Astray404

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About Astray404

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  • Birthday April 28

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  1. Finished Steins;Gate Senkei Kousoku no Phenogram yesterday. It looks like a collection of side stories from different timelines of the original SG. Some chapters add details to the original storyline, others are some "if-story" chapters that have almost no connection with the original storyline.

     

    Difficulty: 1/10

    + Most stories are fun to read, although it seems that there is more than one author, which makes the quality of the text varies a lot;

    + Music;

    - The email system. It does not relate to the story at all, so attempting to save/reload to collect all emails are sort of meaningless.

  2. Year and year I found myself starting to care about the gameplay more than the graphics. Game is for playing and interacting, not for watching.
  3. Does SW unlock trophies? I thought it is just for max level and money
  4. Plat #181 - Neptune Re;Birth1 Difficulty: 4/10 First time playing a title in the Neptune series. It's definitely not a perfect game, but it's fun to watch the story and play. + Story and memes. That's why I bought this; + Impressive character design. It seems that almost everyone around me who has played this has at least one fav character; + Battle system. Looks like a combination of a strategy and turn-based RPG game, although sometimes I need to use d-pad buttons to slightly adjust the character direction; - No auto-save. In that notorious chapter 2, consecutively fighting 2 bosses without auto-save or retry is horrible. Although there are also consecutive battles in later chapters, they are not challenging as this one; - Money grinding trophy. It's just... frustrating. Plat #182 - Aer: Memories of Old Difficulty: 2/10 Got this from the End of Year Sale. Unfortunately, the AS/HK version has "fixed" the glitch, so the trophy Hide and Seek is unlocked differently from what the guide states. + This game emphasizes the flying experience, which is unique, although there's one stage that requires the player to fly through circles; + Details while flying, such as the effect when your character flies through clouds; - Tedious puzzles that always ask the player to use the lantern to light something that opens a new pathway; - Weird jumping animation frames that make me feel like wandering on the moon; - Boring ambient music. Plat #183 - It Takes Two Difficulty: 2/10 Although I could feel the creativity of this game, it still makes me wonder how did this game win the GOTY award, since it is not even perfect (or almost perfect) because of the lack of gameplay and I would only rate this game around 8~8.5/10. + Innovative experience delivered as a collaboration-focused game; + Appropriate amount of comedy atmosphere and memes; - The puzzle-solving and platforming gameplay are not as impressive as its cinematic cutscenes. Most stages are linear and could be beaten just by running through without thinking about the strategy. The only time I and my friend got stuck was in the winter village stage; - Camera angles. It is sometimes difficult to locate my character since he/she is too small. Besides, the camera angle sometimes also ruined my platforming experience. For example, since the camera is too far from my character while playing the Hell Tower, trees near the bottom of the tower would often block my view; - Story ending. There's only one "happy" ending, where Cody and May repaired their broken relationship and continued living as a family. It seems somehow "cliche" for me but it's just my personal view. Plat #184 - Elden Ring Difficulty: 5/10 Although it's not as fascinating as DS3 (battle) or Bloodborne (story), Elden Ring is still my favorite game this year so far. + Well-designed dungeons such as Stormveil Castle and Miquella's Haligtree; + Traveling through the open world with your mount Torrent while sightseeing is fun; + If you have trouble fighting against enemies, switching to another area or doing some leveling becomes a solution; + No stupid covenant item farming this time; - Bad boss battle design. (1) Seems that the Tarnished is a little bit weaker than the Ashen one due to input latency of dodging and using items, but damn, all bosses in this game look like stimulant overdosing, making using melee weapons (except weapons with Frost Stomp or... Moonveil) much more challenging, since it is necessary to give them a stun-lock to prevent them from attacking, or you'll have to attack them using spells. For example, Margit and Godrick, two early bosses in this game, fighting with them without summoning NPCs or Ashes makes the battle almost equivalent to the battle against Dancer in DS3, or even harder. (2) Some enemies such as Godskin, some Knights, and some NPC invaders read players' input commands like a cheater. For example, during the battle, right after pressing the , even before the drinking flask action starts, those enemies start to react as they've already known your action. One more interesting thing, it seems that all my friends playing this game told me that their first story-related boss was Margit. However, compared to Margit, is Leonine in Castle Morne more acceptable? Or are we all deceived by Miyazaki? Plat #185 - Nurse Love Addiction Difficulty: 1/10 It overall looks like a cute Yuri VN for weebs, but after reading all those BEs, it was horrifying as hell. The story has almost no relationship with Nurse Love Syndrome, so no difficulties in understanding the story background without playing the first title. + Full voice and awesome artwork; + All Good Endings (and the Normal Ending) looks fine; - Some Bad Endings, similar to Root Letter, are too surreal; - The medical dictionary is removed in the English version.
  5. Plat #185 - Nurse Love Addiction

