Lady Blanc

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About Lady Blanc

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  1. It's only affecting the PS3 version, the Omega Collection is safe.
  2. Seriously Eat Anchovies Existentialism
  3. bananas!
  4. Of course this will go by a different name outside of the US, as it was called the SEGA Mega Drive everywhere else, so I wonder what that title will be, they'll probably be lazy and call it SEGA Mega Drive Ultimate Collection again.
  5. I would have to say both inFamous: Second Son and inFamous: First Light are overrated in my opinion, neither Delsin or Fetch were interesting characters to me, both felt immensely bland and forgettable, Cole was a far more likable character than both put together, well, maybe not so much in the first game. The plot for both games was so boring that I had to force myself to go through First Light and haven't bothered getting back to Second Son yet, and probably won't anytime soon. I even found inFamous: Festival of Blood more enjoyable, and that's not saying much. Another for me would be Tekken 7, again, not as enjoyable as the previous installment, the story (what I've managed to force myself through anyway) was boring and lackluster, I guess I can see the end of the Mishima Bloodline arc being pretty dull. None of the guest characters (both currently released and upcoming) make any sense, especially Final Fantasy XV's Noctis, yet they all somehow fit into some weird alternate version of the Tekken lore? Kinda losing the plot there, NamcoBandai. All Tekken 7 has over Tekken 6 is a larger roster and better visuals, nothing else. Let's just hope SoulCalibur VI will be several steps up from the travesty known as SoulCalibur V.
  6. As unpopular as I know my opinion will be, I would rather Telltale not make something based off someone else's work, and come up with an original story for a change, literally every one of their games has been based on a pre-existing IP, and almost always a popular one, the only release of theirs I had not heard of before they made a game for it was The Wolf Among Us, yet every other one I had heard of before in some way. With how much praise they do get for the storytelling in their games (Although I only really liked the final episode to season 1 of The Walking Dead, and got bored of the 400 Days DLC very fast), they should easily be able to come up with an original story people will like.
  7. Incorrect, NamcoBandai simply published Dark Souls, it's still owned by From Software. I'd say this is fake too, there is absolutely no way Sony would give 2 AAA PS4 titles in the same month.
  8. Monkeys Attack Numerous Newts Eating Red Sweets Cataclysm
  9. Final Fantasy XIV uses it like a mouse, and pressing the touchpad like a button allowed you to quickly highlight different on-screen elements (chat, active quests, mini-map, etc.) instead of scrolling over to it.
  10. I guess it's pretty much only Psycho-Pass (and possibly Sacred 3) for me this month, everything else is of no interest to me. Deus Ex: Mankind Divided - Never played a Deus Ex game, so I know nothing about it. Batman: The Telltale Series - It's Telltale, that's enough reason to avoid it, and as much as I disliked Arkham Asylum, I'd rather get that or the other Batman Arkham games over Batman: The Telltale Series. StarBlood Arena VR - It's VR, don't own a PSVR, and I have no interest in VR in general. That's You! - These PlayLink games look ridiculous, and not my type of game. Sacred 3 - Another I know nothing about, I can see it's an RPG, so I might end up looking into it more. Book of Unwritten Tales 2 - After watching the trailer for it on the PS Store, I can safely say it's not going to interest me at all. Psycho-Pass: Mandatory Happiness - Looks interesting. despite not watching the anime yet. Uncanny Valley - Trailer on the PS Store and the description give me a strong Lone Survivor vibe, and after how boring I found that game to be, I won't even risk trying this one.
  11. Here I was hoping for a new Armored Core game (so long as it's nothing like V or Verdict Day, and more like 4 or For Answer in terms of gameplay), but this has me intrigued, and a little confused.
  12. Although I have no interest in the game (FPS aren't exactly my cup of tea, as my abysmal completion rate on Overwatch proves it's due to lack of skill), I don't think the trophy should be changed, it's meant to be a challenge, so if you can't get it, get over it, it isn't the end of the world, it's just a virtual reward. This is as bad as when developers change trophy names due to complaints, dumbest one being from Metal Gear Rising: Revengeance, changing the trophy Like A Thunder God to Stormbringer, or the aforementioned trophy from God of War, once a trophy/achievment list is submitted, I think all original trophies should be set in stone, unable to have the name or requirement changed,
  13. This game wasn't given much of a chance, it was hardly out of beta when they pulled the plug on it, this game had potential, what I played of it was fun, sad to see this happen, and it shall forever remain a 1% on my profile. Sad to see something with promise shut down before it had enough of a chance to improve, now we can only guess how this game might've turned out if it was given the chance it deserved.
  14. Granted, but the dragon in question is a Bearded Dragon I wish these frequent headaches would stop.
  15. I am personally against this in a PvP setting, you're cheapening the experience for everyone involved, you're basically forcing your team to play a man down and are giving the opposition an easy target they can kill over and over again to cheese out a cheap win. In a PvE setting I think it's fine, for things like step-related trophies (I still hate you for that trophy, SoulCalibur V ) or excessively high time-related trophies (You can get every trophy in Saints Row IV well before the 40 hour mark if you know what you're doing). And that reward system is incredibly poor, why such a small difference between the winner and loser? You're basically encouraging this behaviour or treating it as standard practice, not to mention disincentivising actual effort, since it's basically a participation reward with a token prize for the winner . A more balanced approach would be how say, FF XIV handles PvP rewards, the losing team only receives 50% of the EXP and Wolf Marks (special currency for the vendors in the PvP hub area) that the winners get, with the winning side getting 1000 marks. So to get a level 60 weapon would take 4 wins, but would take 8 losses, that seems much more balanced, and rewards skill over simple participation.