Reviews2Go

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About Reviews2Go

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  1. Nevermind, I got the 5k hits. Iris Heart made it fairly simple
  2. Heya, Been working on the game since I did a review (Reviews2go) and only 5 trophies left. I know the mission for the 5,000 hit trophy, but trying to figure out who to use for the easiest time with it. I'm using the Multiplayer Mission Mighty Challengy Solo, with 1k enemies. I main Peashy so it was easy to get the combo up to 1,000 for that trophy, but that took a good third of the entire mission's enemies, so I'm thinking I need to find the best character who can combo and skill in the most hits. Granted, I haven't tried many others yet, since Pea is my main and only she and Plutie have all combos unlocked. Been working on other trophies, like Unlocking All Events and whatnot. But if anyone here has done it, who did you use for it? Other trophy is the one for defeating all Giant Bosses. I've cleared all of multiplay already and don't have the trophy. All meaning all up to the Unlimited Black mission in Special that has the Level 99 recommendation. I haven't done all daily missions every day yet, but that's the only place I can think of that's keeping me from getting the trophy. Is there another hidden mission poast Unlimited Black that I need to unlock? Lowest rank I have on any Multiplayer mission is A rank, and that's only on 2. Red Lightning Claw in Tier 4 and Beast King in Special if that makes a difference.
  3. Well, I got nothing. I initiated debug mode and nothing else and played through normally. Every early stage had a character select screen. But, when I went from Mos Eisley to Cantina, the character select defaults at only offering Luke and Chewbacca. Also a no-go with implementing the cheat to put him in the Cantina, saving, and leaving the game. When you go back in and re-load the save, it resumes the cheat environment.
  4. How did you try to input it? The Debug Code must be entered the very first time you boot up the game the moment the title screen menu appears. Code is: Circle x4, Triangle, X times 4, Square, Triangle x4, Circle, Square x4, X Then a Jawa sound to confirm you use it. It's worked every time I've tried since getting it to work. I've done it a few ways with debug mode, but every time I have, it's been with Stage select. I've done it with Han. Han with his default weapon. Only other way I guess I can try is debug mode that and then play through the earlier stages normally without stage select.
  5. Has anyone figured this trophy out yet? The Cantina Fight stage is where Greedo appears. But you don't unlock Han as a playable character until the end of that stage. So how are you able to play as Han in the Cantina stage? I tried using the debug mode cheats to play as Han in the stage, wipe out the greedo enemies and finish the stage and debug mode seems to disable trophies. So how are you able to play that stage with Han without using cheats?
  6. After the bleakness of E3 and the Type 0 Incident, a lot of Vita gamers are trying to band together to get word out to Sony. You all no about the NOVITANOBUY hashtag that's going around. But there's another one that just started today. #PSVitaDirect This is a calling for advertising and at least some sort of video advertising for the Vita, similar to the Nintendo Directs. We are tweeting, blogging, googling, and more to try to get Sony's attention. Any and all help you all could give is more than enough for us. Every little bit helps. Get up on Twitter and let's grab Sony's attention. https://twitter.com/search?q=psvitadirect&src=typd If you could help us, it would be awesome. Thanks in advance.
  7. It was a re-watch, but Star Wars: Return of the Jedi on Blu Ray. That was last night.
  8. These non-standard Sports-like games are looking cool. I may look into this. I nabbed Bike Rider DX Mobile Game when it came out and enjoyed it thus far. This looks like an interesting addition to the Vita's library.
  9. Absolutely. I have fun with mine every day and its my favorite platform out right now. If someone asked me, I would recommend it.
  10. I definitely remember and was a little sad when I saw the Dart artwork and found out it wasn't going to come to light.
  11. I'd also love to have a sequel, even just with an expanded roster and stage set. It was Western-developed, which may be why it didn't do well, and didn't have a whole lot of Japanese-created characters. Either way, though, I'd love to have another PS All-Stars. I still play it every so often.
  12. Picked up MLB 13 The Show and Ninja Gaiden Sigma Plus at GameStop yesterday, but they'll have to wait until I'm finished with Tearaway.
