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Melanogaster1987

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  1. Three squares now marked - Based On a Non-Gaming IP: Batman: Arkham City is the latest addition to my card. This game would have also fit the bill for the "With Mystery or Detective Themes" square, and that corner square looked awfully enticing... but using square I1 gives me two marks in both the I column and the top row, so that's where it's going. List of Squares Marked & Games Played [I1] Based On a Non-Gaming IP: Batman: Arkham City [N1] That You Can Beat In One Sitting: Entwined [I3] With a Female Protagonist: Lara Croft and the Guardian of Light
  2. Marked my second square - That You can Beat In One Sitting: Entwined I played through most of this game last year but never got around to doing stages 8 and 9. Decided to start over this afternoon and got through the 9 "story" levels in about an hour. Entwined has some really nice relaxing visuals to behold in the free-flying areas in between levels, which is exactly the breather you need after stages that often require intense concentration (especially in the last three levels). A very short game if all you want to do is reach the ending, but I'm going to need to invest a lot of time practising if I'm ever going to get 100% due to the very difficult challenge mode. List of Squares Marked & Games Played [N1] That You can Beat In One Sitting: Entwined [I3] With a Female Protagonist: Lara Croft and the Guardian of Light
  3. Finally marked my first square - With a Female Protagonist: Lara Croft and the Guardian of Light Was pleasantly surprised by this game - I wasn't sure if a Tomb Raider game would work well from an isometric perspective and with a heavy focus on co-operative play, but this proved to be very enjoyable for the most part (although I haven't actually tried the co-op mode yet). Some parts were clearly designed with 2 players in mind, but it's perfectly playable as a single-player game too. If you're searching for ideas for the Isometric Perspective or Co-Operative categories then you can do a lot worse than this; and you might already have it if you've been a long-term subscriber to PS Plus (it was part of the IGC in 2012).
  4. Sounds like a great idea for an event, and hopefully I'm not too late to enter this (it is still just about 2018 in my time zone). Here is my bingo card: Some ideas I have for games in each category: if anybody has any suggestions for the "Featuring a Romance or Romance Options", "Recommended By a PSNP Member" and "With Minigames In It" categories, please let me know. Thank you and good luck, everybody!
  5. Platinum #21: Dead Space

     

    Superb game - a must play if survival horror is your thing. Platinum wasn't too bad except for Chapter 9 on Impossible difficulty - that barracks area is extremely hard if you're not loaded up with health packs, but I made it!

    1. Show previous comments  3 more
    2. Honor_Hand

      Honor_Hand

      Great work! 👍

       

      I have yet to play any game in this series. Have to admit that it looks pretty interesting to me with its whole futuristic survival-horror setting even though I get scared kinda easily at this type of games lol  xD

