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Everything posted by Zenodin

  1. For a solution, take a look at: https://forum.psnprofiles.com/topic/69278-badland-impossible-power-up-guide-sticky-bounce-co-op-mode/ All credit goes to @Floriiss! Thx again for all the effort you put into it, the video guide and sharing it with all of us! 👍
  2. Hi everyone ... I've got a problem ... Well, most of us have at least one problem or more. Me too, ... so I'll go a bit more into detail considering this problem. While going for the 100% (and being ranked in the top 3 on the PSNP leaderboard together with @xD3fianTxSouLx), we encountered something quite ... 'disturbing'. Badland GOTY - Co-op mode Day I - Noon - lvl 4: Sticky Bounce One of the missions you need to complete in this level is to collect all power ups. 1 tiny power up is to be found between some sawblades. I, and especially @xD3fianTxSouLx, tried about everything we can think of to try and catch it ... but it seems impossible. The sawblades prevent us from catching the power up ... and just fling us away. I searched and searched on YT and found 2 vids where there's a notable difference in space between the 2 sawblades. In Badland (original) there seems to be much more space between the sawblades so you can get the power up without too much trouble. In the other vid, they're playing Badland GOTY on XB1. The distance between the sawblades there is the same as it is with us ... (quite) impossible to get the power up. Is there anyone that could help us? Tips, hints, ... or even THE solution ... ? Has anyone won the 'egg' for collecting all power ups? Or should I contact the developer/publisher Frogmind? Badland: start at 7m03s Badland GOTY: start at 12m13s
  3. 2.044 hours: Neverwinter 113 hours: DriveClub 77 hours Rocket League https://psvm.co/u/NwMB6AegLF/
  4. Yeah, @xD3fianTxSouLx, got an inbox too from @Floriiss asking a few things about the game ... and a few days later about getting the plat. Congrats to the guy! Same here ... Very interested to see how he cleared it! 👍
  5. No, I did mean obtainable ... by a 'good' glitch. A glitch that could make a difficult trophy much easier to get. Why wouldn't a trophy obtained through a good glitch count ... It will immediately reflect in the rarity of that trophy ... Stays the same for everyone.
  6. Picked it up too. Belgium here ...
  7. @daftprophet, @dmland12, @Jeff, ... When it comes down to a 'ratio' or a leaderboard based on an average, it's your own choice to be up high on that leaderboard or not. If you don't care about the average leaderboard and play fun/easier games (instead of stressing out on harder games) ... well then ... that's absolutely fine. If you just care about the total rarity points ... that's cool too. Why ... ? Because you don't care about an average leaderboard ... If you do care about a leaderboard based on average points, you decide for yourself what you want to do. 'Do you play them on 1 account or do I make a 2nd one ... ? Oh, ... I want to be up high so I'll make a 2nd one and play hard games exclusively ... ' As long as there is minimum number amount of games needed to be started to be qualified for a spot on an average leaderboard, ... that's all ok. After all if you play those hard games and earn those rare trophies, why wouldn't you deserve to be placed high on that leaderboard. Speaking for myself ... I like rare trophies and would be very interested in seeing an added leaderboard with average values. Will I start up a 2nd account for it? No, I won't. I like my current account too much to start up a 2nd account. I play hard/fun/easy games all together. And if I want to go up on the average leaderboard, then I just start a game with rare trophies ... That's the choice I make. Ps: talking about SMB ... Those trophies are rare and I got a few bunch of them ... but don't forget to check out my Badland trophies. Too bad the plat is unobtainable.
  8. Just say PSNTL ... I played 115 games; ranked standard around 37k and just under 590 on the rarity leaderboard. If, ... and I stress 'if', people like the idea, it could be as good a leaderboard as any other. It's not because a certain amount of players don't like a leaderboard, it couldn't be a good (objective) leaderboard. And again ... abuse/work-arounds are almost unavoidable, ... but just as in the standard leaderboard it's up to the leader to pull those people out of the leaderboard and/or set up a specific set of rules so that those who want to be on that leaderboard (or even care about it) walk between those lines.
