rjkclarke

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About rjkclarke

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  • Birthday 11/16/90

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  1. "What Are Ya Buying?" My Newest Completion, Resident Evil 4 Please! Resident Evil 4 (PS4) A Few Trophy Stats 100% Achieved - 19 May 2022: 7:43:58 PM Time taken to 100%: - 6 days, 22 hours, 25 minutes 100% Rarity - 12.82% Continuing my strange trend that I can’t seem to quite escape from, my whole gaming life of playing games in the wrong order – here I am with Resident Evil 4 completed, mere months after nailing down the one hundred percent completions for Resident Evil 5 and 6. This time it was a little more deliberate, my intention was to save the best until last. In a way I’m glad that I did, because it really was a blast to revisit this one, as I came to the sudden realisation in a few places how truly special some of the games elements are. Ultimately what became one of the greatest issues for me was playing this after the quality of like improvements that the controls of Resident Evil 5 and 6 possess, but I’m getting ahead of myself, I’ll get into that a little later on. Resident Evil 4, developed as you’d expect by Capcom and originally released in 2005, with this version being released all the way back in 2016. You play as BlandyMcCurtainsface Kennedy..... Sorry, sorry, that’s wrong. Ahem, you play as Leon S. Kennedy, as you’re tasked with rescuing the president’s daughter Ashley Graham from some strange ladies and gentleman in a rural village in Spain, where the local police, sound startlingly like a very white person trying to sound “Spanish/Mexican”, but I guess that is one of those inescapable things in media. Along the way you’ll encounter all sorts of malevolent things. Including a tiny little pest that I often forget is an adult, not a child, despite what his diminutive height and petulant behaviour might lead you to think. It is so easy to see when playing Resident Evil 4 how truly revolutionary this was at the time and how much this games influence is still felt within the wider gaming landscape, even to this day. That is a real legacy that this game is leaving in its wake, and one that Capcom have a little of a bit tough job on their hands remaking it, when you consider how beloved this title is by so many people. There aren’t a whole lot of new things to add to the discussion regarding Resident Evil 4, even regarding its story that hasn’t been said already. That being said – from my perspective I do think this is one of the better plots of a Resident Evil game. I did feel as if Leon was a little bit over the top with some of his cliché action hero one liners, and general cockiness, it’s been a long time since I’ve played Resident Evil 2, we’re quite literally talking about twenty years, but I don’t remember Leon from two and four being all that similar, or how he is in six for that matter, wildly inconsistent. I didn’t dislike him at all; I just have always struggled to warm to him in this game. The interplay between Leon and Ada Wong is very true to both characters though, so I did very much appreciate that aspect of it. Something that I personally think Resident Evil 4 does extremely well – is it’s villains. I don’t think until Resident Evil VII: Biohazard came out, did we get villains as good as these again. If you’re reading this and you’re a Resident Evil fan, ask yourself this. How many villainous characters that appear after Resident Evil 4 do you really remember whose last name doesn’t end in Wesker? I’d be surprised if the amount even came close to the amount of villains you will remember from Resident Evil 4. Whether it’s the wild obsession with control and power by Saddler, or the absolutely – and almost instantly detestable – Salazar, for one reason or another, you’re likely to remember them, and that’s purely just mentioning two. An aspect of Resident Evil 4, that I found genuinely refreshing after playing Resident Evil 5 and 6 most recently, is a sharper focus upon horror. Obviously Resident Evil 4 has a heavy focus on action too, but I think this game more than the others strikes a much healthier balance between action and horror. Its roots are still planted firmly in the Horror genre, so to speak. Atmosphere alone can sometimes go a long way into making video game experiences that much more memorable, and the way in which Resident Evil 4 establishes atmosphere, is at times absolutely spectacular. One fine example is the way in which you first enter the village – initially you see the Ganados (this games version of zombies) milling around aimlessly and potentially harmlessly, until you’re quickly thrust into a swarm of them, forcing you into an absolute trial by fire right off the bat. I’d argue that the gameplay itself also directly factors into the games atmosphere and indeed, as a result, the horror element. It’s not quite tank controls, but it’s not far off, given the perspective shift brought about by the new camera angles. Unlike Resident Evil 6, there’s no way to shoot and move, much like the earlier Resident Evil titles, you’re rooted to the spot the moment you aim your gun. This can be tense enough on Normal difficulties, but crank that up a notch on Professional when enemies move at twice the speed, and you really do feel under threat. It’s one of those times where, fluid controls do make for more enjoyable gameplay, yes, but I honestly feel like some of the fear factor the game instils in you might be somewhat lost had the controls been buttery smooth. An area that Resident Evil 4 absolutely excels in is its art design, but not only that, its level design too, but I’ll get to that. The various monster designs are excellent in their own right, but it’s the smaller elements that I particularly enjoyed noticing. As the Ganados and Cultists are not technically Zombies in the truest sense, they were designed very specifically to reflect that they aren’t truly zombies. In a sense, I think that adds an extra layer of creepiness to them. Particularly when you look at their eyes, famously Zombies have pretty vacant dead eyes, but if you catch a Cultist or a Ganado getting too close to you, or you watch their face through a sniper barrel, then you’ll almost certainly see that those are not the eyes of a cold dead husk. Instead they are in fact the eyes of a living breathing, brainwashed individual. The dark circles, red glow and perpetually enraged faces of some of them, really can unsettle you. The character designs are of a pretty high quality this time around – I remember being quite gobsmacked when I initially played this all those years ago, at how good some of the character models look. For a little context, I went straight from Resident Evil 2, to this one, I was too terrified to play Resident Evil 3, because of Nemesis. The quality is only enhanced here with the HD Remaster. One thing of note though, is that I think this is probably the best of all of the character designs of Ada Wong across her multiple appearances. The other ones are fine, sure, but here she looks Chinese-American, and I don’t think she quite does in some of her other appearances, so I really appreciate the effort in making her quite a bit more authentic here. In Resident Evil 4 there is a real tight and deliberate feeling to how each of the games areas are designed and it’s something that I really think is done exceptionally well. Capcom really made fantastic use of the fact that the camera position is in a locked perspective – what it essentially does, is give you a false sense of security. A wide open room with seemingly few enemies in it can sometimes give you a little confidence, until you start to hear the sound of a mace rattling behind you, or incessant unsettling chanting to the side of you. I’m really glad that Capcom fully utilised what was available to them here, as having enemies amble towards you from all angles not being seen until sometimes it is too late is a fantastic way of keeping your concentration tight and your thoughts ever present. Nowhere ever feels quite safe, and I really like that aspect to it, For a game that really doesn’t go much beyond twelve hours, I think the amount of versatility in the individual areas is quite something extraordinary. Yet it is never jarring, and I think that’s something that really is worth highlighting. Unlike the trap some games fall into, practically every single area of Resident Evil 4 really feels as if it fits both geographically and tonally with everywhere else. It also plays really well into the horror aspect, as each successive area feels that much more perilous to explore. Each time I play this game – and admittedly the gap between plays this time had been far longer than it should have been, I usually notice something new. That’s part of the beauty of truly good pieces of media you can experience them plenty of times, yet still find something interesting you might never have noticed before. For example, the previous time I noticed the clever little animation tweaks that Leon has if Ashley is wearing her Special Two Costume (The Suit of Armour) when Leon is catching her from a great height, his knees buckle slightly, as it’s meant to be a whole lot heavier. This time I noticed the fact he makes a pained gesture towards his lower back sometimes when he stands up afterwards, which I thought was a clever little touch. Discussing the sound in Resident Evil 4 is a little trickier than usual as it is more than a little unconventional. Personally, I still think it’s very good, but it’s rather unusual for a video game soundtrack, in that it doesn’t quite have a cover-all