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About Dreakon13

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  1. Honestly, IMO... trophies should be about the personal satisfaction of earning them, and nothing else really. Give them too much power and all that'll do is give incentive to more people trying to cheat, glitch, hack and exploit their way to the rewards. Which will just further mess with the global completion stats and make the trophy/achievement community more of a joke. Just be glad the trophy system is currently so solid... and isn't a complete waste of space like Steam achievements, where there are programs to just unlock them at the click of a button.
  2. Just wanted to thank the OP and repliers for this thread. I'm become a little bit of a borderline-collector and when I buy used games anywhere (or even new in some instances) the cases need touching up or flat out replacing. I've made some bad decisions with replacement cases in the past that don't really sit well with me to this day... I actually stupidly trimmed the cover insert of my Dead Space 1 copy on PS3 to fit the crappy replacement case I got... ugh. I may follow some of your advice on better eBay sellers to buy from, buying cheap new games to gut, or going to Gamestop's to ask about cases... and get that all straightened out. I'll second this, I have some GooGone off to the side strictly for cleaning up used copies from Gamestop, eBay or otherwise.
  3. I'm not sure I'd refer to it as an "adrenaline rush"... but there is something, cathartic I guess, about having a game you've spent months (years?) waiting for paid off and ready to go when the day comes. It took me less than 15 minutes from hearing a kickstarter for Shenmue III opened to have the $200 tier backed. I defy anyone to convince me that wasn't the right move.
  4. To wrap this up for me, my general rule with buying any new game is this... Games aren't good or bad (to you) until YOU play it. Every game purchase is a "risk". No matter how many reviews you read, no matter how many Let's Plays you watch. Whether you buy a game before its released, the day it comes out, or three years after. That being said, I don't buy games because they're good or bad, because there's no way for me to really know that... I buy them because they interest me. I think a common problem people have is they go in expecting a game to be great and walk out disappointed. Pre-ordering a game just exacerbates that because you not only paid full price, but you paid it before the game was even out. Maybe because the build up got you all hyped with no payoff. The problem however isn't pre-ordering. There's virtually no difference between buying the day a game comes out and the day before. Like someone else said, you can even cancel the pre-order after release in many cases, if you really wanted to. The problem is the approach. If you go into a new game with just a genuine interest in it, but no expectations, it doesn't matter when you buy it or what you pay (unless you really can't afford it)... because you never really get burned. Just a lot of new and interesting games to play, for better or worse.
  5. The analogy is conceptually the same and was to demonstrate why excitement is indeed a thing in these circumstances, even if people find it irrational. The time and money commitment only matters depending on your personal situation... which you shouldn't let cloud the bigger picture if you're going to debate it. Gaming was never a cheap hobby. I would include gaming mags/sites and forums (like this one! *gasp*) in the group of people that I generally wouldn't let tell me if a game is worth it for me. Good toilet material aside. I'd include friends, but my friends IRL aren't really gamers anyways, so that's moot. Generally speaking I don't follow a games marketing. I don't listen to every interview and development diary. In all likelihood if I'm interested in a game its because the genre appeals to me, I want to support those particular developers for one reason or another and/or because I've enjoyed previous games in a series/franchise... not as much the "shiny adverts". Cute though. No Man's Sky is probably the only pre-order I've made that didn't follow those general rules... but I guess you could call that the "odd risk" I took. Somehow I survived.
  6. EDIT: At the end of the day, there isn't much point in arguing for pre-orders. Obviously the safer route tends to be the better route. But it's not about limited availability or preorder bonuses. It's kind of like seeing a movie you're excited about on opening night. You don't need to know if the movie is "good" first... if the special effects look right... if the story makes sense from start to finish... if there's a cliffhanger for the inevitable Part 2... etc, etc. Hell, you don't even want to know. You just want to slap some money down and have that digital seat set aside for you. Sometimes life doesn't have to be about being overly paranoid with your "hard earned cash". And I say this knowing full well that people in this thread, by their own admission, have preordered games before. So you "get it"... as much as you secretly hate yourselves for it. What about if you buy the game the day it's released instead of preordering the day before? There's no difference. It's not a "dumb choice"... it's the same choice just one day earlier. Seems like an odd line to draw.
