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About StrickenBiged

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    "Woah? Is my hair out?"

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  1. You're not. Check out the blog post from the Dev I posted at the top of this page (the guy from Ninja Theory). He sets out his problems approaching AAA publishers. Basically, any projects he took to them would get shot down as being too niche or not being able to forecast enough sales for them to be interested. As a consequence, AAA is becoming more uniform and boring, appealing to the mass market and no-one-in-particular. I feel it. If you'd rather watch.
  2. @Ric @MomentsInTime OMG that's it! Thank you both! The thread works! Edit: I knew there was a reason Little Big ... kept coming to mind.
  3. Just looking at your PSNP card in your sig, if you enjoyed Unitl Dawn and are enjoying LiS then I think you'll love it. Search for "Ninja Theory" on YT and you'll be able to watch their diaries from the making of it too to get more of a feel for what it is. Hellblade just won 3 awards at the Game Awards too, if plaudits sway you.
  4. I am trying to Google a game that I used to play as a little kid on my PC but I can't for the life of me remember what it was called. Then I realised, some other people might have this problem from time to time and there might be call for a thread for it so that we can help one another to figure out what it is that we're trying to remember. This is that thread. Post what you can remember about the game that you're trying to identify, and hope that someone else will read your entry and help you. Here's mine to start us off: _____________________________________________________ Ok, so I am trying to identify a PC game that I played as a kid. We're talking 1990s. I think concurrent games might have included Diablo 1, but I can't be certain. The game was a 3d adventure game with basic combat, puzzle solving and a quest to, I think, save the planet? You payed as a humanoid guy in a blue tunic. I think you had a long top-knot hairstyle. One of the weapons I remember distinctly was a red bouncy ball, which you could use to bop enemies or hit levers, etc, for puzzle solving. The world was alien, I think, so some characters were not human, some were. I think your character had a wife or girlfriend who was maybe kidnapped also? The name of the game was something like Little Big Planet, but obviously was not Little Big Planet, if you know what I mean. I think it had that many syllables or a similar theme to the name or something. Little Big Planet is the name that I can't stop coming into my head when I try to think of this game though. It might also have been a sequel in a franchise. Can anyone think of the game that I'm trying to remember?
  5. Do we have a thread for when you can vaguely remember a game from your youth but you can't remember what it was called and you want to describe it to someone to see if they know what it was? 

    1. Show previous comments  7 more
    2. The High Ground

      The High Ground

      Empire? allegiance is to the republic, TO DeMoCrAcY!


    3. StrickenBiged


      That's what I was trying to say. You just know the Empire would have used an incomprehensible and layered bureaucracy to subdue the populace.  

