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About Ala-Arska

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    Trying to get a reservation...

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  • Gender
  • Location Dorsia
  • Interests
    RPG, JRPG, 8-bits, 16-bits, adventure. So basically everything gaming related...and movies. And comics.
    Yeah, I refuse to grow old =)

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  1. What a rude village that was. Instead of helping, they just gave me the bird!...Owlboy Platted =)

    1. Show previous comments  1 more
    2. DamagingRob


      The bird is the word? :P Congrats!

    3. Beyondthegrave07


      Okay, this one was pretty good! I'm not going to lie, I groaned a little bit at the Uncharted 4 one. :P Congrats!

    4. snakebit10
  2. Owlboy The Owlboy Get all the game trophies Since the Plat image offers nothing at all, here's another shot to help picturing the game. A game that took nine (9!) years to make. Not a perfect result, but memorable. Owlboy is a metroidvania style adventure platformer. Well, with the ability to fly, there's not a lot of actual platforming But yeah, my home boy can fly. And carry different dudes with different abilities. Friends with benefits, eh? Having friends is a key element to this game and it's plot. Without trusty companions one can only get so far, and be miserable. Yay, friends! I liked the story overall. It has sad moments, heartfelt moments, even funny moments. Of course it's about saving the planet (and stop pirates!) Where those nine years of development really show are the representation of visuals and soundtrack. Those pixels graphics offer some of the most beautiful scenery I've seen in a long time. It's like watching a 16-bit Studio Ghibli movie Music is absolutely astonishing. Every theme fits it's landscape perfectly, I found myself lost in those melodies more than once. A special praise to main menu itself. It's mesmerizingly gorgeous, encapsulating the whole point of it all in one flawless picture. Sadly, there are some downs to these superb ups. First is the steep difficulty curve towards the end. It's easy peasy for an hour or two (or three or four), but fast reaches a point where even Konami code can't help you. Sudden deaths, poisonous rooms, cheap shots, getting locked to a hit-after-hit situation, having no time to react... The amount of frustration in the second half of the game almost destroys the good feelings I had in the first half. Almost. Add one utter bullshit cannon minigame with horrible controls and camera, and Owlboy's not gonna be the only thing flying. Bye bye, controller The lack of a map is a downer, too. Getting lost is so 1991, I've already been there with Battle of Olympus (NES great, and the scariest boss music to date!). Owlboy is a real eye and ear candy, with one spoonful of pleasure and one pinch of hair pulling. So, something for everyone, then
  3. When Nate started to talk about pirates, all Elena wanted was to see his One-Eyed Willy...Uncharted 4: A Thief's End Platted =)

  4. Uncharted 4: A Thief's End One Last Time Collect All The Trophies Yup, that's definitely the last time I'll play Crash Bandicoot on PS1...on PS4. Navigate like Drake! And search for a pirate treasure! Arrrr! So that's what all the fuss was about. Damn, there's good games and then there's good games. Still not perfect, though. Every movie game has it's sins, and this is no exception. Expect sins aplenty... Numerous minor and huge glitches everywhere. Like Nate falling through floor, prompt not appearing, and one very sucky one. That being in chapter 10, where you're supposed to knock 16 cairns (sorry, rock piles) over for a trophy. I missed some first, and later some just disappeared. And yes, I destroyed them 3 more times thoroughly, with no resolution in sight. Starting from beginning of the game helped, but took a while. Flashbacks and "playing house" moments feel more like Heavy Rain than Heavy Rain Of Bullets. Important for plot, but honestly pretty boring for me And has anyone ever noticed how the characters always mumble through their in-game conversations? It's like this in every Uncharted game. Great dialogue, but it all sounds muffled and drunk. Thank God for subtitles, not for speaking clearly That being said, I do love the voice acting overall and Nolan North & Co have done excellent job bringing those loved characters back alive Story and storytelling is as cinematic as always. Although I was hoping for more impact and heartbreak with the ending, but this'll do nicely. I don't know if it's intentional or not (giving the adventurous nature), but that Plat image looks more like comic book Tintin than Nathan Drake Overall Uncharted 4 delivers in spades. Still, U2 (the game, not the band) remains in top for me, followed by this and U3 side by side. Like brothers
  5. I was hoping to find some Dragon Quest games, because y'know...(and 'cause DQ VIII is still one of the greatest games ever made) But, still a lot to choose from. I'll take Splatterhouse, since I've been wanting to play that for years now, and I'm a fan of sorts of the original games
  6. It's the Erotic Adventures of Bruce and Natasha: Vibranium Nights....LEGO Marvel's Avengers (PS Vita) Platted =)

    1. Show previous comments  2 more
    2. Honor_Hand


      Great work 👍


      I can see the title being worked out into an erotic fanfic. Actually, it may most likely exist out there o.O


    3. DamagingRob


      Say what now? :lol: Congrats!

