da-Noob123 Posted September 15, 2021 Share Posted September 15, 2021 The man, the myth, the legend is back! Happy to see you back at the grindstone and to see this thread back up on the recent posts sections. Looking forward to being regaled once more. 1 Link to comment Share on other sites More sharing options...
You Posted September 15, 2021 Share Posted September 15, 2021 Catherine, Yakuza 3 cough cough 3 Link to comment Share on other sites More sharing options...
Joe Dubz Posted September 15, 2021 Share Posted September 15, 2021 Huzzah, great to have you back my friend! I hope you are well and it's great to hear from you once again ? Yes sir, I have been getting my ass handed to me on SMBF and let's just say it has been a journey so far ? That shortcut you found is divine, talk about helping out with one of the craziest sets of levels ? Anyway I look very much forward to your future updates as always, and happy ? hunting! 3 Link to comment Share on other sites More sharing options...
Moridin83 Posted September 15, 2021 Share Posted September 15, 2021 Glad to see you back! You've been an enjoyable read since the beginning, and even inspired me to try some difficult games, so I'm looking forward to your updates again! 1 Link to comment Share on other sites More sharing options...
S_y_n_e_IR_g_Y Posted September 15, 2021 Share Posted September 15, 2021 So happy to see you back in Buisness! ??? Best of luck and i can't wait for the next Update! As i said before, your thread is one of the threads i really enjoy to read everytime. 2 Link to comment Share on other sites More sharing options...
Popular Post Arcesius Posted September 15, 2021 Popular Post Share Posted September 15, 2021 Hey man, welcome back! It's great to read that you found the motivation to share what you have been up to lately. If you read through some of the checklists, you must have noticed that many people consider this one right here to be one of the most exciting ones, and it's so new, too! As for the following: 10 hours ago, ExistentialSolid said: Did SMBF have anything to do with you stepping away for awhile? ? Sort of, but it may not be what some of you had in mind. One prevailing idea (*cough* thanks @Arcesius ?) is that I may have been "destroyed" by Super Meat Boy Forever, as per the goal of my thread. Now, as fun and dramatic as that sounds, I would have been more than happy to document myself getting destroyed if it were actually happening. Hahaha, I just HAD to assume that was the case... It added also a bit more drama to my own little write-up ? But I also tagged you on purpose so that you would see it and have the chance to correct me That being said, I'm still scared of that game! Listen, yes, you are right that a lot of people read this checklist. But try not to stress you out with the content you put out. Most of us are just happy to follow your progress and talk games with you. Regardless, I'm looking forward to all the future updates you have planned! Good luck with Arsetto Corsa! 7 Link to comment Share on other sites More sharing options...
Don_carlito94 Posted September 15, 2021 Share Posted September 15, 2021 Was waiting for that checklist resurrection by the minute, and as always - another great write up as usual ? so don’t put too much pressure on yourself ? Wasn’t aware that you’ve already put so many hours into AC, regardless I wish you the best of luck! I am also quite interested in reading about your thoughts on SMBF in the coming updates, this is another platformer I want to try and conquer at some point. 1 Link to comment Share on other sites More sharing options...
Popular Post ExistentialSolid Posted September 16, 2021 Author Popular Post Share Posted September 16, 2021 (edited) On 9/14/2021 at 5:53 PM, Eqill5 said: Hey dude, I was really glad to see this thread pop up in again in recent posts! I was recently wondering if you’d ever re-open it. It sounds like you truly needed that break away and seems like you’ve come back fresh and reignited. I hope you enjoy yourself going forward, and good luck with Assetto Corsa! Thank you! Even with such a long break from my thread and with how hard I've tried to come across as fresh and reignited, I'm not sure if re-opening the thread was the best move to make right now since I'm still struggling to find my motivation for writing. My insecurities are in full swing and even these few sentences took more time than I care to admit to write up, but I know I can do this. My motivation is buried in there somewhere and I really want to push myself to clean up the mess I've made and finish at least one more game that I have a genuine interest in before I decide whether or not this thread is something I want to carry on for the long term. I'll take it one step at a time and I'll try my very best with Assetto Corsa! ? On 9/14/2021 at 5:57 PM, Destructor-8 said: I'm so glad you are back dude! You have been one of the biggest inspirations for me on these forums & it's nice to generally see you back ready for more. I wish you the best of luck with Assetto man! I've seen you have got quite far with it recently & have reached the infamous part of the game. I'm going to be really interested in your updates for Assetto since it is an extremely challenging game that can push players to the absolute limit. The one thing I'm more happy with though is your general presence on these forums again. Thanks! Being able to inspire anyone