composition. It has a soundtrack, sure, but it isn’t present the entire way through certain sections or scenes. The soundtrack of Resident Evil 4, is in all honesty, more akin to incidental music found in Television shows, in that it appears whenever the composers feel it needs to. I like that, others might not. I still think it works, quite well too, there are just a few times, where I thought even the slightest bit of ambient music might have heightened the situation, but that is quite possibly just personal preference creeping in. That being said – the specifically dedicated musical themes for areas, are indeed, very good, and there are plenty I could go into great detail with how well they work, and why (but let’s be honest if I did, I’d be here all day). After all, I can talk about sound until the cows come home, well, then promptly turn into cow zombies because they've died of old age from me incessantly talking about sound design... Anyway, I have heard plenty of people fondly mention their time spent listening to the various Safe Room themes found in this game. Those really are brilliant compositions too – excellently conveying that sense of instant relief you often get when you’ve gotten through a particularly tricky section as that relaxing music gently settles your nerves a little bit. The sound design itself is, and I’m trying not to be too hyperbolic, but it really is astonishingly good. Capcom must have had a terrific level of faith in the ability of the Sound Designer here. Some of the ambient soundscapes are absolutely fantastic, and it might not seem like much – but there is a genuine art, to knowing when to, and not to, use silence. Resident Evil 4 achieves that masterfully, adding just enough silence for you to become uncomfortable, and then within seconds, you could hear rhythmic chanting of the cultists, or the horrible clicking of a Novistador, so you very rarely feel at ease. Personally it was always the Regenerators/Iron Maidens that have always unnerved me the most. It’s the horrible rattling breathing as they make their way towards you that is genuinely unsettling alongside the absolutely alien sound you hear when you pierce their bodies with any kind of bullets. I imagine it was a real joy to create some of those sound effects too. The use of the foley sound is excellent too, whether it’s the crisp and satisfying noise of reloading the chamber of a weapon, or the firing of weapons themselves, they’ve all been crafted so well. The voice acting is all around quite good, Ashley is suitably bratty, given that she’s the President’s daughter. I have always really enjoyed Rino Romano’s performance as Luis Sera, he’s a very enigmatic character, and I think Romano does a wonderful job of bringing enough charisma to the part, that you always find yourself wanting him to stick around longer, to learn more about them instead of the fleeting bits and pieces of his character you see here and there. So then – do I recommend Resident Evil 4? Yes, I do, I really do. Don’t be too put off by the fact it doesn’t have a platinum trophy, I think whenever this gets remade, that almost certainly will have one. However, this game is still absolutely worth experiencing even in 2022. If you haven’t played it, then you’ll probably see how this game has influenced some of the games you almost certainly have played. The controls are a little clunky, absolutely, but I don ‘think they feel particularly unfair either. Professional mode can be more than a little brutal in places, but if you get stuck on a certain situation it does require you to strategise a little on the fly, and that’s an element to the game that I really enjoy. I’m also incredibly pleased that the trophies encourage you to play Ada’s mini campaign, which I think if excellent. I’d be genuinely really disappointed if they didn’t integrate it into the remake, or keep it as a feature of some sort. It lends some really important context to the story, and you even find out that a certain characters true fate is not quite what you might have thought it was. It took me a while to get around to it (story of my gaming life, right?) but I’m so glad that I played this again. ---------------------------------------------------------------------------------------------------------------- Whew that took a bit of back and forth in the old edit, I initially meant for that to be a bit shorter, then I got carried away talking about sound (who knew haha 😂). I'll throw out a tag for @FreshFromThaDeli as I know this is one of your favourite games I believe. So you can either read it, or you can shoot my head off and then throw a flashbang at my head if a Plaga spawns, if you're particularly offended that I summoned you here .... and @The_Kopite because, well you seem to like Resident Evil in practically all its forms, so this one might interest you too. @Billie__227 I'll chuck one out for you too, as we were quite literally talking about how much we both really like this game earlier, so y'know MORE LOVE FOR RESIDENT EVIL 4! I could probably tag quite a few of you who I'm pretty sure like this game actually , but I don't want to turn into some big sea of blue thing again, so don't think I forgot you, I didn't, trust me. I haven't quite decided what to play next just yet. It's either going to be Hellblade: Senua's Sacrifice, God of War (2018), my final trophy in Limbo, or Evoland. I guess that's my problem to have to figure out though 😏 Catch you all in the next one folks!
  2. It is, but at least he went peacefully and in his sleep, so it isn't as if he was in any pain that we know of. Sounds like you're sort of on the mend, I guess as it's taken me even longer to reply you're hopefully even better than when you sent that reply. Or..... You could get both! Seriously the Gold Edition of Snooker 19 goes on sale pretty often for a great price, so you could pick up WSC Real 11 from CEX or somewhere similar, and get Snooker 19 and you might not even break double figures on the old £'s front. Not that I'm in any position to tell you what to do with your own money 😂 That's what I'm thinking, and hoping too. Although my opinion on Mr Drake and his terrible bouts of verbal diarrhoea aren't likely to change, I doubt I'll find myself leaning towards negativity like I would have after just getting the platinum. One of my poor friends had to put up with a lot of my frustrations whilst I was going for that speedrun trophy haha. That is startlingly accurate having just beaten Resident Evil 4 on professional last night (review to come in a little bit 😂). If you go into it even having half a plan about what you're going to be doing in each area it will help. It's odd because Resident Evil doesn't appear on the surface to be one of those games that you'd expect to have to have a plan for. Yet they really can reward efficiency and I really like that. Resident Evil 1 does have quite a few of those ultimately useless items as well, but nope, pick them up run to an item box, drop them off and then get back to what you're doing haha. Well I've banged on about you and others starting that roguelike tower too much....and I also don't want to bring the game up because it's an unwelcome reminder that I have that game down to review as a request , but I keep procrastinating on both that and FFX. they'll get done, I've just not been feeling the whole sit down and write for ages thing lately.
  3. I WON FIFTEEN THOUSAND DOLLARS BILLIE! Sorry, love the new name by the way - but every time I read it I think of Lauren Tom's character saying what I put in capitals in the show Goliath, just really cracks me up the way she said it.... Don't worry, I won't do that again 😂, not in writing anyway! so erm.... yeah games and stuff! I really like the sound of this, I can totally go for a VN every now and then! So I'll keep a look out..... ......I mean descriptions like "well written characters and doesn't make you feel uncomfortable when you play it" are all good things when it comes to VN's, as those can sometimes be a little tough to actually find..... I totally get where you're coming from too, with the feeling a bit weirded out, they do sometimes do the over sexualisation thing and I really wish they wouldn't. Something I think we may have discussed a little in the past, around Christmas time. Either way, it was an awesome description of your time with this, I really enjoyed reading that! You might just have made a sale too! Actually I do..... and it's one I've recommended to you before, but I shall re-recommend it, because I don't think that I ever actually mentioned the lesbian aspect of it in my review, or in my recommendation. Okay so you know I really loved VA-11 Hall-A? Well Jill, who is the main protagonist of that game a game that is one step away from being a VN........ and also came second in my illustrious female character of the year award (note the sarcasm ) last year. She too is a lesbian, and it's a very integral part of her character, but it doesn't define her (because she's well written) but judging by what you said there, I think that you'll have an even better time with VA-11 Hall-A than I thought you might have done before. So VA-11 Hall-A is around the tippy top for ones I'd recommend for you right about now! It's got an incredibly deep story too, a little low-key but what it deals with is incredibly powerfully done in places. Plus you know, you already loved 2064: Read Only Memories, if I remember right, and those games live in a shared universe, and you can even get a little Turing figurine for your in game apartment!
  4. 💯% Completion #380

    Resident Evil 4 (PS4)

     

    Lce5d69.png

     

    A Couple of Quick Thoughts!

