rjkclarke

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About rjkclarke

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  1. That was some bad sentence structure by me in that previous comment, the moral of that story is I need to proof read before I hit SUBMIT REPLY haha! No I didn't have too much of a tough time on Hard either, but the final boss on Chaos took me like a day or so to beat I think, probably because I tried to cut corners and didn't grind enough lindwer equipment for everyone, so I sort of played it a little riskier than I should have, so that's probably on me. The Main problem is, he resists pretty much all the damage you do, so you can't really stagger him like you can on the regular version as easily. I think the trophy for having all the snacks made is one of the more annoying ones to be honest. More so, because there are loads of variables attached to it, so it can either go really well or really badly.
  2. I'm going to add a few more reviews here I think. I'll put a couple of Artifex Mundi games in here. I think in future classic reviews regarding Artifex Mundi games - I'm going to put all of a particular series into one post, unless its stand alone or has anything significant to talk about. I find it really hard to talk about Artifiex Mundi games in a particularly thorough fashion. I really like them but if you've played one, then you have pretty much played most of them. I think its just a pleasant bonus that you can earn trophies in games like that. It isn't that their unoriginal its just their games are all pretty much the same just with a different coat of paint, but always a pleasant time nonetheless Put it this way if Artifex Mundi ran a zoo and someone just happened to stroll in there at night, I wouldn't be surprised that if sales were poor that day, you would find all of the staff hurriedly painting black and white stripes onto horses (Do horses live in zoo's?) or at the very least glueing cotton wool onto Camel's to look like Llama's/Alpacas (Not sure Camels live in zoo's either haha but I'm sure you get my drift) just to look as different and appealing as possible. Strange analogy I know. One of these is a new review though, I actually didn't realise that I hadn't written a review for Queen's Quest 2 yet, so that will at least be nice to go over that game again, because it was the one that I enjoyed the most out of the three Queen's Quest titles. The Queen's Quest Series Platinum #298 Queen's Quest 2: Stories of Forgotten Past Platinum Unlock every Trophy. I think the reason I picked this series up probably seems quite odd. One day I realised I was only one letter away from having a full A-Z of platinum's and this series had been on my radar for a while so I thought, why not combine those two things. I am very fond of Artifex Mundi titles but I can't play them very often just because of how similar they all are, so I try to space them out a bit if I can. My hat goes off to all those people out there that can plough through multiple Artifex Mundi titles in a day. It feels slightly strange going back to put in my thoughts about this game after already writing reviews of 3 and 4, I didn't start writing reviews until my 299th platinum so this almost got there. (Now I have 290+ to write! What a silly task I've assigned myself, but we'll get their one day when I'm probably about 68 haha.) I do think of the three Queen's Quest titles I've played this one does do the most with what it is. I've noticed that for the most part with Artifex Mundi games that are part of a series, there is usually one title out of several that really shine above the others - in the case of Queen's Quest I think its this one. I REALLY enjoyed the story in this entry, it isn't anything particularly original (Transposing fairytales into a slightly different setting), but I loved the notion that the main character The Alchemist, could use her alchemy skills to solve various crimes that have been committed. From what I remember you end up doing a Red Riding Hood style murder investigation where you have to analyse blood samples and things like that. The story is quite compartmentalised too, almost like an anthology, where its several stories knitted together with one constant thread, in this case The Alchemist and her quest. Due to this factor, you never really stay in one place for too long, so there are a lot of new locations and characters that you end up meeting along the way. I particularly liked this because if Artifex Mundi always deliver 100% on something; that is their art style and to see it utilised in such an interesting way here was a joy. When the gameplay often feels very similar I always welcome any sort of variation on the usual formula and it does it really well here to the point where it never outstays its welcome. Its a shame really because I ended up feeling as if the latter two Queen's Quest titles barely utilised Alchemy at all, apart from a few instances here and there. There isn't a whole lot to say about the trophies because they are pretty much the same kind you see in most Artifex Mundi games. I wouldn't mind to be honest if they brought back the trophies for solving the puzzles in an alternate way, like the Mahjong or Pair matching games found within Enigmatis/ Nightmares of the Deep, I think it would add a little bit of replay value too. These games go on sale quite often for a decent price, which I think I mention in a review down below too, but they are fun games just ones where you pretty much will know what to expect going into them. ------------------------------------------------------------------------------------------------------------------------------------ Platinum #301 Queen's Quest 3: The End of Dawn Platinum Unlock every Trophy. Originally Written: January 28 2021 Needed something a bit relaxing after grinding through hours of the same game mode on Pure Pool. This certainly was relaxing. I tend to compare Artifex Mundi games to take away food or a familiar meal that you enjoy eating but couldn't eat every day. It is a bit lame but that is the best analogy I could come up with for games made by this developer. I'll be honest though, this game isn't too far outside of the usual formula that most of the other Artifex Mundi titles I have played tend to stick to. You at least know what you are going to get. I don't think this is an improvement on Queen's Quest 2. That game has a fairly unique approach to the formula, adding a few gameplay elements that change things up a bit. I did have a lot of fun with Queen's Quest 3 though, if you like Artifex Mundi titles like I do ( They have some very impressive artistry in them, especially My Brother Rabbit). You are probably going to like this one too. Just don't expect a really intricate meaningful narrative, because I don't think you will find one. But it is a nice chilled out relaxing experience. I think people know what to expect with these titles so I won't really mention the trophies apart from the fact this can be played on casual mode so you can go nuts clicking X all over the screen without worrying about the screen going blurry and your character going "ahh my head hurts". Funny thing is though, I think originally I picked up the Queen's Quest games because I wanted a platinum beginning with Q (bit weird I know) plus there isn't a whole lot of choice in that area haha! ---------------------------------------------------------------------------------------------------------------- Platinum # 305 Queen's Quest 4: Sacred Truce Platinum Unlock every Trophy. Originally Written: February 17 2021. After getting the 100% on Resident Evil: Umbrella Chronicles today, or I guess yesterday now haha! I thought I should give myself a nice relaxing few hours with another Artifex Mundi game. Quite the juxtaposition going from manic zombie slaying on rails, to playing as a peacekeeper in a world filled with Goblins and Elves. It certainly is the chilled out experience I think I needed, because RE: Umbrella Chronicles gave me motion sickness for some reason, nothing else does. Which is a shame because it was a great game for what it was. As HOP go though, I suppose Queen's Quest 4 is alright. you do always know what sort of game you are going to get usually, so if people played these expecting to be surprised they wouldn't be. The Trophies are exactly what you would expect from this sort of title, you can do it on Casual in this game as well, so that will make life even easier for everyone.. You also don't have to play the Bonus Episode either, but I recommend you do because it is actually quite fun. As is always the case though Artifex Mundi do have some really charming artwork and quite peaceful musical scores. Definitely a fun way to spend a few hours though. Not really a whole lot more to say about it. It simply is what it is. You can usually find the Queen's Quest games bundled together for a decent price, so I think if people wanted something to take the edge off between other more taxing games/platinum's these might be your thing. ---------------------------------------------------------------------------------------------------------------------------------- So that's the Queen's Quest series ticked off the list to review now. I've found that they are kind of hard games to write anything particularly long form about, but considering how much I think that I have a tendency to never shut up and waffle too much, maybe smaller short form ones would be beneficial anyway. Its hard to say a lot, when there isn't much to talk about. I think My Brother Rabbit might be the exception to that when I get to it, because that game has SO much to talk about. Some of it works, some of it doesn't but we'll get there when we get there.
  3. Oh no, I've done a silly thing... Something I'm sure that we all have done with a large backlog and that is add to it. I've started Gravel, something I probably will just play casually every time I want to chill out and listen to some music or a podcast because it hasn't particularly got much story to it, so I can just turn the volume down and relax. I also picked up Peaky Blinders: Mastermind in a recent sale and forgot about it, so I'll add those to the opening post later. I was planning to play a few stelth games soon anyway, so I think I'll try out Peaky Blinders once I start those. Whilst I'm writing here I might as well paste one of my older reviews I've already written into here, so they are all eventually in one place, I just don't want to clog this thread up with loads of these so I'm still trying to space them apart by at least a day or so. Once they all make their way here I don't have to worry about them again though unless I want to edit them. I suppose I should have pasted them in here earlier. But once I can get back on track with some classic reviews that will be a positive. I've got a couple of ideas for what the next one might be Platinum # 304 The Technomancer (PS4) Platinum trophy Win all the trophies in The Technomancer Originally Written: February 14 2021 I'm not too sure exactly where to start with this one. I will say this game is thoroughly underappreciated I think. It is by no means the best game ever but it is quite good for what it is. Although, really I suppose the game just doesn't really get talked about that much in general. It does feel perhaps outdated by at least one console generation. Still think it could be considered a hidden gem though. I think people might think of this more favourably had it come out in say 2011 instead of 2016. It definitely does lack a few quality of life features that most people would expect from an RPG, like fast travel, especially in a game like this where you are constantly going from place to place picking up and completing quests on a regular basis, so that does get a little tiresome. I won't go into plot details though, don't want to spoil anything for anyone that might pick this up. I am willing to cut the game a fair bit of slack though, because I really didn't expect much. The last Spiders developed game I played was Bound by Flame which I liked, but it is definitely a bit of a mess to say the least!! Haha, but I did like it enough that I wanted to play this and Greedfall in the future, it really did feel like Spiders made a concerted effort to make improvements over their previous title, something I can definitely appreciate. Plus I'm a big fan of EuroRPG's which I suppose helped my tolerance level. I think this game builds on a lot of the positive and negative aspects of Bound by Flame, Technomancer has both a much more likeable protagonist and much improved, memorable party members that actually have a bit more substance to them. The gameplay is vastly improved too I think, it genuinely does have quite interesting and frenetic combat, especially if you play a rogue style setup for the combat; you will definitely die quite often on Extreme difficulty but most of the time it is your own fault for getting a bit greedy with attacks instead of being smarter about dodging.Often with this game I see people bring up the difficulty, but I didn't find it too bad, not easy by any means but I went to level 25 on Extreme difficulty without ever upgrading skills, so that kind of proves it isn't as bad as people might think. Mainly just so I could do a one play through platinum. Trophy-wise it has the usual sort of thing you might expect. Do all companion quests, set number of quests, become arena champion, romance certain characters, see all endings and the hardest difficulty, that sort of thing. I don't know if I'm in the minority or not but I always appreciate a good looking set of trophy tiles and I think these ones themselves look really good, except ironically the platinum which looks a bit blander than some of the others, but hey you can't have everything. The platinum took me just shy of 39 hours of game time apparently so if anybody was looking for a quick sort of mid length RPG this might be your thing, especially as it seems to go on sale quite often and it is a nice little 3.60% Ultra rare too if Ultra rare platinum's are also your thing. If I had to sum it up in just a few words I'd probably say it is most like the original Mass Effect but with melee combat and a less sophisticated plot. Still worth peoples time though I think!
