Boomshanks

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About Boomshanks

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  1. ( 46) Guitar Hero Live Platinum Trophy Enjoyment: 4/10 Strumillionaire: 0/10 Difficulty: 5/10 I actually got this one on the 29th of November just 2 days before the server shutdown. I’m just really bad at posting these stories on time. It’s one of the few games I actually regret buying, especially because of the trophies, but we’ll get to that. The single player GH Live was fun… for two hours. And then it wasn’t anymore. The idea of playing in front of a live audience is ok but everyone is overacting sooo badly it just takes you out of it completely and becomes unintentionally hilarious. Also, the soundtrack is mediocre at best with songs such as Berserk and Bangarang that really shouldn’t be in a Guitar Hero game. The game was sorely lacking any of the classic rock songs that were available in other Guitar Hero or Rock Band games. The mediocre soundtrack also made Quickplay pretty much pointless since all the good songs were in GHTV. But of course we still had to get 20 million points in Quickplay, so I played I Will Wait by Mumford & Sons about 40 times and called that a day. The idea behind GHTV is better. I had to get used to the idea of not being able to buy songs and play them forever, but I have Rock Band 4 for that so I’m glad Guitar Hero Live went in a different direction. The concept itself worked really well and I discovered quite a few new songs that I really started to enjoy and still listen to 🎸. But there’s a downside to the channels as well. It happens quite a lot that the only songs that are playing are ones you don’t enjoy, so you have to use your plays to even play a song you like. And if you run out of plays? Well you can always buy more… yeah they can f*ck off with that. It doesn't help that there are only 2 channels in total. I'm sure they promised to get more channels sometime, but to be fair I only played it once or twice when I picked it up and only started playing it religiously when there was almost no time before the server shutdown. And then there was the grind. My god the grind. You can be done with every trophy (save one) in the game and you’ll be at about 300 thousand strums. And then you’ll have to strum 700 thousand times more for the stupid Strumillionaire trophy. What is it with these ridiculous trophy demands that don't make any sense compared to the rest of the game. What a horrible experience that was. Just mindlessly strumming while watching some series on Netflix with a noise-cancelling headphone on. I ended up doing it all manually and managed to strum an average of 30 thousand strums per hour so that trophy alone took me about 23 hours. I swear I made that strumming motion so much that when I jerk off now I can reach Mach 5. But I managed to get it done just in time for the server closure. And now I don’t ever want to think about this game again . Oh yeah and I still prefer Rock Band.
  2. ( 45) Modnation Racers ModNation Legend Enjoyment: 7/10 Difficulty: 8/10 Wooooo, so glad I managed to get this before the servers close down. This one was quite a grind and a very difficult platinum for me. I struggled a lot with the Hot Lap trophy in particular. Getting in the top 10% of the Hot Lap track is incredibly difficult as there are a few dedicated Modnation players out there that score incredibly fast times each and every day. There is a glitch in the track which requires certain things to be done just right and it is extremely difficult to pull off, but you almost have to do it since the other players all use it to get their times as low as possible. Last month I signed in every day to do the hot lap and registered a total of over 400 laps without ever getting the glitch to work once. In the end I just got lucky and managed to get a somewhat decent score without the glitch which got me in the top 10 track times. Thank God this is finally over . I was seriously worried that single trophy was going to lock me out of the platinum forever. The game itself came out in 2010 and it promised to be the Mario Kart for Playstation, so I bought it straight away. You can play with 4 players split-screen which was a huge draw for me. It’s possible to create pretty much any character, kart, or race-track you want and the community is absolutely great at this so within a few minutes you can have anything you want to race with 🚗 But there was one huge problem. The loading times were absolutely horrendous. They would often be between 1 to 2 minutes and they were everywhere. Getting to the whole process of starting a race could easily take a few minutes and playing the game with friends just became a huge drag because of it. No one wants to constantly wait that long to be able to play. So, I pretty much shelved the game and didn’t touch it again until I finally started to clear out my backlog. It became one of those games that I really started to appreciate the more I played it. They significantly fixed the loading times in later patches (though they are still long) and the career is actually quite fun with a lot of different tracks and challenging objectives to complete for all of them. The online portion is a massive grind as you constantly have to download your own creations, so that alone took me a few months. But now it’s finally over and I’m really glad I gave this game a proper go and ended up enjoying my road to the 100%. It’s also one of the most difficult platinums I’ve done in a while with the hot lap trophy and the massive grind, so I’m really proud I got to add this to my collection before it becomes unobtainable forever.
  3. Thanks for the responses. After a while I got pretty good at going over the fence, but I never really got the glitch to work. I would always be reset back on the track and wouldn't get a good time. But everytime I tried I would also do a few normal runs without trying to perform the gliltch and it was one of those runs that got me the Hot Lap trophy today! I'm really happy as I was seriously getting worried I would never get this trophy and thus the platinum. Good luck to everyone still trying this before the servers close down. Even a normal run can be enough on a quiet day.
