're playing against an AI that can reliably read discards and possibly know what you have in your hand at times even without stealing tiles or declaring open riichi. If you can get a double wind like Double East (Since I doubt people are playing full games), that makes sense, or if you are nearing the end of the round and desperately need a yaku and happen to draw some, but otherwise they should be only considered if you already start with something like double North, you're in North, and within five draws you can get a drawn (Not stolen) North. Or if you're close to something like Little Four Winds, Big Four Winds, or All Honors. Dragons are much more reliable to work with, but again, unless you luck out the honor tiles require more work on your end to get a decent hand and lock you out of some decent ones you can make valued more than just their 1 han.
  9. I'm not that great at racing games and I managed to beat all the DLC so don't put yourself down so much. A lot of the game is just repetition, learning when turns should be taken, learning when to use L2, learning when to tap R2, learning what you can cut where, and learning the courses themselves because a lot of them have areas where you can ignore the flags completely and treat the turn as a green. Turn any assists they have to "Off", all it does is slow you down and prevents you from properly learning things. I did a whole write up of tips for the DLC that you can use as well for just the base game: Ultimately just keep restarting, keep learning when to turn, and don't touch the drift button (O) because it's far slower than braking with L2 and adjusting yourself with R2 taps. The flags on the courses are incredibly useful to gauging when to turn and for courses that don't have them pay attention to the sides of the course since they usually become red and white striped or you'll see a single arrow after a couple arrows with another symbol under them. Some cars are also worse than others, always look at the stats and if you ever have a choice of a Ferrari or Lamborghini then take it because they can accelerate amazingly well and almost completely ignore speed downs on gravel or dirt. Another thing is to ignore them giving you demerits for crashing into cars, the walls, or going off-road, they all speed you up significantly when it comes to actually racing compared to playing the course clean and safe because corners alone can be skipped once you learn where the speed spot is that you can take, so don't worry about your points because you get hundreds of thousands from accolades and usually in the range of 6,000 to 30,000 a race.
  10. Finally managed to finish all the DLC barring whatever came outside of the season pass (So no Bikes, No Limits, and Finish Line). Overall you're looking at roughly 2-8 hours per DLC, some might take more due to the difficulty but in general this is the timeframe for each one, 3 or 4 hours is usually what you're going to be getting though because some DLC have really long laps here and there. In terms of the easiest ones, All Star, RPM, Velocity, Horsepower, Ignition, and Photo-Finish are the ones you're looking at. Apex and Sakura are also arguable but I'd consider them moderate more than anything. The two Lamborghini DLCs also felt quite easy because the cars handle like a dream and can both turn and accelerate to max so quickly but they had some medium difficulty challenges here and there. Outside of that it's mainly in a middleroad where you have a mix of easy and average requirements occasionally with a hard one thrown in. The rest I list here I would consider the hardest DLCs of the lot: Midnight can be rough on some levels but it's mostly fine, it really depends how good you are at driving at night at high speeds coupled with rain occasionally butting in. Elements is just painful the whole way through though Venom Hot Lap 2 isn't as difficult as the first one but it's still a pain. The weather effects really get annoying and painful the further into the DLC you go. Evolution in general is a very irritating DLC because a majority of the times seem like dev or tester times just thrown in there and several of them can be just brutal, particularly with Crash Bandipur and Smooth Finish. The Wombat missions are also a bit annoying but once you understand how it drifts, how to use the nitro, and that you don't get corner penalties for it it becomes much simpler, just expect a lot of resets because the thing spins out so easily when you try taking some corners. Torque has a mission called French Connection where you have to reset at the start if you notice the car is faster than normal (You'll learn what normal is after a couple resets and like 30 seconds of driving each time), you have to cut every single corner, and you have to make it in front of the car roughly near the start of lap 2 if you want to reach the time limit since the course is quite short. You can delay the lap a bit if you know how to abuse the AI which is basically just driving in front of it as it gets right next to you which causes it to fall back if you need more time for the lead requirement. Unite In Speed has another Wombat Time Trial but this time you're on narrow paths and it's so easy to bounce off of things or misjudge corners with it but once you understand how to actually maneuver it all it's mostly fine. The #Unite In Speed Trophy Championship is also ridiculous for a really idiotic reason, the requirements are not difficult, those are simple, the problem is actually catching up to 1st on any of the rounds, sometimes 2nd and 3rd are even stupidly far ahead and will require multiple resets before you finally get a decent and slow pattern for the lead cars. I reset the first round about twelve times and the closest I ever got to 1st place even cutting all corners was about +1.3 seconds. Round 2's first place is somewhat simple to pass on the second lap and doesn't rubberband once you do it, but round 3's 1st place you can lap in the second lap but then he will constantly be on your tail and randomly gain speed boosts at multiple times during the course for no discernible reason. Thankfully you don't need 45 points or anything, just 28, but it should be mentioned if you want to shoot on the safe side. AMG is definitely up there. Many challenges start doing the multiple requirement thing All Star started which usually include things like Clean Sectors in short maps while also requiring you to get first or second place, so it's mainly just finding that one section of map to perfect and then hoping you can overtake everyone left in the last bits. Obviously One Man One Engine is the standout here for being difficult, but compared to the Venom Hot Laps it's a breeze. The entire method to beating it is as simple as letting go of R2 when going to take corners, taking corners a bit