    3. PlatynowyKot
    4. ee28max

      ee28max

      Well done! 💯 

  6. The Pinball Arcade's trophy list for PS4 needs updating (https://psnprofiles.com/trophies/2335-pinball-arcade/) - a new gold trophy for the season 7 DLC pack needs to be added. Also, I'm not sure if this is the right place to mention this, but the info box for the game "Fuel" isn't quite right - it lists the game's genres as "Shooter, Platform, Puzzle, Racing, Quiz/Trivia". Fuel is most definitely not a shooter, a platformer, a puzzle game or Quiz/Trivia; it's an open-world racing game.
  7. It's taken more than 5 years and 2,631 trophies, but I now have my first sub 1% rarity trophy! It actually wasn't nearly as hard as the rarity would suggest - I got over 70% of the levels done without actively going for this trophy; as for the rest, there's only a couple that are even moderately difficult to do without dying. Just take things slowly and carefully, avoid silly mistakes and it'll come without much trouble. Completing all the DLC levels without dying, plus knocking off all the time trials and fewest shifts goals looks like another story, though; so much precision needed to earn some of those.
  8. Just some more detailed stats and a quick roundup of my progress since KYC5 before I begin my first game of this event: Statistics at start of KYC6 Completion rate: 54.46% [Up 0.90% since end of KYC5] Completion rate (including games at 0%): 29.65% Trophies earned: 2,544 (20, 149, 463, 1,912) for 59,580 points Unearned trophies: 1,855 Unearned trophies (including games at 0% & DLC trophies): 6,234 Average rarity of earned trophies: 45.53% Games on profile: 209 Games with at least one trophy earned: 106 Possible trophies that can be earned during this event: 347 (8, 31, 82, 226) for 10,080 points (plus Q.U.B.E 2's trophies, still to be announced). Progress with my KYC5 games But before I begin my games for this event, what progress have I made with my KYC5 games over the last 3 months? Perhaps not as much as I should have done - my completion rate has only recovered by a measly 0.90%. I have put a fair amount of time into Crash Bandicoot and Sly 3 recently instead, also, I'm still playing Tiger Woods PGA Tour 14 every day (even though I had the platinum a year and a half ago, I want all the gold course pins... a hundreds upon hundreds of hours long grind, and there won't even be a trophy to show for it if and when I do finish it??? Yes, I'm off my rocker!). Still yet to return to 6 of my 10 KYC5 games, but here's how things stand with the other 4: Pinball Arcade (At end of KYC5, was 12% complete. Now 7% complete(?!)) No, that's not a typo - they finally released trophies for the season 2, 3, 4, 5 and 6 DLC packs. Tried a few more tables out - Scared Stiff, Black Rose, F-14 Tomcat and Big Shot have become real favourites; Pin*Bot and White Water not so much. New DLC tables and a new patch have been recently released after a year-long hiatus, and more patches are on the way - they're making an already excellent simulation even better; keep up the good work, FarSight! Ratchet & Clank (At end of KYC5, was 50% complete. Now 100% complete & earned!) At long last I've platted a KYC game! My 20th platinum trophy overall. Grinding for the million bolts trophy got a bit tedious (had everything else done after 2 and a bit playthroughs, but took almost another 2 playthroughs on top of that before the plat finally popped). Despite showing a few signs of age, the original R&C still holds up today, more than 15 years after release. Deus Ex: Human Revolution (At end of KYC5, was 11% complete. Now 52% complete) Completed my first playthrough and it was an enjoyable experience overall. The boss fights were pretty mediocre, and the story got a bit too complicated for me to properly follow at times, but everything else was great. Definitely worth giving this another play some time, especially as I missed out on some of the side missions. Knack (At end of KYC5, was 11% complete. Now 32% complete) Finished one playthrough and tried some of the challenges. A decent amount of fun and a decent amount of difficulty too, but, like some of you guys, I'm not looking forward to grinding out the missing gems - I have found just one diamond so far. I would like to try out the hardest difficulty, but having to start over with collecting stuff is putting me off at the moment - maybe I can back up my current save file to avoid losing progress?
  9. Ooh - time for another KYC! Time to remove more of those unsightly F ranks from my profile! @Hemiak, is it OK for me to put a game that's not yet been released on my list? Q.U.B.E 2 is due for release on March 13th, and given how much I loved the first Q.U.B.E, I really want to try it straight away. If you want me to stick to games I already have, or if it gets delayed at the last minute, then I think I will put Trials Fusion in the March 13 - 15 spot instead. I will stick to the original 10 games / 3 days per game format. Here is my list: March 1 - 3: Tomb Raider: Underworld March 4 - 6: Tron: Evolution March 7 - 9: The Bit.Trip March 10 - 12: Forma.8 March 13 - 15: Q.U.B.E 2 March 16 - 18: Alice: Madness Returns March 19 - 21: Hue March 22 - 24: Deadpool March 25 - 27: Uncharted: Golden Abyss March 28 - 30: Mass Effect Backup game (should Q.U.B.E 2 be delayed or not allowed for this event): Trials Fusion Current completion rate: 54.46%