to do anything is always going to sound like such a surreal concept to me, but I'm honored to make even the smallest difference. I watched you recently make your own jump to the checklists and it looks fantastic! A list focused entirely around one genre is so cool to see and you do such a great job of responding to everyone. You can bet I'll be checking in on your progress as I start getting more comfortable poking around in the forums again! I wish you the best of luck (not that you need it, you're already crushing it)! As for Assetto Corsa, I've been looking forward to the hotlaps for weeks and I'm eager to dive in and get utterly demolished. This may be the game that breaks me and I couldn't be more excited to see it happen! On 9/14/2021 at 8:06 PM, da-Noob123 said: The man, the myth, the legend is back! Happy to see you back at the grindstone and to see this thread back up on the recent posts sections. Looking forward to being regaled once more. I'm happy to be back and I'll be sure to regale you with all the unhinged nonsense you can stomach (well, at least until I burn out again)! If this thread survives long enough to see the end of Assetto Corsa and TBOI/SMBF, I may not be the only one regaling you with my ramblings. ? Thank you for sticking around! On 9/14/2021 at 8:12 PM, enaysoft said: Catherine, Yakuza 3 cough cough We'll have to see if I can last long enough to get to the next poll first ? I've got a mess of games to clean up, but I'm hoping to start the next poll on 12/19 if everything goes to plan! I've actually got an idea for our next game that may fit really well thematically if Catherine ends up getting picked next. On 9/14/2021 at 10:11 PM, Joe Dubz said: Huzzah, great to have you back my friend! I hope you are well and it's great to hear from you once again ? Yes sir, I have been getting my ass handed to me on SMBF and let's just say it has been a journey so far ? That shortcut you found is divine, talk about helping out with one of the craziest sets of levels ? Anyway I look very much forward to your future updates as always, and happy ? hunting! It's great to hear from you too! You'll have to let me know what you think of SMBF when you finish! I've gotta know if I'm alone in thinking that the dark worlds are all similarly difficult or if that was just a delusional excuse I've come up with to justify not finishing it. ? For me, they all seem to take around 10-15 hours of grinding (including the initial route paving process) and, thread issues aside, I've just been too lazy to finish #4 and #5 now that I know what the process entails. Even though dark worlds #2 and #3 were no more difficult than #1 and I have no reason to believe #4 and #5 will be any different, I still look ahead and groan knowing I have to sit through another 20-30 hours to clean them up (not to mention the NG+ pacifier grind). ? On 9/14/2021 at 11:03 PM, Moridin83 said: Glad to see you back! You've been an enjoyable read since the beginning, and even inspired me to try some difficult games, so I'm looking forward to your updates again! Thanks, I'm glad to be back! If this thread can motivate even a few people to step outside of their comfort zones, it'll be a success in my books. I'll try my best to keep this thread rolling (at least long enough to clean up the mess I've made)! On 9/15/2021 at 0:56 AM, S_y_n_e_IR_g_Y said: So happy to see you back in Buisness! ??? Best of luck and i can't wait for the next Update! As i said before, your thread is one of the threads i really enjoy to read everytime. Thank you! You've been one of the few that have stuck around with my ridiculous thread since the very beginning and your support always means a lot. Thanks for sticking around for such a long time. ? On 9/15/2021 at 3:59 AM, Arcesius said: Hey man, welcome back! It's great to read that you found the motivation to share what you have been up to lately. If you read through some of the checklists, you must have noticed that many people consider this one right here to be one of the most exciting ones, and it's so new, too! Hahaha, I just HAD to assume that was the case... It added also a bit more drama to my own little write-up ? But I also tagged you on purpose so that you would see it and have the chance to correct me Listen, yes, you are right that a lot of people read this checklist. But try not to stress you out with the content you put out. Most of us are just happy to follow your progress and talk games with you. Regardless, I'm looking forward to all the future updates you have planned! Good luck with Arsetto Corsa! Thanks, I really appreciate it! ? My motivation is still kinda shakey, but I'm going to push myself to get this done. I hate leaving loose ends behind and want to clean the slate before I consider ditching my checklist again. Being destroyed certainly makes for a more exciting narrative, so I can't blame you for trying to spice up SMBF. ? It was a clever appeal to my pride if nothing else; part of me wanted to reboot the thread just to say, "H-h-hold up, I haven't been destroyed yet! See, I can get this done... I uh, I just don't want to right now. Just you wait though, you'll see!" Since I won't have the platinum for a while, I'm going to have to settle for a classic case of being "all talk" until I get around to it. Depending on how stubbornly I pursue the Assetto Corsa platinum, it might be months before I get back to SMBF. ? I'm always happy to