earlier than you're used to, and only using L2 when necessary. Once you get past the first two sectors cleanly the third one should still be treated as if you're going clean as well. You can very easily overtake the gold time by about two seconds within the first two sectors and then use that to be a bit more brazen but make sure you never get a corner penalty because that ends a run. The most important part about sector 3 is that with a mix of letting go of R2 and tapping L2 you can take all the corners mostly cleanly (Feel free to skip a bit of the corner to cut more time which the AI doesn't). If the car starts fighting against you when you're trying to turn start tapping R2 rather than holding it until it evens out. I'd personally recommend you go Time Trial, then Race, then Drift (Basically as a way to relax), and then finally the Championship races. The Time Trial missions are always annoying and difficult (Though sometimes you get an easy one or a long single lap one which is a sigh of relief) so I found it's better for your experience to get those ones out of the way first to not have to worry about them last unless you really can't finish them at the moment because the burden of not having to do something like One Man One Engine or Venom Hot Lap last is a load off of your mind. Races are almost always fair and easy, there's a couple here and there that are 7+ laps but that's few and far between and the AI are usually less aggressive and cheat-y than usual. Championships are basically just like Races with slightly more aggressive AI and requirements but nothing too bad. Some tips: Do your best to cut corners, you won't incur a penalty most of the time when you're at a yellow or red turn, the ghosts never seem to do it so it's usually very good at getting you extra milliseconds, and there's times where you can just straight up ignore having to zig-zag in certain courses which saves so much time. You have to learn how to do it though, there's a certain leeway to the corners that is given to you but if you go too far inward it'll penalize you, and it will always penalize you if you just cut through half of the turn. The penalties are usually the amount of time you would have saved plus a second or two. Bouncing off of walls is a very valid strategy and works a lot more than you'd expect, particularly in time trials. If you ram into a wall using the side of your car or the side of your fender at a medium speed (You'll know what this sweet spot feels like after enough time) it will never incur a collision penalty but fling you off of it at close to full speed meaning you get to retain a really high speed on red turns that the ghosts always take in full or you can use it to retain speed off of a corner you took way too quickly (Or intentionally took quickly). You can pair this up with really fast cars that aren't really affected by gravel like Lamborghinis or Ferraris for instance to save a second at times. It gets even sillier in certain maps like I think Scotland (The area with all the crumbled castles) where you have straightaways and green/yellow turns that expect you to slow down or not cut them because you can just slam into a wall at full speed and retain so much speed and acceleration multiple times in a row. Obviously the usage for this is more situational, but use your best judgement on when to do it and you'll most likely get ahead by a good amount. Likewise, bouncing off of cars at corners when trying to overtake them is also something you should consider in races with the AI. Not only does it let you get ahead of the competition, but hitting them can cause them to get knocked off the path or even slow you down and redirect your car in a proper direction so it's really useful on yellow and red turns at the start of a race where you can pull it off. It really helps you get ahead of them as well. Unless you are going at a really high speed it usually doesn't incur a penalty. Car stats do matter, especially acceleration so always pay attention to those when choosing something for a race if it's allowing you to pick cars. The KBS cars are more if you feel comfortable with constantly switching between the two modes. When it comes to KBS cars, with the KBS active you will go faster but have less handling (Especially on turns) while with it off you will have more drag (Meaning a slower speed) but better control of your vehicle around turns. Either use the full car view or the hood view when you're past the first two or three DLCs that were originally released. The weather effects become unmanageable in a cockpit view, your windshield wipers can never keep up with the rain/snow, it makes the turns feel way farther than they actually are, and it blocks a significant portion of your view. Rain and snow will also tend to creep into almost all races midway through the first lap or in the second onward. In races with the AI pay attention to the opposing racers in either the mirror or by the arrow at the bottom of the screen. The way the opposing AI works is when they're trying to overtake you you'll see them start going very fast and then veer left or right to do it via magic speed powers even if they haven't been drafting you. If you drive in that direction and block them it will 90% of the time cause them to back off for roughly a second or so and then they'll try gaining on you again due to how the rubberbanding works while 10% of the time they actually spin out because they fling themselves into a wall and then straight into the wall on the opposite side of them which sometimes causes pile ups and delays for your opponents as well. In races with the AI always rush at the start smashing into the sides of other cars and being as aggressive as possible without getting a collision penalty. If you let 1st, 2nd, and even sometimes 3rd get too far ahead it's usually too difficult to actually catch up to them or even outright impossible if the game really doesn't like you because they can just shoot so far ahead even if you're in a faster car or going at the same speed on the same road. Remember that you don't need to do every single requirement in one go. Clean Lap requirements in particular can be tough to do at the speeds needed for first (Though it's definitely always possible, just requires you to be on top of your turns and braking) so you can always get first and then do another run dedicated just to doing that. Tapping R2 is sometimes better than alternating between L2 and R2 when it comes to taking certain corners. This is more something you'll learn as you play and is usually done when you're trying to make light adjustments without stopping, but it's really useful at taking certain corners on some maps, particularly the racing courses since they usually have a couple that allow you to keep going rather than forcing you to slow down a bit.