     

    Well that was a really fun little revisit..... That being said - I made a huge mistake by saving this one till the last of the 4,5 and 6 pack to tackle. My brain told me, "Save the best one till last." Until I remembered how many quality of life improvements there are in the movement in Resident Evil 5 & 6.

     

    Without see-sawing my thoughts too much. I do think that rigid stiff movement, coupled with the fact you're rooted to the spot when shooting, really does do a good job of heightening the tension on the higher difficulties, as Ganado's swarm you from all angles.

     

    I forgot how good the little mini-campaign with Ada was.... adds some really neat bits of context to the story, that isn't explained all too well in the main game.

    it's just a shame they didn't remaster those cutscenes too.  I really hope that in the inevitable remake of Resident Evil 4, that they either integrate Separate Ways (The Ada Campaign) into the story itself, or just make sure to keep it in the game in some form. The cynical part of my brain that usually lays fairly dormant is a little worried it'll end up as a DLC.

     

    Playing it again was a lovely reminder of exactly how influential this game is. Especially when I got to the castle and remembered the absolutely unsettling noises and chanting from the cultists. In fact some of the sound design in Resident Evil 4 is really top notch, like those horrible rattling breaths of the regenerators.

     

    I have heard "LEEEEOOOOOOOOOOOOON, HELP ME" far too many times to count in the last few days 😂.... 

     

     

    1. Show previous comments  4 more
    2. rjkclarke

      rjkclarke

      Thanks @MidnightDragon and @ihadalifeb4this

       

      @DrBloodmoney - You bet Ashley found her way into the bin once or twice.... maybe even thrice 😂.... I had actually forgotten how little time she's actually with you in the game. For some reason I remembered it being much longer!

       

      Thanks @gamercris066 - It is a shame it doesn't have a platinum, I agree but I don't mind too much, a game is a game after all. I'm almost certain the remake will have one, so we'll be able to grab ourselves one at some point xD....

    3. Billie__227

      Billie__227

      Congrats! This was my first RE game actually and its what got me into the series. Still one of my fave games to this day, though I have been putting off finishing my professional run lol. Those controls are so annoying on PS4 omg ;-; 

    4. rjkclarke

      rjkclarke

      Thanks @Billie__227, I appreciate that - oh that's interesting that it was your first one, to be honest that actually explains quite a lot about why you're very fond of Resident Evil 6. It could mean you might have been less likely to go in with the notion some people have of "what a Resident Evil should be." So you wouldn't have gone into 6 thinking it should be a certain way, just enjoying it more for what it is.

       

      What an awesome game to have as your introduction to Resident Evil though! Glad it's one of your faves! It really is a good one I think, I need to get a move on and finish writing the review of it though 😂

       

      I've got every faith in you to put that Professional run to bed when/if you decide to tackle it. It does get a little dicey in places, I can't lie. But if my half awake insomniac brain can manage it, then you definitely can xD.