  4. Awesome, some more progress at last. That's one less thing in my backlog with Manual Samuel being finished. I'll drop my thoughts on it below. I'm not quite sure what to tackle out of my backlog next. I'm thinking of trying to trick my subconscious haha and play some of the shorter games I have on there so I feel like I'm making more progress, but that is probably ultimately a stupid idea!! Platinum #319 Manual Samuel (PS4) HOLY FECES! Unlock all the Trophies in Manual Samuel. Manual Samuel might be a hard one for me to talk about. It isn't that its bad or anything like that, its more the fact that this game is so unique - so it becomes a little difficult to really compare or even contrast it with something else. The closest thing I can think of is QWOP; if anyone is unfamiliar I'll leave a link here to a Rooster Teeth video, made about it years ago. Manual Samuel itself though is VERY different from your usual video game, I suppose you could make a fleeting comparison to Octodad as well from what I've seen of gameplay footage of that. I've personally not played it. The actual gameplay itself is very interesting. Almost all of the controller's buttons end up being assigned a specific part of Sam's movement, you'd think this would lead to some really messy and confusing gameplay, but its actually very rhythmic. Weirdly I found myself twitching my leg muscles in time with the character walking, to the point where I started to get cramp at one point, strange what that does to your brain. Actually I can think of one thing to slightly compare it to, but in a fairly off key way I suppose and that is David Cage games. He seems to be under the impression that most people who play video games also have extra digits or limbs. I mean some of the weird button combinations you are asked to sequentially press in those games are ludicrous sometimes. Manual Samuel does at least succeed really well at that element, wherein all the button presses make sense and are pretty much doable once you get the knack of it. Thank goodness too, because otherwise those time trials you have to do for the platinum would have been even more of a nightmare. I'm not sure I can say Manual Samuel has an entirely unique art style, its highly stylised yes, but not necessarily particularly unique. I'm not sure if it was deliberate but aspects of it reminded me of a high budget mid 00's Flash Animation. I think its a little similar to the art style that Daedalic Entertainment uses, which definitely does have its charm. I'm quite fond of it myself. I can't really mention anything about the games Sound Design or anything of that nature, because I didn't notice a single thing about it. The story is one of the area's where this game really shines, its very funny and the games physics themselves just adds to that humour. The narration throughout the game is particularly funny. I don't think its as funny as the writers clearly think it is though. I think you hear the word FECES in this game at least a hundred times. I'm not being a sourpuss either, the word by itself is just not that funny. and they really REALLY want you to laugh every time Death says "Oh HOLY FECES", or "OH FECES" I think by its overuse it sort of loses any power to be funny after a while. Death himself, is a fairly annoying character, but I think that's deliberate so it does seem to be quite well realised. All of the characters themselves are quite memorable considering how short the game is. Due to the fact it is short though, I can't really mention a whole lot else without actually diving into plot details, which I never like to do in case people want to remain spoiler free. Manual Samuel is one of those games where going for the trophies can and does really enhance the experience, because you get to see some of the weird alternate dialogue paths and strange detours that can happen if you do things a slightly different way, doing a task badly for example. Ultimately you end up seeing lots of funny and unusual things when trying to collect all of the games collectibles the hashtags. There are a few time trial trophies here, which to be perfectly honest aren't that hard apart from one or two; once you get used to how odd but satisfying the control scheme is. I laughed out loud several times doing one of two of them - especially the ones that involve staircases, because to go faster the fastest option is to just throw yourself down the stairs and the way you tumble is pretty hilarious. You have to do two playthroughs which might put some people off, but one of them has to be done Co-Op so to be honest I'd grab a friend to do it if you can because you'd probably have a really good time. (I couldn't because here in the UK at least where I am we still can't go inside other peoples houses.) There are unique lines of dialogue the narrator dishes out too, which dig the player out for skipping the cutscenes that actually do make a second playthrough just as funny. Another unique element to the Co-Op is that you can assign who controls what button so you could really shake it up by having one person control one leg and one arm etc, any sort of shambolic combination would probably end up being a fun time. I think the trophies definitely make the most of everything in the game which is always a plus I think. This isn't the easiest game in the world to recommend, its definitely good, maybe even great but I could imagine some people would just immediately go NOPE when faced with the really bizarre controls. I had a really fun time with it, but I also had no expectations going into it. I always like when a game can pleasantly surprise you like that. I don't actually know how I even got the game, I'm fairly sure it was in an indie bundle that I bought years ago to get a different game, but I can happily say I'm glad that I played it, it was a pretty enjoyable eight or so hours and despite the whole FECES thing it never outstayed its welcome in that time.
