madbuk

Premium Member
 PSN Profile
  • Content count

    3,259
  • Joined

  • Last visited

Community Reputation

6,730 Excellent

About madbuk

  • Rank
    Elite
  • Birthday 06/25/98

Profile Information

  • Gender
    Male
  • Interests
    burkake
    Walking in the rain
    holding hands
    tucking it between my legs, looking in the mirror saying "you're a dirty girl."

Recent Profile Visitors

501,987 profile views
  1. Same for me lol, bought the Japanese stack a week or two ago (and it still hasnt arrived </3) Because I only just bought it I won’t get the remaster day 1, but I hope it sells well without my support.
  2. Just quoting this because it never got a response/was never implemented and it should definitely be considered. But also another series thing: Why are the PS2 remasters listed in the same group as the PS4 remakes? That's not consistant with other series listings - Ratchet & Clank's remake is listed separately despite it, like Yakuza, being a remake of a PS2 game on PS4. And another one: The Vita versions of every LEGO game are completely different to their console counterparts and should be listed individually.
  3. I have the collection digitally but the store still wants me to pay £15.99 (each) to get them separately. All 3 are available to purchase for me.
  4. #371 - LEGO Ninjago Movie: The Videogame I've considered picking this up in a sale multiple times, but it never really went cheap enough considering the reception I'd seen had been incredibly mixed. I'm glad it was free so I could finally try it for myself and form my own opinion on it. It was a nice change of pace, but I'm not sure I'd want this formula to forever replace the older games. Instead of having individual levels that all have their own collectibles and true stud meters, this game is split up into hubs and all the story missions take place in these hubs, and your true ninja stud meter is universal - all studs from all hubs contribute to it. It was certainly an interesting new way to do things, and in ways I actually preferred this method, because the game progression felt even more natural than usual and studs were constantly useful - in prior games, once you max out your stud meter, they become fairly useless for that level because if you max out the meter in every level as you go, you'll probably have enough to buy all the multipliers and then money issues become trivial anyway. One thing that was a bit odd about it though was that you needed 4,000,000 studs to max out your true ninja rank, but in order to purchase everything in the game, you only needed around 3,500,000 I'm pretty sure, making the last 500K completely useless. It also actively discouraged you from buying anything, as anything you purchased subtracted that money you spent from your overall rank, so you had to re-earn it. Hardly an issue - I had 9M+ studs by the time I got the plat after purchasing everything, but it was still a bit questionable. It'd be interesting if going forward, the LEGO formula swaps between this and the usual one every couple of games, but LEGO Movie 2 looks like a completely different formula to both this and the old games, so I'm rather hesitant about that one as it seems relatively poorly received from what I've seen. I'll probably try it eventually, but it'll need to be on a very deep sale (or free like this one please!) This was also a bit of a change of pace from all the RPGs I've been doing lately so that was kinda nice too I guess.
  5. Progress Update: #371 - LEGO Ninjago Movie: The Videogame I've considered picking this up in a sale multiple times, but it never really went cheap enough considering the reception I'd seen had been incredibly mixed. I'm glad it was free so I could finally try it for myself and form my own opinion on it. It was a nice change of pace, but I'm not sure I'd want this formula to forever replace the older games. Instead of having individual levels that all have their own collectibles and true stud meters, this game is split up into hubs and all the story missions take place in these hubs, and your true ninja stud meter is universal - all studs from all hubs contribute to it. It was certainly an interesting new way to do things, and in ways I actually preferred this method, because the game progression felt even more natural than usual and studs were constantly useful - in prior games, once you max out your stud meter, they become fairly useless for that level because if you max out the meter in every level as you go, you'll probably have enough to buy all the multipliers and then money issues become trivial anyway. One thing that was a bit odd about it though was that you needed 4,000,000 studs to max out your true ninja rank, but in order to purchase everything in the game, you only needed around 3,500,000 I'm pretty sure, making the last 500K completely useless. It also actively discouraged you from buying anything, as anything you purchased subtracted that money you spent from your overall rank, so you had to re-earn it. Hardly an issue - I had 9M+ studs by the time I got the plat after purchasing everything, but it was still a bit questionable. It'd be interesting if going forward, the LEGO formula swaps between this and the usual one every couple of games, but LEGO Movie 2 looks like a completely different formula to both this and the old games, so I'm rather hesitant about that one as it seems relatively poorly received from what I've seen. I'll probably try it eventually, but it'll need to be on a very deep sale (or free like this one please!) This was also a bit of a change of pace from all the RPGs I've been doing lately so that was kinda nice too I guess.
  6. #371 - LEGO Ninjago Movie: The Videogame