  10. I had the same problem when I bought the season passes about 2 months ago - not all the downloads work if you try to get them directly through your PS4. I was able to obtain the missing tables by logging into the PlayStation Store via PC, searching for the individual tables, and purchasing them one at a time (if you have already bought the season pass, they should be listed as free to buy). For season 5, the tables to search for are: The Getaway: High Speed II F-14 Tomcat Mary Shelley's Frankenstein No Fear: Dangerous Sports Judge Dredd Fireball El Dorado Hurricane Rescue 911 Last Action Hero TX-Sector After getting the missing tables this way, they should be available to download through your PS4's Library.
  11. Final statistical summary Completion rate at start of event: 59.83% Completion rate at end of event: 53.56% [Down 6.27%] Completion rate (including games at 0%) before event: 28.57% Completion rate (including games at 0%) after event: 29.17% [Up 0.60%] Trophies earned at start of event: 2,312 (19, 139, 423, 1,731) for 54,585 points Trophies earned at end of event: 2,434 (19, 142, 439, 1,834) for 56,880 points Trophies earned in games that were part of the event: 94 (2, 10, 82) for 1,710 points Trophies earned during event in other games: 28 (1, 6, 21) for 585 points Unearned trophies at start of event: 1,357 Unearned trophies at end of event: 1,874 [Up 517] Unearned trophies (including games at 0% & DLC trophies) at start of event: 6,123 Unearned trophies (including games at 0% & DLC trophies) at end of event: 6,088 [Down 35] Average rarity at start of event: 45.29% Average rarity at end of event: 45.66% [Up 0.37%] Games with at least one trophy earned at start of event: 93 Games with at least one trophy earned at end of event: 104 [Up 11 - 10 games from the event, plus Bioshock Infinite] And best of all... Average game rank on profile at start of event: F Average game rank on profile at end of event: E Since I decided to add everything in my (much too large) backlog to my profile 2 years ago, that F average has been an ugly blot on my stats page, but it's now gone at long last! Game ratings from 2017 KYC events Because I have participated in all 3 KYC events this year, I thought that it would be nice to do a combined ranking list including all 28 of the games I chose during 2017. Note that for the KYC3 and KYC4 games, my rating here reflects my current feelings towards the game - not necessarily the rating I gave it in my review during the event. In particular, I thought that Mad Max got better as I played it more, whilst Epic Mickey 2 dropped off quite badly. (1) Resogun (KYC3) (2) No Man's Sky (KYC4) (3) Dead Space (KYC3) (4) Pinball Arcade (KYC5) (5) Deus Ex: Human Revolution (KYC5) (6) Ratchet & Clank (KYC5) (7) Wolfenstein: The Old Blood (KYC4) (8) Remember Me (KYC4) (9) Split/Second (KYC3) (10) Call of Duty: Ghosts (KYC5) (11) Mad Max (KYC3) (12) Sleeping Dogs (KYC5) (13) Magrunner: Dark Pulse (KYC3) (14) El Shaddai: Ascension of the Metatron (KYC4) (15) Thief (KYC5) (16) Assassin's Creed II (KYC3) (17) The Crew (KYC4) (18) Driver: San Francisco (KYC5) (19) Knack (KYC5) (20) Mafia II (KYC4) (21) Tomb Raider: Legend (KYC3) (22) Gravity Rush Remastered (KYC3) (23) The Golf Club (KYC3) (24) Dying Light (KYC5) (25) Crysis (KYC4) (26) Disney Epic Mickey 2: The Power of 2 (KYC4) (27) Prototype (KYC3) (28) Broken Age (KYC5) Thank you for running this yet again, @Hemiak, and thanks to all of my fellow participants. Whether I'm finding out about new games for the first time, or hearing other opinions on games I've already tried, these Kill Your Completion topics are always an enjoyable read!
  12. Game #10 of 10: Knack A platformer / brawler in which you play as the title character. Knack is a golem made up of many small relics, developed by scientists who are trying to counter a goblin invasion. The main gimmick is Knack's ability to pick up relics as he traverses the levels, which not only heals him but increases his size and damage output. There are also parts where you need to use your relics to power up machines, or get rid of them to become small, so instead of continuing to get more and more powerful as the game goes on, you'll revert back to being small, weak Knack at the start of each chapter. The game is a little more combat-focused than I was expecting; I would have preferred a bit more platforming action and a few more puzzles too. The combat can be good fun, and there are a tremendous variety of enemies to fight, but Knack's sparse repertoire of attacks makes it feel like an underdeveloped aspect of the game. Also, hit and collision detection seems a bit off at times, and a few of the checkpoints could have been put in more logical places. There are many collectibles to find behind breakable walls. These are either gemstones or pieces of power-up gadgets (but so far I've only found power-up pieces; maybe you don't get gems on hard difficulty?). These power-ups seem like things that will really help you in your quest - energy boosts and increased attack power, for example, so it's definitely worthwhile looking for them. However, I don't like the fact that which item you'll receive is completely luck-based - I haven't quite got all the pieces for any of the gadgets yet, and I'm concerned that things might get a bit too difficult if I don't complete any of the sets soon. Conversely, if you get lucky and obtain something useful very quickly, it could make the early stages too much of a