madbuk

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About madbuk

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  • Birthday 06/25/98

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  1. #252 - Rayman: Legends 15 years later, Ubisoft, and I'm still waiting for the Rayman 4 you promised us... This game is decent, a big step up from Origins but still disappointing considering how incredible Rayman 3 was. Going back to 2D was a mistake, they just aren't as enjoyable or interesting as Rayman 2/3 were. The music levels were fun and definitely the highlight of the experience, although it's a shame that there were so few of them in the game. The regular levels were alright with the exception of the sea world, which was incredibly dull, but the lack of challenge ends up making the game feel repetitive and boring. The final world is identical in terms of difficulty to the first world, there's no difficulty scaling whatsoever. The only real form of difficulty in the game comes from the daily/weekly challenges, which honestly are better than the regular levels. The endless distance ones especially are enjoyable to try and aim for diamonds in because it always feels like there's room for improvement, and unlike the regular levels, the daily/weekly ones display how well designed the platforming elements and controls really are in Rayman Legends - you have to use your full range of abilities and all the obstacles flow really well together. You never really appreciate how well done it is outside the challenges because it feels like it's designed so a toddler can pick it up and finish it, so a lot of your abilities end up being very underused. Running, jumping and punching is almost always enough to beat every stage. Ground pounding? Wall running? Spin jumping? Hovering? They do get used, but very, very rarely. However, you use those constantly in the online challenges. Also, including the Origins levels in this was so unnecessary. They're so bland in comparison to the Legends levels - which, while heavily flawed, are still somewhat enjoyable - and it felt like a chore to go through and replay most of Origins again (for the 3rd time, since this is a stack of Legends.) It really just feels like filler because you can beat the rest of Legends within a day or two. Please just give us Rayman 4 already, Ubisoft. We've done enough waiting.
  2. Progress Update: #252 - Rayman: Legends 15 years later, Ubisoft, and I'm still waiting for the Rayman 4 you promised us... This game is decent, a big step up from Origins but still disappointing considering how incredible Rayman 3 was. Going back to 2D was a mistake, they just aren't as enjoyable or interesting as Rayman 2/3 were. The music levels were fun and definitely the highlight of the experience, although it's a shame that there were so few of them in the game. The regular levels were alright with the exception of the sea world, which was incredibly dull, but the lack of challenge ends up making the game feel repetitive and boring. The final world is identical in terms of difficulty to the first world, there's no difficulty scaling whatsoever. The only real form of difficulty in the game comes from the daily/weekly challenges, which honestly are better than the regular levels. The endless distance ones especially are enjoyable to try and aim for diamonds in because it always feels like there's room for improvement, and unlike the regular levels, the daily/weekly ones display how well designed the platforming elements and controls really are in Rayman Legends - you have to use your full range of abilities and all the obstacles flow really well together. You never really appreciate how well done it is outside the challenges because it feels like it's designed so a toddler can pick it up and finish it, so a lot of your abilities end up being very underused. Running, jumping and punching is almost always enough to beat every stage. Ground pounding? Wall running? Spin jumping? Hovering? They do get used, but very, very rarely. However, you use those constantly in the online challenges. Also, including the Origins levels in this was so unnecessary. They're so bland in comparison to the Legends levels - which, while heavily flawed, are still somewhat enjoyable - and it felt like a chore to go through and replay most of Origins again (for the 3rd time, since this is a stack of Legends.) It really just feels like filler because you can beat the rest of Legends within a day or two. Please just give us Rayman 4 already, Ubisoft. We've done enough waiting.
  3. #252 - Rayman Legends

    1. Show previous comments  4 more
    2. Fidel
    3. Honor_Hand

      Honor_Hand

      Great work! ūüĎć

    4. dertswa687o

      dertswa687o

      Nice job! You've shown up as one of the ghosts in my game a few times.