    Difficulty: 1/10

     

    It overall looks like a cute Yuri VN for weebs, but after reading all those BEs, it was horrifying as hell. The story has almost no relationship with Nurse Love Syndrome, so no difficulties in understanding the story background without playing the first title.

    + Full voice and awesome artwork;

    + All Good Endings (and the Normal Ending) looks fine;

    - Some Bad Endings, similar to Root Letter, are too surreal;

    - The medical dictionary is removed in the English version.

  6. I've heard from my friend that all Senran Kagura titles might be glitchy on PS5. Needs verification though,
  7. This is why I do not play most online games except FF11... Even ESRB cannot predict how toxic people really are.
  8. Most physical I bought are limited editions or games that I want so bad. Back in PS3/Vita years, when the HK PSN store did not contain as many games as the JP store, I usually bought physical releases. I'm fine with digital games, especially on NS. Not only because of sales, which encourage me to try different games, but also of convenience. Considering switching to different cartridges (NS) while out is inconvenient, and there are no physical releases for some indie games, I'll keep purchasing both.
  9. Plat #184 - Elden Ring

    Difficulty: 5/10

     

    Although it's not as fascinating as DS3 (battle) or Bloodborne (story), Elden Ring is still my favorite game this year so far.
    + Well-designed dungeons such as Stormveil Castle and Miquella's Haligtree;
    + Traveling through the open-world with your mount Torrent while sightseeing is fun;
    + If you have trouble fighting against enemies, switching to another area or doing some leveling becomes a solution;
    + No stupid covenant item farming this time;

    - Bad boss battle design. (1) Seems that the Tarnished is a little bit weaker than the Ashen one due to input latency of dodging and using items, but damn, all bosses in this game look like stimulant overdosing, making using melee weapons (except weapons with Frost Stomp or... Moonveil) much more challenging, since it is necessary to give them a stunlock to prevent them from attacking, or you'll have to attack them using spells. For example, Margit and Godrick, two early bosses in this game, fighting with them without summoning NPCs or Ashes makes the battle almost equivalent to the battle against Dancer in DS3, or even harder. (2) Some enemies such as Godskin, some Knights, and some NPC invaders read players' input commands like a cheater. For example, during the battle, right after pressing the :square:, even before the drinking flask action starts, those enemies start to react as they've already known your action.

     

    One more interesting thing, seems that all my friends playing this game told me that their first story-related boss was Margit. However, compared to Margit, is Leonine in Castle Morne more acceptable? Or are we all decepted by Miyazaki?

     

  10. Cannot access my 2021 PS wrap-up since yesterday (HK region)... Any clues?

    1. MidnightDragon

      MidnightDragon

      A lot of people can't. 

    2. PooPooBlast

      PooPooBlast

      Yep same. 

       

      Ps5 owners can see how many hours they played per game anyway so it's not like I missed out much besides the "sharing part with friends"

  11. If you have a PS5 then I would highly recommend Astro's Playroom. Other than this, maybe you could also try Marvel's Spider Man or Dragon Quest XI.
  12. Plat #183 - It Takes Two

    Difficulty: 2/10

     

    Although I could feel the creativity of this game, it still makes me wonder that how did this game win the GOTY award, since it is not even perfect (or almost perfect) because of the lack of gameplay and I would only rate this game around 8~8.5/10.

