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About Isilith

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  • Birthday 09/17/93

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    History, language, culture, reading novels, stories in general!

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  1. Im also in netherlands makes almost 2 years now lol

    1. Isilith


      Fancy that! Are you having a good time? *smile*

    2. Nelson_Otaku


      Work is always work everywhere but i swear i love being spared from summer thanks to being in the netherlands ^_^

      had my ups and downs but im pleased in the end :)

    3. Isilith


      Glad to hear. Beat the heat, stay cool~

  2. #100: Psychedelica of the Black Butterfly Since my PSN account's 10th anniversary is due in August this year, I challenged myself to strive for twin milestones in 2019: 10,000 trophies in total, and 100 platinums. And, my dearest ladies and gentlemen of PSNProfiles? I'm so utterly thrilled to report that both have been accomplished, the former thanks to Judgement (what an utterly fantastic game) and the latter due to, as you can see, Psychedelica of the Black Butterfly! Psychedelica is another lovely otome visual novel brought to the West thanks to Aksys. I really, really enjoyed this one: it's the third best Aksys-localised otome, in my opinion, second only to Code;Realize and Collar x Malice. It tells the story of a young woman and four young men who wake up in a sinister gothic mansion (don't you hate it when that happens?), and all five have lost their memories. As they explore the mansion and try to find their bearings, vicious monsters attack them, and a mysterious little girl wearing a rabbit mask tells them they have to collect all the fragments to a mystical kaleidoscope so that they can go home. Shenanigans ensue. The mysterious story starts off a little slow, but fortunately doesn't take too long before becoming highly compelling. I'm satisfied with how all plot threads are resolved by the time you've read all the endings. Unlike most visual novels, where you have to make strategic saves in order to access different routes, Psychedelica of the Black Butterfly follows the example set by the Zero Escape series and 428: Shibuya Scramble, by including a comprehensive flow chart through which you can jump around the story as you go along. It makes for a stress-free reading experience, knowing that you won't have to force yourself through the tedium of starting the story from scratch every time you wish to read a new route. So yes, I'm well pleased with this little game, and I'd happily recommend it to anyone looking for an intriguing visual novel with great art, lovely music, a spoooooky mystery plot, and dashing gentlemen to swoon over! I know I'll be helping myself to Psychedelica of the Ashen Hawk soon enough!
  3. : The Gamer Life Played every arcade game. This is my 10,000th trophy, woooo! \(^-^)/ I'd set myself the goal of striving towards 10,000 trophies this year, and I'm so pleased to have made it, since 2019 marks my PSN account's tenth anniversary. What's more, and I find this a striking coincidence: my very first trophy was obtained on 08/08/2009. This one? 07/07/2019. A wonderful unplanned similarity, to be sure!
  4. You'll want to go to your trophy card settings, then select "Change icon layout" and make it display multiple games rather than just a single one, so that Kiwami 2 is included as well. That being said, your trophy card will display your most recent games, so Yakuza 3 will be the upper game until you earn trophies in another one.
  5. New info courtesy of a Gematsu update: The game takes place in a fictional, South-east European town called Liz Soara. The three main characters are living in a women's dormitory; their names are Mai Touyama, Rotten Dollheart (okay...?), and Liliana Piata. There's much more of a focus on occult horror than in the first game. The main plot centres around mysterious disappearances in the dormitory. The first game's heroine Shina Ninomiya returns, as well as Lydia Nolan and Summer Life. You don't need knowledge of the first game's plot in order to enjoy the second one, however. There's a "sense of realism" to the game design, whatever that means.
  6. It's rather interesting to see Compile Heart branching out and building up their newer original IP. I really liked Death End Re;Quest, but I do have to say that it surprised me - pleasantly - that we are getting DERQ2 before a new mainline Neptunia installment. It's almost as if Neptunia has fizzled out a little?
  7. Yakuza is one of my favourite gaming franchises of all time, so I'm beyond thrilled to have got my hands on a copy of Judgement early! This is going to be a special game, I can feel it.
  8. #99: Aragami Every so often a humble little indie game will come up, smile at you and just... impress you. Aragami isn't perfect, but it's a clear labour of love and a damn fine stealth game. I loved the idea of playing as a shadow-spirit shinobi with Dishonoured-esque powers - teleporting powers will never, ever bore me in a game - and whilst the story isn't especially intricate, it's interesting nonetheless. The weird pseudo-Japanese voice acting (as in, they all speak a made-up language that sounds vaguely Japanesey) is a bit offputting, but fortunately you can just turn the dialogue volume down. Problem solved. I should emphasise, though, that this really is a stealth game through-and-through. If you get spotted, you're probably going to be dead. There's a tiny fight-or-flight window if a single enemy sees you, but even so, you're probably dead anyway. The