  13. Back in 1999, Nintendo had an idea that ended up launching a huge series. They took iconic characters from many of their first-party franchises, and threw them into a 2D brawler called Super Smash Brothers. Featuring characters from across the Nintendo universe, it spawned three sequels and has become a largely popular game for casually fighting with your favorite characters. Ever since then, Sony fans have wondered if they would ever get their own game in this genre. Santa Monica Studios, the developers behind the iconic God of War series, answered that wonder with PlayStation All-Stars Battle Royale. Released both on the PlayStation 3 and PlayStation Vita, Santa Monica’s game brought together 24 characters across the PlayStation Universe and pitted them in platform-friendly 2D stages, not so different from the stages of Super Smash Bros. With characters from franchises like Twisted Metal, Metal Gear, God of War, Bioshock, Devil May Cry, and more, fans were started to look up. How is the game? How different is it from Smash Brothers? Here is my review of PlayStation All-Stars Battle Royale for the PlayStation Vita. Story The storyline of a cross-over fighting game. You know, some cross-over fighting games don’t even have storylines. The new Super Smash Bros isn’t going to have any story scenes at all. PlayStation All-Stars, though, has a story, and its there, depending on which character you’re using in Arcade Mode. Each character is different and faces a different character in their specific journey across the stages and worlds, but the base is the same. The plot of PlayStation All-Stars is basically set up as there being a gathering of warriors in a distant land. There is a strange power that everyone is after, and they have to fight their way through others to get to the keeper of this power. As I said above, each story is a little different. At the beginning and ending of each character’s Arcade Modes, there are scenes describing what they are doing there and what their own goal is. The objective is the same, but each character has different motives for doing so. Raiden will be there for different reasons than Kratos. As far as the mashup of characters is concerned, this game packs 24 characters from several different franchises. You’ve got Kratos from God of War, Sweet Tooth from Twisted Metal, Nathan Drake from Uncharted, Raiden from Metal Gear, and even Kat from Gravity Rush. There are a lot of iconic characters from the PlayStation Universe here, and many of them are fan favorites. Do note that four of those characters were not in the original game and must be bought on PSN as Downloadable Content. The only downside to this is that not all of everyone’s iconic PlayStation characters are here. Due to licensing issues or other reasons, characters from the PlayStation One era, like Cloud Strife, Spyro the Dragon, Crash Bandicoot, and more are not present here. This is unfortunate, but this is the case when you try to make a cross-over game. There will always be someone fans want in that don’t get in. All in all, it’s a good roster for the first game of the series. Gameplay Battles take place in a 2D arena. Well, maybe that’s not the best terminology to use. It is a side-scrolling fighting game, but the visuals are actually in 3D. All of the environments characters, and effects are in 3D, but with a 2D perspective. You are thrown into an arena, which are mostly fairly small to not lose track of you or others, with up to three other characters, and your goal is to get a high score by getting kills on the other players or, in case of Team Battle, the opposing team. The only gripe we have with the gameplay is the zooming. Sometimes, when the camera zooms out and characters are across the stages and arenas, it’s hard to find your character. I’ve found many cases where I am playing and suddenly lose sight of my character amid all the chaos going on on-screen. Getting kills is not like it is in Super Smash Bros or other fighting games. In PlayStation All-Stars, you have to use Super Moves to get kills. You cannot earn kills or points by knocking someone off a ledge or anything like that. Each character has three Super Moves, depending on what Super Level they’re at. You increase the Super Gauge by attacking the enemy. When attacks strike and hit, you earn AP, which fill up the gauge. Then, once you get to a Super Level, you can unleash one of those abilities. Super Moves come in three levels and whatever level you are on is what you will unleash. For example, if you’re at Level 2, you will always use a Level 2 Super Move when you trigger the command. You cannot choose to do two Level 1 Supers instead. Also, Level 3 is a special move, more like a Finishing Move, where the stage enters into a cinematic and the stage, or even characters could morph and change while this move is being played out. These are huge references to characters’ games, like Kratos gaining the Blade of Olympus or Raiden hunting enemies hiding under Cardboard Boxes. There’s a multitude of different type of attacks, from light and heavy attacks to throws. You can string combos together with these in the game, but the game is set up in a way that it feels more casual than other fighting games. You won’t be burning your thumbs off playing this, as you may with games like Mortal Kombat or Tekken. The combos in PlayStation All-Stars are easy to learn and are light on the combinations. Another thing of note is that each characters playing different. You can’t just pick up a new character and use the same combos as you did with your previous one. They each play similarly to how they play in their original games, and have different combos and abilities. Game Modes range from Solo Play, Tournaments, Versus Matches, along with Customization. Solo Play has Arcade Mode, the Tutorial, Trials, and Practice Mode. Arcade Mode is Story Mode, where you take a character through a string of fights, leading up to their Rival Battle as well as the Final Battle and ending to the Story. The Tutorial is a small set of tasks with PaRappa the Rapper that teaches you the basics of the game. Trials are