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About pogo_loco

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    Colorado, USA

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  1. So crude, but so funny.
  2. That's great to hear. I like to think you'd find a different way to say these things to your niece and nephew: I don't think the original post was a critique of anyone who prizes memories of old games or dislikes modern gaming trends -- it just observes that the indiscriminate dismissal of hundreds of millions of strangers via haphazard application of the label "kids" doesn't seem justified. There is value in precision. Statements like this contain so many sweeping generalizations, I fear the point gets lost:
  3. No, there isn't @pogo_loco but that is the awesomest of awesome ideas ever.
  4. The single-cell ancestor of Call of Duty multiplayer is the tank game from Combat on the Atari 2600, released in 1977. That game springboarded me through geometry class later in life. Hard walls? Reflective walls? Transparent walls? The options seemed so endless! My hands shiver from recalling the joystick blisters. Totally agree with the irony of 'old' gamers giving hell to youngsters. Getting dressed down by a 100 year old WWII Vet is one thing, but by someone with fond memories of a SNES??? I am jealous of gamers who will still be active in 40 years and the advances they will relish. The complexity, the immersion, the quality - gaming only gets better.
  5. No no no no no. "Some older people ..." Otherwise you are propagating the inappropriate generalization observed by @DrBloodmoney.
  6. Do you perceive it is worse in gaming circles than other settings? I would have hoped that the anonymity of gaming profiles and the linear performance metrics expressed by trophies would have blunted the disappointing occurrences of "Yeah well you're just a kid / girl / Mexican / whatever." My workplace is unconsciously devolving into "pre-Covid" and "post-Covid" camps. Covid telecommuting started just one year ago, yet those of us who predate that experience tend to gravitate to each other rather than interacting with post-Covid employees we only vaguely know as names from email lists or Zoom handles. That can/should/will be fixed. But statistically average amounts of Generational Bias (thank you @pathtoninja) in gaming seems inescapable.
  7. My profile is a PSN level 401 with an average trophy rarity of 36.27%. Is there a way to: 1.) Filter the leaderboard for all players with PSN level 401 or higher, and then order them by ascending average trophy rarity? 2.) Filter the leaderboard for all players with average trophy rarity of 36.27% or lower, and then order them by descending PSN level? Thank you.
  8. And put the lawyers out of work??? https://www.ign.com/articles/ps5-dualsense-controller-drift-class-action-lawsuit-filed-against-sony "Had Plaintiff been aware of the Drift Defect prior to purchasing his PS5," the documents add, "he otherwise would not have purchased the PS5, or would have paid substantially less for it."
  9. Grow. Improve. Evolve. Contribute to the purpose of life. With a bit more rigor, the path from a juvenile Club to an enlightened Heart could be worth documenting.
  10. I almost made a poll to ask how others viewed themselves, but your point would be even more useful -- how are we viewed by others? @DaivRules strikes me as a Heart, with 10x more posts than trophies, and all of your posts seem thoughtfully crafted. Maybe the product of hard work, maybe a natural gift. I fear my own post history is tainted with the stench of Club. It's no secret I have become enthralled by rarity...
  11. It feels a bit short-sighted to pigeonhole players into a single category, but it's probably fair to say one of the options will resonate better than the others. @Crispy_Oglop, you've got a lot of diverse games and many completions, so Spade-leaning-towards-Diamond seems pretty self-aware!
  12. Firefox snooped my internet activity and led me to this 1996 paper: "HEARTS, CLUBS, DIAMONDS, SPADES: PLAYERS WHO SUIT MUDS", written by a creator of the original Multi User Dungeon. He concluded players favored one of four aspects of a game (this is cherry-picked, please quote the original article if you post outside of this thread): Diamonds - Achievement within the game context ... setting out to achieve game-related goals ... rising in levels as the main goal, and all is ultimately subservient to this Spades - Exploration of the game ... finding out as much as they can about the virtual world ... the real fun comes only from discovery Hearts - Socializing with others ... to converse/interact with their fellow players ... the game is merely a backdrop, a common ground where things happen to players Clubs - Imposition upon others ... to cause distress to (or, rarely, to help) other players ... they wish only to demonstrate their superiority over fellow humans You may recognize the four types in these very forums: the completionists who squeeze every trophy out of games they may not even enjoy, the dabblers who are unphased by their endless backlogs, the high-reputation PSNP users who actually post engaging commentary, and the elitists who gatekeep the definition of a 'worthy' profile. The author admits to "the fact that I am not a trained psychologist" so these may be more stereotypes than science, but I thought his observations were profound. He even predicted which groups could coexist and which would squabble. We all play for different reasons, and recognizing the differences is a step toward living with them.
  13. Yes! Fewer people obsessing about rarity means fewer people earning rare trophies means better rarity stats! Wait ... I mean, play what you want for the reasons you want. On topic: OddWorld's Mudokon Pop exemplifies the "too much of a bad thing" critique voiced by others. It was essentially an extra speed run play-through resulting in a bad ending that was as brief and unmemorable as the good ending. Humor is great, but it should be swift.
  14. It would be nice if Sony published a PS4 app that used the unit's serial number to queue up for the chance to purchase a PS5. A one-for-one thing, so resellers would need ten PS4s to queue up for ten PS5s. It could dispaly your place in line, estimate when you will reach the front, chart progress per day, and show other stats. Such a relaxing alternative to hunting for restock information. EDIT: I figure there's some way for Sony to securely identify individual PS4s, like the mechanism that limits how many PlayStation units can be activated on your PSN Account for movies, games and such.