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#99: River City Girls (PS4 - physical - Limited Run Collector)Spoiler
I was hyped for this game when I heard about it for the first time because I vaguely know about River City games (Kunio-kun series in 🇯🇵) as they are Technos properties (Double Dragon too), and Technos are owned by Arc System Works. You already know where this is going... 😄
After some troubles to get my expensive ($75 + shipping) collector from Limited Run thanks to local posting service doing sh*t around new year, I received another shipment a few weeks later. I have to say this collector is pretty awesome and is also better than the game itself (sorry for not keeping the suspense any longer).
I have mixed feeling with River CG, first and most obvious thing: Kyoko is cute 😍. I main'ed her, and while she's the fastest character, she's also the one with the lowest attack.
My problem with this game is that I expected it to be a somewhat pure old-school beat'em all (I scream your name Streets of Rage) and it's more like a mix of this genre + Yakuza (Ryu ga Gotoku for purists) because you only live once, when you're K.O.'ed, you can continue (it's infinite, you just lose 25% of your money, but it's annoying when you need that same money to buy food or new techniques).
Half of the bosses were annoying too because of their weird patterns from other games (I'm not here for a bullet hell or Guitar Hero parody, I just want to land punches and throws, damn!)
Before finally understanding the trick with food to survive better and not wasting the money you fought to earn I was already raging with stupid patterns from second and third bosses. 😞 Another important gameplay failure is related to weapons. Unlke SoR, when you're on the ground and waking up, your weapon is at the exact same place as your character. First thing you want to do at waking up is hit back while using your short invulnerability. But instead, your character is picking up its weapon again, ending invulnerability and you're back to the ground. Similar sh*t can happen while you're thinking you're hitting opponents, but instead you'll grab another one that was on the ground, and you can guess what's happening next.
I think WayForward (Shantae series) should have asked a few tips to Technos / Arc System to provide a better gameplay experience. It was quite frustrating.
Later, you also unlock the guys, I played most of the time with Kunio and it was a bit different than playing with the girls.
There's also a level system (max is 30) and as I said earlier, techniques to buy from a dojo (owned by Double Dragon brothers, you also meet Burnov at some point) and after learning a few combos, you can break most of the game balance on new game+.
You can also recruit enemies and they can assist you (exactly the same as in some TAG games) but I didn't think about this a lot. I found the final surprising phase of hidden boss was a good idea! Overall, I really enjoyed the Soundtrack.
Finally, even if the story is not the most important thing here, I was surprised over its ending, really deceiving. It's actually something you see a lot in hentai doujinshis to justify what you just saw, exact same trope!
I just discovered WayForward patched this for the true ending (check for secret ending on youtube if you missed it too) even if I didn't get it on my updated game. Whatever 😑
Guilty Gear Strive online beta !summoning @Copanele 😆
I'm a die-hard Guilty Gear fan since the very first game came out over 20 years ago on PlayStation. Of course, when a new version of my favourite fighting game is happening, you can count on me! I have to admit I never played Isuka or GG2, only the main games.
Xrd was the unexpected comeback of Guilty Gear, so I was waiting for Strive as every character trailer looked so godly.
First thing to be said, the lobby was terribly designed and awful, everybody can agree on this point.
The Tower system was a good idea to prevent strong players to bully those on lower floors.
I started on second floor with Ky, and managed to go up to 4th. I decided to switch characters and this is probably the biggest mistake I made because I saw what was wrong with the new direction Arc System want to put Guilty Gear into.
Sprites are too big (thinking about Faust vs Potemkin can be a nightmare as they both take a lot of space) and making zoning difficult if characters have less distance to cover. As they wanted to simplify the gameplan, gatlings are gone, and I miss that SO MUCH!
Also, the most terrible thing for me is that Chipp became Cheap in Strive, they stripped my fav. character his most important tools (no teleport, invisibility, alpha blade became sh!t, new gamma blade is interesting, but risky).
I also had trouble with this new version of Sol, while I'm not especially good with the hero of the series. The Night Vortex replacing Ground Viper is special to handle and no Dragon Install for Sol is not fun, but I guess this is just temporary and will be back again later.
Playing with Chipp and Sol = from tower floor 4 to 2 🙄
I know the damage output and visuals (I mean interface, bars, and so on) are not definitive, but I'm not confident with some of those move changes. I also realise I forgot some obvious, the game is damn beautiful and the musics are still over the top!
The game just got postponed to 2021 (mainly because of COVID19 and home working conditions) and I really hope Arc System will use this time to reflect on themshelves instead of blaming the beasts...
Next: Final Fantasy VII REMAKE.
Cleared 48 hours ago, that's why it took me so long to write this post, because I was busy for a whole month living my best lockdown in Midgar 😇 . I'm actually glad I still managed to write so much about River CG and GGST despite all the time that flew.
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Congrats on the Platinum! You'tegetting very close there to your 100th milestone.
As for River City Girls, thanks for laying down your thought on it in such a complete manner. I'm really interested in that game. I'd probably give it a go when I spot it with a good discount online. It's a shame that the gameplay has some quirks and issues that need polishing. Previous beat 'em ups I've played from Way Forward were very enjoyable considering the issues as well in those games, so I'm expecting this being more or less the same. The main difference being that you're kicking ass with some cute girls, of course.
I was surprised over its ending, really deceiving. It's actually something you see a lot in hentai doujinshis to justify what you just saw, exact same trope!