  5. Platinum #319 Manual Samuel (PS4) HOLY FECES! Unlock all the Trophies in Manual Samuel Manual Samuel might be a hard one for me to talk about. It isn't that its bad or anything like that, its more the fact that this game is so unique - so it becomes a little difficult to really compare or even contrast it with something else. The closest thing I can think of is QWOP; if anyone is unfamiliar I'll leave a link here to a Rooster Teeth video, made about it years ago. Manual Samuel itself though is VERY different from your usual video game, I suppose you could make a fleeting comparison to Octodad as well from what I've seen of gameplay footage of that. I've personally not played it. The actual gameplay itself is very interesting.Almost all of the controller's buttons end up being assigned a specific part of Sam's movement, you'd think this would lead to some really messy and confusing gameplay, but its actually very rhythmic. Weirdly I found myself twitching my leg muscles in time with the character walking, to the point where I started to get cramp at one point, strange what that does to your brain. Actually I can think of one thing to slightly compare it to, but in a fairly off key way I suppose and that is David Cage games. He seems to be under the impression that most people who play video games also have extra digits or limbs. I mean some of the weird button combinations you are asked to sequentially press in those games are ludicrous sometimes. Manual Samuel does at least succeed really well at that element, wherein all the button presses make sense and are pretty much doable once you get the knack of it. Thank goodness too, because otherwise those time trials you have to do for the platinum would have been even more of a nightmare. I'm not sure I can say Manual Samuel has an entirely unique art style, its highly stylised yes, but not necessarily particularly unique. I'm not sure if it was deliberate but aspects of it reminded me of a high budget mid 00's Flash Animation. I think its a little similar to the art style that Daedalic Entertainment uses, which definitely does have its charm. I'm quite fond of it myself. I can't really mention anything about the games Sound Design or anything of that nature, because I didn't notice a single thing about it. The story is one of the area's where this game really shines, its very funny and the games physics themselves just adds to that humour. The narration throughout the game is particularly funny. I don't think its as funny as the writers clearly think it is though. I think you hear the word FECES in this game at least a hundred times. I'm not being a sourpuss either, the word by itself is just not that funny. and they really REALLY want you to laugh every time Death says "Oh HOLY FECES", or "OH FECES" I think by its overuse it sort of loses any power to be funny after a while. Death himself, is a fairly annoying character, but I think that's deliberate so it does seem to be quite well realised. All of the characters themselves are quite memorable considering how short the game is. Due to the fact it is short though, I can't really mention a whole lot else without actually diving into plot details, which I never like to do in case people want to remain spoiler free. Manual Samuel is one of those games where going for the trophies can and does really enhance the experience, because you get to see some of the weird alternate dialogue paths and strange detours that can happen if you do things a slightly different way, doing a task badly for example. Ultimately you end up seeing lots of funny and unusual things when trying to collect all of the games collectibles the hashtags. There are a few time trial trophies here, which to be perfectly honest aren't that hard apart from one or two; once you get used to how odd but satisfying the control scheme is. I laughed out loud several times doing one of two of them - especially the ones that involve staircases, because to go faster the fastest option is to just throw yourself down the stairs and the way you tumble is pretty hilarious. You have to do two playthroughs which might put some people off, but one of them has to be done Co-Op so to be honest I'd grab a friend to do it if you can because you'd probably have a really good time. (I couldn't because here in the UK at least where I am we still can't go inside other peoples houses.) There are unique lines of dialogue the narrator dishes out too, which dig the player out for skipping the cutscenes that actually do make a second playthrough just as funny. Another unique element to the Co-Op is that you can assign who controls what button so you could really shake it up by having one person control one leg and one arm etc, any sort of shambolic combination would probably end up being a fun time. I think the trophies definitely make the most of everything in the game which is always a plus I think. This isn't the easiest game in the world to recommend, its definitely good, maybe even great but I could imagine some people would just immediately go NOPE when faced with the really bizarre controls. I had a really fun time with it, but I also had no expectations going into it. I always like when a game can pleasantly surprise you like that. I don't actually know how I even got the game, I'm fairly sure it was in an indie bundle that I bought years ago to get a different game, but I can happily say I'm glad that I played it, it was a pretty enjoyable eight or so hours and despite the whole FECES thing it never outstayed its welcome in that time.
  6. Glad you're having fun with it. I actually really struggled with Zestiria when I first played it I just couldn't get into it. I tried for ages and then something just sort of clicked. The Alisha DLC is quite good too actually. I thought it served as quite a good little epilogue to the main game. I think now though I prefer Zesty to Berseria by just a tiny margin I think. No it isn't too hard you're right. In fact you are pretty much on the money that beating the final boss on Chaos is going to be the hardest thing. If I was going to give advice on that I'd also recommend controlling Rose for most of that fight and then only use Sorey when you have to, he can take care of himself quite well, plus Rose has a higher A. Attack by default I think, so when you aramatize with Lailah - you spam Anicient Nova as we all should haha and you'll get some nice damage output. I expect you know all this already though. I found the annoying part getting enough armour that resists Dragons, but then it also buffs your damage so swings and roundabouts really isn't it.
