Premium Member
 PSN Profile
  • Content count

  • Joined

  • Last visited

Community Reputation

1,343 Excellent

About FluffyAssassin64

  • Rank
    Top Aussie Bloke
  • Birthday 09/29/95

Profile Information

Recent Profile Visitors

7,226 profile views
  1. #94 - Bioshock 2 (Remastered) "Platinum Trophy" Unlocked all trophies I've said it before and I'll say it again: the Bioshock series is probably my favourite gaming series of all time. There's something special about these games that does it for me every time... no matter how many playthroughs I've done. This was actually only the 2nd time I've every played Bioshock 2 (originally played in 2010 on the 360 when it came out), and it is actually even better than I remembered. Like all Bioshock games, this entry is oozing with atmosphere and the feeling of truly 'being there' in a way that is - in my opinion - practically unrivalled in the industry (TLoU and the recent GoW are others that do this for me). The art style, voice acting, music, sounds, characters and environments are all absolutely top-notch, and I thoroughly enjoy the combat; though I know it's not everyone's cup of tea. The story was also surprisingly touching - though lacking the gravitas and ground-breaking nature of Bioshock 1, it was more personal and touching here. The ending, in particular, was well done. The idea of being a Big Daddy is also handled very well, with the drill being a particular favourite; that drill dash never gets old I also enjoyed the 'protector' segments (where you look after your little sister), and the way they call you 'Daddy' gets me every time haha. No way in heck could I ever harvest one of them... Big sisters were another great addition to the game, and by the end I loved combining all my abilities and weapons to destroy them, haha. There are many combat improvements over Bioshock 1 as well: the camera works better, dual-wielding weapons/plasmids works very well, and all the adjustments feel great. Otherwise, there are minimal plasmid changes... Insect Swarm remains - in my opinion - the most powerful plasmid (crowd-control, damages etc), but you won't be disappointed with the options here. I also really liked the world-building here; the series always does it well, but the levels all felt great and were super fun to explore. Though maybe lacking the originality of the 1st game (places like Arcadia and Fort Frolic come to mind), they were still interesting and varied enough to keep my attention. It was still fun listening to the taunts of the 'overseer/villain' of each region and deciding how to go about dealing with them, haha. I'd never played the DLC before either, and - to my amazement - it was excellent. Protector Trials was pretty straight forward (you're given a select weapon/plasmid load out and need to defend the little sister for a few minutes); if you know how combat works, you should have no trouble finishing each one with an A rating on the 1st try. However, Minerva's Den was where things got interesting. It was tough early on without any good weapons/plasmids (playing on hard), but by the end, the combat was even better than the base game. The new weapon (ion laser) and plasmid (gravity well) were worth the price of admission alone. However, the story was the real winner. I won't spoil anything in case you haven't played it, but the ending was beautiful Play without spoilers if you can! Nothing crazy here, but well worth a play. In summary, Bioshock 2 - despite being generally agreed to be the 'worst' in the series - is an excellent game (to be fair, when your 2 competitors are the masterpieces of Bioshock 1 and Bioshock Infinite, it's hard to be better than them :P). It's so much better than I remembered it being, and despite a few missteps and 'meh' moments, is well worth a play. 'Hard' isn't that hard compared to Bioshock 1, and playing without Vita chambers isn't really that bad. I died maybe 5 times in the whole game, and it didn't even matter as long as I saved regularly. You'll be able to get everything in 1 playthrough with no difficulties (apart from maybe 1 secret trophy in the early game which you wouldn't go for unless you knew about it), as long as you're merciful If you haven't already, PLAY THIS SERIES. The PS4 collection is excellent value, and they're some of the greatest games of all time! Game rating: 9/10 Plat difficulty: 3/10