  4. ( 44) Prince of Persia Master Enjoyment: 7/10 Difficulty: 3/10 Not very recent, but still the most recent. I got this game in 2011 because it looked pretty fun. Played it for maybe an hour, got bored with it and then left it alone for a few years. Tried it again one or two times for an hour. Got bored with it again and left it. Then, as I wanted to clear out my backlog, I decided to give it a proper go this year and I actually ended up liking it and finishing it. It’s something I’ve noticed with more games that I have in my backlog. Once I actually commit to playing them, they turn out to be quite fun. What I like most in this game is the platforming, which is good since it makes up most of the game. Getting around from point A to point B is actually quite fun and I loved collecting the light seeds. Even though you have to collect 1000 of them, I never really got bored with it. Normally I’d quickly use a guide to find where they are, but here I made a point not to, which led to some of the most satisfying moments as I finally found the last light seed I needed in that area. It’s one of the few games where I loved just going through the levels and exploring it on my own. A large part of that is also due to the art-style which is gorgeous. It’s a really unique style and makes for some amazing locations, especially after healing the lands. Nolan North voices the prince and I absolutely love the guy, but he’s just really miscast here. The prince in general just feels like a cartoon - always trying to be funny, even when there’s a serious moment going on . Elika fares much better and is voiced very well. One thing I really didn’t like about the game was the combat. Play one fight and you’ve pretty much played them all. There really was no strategy to them, even though they tried very hard to make it seem like there was. It’s just looking at the enemy to see whether you have to press , , or first. The fights also felt incredibly slow, especially during the boss battles. There are only four bosses in the game, but you have to fight every one of them six times. So yaaay. All in all, great platforming and collecting, but horrible combat. Also, the epilogue is painfully average and really not worth the 10 euro it costs. They added a new boss type which can transform… and it’s basically just one of the previous bosses that transforms into another of the previous bosses . New enemy type my ass. But f*ck it, I wanted the 100%.
  5. The Hot Lap trophy is the last one I need for the platinum and 100%. But I'm struggling so much with this track. I've read all the tips and tricks on this site, but I can't get the glitch to work. Is there anything I'm missing. I'm looking at the YouTube video's and sometime I'll go past the fence and crash into the opposite wall, but for some reason it always puts me back on the top track on not near the finish line 😣. Any tips would be greatly appreciated
  6. The problem isn't that a full-game expansion has a higher price. The problem is that people who bougth Vanilla Destiny now had everything locked out that they previously had access to. The platinum became unobtainable and you couldn't even go online to play competitive anymore. I've never bought a game and then have that game take parts of it away from me before. What's even worse is how they handled the DLC. First you had Vanilla Destiny and then two DLC's. Then came the Taken King. But the online way you get access this is by paying full price again. For those who hadn't bought anything before, this was great. But for those who bought the Vanilla game and the two expansion, this was a rip-off. They essentially had to re-buy the base game and two DLC's again just to get the Taken King. Just a terrible way to treat your fanbase and I'm actually glad they got punished for it.
  7. Yeah I have the disc. Though I thought I bought it in the same region as I bought the DLC
  8. I just bought the three DLC packs for Modnation Racers and installed them, but I can't find them anywhere in the game. Does anyone have an idea where I can access them?