talk games in the meantime though and I'll try not let myself get too overwhelmed over the content I put out. I'll give Assetto Corsa my best! On 9/15/2021 at 1:29 PM, Don_carlito94 said: Was waiting for that checklist resurrection by the minute, and as always - another great write up as usual ? so don’t put too much pressure on yourself ? Wasn’t aware that you’ve already put so many hours into AC, regardless I wish you the best of luck! I am also quite interested in reading about your thoughts on SMBF in the coming updates, this is another platformer I want to try and conquer at some point. This checklist would still be locked and buried away if you hadn't had the patience to explain how viable Assetto Corsa is on pad vs wheel. Thanks for reaching out and for having linked a ton of helpful reference material as I push onwards! It really meant a lot. I'll try to work through my insecurities as best I can and keep the pressure on myself to a minimum. As for my puffed up hour count, Career mode is the biggest culprit. ? I checked exophase shortly after finishing the career mode and saw it hovering just above the 80 hour mark. So many hours were spent mindlessly coasting along while watching streams or YouTube videos, but hey, at least it was a relaxing experience if nothing else. --- Thank you all so much for the support! It really meant a lot to see so many of you show up even after I was gone for so long. I'll do my best to keep things rolling along for now and should hopefully have the next update up in the next 2-3 days! Edited September 18, 2021 by ExistentialSolid 12 Link to comment Share on other sites More sharing options...
Joe Dubz Posted September 16, 2021 Share Posted September 16, 2021 1 minute ago, ExistentialSolid said: It's great to hear from you too! You'll have to let me know what you think of SMBF when you finish! I've gotta know if I'm alone in thinking that the dark worlds are all similarly difficult or if that was just a delusional excuse I've come up with to justify not finishing it. For me, they all seem to take around 10-15 hours of grinding (including the initial route paving process) and, thread issues aside, I've just been too lazy to finish #4 and #5 now that I know what the process entails. Even though dark worlds #2 and #3 were no more difficult than #1 and I have no reason to believe #4 and #5 will be any different, I still look ahead and groan knowing I have to sit through another 20-30 hours to clean them up (not to mention the NG+ pacifier grind). Yes sir, I say your process is very similar to how it has been for me too!! It really takes a tonne of time and devotion to get it down. Plus like you said, for me, there is a good few of those hours just paving the routes to take, in the least risky ways possible! I've noticed with some sections, if I have been struggling to nail down a specific part, often times there is a slightly easier way to go about them. At any rate, it's good to know I am not the only one kinda struggling because those Dark Worlds are just God-awful hard! It was such an extreme jump in difficulty going from the Light Worlds, and honestly even OxDEADBEEF only took me maybe just under 10 hours of practice. Compared to the Dark stuff, everything else was relatively easy by comparison. But for sure, I will certainly keep you posted and good luck tackling the last 2 worlds, you've got this even if it takes a while! I know I'm just trying to pace myself at this point, because it feels overwhelming at times and I tend to get frustrated when things repeatedly aren't going my way ? 1 Link to comment Share on other sites More sharing options...
Popular Post Trumpet_Boi_208 Posted September 16, 2021 Popular Post Share Posted September 16, 2021 Happy to see you back hunting absurdly hard platinum trophies! Also, don't worry so much about coming up with something mind-blowingly interesting to write during every single update. The writing isn't the only reason why people love coming to this thread. It's also the people who frequently visit this thread, offering helpful advice and positive encouragement. It's also your proof of dedication towards giving every game your best efforts. You might not think the same way about the last bit, but keep in mind that you were only taking a break from hunting the platinum. You didn't give up entirely. It not only shows that you have the perseverance to keep wanting to hunt the platinum, but it also shows that you care about your mental health, knowing when to temporarily stop doing something for the sake of your mental well-being. If I'm able to earn every SS Rank in Tetris Effect, then you can definitely finish TBOI, SMBF, and Assetto Corsa. You can do it! 5 Link to comment Share on other sites More sharing options...
kingofbattle8174 Posted September 17, 2021 Share Posted September 17, 2021 Welcome back. I have enjoyed keeping up with this thread. I have to agree with Trumpet that you may be putting more pressure on yourself than you need to as far writing goes. There is great banter back and forth between everyone who participates in this thread. That is the sign of a healthy place. Lots of people play hard games, and/or can write well. You have established a really good community and that is much rarer. Even if you are struggling, and need to go at a slower pace people here I think will still have a good time. 2 Link to comment Share on other sites More sharing options...