aragami is a fragile protagonist and it won't survive full-blown melees, so you'll have to be sneaky and make good use of your supernatural powers. The levels are nicely designed, with secret routes and multiple ways to reach your objective, and the art style is very pleasing to the eye. Game performance is a little unstable on my standard PS4, though, with a framerate that fluctuates between 60 and sub-30 if things get hectic. You'll definitely have to be decent at stealth if you want to grab most of the trophies in Aragami. Each level has three medals to unlock: Yurei, for completing a level without being detected. Kami, for completing a level without killing anyone, and Oni, for completing a level having killed -everyone-. Surprisingly, the Oni medals gave me the most trouble, as it's annoyingly easy to miss a guard or two, and the game won't have mercy on you then. Choosing the blood-spattered path of the demon is not a forgiving enterprise, after all... Sadly, the Nightfall DLC is rather underwhelming. Its four chapters are short, and the new powers are effectively reskinned versions of the base game's power set. It's also not quite fun having to kill each and every guard in a mission where you're forced to tail a guy, the developers didn't seem to think that one through as well as they should've. Ah well. I would definitely recommend the base game to people interested in a good third person stealth romp, but the DLC isn't worth it unless you're a completionist intent on getting that 100% like myself.
  9. This looks much more like Fairy Fencer F's trophy list than Death End Re;Quest's. Probably more time-consuming than the latter?
  10. Honestly, this was a pretty decent E3 for me. Seiken Densetsu 3 is finally getting a Western release (and the remake looks magical to boot), Ni no Kuni will be remastered, Tales of Arise looks promising as heck... I'm pleased with the unusual amount of Japanese loveliness! I suppose these are the refugees from the mobage monster that no doubt infests the halls of the Tokyo Game Show nowadays.
  11. #98: Blue Reflection I can sum up my feelings on this game with two words: lost potential. Blue Reflection could've been something special, a blending of Persona-like gameplay (can we consider Persona-like a subgenre at this point? I propose we call it "supernatural teen RPG"!) and magical girl conventions. Now, I don't know what went wrong here, exactly, but the execution falls disappointingly flat. Yes, the game has a nice clean menu style, the character designs are as lovely as I've come to expect from Gust, and... I suppose that's all the positive stuff I can say without adding "buuuut..." For a game that focuses so much on emotional growth and bonding amongst high school girls, the relationships felt shallow and disconnected. Outside of character-specific bonding events, protagonist Hinako spends the majority of her time with Yuzu and Lime, who are - in my personal opinion - much less compelling company than the supporting cast. Lime in particular often came across as a total bastard, to the point where I wondered why exactly Hinako is such great friends with her again. It would've been nice if the other girls - with Shihori, Yuri and Fumio as my personal favourites - spent much more time in the limelight. There was also a strangely significant amount of fanservice for a game that seems to be meant to appeal to a more feminine audience. Jiggle physics, wet school uniforms in the rain, lovingly rendered underwear scenes, Hinako regularly getting the option to have a bath... I don't usually frown at fanservice, but it felt inappropriate in this game, to me. Combat is mechanically solid, but due to one of many strange design decisions, you get no EXP from defeating monsters. Instead, you level up after doing an arbitrary amount of fetch quests. I get the idea, it could've worked if the execution was better, but as it stands, it makes fighting random mobs feel unsatisfying, like a waste of time. It also doesn't help that at least on my standard PS4, performance was bafflingly bad. Regular frame drops and stuttering, as well as some pretty gnarly aliasing and embarrassingly bad texture work. Add a highly wonky localisation on top and you get why this is such a saddening overall experience. Also, I know people laud the soundtrack, but I personally found the combination between classical instrumentation and dubstep-style wub-wub-wubbing jarring. Such a bizarre musical combination. Anyway. As far as JRPGs go, the platinum was remarkably easy and not especially time-consuming either. The main obstacles are two specific trophies, one requiring you to craft every craftable item, and the other asking you to raise a very specific, rare, RNG-dependent monster in a tamagotchi-esque minigame. That latter trophy was unnecessarily opaque, and I really could've done without the stress it gave me, hoping that this time I'd done everything right and that my monster would evolve correctly. Honestly, I hope there will eventually be a Blue Reflection 2 that fixes all the issues, as there definitely is a lot of potential here. Just... Gust, please, do me a favour and don't include an RNG-dependent tamagotchi trophy in this hypothetical sequel, would you? Thanks.