  9. There are work-arounds ... That's true. It's just an idea to start with. Then it could be up to the 'host' to make a specific set of rules to try and avoid such things. For example: you're on the leaderboard if you're account holds at least 10 started games. As for the games containing partial common trophies, partial UR trophies. Well, ... that's a part of the challenge, I think. If you want to get a high Rarity Ratio, you go for games with lesser common, more rare or exclusively rare trophies ...
  10. @AlcoholicDinosaw, ... what about some kind of 'ratio' ... ? I mentioned it earlier (but got no feedback). As it shows, depending on the points scaling, players with a load of common/rare trophies will lead the leaderboards ... and players with 'a bunch'of UR trophies (what this leaderboard is mostly for), but less of the other trophies, ... will stay behind. Players with less gaming time will almost always stay behind. Whether it be the normal leaderboard or the rarity leaderboard. That's why I wanted to find something so that hunters with less gaming time could compete against all others, ... including the ones that could play 24/7 as a manner of speech. With this 'ratio' I was aiming for something like total Rarity Points divided by your total amount of trophies. For me it would be: 75,806.70 / 3,994 = 18.98 Rarity Ratio The closer it goes to 1, the more common your trophies overall are. The higher up, the rarer your trophies overall are. Why did I come up with this? I for one have limited gaming time ... and during that time I mostly love to go specifically for those UR ones. With this Rarity Ratio, I would still be able to somehow 'compete' with/against other rare trophy hunters. Again this could be discussed through and through ... Just asking for general thoughts here ...
  11. A comparison between @Sly Ripper's exponential formula and the 50/Rarity formula. I'm a bit on the fence about which formula I would prefer ... Extreme rewards almost solely for the UR trophies as shown in the 50/Rarity formula (and a linear relation between the other results from the 50/Rarity-formula), ... or more points for the Very Rare / Rare trophies in comparison to the UR trophies ... which results in just a few (2 or 3) trophies with a more common rarity being as rewarding as 1 much rarer trophy ...
  12. lol ... I'm 'hardly anyone' ...
  13. That's where the difference between rarity and difficulty comes into play. A rare trophy is indeed not particularly a difficult trophy. Magicka 2 is indeed a good example. Measuring the rarity of a trophy is possible, while measuring the difficulty of a trophy is not entirely possible ... I could be forgetting something, so do correct me if I'm wrong. A leaderboard that will reward you for hard trophies is something different from what would be a rarity leaderboard.
  14. @Sly Ripper, ... another something you could take into consideration: Would you want to value trophies purely on their rarity, whether it be a B/S/G/P trophy, ... or would you still take the trophy type into account ... ? Maybe multiply the rarity points as you mentioned before with the trophy xp value? 15/30/90/180 ... or 1/2/6/12 ... ? Like this a 1% plat would still be worth much more than a 1% bronze trophy ... And another thing is ... just like the current trophy xp points are converted into a PSN lvl and a percentage, ... those massive amount of rarity points could be scaled into a rarity lvl and percentage as well ... Maybe using the same amounts of points per level as the PSN lvl does ... ? I am PSN lvl 23, but with a good amount of rare trophies I could perhaps be at a Rarity lvl 30 ... oslt ...
  15. Superb! This is excellent ... Precioussss trophiesss ... This looks best indeed. No categories ... The rarer, the better.
  16. It depends on how you want to start the calculation or how you want to show the result. One could decide, contrary to what I just said before, to give 0 points to everything from 50.01% and above and make the math for all other trophies that vary between 50.00%-0.01%. Or one could calculate it all and round up/down to 2/1/0 number(s) after the comma. @Sly Ripper didn't actually say anything about the trophies between 50%-100%, but there's always a way to avoid the small numbers.
  17. Trophy rarity between 100%-50% would result in points between 0-1. Anything between 50%-0.01% would result in points between 1-1000.