  5. Classic Review Armikrog (PS4) A Few Trophy Stats 100% Achieved - 29 December 2020 : 2:45:07 PM Time taken to 100%: - 3 hours, 21 minutes, 28 seconds 100% Rarity - 29.6% Armikrog is a curious game – it’s one of those titles where just the idea of it alone is almost enough to sell a person on it, just on a conceptual level. It’s one of those games that I had no real idea about going into it. However, I think part of your enjoyment – or I suppose potential lack thereof, will come from how much you’re drawn in by the concepts being offered. With that in mind, what exactly is Armikrog? In essence, Armikrog is a spiritual successor to another intriguing game, Neverhood a claymation point-and-click adventure title released in the mid 90’s. Much like Neverhood, Armikrog is also a claymation point-and-click adventure comedy title, that does lean quite heavily into the comedic side, yet also has some quite wondrous reflective moments. As I mentioned above, it is very possible your enjoyment of the game will depend on your fondness for both claymation and point-and-click adventures, I am very fond of both of those, so for me, this was almost a recipe for success just at a glance. As the player, you take the role of Tommynaut and his sidekick Beak-Beak (a strange bird-dog thing,) as you traverse the huge fortress-like structure Armikrog, in search of P-Tonium a resource necessary for saving Tommynaut’s populace from extinction. Along the way you encounter all manner of interesting characters ranging from a talking plant/ant named Abrahant Lincoln (complete with hat) to a baby named P, and many more in between. (The name is a little unfortunate, if you’re from the UK and have a good memory, I don’t advise looking that up, if you aren’t aware, THAT WILL NOT BRIGHTEN YOUR DAY, trust me.) Armikrog is one of those instances where its singular components are the thing that shine brightest, and above all else. As a whole Armikrog is a good game, but I’d hesitate to say it’s a truly great one – yet it is absolutely undeniable, that it has some truly great elements to it. Considering the game isn’t really much more than about five hours long, I never found myself dwelling too much on the areas I didn’t enjoy, the zip-kicker traversal system being one of them. An element that Armikrog does remarkably well is world building and atmosphere – for me the tower of Armikrog was a location that I really wanted to explore, and uncover the secrets of. This atmosphere itself is an element of the game, that really does work as a whole, and the art, music and area design all combine into one fascinating whole atmosphere. During the course of the game you’re drip fed tiny little titbits of information about the planet you’re visiting and its inhabitants. Armikrog had such a well realised implementation of the otherworldly and alien atmosphere that it was trying to evoke. However from a design standpoint, Armikrog is probably one of the most fascinating experiences I had in 2020, and I played a lot of games that year. The idea of an almost completely stop-motion point-and-click adventure game is a fascinating one. Armikrog is very much in the Nick Park style of Claymation, with vibrant and interesting colours aplenty. The fact that Armikrog is an alien structure gave the art designers a little more freedom to really explore what they could do with that as a concept, and it’s something I think they did a tremendous job with. Something I found fascinating was the imperfections in the environment – you could argue its laziness, but I think as Armikrog as a structure, is one that can rebuild and change itself – be moulded into something else, if you will – the fact there are slight imperfections here and there, like they’ve been shaped by an organic hand really add to the alien, and living feel of the place. The animation itself is also of a pretty high standard – there’s a lot of it too. It would have been very easy for the developers to cut corners and make sure that the environments contained a lot of aspects that don’t move, instead there’s plenty of instances where there’s movement among the back and foregrounds within the various areas of Armikrog. Even the humanoid characters like Tommynaut and P are incredibly well animated, as is Beak-Beak. A huge helping hand was how well voiced their characters were, but we’ll get to that. They all really help bring he characters to life in a satisfying way. Strap in people, it’s time for some sound analysis! Armikrog has a soundtrack that is almost better than the game itself, provided by Terry Scott Taylor. That isn’t a knock on it, but it is so much better than I feel it has any right to be, I think the reason this interesting little curiosity of a game still pops into my head on a fairly regular occasion is in fact down to its soundtrack. It just works, so well– I don’t mean functionally – that part is obvious, what I mean is that every single part of it matches the tone of the area you’re in. Whether that’s the opening theme that sounds so much like a piece you’d hear as a theme song for a Saturday morning cartoon, or the fantastic track Hallowed Hall of Heroes, written as a thank you to some of the Kickstarter backers that supported the game through development, it all just works wonderfully. Not only does the soundtrack itself work magnificently, so too does the sound design. The sound effects of the various contraptions littered all over Armikrog are absolutely fantastic, some sound like things you’ve never heard before – which almost certainly means a huge effort was made to create that specific sound effect, something that I can absolutely appreciate. The familiar ones sound lovely, clear and crisp. Armikrog also boasts a pretty rich voice cast. Each giving very strong performances, ones I think the game would greatly suffer for without their inclusion. Rob Paulsen and Jon Heder (Napoleon Dynamite) being the standouts for me personally. Heder plays the villain so well I thought; he walks the tight-rope between funny and absolutely evil so well in places. I’ve saved my most negative thoughts until last, and those come in the form of the gameplay. No this still isn’t opposites day – I am about to be quite critical of some point-and-click gameplay. I must point out, the pointing and the clicking is not the issue, that aspect is fairly responsive and smooth. Nor is the hilarious way that Tommynaut can push objects inside of himself as an “inventory.” All of those aspects are your normal standard fare, they aren’t reinventing the wheel, but they absolutely work. My main issue with Armikrog is how basic the puzzles feel – dare I say it, unimaginative. They go to the well far too many times with the same type of puzzle. You get asked to do the same type of slide puzzle at least three times, and these take a long time, and aren’t particularly taxing or fun to solve either. I think if the game was longer, it would be less of an issue, as you wouldn’t encounter them quite so often. There are some absolutely great ones too, but I felt like they almost got submerged in a sea of less memorable ones, which is ultimately a shame. I think repetitious puzzles are probably the reason I’ll struggle to want to go back and play Armikrog until I’ve almost certainly forgotten some of the solutions. Despite the fact I was a little less enthused by some of the puzzles in Amikrog, I still feel it is a game that I’d absolutely recommend to people. It’s a fascinating curiosity of a game, with some real charm to it. I really don’t think there’s anything quite like it available on Playstation. The trophies are all pretty straightforward and you can complete the game in well under five hours, so it isn’t like it’d be too taxing on your time either. ------------------------------------------------------------------------------------------------------------------------------------------ That was nice and cathartic to write about something point-and-clicky..... I think I needed that one! One of these days I really will finish that Final Fantasy X review, and all the other ones I have bubbling away. Don't worry, all of you that put in requests I haven't forgotten them, I just want to make sure I give them my all. If you want to read the almost opposites day version of my review, from someone who isn't as much of a fan of point-and-click adventures and doesn't like claymation, then I'll leave a link to @realm722's review of it. If you wanted to see where both of us sit on it. I'll leave it here. There are a lot of very valid points in that review, which is why I mentioned in mine how whether or not you enjoy this or not will more than likely come from how inclined you are towards claymation and point-and-click adventures. Catch you all in the next one folks!
  6. Thank you.... It isn't a good week for deaths this week, my Great Uncle passed away today too. So it's one thing after another at the moment. I was expecting quite a few people to miss that part of the post anyway. It was at the end of a review, and one that was quite near the bottom of the page anyway, I didn't really want to make a huge thing out of it, so I didn't. I just put it there just in case I happened to disappear for a little bit. I didn't think you were being insensitive at all, I just assumed you hadn't seen it, so no worries at all man! Sorry to hear you've been feeling a little under the weather, hope that improves for you soon! I mean the final of the World Seniors was okay, so I mean SOME OF IT, might be worth a look next year 😂 Yep, yep! I suspect I'll be flying the flag for Snooker 19 for quite some time, although it does feel slightly outdated now, when you look at the roll of honour list in the game and see Judd Trump on 10 or 11 Ranking titles, when he's on, 23 or something now. But it does seem to be on sale a lot, and for an ever decreasing price, so hopefully one of these days you might decide to pick it up, because I really do think it is very good. Absolutely, infuriating trophies was my experience with Uncharted 4, of my own making too. I kept having to retry the speedrun trophy, because I was too stubborn to use that workaround that basically guarantees it...... in the end I think each successive time I had to play the game I found more and more things that really wound me up about the experience haha 😂 I think once I review it, and probably play it again, I'll probably be quite a bit more positive about it as a whole. Congratulations! That seems like an unusual trophy to have to make 14000 steps. I can't say those aren't pretty common in Resident Evil games to have a weird trophy like that though. Like there's that one in the remake of RE1, where you've gotta have every single room in the whole game come up green on the map to show that you've thoroughly explored it, even if there's literally nothing useful in it, you still have to pick t up and shove it in your item box 😂 I think that's a good way to look at it yeah, go on whatever your urges are at the time. Hey I mean Final Fantasy X-2 could be your next old game............. That is SOOOOO worth your time 😏, and even giving a milestone to like I did accidentally haha Thanks man! I appreciate you stopping by to say that..... That's really nice of you! 👊 Couldn't have said it better myself, Fuck cancer indeed. Piece of shit disease. In less depressing news, all of your awesome progress with Dishonoured lately, has definitely reminded me I need to go back to it. After all, it's on my list for the Ultra Rare Cleanup as well, and I haven't actually gone back to it yet like I meant to! I guess I'd better go finish off that review I was writing! Thanks again everyone!