sets of tasks both for General and for each Character. They have Time Limits on them and have tasks and restrictions about them, mostly helping to teach you to do different things in each fight. For example, one Trial has you only able to gain AP for kills with the Triangle Button’s moves. Another example gives you unlimited Level 1 Super Moves and you can only use those to get kills. Finally, Practice Mode is where you can put a character in a stage with AI to practice combos. ...................... Tournament is the first part of the multiplayer of the game. That is one nice thing about this game. This game has Cross-Play. This means that when you go Online with the game, you are having matches with not only PlayStation Vita players, but also PlayStation 3 players. Tournaments run in Ranked Matches, Quick Matches, and Leaderboards. Ranked Matches pairs you with opponents that are based on their Rank for the character they’re using, trying to pull like-skilled players together so you don’t have a bunch of people who have been playing the game for months with people who just picked it up today. Quick Matches are matches with random people, but you can set what kind of match you want, like 2 vs 2, Free for All, Stock-based, Kill-based, etc. They aren’t based on rank, so you can go in with just about anyone. Finally, the Leaderboards are the stats of everyone who plays the game online. Wins, Losses, Titles, etc. Everything is there and is on the online network. Versus Battle is where you invite friends from your PSN Friend List and have matches with them. While you can still invite Friends to matches in Tournaments, this mode is set specifically for matches with friends. This also goes in both Wi-Fi and Ad Hoc Mode, which means you can play with players in the same room as you without needing to go Online. Finally, we have Customization. You have a profile that is shown when you play online, which can be decorated with Character Icons, Backgrounds, and Titles. These are unlocked as you play throughout the game. When you use a character and complete a task, you increase their rank. As you increase in Rank, you unlock Customization for your Profile and the Character. Characters can be customized by aspects of them that are unlocked as you increase rank. For each character, you can unlock Costumes, Intro Animations, Outro Animations, Victory Music, and Taunts. If you want to unlock everything in the game, you’ll need to get all characters to Rank 300. There’s a lot to do in the game. The Online Community is still very active, so there’s still much to do online. The game, by itself, with unlocking everything, will probably last you at least 15-25 hours, if not more. There is a lot to do. Controls Controls are made easy on the Vita. First off, you don’t have to worry about relying on the touch screen for fighting your enemies. While there is one part of the game that requires touch, it’s not a huge part of combat. When items appear across the stages, you can tap anywhere on the Touch Screen to pick it up if you’re standing next to it. Movement is handled with either the Left Analog Stick or the D-Pad. Personally, I prefer using the D-Pad for movement, but either one works well. Jumping is done with the X Buttons and you can do a double-jump, which will be key to reaching some platforms of the stages. Attacking is done with the Square, Triangle, and Circle Buttons. Each one of those buttons has different moves, when combined with a D-Pad button and also different ones if you’re in the air. Select uses your Taunt. Throws are done with the Right Analog Stick. The L Button guards against attacks, and the R button activates your Super Move. The control configuration is pretty easy to figure out. The hard part is just remembering what combinations of buttons do what, and what it does for each character you use. It will take time to learn even a single character to the point of performing well in Online Battles, but once you get the hang of it, things get very easy very fast. Presentation This game looks and sounds beautiful, and those looks are somewhat of an interesting factor of the game. The developers had to make the game just like its PS3 incarnation so it could support online play between the two platforms, though the Vita version really does look different. At first glance, the two games look identical. The character models look mostly fluid and smooth. There are some jagged edges every so often, but for the most part, the Vita game looks just as fluid and beautiful as its PS3 counterpart. This is a clever disguise. If you, for example, take a screenshot of the game and zoom in, you will see that the character models are actually much lower-quality than from the PS3 version, but with the way the camera angles work, it looks and plays beautifully. The sound and music is a very interesting aspect of the game. Nearly every track has memorable music from the stage it is on. Also, because each stage is a mashup of two different franchises (There is a stage with Patapons attacking Hades from God of War as well as a stage pitting Metal Gear Ray against the Loco Rocos), the music often alters between those franchises. You will hear the iconic themes of franchises like Uncharted and God of War, along with the rhythmic beat of Patapon and more. It’s the same quality that is found on the PS3 and is done very well. As far as how the game play, it plays well, for the most part. The gameplay is fluid and smooth, but the load times can get on some people’s nerves. When you’re loading a stage, trial, online battle, or anything else that takes place in an arena, you will be waiting a little while. Each load time takes roughly 10-20 seconds or more, which can get frustrating, after awhile. Overall All in all, PlayStation All-Stars is one of the easiest fighters on the Vita to pick-up-and-play. The load times are disheartening, but with 24 characters, an active online community, and an easy-to-learn fighting system, this is a fighting game that can even get non-fighting fans hooked on using their favorite characters. I rate PlayStation All-Stars Battle Royale an 8.5/10.