  7. All I can really say on that one is good luck, but it REALLY feels earned once you get it. I think one of the fights will hit you in the feels later on too, especially as you've already played Berseria... The links between those games actually end up being really fascinating once you've seen the whole thing. That's nice to hear! You're pretty much guaranteed to enjoy it then when/if it gets remastered. I was quite fond of Chopin's music myself before playing it, but not overly familiar if that makes sense - playing through Eternal Sonata really turned me into a lover of it though. It has these amazing interludes in parts of the game where they play some of Chopin's actual pieces whilst recapping aspects of the real Chopin's life, he lived a fascinating life. I'm really glad they made Eternal Sonata its truly something special, but not a whole lot of people have played it, but I always feel I have to recommend it if I think someone would like it. But I'm so happy that it brings Chopin's majestic music to another audience that might never have heard or been aware of it otherwise. So yeah fingers crossed for a remaster!!
  8. Semi update time I suppose, I've re-edited the NieR: Automata review a little bit, not drastically or anything. Just a few grammar and punctuation mistakes. That probably tells me I ought to get more sleep, so that I'm not so dog tired when writing them, because some of my punctuation sometimes is super naff, it really bugs me. I should be able to get the platinum in Manual Samuel tomorrow, so long as some of those time trials don't batter me too much. So I'll try and get a review of that out if I can. I haven't changed anything else in the NieR: Automata review though, the content is still the same, I'm keeping in my thoughts on the "Trophy Shop." Although, thanks to some enlightening and insightful words from @DrBloodmoney my perspective has somewhat changed on that, so again I'd like to say thanks for those. I don't feel like I need to change them in the review - because my reply a bit underneath the NieR: Automata review, illustrates my newer thoughts on it quite well I think. I think I'm going to paste in all of the reviews I've written in the Most Recent Platinum threads at some point, because I want to have them all in one singular place, I was thinking about just linking to them in the first post, but having them all here will mean I can edit out all the glaring grammar and punctuation errors I've made and just forgotten about. I won't do it all at once though, because that would be unfair to keep rapidly posting just for the sake of getting some reviews into the thread, I'll just throw them in occasionally I think, so they will all make their way here at some point. Here's one now.. Platinum #307 Assassin's Creed II (PS3) Master Assassin Unlock all trophies. Orignally Written: 23 February 2021 This one is probably going to seem very strange to some people, I know so many people who have ACII as the first platinum they ever earned, whereas it is my 307th, still I'm happy to join the list of 170,000+ platinum achievers. It isn't like I haven't played any other AC games either, there is sort of a story to why I got around to this very recently. I actually played ACII originally pretty much when it came out on the Xbox360, which I haven't touched in years, because the disc tray messed up on it, as has every other Xbox console I've ever owned strangely, but that isn't the point, it would be too easy to ramble about that haha. So basically the first AC game I played on PS3 was actually Brotherhood, which I need to get round to getting the platinum on at some point, I did everything else except the multiplayer way back in 2011.I really like ACII though, but at the time I didn't really want to pick it up and play through it again on a different platform, so I just put it off and put it off, probably for the same reason I've never stacked any games on my profile, it isn't like I'm against the idea, I just get put off by the prospect of having to do the same thing all over again, even if it is something I really enjoyed, I would be a little bit worried, that I would maybe lack motivation and my enjoyment and fondness for that game might get somewhat diminished. I won't mention anything about the story, because anybody who has played it will know just how good it is, but for any people that haven't and have often wondered why Assassin's Creed became the huge franchise that it is, it is down to this game, so do yourself a favour and pick this or the Ezio collection up, even playing it in 2021 it still holds up very well. I guess as classics often do. It does make me want take a couple more trips down memory lane for a few platinum's. For a game that is over ten years old it looks great too even on a PS3, with a very memorable soundtrack. Not quite as memorable as Brotherhood's but that does take some beating to be fair. As far as gameplay goes though the last AC games that I actually played were Origins and then a little dip into the DLC for Black Flag at some point last year. So it was definitely a bit of a shock going back to ACII and not being able to do quite a lot of things you could do in Black Flag and other games that I was sure you could still do in this but you couldn't, which made the combat feel a little clunky. I can't rag on the game for that though I have to judge by when it came out, and I remember at the time thinking they were quite big leaps compared to what the original AC was like. Still, getting to grips with the combat did make me think of that nice green swamp dwelling tennis ball from Star Wars and his words of wisdom " You must Unlearn what you have learned" just like Yoda said, this was pretty much the case. I didn't mind though. I pretty much enjoyed the game all the way through, which is probably why more than 170,000 + people have achieved the platinum. So, in a way leaving it for ten plus years was probably not a bad thing. It is quite easy to dig into modern Ubisoft for having meaningless side content and collectibles but I do think in this game they at least do have somewhat of a story justification, plus some of those Glyph puzzles are super fun. I didn't even mind collecting the feathers again, for the In memory of a certain character I won't mention for spoiler purposes trophy haha (wish they appeared on the map though). As a side note on that character I really think he looks like Mrs Ladybird from the Henry Selick James and the Giant Peach film, or at least some kind of beetle, kept making me chuckle unfortunately. All in all though, it was a very fun time all the way through and ACII stands up really well as one of the very best in the series, it has been said so many times at this point, but Ezio really was such a great memorable character. I can totally see why so many people got hooked on trophy hunting due to this game. It does have a bit of everything, which is always nice. That platinum tile is awesome as well. I always like it when they stand out like that in such a unique way. ----------------------------------------------------------------------------------------------------------------------- I'll draw a line under it for now, upon reading it, it is a bit vague for my liking, but I remember at the time thinking that most people have probably played it anyway.So it isn't like I would be adding anything particularly new to the conversation, I think that's why I spoke more about my own personal experiences with the game than anything else. Its here now though, so if I want to change/rewrite anything I suppose I can.
