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About Valkirye22

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    Yossarian, help the bombardier!
  • Birthday 05/05/93

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  1. Just got your invite - got the trophy as soon as I got in. I left so there is room for others. Thanks for the all the help to the community you did with this game 👍 Now I just have to knock out some more cops and got the platinum
  2. OK, so I'm s*it out of luck... I tried all the crews previously posted here with no success, so - if anyone has a crew near or at LV50 that they are the host in and can accept requests please let me know. I'll help get it to 50 and/or leave immediately after getting the trophy. I'm stuck in a starter group with no active players and would like to avoid solo leveling the group from 35 to 50 for pretty much the last trophy I need.
  3. sent a request, will contribute rep to lv50 and leave once achieved!
  4. sent a request, will leave after trophy pop - thanks man
  5. Is it just me or is this the least "Hot Pursuit / Most Wanted-y" of the NFS' until now - as far as police are concerned? Half the fun of running around with 6 cops on your tail is gone, they do way to much damage for even minor hits. I'm not talking about being t-boned by a reinforced cop if you slow down and make a mistake (even though 3/4 of your car damage is overkill) but even getting nudged in the back at barely 10 kph over your speed does incredible damage and puts you down to critical nigh immediately. (And they always catch up regardless of power and seem to be unaffected by inclines, off-road or hitting obstacles) Pushing cops into oncoming traffic or barriers does barely any damage to them and it damages you even if you initiate the sideswipe... The jumps are one hit wonder but everything else is just wrong esp. with no environmental takedowns or hide spots, if you get caught up on high Heat in remote area you're done and it is really not fun. (Also the rubberbanding on those chargers up to my 900bhp race car going in opposite direction at 300 kph is applause worthy) It's frustrating getting in a chase rather than fun or thrilling. I remember replaying tracks for hundreds of times on NFS Hot Pursuit 2 crashing cops, dodging strips and helicopters until they gave up - this is really disappointing.
  6. Please let us know once you do unlock it - an estimate and recommended race settings that worked out best for you in the end. I'm not overly optimistic about getting a PS tracker with the forum reply...
  7. I've done them all with a friend (he was the host) and after finishing the last one we both got the trophy but on my game two of them didn't count as completed (for side missions). After re-doing the Shaft solo only then it moved from my "uncompleted missions" list. So watch out that one didn't glitch for you unless you were doing them solo. Also, later during matchmaking to find some help for S3000, I joined when someone picked up the Shaft COS and it's showing up again on my list. I've cut the losses and doing another speedrun just to do everything when I'm hosting and cover all the side missions.
  8. 80h? Doubtful. After doing all the story missions, online and misc stuff I think I got the rest in one afternoon of watching Punisher S2 and having the MiG31 do laps with a rubberbanded joystick so 8-10 hours on top of everything else. The platinum is achievable in 40-50 if you know what you're doing This doesn't look bad, and I really want a good arcady race game since NFS does.. NFS things.
  9. I don't know whether to call this a bug but I'm not sure it should be normal? So I'm playing solo, normal mode, getting close to the end of the story and around the time you start getting story missions again on Pandora i noticed all the enemies suddenly cap out at level 35-36, while the occasional (mini)boss will reach 38/39? For most of it I was level 40 or now 42 and it's still the same. On other planets they scale correctly but on pandora and story missions (e.g. hoping to get great new loot from bosses) everything is stuck around level 35. I joined a friend who was a lover level (sub 20) a couple of times in coop mode and there the enemies also scaled correctly up to +1/2 over my level. Anyone has an idea if something glitched out or should be done? Honestly the blue guns I get for doing kills for company X are superior to the legendaries i find
  10. OK, so I've played it exclusively with a friend. Summer drought was pretty bad and the game seemed ok and I went in with low expectation after TNC was a disappointment and the trailers were meh for me, it can provide some fun for 5-10 hours IF - you play on easy, play co-op and only for the running through the story and the shooting mechanics when they work. (Whom the incredibly pointless armor system screws) The story is... there isn't any. It's terrible there is no "immersion" whatsoever. Characters are terrible, setting is terribly executed (read: run through the same 3 areas 50 times), enemy respawns become annoying, the sponginess, floating, invisible barriers, invincible enemies, difficulty spikes all of that - make the game far worse than it has any right to be. After 10-15 hours MAX it has no content, right, endgame, fun to keep players in. And you require another 20 hours to do some of the most tedious and pointless grinding you've even seen - I can't see the immersion for even the most diehard Wolf fans. To put this in perspective regarding my view of the modern reiterations - TNO was amazing, TOB even better - I platinumed both. TNC I found very mediocre and boring with gimmicky feel to the shooting and movement and haven't even finished it. And this POS that sunk any goodwill a lot of people had for MG/Wolf future I sure as hell won't even touch.