  18. @Sly Ripper, first of all ... Thank you for taking your time and replying. 😉👍 Exponent based ?!? Excellent idea! And it is something that would make the point system pretty unique as most others work with a specific set of reward points. It would also make the point difference 'smaller' when a trophy switches from 1 rarity level to another when, for example, the trophy goes from 5.00% to 5.01% working with a score system like this instead of a certain set of points. @Sly Ripper, is there a possibility that this will one day see the light on PSNP? Do you have any thoughts on the Rarity Ratio I presented? And if I may be so curious, ... what is the formula that you used? Thx again, @Sly Ripper!
  19. @Burgins ... Fallout 3, ... Fallout 4, ... Fallout: New Vegas ... 3 Plats and 1 at 100%. Congrats! I should pick up Fallout 3 again, but I lack the motivation ... 😒
  20. Welcome Park ... lol 😋
  21. @Sly Ripper, any thoughts on this? Has this been discussed in the past already? Couldn't really find another thread like this after a 'quick' search ... Pro/con? Is it an option to implement this ... or is there a reason why this isn't happening on PSNP? Not now, nor in the future ... ? Thx, @Sly Ripper.
  22. @xD3fianTxSouLx and I have been going for the plat for some time. There are really difficult parts in the game, but 1 trophy seems/is unobtainable, thus making the plat unobtainable too. Check the other thread about the Tiny Power-Up and you'll see.
  23. Hi ... @xD3fianTxSouLx ... How are you doing? You can check these Badland cheaters out too ... Same here: trophies out of order.
  24. If the trophy is obtainable, whether it be by a glitch or not, ... why wouldn't it count ... ?
  25. My score would be ... 313.870 ... Yep, gotta love those Ultra Rare. A Rarity Leaderboard would be a fine improvement and a huge addition to the site! It's for this sort of thing that I still visit other sites. I don't have a large heap of trophies, but I do have quite a bit of rare trophies. And that's what I like to compare with others. Hopping on to what others were saying before ... a 6th category for trophies lower than 1% would be very sweet ... Just kidding about the name, but as I really like Street Fighter and they happen to go from Super to Ultra, ... the trophy category shouldn't be going from Ultra Rare to Super Rare, ... but, yes, ... Hyper Rare? Again ... just kidding ... About the points awarded in each category ... I don't know if this has been discussed before. I read something about 1k ... here it is 500 now for UR trophies ... So I don't know, but here's another idea ... Starting with common ... Yes, that one should be 0. Not wanting to bring down the mass amount trophy hunters, but even keeping this at 1 point, it will reward the them too much and not the Ultra Rare Trophy Hunters as, I think, we would like to see being rewarded ... The other categories have a relation of factor 5. So you need 5 trophies of a category to equal 1 trophy of a category 1 level higher up. Like this ... Uncommon = 1 point Rare = 5 points Very Rare = 25 points Ultra Rare = 125 points Or ... same string here if you would purely like to see 'more' points, but their factor 5 relation stays the same: UC = 4 R = 20 VR = 100 UR = 500 Back to the beginning ... I think it would be a wonderful idea ... and I hope that it will see they light of day too one day on this site. AND FOR ALL THE PEOPLE THAT LIKE STATS ... *no, we're not done yet* ... to add another idea ... Why not add a 'Rarity Ratio' ... ? This number can be derived from your points for the Rarity Leaderboard (mine is 313.870) divided by your amount of trophies (I have 3.943 trophies) ... Like this ... 313.870 / 3.943 = 79,60 'RR' A high RR means that with a lot of trophies or even we you don't have that many trophies, ... most of your trophies are pretty rare ... While a low RR means that most of your trophies aren't so rare ... What is a 'high' RR and what is a 'low' RR should still be seen at a later stage when and if more players' RR get calculated. But, ... where I'm going at is that this number, ... this RR completely strips away the benefit of having 'more' trophies. For example: the player with 1000 trophies of mediocre rarity will score a lower RR than a player with 500 trophies with a higher rarity level. Then again - for the Rarity Leaderboard - the 1000 trophy player will probably still surpass the 500 trophy player. You see ... ? It's just another way to compare players on another level where the rarity of trophies comes to mind ... Again, ... I hope the idea maybe sticks and that one day we see something like this actually happening on the site. Thx!