  7. 1. And I can name people who played those games and thoroughly enjoyed them, and can attest to how their issues were largely blown out of proportion (again... surprise, surprise). Multiplayer games may be more prone to issues due to the nature of online play... duly noted. Been that way since the internets humble beginnings... not an excuse, but rather a risk no matter when you buy it. (EDIT: Plus, that list covers the "biggies" as far as buggy launches go and spans what... 3-4 years? How many big releases are there per year? Like 20-30? 1 out of 50 maybe isn't that far off. How about 2 out of 40? Still pretty good odds.) 2. It's all about how big a deal you want to make it. No Man's Sky was a worthy scandal I'll give you that, once people realized they had something real to complain about for a change they pounced like starving hyenas. Is the game enjoyable? That's all that matters. If you prefer to derive your opinions based on headlines and meme's in YouTube comment sections, by all means. 3. Don't need a link. If the developers are actively working to improve their vision of the game (most likely based on user feedback that I may or may not agree with)... it was a worthwhile investment to support them with a preorder. In the meantime, I got to enjoy my GOTY 2016... in 2016. 4. They really are usually reported on before release. I do feel like it's awfully easy for people to get hung up on the outrage these days. Hence why I'm inclined to lean towards "giving the devs a free pass" on games I'm interested in and drawing my own opinions vs. assuming everyone is out to get me and that random internet guys opinions aren't as exaggerated as anyone elses. EDIT: Not to say there aren't situations where some level of outrage isn't warranted (ie. No Man's Sky)... but too often you see the hate wagon's circling around otherwise functional games for no reason other than having some bugs (as ALL games do; don't kid yourselves) that led to unflattering meme's finding their way online.
  8. 1. Given the nature of the PC (the risk of hoping your specs meet a games requirements), that's a platform you don't really want to pre-order on. Flat out broken games virtually never happens on console anymore, as evidenced by having to dip into last generation for an example... even then I'd bet the number is pretty sparse. 2. I preordered No Man's Sky and have been of the opinion that people blew that enormously out of proportion (surprise, surprise). It was a fine game on launch, albeit underwhelming based on what was advertised. Again, that sort of thing virtually never happens, so everyone made an example of it. 3. I also preordered Final Fantasy XV, I don't recall the held back content? They've done some updates to help smooth out the edges, but they were all free. The vanilla game was effectively my GOTY 2016... I'm glad I didn't wait a year to play it because some knuckleheads online call it unfinished. 4. Might just be me but I'm just not a fan of most genres where microtransactions would ever actually matter. Day one DLC doesn't bother me unless it actually impacts the quality of the content I'm given, which it rarely does (what's the last game with non-cosmetic day one DLC anyways?). These are things usually known well before release, by the way. I mean, sure... is it less risky to be paranoid about every new release? Of course. You can tirelessly look for problems if your that worried about catching the 1 out of every 50 releases that have "legit" issues. At the end of the day though, the number of releases that are fun and playable vastly vastly vastly outweigh the broken, unfinished, misleading games... enough so that I've had little reason to change my views on preorders. Unless you spend a little too much time online... then as it turns out... every game release is the worst travesty to ever happen to the industry, and every publisher/developer are evil and stomp all over consumer rights, etc, etc, etc. Who knew?
  9. Like I said, I'd take my first-hand account of playing a game over whatever a reviewer tries to convey as far as whether a game is right for me... and I DEFINITELY wouldn't trust what your average internet user has to say about, well, anything. I'm a pretty smart guy, I tend to know what I'm getting into with new games thanks to steadily following the industry news and not falling too easily for misleading information (from the publisher/developer or from stupid people jumping to conclusions). Even knew The Evil Within 2 was going to be a generic open world game and went through with it anyways... just didn't expect it to be THAT generic. Which waiting wouldn't have helped "inform" me anyways since people seem to like it. The only reason that I, personally, would wait on a game is if I intended to save some cash. Which isn't a bad practice, but it means I'd be waiting more than a few hours or days for a sale or a much cheaper secondhand copy. No reason to wait around for 6 months to save $15 because Joe Blow on YouTube told me a game I want wasn't good. If I wants it, I gets it. Until I'm no longer so fortunate as to afford such financial leniency anyways. Thankfully, I only "wants" a handful of games each year... give or take.