  14. Well, I originally was wanting to post this in a PS Vita board for the game, as this is a review centered around the experience on the Vita, but since finding out that multi-platform games don't get their own Vita boards, then I'll just post it here. Taking a look at the PlayStation Vita’s library, there are a lot of things the system has, but also a lot of things the system does not have. If you talk to the communities, one of the biggest genres that people want more of on the system are Role-Playing Games. The system has gotten quite a few new games of the genre recently, but there is a big lack of RPGs on the system, especially of the Tactical variety. Tactical, or Strategy RPGs (SRPG) are especially limited on the system. The genre consists of games like Final Fantasy Tactics, Tactics Ogre, Fire Emblem, Disgaea, and others. The Vita currently has a couple games of the genre, notably Disgaea 3: Absence of Detention, but is mostly barren of others. Indie Developer Side Quest Studios has endeavored to change that. One of the more recent large Indie titles that released on both the PlayStation 3 and the PlayStation Vita is from them, and is titled Rainbow Moon. This game is their attempt at making a huge RPG for the PlayStation ecosystem and bring in SRPG fans everywhere. Did they succeed, or is it a poor Indie experiment? Let’s find out. Here is my official review of the Indie Game, Rainbow Moon. Story The storyline of Rainbow Moon follows a warrior named Baldren. As the game begins, Baldren is on his way for a periodic clash with his rival, another warrior named Namoris. Confident, he is on his way to the fight when something strange happens. A mysterious portal opens near him and he investigates it. As a seeming stream of bad luck hits him, Namoris is nearby and shoves him into the portal and he seems lost from the world. When Baldren comes to, he finds himself on a planet known as Rainbow Moon, taken there by the portal, along with hordes of monsters. With the locals blaming Baldren for the monsters attacking them, Baldren must travel through the world of Rainbow Moon, prove his innocence, and find a way back home. The plot and story of Rainbow Moon aren’t the best in the genre, but they work for what they are. Story progression is very different in Rainbow Moon than most Japanese RPGs. Instead of including cinematic, emotional cutscenes, the game’s story progresses similarly to that of a Western RPG. When you travel, you talk to NPCs and they give you quests, based on story events. There are no cinematic scenes. Just small conversations, mostly referring to what you need to do next. While none of the NPC conversations are particularly exciting and enthralling, the characters you collect in your party are a little more interesting. There is some comedy thrown into the mix every once in awhile with NPCs, and that, along with the mystery of the items you collect as you progress really helped drive me through the game. Gameplay Rainbow Moon is a Strategy RPG, but it’s not like most Strategy RPGs. If you’re familiar with the genre, then you know some things about the main formula. This is especially the case with games like Disgaea or Final Fantasy Tactics. Most of the gameplay just takes places on stages where battles take place. In Disgaea, in particular, you can roam around your home base, but everything else is stage after stage. There is no huge world map to explore, on your own. Rainbow Moon changes things with this. While you’re in the game, you do have a huge World Map to explore. You begin at the Portal, and you can roam around through fields, dungeons, towns, and more. This is like a standard RPG, but not something the SRPG genre is used to. You can roam around areas, talk to NPCs, buy from shops, open Bags and Chests for items, and find random battles to get into. NPCs, fighting, and exploring take the biggest tasks. To progress the game, you need to find specific NPCs (which are marked on your map) and you slowly unravel the story as you discover new areas and start collecting artifacts to get yourself home. It is a process of doing quests given by the NPCs and getting to new areas by fighting enemies that block your path, getting items, getting items back to NPCs and progressing forward. This is a process that generally repeats itself for the entire game, with exploration taking a big part. The exploration takes two forms. There is walking and there are rafts. Walking will take you across land and rafts take you across water. To use a raft, you need to rent on from a shop in a town and then they will give you a raft to use. You can then jump in the raft and sail as far as you can. They don’t go into deep water, but will travel on shallow water. When you get to a shore, you can exit the raft and explore the island or continent that you have found. Other than the Raft Shops, there are other things to do inside towns. There are shops for weapons, armor, scrolls, healers, items, taverns, and Crafting. Weapons and Armor can be equipped to each of your characters, so long as they’ve used scrolls to enable them all. Weapons and Armor come as Weapons, Head Armor, Body Armor, Rings, and Amulets. Rings and Amulets can only be equipped if a character has used a scroll for a Ring Slot or Amulet Slot, which unlocks it to be used. Another part of equipment is Crafting. Once you have found the first Crafting Shop, you can upgrade your weapons and armor with materials you find from monsters you fight. Each piece of equipment has a specific number of material slots, which is how many times you’re allowed to upgrade. Each material upgrades equipment in different ways. Some increase strength, some increase HP, and some increase many stats. As you scroll through your list, you will need to decide which stat increases you want before crafting, as it cannot be undone. Scroll shops are there for buying scrolls to use to gain skills. There are Active and Passive skills, and each character has to learn the skills on their own. You can’t learn one skill on one person and expect everyone to know it. Active Skills are Attack skills, which give your characters skills to use in battle, which are all unique for each character. Passive Skills range from giving a character resistance to status ailments to being able to activate them on the map to give you items or bring a light for you in dark areas. Healers and Taverns are there to, well, heal you. Healers are everywhere around the World and you pay them to restore your Health (HP), Magic Points used for skills (MP), revive fallen allies, and remove long-term status ailments like Poison or Daze. Taverns and Camps serve the same purpose. Although, these can only be used once per day (time passes in the game going from day to day), they completely heal you. Speaking of time, time passes each day. Every time you take a step in the game, time passes, which is shown at the top-right corner of the gameplay screen, both in and out of battle. Various days will go by, and these days should be used to your advantage. For example, when there is a Holy Day, your skills will do more damage in battle, and on a Beast Day, monsters will do more damage to you. So, when you are about to go into big fights, do note what day it is and use it to your advantage. ......................... Days going by also affects other things. As you progress through the game, you will find enemies blocking paths that you will have to fight, which take place in another screen. There are also random fights that pop up as you walk around. These pop up as prompts on the bottom of the screen, detailing which enemies are in it and how many enemies there are. You can press the X button to enter this battle, or just keep moving and ignore it. When it is night-time, these battles are normally much larger, with larger amounts of enemies. Battle is the biggest thing that SRPG fans will be familiar with. When you go into a battle, whether it be a normal encounter, random encounter, or a Boss fight, you are taken to a grid plane similar to the environment you are exploring and your party and the enemy part will be placed and take turns moving and fighting one another. Each character has a specific amount of turns they can use for each round, and each time you move a single tile, attack, use an item, change equipment, and more uses a single turn. You start out with a small amount of turns, but as you play the game and level up from experience gained from winning, you gain more turns to use per round. This is also bound to each character. Some characters gain turns before others. Each skill has its own level and its own range. You should pay careful attention to what kind of range each one has, so you know where to go to initiate an attack. Once you use a turn, you cannot un-use it. If you accidentally move in the wrong direction, it’s done and you cannot go back. Some skills will target directly in front of you, and some to the side, and some can target several tiles ahead of you. You should experiment with them as some of the ranges can move, especially for long-range skills. They have levels in the aspect that they gain experience every time they’re used and can level up and do more damage. Unlike most SRPGs, you only get a party of three members in each battle. Another thing to get used to is that you will generally be outnumbered in pretty much every battle. This could mean it is three of you versus ten enemies, or it could mean three of you versus twenty-eight enemies. Battles can look really intimidating, sometimes, but the idea is to be patient and find a strategy to win. Patience is key, not only in battle, but in the entire game. When you win a battle, you earn experience and getting enough experience lets you level up. You also get items, money, and Magic Orbs at the end of a battle. Magic Orbs are useful because they’re used to boost your stats. Each time you level up, you get Stat Boost slots and, as an Upgrade Shop, you can use Magic Orbs you’ve obtained to increase your stats. Each level increases how much you can increase those stats, so getting lots of Magic Orbs is important, as if