  7. Update #4 Little Nightmares (PS4) 0% > 100% Lords of the Fallen (PS4) 0% >48% >100% Limbo (PS4) 0%> 90% HellBlade: Senua's Sacrifice (PS4) 0% Bastion (PS4) 0%> 100% Resident Evil 4 (PS4) 0% LEGO DC Super-Villains (PS4) 0%> 100% Child of Light (PS4) 0% > 100% Evoland (PS4) 0% God of War (2018) (PS4) 0% Peaky Blinders: Mastermind (PS4) 0%> 100% Chicken Police (PS4) 0% > 100% NieR Replicant ver.1.22474487139... (PS4) 0%> 61%>100% Games Completed 8/13 Swaps Used 1/2 Red Faction: Guerilla (PS3) > Hellblade: Senua's Sacrifice (PS4) So it's been a long old time between updates, almost a whole month, a whole lot has happened in that time, some good, some incredibly bad and if I can manage to, a bit of gaming too. As usual I've been reading along the whole time, and dishing out rep like a friendly stalker. 😂 Something I've really been enjoying, I've just neglected to actually post an update in here for a while, that's my bad. I'm still cautiously optimistic that I can finish the list, I might have to bust out one more swap, but I'll cross that bridge if I come to it. I think I can knock out Limbo if I sit down and really attempt it, but right now playing anything that is as bleak as that game, is probably off the menu for me, at least for a little bit. I thought I'd swap out Red Faction, because realistically I'd have to spend the rest of the time just playing this game, and this alone, and I'd rather not. As I was planning to try and take part in the Mental Health event, I thought Hellblade would probably be a good game to tackle for that one. It's one I've mean meaning to play for at least a year now. So let's tackle a bit of progress. Thoughts on NieR: Replicant. So it actually happened, my number 1 and 2 favourite games of all time, are now two entirely different versions of NieR. I've written so much about NieR and I still don't even think I've used enough words to describe just how much I love it. I'm not suggesting for a moment that everyone will love it, but I think it's one of those games that can really enrich your gaming life if you let it, so it is one I'd always find myself recommending someone. If you've played the PS3 version of NieR and were worrying that this version is just more of the same - fret not, it really does feel like an entirely different game. What appears to be a small context change, is actually quite huge, so it can be such a wonderful experience for new and old players alike. Usually I'd post a link to the review in my checklist thread, but I struggle to call my review of the game a review in the usual sense, more of a love letter to the game, so if you want to read that I guess I'll leave a link for it here. Thoughts on LEGO: DC Super-Villains I had some genuine reservations about this game..... I was a little worried going in that this game would be the DC equivalent of LEGO Marvel Super Heroes 2, and I really didn't get on with that game. Outside of exploring some of the more offbeat and less explored characters Marvel Super Heroes 2, just felt entirely flat. Thankfully, LEGO: DC Super-Villains, wasn't like that at all, it still felt like the familiar LEGO experience that a lot of us really enjoy, and have at this point grown accustomed to. The thing that sets it apart for me, in never letting it feel too tired, are the small quality of life improvements. Those really went a long way in making the game feel as streamlined as possible. I think the fact the custom character you create takes centre stage is a brilliant little touch, and something I think would have gone down really well with the younger audience the game is made for, that the thing they created is being used in the cutscenes and feels important. If you wanted to read my full thoughts on the game I'll leave a link for that here too Thoughts on Bastion. Bastion was a game that I've been meaning to get to for such a long time. It definitely fits the MO of the event, to knock down that backlog, so I'm really glad to have gotten this one finally ticked off. I wish I'd played it sooner though, because it was such a great experience. I think the fact that it's only really about 15 hours for the platinum is something that really works in the games favour. Not that you probably would for a game that short - but nothing in it really ever outstays its welcome. If any of you haven't played it and want to, get to it, it's short and sweet, and what seems like quite a simplistic combat system, is actually incredibly deep, satisfying and versatile. There's a really great Action RPG there. So many elements of the game just work fantastically well together, it's quite common of course for games to have individual components that are very high quality, but to have almost every component mesh together so seamlessly. creating such a vibrant and interesting world - now, that, that is rare! I seem to have been on a pretty hot streak since Lords of the Fallen, of playing games that I really ended up enjoying, so I'm glad Bastion joins that list too. If you want to read my full review of Bastion, I'll post a link for that here too, just in case. I'm not quite sure what I'm going to play next out of the 5 games I've got left, but I'm probably thinking Resident Evil 4, a nice little trip through something familiar might be the sort of thing I need right now. As always, keep the awesome updates coming, I always appreciate the enjoyable reads that they are. I wish you all luck and enjoyment with whatever it is you have left on your lists!
  8. First off, thanks for the lovely messages, I really appreciate them. I can't say I'm not struggling a bit right now, but it's natural. Don't think that I don't appreciate the support though. Ann was the type of lady who would have said, don't dwell on it, keep going, move forward. Easier said than done, of course, when someone as amazing as her disappears from the world. She always had a habit of underestimating how important she was to so many people. Thanks man, I really do appreciate that, and that you took the time to message me last night, I will reply to the last one, it was about 3 AM at that point, and I had to be up in the morning, so I tried to grab some sleep (and failed as usual 🙄) my brain went into overdrive a little bit. I think if anything, having a few distractions will probably help right now, so I might end up doing the opposite of what I thought I might - I'm not running away from what's happened obviously, but it isn't really something I want to spend all of my time agonising over either, that's equally unhealthy. Cheers dude! Doc and I might well do that, that's true, then urge you to play Pyre too, and then Hades probably as well ... I think there's a lot you'll really like in Bastion, I think if you enjoy Transistor then it's almost a lock that you'll have a good time with Bastion too. I think you'll definitely get a kick out of the absolutely awesome soundtracks that both games have. Thanks Doc! I really appreciate you saying that actually, as I felt more than a little distracted when I was writing it, so I thought it might turn out a bit crap, so I'm glad you enjoyed it! It was one of those that I kind of went on auto-pilot for. I'm still in a bit of a writing mood, and as I said, could probably do with my mind being occupied, so I'm going to write the review of that very Clay heavy game that I talked about a little bit in your thread, and post that up whenever I can. Yes! Disarm is almost the perfect analogy for it actually, wish I'd used that one myself. It's a perfect description. I personally like when you go into a game with a certain thing in your head, only for it to make you think or feel a completely different way instead. Pyre is actually one of the ones I'm most looking forward to, purely because it looks like such a bizarre hodgepodge of different genres blending together, that just the idea of it alone is incredibly intriguing. The reason I actually went back to do Bastion before any of the others, is because I'd heard a few people say its a little more simplistic, so its better to play it now, and then not unfairly compare it to some of Supergiant's later output. I read that in Roberto Benigni's voice for some reason, probably the Jim Jarmusch connection I guess. I SCREAM YOU SCREAM, WE ALL SCREAM FOR ICE CREAM! Wait.... erm.... yeah, right, Bastion! My older brother had to be driven around in a car to music as well to make him sleep. That does sound like he had a pretty good sleep soundtrack when he was very young though. I have fallen asleep to the Ambient works albums by Aphex Twin more than a few times actually , but I might have had some outside interference from a certain plant as a helping hand. 😉😆 I know exactly the song you mean - I had that on in the background whilst I was writing that review...... Wow that's really impressive that he was doing that at three, that's really cool. Child prodigy perhaps! That piece of music must have had a pretty profound impact on him then when he was being driven around to some clanging lullaby's, if he could hit them in a perfect rhythm at that age, that's amazing! 😂 That's awesome that you still play it for him too - I wonder what his reaction might be if he ever gets an interest in gaming and tries out Bastion, if it'll be odd for him that he knows almost instantly where a lot of music he's probably quite familiar with comes from. I haven't gotten to the point where I can drive with music on yet, I find my brain still melts a little just trying to remember everything I need to, to go forwards and back 😂 I appreciate that man! I'm just coping, but I'm sure the people that are even closer to her are hurting even more, my Mum sure hasn't taken it well, when you've been friends with someone for 45 years, to the point where they're basically an extra aunt to your kids, and Godmother, to at least one of her Grandchildren, that's obviously going to be really tough. Cheers Copanele, glad you enjoyed it! I need to fill in Pyre and Hades now... I think you'll really like this one! I don't know that you have to prepare yourself for it emotionally though. I can't say for sure, everyone reacts to things differently, but from what I remember of your Transistor review, that game resonated with you (and a lot of us, that I played it I suspect) for fairly similar reasons. But there are certainly some spots in Bastion that might hit you in one or two of your feelings 😆. I appreciate that! I certainly will take a step back if I feel that I need to. Thanks though, it's nice to know you lovely folks have got my back! That means a whole lot! Well take it from someone who did watch the World Seniors this year, DON'T BOTHER NEXT YEAR ..... unless you really need a Snooker fix... I have seen a fair few copies in my local CEX for £1-2, so if you ever fancy going back to it, it still plays very well..... although obviously nowadays it might just be easier to hit up a copy of Snooker 19, which I also recommend! Uncharted 2 is my favourite one as well. I think whenever I probably go to review Uncharted 4 I'll probably think about it more favourably than I did at the time. I've had this discussion with Smevz a few times, where occasionally you get yourself in a pickle where you just aren't feeling a certain game, and then your lasting impression of it is a bit tarred by that. I've always considered UC4 to be objectively good, I just seemed to have a really miserable time with it when going for the trophies. I'm glad you're on my wavelength with the series as a whole though, that's good to know! 😆 Have you made anymore progress with the Resi 2 remake, or are you still plugging away at that Speedrun? Yeah, not a bad choice actually! I should follow that logic and attack the few I have left from oldest first too I think. You could always try doing what I've seen some people do, where they finish an old game, then allow themselves to start a new one, then finish that, then go back to an old one you've already started, that seems to keep some people focused as they aren't constantly going backwards, which I've heard a few people say can be quite draining depending on the person.
