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About Sun_emperor1

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  1. Platinum#300

    Disgaea 4: A Promise Unforgotten


    Long overdue this one, favorite disgaea finaly completed after a few years.

  2. For the 2 standard antgoblers, get the sticky status + poison, this can be obtained by either having the accesory that grants you sticky start of combat or having a honeypot enemy heal you, honeypot enemies heal the first target in combat that falls to critical hp. The antgobler will lick off the status effects the turn after the status effects have occured. Note, do not have yuu be the target since she will be stunned, have your companion have sticky + poison, you can get to critical hp easily by buying the item that gives poison status in the hunee forrest, vendor to the left of the huneebear village sells these. Theres also a fire version and nightmare version later on, these need the burn and sleep status combined with poison instead of sticky.
  3. Ye it was just a case of me glossing over an enemy i had missed.
  4. Yuu learns protect where she will guard attacks on her partner, she need to protect Rocky from owls to trigger the weakness for fire you need to cause the burn status on racoons, you can buy items that does this in the 5th dungeon. The burn item also deal super low dmg so it can be used to trigger the only problematic enemy that you would easily overpower normaly, the small enemies that become weakened when you aoe them. And for vague, it is a slight problem for some enemies where the monsterdex or survey doesnt really give the right information, stagg/oxx enemies for instance require flora specifically to trigger them. and dragonalikes while it says you need to prvent them powering up, you actually need to attack debuff them when they empower themselves. Edit: remembered how to count so corrected which number dungeon the burn item is from ^^'
  5. EDIT: found the bone head in the first door to the right in the nightmare world and it was fleeable. Now i just need to figure out why the trohpy hasn't popped for me as ive let all types escape now but nightmares and boxcats.
  6. i'm missing an Ox tribe enemy, theres the magma ox which seems to be gone in chapter 7 from the devil mountain, but i found out from another guide that theres another oxx, the bone head, anyone knows where this enemy is found?
  7. Platinum#286

    Rune Factory 4 Special

  8. the list is basically the ingame trophy room completion with the exception of catching each fish (which is a good thing since i CBA getting gold for each fish caught again )
  9. game marks items you have yet to ship, its not that bad really, most items are farmed items + giant versions, enemy drops, crafts/medicines/cookings which you can make with your crops. theres a few secret items that are pretty easy to acquire, round stone from fishing in first dungeon, white stone from secret after getting married, a few skills you get from treasures and getting the +recipe breads form the super dungeon bosses. chests in the superdungeon can also contain pretty much anything so you can randomly check off items that way. Also, your collection can be checked and its categories with a % of items in categories shown, so easy to spot where you are missing items.
  10. having 100%'d both original DS and switch version, can say that the 1k lvl trophy is rather easy, but unfortunately we need biggest monster barn which is super annoying due to needing tens of thousands of lumber and bricks, even abusing arthur it takes bloody ages and is boring :/ for 1k lvl, you just use the autumn field to make giant leaf clovers and your own 5 farms for big emery flowers and just pass days till you can craft lvlizers, combines well with 5 years. also @gondorf1990 i find rushing and clearing arc 2 before midsummer works out better, clearing arc 1 one week before spring ends so you can get a spring seed from arc 2 for requests, and rushing arc 2 so you can stop typhoons before they appear, contest doesnt spike before you've won gold in them once anyways.
  11. Platinum#282

    Castlevania Advance Collection

  12. Platinum#280:

    One Punch Man: A Hero Nobody Knows

  13. Lvl'ing is tied to 3 categories, gun, machine gun and grenade dealing damage gives exp equals to the damage you deal, over-damage does not grant exp. Another important part about how damage work which is the bread and butter is the difference in gun versus machinegun. Machinegun does not deal actual damage, but "scratch" damage, this is basically a projected damage that can be cashed in on by gun or grenade usage, scratch damage gets healed over time on enemies rather fast so you got to remember to cash in on the damage with gun or grenade. Gun deals actual damage and cashes in on your scratch damage, gun also segments HP bars of enemies, scratch damage regenerates slower on segmented health bars. The benefit from exp is only HP and maximum weight capacity, so you still need to make sure to mod your guns to actually increase performance.