  4. I mean, it's not much further from that post in this very thread where I expanded my thoughts on the matter. And these aren't even all the issues with that game. Obsession with trashtalking critically acclaimed games? Funny you'd say that in a thread where I'm defending Assassin's Creed II.
  5. This isn't about walking/running, this is about climbing. The controls are shit, you're using them wrong. Ezio will not jump if you aren't holding the jump button. And there is no reason to hold the jump button when climbing unless you intend to jump backwards to another ledge/platform. I'm sick of seeing this complaint, because it isn't the games fault whatsoever. I enjoyed Fight for Fortune and Golden Abyss a lot, GA felt like it struck a great balance between the various gameplay elements that Uncharted has. The plot was as bland as ever though. 1 was decent, I liked the pacing of it and how it felt like one big continuous journey through an uncharted island. There weren't any time skips, and it was interesting when you looped back around to older areas later in the game. The vault chapter was really good as well. 3 had some of the more interesting puzzles in the franchise - which isn't saying much, admittedly - but the gunplay took a huge step back unfortunately. I like what I've played of 4 so far, Drake has an actual reason to put himself in danger this time and the more grounded nature really helps, getting to see his everyday life with Elena, his recklessness boil over into playing with toy guns in the attic, etc. Makes Drake seem more human than the ruthless killing machine he is in other games. It's still absurd how high his kill count gets without him even showing the slightest hint of regret or guilt, though. As a whole, I think Uncharted is very overrated, but 2 is the only outright terrible one.
  6. There are so many problems I have with Uncharted 2 I could be sat here ranting for ages. So let's just restrict it to single player and ignore the bullshit in MP that ND decided to pull to make everyone move onto Uncharted 3. The plot is about as generic as it gets, a search for a magical mcguffin while the characters get no development in the process. Drake has no reason to be slaughtering hundreds of men, or to be putting himself - and, more importantly, his friends - in mortal danger for some mythical object that may not even be real. The game's opening is also pretty shitty as when you replay it later, there's more dialogue. Where was that the first time? As for the gameplay, yikes. It has the worst balance between puzzles, exploration and shooting in the entire franchise. It's just shooty bang bangs and explosions from start to finish with one or two pitifully easy puzzles in the entire game. The platforming is as dull as ever with every climbable ledge being unnaturally painted yellow or white. It feels so shallow due to how easy everything is, why even have climbing or puzzles in the first place if you arent going to make them challenging? The shooting was bad and RNG based too. Firing when your reticle is over the opponent isn't a guaranteed hit like it was in Uncharted 1, which is pretty bullshit, and enemy staggering is also RNG based (though the staggering is even worse in 3, admittedly).
  7. Who are you, DSP? Stop blaming the game because you couldn't figure out the simple control scheme. Don't hold the jump button while climbing and then he wont jump. He's doing exactly what you tell him to do because you're holding that button for no reason. This is like complaining about not being able to walk normally as Drake because you couldn't figure out you're not supposed to hold down the aim button at all times. What? You gave up on the game because you couldn't, for some reason, let go of the run button? Is that really so hard?
  8. Terrible controls? What? Let me guess, you're holding run and X while climbing. Yeah, dont do that, causes Ezio to jump backwards because thats how its supposed to work. Seen people complain about that before and it is always baffling. The controls are perfect. Flat plot? Ezio's journey from reckless youth to seasoned and wise Assassin is a trilogy, I think it's a little unfair to judge it without seeing his full development over the trilogy. Repetitive gameplay? There's way more variety on offer here than there is in Uncharted 2, which is a horrendously bad game and by far the worst Uncharted. It's ludicrous to suggest AC is repetitive and then to go on and praise Uncharted 2. What the fuck? Dull graphics? Huh? AC2's world is vibrant and colourful and is a great change of pace from the dull gray/brown/black combo that was so present last gen.
  9. Friendly reminder: Chess is a sport.

    1. Show previous comments  6 more
    2. PooPooBlast

      PooPooBlast

      Ooooooh that's funny! xD

       

    3. MMDE

      MMDE

      @PooPooBlast A lot of people memorize in chess, but there's just so many moves that you can't do that for anything other than opening. Rest comes down to evaluation positions, play positional, find tactics, move the game towards specific end games where they have an advantage. The best player in the world, been that for quite a lot of years now, is actually rated way better in shorter time controls. Like in blitz, he's rated 2965, not long ago he really crossed 3000, but didn't count because he had already won the tournament, but second best is at 2869... Just won blitz world champ again, actually won it before the last round, and lost rating in doing so. :P The puzzling part here is that he says he's not the strongest when it comes to pure processing, but one thing he's very known for is not preparing deep openings etc, but instead play worse moves early on in the game in an attempt to put opponents out of preparations, so they can play a game that isn't about memorizing a line. He also often break a lot of conventional rules in how you should play.

      There is also a variations that is called 960, where the starting position is random, so preparation isn't possible in the same way. Two best players at this recently had a 1 on 1, quite a lot of games in different time controls, but the champion did win that too.