pushover. What I really don't like is the presence of a tie-in mobile game that has puzzles which help with collection - why not just include these in the main game? It feels like I'm missing out on part of the experience. The game is very appealing from a visual standpoint if you like cartoonish graphics - this was a PS4 launch title, and it's definitely a step above all but the finest PS3 games. Finally, if you're looking for a challenge, this is a game for you, despite its childish appearance. Playing on hard difficulty, almost everything will kill you in at most 2 hits. This has led to a fair amount of frustration, but also a lot of satisfaction when you finally pass a difficult fight. My rating: Gold/Silver/Silver Not a particularly great game, but more fun than many give it credit for. --- Trophies earned in this game: 8 (8) for 120 points [11% completion] Total trophies earned in this event: 94 (2, 10, 82) for 1,710 points Current completion rate: 53.56% [Down 6.27% since start of event] Down 0.88% due to Pinball Arcade Down 0.58% due to Thief Down 0.09% due to Ratchet & Clank Down 0.59% due to Broken Age Down 0.67% due to Sleeping Dogs Down 1.02% due to Call of Duty: Ghosts Down 0.42% due to Driver: San Francisco Down 0.55% due to Deus Ex: Human Revolution Down 0.70% due to Dying Light Down 0.45% due to Knack Down 0.32% due to other games not part of this event
  13. Just a brief snippet of a review for this one, and it'll probably be just that for my 10th game too - too many games, too little time! I just want to get things over and done with - given that I've already slipped 5 days behind, I'd rather be playing more than spending the time I do have writing longer reviews. Game #9 of 10: Dying Light An open-world survival horror game in which you have to use parkour skills to avoid falling prey to a horde of zombies. Think Far Cry crossed with Mirror's Edge crossed with any one of the many zombie games around. My rating: Silver/Silver/Bronze A good concept, but I felt that the parkour gameplay didn't feel very smooth or forgiving, the missions have been mainly repetitive fetch quests so far, and some parts of the city aren't very well designed ( "safe zones" - areas designed to keep zombies out - also have the side effect of shutting you out unless you can find the exact right pathway to get in, leading to much frustration. Better navigation markers on the map and the HUD would have helped with this). I'm quite liking the story, though, and it's good from a graphical point of view. Night time is also genuinely dark, rather than just like daytime with the brightness turned down a few ticks, which certainly adds to the atmosphere. --- Trophies earned in this game: 6 (1, 5) for 105 points [7% completion] Total trophies earned in this event: 86 (2, 10, 74) for 1,590 points Current completion rate: 54.01% [Down 5.82% since start of event] Down 0.88% due to Pinball Arcade Down 0.58% due to Thief Down 0.09% due to Ratchet & Clank Down 0.59% due to Broken Age Down 0.67% due to Sleeping Dogs Down 1.02% due to Call of Duty: Ghosts Down 0.42% due to Driver: San Francisco Down 0.55% due to Deus Ex: Human Revolution Down 0.70% due to Dying Light Down 0.32% due to other games not part of this event
  14. OK, so I had to take another 2 day break from this, and now I'm running 5 days behind - don't you just hate it when real life stops you from gaming? After another delay, here is the last part of my schedule now: Played Deus Ex: Human Revolution Nov 27. to Nov.29 Will play Dying Light Nov. 30 to Dec. 2 Will play Knack Dec. 3 to Dec. 5 I'm slowly but surely getting to the finish line - time for another review. Game #8 of 10: Deus Ex: Human Revolution It's 2027, and technology has advanced to the point that people can easily modify their bodies to circumvent natural human limitations - as long as they can afford it. This has proven to be a very controversial issue, and society is highly divided between those in favour of "augmentation", and those against it. You play as Adam Jensen, an ex-SWAT officer who now works as the security manager at Sarif Industries, a company that makes some of these body modifications. One day, an anti-augmentation terrorist group storms Sarif Industries' technology labs, gunning down many employees. Adam's girlfriend Megan is killed, and Adam himself barely survives; he ends up having to be fitted with augmentations himself in order to save his life. Six months later, Sarif Industries is attacked once again, and the newly-augmented Adam is pulled out of his recuperation early, his goal being to wipe out the terrorist cell that keeps attacking. That's the main story so far, but there are a lot of side threads to this plot, for example, getting to the bottom of Megan's death (it may not have been what it seemed, as rumours of a cover-up are swirling). As for the gameplay, Deus Ex: Human Revolution is primarily a stealth title, with some open-world sections in hub areas (Downtown Detroit and other cities too, but I've only seen Detroit so far), and some more linear missions. The missions work as you would expect; monitor the enemy patrol routes, pick your moment, and hope not to be seen. The level layouts seem to be well thought out. There are almost always multiple paths to take, some of which bypass a good chunk of the enemy patrol routes, so like any decent stealth game, good observation of your enemies and the surroundings is well