  2. #93 - Crash Bandicoot: Warped (Remastered) "The N. Vincible Crash Bandicoot!" Collect all the Crash Bandicoot: Warped trophies. Well, I finally got around to playing the 3rd game in the Remastered trilogy I got ages ago I enjoyed this game for sure, but it's probably my least favourite of the bunch. There's an over-reliance on vehicles (none of which control particularly well, but you get better with practice) and the different themed levels - while initially cool - overstay their welcome pretty quickly. It's hard to put my finger on exactly what it is, but there's something that just felt a bit... empty about this one. The 1st game had you feel like you were on an adventure (with coloured tiles around the map) and the 2nd at least had a different 'feel' to each 'level' of the warp chamber. Overall, it's a resounding 'meh' for me. Trophy-wise, this is probably (actually, almost definitely) the easiest of the trilogy. You'll still be hunting down boxes, backtracking, and getting frustrated at time trials, but they all feel easier than in past games. No 'The High Road' here Times for time trials also felt more generous, with many able to be completed even with some missed boxes and a mistake or two (for the gold relic at least). If you bought the remastered trilogy, I still think this game is worth a play. Just don't expect it to blow you away. Game rating: 6.5/10 Plat difficulty: 3/10
  3. #92 - Batman: Arkham Knight "I AM the Batman!" Reclaim your city. Since I was a kid, I've always loved Batman. The Arkham games have been an incredible journey into the hero and his world, and I loved what Rocksteady has done with the series. Asylum came out of the blue and was stunning, City blew me away, and Origins (though made by a different studio) still had a pretty great story. Arkham Knight continues the trend of incredibly satisfying combat and stealth sections, a gorgeous world, fun exploration, some of the best mobility in an open world game (gliding around the city is just awesome), and interesting characters and stories that I've come to love. There is a lot to love about this game - including the injection of new gadgets, really cool character and story moments, and the Batmobile (!!!) - but that doesn't mean that it was perfect; or even my favourite Arkham game. The Batmobile was super fun and I'm glad they included it. It opened up a whole new way to explore, solve puzzles and engage in combat. My main issue with it is that it felt almost over-used to the point where car combat became stale by the end. Furthermore, bosses that had the potential to be epic Mano-a-mano fights in the same vein as epic fights from earlier in the series, boiled down to simply shooting and driving. To be fair, several of these were still quite enjoyable, but when one of Batman's biggest rivals (who had an epic fight in Origins) is simply a dude in a car, he loses much of what made him one of my favourite villains. Another 'disappointment' was the lack of variety in side missions, and the relatively simple character arcs. Characters that had really interesting missions and side-stories in past games are often relegated to simple 'do this thing enough times and, well, I guess you've taken down the boss now' kind of missions. There were some standouts, but even these were often over before I felt they'd even really begun. I know there's an awful lot of moving parts in a game like this, but I would have preferred a bit of 'quality over quantity' when it came to these side missions. I also saw the 'big twist' coming from a mile away, which isn't too much of an issue I guess, but still... All that said, I still had a lot of fun with this game. There's just something about being Batman that feels... right . The voice actors did an incredible job too - from the main protagonists to the big bad villains - and the (admittedly few) audio recordings were excellent. Combat, predator sections, exploration, and detective scenes were satisfying as always, and I enjoyed the ending (including the 'true ending') that gave at least some closure to the series. Overall, I'd probably say that this is my 3rd favourite Arkham game (after City and Asylum). Not because it was bad by any means; it simply didn't reach the dizzying heights of its predecessors in my book. If you love the series (or just Batman in general), you'll absolutely get a kick out of this game. Platinum-wise it's pretty straight-forward too; if a little time-consuming. So yeah, worth a play; just don't expect it to be the best game you've ever played, haha. Game rating: 8/10 Plat difficulty: 3.5/10