      And you wonder, how can that be, if it's not just memorizing or processing power? Well, it's definitely about knowledge of the game. He says he's always solving various positions in his head, while he talks to people and while he sleep. He may wake up in the middle of the night with some solution and go check it with an engine on his computer. He often relies upon intuition.

      There is also a focus on creativity and beauty in chess, but the champ says he doesn't care about beauty when it's a sport, which is about winning. He rather win than it looking pretty. Creativity is definitely an important factor in winning though.

    4. PooPooBlast

      PooPooBlast

      @MMDE wow you seem to know a lot about it!  Do you play competitively? 

       

      I only play against my dad or siblings. 

       

      From what I know, experts tend to memorize certain configurations and as well as like you said, they tend to be creative with their moves at times. 

       

      I found this from an article and I remember reading it in a Psychology textbook. It was quite interesting actually, "As a result, experts recall more pieces compared to novices from a board that could occur in an actual chess game but not from a board that consists of randomly-placed pieces."

       

      https://featuredcontent.psychonomic.org/knowledge-is-still-power-memory-for-chess-positions-is-better-for-experts-with-more-chess-knowledge-and-chess-experience/

       

      I find it fascinating how they tend to perform worse than novices who can recall more of the board pattern when it's in random order vs as a typical chess setup. 

       

      though there was another study that "argue that familiar patterns alone cannot account for chess experts’ memory advantage."

       

      it is something cool to think about!

  10. Disco in Yakuza 0 is the worst minigame I've played in a while.

    1. ShadowStar83x

      ShadowStar83x

      Worse than mahjong?

  11. I'm fine with a timeskip as long as they actually bother to explain it. Also, the game doesn't have a slow start. It's that slow for the whole game lol, the mediocre plot moves at a snails pace.
  12. #251 - Stories: The Path of Destinies When this originally came to PS+, I was interested in it but there must've been other games at the time because I didn't get around to actually playing it (until now). Now that I have finally played it, I can't say it was as good as I thought it was going to be. It outstays its welcome by about 20 playthroughs. This game has a big emphasis on choices, but despite having 25 different endings, the differences aren't big enough to really make playing through it so many times worthwhile. Add to that there are only about 7 different levels, and you have an extremely repetitive, monotonous game. Also, the ability to skip cutscenes doesn't really work properly. The prompt to skip appears, but sometimes it doesn't actually work, so you're stuck rewatching the same boring cutscene(s) over and over on each run. The combat was actually kind of fun, although it's extremely basic (and occasionally, you would bug out and start floating, unable to hit enemies or move at all, meaning you had to reset the checkpoint), and it's a beautiful game. The exploration aspect wasn't too impressive because all the side paths were incredibly obvious and simply locked behind gates you needed upgrades for, and after you get every type of gem, you have no reason to explore anymore. I'm glad I got around to playing this finally, because it does have some likable aspects, but the monotony really hurts it unfortunately. I'd be a little interested in a sequel if it gets some much needed improvements.
  13. Progress Update: #251 - Stories: The Path of Destinies When this originally came to PS+, I was interested in it but there must've been other games at the time because I didn't get around to actually playing it (until now). Now that I have finally played it, I can't say it was as good as I thought it was going to be. It outstays its welcome by about 20 playthroughs. This game has a big emphasis on choices, but despite having 25 different endings, the differences aren't big enough to really make playing through it so many times worthwhile. Add to that there are only about 7 different levels, and you have an extremely repetitive, monotonous game. Also, the ability to skip cutscenes doesn't really work properly. The prompt to skip appears, but sometimes it doesn't actually work, so you're stuck rewatching the same boring cutscene(s) over and over on each run. The combat was actually kind of fun, although it's extremely basic (and occasionally, you would bug out and start floating, unable to hit enemies or move at all, meaning you had to reset the checkpoint), and it's a beautiful game. The exploration aspect wasn't too impressive because all the side paths were incredibly obvious and simply locked behind gates you needed upgrades for, and after you get every type of gem, you have no reason to explore anymore. I'm glad I got around to playing this finally, because it does have some likable aspects, but the monotony really hurts it unfortunately. I'd be a little interested in a sequel if it gets some much needed improvements.
  14. #251 - Stories: The Path of Destinies

    1. Fidel

      Fidel

      Nice work!

    2. dermarx

      dermarx

      Congrats :yay:

    3. ee28max

      ee28max

      Well done!¬†ūüíĮ

  15. You can do the daily challenge from the very beginning, and the daily extreme/weekly/weekly extreme unlock at various levels.