  10. Well, in my brief time with The Evil Within 2 anyways... even the story "quests" followed familiar open world tropes to a nauseating degree at times (like I said with the one objective to wander from marker to marker "tracking" someone). Not to mention it's a harder game (the first one was anyways) than others of it's ilk, so while it's not required to do optional side content for supplies... I'd venture it's probably highly recommended to do some of them at some point. Which is another ball buster IMO... I'd rather the "make do with what I get" approach of the first game, over feeling obligated to grind side content so I'm not falling behind before I even start.
  11. I'm very much so the type to want to try a game first-hand instead of counting on reviews or gamer opinions. Gamers are, by and large, possibly the most insufferable idiots I've seen (no offense)... and I've found reviews pretty hit and miss as far as representing how I'd actually feel about a game. By the time a game comes out, I typically know enough about it to determine if it's something I want to give a shot to. In light of that... there's virtually no benefit to me waiting. The sooner I have it paid for, the quicker I'm in and out of Gamestop after work, the sooner I'm home playing. EDIT: To clarify, I don't pre-order everything I buy/play... but I don't hesitate to if it's something I know I'll want. I pre-ordered The Evil Within 2 for $60. I didn't really like it. I sold it on eBay for $50 a day or two later. I got burned by the purchase in the sense that it wasn't what I hoped it'd be... but I can't say I really care. The $10 hit was worth deciding for myself if I liked the game. Plus, games are an interesting beast. It's possible to feel disappointed/burned by a purchase, but still enjoy it enough to not necessarily wish you had the money back. Unless the game just flat out doesn't boot up.
  12. Why, the point/what you gain is the joy of playing the game as soon as humanly possible! It's not a great reason to pre-order, but it's all the reason I typically need.
  13. I haven't played the beta, but as an avid preorder-er... ask yourself... Do you care if you get burned (ie. if the game sucks or isn't what you're hoping it is, will you wish you hadn't)? If that answer is yes... wait and see how the reviews look. Maybe wait for a sale or get it cheaper on Amazon or eBay or something. If that answer is no... then go get dat preorder, yo. Don't let the inevitable anti-preorder naysayers sway you.
  14. Resident Evil 7 The Evil Within 2 turned me off completely when I found myself with a list of "quests" to complete. I can't think of another survival horror game with quite so many open world RPG-lite tropes (maybe it's more Silent Hill-ish? I never got into those). I guess I can't say it isn't survival horror since the genre actually shares quite a bit with open world games (exploration, backtracking, etc)... but they went too far IMO. I mean, a main story segment actually had me wandering around the map from quest marker to quest marker to proceed "tracking" someone. It doesn't get much more "generic open world time wasting" than that, felt like I was playing Dying Light... or Dead Island... or Dead Rising... or State of Decay. The same game made 100 times over. The series was better off staying linear, and TEW2 lost a lot of the flavor the first game had in the process. EDIT: RE7 was basically the quintessential survival horror game by the standards Resident Evil set anyways. There's limited supplies and inventory management. There's exploration and backtracking, but in more confined, claustrophobic settings (a less "open" world)... which is not only better from a horror perspective, but more in-line with what I think I'd expect from the genre.
  15. So The Evil Within 2 was a dud... here's to hoping the new South Park game is good!  Need at least one of these pre-orders to pan out.

    1. Show previous comments  3 more
    2. Dreakon13


      ^^ Yeah... more or less what @Yadilie said.  As generic as TEW2 felt as yet another open world zombie game... it does make me appreciate that the first game felt pretty unique, warts and all.  This wasn't a franchise that needed to go all-in with the open world/RPG-lite trend in AAA gaming lately.


      I didn't finish it, not even close actually.  Maybe it gets better, but frankly I have a big enough backlog to add another "do side stuff until you're well equipped enough to handle the story" kind of time wasting.  At least not in a series that previously did linear so well, and that I wasn't really expecting to go that route.

    3. Yadilie


      I mean, it's still a good game but it's nowhere near TEW in my opinion.

    4. Dreakon13


      I'll reserve my opinion on it ultimately when I re-buy it in a year or two for $15 used and give it another go. :)  As of right now, I want to say it just isn't very good.  To me anyways.  Adding open world fluff to a horror game is pretty weak IMO.  No sense of urgency.