  9. ( 43) FIFA 15 Football Legend Enjoyment: 9/10 Extra Effort: /10 Difficulty: 5/10 Wooooooooo, finally! Really, f*ck Extra Effort. That idiotic bronze trophy should never have been in the game. It sounded so simple – just score off the ground and trigger a certain animation. But it’s so luck-based that even after hundreds of hours of playing, most people don’t unlock it naturally. The developers specifically added the animation into the game, but it’s so f*cking difficult to trigger that only 7 out of 1000 people ever get to see it – and that’s including the trophy hunters . And then it becomes the last trophy you need and you have to spend hours just tackling your keeper hoping that the ball will land at the exact right place. After trying out a lot of different tips and tricks I read online, I finally found a technique that worked for me and unlocked the trophy within an hour. I don’t know whether to be happy or sad. No I’m kidding, I’m really happy, but still – f*ck that trophy. –End rant. FIFA itself is pretty much what you expect it to be. I only buy the game once every 4/5 years, but when I do I absolutely love playing it. One thing I didn’t expect to like as much as I did was the Ultimate Team aspect. It was my first time playing that mode and I loved the progression aspect, where you can slowly buy better players that you personally like and can create the ultimate team that you want. However, I had a lot of players that I liked, but I never could match them well and keep a high chemistry because they were from different teams and countries. Ah well, give and take I guess. Mostly, I just love creating me and my friends as players, putting them in a local team and then playing through a lot of different seasons. It’s sort of Guitar Hero but for football – makes you feel like you and your friends are a real team. It’s a sort of fun that I very rarely get with another type of game and I can spend hours creating all of my friends and adjusting their stats to represent their real-life counterparts. As always, they do a great job with the commentary and I just love the general feel of the game. I’m usually pretty bad when I start out, but I got a lot better near the end – though by know I’ve forgotten most, if not all, of what I had learned. Ah well, I guess I’ll learn it again when I get a new one
  10. ( 42) Guitar Hero 5 Platinum Trophy Enjoyment: 7/10 Difficulty: 7/10 I really did not expect to get this one. The game has been at 98% completion in my trophy list for over 5 years now and I had pretty much given up on it, all because of a stupid bronze trophy called Outgoing just wasn't unlocking for me. To get it, you need to play 25 online Pro Face Offs (win or lose) which sure sounds easy enough. I've had multiple boosting sessions and somehow my partners always got it but I didn't. I think in total I played over 250 Pro Face Offs and still no trophy. It's really frustrating, having completed all of the difficult requirements of a game, only to have such a simple one stop you from getting the platinum. But then, a few weeks ago, I read someone saying the trophy didn't unlock for him until he played all 25 songs in a single session. I though, I tried all these things, could it really be so simple. But once you start to get a bit of hope again, you just have to try it out to be sure. So I started a boosting session, black__bunny was kind enough to play with me, and sure enough... after more than 5 years I had the platinum. As for the game. It was fun, but I prefer Rock Band.
  11. ( 41) SSX The SSX Standard Enjoyment: 9/10 Difficulty: 5/10 Man I love this game. The graphics, music, and gameplay are just a perfect mix in my opinion. The mountains look amazing and feel suprisingly varied, with different gimmicks in each location. I really like that they used real-life locations as it made you feel like you were really travelling around the world to these amazing places. The general style was just really well done, even in the simple things such as the menus and the characters. The gameplay basically consists of three types: Race, Trick, and Survival. In the beginning I straight up sucked at the game and was only really good at survival. These type of games take a while for me to learn, but I'm glad I did, as I eventually started to become good at the other events as well. The Deadly Descents were some of my favorite parts of the game. I loved the different obstacles they managed to find for every location. Each deadly descent felt very different and unique and required a special approach. Also, the animation before starting one was just awesome. My personal favorite has to be the Rocks descent on the Alps. The music throughout the entire game is a highlight. There were a lot of different styles, from heavy guitar tracks to dubstep, but somehow it just really worked with the atmosphere they were trying to create. Especially the tracks for the deadly descents, such as Heat and Clear Skys, just added a sense of danger that made the descents so much more awesome. Though the story mode is great, the most fun is definitely had in the explore and online mode. The game is really addictive in trying to get in a higher score bracket. I surprisingly loved going for the gold medals in explore and the online portion was very addictive, though it's a lot less populated now than it was in the beginning. The trophies basically require you to get all of the badges. The only special trophies are going for each deadly descent without using the required equipment. They're fun challenges, thought most can simply be gotten by using the wingsuit. The one from Antarctica is challenging though and requires a near-perfect run. I barely used the wingsuit in the game, so of course I had to grind that out in the end. Other than that, I loved going for the trophies, especially the survival badges. All in all, a great game that I would whole-heartedly recommend to everyone who likes this type of game... though they probably already own it.
  12. ( 40) LittleBigPlanet 2 100% Complete Story Enjoyment: 10/10 Online Enjoyment: 4/10 Difficulty: 4/10 So unfortunately I didn't manage to get a plat in June, because of reasons. However, I did finally get my 40th plat now and it happens to be for one of my favorite games . LittleBigPlanet 2 is one of those rare games that takes everything that works from the original and manages to improve on it. The story mode in this game is phenomenal. Extra additions such as the bounce pads and items such as the Grabinator open up whole new possibilities for gameplay and allow for some amazing new levels. Level design has always been Media Molecule's strong suit and it definitely shows here. The worlds are varied with a nice overarching theme and each level feels unique. In one level you're shooting cupcakes from your helmet to navigate a moving train, in another you'll be riding all different sorts of animals through a series of tests and tubes. My favorite level has to be 'Fireflies When You're Having Fun' in which you'll need to stay near the light of the fireflies to make it through the level. I first completed the game on my own back in 2011 and didn't immediately fall in love with it. Then, a few years later I completely rediscovered it when playing it with my girlfriend. We had so much fun playing through all of the levels, collecting the prize bubbles, and most of all acing the levels together, which was challenging but never felt impossible. I think we played through the campaign more than four times. Getting the final trophy together was a nice way to finish that journey The platforming in the game is good, though it still feels a bit floaty which can make it difficult to land on very small ledges. The online portion has a lot of promise, but fails to deliver in certain aspects. Sure, it's possible to create amazing levels, but learning all the mechanics in Create alone would take a huge amount of time which I'd rather spend on other games. It also becomes extremely difficult to find great levels to play online because there isn't a good search function to sort the rad from the rubble. There are some truly creative levels out there, but they can be very difficult to find. As for the trophies, the ones from story mode are great and offer up a nice challenge, especially the Acing ones. The rest focus mainly on creating levels and playing levels online. Because of this, 90% of the levels online are simple 1 second levels used to get the trophies . I'm glad they did away with most of the online trophies for LBP3 which will hopefully lead to less cluttering. Since I wasn't interested in creating levels, those trophies were a pain. Thankfully, I had a Turbo controller to get the 24 active hours in Create mode trophy and most other trophies can be gotten relatively fast. All in all, LBP2 is one of my favorite games of all times and I would recommend it to everybody.