rewarded. However, Deus Ex: Human Revolution does allow for varied play styles. There are plenty of guns lying around, and the game has a well developed cover system that lets you hide behind, cling to, switch between and shoot around obstacles. You also have a regenarating health bar, so playing it as a cover-based shooter is probably viable in most situations, especially on lower difficulties. There are a lot of RPG elements in the game too. All of your actions (killing or knocking out enemies, sneaking through areas without being seen, hacking to bypass locked doors, finding secret areas and so on) award experience points which can be used to improve Adam's augmentations. There are many upgrade categories, giving you ample scope to customise Adam to fit your playstyle. For example, if you want to go for 100% stealth, you can upgrade the radar chip in Adam's brain, or give him temporary cloaking ability. If shootouts are more your thing, then you can buy skin upgrades for more protection, or arm upgrades for less shaking when aiming. It's also possible to customise your guns as well - loot money from corpses or the environment, find a shop in the hub area in between missions, and purchase upgrades which include damage boosts and silencers. Also, your actions and dialogue choices in cutscenes seem to have real consequences on the story - after the prologue ended and the meat of the game started, I spent too long exploring my office building rather than flying out to the site of the first mission, resulting in the death of some hostages :(. Another hostage also bit the dust after I made a bad dialogue choice when confronting one of the game's villains, and now most people seem to hate me. In between main missions, talk to characters wandering the nearby streets and you'll soon be bombarded with side quests to do as well. I don't doubt that your actions during these (or even the choice of whether to do these or not) will have an effect on the plot too. It all seems like there is massive replayability potential here. I particularly like some of the little easter eggs scattered about for players who, like me, love to explore everywhere. For example, I've seen a poster for Final Fantasy XXVII (don't think the FF series will quite get that far by 2027...), and heard two detectives discussing Robocop whilst I was sneaking around a police station - very appropriate given that you're now half robot. You can also find e-books lying around, which help to flesh out the story a bit more (well, most of them do - I've found 2 so far that read like first drafts for trashy erotic fiction!). As well as the more practical benefits to exploration, such as finding computer passwords and door codes, there's also a lot of enjoyment to be gained here, and that's always a big plus for me. There are some things that I don't like - moving at certain angles when behind cover can feel very awkward; it's too easy to accidentally use consumables like health power-ups when using the weapon select wheel; and hiding bodies out of sight is a bit more difficult than it ought to be as they tend to get stuck on things and are therefore tough to move into tight spaces. Also, you can crouch but there doesn't appear to be a way to crawl. This feels strange, but doesn't really affect the stealth play - objects you can hide behind all seem to be at least waist high, and even that classic feature of stealth games, air ducts, seem to be oversized to compensate. Having said that, these things are all minor problems, and haven't detracted much from a very good experience so far. My rating: Platinum/Gold/Gold The gameplay is working well and I'm really digging the story. The sheer number of options the game gives you means that you could play this many times and never have the same experience twice. 8 certainly seems to be my lucky number for these KYC events - I loved my 8th game in KYC3 (Dead Space). I loved my 8th game in KYC4 (No Man's Sky). And I'm loving my 8th game here in KYC 5. --- Trophies earned in this game: 9 (9) for 135 points [11% completion] Total trophies earned in this event: 80 (2, 9, 69) for 1,485 points Current completion rate: 54.59% [Down 5.24% since start of event] Down 0.88% due to Pinball Arcade Down 0.58% due to Thief Down 0.09% due to Ratchet & Clank Down 0.59% due to Broken Age Down 0.67% due to Sleeping Dogs Down 1.02% due to Call of Duty: Ghosts Down 0.42% due to Driver: San Francisco Down 0.55% due to Deus Ex: Human Revolution Down 0.44% due to other games not part of this event
  15. Game #7 of 10: Driver: San Francicso The title should tell you what you need to know about the genre and the setting of this game :). This is my second taste of the Driver franchise - the original was one of the first PC games I played, back in 1999. So just how far has the franchise come since those days? In Driver: San Francisco, you play as John Tanner, an undercover cop who witnesses villain Charles Jericho get busted out of a prison van by a woman who shoots it from a news chopper with an RPG. In his quest to reapprehend Jericho, Tanner gets in an bad car crash, and ends up in a coma. From here, we're playing the game from within Officer Tanner's coma-induced dream, attempting to find out more about Jericho's whereabouts via his connections, with the end goal of snaring our villain and seeing him locked back up again. So, doing detective work whilst in a dream within a coma?? Yes, not a terribly realistic