    4. Ala-Arska


      Thank you very much, guys :lol:

      It's amazing what you can turn into erotic fanfic these days :awesome:

  7. LEGO Marvel's Avengers (PS Vita) Shawarma Time Collect all other trophies Eat my shorts, Bart! To quote Will Arnett's Gob from Arrested Development: "I've made a huge mistake." LEGO Marvel's Avengers pretty much shares The Worst Brick Game on Vita-podium with The Lord of the Rings. It's bollocks. Draw distances are short. When going for the collectibles, you have to be within breathing distance to see them. Thank God for guides Voice acting is just basically random, muffled clips from the Avengers movies. Like in every Vita LEGO game ever, but worse. Puny God shit. Controls are decent in levels, but holy f**k are they horrible in hub mode, especially "flying" or whatever the f**k that twitching is. Time trials in air are an abomination in moving, the actual Abomination could do better flying than these f**king Iron Men In Tights It didn't help that my Vita suffers from "analog stick is randomly stuck in up-position" syndrome. It's infuriating, to say it as kindly as possible At least playing levels was fun. I didn't have any problems clearing those, and they weren't too long either. I still like both the Marvel and LEGO franchise, despite all the efforts this piece of shit title made to convince me otherwise. Unless you can get it for free, I'd say do not bother with LEGO MA. There's enough console versions to go around, grab those instead
  8. It's not the size that matters, but how you use it...Tiny Troopers Joint Ops: Zombie Edition 100% =)

  9. Tiny Troopers Joint Ops: Zombie Edition Found the physical version of this fun, Worms-sounding, twin stick military shooter and since I did enjoy it on Vita ages ago, had a blast with the PS4 version as well
  10. It's dangerous to go alone, take this...pea shooter!.....Oceanhorn: Moster of Uncharted Seas (PS Vita) Platted =)

  11. Oceanhorn: Monster of Uncharted Seas (PS Vita) Platinum Get all other Trophies You are the weakest Link, goodbye! A game by a bunch of Finnish dudes, music by Nobuo Uematsu, a Zelda-like adventure? WEEEEEE I played Oceanhorn when it came to PS4, and I loved the simplicity of it. This Vita version was news to me, and I just had to get it. There's so much Legend of Zelda action going on, it's borderline rip off. I'm surprised no one got sued over this But taking from classics does show in a form of a very decent outing. There's exploration, but rather than being one huge sandbox the world is divided into small islands with nooks and crannies begging to be searched. It's highly addictive and fun, getting a 100% check on every reef, island and ruin. This is how it's supposed to feel, instead of a chore. Nice! Music is well done, although not flawless. There are touching melodies and catchy tunes, but nothing ear wormy around. But Nobuo Uematsu's music is like pizza: when it's good, it's really f**king good. And when it's's still pretty darn good Gameplay is simple and effective. Hack, slash, use shield, toss a spell or two, grab Master Key and dungeon item, beat bosses, conquer. So much Zelda... I just loved the overall feel of it all. Unlike many overbloated games today, Oceanhorn made me remember the small packed world, like in A Link's Awakening. When there's not too much stuff to grasp at once, one focuses more on the few that are available. One chest at a time, no passing on the line! O: MoUS is a definite "yes!" to all those numerous Link and Zelda fans, who want those adventures...with trophies!
  12. The Culling 2, I've never even heard of that game
  13. -Getting windy, surely you can't be serious?

    - I am, and stop calling me Shirley...

    Shu Platted =)

    1. Show previous comments  3 more
    2. Ala-Arska


      @Beyondthegrave07:Thank you for your kind words, sir xD

      It's nice to hear my puns are well received (sometimes they do bomb, though) :awesome:


    3. DamagingRob


      Nice work, Shirley! :P

    4. Ala-Arska


      Thank you xD

  14. Shu Platinum Trophy Collect all trophies This game wouldn't let me change the language to English, so this is what I was stuck with. I'm very, very surprised that Shu doesn't have more owners than 160 (this version). Because a solid effort it is. In short, it's a 2.5D platformer with the emphasis on speed, accuracy and a few gimmicks. In Shu you can jump and float, be carried with wind gusts and use abilities such as dashing, time slowing and walking on water for short bursts. Nothing is overly complicated and every new ability adds a bit more variety to levels. Levels, which are relatively short and not too challenging Gameplay reminds me of Rayman series at times, especially when doing the few speedrun segments the game offers. Not as impressive, but good. Visuals and the minimalistic storytelling have that melancholic Machinarium feel going for them. I love Machinarium, hence I dig the looks here too As for the downsides, there are namely two that I can think of... First of, the fact that I couldn't change the language to English was weird and horseshit. Nice reading all those menus in...what, Chinese? Goddammit Secondly, although adequate overall, the controls tend to quit working occasionally. I died dozens of times because of this. I blame anything else but me I think Shu is an endearing, and cost-friendly, title that deserves more attention. Minor flaws aside, it SHUd be experienced
  15. Just got The Golden Child trophy on Catherine, for getting all Gold Prizes on Hard difficulty. Only thing keeping me going anymore is sheer willpower. Babel stages left, gonna start failing those tomorrow. I just wanna cry beforehand :unsure: