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Everything posted by Dark_Tooth69

  1. So after seeing the Street Fighter V announcement I ended up finally picking up USF4. I couldn't help but notice that some of the trials were very tricky and required knowledge of certain quirks to land effectively. Now I was a little rusty and hadn't been playing a lot of fighting games going into this but even so I could tell that these are no joke. This thread is for anyone struggling with the trials or for anyone who simply wants to pick this up and have the plat before SFV comes around. These will take a lot of work if you're not a regular fighting game player but they're possible. Anyone can post here and ask for help on a certain trial (or trials) and anyone who has finished this and wishes to help out can join in on the discussion. This is my personal estimate on the difficulty for each characters trials (this may vary from person to person) Highest : El Fuerte High: C viper, Ibuki, Gouken, Abel, Vega(Claw) , Dan, Adon, Ken, Ryu Medium High: Guile, Makoto, Honda, Cammy, Gen, Cody, Fei Long, Juri Medium: Rufus, Sagat, Dhalsim, Zangief, Guy, Chun Li Medium Low: Seth, Akuma, Rose, Sakura, Balrog(Boxer) , Blanka Low: Dudley, M. Bison(Dictator) , DeeJay, Hakan, T. Hawk
  2. For anyone planning on picking up USF4 on PS4, you should know that it has quite a few issues: Sluggish and sometimes unresponsive menu's Names not showing up in online play Delay by a few frames even in offline play Unreported nerfs and tweaks to characters such as Decapre, who now has a slower tp that travels less distance. https://vine.co/v/ebAMieTpnT3 Other players are reporting sound glitches and PS3 fightsticks not responding at random moments. [EDIT] Found a sound glitch. Apparently Dudley is made of Metal: If you just want to play casually there's no real issue here. However, if you've played any other version seriously or semi-seriously you'll certainly feel the difference. I'll leave you with a few tweets from the community: https://twitter.com/maximilian_/status/603340977751793664 https://twitter.com/teamspooky/status/603350189873733633 https://twitter.com/801_Gustavo/status/603332382825938944 https://twitter.com/HelloKittyRicky/status/603319447152033792 [EDIT] The issues are being looked into. Tournaments will continue on X360 until the game is fixed. https://twitter.com/CapcomFighters/status/603751530190131201 https://twitter.com/CapcomFighters/status/603751587383681024 https://twitter.com/CapcomFighters/status/603751656283508736 [EDIT 6/12/15] Patches have been released. The game runs great now.
  3. I kind of feel like a dumbass though haha. I normally have my facts straight, but today I talked out of my ass; I'm glad you called me out on it lol.
  4. You're absolutely right. I was certain that it was written by him, but I should have fact checked first. As far as me writing "cannon", my phone's autocorrect tends to do stuff like that; I'm sure there are a lot of other spelling errors in the last few posts I wrote.
  5. I was actually talking about MGS4. Eva talks to Old Snake about Big Boss's and Zero's relationship, and scenes from Portable Ops are shown. I mean that Rising has references and story events that continue or borrow from other Metal Gear games, but no other Metal Gear title acknowledges the existence of Rising (from a story perspective at least). Portable Ops also connects itself to other Metal Gear games by continuing story events. The difference being, that other Metal Gear titles acknowledge the existence of Portable Ops. It's one thing for a game to say "I'm part of this franchise" and it's another thing for the game's to say "this game is part of our franchise". If Rising having references and ties to other Metal Gear games was enough to make it cannon then the crappy "Metal Gear Snake's Revenge" on NES would be cannon as well since it references the original Metal Gear.
  6. When Eva is talking about Zero's relationship with Big Boss you can see flashbacks from Portable Ops. In Peace Walker, the events of San Hieronymo are mentioned as well. Well that's the thing, Rising connects itself to the previous games, but the other games don't connect themselves to Rising in any way. In the case of Portable Ops, however, it's a 2-way street. Also, Rising wasn't written by Kojima whereas Portable Ops was. Rising is a fantastic game though, and even though it doesn't capture the themes and character qualities that other Metal Gear games have, it does capture the insane part of Metal Gear really well, so I have nothing against people considering it cannon if they so choose.