  11. They're not ridiculously difficult or anything (Venom laps are just frustrating), it's just frustrating how multiple things come to give you a bad day is all and having them happen over and over for hours at a time just ends up getting to you at points. I just really hate the rubberbanding and weather effects the most.
  12. Oh for sure, but this usually happens when they're far enough away that it doesn't even factor in. You'll just see them blitzing towards you like a bat out of Hell at a speed that makes no sense considering your sports car can't even go that fast and you've been booking it for a while. They only begin drafting when they're relatively close.
  13. I personally like driving around and I like how it usually handles, it's just that there's always something in every single race that drives me nuts, it's usually the time trials that are the most annoying thing though due to the dev times being from a second lap speed rather than the first lap (They should really have the speed at the same kind you could get when coming off of a second lap). I'm all for a challenge, just not for a "Play perfectly and take every corner perfectly" types of challenges which happens more frequently than I'd like. I am grateful for the retry round option though, I hadn't played in years so when I came back I expected having to restart the entire championship and was pleasantly surprised, that's actually a great thing. I'm constantly noticing the guys just blatantly cheating and I've had multiple challenges where the 1st and 2nd place are in the lead despite cutting corners for several minutes and never stopping so I have to restart again. I've even had guys go from 2nd place and not being on my rear view mirror to right next to me on a straightaway despite me flooring it. They don't always do that, there are multiple straightaways where I get off scot-free and don't have that happen, but I've had it happen enough that I've noticed it.
  14. I haven't paid any mind to "official" reviews from any reputable sites in years and whenever I do see them the vast majority of places like IGN, Kotaku, Polygon, etc always overhype everything and barely talk about the nitty gritty unless everyone says the exact same thing (Like when Anthem or Destiny 2 came out to middling reviews just as a quick example, and Fallout 76 literally had reviews delayed by days from bigger websites mysteriously when they've never bothered to do such a thing for other games, and yes, I know they have to buy their own copies because Bethesda doesn't hand them out). I mean, just look at the entire Cuphead debacle or look at the person Polygon had review Doom, I'm supposed to put my trust in people who are employed to review games professionally when they can't even use a controller or critically think properly? The best way to find your opinion is to view no commentary gameplay of the game in question, multiple ones if possible, and if you want to read multiple user reviews to get a general gist of the faults and positives of the game from people who have actually played for more than an hour and know how to actually play the game. Also, never just rely on one person's review, always get at least a sample size of at least 5 people. I trust the average joe's opinions more than any website that does it for a living because they barely, if ever, actually bother to acknowledge the glaring faults of a game unless the community is already against it like if a beta has shown the gameplay to be less than stellar or something to that effect. Unless they can make a safe bet that others will denounce a game they will almost always fall in line with a positive review so they don't lose their advertising money or their connections to companies and early access to games. That one guy who does the ACG reviews on Youtube is the bare minimum I expect for a game review and he waits days if not weeks after the game comes out to actually play it fully through on a difficulty that doesn't hold your hand and lists all the positives and negatives he experienced while also buying the game himself so he can avoid being bias. Cornshaq is another decent guy for indie games that don't get much exposure because he also buys them with his own money most of the time and does an in-depth playthrough and analysis on top of explaining in detail why you should or should not buy the game.