  9. Looks Like The Kid Found Himself A Shiny New Platinum! Platinum #352 Bastion (PS4) You Done Good Earn all other Trophies. A Few Trophy Stats Platinum Earned - 11 May 2022 : 2:48:26 AM Time Taken to Platinum : 5 days, 5 hours, 24 minutes Platinum Rarity - 12.05% Trophy Number - #16,859 Bastion has now joined a long list, one that will probably continue to grow too, – a list that is so long that if it were written on real paper, you’d probably have to roll it up, like a scroll. What is that list, you ask? It is the list of games I really regret not starting sooner (some of you might have heard that one once or twice from me,) because of how awesome they turned out to be. Not the catchiest of titles for a list I’ll grant you. I have now played two out of four of the games from Supergiant games, and I have yet to be disappointed. Nor do I think I’m likely to become disappointed once I play the others. Time will tell, but this might end up being a fun statement to look back on. Bastion, originally released in 2011, then later in 2015 for the Playstation 4 and Vita is an Action RPG and the first video game released by excellent development team Supergiant games. The basic premise is this – you, The Kid are thrust into a world that has been devastated by a catastrophic event called “The Calamity.” Your task? Rebuild The Bastion, and put a stop to “The Calamity.” I realise that is a ridiculously basic description, but this is a game world where I think you should know as little of the details going into it as possible to get the most enjoyable experience. Discovering the interesting character revelations, or gaining knowledge of the events leading up to the time and situation where the game takes place was an element of the game that felt particularly illuminating, and enjoyable. The way the game tells its narrative has an amazing way of almost stopping you in your tracks midway through combat (which can be very frenetic and intense) as you pick up a specific piece of dialogue, suddenly realising that NOW is the time to listen. World building is an element that in my experience, Supergiant seems to be able to excel at particularly. Bastion itself has this fascinating balance of a charming visual aesthetic, but an incredibly rich, dark and very deep world bubbling away beneath the surface, just waiting to drag you underneath. Something that Bastion achieves incredibly well is synergy, how almost every component of the game feels perfect for the vision that the developers had in mind. For example, more often than not you’ll find that the original soundtrack provided for a location will marry together magnificently with the visual design of the area. In an interesting twist on the “silent protagonist” trope, your entire playthrough is narrated by one of the characters you interact with most often over the course of the game, Rucks. For me this is one of the very best aspects of the game – yet ironically, it’s also one that had it not worked as well as it does – then the game would have really suffered for it. Rucks dialogue is written in such an interesting way that if it was delivered by anyone but Logan Cunningham, I truly believe it might not have worked quite so well. In a sense his dialogue reminds me of Johnny Cash, but not just any Johnny Cash, the talking Coyote from The Simpsons episode where Homer eats an outrageously spicy Chilli, mixed with a little bit of Tom Waits. It’s the way his voice floats in and out as you’re playing, taking the role of both guide, and storyteller, yet also quite friendly and warm, even when retelling horrific events. If you’re familiar with the films of Jim Jarmusch, then much of Bastion’s dialogue will feel astonishingly familiar, I expect. Rucks has an absolutely effortless cool factor to him. It’s really impressive how his line readings manage to bring so much depth and life to characters that have either no spoken dialogue, or very little. I think when something as innocuous as a weapon description, or a little piece of flavour dialogue about completing a Vigil (side-quest) can be as compelling as it is here, then that mixture of writing and sound design came together almost perfectly. I’ve always been one that will talk up some excellent sound design in a video game, and that is no exception here. It might not be important to some, but it really can enhance the experience. I seem to be talking about marriage a whole lot in this review, but my goodness, the sound mix in this game is superb. This one must have been a real tight-rope walk for the individual in charge of the mix, because there was no time where I found the various sounds cancelling each other out, like I have in a few games I’ve played recently. The original soundtrack provided by Darren Korb is spectacular. You could listen to it in a vacuum without ever having played the game, and have some fantastic music to listen to. There are elements that are soothing, relaxing, unsettling and sorrowful. Yet, the way it seems to tonally fit EVERY single situation of the game is brilliant. As someone who played Transistor before any other Supergiant game, it was a real treat to hear Ashley Barrett’s voice on a few tracks, much like Emiko Evans can, I feel she can enhance a piece of music with just her voice alone. Earlier, I mentioned something about this game giving you an initial impression of something, until you delve beneath the surface a little bit to find something deeper. Well, I must say – on the surface, the gameplay of Bastion looks simplistic, yet the more you delve into it, the more you find that isn’t the case at all. If you take trophies out of the equation entirely, Bastion offers you the chance to modify the difficulty to your liking, granting you extra resources as a reward, almost in a risk and reward type fashion. The trophies dictate that you explore this a little bit, but the in-game idols that add certain buffs to enemies, or de-buffs to you can really help to keep the game feeling fresh. The thing that I quite honestly, never for a moment expected from Bastion’s gameplay was how much depth it actually has. It’s got a truly impressive versatility to it. Yes, on the surface it amounts to – two weapons available to you and one special attack, with one button mapped to each weapon, and R2 as your special attack. There’s so much more to it than that, and the amount of versatility that is truly on offer is quite something. You eventually have access to eleven weird and wonderful weapons in Bastion. Eleven might seem like a few, but they have so many variable ways of enhancing and upgrading them, that each weapon can essentially work two separate ways, depending on how you choose to utilise them. Bastion also greatly encourages exploration, as thorough searches of the individual levels often yield all manner of weapon upgrades and interesting items. Even small things like Memento’s you can find, often add extra wrinkles, onto the rich tapestry that is woven within Bastion’s fine tapestry of lore. Thankfully, Bastion doesn’t fall into the trap a lot of titles do, of having one “all powerful” weapon that can destroy anything.. Every single weapon in the game is a viable option, and you’re completely free to choose whatever play-style fits you best. It does have powerful weapon combinations of course, and ones that synergise better with others – but in essence that choice is yours. I found experimenting with the different weapons at The Kid’s disposal to be one of the most rewarding experiences in the game. Experimentation was one of the things I found most fulfilling for beating the Dreams with all ten idols invoked (a Survival type level, where you fight waves of increasingly harder enemies). I was too stubborn to grind for levels to give myself an edge, so I attempted these at level 6, and basically turned myself into a glass cannon, yet there is a whole host of other possibilities depending on your own specific playstyle. If you couldn’t guess by the fact I pretty much had nothing negative to say about it, I absolutely recommend this one, don’t sleep on it like I did. I really thought the game was fantastic, and as you’re only likely to spend fifteen hours with it at most, I found there was pretty much nothing that outstayed its welcome. The trophy hunting side of the game also requires you to explore almost everything that the game has to offer, something that I thoroughly enjoyed. ------------------------------------------------------------------------------------------------------------------------------ I'm hoping that doesn't read too clinical or disjointed. It might do, but I'm feeling a little, numb right now..... Which brings me onto something, if you're reading this far, thank you obviously. I need to mention something just in case it leads me to disappearing from the forums for a little bit. I don't want to, but it all depends on how I'm feeling. Okay, here we go. This is a bit heavy. So I vaguely skirted around something during the Trophies to Fight Cancer event, something that was one of the things pushing me to try and complete as many things as I could during those two months. I mentioned that it was someone who was keeping me really motivated. I don't really want to go too much into the specifics on here right now, but she was a beautiful lady called Ann, and someone I really, really loved. Today (yesterday now as it's 1AM) I found out that she'd died. It's something that I knew was coming at some point, but it isn't something that you can ever quite prepare yourself for. 62 is no age. I'm really not using hyperbole here, but she really was one of the loveliest people you could ever wish to meet - almost altruism personified, she would do anything for anyone, whether they were family or not. Nor is this hyperbole, the world truly is a darker place now, because she's no longer in it. I know it sounds like a silly cliche, but really, if you haven't told someone you love for a long time, that you do love them, please, just do it, because you never know when that horrible, soul crushing day will come when you can't ever say that again. I think me disappearing from here for a bit is unlikely, but I just thought I'd clue people in just in case.