  9. Thank you!! Looking at your username, I would say you are a fan of those games too so its always great to interact with more people that love the NieR/Drakengard universe. I'm glad you enjoyed the reviews, I'm looking forward to the day I get around to reviewing the original NieR, but also really dreading how large that review is going to end up being, even taking spoilers out of the equation - that whole universe has so many avenues I want to delve into whenever I get to it.
  10. NieR : Automata absolutely is a fantastic game. I can certainly understand those quibbles with Symphonia though, it does feel so outdated. Which is a shame really. Especially outdated if you are coming straight from some of the recent entries. I'm exactly the same by the way I pretty much fight every enemy along the way that I see, it usually helps a lot in those games. It is a truly amazing game, but yeah I don't disagree it can be tough to engage with at times. It has a tremendous story though. The second Symphonia.... Dawn of the New World gets a lot of hate but that one does play with a bit more fluidity, I'd sort of describe it as a toned down version of Vesperia's combat with some Pokemon elements peppered on top. I'm actually quite fond of Dawn of the New World, I'd be very interested to hear what you thought about it if you ever got around to playing it. I have that same goal, to have the platinum in at least every localised Tales game. I'm pretty sure I have all the console ones, unless you count stacks, because I don't really do the stacking thing - no way do I want to get the platinum in Zestiria again on PS3, I love that game, but there are limits lol. I think at the moment I'm just missing Hearts R, but if I ever feel like splashing out on a Vita and truly completing the collection, that's going to be the first thing I play. This one probably isn't relevant to a trophy site, because it has no trophies, but did you ever play Eternal Sonata? That is incredibly Tales' like. It is available for PS3 but it is one of the few games that I truly want a remaster of on PS4/PS5. Judging by your massive love of the Tale's series I reckon this would be something you'd definitely enjoy. Such a beautiful blend of music, story and character in that game. Motoi Sakuraba does the soundtrack to it as well, so it even has a little bit of a Tales edge in that regard.
  11. I think a few people are having that problem now, which is a shame, especially as NieR: Replicant isn't strictly the same game, so it isn't as if you can pick up that version and have the same experience you would with the PS3 version. I feel fairly lucky in the sense that I picked it up back in 2011 for I think about £10, before it really started to inflate and become the cult classic that it is now. I remember one of my friends had to pay loads for it. I honestly can't recommend the original NieR enough to people, to the point where people would probably want to tell me to shut up about it haha, its very unpolished and visibly quite low budget, but the story is one of my favourites that I've ever experienced in gaming. Its my favourite game from that PS3/Wii/360 gen as well. I don't want to come across like some crazy preacher on a plinth in a town square so I'll try not to haha. Doing the whole..... HEAR YEEE.... HEAR YEEE.... NIER IS AN UNDERRRATED GEM thing. But in all seriousness if you can find a copy that is a price you are willing to pay, I'd definitely encourage you to go for it. I have the same problem myself - where there are quite a few PS3 games I never got around to playing, that I now want to, where the prices are starting to skyrocket a little bit, I feel like there is always a limit to how much you are willing to pay for something that is at this point fairly old. A little part of me tells me I should though, because I might end up really enjoying it. Decisions... Decisions and all that.
  12. ^^ Never thought to reply like that haha, that does make things a lot easier. Thanks as well by the way I'm glad that you enjoyed it. I'm probably going to do an edit in a bit here and there as some of the sentence structure is a bit off, I wrote that on an empty stomach so I started to rush a bit towards the end. You know, that is an incredibly apposite point you made there about the Trophy Shop, I'll be honest I hadn't really thought about it like that. I guess because I'm fairly used to RPG's, I always tend to forget that I'm definitely in the minority of people that somewhat enjoy the grind. I'm usually fairly quick to prioritise the fact that there are so many other perspectives than just my own, so skimming over those factors is actually so unlike me - so that is a poor show from me really, I think I just got a bit caught up in my perception of how I saw it. You are so right as well, I'm genuinely not being sycophantic either. I know plenty of people who would never term themselves a "Trophy Hunter" that have gotten the platinum in this, that obviously never would have otherwise and I know they used the Trophy Shop, in fact it was one of my best friends first platinums and I've never looked down on them for it, in fact I think it encouraged him to do a bit more hunting as he liked the idea a bit more. It honestly hadn't ever occurred to me before that it could have been down to the accessibility of the Trophy Shop, I just sort of saw it as a lazy cop out, which I'm totally wrong about. I think to be honest my stance on it might have been more justified if it had opened up after Ending A or something, because then you truly could miss out on some of this games magnificence. I'm so glad you brought that up, because I probably would have just remained thinking it was a lazy implementation and just continued to be a bit of a sour puss about it all, which I worried I was coming across as anyway. So I truly appreciate the slight change of perspective on that one.
