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About DrBloodmoney

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  1. If you are a fan of Twin Peaks, then yes. If you arn’t a fan of Twin Peaks, avoid it.
  2. Maybe also Child of Light (thats 2d though) or even I Am Setsuna or Cosmic Star Heroine, though those are a bit more traditional rpg...
  3. Ah, okay. well, it’s a little different in battle type, but I think Rainbow Moon is on PS4 - that could scratch some of the same itches?
  4. I haven’t played Cat Quest, but from looking at some video of it, I’d say maybe check out the Deathspank games? They seem somewhat similar - open world rpg, on-field enemies, humeorus look and cartoony feel.
  5. It’s not a job, it’s a passtime. I’d no more ‘retire’ from gaming than I could ‘retire’ from reading or watching movies. Sometimes I go through a spell of playing less, or not at all, then I’ll come back, but it’s not a concious effort involved. It’s just how your life fits at that time.
  6. Hmmm. seems a little hubristic to celebrate this... Banning lootboxes is not necessarily a good thing - by charging money for loot boxes the publishers and developers were able to make a lot of money from stupid/rich people without increasing the price for normal players. I never bought any, as I am neither rich nor stupid, and so they never affected me. If they disappear that makes no difference to me, but I am sure it will lead either to a general increase in game prices, or some new profit maximisation avenues to cover the revenue reduction. Those could be worse in the long run. I liked the fact that my (admittedly dwindling) ‘AAA’ game playing was being subsidised by a tax on dumb people. I’d be sad if suddenly normal people were losing out instead!
  7. Yes, it is. It also is not for everyone. It’s a game about conveying a feeling. Not an idea, or a story or even a mood, but a feeling. The people who like it, felt a feeling. The ones who didn’t, didn’t. That’s a shame, but there’s nothing that can be done to change that. There are games that can support a bunch of arguement about the various merits of specific gameplay mechanics/ graphics/ technical aspects, but this isn’t one of them. Journey is not a game that anyone is going to change their mind on. If you like it, and felt you ‘got’ it, well, you did. You are right. If you didn’t like it, or feel that you didn’t ‘get’ it... well, you’re right too. No one explaining what they liked about it to you is going to change your mind, as it can only be enjoyed by experiencing it. If you played it and felt nothing, well... that’s that. Explaining a feeling would be like writing about a smell, or singing about a texture, or dancing about a colour. It doesn’t work.
  8. I used to use a different leaderboard site (can’t remember the site now) but it mysteriously disappeared without warning. Anyone remember that site? Was basically just a global leaderboard I think, pretty basic looking. Anyways, I hunted around and found this one. I ended up sticking around, originally for boosting, ( sadly the boosting threads have been shut down, so I have to use .org now), and because I liked the crowd-sourced trophy tips (also banned from the site now ) - but I do like the community here better than any of the other sites, so I stick with it
  9. It’s a critical darling, and a game destined to be long remembered and talked about, but you’re right - it certainly seem that sales are not great. I doubt the trophy controversy made any material impact, as trophy hunters are a very small percentage of gamers. I also doubt that the current political climate had much to do with it, as I suspect that the number of people who base game purchases on political beliefs is far fewer than the games media would have us believe. My guess is that the casual shooter crowd was waiting for CoD WW2. That crowd doesn’t care what reviews say - or even have exposure to the reviews - and so they won’t be deterred by the bad reviews for CoD. (Remember - that same crowd rejected Infinite Warfare, despite it getting the best reviews of any CoD in years, just because “it’s in space ‘n’ shit, innit? I don’t like space” ) The fact is that for the majority of shooter-first players (the less die-hard gamer crowd, i mean) the genre begins and ends with CoD. They were willing to experiment when they felt that CoD wasn’t delivering what they wanted (and so helped the sales of the first Wolfenstein reboot) but now that Activision is pandering to their desires with a WW2 setting again, (giving them what they think they want, even if the game is -from what I hear - rather poor) the appeal of a thoughtful, well crafted, plot driven single player shooter is marginalised. Wolfenstein also seems to live in an odd crevice of the genre - it is closer in gameplay to a Bioshock or a Syndicate or a Singularly than to Battlefield or CoD, but seems to lack just enough of the single-player exploration itch of those games. I’m not really sure why (I think all 3 Wolfenstein games have been fantastic) but I really think that is the case. It’s almost like they are trying to market to a segment of the playerbase that doesn’t really care about single-player anymore, but failing to connect with those who do. Doom, in some ways had the same problem - sales were greater, but no where near what they should have been for a game of that callibre - but at least Doom has a universally well known name. Wolfenstein, while being a peer of Doom, and mentioned in the same circles, never had quite the mainstream recognition the Doom brand enjoyed. Maybe if Dwayne Johnson had been in a shitty Wolfenstein movie things might be different! It’s a shame, but the one thing to Wolfenstein’s advantage is also it’s weakness - it is Single-Player only. That means no huge sales boost based on friends encoraging each-other and creating a mass-zeitgeist, but it also means no great drop-off in interest when a new game comes along. The great critical reception means it will likely feature in a lot of game-of-the-year lists, and should enjoy a long tail on it’s sales period for a number of years. You never know - there is still time for it to be a sleeper hit in the long run.