    4. The High Ground

      The High Ground

      Obi-Wan - "Oh no, I'm not brave enough for politics" :D 


  6. This is very relevant, if anyone fancies another long read. If you haven't played Hellblade yet, I highly recommend it. One of the most moving games I've played, definitely most moving this year.
  7. There's a lot of hyperbole and hand-wringing around this topic, but some commenters need to relax a little, I think. Gaming isn't dead or dying - the industry has never been bigger (globally, the gaming industry is almost the same size as the sports industry now). For every game that changes its business model to include egregious microtransactions or gamble-ized progression systems, there are a dozen releases which eschew this model and sell a decent game at a fair price. If you are someone who buys just the big releases each year, I'd urge you to branch out into the indie-game scene where there are dozens of titles worthy of your time. Sure, it's really annoying and sometimes even heartbreaking - looking at you ME:3 and Andromeda, oh, hello again EA - to see a beloved franchise decide to debase itself because some suit decided that it needed to make a billion dollars a year like FIFA in order to get made at all. But you've lived this long without a new game to play in that franchise and there will be other games coming that are worth your attention. The lesson, as always, is know what you're buying. Ignore the marketing hype-train, don't pre-order, wait a week after launch for reviews and details of any bugs, and you'll be far less disappointed by buying ducks when you were expecting a swan.
  8. I'm a big believer in free markets. That having been said up front, I am also a big believer in transparent markets because, without transparency, one or other party to the transaction suffers from a lack of information which inherently restricts the freedom in that market. (Imagine, for example, healthcare. The main reason this market is so hard to get right across the world is that the consumers are not doctors - when you need healthcare, you have no idea what you need and, by the nature of the product, are incentivised to value the product very highly. This distorts the market.) So, I do not think that loot boxes or similar gambling-like mechanics should be regulated so as to be removed from games entirely. A game maker should be free to include these mechanics if they want to. But they should be required to tell the consumer: The odds on different items in the box; whether those odds are adjusted dynamically in response to data about the player (and, if so, how e.g. "we noticed that you buy more boxes after a match-loss, so we made the odds worse after a match loss to encourage you to buy more"); and Whether pricing is similarly dynamic in response to player data. This allows the consumer to know what they are getting into and allows them to evaluate the worth of the game and/or loot box properly. That having been said, I am not a fan of these systems and will abstain in future. Great post. Oh, P.S. Anthem is looking like it's going to be a very pretty dumpster fire of these odious mechanics.
  9. Sounds very similar to this thread: Plats personally. I am disappointed if a game I am interested in only has a short, plat-less trophy list.
  10. Everyone seems to be gushing about the "unique" death mechanic in Death Stranding but, to my recollection, we had this mechanic almost 20 years ago in Legacy of Kain: Soul Reaver


    That's a franchise I'd like to see revived...

    1. HaSoOoN-MHD


      What mechanics are we even talking about? we don't know anything about the game.

    2. StrickenBiged


      Kojima gave an interview. If you saw the trailer at the Game Awards last week, there was a bit where Sam (Norman Reedus' character) is transported underwater, to the sea floor, but appears to be able to breathe down there, etc. According to Kojima, this is like purgatory. So when the player dies, they are transported to this underwater realm where they can explore to find a way back to the "alive" world. 


      People are comparing this to Dark Souls - I guess because death is not the end. But it is more directly comparable to Soul Reaver where, when the character died, you wake up in the spectral realm. When in the spectral realm, you need to find a portal back to the physical world and, IIRC, there were enemies there and some sections required you to deliberately go there to solve puzzles. 

    3. PooPooBlast


      That's like Skyrim xD kinda... You get sent to prison for a crime and it's fun escaping

  11. Anyone good with images? I have 4 PDFs that need to be overlaid, one on top of the other, but so that you can see the contents of each all jumbled together. It's for a PSNP project. If you think you can do it, please say so and I'll PM you. 

  12. Cost isn't really the issue - when games disappear it will have more to do with licencing. A publisher's deal with a licence holder may include terms that the publisher will lose the right to sell any games developed under the licence when the licence expires. E.g. Disney's deal with EA may (I am speculating on a hypothetical - I have no idea what Disney's actual licence terms are) include a term that, on expiry of the licence, EA loses the right to sell games like Battlefront (2015) and Battlefront II. At this point, they would be taken down from sale on the store. This will, of course, vary on a case by case basis. Some licences may be time limited in this way, other's wont be. Sony would probably make it so that if you had already bought it then it would remain in your library and you could download it again though, as this would not constitute a new licence to use the software.
  13. The woes of replying to the first page. I never learn.
  14. Apparently this is being fixed today. The Light requirement for the base-game raid is going to be patched back down to the level achievable with the base game. Just FYI for everyone. Source.
  15. Played through all quests over the weekend. I really hope the full game has a detailed tutorial, because I spent most of my time confused. Other players were there jumping up on to the monsters heads and what have you, I couldn't find the jump button. Really hoping that I can customise the control scheme to a more "western" style. and are not attack buttons, sorry to say. Having said that, the game looks great. And the dynamic monster system, where sudden monster-on-monster fights suddenly come out of nowhere was awesome.