  11. By far one of the most pointless, almost insulting parts of the game are the coin pickups in open world. When you start it up and run through the zeppelin and play your first level you put effort into exploring and finding piles of coins (you get what? between 2-10 coins) thinking it will be of some use. As I started I figured the yellow boxes are one time only and most will be through missions/kills/coin pickups. That was before seeing there is an improvement system on top of the already grindy basic attachment purchase for weapons that you really never use, the abysmal rewards for replaying the abysmal number of missions and the fact enemies do not drop any. My standing perception is that this was well and truly on its way on being heavily monetized in terms of removing the grind but the backtracked due to the general backlash against MTX and otherwise already poor reviews. I mean, there is honestly NOTHING in this game worth replaying more than once. And absolutely nothing to justify spending hours upon hours more to achieve it - this game has 15 hours worth of content and a platinum achievable in 40+. If you did an NG+ game with the equal rewards as your first run, do everything once more and focus equally on the caches? You'd still be hours of particular weapons masteries and coins away from platinum requirements.
  12. Great job compiling all that stuff for everyone to see - glad I could help
  13. I'd honestly at that point try a new game - start (patch 1.02 current right?) you only have a couple of hours worth of re-running the game; people mentioned to have gotten the Grip (pistol) upgraded by Story Mission 4-6 and some side missions only up to that point (only thing I also did beside that in my game was some Board events, those pop up some materials if you finish them I believe). I personally had it pop before my trophy for Mission 6 so if it doesn't glitch it is certainly doable. Also it seems to be the least glitchy of all weapon upgrades. Good luck.
  14. I loved it, honestly. It's original, story is great,the infamous-style movement and destructibility is very enjoyable and the whole premise where if I try to recommend it to someone it feels hard to explain and avoid spoilers. Playing on the PS4Pro, I haven't considered load times to be annoying or overly long - I mean none are more than 10 sec or so?, the only frame rate drops were after fast traveling and occasionally after opening the pause menu. And while they're still there you get used to them and they only last some 2 seconds and have never gotten me in trouble/killed. Also the difficulty feels really... well balanced/made? I mean it wasn't unfair that I was dying in the beginning, before I realized how powers work, that you have to be on the move, how different weapons and upgrades work etc. Bosses also have an approach to them, it took me awhile to get DiTomasso and it felt good doing basically a no damage run to beat him. Felt like a really good learning curve and I have honestly enjoyed the entire game and all the side stuff - the place is also really interesting, I don't know what was the last game I actually took notice to collectibles and misc documents you find around. One of the best games I played this year, it gives that "that was a good game" feeling after finishing/100%ing? I don't know how to describe it but it's similar to finishing GoW, Uncharted, MGS3, Ace Combat 0, Exodus, Mass Effect 2 etc. Remedy earned some serious goodwill points as far as their future releases go with me.
  15. As far as it looks by now if you got LV2 you should be getting LV3 soon as well. If it glitches it glitches on LV1 not LV2. I'm not sure if the LV3 specific materials are possible connected to the mini-bosses I checked and written above that I had the Grip form LV3 before mission 6 with all side missions up to that point cleared as well. And all other weapon forms (except Pearcer that glitched for me) upgraded to the max by story mission 8-9. If it doesn't give you the option to upgrade check some side missions, however, I'm not sure what the specific requirements are / if there are any for upgrades aside from the necessary material some of which might be boss drops or mission reward. If they are connected to enemy drops I think a good option is to do the