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Plat #151 (and 100%) - Marvel's Spider-Man (PS4)
Difficulty: 3/10
Almost a perfect open world game - no frame rate drops or CE-34878-0, instead the swinging and combat are smooth. There are only two flaws: (1) Spidey is so kind that he let Norman escape at the end, and (2) sometimes the game forces players to focus on something else after finishing a main quest, which makes the NG+ run little bit frustrating
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Plat #150 - Bloodstained: Curse of the Moon 2
Difficulty: 4/10
An action game with classic Castlevania 3 vibes. Switching between different partners, visiting different routes and even fighting against different final bosses make the game worth to play several hours. And for more challenges there are boss rush and solo mode. Besides those chiptune BGMs are as hyped as hell, and I'm wondering if I could get a copy of the game OST...
I haven't tried Ritual of the Night yet, maybe it's time to add it to my wishlist?
Plat #149 - Sherlock Holmes: Crimes and Punishments
Difficulty: 2/10
I'm glad that the game is re-released. The story is not as fun as its sequel, but those puzzles are really challenging. To be honest, some collectable trophies are hard to track without a guide, especially when there's no skip cutscenes and skip conversations, which means you'll have to replay the whole chapter again if something's missed
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Plat # 148 - Root Letter (PS4)
Difficulty: 1/10
To be honest it's more like a travel sim instead of a visual novel, mostly due to its crappy story, and the protagonist
+ Artworks that perfectly depict Shimane
- The protagonist. I'm pretty sure the writer would like him to be an energetic young man with curiosity who would never give up before achieving goal (and this is why he's called Max). However, during my gameplay, he is more like an asshole stalker who (1) directly greets others using their nicknames even though it's the first time they meet (imaging calling a young female "bitch", what an ill-mannered person), and (2) uses language assault and intimidating to uncover other's painful past
- The crappy story. Obviously the writer was struggling between a horror theme and a romantic theme. The atmosphere of first 8 chapters are peaceful (almost), nostalgic and sort of bittersweet. Since only the reply of letter will affect the ending, even if something weird is chosen as the reply, the main story will stay peaceful until Chapter 9. So if you unfortunately trigger the "Cursed" or "Reincarnation" ending on your first playthrough, the later plot would be as cult as hell. Would it be better if Misaki and Yukari could have their own endings?
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Might need some advice for my #150 Plat, Bloodstained CotM2 or Castlevania Requiem bundle?
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@PooPooBlast Thanks, but picking one between them is such a difficult choice
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I’d recommend Castlevania. Because Symphony of the Night stills holds up as one of PlayStation’s most legendary titles. The platinum icon and name makes for great milestone material as it originates from this famous scene here
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Plat # 146 - Strider (PS4)
Difficulty: 4/10
A classic reboot on the current gen consoles, with a metroidvania system.
+ Action system. It is interesting that there's no input speed limit, that the harder you smash the button, the higher damage you will deal. I wonder what will happen with a turbo controller. Besides, the visual effects when you hit enemies are fascinating.
- Cannot use dpad to control character. Usually such platformer games will support both dpad and stick for controlling your character, but since Strider has already used dpad for weapon switch, the only way to control character is to use left stick, sometimes could be tricky.
- SFX when open the map. Sounds like scratching nails on the chalkboard...
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@Spaz I've only watched the gameplay of Strider2 on YouTube, seems that those old Strider games are more like linear platformer games like Megaman
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Plat #140 - Dying: Reborn
Difficulty: 1/10
While I was still waiting for my new Vita game cartridges to be delivered, I got this from the TGS sale. The game itself is not that impressive, tbh it's more like a Tier-C or Tier-B if I'm going to rank all horror and puzzle solving games that I've played. There's no straight-forward storylines - all details related to the story are hidden among those documents (or memos). Puzzles are... kinda tedious since most of them are keypads, which means that players need to find the clue of passwords either in the memo or around a corner.
Anyway I'm going to try something new...
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Plat #139 - MS Gundam Seed Battle Destiny
Difficulty: 4/10
It's not that difficult since I've played older Gundam VS series before. Besides the story mode looks more like an ARPG instead of a pure 4-player shooter. I'm not a fan of the Seed main series but this game did a good job to advertise their Gunpla models and Anime series
+ Varieties of MS-es and MA-s (and others) to play with
+ Varieties of passive skills for customization
- Some problems on the lock-on priority. Gundam Breaker series did much better than this because I won't mistakenly lock on the supply container while switching between enemies
- Supply containers must be opened while being locked on
- Not many "stories" in the story mode