  13. Awesome, that does make me want to pick it up a bit more. Interesting you mentioned the turn-based combat being a potential avoidance issue for you, I haven't picked up the latest Dragon Quest yet for the same reason, I've sort of become somewhat jaded with turn-based combat in the last few years. Another reason why I'm INCREDIBLY apprehensive about the newest entry in the Yakuza series. If the story is great though in Trails it sounds like it would absolutely be worth it. So I appreciate the recommendation. Yep, Fractured Milla was really well realised. So well written and voice acted too, I think the voice actress did such a good job of reinforcing that they ARE different people essentially. I don't have a problem admitting my eyes leaked a fair bit too during that game, especially some of the alternate timelines that you explore. Alvin's one particularly got me, if I remember it right, but to be fair Xillia 2 is absolutely littered with moments that gut punch you right in the feels. I think Berseria was a bit like that too actually. Especially when the truth of everything gets revealed to Velvet. Maybe haha! There are quite a few stupid messages I've received over the years like "WE HAVE TO GO TO THE LAND OF CANAAN" or "GLASSES GUY" innocuous stuff like that is always funny to hear. Don't think they are as big of a fan as Xillia 2 as you and I though, don't think they were fond of the debt system. Sorry for the late-ish reply, I meant to do it a bit sooner, then I got sidetracked writing a giant NieR: Automata review so I got a little distracted, are you planning to play Tales of Symphonia at any point? They do feel pretty archaic to play so I understand why you might not want to. I can't recommend those two enough YES both of them, I know people dig out the sequel but its still quite good.
  14. Alrighty, lets get back to the old reviewing again. CLASSIC REVIEW TIME! I've been meaning to get around to this for a while and better to do NieR Automata now as I've just played through Drakengard 3 and those two games are connected. Platinum #121 NieR: Automata (PS4) Final Words Thank you for playing. Date Earned: 21st March 2017- 5.33.05AM Judging by when I earned the platinum for this, I must have been having a bout of insomnia or something, mind you I expect once I begin to do more and more of these I'm sure I'll notice I'm quite the night owl haha. I'd better get this out of the way now and say that I'm going to have some pretty mixed feelings about this game. That isn't to say there won't be positive ones too because I like this a lot, I just have very mixed feelings about it, I think they might be a ME problem and not the games fault though. I remember in the build up to this game being equal parts excited and apprehensive for NieR Automata, I always try to be positive and optimistic about things whenever I can though. I wanted a true sequel to the original Nier, this is a sequel yes but it only really feels tangentially connected by the world and a few returning characters. In my heart I knew that was what I was going to get - I had sort of just accepted that. NieR, was on PS3 a niche title at best so to essentially start with a clean slate for the sequel at least, wouldn't alienate the new fans of the sequel and yes technically superior video game. I think I created my own problem, where the idea of what a sequel could be, would never be what I'd actually get. I think that is part of the reason why a lot of people really struggle with Star Wars: The Last Jedi, what you got was never the resolution that you had in your head, so its easy to pile the negativity onto it. I won't mention my thoughts on that film though, I might get tied to a tree and set on fire for my opinions haha! I'm done with the little bit of negativity I have towards NieR: Automata though, because it really is a great game. In almost every department except a few NieR: Automata is technically a far superior game to the original. I don't quite like it as much and I don't think that is ever going to change. I've made peace with that though, so I'll stop waffling about it. I think a lot of this game is incredibly well realised though, it has an open world that doesn't outstay its welcome, which I think in modern day gaming you can't say that too often. One of the elements to its semi open world that REALLY works is how condensed and memorable all the area's are, the original Nier is similar in that regard. Every place you visit feels so distinct and unique, the Theme Park area in Automata is a particularly good example of that. At this point distinctive, memorable locations should be something you just expect from a Yoko Taro title. I think there is something like 26 endings technically from what I remember. I seem to remember Automata ran incredibly well on my basic launch PS4, not sure it would now my PS4 is getting on a bit, think its slowly dying as I seem to get errors on a pretty much daily basis. Running smooth is something you always want though, in a game with multiple playthroughs, I wish I could have said the same about Drakengard 3. The combat in Automata is so far superior to the original Nier as well, it actually has a lot more variety to it, plus it does an incredible job with how well the camera can sometimes shift perspective when going through certain area's. Automata, contains some incredibly worthwhile side content too, which also help to really enhance some of the philosophical themes within the plot. As usual, in these kind of things I never directly mention the story, I would hate to have the story spoiled for a game like this, so I'll assume other people are the same. I am going to talk about some of the themes and characters found within, but as briefly as a waffle bag like myself can! Although I prefer the original NieR's story, because its a little more concise and less convoluted, Nier Automata does do a wonderful job with some overtly very deep philosophical themes that are only sort of touched upon in the original. Automata, really does a fascinating job of exploring the notion of "The Soul" and what it truly means to be alive, it does it in such a unique way too - that could if it was mishandled have come across incredibly preachy and patronising, instead Yoko Taro for the most part leaves it up to YOU to make your mind up. I'm finding it hard not to compare it