Fleks_Mhteam

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Posts posted by Fleks_Mhteam


  1. Companies also spread those kind of rumors to test the waters and estimate the value of their assets based on what other companies are willing to offer. Warner did it with its game branch not long ago before retiring the offer after they saw what others were willing to pay.

     

    And In the end it is always THQNordic who buys everything and nobody has a clue where the funds come from :D ( it is literally impossible to find info about how the stupid amount of money they have at hand is generated and its certainly not by game sales). 

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  2. Ah snap I misread, I mentioned that in the other topic. The difficulty is a 4-5/10, but that is purely subjective. 

    The only missable are the lockers but if you replay the stages you should get them automatically after a while since as far as I remember those are not stage bound but randomly appear.

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  3. 2 minutes ago, Vern3r0z said:

    whats the estimate on the plat difficulty?

     

    You have to play the game twice and finish all side quests, speed runs, silent runs etc. I think its somewhere around 30 to 50 hours depending on how well you get along with the mechanics.

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  4. With version 1.03 the glitched trophy was patched and the platinum is now optainable! The dev behind Witchfire was always open for questions and did his best getting the patch on the road, big ups to him.

     

    Happy hunting everybody :)

     

     

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  5. 5 minutes ago, MMDE said:

    What I do see from those are, almost exact same values. Those above 20% is worth near nothing anyway, so I just give people "some" credit for getting a lot of 20-50%. These usually require a bit more than near no effort, so I think that's fair tbh.

     

    Yeah, but if they are worth near nothing anyway, why bother to include them :) 

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  6. 5 minutes ago, MMDE said:

     

    What really just happens then is you boost most people by 30%, "just fill", and those "true" rarity hunters have to add fill to their account to get the extra boost. I was kind of the opinion as you were before, but I think it makes sense to not count common trophies on a rarity leaderboard. It's supposed to be about rare trophies.

     

    I think the rarity leaderboard should be based around rarity and not around certain games. If you start with: but that game and that game, and don't forget about that game you ll never finish and just to include the 5 to 10 people pleasers like horizon etc while you literally have hundreds of fantastic games with plats below 20% is just not doing it a service in my opinion. you ll end up with a half baked variant. I would completely cut out everything above 20% if it was up to me. Did you already  try to make a calculation based solely on UR VR and R @MMDE?

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  7. 7 minutes ago, det_gittes said:

    Thanks! How challenging are the speedruns?

     

    Not overly difficult once you know the level layouts and enemy placements. Except for some harder ones towards the end most levels only took me a few retries to beat the speed run time.
    The whole game is about a 4-5/10 in difficulty. (this is subjective though)

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  8. 57 minutes ago, det_gittes said:

    Any news of the patch? The game is at a 25% discount in the current sale, but with so few active players it's hard to say if the broken trophies have been fixed.

     

    I spoke with the dev yesterday and he assured me all 3 console versions are currently passing certification for the latest patch. I hope for a release in the next days.
    It is a shame the patch took so long because the game really is fantastic. It was out of his hands and he is not to blame though because the console porting was done by an external studio that struggled implementing elements from the newer Gamemaker version.

    Just wait till I pop the plat and it should be a safe go. Its really just the speed run timer that is broken and while it is a bummer for any trophy hunter the gaming experience itself is perfectly intact.

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  9. 9 minutes ago, NewDust said:

    It's well understood that Germans have absolutely no sense of humour.

     

    Yeah and in the Netherlands everybody wears wooden shoes, cultivates tulips and smokes pot all day long... Lets open all those fancy stereotype bins

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  10. 2 minutes ago, PhyrxianLibrarin said:

     

    Oh wow. OH WOW. Talk about humor not translating well (I think these games are German originally).

     

    Bad jokes and tasteless humor is a kinda universal issue, I really doubt it has anything to do with the fact that the studio is German....

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  11. 5 minutes ago, jayboo1991 said:

    I didn't had high hopes but I wanted to give it a try anyways.

    To be fair - I think this is mostly the fault from Sony as well, to make it way more complicated, to fix such stuff.

     

    E-Mail.jpg

     

    He wrote the same rubbish to me 5 years ago, there are enough examples of small devs with very little financial capacities patching their games out there. What I suppose is that the coder does not know how to patch it and they are making up excuses for it. In any way it is a very poor customer service.

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  12. 26 minutes ago, MMDE said:

    More importantly, Ubisoft made other FPS games before this one, more specifically see Tom Clancy's Rainbow Six and Rogue Spear, which had all the stuff you said. What this game really did was just the open island stuff, which wasn't done all that good. In fact, the Rainbow Six games even had planning stage, where you could control where your other teams go and what start out gear they had. Stealth? Many missions were about getting into some location taken over by terrorists, and they usually had hostages. I remember well some levels in Rogue Spear where you were supposed to infiltrate a location undetected and bug stuff etc.

     

    Ubisoft was just the publisher on this one, the game was made by Crytek unlike the sequels that are developed by Ubisoft Montreal since part 2 as far as I know.

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  13. 2 hours ago, BB-BakkerJ said:


    How tough is this game really? I’m curious about it.


    Looking at the platinum rarity, 2.47%, it shouldn’t be too hard.
     

    But than I look at the trophyguide at .org which gives it a 9/10. And the guide is written by ThanatosNinja... If he gives it a 9/10 this game must be extremely difficult.

    Game looks awesome though. Added it to my wishlist. Too bad there is no online coop.

     

     

    The game is quite difficult, getting S+ ranks on every stage is the biggest roadblocker for the plat. While the first 4 chapters are fairly doable the last chapter and the last two stages in particular are very difficult to S+ rank especially the liquorice boss fight is a nightmare. You need to focus and keep your calm for minutes and not crawl under pressure while everything is messy and the screen filled with projectiles.

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  14. On 16.12.2020 at 3:14 PM, cris3f said:

     

    Rock boshers dx is a fun little game from the aqua kitty devs, way easier though.

     

    You can add: graceful explosion machine ( great hidden gem) and zotrix ( dull and boring)

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  15. Due to a glitch with the speed-run  timer on the last level the "Get Witch Quick" trophy is currently voided. The devs are aware of the issue and this will be fixed with the next patch. Otherwise fantastic game, big recommendation!

     

     

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  16.  
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    Straimium Immortaly
     
    This is a super weird, super obscure lsd trip of a game. It is a rogue-lite dungeon crawler with schmup elements, the learning curve is steep and most people will probably give up quite fast because the difficulty can be overwhelming at first. Once you get the hang of the game it gets extremely addictive though. Beware that the plat is at least a solid 8/10 in difficulty and highly skill based.
     
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