  15. The rubberbanding is the most annoying part of it all, like you said the guys in back of you basically cheat. You can be 5+ seconds ahead and playing perfectly and you'll have guys in second place like 20+ MPH faster than you out of nowhere at the part of the track where it's literally impossible to be doing anything but drifting/cornering, the only way I found to even combat this is to immediately drive in front of them and block their path, if you manage to do it and they bump into you they will pretty much instantly fall back and lose all speed and so will every other car behind it for about a full second or two. There are some races where you just have to keep resetting the laps as well over and over again just to get close to the front because if the first and second place are more than two second ahead you will never catch up to them even playing perfectly. Another thing I noticed was bumping into the side of the car to push them into the gravel or dirt does nothing to them at all but if it happens to you you lose all your speed or spin out, it's disgustingly dumb. I've never once been able to overtake someone by that because they actually gain speed inside of the dirt most of the time. Corner penalties are also idiotic. They are so random when they want to give it to you, sometimes you'll get it just nicking the corner, other times you can go across entire corners without being penalized and it makes no sense at all. I don't even understand why they're in the game, there's barely any maps that let you get a significant lead with a corner in the first place and any time you try you get penalized for it. You're already penalized heavily for driving on dirt or off-road so why punish the player even further? I don't even understand why corner cutting is penalized in the first place. Collision penalties are even worse, the game outright encourages it in every single race due to the rubberbanding, you're not getting ahead without it, yet lightly bumping one guy way after you bumped into another one can randomly give you a collision penalty, running into a guy full speed is random if it gives you one or not, and sometimes you can smash into like four cars in a row within seconds and not get one but then do one out of nowhere with a love tap and it gives you the penalty. I also don't understand why the single lap time trials are so brutal. Drift ones have the perfect level of difficulty, they're average and you can even mess up at times and still get the top one if you drift perfectly on some corners, and races are pretty reasonable most of the time with the rubberbanding being turned down and the cars usually easing up at times, but on time trials if you're not completely perfect, cutting every single corner, drifting perfectly, and at max speed you almost will never reach the lap time. It's also dumb how you can follow 1st 1:1 and it'll still somehow be faster than you. There's the Alpine Hot Lap in Redline where you can take the swerves up the mountain perfectly and even do it 1:1 like the other car does and not make it up the mountain at all faster than it even if you are a full second ahead for some reason. There's also Apex's level Apex Predator where 1st and 2nd literally start out two seconds faster than you. The only time the time trials feel reasonable is when you're on the single lap ones that stretch for two minutes or so, you can make a lot of mistakes and as long as you don't spin out you'll still be able to reach the best tier most of the time. Then there's ones where they give you cars that drift pretty much every time they turn and go "Yeah, you need to beat that time with this hunk of junk.", Venom Hot Lap 2 is disgusting for this. You can literally just touch a direction and start hearing the tires begging to be put out of their misery. Hell, sometimes the cars can only go straight and if you attempt a turn you almost spin out. On Elements UK Performance Series 04 you can pick the Caterham R500 Superlight and that thing will fly into the air if you're going too fast or will start to dramatically drift into a spin out if you're not careful around corners even though it can handle corners well once you get used to the car. Don't even get me started on the weather. They're fine for multiplayer since everyone is subject to it, but in singleplayer? Are you kidding me? Yeah dude, I love being blind 90% of the match by being in pitch darkness with rain or snow in my face as the AI is not affected by it at all. It makes the cockpit views unusable because 90% of your vision is covered in rain or snow and there's this random blur right in the center of your screen when it does it. Also, why in the world doesn't anyone put their windshield wipers on high? They all have it on low or medium at best when you're in the cockpit view Not to mention it makes hazards and turns impossible to see or judge. I also love when on the final turns of a race where they stick you riding into the sun. Elements Trophy's second race is one of the worst offenders when it comes to weather, you are literally driving at 180 MPH or more for well over 70% of the race pinballing off of the various walls just to keep up, and then they have yellow and red turns that appear when your entire screen is covered in snow going at 120+ MPH. I literally could not see the road or where it was turning a majority of the time because of the snow. Then you get to race 3 of that same Trophy race and you get what's in this picture for the entire race. It's one thing if everything feels fair, you know? The main tours barring Venom Hot Lap were all quite fair and reasonable, they just took a handful of tries but eventually you got them down pat. But then you get into the DLC and it's a complete crapshoot if you get something that's reasonable or just unfair and built against you. Hell, look at the difficulty disparity when it comes to the levels. I want you to play something like Venom Hot Lap 2 on Redline for a bit and then I want you to go to Apex and play Salt Flat Trials and see how reasonable and fair the time trial feels by comparison. I just needed to get this off my chest, I remember the main tours being fun and the free DLCs they gave out were fun as well, but the paid DLC is all over the place in difficulty and seeing cars outright cheat or be unaffected by things you are affected by is so cheap.