leveling up, as the difficulty of this game spikes very often. With all the difficulty spikes in the game, you have to grind, a lot. This means fighting battle after battle after battle to level up and become strong enough to handle the next major battle or Boss Fight. This could mean fighting for twenty minute, or it could mean fighting for two or three hours. This will get old fast, so the game has given you some options to help you along, in the form of the game’s Store. The Store is on the Main menu and takes you straight to the PlayStation Store, where you can buy additions to help you. No, I’m not talking about using in-game money. I’m talking about using real money, as if it were Downloaded Content. What you can buy are various packs that include money, magic orbs, accessories for characters, and more. While these mostly aren’t expensive, it is a bit of a shortcut, and even then, it doesn’t take away from the difficulty of the game. It just takes away some of the grinding you may have to do. Finally, saving the game is one of the nicest parts of the mechanics. If you’re not in the middle of a battle, you can save your game anywhere. The game even encourages you to save the game right before a Boss Fight, in case it doesn’t go so well for you. It also supports Cross-Save, so you can upload your save data to Rainbow Moon’s server. This is a handy feature, as this can be loaded on either the PlayStation 3 and PlayStation Vita versions of the game. As far as length is concerned, the main quests, without doing the boatload of side-quests available, will take you at least somewhere between 30 and 50 hours, depending on is you use the Store or not. After that, post-game content opens up. If you want to do everything there is to do, you will be spending up to a hundred hours or more. There is a lot to do in the game and, if you get into the battle system, you will be busy for a long time. Controls Controls for this game aren’t too complex. First of all, the touchscreen and Rear Touch Panel will not be used. All of the controls of Rainbow Moon are handled with the buttons on the system, and even then, not all of the buttons will be used. Movement is done with both the D-Pad and Left Analog Stick. The Start Button pauses the game, which also brings an interesting point. If you are playing the game and set the Vita down for something or just don’t do anything for so long, the game will automatically pause the game for you. The X button is used for Confirming options in the menus as well as interacting and talking with NPCs. The Circle button takes you back, the Triangle button opens up the Menu, and the Square button pulls up the World Map. All in all, the controls aren’t too hard to get down. If you’ve played JRPGs before, you’ll be able to catch onto it pretty quickly. The lack of touch controls is nice, so you don’t have to worry about your finger grazing over the touch screen and doing something you don’t want it to do. Presentation How does the game look? Well, there are a lot of games that are on both the PlayStation 3 and the PlayStation Vita. The last one of these games that we reviewed was flOw, which looks mostly the same, but a little smoother and more fluid on the PS3. There were some jagged edges on the models in that game that were not present in the PS3 version of the game. Rainbow Moon is mostly the same, but it’s harder to tell. If you look really close, you can see some imperfections in the character models. However, with how the game is angled, above everything, the camera is far enough away from the models that you can’t really see those imperfections, if you’re not looking for them. They did that very smart to make the game look a lot more fluid and crisp. In general, the game is very colorful and offers a wide variety of beautiful terrains, from deserts to fields to mountains to snowfields. Everything is very detailed and every skill animation looks flashy and beautiful. It’s not the most visually impressive game on the system, but it looks very nice and smooth. The music of the game is also done quite well. It sounds almost as if there were a symphony right there in the studios where they did their recordings. A lot of the tracks of the game I found stuck in my head day end and day out after I played the game. It had a very good impact on me and was very unique. It is fast-paced and exciting, but it has a uniqueness about how the tempo flows with it. They did it well and made it memorable. Overall All in all, Rainbow Moon is a fun, grindy quest-based SRPG for the PS3 and the PS Vita. While you must be very patient with the game and the difficulty spikes are rather large, the game provides a great challenge and SRPG fans looking for something to test their strategic minds will find a lot of content in this title to last them weeks and more. I rate Rainbow Moon an 8/10.
  15. Alright, well if you don't make PS Vita-specific boards, then I'll just post it elsewhere. I figured Vita versions would have their own boards, since games like MGS2 and MGS3 have Vita boards and such. Oh well.