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About DeadStanley

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  1. I had the same problem right at the end of the game. Here's a guide with images showing where to find all of the relics in the game.
  2. The splash image for the game is misleading you to think this is the NES version. I never played the arcade version, which is a completely different format than the NES version, but how hard could it be, right? 😂
  3. I don't recall exactly but I think you aren't allowed rewinds or save states in the time trial mode, and some games like Tale Spin are very difficult to control, and with limited lives/continues, so people are probably not able to actually complete them.
  4. This is what I'm referring to, however I find that the rarity ratio has more relevance than the adjusted point value of a players trophy collection. For instance, all or most Ratalaika games on TT will have a ratio of 1.0 (rounded to the tenths), meaning you're actually hurting your rarity average by earning them, whereas games with more difficult to earn trophies will have a higher ratio, thus bringing your average up. Rogue Aces, for example, has a 2.89 trophy ratio. Having that average alongside your name in the trophy card or on your profile page would help offset the "quality" of a profile's trophy list against the rest of the community, for those who care. Regardless I agree with some of the others about how we're feeding the Ratalaika machine by buying into their games just for easy trophies. It's only going to encourage them to keep releasing poor trophy lists. I'm guilty taking advantage of them myself and I HATE stacking even though I do it, but I have many obsessive compulsions that drive me to feed into the madness, as I'm sure others on this site do. It's a shame that the publishers are banking on those compulsions in order to sell their software.
  5. Good to know, maybe now the time to bring that number back to the front page or on a leader board
  6. For those that care about the prestige and rarity of their plats compared to those of others, there is another tracking site (which I won't name here) that does what PSNP does but also includes a rarity ratio. The harder, less frequently earned trophies are valued higher and your overall score is higher. It's all based around simple math that I think PSNP could easily implement given what they've already managed to track so far. Put that feature on the site and I think everyone could stay happy.
  7. They are a guilty pleasure for me. I'm just glad I have some decent trophy history on my account that will offset those easy plats.
  8. It's published by Ratalaika Games, and judging by the list it looks like a very easy platinum. This may be the first Ratalaika game that I'm actually excited to pick up and play regardless of an easy platinum. The store page makes it sounds like a Mega Man or Mighty Gunvolt Burst clone.
  9. Typically the Now games do not include DLC, but suppose you wanted to buy the DLC and use it with the streamed version. You can't do that. I suppose they can't just activate and deactivate DLC on the fly based on your account status and purchase history, which is a shame. You can, however use DLC you own with the PS Now downloads on your PS4. They should really open up PS Now to allow you to download the games to your PS3 the same way they let you do it for the PS4.
  10. They should also bring over a remaster of Baldur's Gate Dark Alliance 1 and 2!
  11. Based on some of the discussion here, I'm getting the impression that trophy rarity and value are not things that many people aim for? Mostly those who would prefer no speed-run trophies, difficulty based, S-rank, (etc) trophies. I find completing a speed-run to be a huge accomplishment, well worthy of the trophy behind it. My beef with multiplayer stems mostly from games where your wins aren't accepted should the opposing player disconnect in order to avoid tarnishing their meaningless records. However, some of the multiplayer trophies I've gotten and seen in others' lists I find to be impressive because they are testaments to coordination, patience, and skill (unless boosted). If the trophy types we hate were removed from the games, then would we even want to hunt trophies? If everyone could easily 100% or plat said game, then where's the value in doing it? I find completing a high rarity set to be very fulfilling, even if they are made up of aggravating trophy requirements.
  12. I usually like playing these type of puzzles as mini-games, so I'm definitely interested in this.
  13. I'm torn between so many of these options because I think there are situations where I'm okay with them in some respects, yet not okay in others. Ultimately I chose "Collectables" because this is the only time I'll actually use a guide, which I consider a form of cheating. Missables -- I hate them when they require a full game replay, though a chapter replay I can deal with to some extent. Multiplayer -- I'm not a fan of getting some high number of Ranked wins, or worse yet, consecutive ranked wins (looking at fighting games here) Grinding -- A little bit is okay, but sometimes the yield of work they ask for is just out of line. Collectables -- I really dislike being forced to use a guide. Some collectable systems I like are those which will give you hints as to the whereabouts of collectables without flat out telling you. Speed Run -- Love them when they can be done in under an hour, anything more than that is a bit rough to fail and retry. Replaying / Difficulty -- Not a fan of this in any capacity, especially when difficulties don't stack. Thinking about this on my overall account, the one trophy I absolutely hated was Diamond Knack. I must have replayed the game about 7 times to complete that.
  14. I'm not sure why it's not popping, but when it popped for me it was in a playthrough that had the game running continuously from when I had started the campaign and played through to the end (it popped somewhere before the end though). When I would stop, I would just put the PS4 to sleep while in VR mode and this didn't reset the timer. Basically I had this game loaded and running on the PS4 for the entire campaign. Are you guys actively playing the gave over 4 hours, or are you sitting in place letting the timer run down. They may have some sort of inactivity detection in place so you can't cheese the trophy by leaving the game running for 4 hours while you are away doing something else.
  15. This looks like a great game. I assume you'd recommend it at the current asking price ($10)?