premise, but the story in Driver was always very much secondary to the actual driving experience anyway, so how does the latest incarnation of the series play? Just like the series' previous games, it's all about driving around an open-world city, although unlike the original, San Francisco's the only city this time. A good choice in my opinion (I thought that SF was easily the most fun of the 4 cities included in the first game because of all the hills and the stunt opportunities they provide). There are so many things to do. You can play missions to advance the story; take part in other activites to earn money, such as races, stunt driving challenges or trying to stop a getaway car from escaping; you can hunt for tokens to unlock movie-themed challenges; try some "dares" - short, snappy tasks such as keeping your speed over 70 mph for 20 seconds, or landing a jump longer than 30m; you can ram a police car to start a high speed chase (or take control of a cop car yourself to reverse the roles); or simply drive around just to goof off (ramping off the back of car transporters may never get old!). The map is enormous - it'll be a long time before you run out of places to explore. The range of available cars is where this game shines. There are 140 different vehicles to try out, all of them licensed, and it's clear that a lot of attention was given to modelling both how they look and how they drive. The handling model feels very realistic - the big-engined muscle and sports cars are lightning quick and always good for a drift when cornering, your common sedans are relatively sluggish but simple to drive competently, and big rigs can smash through all in their path but are easy to jack-knife if you're not careful. Now onto the process of switching cars - in your comatose state, you're dreaming that you can fly around the city, and can simply jump into the body of any given car's driver at any time (except for the story missions, where you have to use one specific car). This certainly makes it easy to try out a massive range of vehicles right from the outset, but it has the side-effect of making actually buying cars feel a bit pointless. There is some great variety in Driver:SF's story missions. As well as standard fare like races, escaping from pursuits, and getting from A to B within a time limit, there are some much more creative choices. I particularly liked one mission where you had to avoid the main roads in order to prevent your passenger from being seen - figuring out the best route through alleys by checking the map was a nice puzzle; and there are some missions that make good use of the car switching system, such as one where you have to constantly switch into oncoming vehicles further up the road in order to ram the front of an escaping car (but not the back or you'll kill the hostage in the trunk). However, there is one enormous annoyance with the story missions - passengers that just won't shut up. Drive even the slightest bit aggressively, or anything less than absolutely perfectly, and you'll get a chewing out every 5 seconds. Imagine the world's most annoying driving instructor, and multiply by 100. It really has drained away a lot of my enjoyment of the campaign. Throughout the game, the sheer volume and variety of stuff to do means there's a lot of fun to be had, but there are also numerous issues that drag it down somewhat, namely: - It feels too hard to lose the police when you're being chased. Even good driving at high speed is sometimes no help; they seem to be nailed to my rear bumper. And ramming them is no use - knock a cop car out of action and more backup arrives almost instantly. It seems like you just have to get lucky and hope that they wipe themselves out. - The lack of a day-night cycle. This is a major omission for a 2011 open world game, and because the game always seems to be set about an hour or so before sunset or after sunrise, it impacts on the aesthetics too. There's absolutely nothing wrong with the graphics from a technical point of view, but the perpetual near-sunset conditions gives everything a permanent orangey tinge that's not always pleasing to the eye. - There's not much of a sense of speed. Maybe it's the behind the car view that I use, but even when I'm going 100 mph, it feels like a crawl. - Finally, not all of the city is open to you from the start. There have been a few times where I've been stopped in my tracks in the middle of making a getaway by a red barrier that serves only to artificially pen you in until you advance further in the story. The city's still very sizeable even if you're restricted to just driving around the first area, but artificial constraints like this always leave a bad taste in an open world game. My rating: Gold/Silver/Silver This game was a tough one to rate. Sometimes it can feel truly excellent and tons of fun; other times, you really notice all the little gripes I mentioned and it feels very mediocre. --- Trophies earned in this game: 12 (12) for 180 points [17% completion] Total trophies earned in this event: 71 (2, 9, 60) for 1,350 points Current completion rate: 55.14% [Down 4.69% since start of event] Down 0.88% due to Pinball Arcade Down 0.58% due to Thief Down 0.09% due to Ratchet & Clank Down 0.59% due to Broken Age Down 0.67% due to Sleeping Dogs Down 1.02% due to Call of Duty: Ghosts Down 0.42% due to Driver: San Francisco Down 0.44% due to other games not part of this event