  7. Why do you have over 5000 bronze trophies then?
  8. I mean, Bio2 and Infinite only has 2 lists and Bio1 only has 3. Compared to something like Root Letter which has something between 10-20 (and, btw, its a good game, but doing it 10 times... no thanks), 3-4 is hardly much.
  9. It should absolutely have not been linked to the same list as the PS3 version, BioShock 2 removed the entire MP mode and DLC, which would've made the plat/100% impossible for people who only have the PS4 version.
  10. These are brand new listings though. EDIT: I did post a picture here but the forum ate it. rip.
  11. #370 - Persona 4 Golden After frequently hearing about how this is the Vita's definitive best exclusive game, I decided to try it out despite turn-based games not really having a great history with me. I... definitely do not agree with the claims. The story is good, the characters are interesting, but I wasn't really a fan of the combat or the dungeons in general (I do like the thematic aspect of them though, just not from a gameplay standpoint) and was always happy to finish a dungeon because it meant I got an extra month or so before I had to go back in again. I had originally started this years ago but the aspects of it that continued to put me off every time I tried to play it were the time limits on every event and the stress of trying to do things correctly. Do I eat food? Do I study? Do I work? Do I raise a social link? Do I go fishing? Do I read a book? It was constantly on my mind while playing that I was probably wasting my time and will regret it later when I can't create any strong personas/don't have good enough social stats for NG+/etc. Everyone kept saying to play it without a guide, so I kept listening to them, until one day a plat walkthrough appeared on this site and I decided to ignore the advice and try the game with a guide anyway. It was so much more enjoyable. All that stress of time management, completely gone, so I could sit back and just enjoy the story and experience all the content without having to concern myself with missing any of it or becoming undeveloped. Huge thanks to ARKphoenix for all the work they put into it, lots of imagery and formatting to make it easy to read and follow. It also covered all of the side quests despite being unnecessary for the platinum, so I really did get to experience all the content. There was just something strangely satisfying about working through the days and scrolling down the page. Overall, once I went back to it with a guide, I did end up liking it much more than my initial impressions, but I still disagree that it is a highlight of the Vita library, because there are plenty of other games on the device that I have enjoyed more. I doubt I'll ever be playing Persona 5 really, but I'll maybe try it if it hits PS+ one day.
  12. Progress Update: #370 - Persona 4 Golden After frequently hearing about how this is the Vita's definitive best exclusive game, I decided to try it out despite turn-based games not really having a great history with me. I... definitely do not agree with the claims. The story is good, the characters are interesting, but I wasn't really a fan of the combat or the dungeons in general (I do like the thematic aspect of them though, just not from a gameplay standpoint) and was always happy to finish a dungeon because it meant I got an extra month or so before I had to go back in again. I had originally started this years ago but the aspects of it that continued to put me off every time I tried to play it were the time limits on every event and the stress of trying to do things correctly. Do I eat food? Do I study? Do I work? Do I raise a social link? Do I go fishing? Do I read a book? It was constantly on my mind while playing that I was probably wasting my time and will regret it later when I can't create any strong personas/don't have good enough social stats for NG+/etc. Everyone kept saying to play it without a guide, so I kept listening to them, until one day a plat walkthrough appeared on this site and I decided to ignore the advice and try the game with a guide anyway. It was so much more enjoyable. All that stress of time management, completely gone, so I could sit back and just enjoy the story and experience all the content without having to concern myself with missing any of it or becoming undeveloped. Huge thanks to ARKphoenix for all the work they put into it, lots of imagery and formatting to make it easy to read and follow. It also covered all of the side quests despite being unnecessary for the platinum, so I really did get to experience all the content. There was just something strangely satisfying about working through the days and scrolling down the page. Overall, once I went back to it with a guide, I did end up liking it much more than my initial impressions, but I still disagree that it is a highlight of the Vita library, because there are plenty of other games on the device that I have enjoyed more. I doubt I'll ever be playing Persona 5 really, but I'll maybe try it if it hits PS+ one day.
  13. #370 - Persona 4 Golden

  14. Knack 2 isn't even the best Knack game. In fact, it's actually kinda bad. The only improvement it has over Knack 1 is the amount of platforming on offer and the fact you no longer get duplicate items in chests. Literally everything else is a noticeable step down.
  15. #369 - Dragon Quest Heroes: The World Tree's Woe and the Blight Below I went into this with a little trepidation. I enjoyed One Piece: Pirate Warriors 1 quite a bit, and found 2 disappointing, so before playing this my opinion of musou was split a clean 50/50, and thus I wasn't completely sure I'd end up enjoying this. I'm glad to say that it was actually a lot of fun. I do have a couple of issues with it - the tower defense mechanics were annoying, which is perhaps my biggest issue with the game, and the combos weren't quite as satisfying as the ones in One Piece, but everything else was good so I can look past these minor issues. The tower defense stuff was only especially annoying when you're defending a living target whos AI is too braindead to even try and dodge opponents and just stands there tanking the hits. The run speed isn't particularly fast either, so have fun taking out mawkeepers (who summon other enemies) that are far away from your target and then have fun getting back there without your defense objective already being dead. I liked the overall structure of this much more than the One Piece games. The story is presented better, and the addition of quests was a fun diversion, even if the quests don't really have any meaningful storytelling involved. I also liked the cast more than the One Piece games and just in general the Dragon Quest world is more appealing to me than the One Piece one (for reference, I've played Dragon Quest XI and haven't seen a single episode of One Piece, so I may be a bit biased here.) I'd like to mention Maya quickly - her voice actress is the woman who played Rani Chandra in Sarah Jane Adventures, and I was quite impressed when I found that out because her voice was absolutely nothing like Rani's. Even once I knew, I couldn't see similarities. She has quite a range, it seems. The rest of the cast was good as well for the most part, and I really appreciated that this game had English voice acting unlike the One Piece games. Japanese VA is fine, I can enjoy it (I'm a big fan of VNs as a genre, and Yakuza) but it's definitely more enjoyable to me when it's in a language I can actually understand and fully appreciate. Overall I enjoyed this a lot. I'm not sure it'll be fun for another 250 hours, so I'm a bit hesitant to play the sequel as well, but maybe some day. I still have One Piece: Pirate Warriors 3 to play as well and I'm hoping that even if that doesn't end up as enjoyable as this, it'll at least be as enjoyable as One Piece: Pirate Warriors 1 and not a slog like 2 was.