  4. Hey guys @LucasDiasC technically none are 'missable' as you can simply start a chapter again and find the relevant person / thing. You can get basically all of them by just clicking on everything and everything you see And yeah, for the cute tortoise: just load up the 3rd level (after the hotel level), walk down to the bush at the bottom of your screen, and stand on the road / nearby. She will be slowly walking out from the bush to your left. If she doesn't come, stand in the bush instead and try to click on her. You should be able to see the top of her shell peeking out from behind the bush. It's just before the 'canasta player' guy
  5. #91 - Old Man's Journey "Life, loss, reconciliation, and hope" Collect all trophies. This game was adorable . I bought this game on a whim, based on a random glance at the 'new trophy lists' section on this website. It was only $10 AUD, and it just came out today (well, technically midnight last night, my time). It's not very long (about 2hrs), relatively simple in terms of puzzles (clicking and dragging the geometry) and is pretty simple... but this game is truly gorgeous. The art style as a whole is beautiful, and the 'memory' scenes in particular are spectacular. The music also works with the beautiful scenes and backdrops to create a sense of wonder and evoke the emotions that the game is for; and it mostly succeeds. I thoroughly enjoyed my time with the game, but it's not perfect. Some wonky controls and the simple (yet still quite pretty) animations persist throughout. However, they never really detracted from my enjoyment of the game. The heartfelt story at the centre made this old man's journey (sorry, I had to) one worth experiencing. If you've got a spare $10 and want to enjoy a short yet emotional and calming game, absolutely pick this up. It's not the best Indie game I've ever played, but I really enjoyed the adventure Oh, and the platinum is super easy... heaps of golds, and you'll get most (if not all) simply by playing. I had to replay one short section because I didn't look at the trophy list first (didn't want to spoil anything), but I never had to really 'hunt' for them. Just explore / click on things as you play and you'll be fine! Enjoyment rating: 7.5/10 Plat difficulty: 1.5/10
  6. #90 - Hellblade: Senua's Sacrifice "Done" Collect all of the other trophies Wow. What an engrossing experience. I found it so hard to put down this game game, as it gripped me at every turn and in every possible way. I absolutely love when devs take the risk with tough subject matter like this. Mental illness - as the devs themselves said in their commentary - is rarely talked about (let alone has a game based around it), but it's such an important topic in today's society, considering just how prevalent it is. The characters and mo-cap were excellent. The Norse mythology snippets were great (I love this mythology, and God of War covering it recently made for an even deeper exploration). The visual design - while not 'beautiful' at first glance - fit the game incredibly well. Combat, while not perfect, was actually quite good; and I loved how I could find extra depth as I continued to play (like sprinting attacks and combos). Most of all though, I have to applaud the sound design. The sound effects, music and voice work (in particular) were absolutely stellar. I'll never be able to hear voices in my ear the same way again... I don't want to say much more for fear of spoiling it, but this is one of my favourite gaming experiences in recent years. While quite simple as a 'game' (exploration, simple puzzles and combat, etc.), the journey and 'feel' of this game is absolutely amazing. Though it delves into some very dark subject matter, and there are some 'horror' elements, I can confidently recommend this to anyone who wants to see just how far the gaming medium has come. Oh, and the easy trophies are just icing on the cake... but, if you're playing this game just for the trophies, you're missing out on one of the greatest explorations of mental illness in media. An absolute gem; just make sure you play with headphones! You'll miss out on an awful lot if you don't... Game rating: 9/10 Plat difficulty: 1.5/10 (no chapter select for collectibles is the only reason it gets 0.5)
  7. Trine 3 made me feel so sad... read the devs had no money left to complete it, and it showed. Such a shame; it was gorgeous, and I really enjoyed the other games in the series :(