  10. Platinum #352 Bastion (PS4) You Done Good Earn all other Trophies. Bastion has now joined a long list, one that will probably continue to grow too, – a list that is so long that if it were written on real paper, you’d probably have to roll it up, like a scroll. What is that list, you ask? It is the list of games I really regret not starting sooner (some of you might have heard that one once or twice from me,) because of how awesome they turned out to be. Not the catchiest of titles for a list I’ll grant you. I have now played two out of four of the games from Supergiant games, and I have yet to be disappointed. Nor do I think I’m likely to become disappointed once I play the others. Time will tell, but this might end up being a fun statement to look back on. Bastion, originally released in 2011, then later in 2015 for the Playstation 4 and Vita is an Action RPG and the first video game released by excellent development team Supergiant games. The basic premise is this – you, The Kid are thrust into a world that has been devastated by a catastrophic event called “The Calamity.” Your task? Rebuild The Bastion, and put a stop to “The Calamity.” I realise that is a ridiculously basic description, but this is a game world where I think you should know as little of the details going into it as possible to get the most enjoyable experience. Discovering the interesting character revelations, or gaining knowledge of the events leading up to the time and situation where the game takes place was an element of the game that felt particularly illuminating, and enjoyable. The way the game tells its narrative has an amazing way of almost stopping you in your tracks midway through combat (which can be very frenetic and intense) as you pick up a specific piece of dialogue, suddenly realising that NOW is the time to listen. World building is an element that in my experience, Supergiant seems to be able to excel at particularly. Bastion itself has this fascinating balance of a charming visual aesthetic, but an incredibly rich, dark and very deep world bubbling away beneath the surface, just waiting to drag you underneath. Something that Bastion achieves incredibly well is synergy, how almost every component of the game feels perfect for the vision that the developers had in mind. For example, more often than not you’ll find that the original soundtrack provided for a location will marry together magnificently with the visual design of the area. In an interesting twist on the “silent protagonist” trope, your entire playthrough is narrated by one of the characters you interact with most often over the course of the game, Rucks. For me this is one of the very best aspects of the game – yet ironically, it’s also one that had it not worked as well as it does – then the game would have really suffered for it. Rucks dialogue is written in such an interesting way that if it was delivered by anyone but Logan Cunningham, I truly believe it might not have worked quite so well. In a sense his dialogue reminds me of Johnny Cash, but not just any Johnny Cash, the talking Coyote from The Simpsons episode where Homer eats an outrageously spicy Chilli, mixed with a little bit of Tom Waits. It’s the way his voice floats in and out as you’re playing, taking the role of both guide, and storyteller, yet also quite friendly and warm, even when retelling horrific events. If you’re familiar with the films of Jim Jarmusch, then much of Bastion’s dialogue will feel astonishingly familiar, I expect. Rucks has an absolutely effortless cool factor to him. It’s really impressive how his line readings manage to bring so much depth and life to characters that have either no spoken dialogue, or very little. I think when something as innocuous as a weapon description, or a little piece of flavour dialogue about completing a Vigil (side-quest) can be as compelling as it is here, then that mixture of writing and sound design came together almost perfectly. I’ve always been one that will talk up some excellent sound design in a video game, and that is no exception here. It might not be important to some, but it really can enhance the experience. I seem to be talking about marriage a whole lot in this review, but my goodness, the sound mix in this game is superb. This one must have been a real tight-rope walk for the individual in charge of the mix, because there was no time where I found the various sounds cancelling each other out, like I have in a few games I’ve played recently. The original soundtrack provided by Darren Korb is spectacular. You could listen to it in a vacuum without ever having played the game, and have some fantastic music to listen to. There are elements that are soothing, relaxing, unsettling and sorrowful. Yet, the way it seems to tonally fit EVERY single situation of the game is brilliant. As someone who played Transistor before any other Supergiant game, it was a real treat to hear Ashley Barrett’s voice on a few tracks, much like Emiko Evans can, I feel she can enhance a piece of music with just her voice alone. Earlier, I mentioned something about this game giving you an initial impression of something, until you delve beneath the surface a little bit to find something deeper. Well, I must say – on the surface, the gameplay of Bastion looks simplistic, yet the more you delve into it, the more you find that isn’t the case at all. If you take trophies out of the equation entirely, Bastion offers you the chance to modify the difficulty to your liking, granting you extra resources as a reward, almost in a risk and reward type fashion. The trophies dictate that you explore this a little bit, but the in-game idols that add certain buffs to enemies, or de-buffs to you can really help to keep the game feeling fresh. The thing that I quite honestly, never for a moment expected from Bastion’s gameplay was how much depth it actually has. It’s got a truly impressive versatility to it. Yes, on the surface it amounts to – two weapons available to you and one special attack, with one button mapped to each weapon, and R2 as your special attack. There’s so much more to it than that, and the amount of versatility that is truly on offer is quite something. You eventually have access to eleven weird and wonderful weapons in Bastion. Eleven might seem like a few, but they have so many variable ways of enhancing and upgrading them, that each weapon can essentially work two separate ways, depending on how you choose to utilise them. Bastion also greatly encourages exploration, as thorough searches of the individual levels often yield all manner of weapon upgrades and interesting items. Even small things like Memento’s you can find, often add extra wrinkles, onto the rich tapestry that is woven within Bastion’s fine tapestry of lore. Thankfully, Bastion doesn’t fall into the trap a lot of titles do, of having one “all powerful” weapon that can destroy anything.. Every single weapon in the game is a viable option, and you’re completely free to choose whatever play-style fits you best. It does have powerful weapon combinations of course, and ones that synergise better with others – but in essence that choice is yours. I found experimenting with the different weapons at The Kid’s disposal to be one of the most rewarding experiences in the game. Experimentation was one of the things I found most fulfilling for beating the Dreams with all ten idols invoked (a Survival type level, where you fight waves of increasingly harder enemies). I was too stubborn to grind for levels to give myself an edge, so I attempted these at level 6, and basically turned myself into a glass cannon, yet there is a whole host of other possibilities depending on your own specific playstyle. If you couldn’t guess by the fact I pretty much had nothing negative to say about it, I absolutely recommend this one, don’t sleep on it like I did. I really thought the game was fantastic, and as you’re only likely to spend fifteen hours with it at most, I found there was pretty much nothing that outstayed its welcome. The trophy hunting side of the game also requires you to explore almost everything that the game has to an offer, something that I thoroughly enjoyed.
  11. Welcome back man! Sounds like you had an absolutely awesome time, and I'm really glad that you did....... ....... Anyone that didn't read to the bottom, I'm not shaming you, but you missed out on a hell of an interesting read, so do yourselves a favour and give it a look. It's not often that people show you their holiday snaps, tell you about the experience & you find it interesting all at the same time. So fantastic read with this one man! I've gotta respect the amount of effort the both of you put into maximising your time, and trying to experience as much as possible from your trip. That's a great way to approach a holiday I think. It also means it's going to be a real joy to read any other non-gaming posts like this in the future, as it's something you're clearly very passionate about, and it really does shine through. If I ever hit up Chicago it sounds as if I have a pretty good awesome reference point for some fantastic activities, food and locations..... Although maybe not the dancing though...... That's not my bag, I'm one or two steps away from this..... 😏 I wouldn't look too dissimilar to this 😂 The Second City sounds like something I absolutely would want to go and check out if I ever go, so I'm really glad you highlighted that one. I'm well up for more posts like this in the future, so I say fire away! It's good to have you back on the old forums dude!
  12. Another huge congratulations on this one man! I absolutely enjoyed watching the video too. You did a far smarter thing than I did, by mostly sticking to front and backspin, and not really throwing any side on. I lost so many attempts by trying to be a bit more flamboyant and creating an angle that wasn't there with side. You can certainly do it, but I don't think it's probably worth the extra risk. It was awesome seeing the way you kept that break going there were quite a few balls in there that would have sent a lot of people to Chokesville. You also looked more of a Pro playing off the cushion than even John Parrot did, and I think he was one of the best in Snooker for playing from a cushion. Mine did that same thing! I always assumed it was the game, until I got a new controller. It wiggled around a lot less of its own free will! I still haven't....😂 There's a really sick part of me that's chasing a 155 Break. I'd love to be able to do it, and I think I could given enough attempts, but it just hasn't quite happened for me yet. Also this, made me laugh so much!..... You have no idea how much that actually helped give me something to smile about on an absolutely horrible day, so I really appreciate that dude! Do it!!!!! I'll try not to keep bugging you until you actually do, but I think you've absolutely got it in you to go back to it. It really is a case of just gradually getting better. If I can do it, you sure as hell can. Absolutely this.... Pure Pool is a pretty apt title, even down to the way slight touches of side spin completely throw off straight shots, so you have to adjust them to an angle that isn't true to what the aiming aid suggests is a nifty little feature. I love how much it feels like real life playing, yet the game is also incredibly frustrating at the same time. All this Pool talk reminds me I ought to get and play Pool Nation on the PS4 at some point soon.
  13. Platinum #352

    Bastion (PS4)

     

    L5e5946.png

     

    A Couple Of Quick Thoughts 

     

     

    Well, that makes two out of four of Supergiant's awesome games knocked out. Something tells me it won't be too long before I find myself starting up Pyre.

     

    Bastion joins a now very long list of games that I ought to be telling myself off for not starting sooner 😂... I'm sure I can find some expletives for myself somewhere, and then flagellate myself with some birch twigs as punishment! xD

     

    I had a really good time with this one - not that I expected anything less, it's got an interesting surface level charming aesthetic, yet eerily quite deep and dark world building on top of it.

     

    Some of the voice lines are so effortlessly cool, but I don't know that they would be if they were delivered by anyone but Logan Cunningham. I love the fact that so many of the lines sounded like they would fit right at home in a Jim Jarmusch film (one of my favourite film-makers).

     

    Bastion is such a great example of some fairly simple gameplay elements executed incredibly well - and really, they're only simple on the surface. For such a small-scale game the depth and versatility that is afforded to you by its combat was a real pleasant and rewarding surprise.

     

    1. Show previous comments  4 more
    2. rjkclarke

      rjkclarke

      Thanks @MidnightDragon, @ihadalifeb4this! I appreciate that.

       

      Cheers @Copanele..... You know - I'd suggest we have a race to see who can finish all of Supergiants games first, as we're both on 2.  But judging by the speed you lapped me on Arkham Knight, then did another lap just for good measure running me over 😆 and shooting me with the TOTALLY NON LETHAL projectiles on the way back, I think it'd be a losing battle for me. I'll just keep trudging along like a tortoise with a shell made of cement and lead 😂xD

       

      Thanks @Raveniteh... I could totally see how you could do that! If I hadn't had quite a lot of things to juggle the last couple of days I think I could have seen myself playing through it in almost one sitting. It kind of takes you by surprise HOW awesome it is, right? The best kind of surprise.

    3. Maxximum

      Maxximum

      Well done! 💯

    4. rjkclarke
  14. Thems the breaks I'm afraid - we're never realistically going to have time to play everything, but if we're in a position where we almost always have something awesome at our disposal then how can that not be a good thing. I do find it a little baffling too sometimes, when people struggle to find what they deem a good game to play when it seems like more often than not there's plenty of them staring them in the face, but I did see This War of Mine: Final Cut & Salt and Sacrifice (although I still must play the first) was out very soon(or today as it turned out), that kind of came out of nowhere for me, I had no idea that was even a thing. I'm assuming you're going to play that eventually, so is that going to get a re-ranking because of all the new content? Well I'm already one step ahead on that one, as an element of my gaming life I can't quite escape from is playing games in a weird order, I have already done Transistor, so currently I'm 1 out of 4, soon to be 2 out of 4, as all I have left is those 10 Idols invoked runs and a few vigils and I'll have the Bastion platinum. But I think you might be onto something there.... Get MotN when I've run out of awesome Supergiant games, then I can tap that Klei well too! Which reminds me I need to explore some Housemarque titles in the future too. See, there's the too many good games "problem" resurfacing again 😂 Oh that's really interesting actually, I have considered getting Cosmic Star Heroine a couple of times, as another buddy said that wouldn't be bad to scratch a little old school RPG itch, but that's a really cool comparison that they are like the two different console versions. I only dabbled a little bit with the Megadrive ones in that Megadrive collection that was out for PS3, but seeing a recent game using that kind of style sounds very intriguing I must say. That's a very interesting point actually, and one I don't think I'd ever considered all that much is how much it gets used in Horror games more than anything. Fantastic point! But you're totally right, I get it, too. Loneliness can be a scary thing, and like you said, it's something that virtually everyone experiences at some point, in some form, so in that sense tapping into it for horror does make perfect sense. I can't think of one either, where it's the main focus. The only one that's really shouting out to me right now for something that directly addresses loneliness and its impact on people in a direct way, is actually in Final Fantasy XIII-2 with the whole, Yeul,Noel and Caius dynamic, but it's not really given all that much focus. A few of the characters specific hang ups are their fears of impending, and what feel like to them, inevitable loneliness. That does get a little more focus in Lightning Returns too which is kind of interesting I suppose.
  15. I know haha - I was kind of like "who are these guys" when I first heard the Eurosport team too, it wasn't a knock. The BBC are even trying to make a little bit of a big deal out of the World Seniors Championship too, but unfortunately mostly that's about as interesting as watching paint dry in slow motion, aside from the odd match or two. Yeah, judging by what you wrote further on, that is the one you've played on PS3. Hey I mean you could always go back for a little cleanup with it if you wanted, and still have it. I think a playthrough of the career mode would probably get you above or very close to that 50% threshold of trophies I know you like to push for sometimes. Oh I'm definitely in the minority with my "Drake problem" haha. I do like that Uncharted 4 directly addresses some of the issues that bother me about the character so that was a nice little surprise that they actually acknowledge how much of a fanny he can be when he has an awesome person like Elena in his corner. I always feel like I have to say...... "but I do like the Uncharted series" some folks deal in absolutes, and might think if I said that I'm not huge on Drake that I don't like the series itself. Definitely! There's a whole lot of fun to be had there. If you haven't played it, she might also like Catlatteral Damage, I haven't played it myself yet, but I remember reading about it in Copanele's thread, and thought it looked pretty interesting. So that might be another one to suggest for her if she's a big cat lover haha! Plus @Slava posted this funny as hell gif, or one very similar ....... ......around the same time that seemed to sum up the game pretty damn accurately 😂 Yeah I guess that does show the size of your backlog in a way..... but look at it like this, it'll go up even higher once you pop all of those platinum's. Sounds like you're almost at the point where you could start throwing on those bigger games that you seemed to be looking forward to. I guess that'll be a weight off, to start playing those. I couldn't think of anything I'd like to do less than a platinum rain day/week. It'd be like giving myself a mountainous backlog of reviews all at once. That's very much a me specific problem though and one that I definitely don't want. I will enjoy Resident Evil 4, thank you! It's something I know where I'm at with, so it'll be nice to go in knowing that I'll probably enjoy myself. If I finish Bastion tonight, I might even start RE4 later on.