  7. This list is missing games btw. [Edit] Never mind they're all there. My computer didn't load the full page.
  8. Portable Ops is directly referenced in both Peace Walker, and MGS4. The game as a whole might not have been as great, but the story was written by Kojima and is still cannon. In the case of Rising, however, Kojima has said it's just a spin off on many occasions, but Yuki Korekado said it was cannon. Great game, but its place in the official timeline is not a sure thing. That would only serve to confuse him. He'll also miss out on most of the references and connected threads in the story.
  9. This is the correct timeline order: Ideally you should play them all in order of release. However, you could play the following games in this specific order to get most of the references and get a good picture of the overall story: Metal Gear Solid - Metal Gear Solid 2 - Metal Gear Solid 3 - Metal Gear Solid 4 - Metal Gear Solid Peace Walker - Metal Gear Solid Ground Zeroes/The Phantom Pain. If you find yourself really enjoying the franchise, you can delve into Metal Gear, Metal Gear 2: Solid Snake (One of my favorites), and Metal Gear Solid Portable Ops to get the entire story.
  10. They both have a lot of flaws in terms of story. MGS4 retconned Meryl's death, it retconned a lot of things that made MGS2 great, and not only did it give an identity to The Patriots (which took away their mystique) but it also patched the story together by making the FOX Unit, EVA, Ocelot and Big Boss the original Patriots with no build up whatsoever. Nanomachines were also abused when explaining things. MGSV, on the other hand, has terrible pacing issues, a lot of wasted characters (Volgin, Mantis, Skull Face, etc), a Revolver Ocelot that doesn't even act like Ocelot, and important story developments in tapes that should have been cutscenes. I like the story V attempted to tell, but the execution was choppy. They both have a lot of great moments in terms of story as well. MGS4 has some of the most iconic scenes in the entire franchise, great characters, excellent pacing, good story (when you get around its issues), satisfying conclusion (again, when you get around its issues), and the game overall is a lot more enjoyable now that PW, GZ and TPP shed more light on Big Boss's relationship with Zero and The Patriots. Aside from this, MGSV also gives a deeper explanation to Zero's condition in future games, it explains and solves a certain timeline issue, it portrays a very deceptive Big Boss (which is important for future games), and it explains how Kaz ended up leaving Big Boss and working with Solid (which is a pretty big deal and connects really well into MG2: Solid Snake). There are obviously more things these games did well in terms of story, but this is all from the top of my head. TL:DR They're both very flawed but they both have a lot to love. No game is perfect.....well, maybe MGS2 is, but that's just my opinion.
  11. Played a few matches then I went back to playing FOB's. It's not bad by any means, but I think it still needs work. I didn't see any animations lag when I was playing it. Could that be the ps3 version, or did I just get lucky in my matches?
  12. *The Others
  13. There's certainly an argument to be made for The Boss being the ground zero of the series. A lot of her ideas created a ripple effect that impacted the rest of the games. However, Big Boss is such a key part of the franchise that an argument can be made for either of them.
  14. Unfortunately, he won't be in the starting roster. I'm sure he'll be DLC at some point though. So you play fighting game's for the characters and not for the fighting itself? Just curious.
  15. 4. 2 more returning/classic characters and 2 new characters.
  16. Yeah. A lot of main story spoilers are being thrown around as well. I hope MGO fans that haven't played TPP yet are avoiding the chat like the plague.
  17. Tweet from Kojima. Couldn't be more excited. https://twitter.com/Kojima_Hideo/status/643757324499222528 Count me in.
  18. My body is so ready: https://twitter.com/MetalGearOnline/status/643266634811969536
  19. Remnants of chapter 3 are also in the game files.
  20. There's no way you could know exactly if what Big Boss was doing was interesting or not. We have bits and pieces but that's it. Personally, that's one of the things I like about TPP's story; we can only imagine how Big Boss is building his nation, and I think that's a lot more special than knowing all the answers. This is amazing. I really want it to be cannon. A lot of things don't make the final cut; that's just the nature of game development. The issue here is that these files are actually on the disk; which means they made it past initial planning stages and actually carried some weight. I honestly don't feel like the game is incomplete (aside from episode 51 which would have wrapped Eli's story line very well), but I would definitely like to know what exactly was cut and why it was cut.