  8. #89 - Trine 3: The Artifacts of Power "Icing the Cake" Earn all Trophies in Trine 3: The Artifacts of Power Um.... what? That's all I could say when I finished this game. The first 3D iteration in the Trine series was beautifully visually and musically to be sure... but that's about all I can say that's positive about this experience. I thoroughly enjoyed the 2 previous entries in the series, but this... was a bit of a mess. The movement felt clunky, the abilities are the most simplified they've been in the series, combat was dull and buggy, puzzles glitched multiple times... I felt quite a bit of sadness playing this game. It's such a shame too; I read that the developers blew their budget massively on this new experimentation with the Trine formula, and that's why it felt (very) unfinished. If there was one redeeming factor, the final level (Redwood) was gorgeous and probably the most polished of the game. That said, when everything else felt so unpolished and unfinished (especially the hub-world, extra levels, and a majority of the other main levels), I can't really recommend this to anyone. If you want a great Trine experience, play Trine 2; that's a game that is - in my opinion - well worth your time. This is a super-easy plat (finish levels + get collectibles) though, so there's that. Took me maybe 4-5 hours. Collectibles also tell you the exact portion of the level they're in, which made the collecting that much easier. So, uh... yeah... rip Game rating: 4/10 (sorry devs...) Plat difficulty: 1/10 (easy as it gets)
  9. #88 - Uncharted: The Lost Legacy "Don't Ruin The Moment" Collect all the Trophies Another day, another Uncharted game... haha. Seriously though, this was a great game. I've played all the Uncharted games multiple times, and this is certainly a solid entry in the series. I was surprised by how well the story held up without Nate at the helm, but the interactions between Chloe & Nadine were some of my favourites in the series. This shorter experience follows the tradition of the series with loveable characters, bombastic action sequences, funny interactions, beautiful graphics, amazing spectacle, a sense of discovery, and super-fun exploration. In many ways, Lost Legacy builds upon everything that makes the series great, and distills it down to a shorter experience. That said, many of the 'best' moments of this game were very similar to past highlights in the series (particularly from UC2 and UC4). Not to say that I didn't enjoy them (they were still as fun as ever), but the impact of some of the epic moments was somewhat lessened for me personally. Regardless, moments of discovery and exploration were just as jaw-dropping as ever, and many of the sequences will stick with me for years to come. I don't have much more to say; if you like Uncharted games, this is a fantastic entry in the series that is absolutely worth a play. It's doesn't do much differently to the fantastic UC4, but that's not necessarily a bad thing, considering UC4 was one of my favourite games of 2016. If nothing else though, Lost Legacy proves that the series has a future without Nathan Drake (if Naughty Dog decides to go that route). Oh, and Crushing difficulty isn't too bad (apart from a few major mid-to-late game fights) compared to other games. Just be patient, learn enemy patterns, and abuse the heck out of the Desert Eagle whenever you can! Enjoyment rating: 8/10 Plat difficulty: 3.5/10
  10. It doesn't say it specifically, but I tried it with patch 1.15 and it didn't work. Just downloaded 1.16 and it worked straight away. We'll see if they reveal specifics in the next day or so, but it's likely that it was the patch itself. Don't mind being proven wrong though; just hopeful
  11. Like a few others, I had a bug / glitch in Veithurgard where I couldn't open the floor grate in the final boss room (to fight the troll). No option to interact (not even the little circle), etc. It appears that Patch 1.16 has fixed this issue. I just downloaded the patch, and re-loaded my save where I was standing in front of the lever (I had 100%'d the game apart from this final trophy), and IT WORKED. Go get the platinum, fellow people who were unlucky enough to experience this bug
  12. #87 - God of War (2018) \ "Father and Son" Obtain all other trophies I could go on forever about how much I loved this game, but I'll summarise it in this statement: this game is an absolute masterpiece. If you own a PS4, you owe it to yourself to play what is - in my eyes at least - one of the best games of this generation. Combat, music, world design, enemies, character development, lore... everything comes together to create a cohesive whole that pays homage to the Kratos of old while bringing something very new to his character. Without any spoilers, the ending (as well as - hot tip - a secret cutscene back at your house after completing the story) leaves the story open for some more incredible world-building. If anything, some of the finicky menus (such as an inability to see which skills you have from all your armour and enchantments) are annoying... but I haven't been this addicted to a single-player game in a long time. There was something special about this game that drew me in like few games can (TLoU and Bioshock being recent examples). There was also no overt sexual content that seems to permeate any games these days, which I personally appreciated. It's not that I hate the inclusion of these things in games, it's just refreshing to have a game that is about a Father and His son... with a little bit of violence thrown in there Having played all of the God of War games (GoW III, Chains of Olympus, and II being my favourites, for reference), I can confidently say that this game lives up to the legacy of the series, while also evolving it beautifully. Trophy-wise, there's nothing missable. It's actually quite easy if you play on an easier difficulty. That said, if you want a tough but fair (and incredibly fun) experience, I recommend playing on 'Give me a Challenge' difficulty; beyond the final Valkyrie fight, I rarely died more than a few times on the 'tougher' encounters. I did have an issue w/ the 'Death Happened here trophy' initially (unable to turn the lever), but this glitch has been fixed (for me at least) with Patch 1.16. Go get that platinum, fellow-Veithurgard-bug people! Enjoyment rating: 10/10 And I don't give these out all the time, haha Plat difficulty: 2.5/10 4/10 if you play on hard
  13. God of War was absolutely incredible. Honestly a 10/10 game in my books. From start to finish, I couldn't put it down. The world-building was insane, combat second-to-none, characters & story surprisingly excellent... there might be minor 'negatives' here and there, but overall this it was a masterpiece!

  14. God of War trophy list released! All looks pretty straight-forward. Should be amazing <3

  15. So keen for the new God of War this Friday!


    I was looking forward to it for a while, but I had no idea it would be as critically-acclaimed as it has been. I wish more developers made single-player games like that these days...