  10. Thought now that ive finished the game I’d come back to re-evaluate and clarify my eary thoughts. the most important thing - By the time I was 20 or so hours into the game I was enjoying it immensely more. By the time I finished, I had become convinced this is one of the best entries to the series. The world is massive and incredibly well detailled and beautiful. It really is a joy to traverse and to be in. The mission design can be a little samey, but no more than previous games. If i have any real complaint (aside from the voice work, which - while it does get better outside of the first set of missions, is still pretty poor) it’s that the world is so sprawling and epic that the main story missions don’t give you enough time to appreciate it all. Luckily for us completionists, the ‘Old Habits’ trophy does give that spur to explore. I’ve played every entry in the series, and for me this one ranks right up there with the best of them.
  11. like this one you mean?
  12. Why does it matter? You paid a price you felt was fair for the thing you wanted. Just because that price changes later, it doesn’t change the fact that you were happy to pay what you paid for what you got in exchange. Think about it this way - if the price had, for some reason, increased 10 days after release, how would you feel about EA retroactively asking for more cash from you? You’d object, right? Of course you would. And you’d be right to - because you paid the price it was at the time. You did a calculation, and concluded that it was fair for what you would get. So how is this different? Everything comes down in price eventually. Things that goes on sale all had a time, right before they did, where someone paid the full price. Bad luck, sure, but they still chose to pay that price and were happy to do so. Are we supposed to live in a society where the lowest possible sale price should be retroactively applied to everyone who bought anything since it was put on sale? That would make literally everything cost-ineffective to produce....
  13. Well, made my 300th finally! Turns out that - after getting Assassin’s Creed: Unity as my 200th - I got Assassin’s Creed: Origins as my 300th. Almost makes me annoyed that Assassin’s Creed: Syndicate wasn’t my 250th, but who knows what #400 will be? Assassin’s Creed: Moscow? Assassin’s Creed: Gurkha? Assassin’s Creed: WW2? Assassin’s Creed: Space Marine? Only time, (and the lovely madness of Ubisoft) will tell....!
  14. I think I was very respectful - As I said, I have no issue with your trophy list or with you creating these topics. I have every right to comment on them - just as you have every right to create them. We are both members of the site. I was saying, however, that it rings rather hollow to state in one topic that you wish to be left alone and not have your trophy list ‘judged’ by others, right after starting another topic where you declared yourself ‘elite’, dismissed people with accounts lower than PS Level 55 (an oddly arbitrary number 🤔), then specifically stated that you did it to garner reactions and attention. It just comes off as a bit false. We are all here putting opinions on a forum. To some extent, that is always an ‘attention-seeking’ act - what would be the point if no one was ever going to read it? You are not different. You are still posting, same as us. If we truly wanted to be ‘just left alone’ that is easy to achieve - we simply don’t post and don’t read. I think you want attention - which is fine. I think you want validation - which is also fine. ...But... seeking those things by feigning that you don’t care about those things is the oldest, dullest, most predictable thing in the world. We all went to school. We all recognise it. Instead, maybe just take a more positive tone, be a little less defensive and a little less judgemental, and perhaps a little more self-depricating, and I think you’ll find much more fruitful and positive discussions.