  13. https://lbp.me/v/q1hsk26/activity My level. Please leave a message and I'll play your levels as well
  14. ( 39) Mercenary Kings Imperium Enjoyment: 7/10 Difficulty: 4/10 So I was going to get the plat for FIFA 15 this month, but I can't seem to get the f*cking Extra Effort trophy if my life depended on it , so I decided to go for this instead. Mercenary Kings is a fun 'Contra-like' 2D side-scrolling shoot-em-up which was free on Playstation Plus a while ago. It features local or online co-op for up to four players and I'm glad we're getting a lot more of those games this generation through PS+. It's one of my favorite aspects of the service. I nearly completed Mercenary Kings in local co-op with a good friend, before I decided to play it on my PS4 as well. I went through the whole campaign solo, which was a lot of fun, though co-op is undoubtedly where this game is at its best. It's a lot of fun shooting your way through every enemy in sight and collecting materials to upgrade your guns at the same time. There is a lot of grinding involved in getting these materials, but somehow I don't really mind grinding at all so it didn't bother me. Since I'd never really played a game like this before, it was fun to experience the genre for the first time. The controls are tight and the art-style is well done, with enemies' heads exploding in gory fashion when killed. The biggest enemy of the game is repetition. Both locations and enemies are re-used over and over, which menas that missions start looking very similar halfway through the game 😴. Even the bosses are mostly just the same ones with new skins, which feels lazy. However, the gun-play is good and constructing your own weapon, trying to figure out which parts would work best, was great. The trophy list is pretty easy. As I said, there is just a lot of grinding involved. There are some miscellaneous trophies thrown in there, like 'Cold Hearted' and 'Is That A Knife' that are fun to get. The speed runs weren't all that difficult, as I never had to replay a mission more than 3 times. The only trophy that I couldn't get alone was the Pistol Pro, as I just couldn't kill a certain boss with the first weapon in the game, so thanks to bruin-rocks for helping out with that
  15. ( 38) Transistor Plat() Enjoyment: 7/10 Difficulty: 4/10 Still continuing the streak of getting 1 platinum a month, and also of getting that plat in the last few days of the month... Transistor is a pretty unique game in which you take the role of silent protagonist Red who wields the sword-like Transistor. The soul of a mysterious man is trapped inside it and throughout the game the Transistor talks to you, revealing more and more about the world you live in and the events happening around you. The first thing to draw your attention is the incredible art-style. It looks nothing like I've ever played before and is absolutely stunning. Definitely one of the highlights of the game. If I had to describe the story in one word, it would be 'vague'. Everything is shrouded in mystery and you don't really know what is going on throughout most of the game. Though this works in the first half of the game, in the second half it was starting to annoy me. You should slowly start to get answers by the end of the game. Instead, in the final ten minutes everything is suddenly explained, there is a boss battle and the game ends. It feels rushed and I would have appreciated getting some answers to the many questions I had a bit earlier on. Plus, I still don't know what the R1-button accomplishes The combat is probably my favorite part of the game. Unlike many other games, where I would just stick with a combination I like, experimenting with a different set-up is actively encouraged here. Losing a function after overloading was an incredible way to force you to try something new. Also, all of the functions feel useful since they have Active, Upgrade, and Passive abilities. Trying to figure out the perfect combination was a lot of fun. The game doesn't take all that long to finish, but I thought the length was just right. The music was also very unique and I enjoyed it a lot; I would even listen to it while studying every now and then. The trophies are very straight-forward. There aren't any secrets to collect. Instead, it's just completing the game twice and completing all of the tests. The tests were varied and a lot of fun. I particularly liked the Performance Tests as they forced me to try out new combinations all of the time. The hardest trophy is fighting with all the Limiters on, though you only have to fight 5 encounters that way. Overall, a simple list but an enjoyable one and even though I like a challenge, I'm glad they didn't force you to play the entire game with all Limiters on. I wasn't bad at the game, but I don't think I would have survived that.