    + Innovative experience delivered as a collaboration-focused game;

    + Appropriate amount of comedy atmosphere and memes;

    - The puzzle-solving and platforming gameplay are not as impressive as its cinematic cutscenes. Most stages are linear and could be beaten just by running through without thinking about the strategy. The only time I and my friend got stuck was in the winter village stage; 

    - Camera angles. It is sometimes difficult to locate my character since he/she is too small. Besides, the camera angle sometimes also ruined my platforming experience. For example, since the camera is too far from my character while playing the Hell Tower, trees near the bottom of the tower would often block my view;

    - Story ending. 

    Spoiler

    There's only one "happy" ending, that Cody and May repaired their broken relationship and continued living as a family. It seems somehow "cliche" for me but it's just my personal view.

     

     

    1. Show previous comments  3 more
    2. ShonenCat

      ShonenCat

      Congratz! 🎉🎺🎊 

      B64-CBB48-008-C-4-B3-E-9-ABB-98-CE589478

    3. Maxximum

      Maxximum

      Well done! 💯

    4. PooPooBlast

      PooPooBlast

      Didn't think it deserved goty either but it was still fun nonetheless. 

       

      Congrats! 

  13. Plat #182 - Aer: Memories of Old

    Difficulty: 2/10

     

    Got this from the End of Year Sale. Unfortunately, the AS/HK version has "fixed" the glitch, so the trophy Hide and Seek unlocked differently from what the guide states.

    + This game emphasizes the flying experience, which is unique, although there's one stage that requires the player to fly through circles;

    + Details while flying, such as the effect when your character fly through clouds;

    - Tedious puzzles that always ask the player to use the lantern to light something that opens a new pathway;

    - Weird jumping animation frames that make me feel like wandering on the moon;

    - Boring ambient music.

  14. Plat #181 - Neptune Re;Birth1

    Difficulty: 4/10

     

    First time playing a title in the Neptune series. It's definitely not a perfect game, but it's fun to watch the story and play.

    + Story and memes. That's why I bought this;

    + Impressive character design. It seems that almost everyone around me who has played this has at least one fav character;

    + Battle system. Looks like a combination of strategy game and turn-based RPG game, although sometimes I need to use d-pad buttons to slightly adjust the character direction;

    - No auto-save. In that notorious chapter 2, consecutively fighting 2 bosses without auto-save or retry is horrible. Although there are also consecutive battles in later chapters, they are not challenging as this one;

    - Money grinding trophy. It's just... frustrating.

     

  15. Plat #176 - Alien Destroyer Plat #177 - Funny Truck Difficulty: 1/10 Cannot quite complain about those indie games that look like someone's final assignment since they only cost 5 HKD each. Hmmmmmmm... Plat #178 - The Sexy Brutale Difficulty: 1/10 (With video guide) Got this from PSN+ this month, and somehow it's better than I expected. + Story. At first, I thought it was Resident Evil without battles, but after I went deep through the game, I started to enjoy those conversations with NPCs; + Music. This game has some jazz and chilling music that is definitely worth listening to, although sometimes they suddenly stop upon conversation starts; - Tutorial. It has a whole prologue as a tutorial, but it's still hard for me to understand what I was supposed to do when I started to play this game. After I got used to the system, the time reversing system makes the game fun to play though; - Without a guide, collecting cards and invites could be frustrating. Plat #179 - Daedalus: The Awakening of Golden Jazz Difficulty: 1/10 I've heard the Jake Hunter series before, but haven't tried it. Unlike other visual novels that I've played, the story of this one sounds bland and somehow tedious to me. As a mystery adventure game, it is even less fun to play than the Sherlock Holmes series made by Frogwares. + Fantastic background artworks with panoramic views, which is the most attractive thing in the game, ironically; + Soothing music, but a little bit repetitive; - Unrealistic character design. The story took place in New York, and all the main characters are grown-ups. However, characters such as Abbie and Ben act like they are typical high school students in Japan, which does not match the story's background. Plat #180 - Guns, Gore & Cannoli 2 Difficulty: 2/10 A great 2d side-scroll shooter game. Looks like it's inspired by the Metal Slug series, although there is definitely something weird in this game. + Great visual effects and sound effects that bring excitement during battles; + Jazz music; + Challenging boss battles that encourage players to remember the pattern; - Character's facing could be only turned by using the right stick, which is also the aiming button. Besides, it is also difficult to aim at the head; - Switching weapons by the weapon wheel won't pause the game. This is a little bit annoying since there are too many weapons.