  12. #97: London Detective Mysteria May I spare a moment of your time to talk about one of my new favourite otome visual novels? This game simply oozes charm and personality. Thanks to XSEED's superlative localisation work, it often felt like reading a Victorian novel, with fanciful phrasings and lovely period-piece affectations everywhere. You play as Lady Whiteley, a headstrong young noblewoman with a penchant for detective work who is granted the opportunity to attend the prestigious Harrington Academy's detective's course after an incident with Queen Victoria's new pet cat is resolved thanks to her assistance. Her classmates include the offspring of several well-known literary characters, such as the sons of Sherlock Holmes and Dr. Watson, the son of Arsene Lupin, Miss Marple's granddaughter Sara, a dodgy fellow who may or may not be Jack the Ripper, and even Akechi and Kobayashi from Edogawa Ranpo's "Boy Detectives Club" novels. The class goes on many adventures, which the VN presents through a rather slice-of-life succession of initial chapters that comprise the common route, only to knuckle down into a more serious plot involving conspiracies and the nefarious deeds of Professor Moriarty once you reach each love interest's specific route. Usually when it comes to otome VNs, there're always a few characters that I don't especially like, but in LDM, -everyone- is likeable. Whiteley herself is a blessedly assertive heroine, unafraid of expressing herself and getting involved in all kinds of mischief, and I am rather hard-pressed to single out any of the very handsome LIs as especially great - because they're all fantastic! I also rather appreciated the "friendship endings" for Marple and Kobayashi. I say all otome VNs should totally steal allow themselves to be inspired by that. Top it all off with a lovely soundtrack that reminds me the most of Professor Layton, and you have an outstanding otome VN. Well recommended to any and all that are even vaguely interested in the genre!
  13. #96: Our World Is Ended (I smudged the secret ending's character name to prevent spoilerz) Oh boy. This was definitely a game that challenged my expectations several times, and I mean that in a good way. I expected a sleazy Steins;Gate clone with the fanservice cranked up, but what I got instead was a visual novel that's clearly inspired by Steins;Gate but does enough stuff of its own that I cannot in good conscience call it a clone. Yes, it's full of lewd dialogue - lots and lots of talk about breasts and bananas and the like - but ultimately it comes across as a colourful, confident story about a group of deeply flawed, eccentric people slowly coming to grips with their personal weaknesses whilst bumbling around in a terrifyingly realistic virtual reality world. You play as Reiji Misaki, otherwise known as Reiji Gozen ("Midnight Reiji") because his boss liked to read his name's kanji that way. He's the Only Sane Man in a game development company - Judgement 7 - that's otherwise staffed by people too eccentric to function properly in society. They're a popular target for bashing on "subchan" (a stand-in for 2chan, obviously) because their games tend to be rather godawful. Not ones to be discouraged, however, Judgement 7 goes ahead and plans to develop a new game based around experimental AR goggles, but the goggles start glitching during trial runs, one thing leads to another, and soon the company finds itself stuck in a virtual reality... To say more about the story would involve spoilers, so I won't. What I can say is that I found it a very solid story - surprisingly so - and I'd genuinely come to care for the bizarre Judgement 7 people. Whilst this game doesn't quite reach the heights of VN genre titans such as 428: Shibuya Scramble, Muv-Luv, Utawarerumono or the aforementioned Steins;Gate, I'd still happily vouch for its quality! That being said, even though the English localisation is perfectly pleasant and understandable... it's clear that publisher PQube - as much as I love them - is in desperate need of a more thorough editor: the amount of typos, missing punctuation and minor grammar issues is hard to ignore. It's not immersion-ruining, nor does it come close to being Engrish, but... it's a bit sloppy, nonetheless. Since this is a visual novel, the trophies aren't hard at all. Most of the game's content simply involves clearing the common route, and the requirements for the individual character endings are all quite straightforward. All in all, a most satisfying trophy quest that has now come to an end!
  14. #95: Phoenix Wright: Ace Attorney Trilogy I'm ever so glad Capcom decided to port these silly games to PlayStation. Whilst replaying them did reveal some flaws that my younger self hadn't noticed, I still think these are marvellous visual novels with Pythonesque silliness, lots and lots of punny names, cross-examination segments that make you feel like a genius when you point out a tricky contradiction in a witness' testimony, and artwork that still holds up wonderfully well up to this day. All three games are remarkably consistent in quality, but I do understand why the third one - Trials & Tribulations - tends to be held in the highest regard, since it tells a lengthy, interconnected story throughout several cases that ends on a very touching note. Wonderful stuff. It's pretty safe to say that Capcom really has escaped its dark age at this point, between these lovely ports, remakes like RE2, and their original fare. The trophy list is nice. It's not especially difficult - which visual novel really does challenge the trophy hunter, anyway? - but there are some nice touches here, like having to catch all instances of the "That's not a ladder, that's a stepladder!" running gag, or having to inspect absolutely anything that might have "even a whiff of Oldbag" on it - and trust me, that does make sense in context!
  15. Of course, glad I could help. Have fun with your new acquisitions! Oh my, good catch. Here's hoping they localise that one at some point, then!