NathanielJohn

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About NathanielJohn

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  1. It seems like threads like this one come up all the time, with people asking why they cannot report someone who is clearly a cheater. Instead of just silently hiding the "report" button when reporting is not an option, I suggest keeping the button there at all times, but if reporting is not an option (e.g., because someone else has already reported them and it is under review, or the reporter does not have that game on their list), as message explaining why is given.
  2. I think this would be great *if* were could switch between the current set-up and the "in-line" set up. I still want to be able to easily read an entire roadmap up from to know how to "approach" a game, but it would also be useful to then be able to view the trophies in the rough order I'll be going for them rather than in standard PSN order. Bouncing back and forth between different trophies/guides/tabs is a pain, especially on mobile (which is typically how I view trophy guides, as I'm trying to view them *while* I game, not while I sit at my desktop).
  3. The OP here said that none of the trophies appeared on his profile, not that none of them popped. He's saying he (thought he) earned the trophies, since notifications appeared, but then when he checked his trophy list, they weren't unlocked. This type of thing *does* happen from time to time, though I've never experienced it myself and can't confirm exactly how it works or what it would do to timestamps. Sources: one, two, three
  4. On the EU vita stack of the game, the trophy for killing 50 butterflies has the same rarity (91.19%) as the trophy for killing the first boss. So surely there is SOMETHING that is happening to let people earn the 50 butterflies trophy in level 1, at least in this stack of the game?
  5. If you want your message on the front page of PSNProfiles, you can buy an ad at the going ad rates (and I guarantee those rates are much higher than $5/day). Some of us bought premium specifically so that we don't have to see stuff like this on our front page.
  6. Changing the system date does not affect trophy timestamps. PS3/PS4/Vita all have an internal time that is used for timestamping, and changing your system date just adds a modifier to the *displayed* date on the system, but not to timestamps that are uploaded to the server. In other words, changing your system date will never screw up your trophy timestamps.
  7. Another thing that points to them hacking their trophies: on every legit Crypt of the Necrodancer list, if "In The Zone (4)" and "So Hardcore!" are earned at the same time, they unlock within 2 seconds or less of each other, since the same action unlocks them both and there is no "trophy lag" on PS4 or Vita like there is on PS3. However, the 3-day-completion-time list, those trophies popped 7 seconds apart. That might *technically* be possible if you briefly put your Vita into sleep mode between the two trophy pops, but it seems much more likely that the delay is due to the time that it takes to select one trophy to unlock followed by selecting another trophy to unlock.
  8. Do you even need to plat a game to write a guide for it here on PSNP? I could have sworn that I'd seen some guides by people who hadn't platted the game. If so, it seems a bit backwards that someone currently can write a guide and *solely determine* the game's difficulty rating without having platted it, but perhaps when votes get implemented people would need to platinum it to vote? Why? If I spend 50 hours playing a game and give up on it since it's too hard for me to complete, I don't get to provide that information in the form of a vote? I agree that there should be *some* barrier of entry to voting, but PS3T has used 75% trophy completion as its rough guideline for writing a guide and voting, and that seems like a way better solution than requiring someone to plat the game.
  9. No one is confusing anything with "objective", we're saying that polling makes the ratings more consistent. Polling multiple people cuts down on the variance in the difficulty ratings, which makes them more consistent and representative of the population's views on the games' difficulties as a whole. This is the basis of the entire field of statistics.
  10. Just a clarification for the Zoologist trophy: to make the pandas breed, you don't need to feed them 8 bamboo each. Rather, you need to *plant* at least 8 bamboo stalks near them (or find them in an area with at least that much nearby planted bamboo) then you will be able to feed them/make them enter "Love mode" with the usual L2 button prompt.
  11. Yeah, Spyro 3 was definitely the roughest of the bunch. For me the most frustrating thing was the camera when controlling Sgt. Byrd. It would randomly lock into place above his head looking down, as if I had pressed triangle, except nothing would make the camera switch back.
  12. Hrm I didn't have any trouble with it unlocking, but I found an extremely fast way to grind it. One of the early levels (1-3 I think?) has you delivering burgers. Instead of making them properly, just put a bun on a plate and deliver it. Then you can wash it (with the water gun) when it comes back. You can probably wash 30 or so plates in a single playthrough of the level. If you can't get the trophy to pop, try deleting your save file and doing this method. Should be able to unlock it within 30 minutes or so of starting.
  13. Yeah more explanation here is necessary. Even with debug mode, I don't think there's a known way to autopop the precursor orb or metelhead gem trophies. How did you get them?
  14. Supposedly when the standalone version of Comrades is released, the DLC version of it will be disabled, presumably via a patch. Of course there's no way to know this for 100% sure since SqEnix is being annoyingly light on details, but at this point it seems safest to turn off auto-updates until you get the trophies. Royal Edition is fine to get the Comrades trophies offline.
  15. I got this trophy really early too in all 3 versions of the game that I played. I think that the "safe" levels like the caravans and the home base also increase the counter when you enter them.