to the original NieR and for the most part I'm not, but its hard not to. I'm trying to be as unbiased as possible though. Like the original, Automata is absolutely littered with memorable interesting characters. Well interesting characters and 9S, I'm not the biggest fan of 9S, he's a little bit of a whinge bag, but then I think I might be too, if I was him haha. Alexis Tipton does a tremendous job as Pascal, I really can't overstate that enough. The "Become as Gods" section really hurt me, right in the feelings. I'd usually give a dedicated section to what the art style and OST are like, but it would be hard to do it justice without going into a real deep dive into it all. As far as the art style goes though, if you are familiar with Yoko Taro's work, you'll probably know what to expect, and if you aren't then there is a good chance you probably soon will be. Both elements are incredibly well realised though and I think just like NieR, Sound Design is used in a way that often video games don't.do. Sometimes in video game OST's are just background music, but Keiichi Okabe seems to approach them the same way that Cinema does, which is to enhance the scene, mood and tone above all else. So for that I can't praise it enough. So now we come to the trophies. This is another one of those area's with this game I have a bit of a problem with. The trophies themselves are, for the most part fairly straightforward apart from the odd missable item that you need to watch out for here and there.My main issue I think is the Trophy Shop, this might be a controversial opinion I don't know but I think only the idea of it as a good one, its actual execution is a bit iffy. If anyone is aware of the TV show Father Ted one of the characters Mrs Doyle loves making tea, but for Christmas gets bought a Tea Maker, which she doesn't like and Ted says that it eliminates all the misery of making tea, to which she replies "MAYBE I LIKE THE MISERY". To me the Trophy Shop takes away that enjoyable "Misery" of getting items and doing all the other extracurricular things you can do if you just buy them for in game money. I obviously don't look down my nose at anyone who has used it though, it just wasn't for me and I never used it either, I did it the old fashioned way haha! One of my most enduring memories of the original NieR is grinding and hunting for upgrade materials, I think its part of the main reasons I love the OST in that so much, you just get into such a rhythm of doing certain things, I feel like you would lose that sort of experience, that is also present in this game by using the Trophy Shop. I'll give a special mention to the Lunar Tear trophy, I'm so glad that was in the game, I still remember the wave of emotion that crept over me as I found "that place" from the original game, it was truly something very beautiful. I think it goes without saying that I recommend this game, its an incredibly good jumping in point for Yoko Taro's work as well, as it is incredibly accessible to newcomers. I guess its a fairly easy platinum too, because of the Trophy Shop so that is there if you want to have a faster time. I promise I'm not being elitist with my views on it, I'm not, I just don't like it, but I've got no problems at all with people who do. However, I expect most people don't enjoy grinding for item materials either haha. I think writing this review of NieR: Automata has really helped me actually, thinking on it some more now, I feel like I have a deeper appreciation for it, once I'd aired my grievances about the game not being "What I wanted" and nor should it be. I've really enjoyed writing this one. Not sure when I'll review the original NieR, might pair that with NieR: Replicant whenever I get around to getting that platinum.
  15. You're very welcome, you picked a good one to fall in love with I think, I'm really fond of Xillia myself, both of them. I know some people tend to just ignore Xillia 2, which they absolutely shouldn't. I saw you've played the Trails of Cold Steel titles too, do you recommend them? I've always been a bit on the fence about them because I'd heard that they were a bit mech heavy and outside of Zone of the Enders mechs aren't really my jam. I know exactly what you mean about finding it hard to choose, between Xillia 1 and 2. My favourite Tales of' is Symphonia, but there isn't a single one that I've not enjoyed, its one of those where you've have to take trophies out of the equation a bit to gage one's enjoyment a bit better. Realistically I don't think we have to choose between Xillia 1 and 2, they are both part of the same story. I think I might prefer Xillia 2 just by a bit, but I'm really not sure, I think it does so many wonderful things with the already established characters (Who might be my favourite Tales of' cast actually) and it really makes excellent of use of them by developing them even further via side content. Also the way they did and you'll get this because you've played it "Other Milla" was incredibly well handled, I think they did such a good job of making her stand out and feel memorable. Good to hear from another Ludger fan too, I think he's an excellent character, really underrated because the argument is often his character is your character. The second playthrough where he gets a voice through the grade shop added some more depth to him too, I thought he was really well voice acted, plus and I'm going to be as vague as possible to save others from spoilers, that scene at the dry lake, with the house is so incredibly powerful, especially the aftermath when Ludger is making soup for Elle. To be fair I think if I was going to get a Vita it would probably be for Tales of Hearts R as well, its certainly tempting. I think I'm fairly fortunate actually, in that one of my best friends in real life is a Tales of' fan, so we've had many long discussions on our theories about the Tales universe over the years. I hate that above saying by the way we're of course communicating in real life now but you get what I mean I'm sure. I know what you mean though, it does seem hard to come across people who have even played them let alone know much about them, but I often find that when you do they are often incredibly passionate about the subject which is awesome. I'm always up for more discussion of that awesome series! it deserves more peoples attention.