LancashireLad87 Posted September 17, 2021 Share Posted September 17, 2021 I presume this checklist is strictly for trophy challenges only? Not sure what you have and haven't played as I'm too lazy to look through all your games. From the ones I've played I would say go for Ninja Gaiden. You can pick up the master collection on the PS4 which has 3 games bundled into one and they have no online trophies. If you want to play the real NG then play Sigma 2 on the PS3 its very inexpensive but you'll need help or assistance with the hardest team missions which I could help you with. The PS4 versions are much easier to complete however the hardest PS4 Ninja Gaiden is Sigma 1. Best of luck to you on your future goals and challenges! 1 Link to comment Share on other sites More sharing options...
Popular Post ExistentialSolid Posted September 20, 2021 Author Popular Post Share Posted September 20, 2021 (edited) The Assetto Corsa Crash Course - Update #1 ? Hey everyone, this update is meant to serve as a "quick" and messy recap of my first 100 hours with Assetto Corsa including details surrounding the game's career mode, time attack special events, and drift special events. There is a lot to cover and, unfortunately, a lot more that I'll have to leave out for the sake of time. If you have any questions about content I haven't covered, or if you want clarification on anything I briefly touch on, please feel free to ask away. Without further ado, let's get started! What is Assetto Corsa? Assetto Corsa is an aging, but still legendary, racing sim developed by Kunos Simulazioni in 2014. Known for its impressively realistic physics engine, brutal difficulty, and for supporting a passionate modding community (well, on the PC version that is), Assetto Corsa is a game that stands proudly among titans like Gran Turismo and Forza as a must-play in the genre. ...okay, okay, I'll stop reading the back of the box now. ? I'm not here to sell you the game, I'm here to get destroyed; so let's get to the gameplay! Step 1: Career Mode As much as I enjoy Assetto Corsa as a whole, the Career mode is, at best, a half-baked attempt at providing structure to the single-player component of the game. It's loosely made up of three event types (quick races, time attacks, and race weekends) scattered across 27 different "series." Each series acts as a self-contained set of events sporting wildly creative titles like, "Novice Series 1" and "Intermediate Series 3." As the titles may suggest, most of these series do little to distinguish themselves from one another and often feel more like padding than a thoughtfully considered inclusion. The GT and GT Extreme series are especially egregious examples of padding with 5 separate but nearly identical iterations of each, save for the car you're driving. Most of your time will be spent driving for hours along the same few tracks and, with 175 events standing between you and the end of the journey, you're in for one hell of a long road trip. I spent about 80 hours slogging through it all and I'd be lying if I said I ever wanted to do it again. Driver AI is something that deserves special mention because, even when set to Very Easy, they can provide for some stiff competition. I quickly found that, if I did not take the lead early on in a race, winning would be nearly impossible. The AI's lead would tend to grow, despite my best efforts to keep up, until I was a sputtering mess 20 seconds off pace. Admittedly, my poor performance may have something to do with my preference for driving on Automatic rather than Manual. I've never actually learned how to drive Manual, so I chose to stick with what I've known even if that preference would ultimately cost me. My struggle to win races early on was actually more of a blessing than a curse because it taught me how to race dirty. Besides abusing the poor AI racers, I picked up on some track-cutting shortcuts that skip insane amounts of time and... well, you'll see the extent of my malicious driving habits once we get to the Special Race events in the next update. Now, as much as I've been ragging on the career mode, there are several benefits to completing it before you do any of the more challenging stuff in the game. 1. You will learn most of the tracks by heart. 2. You'll understand how the AI operates and how you can exploit them. 3. You will understand the penalty system and know which "shortcuts" are worth taking. 4. You will learn how to cheese the time attack events. Step 2: Time Attack Special Events With the career mode out of the way, it was time to get started on the Special Events starting with the easiest of the bunch, the 9 Time Attack events. So, what is a time attack? Well, in each time attack event the track is split up into several sections (at least 2, but often 4 or more) that are each bookended by checkpoints. When you pass through one of these checkpoints, a timer starts counting down. You must reach the end of the section before the countdown timer reaches zero whereupon another countdown will begin as you race through the next section of track. The more checkpoints you pass through, the more points you'll score. The goal of each event is to score enough points to bag the gold medal. Intuitively, you would think that you should be racing as quickly as possible to reach each checkpoint with plenty of time to spare. However, this isn't actually the case... I mentioned earlier that there was a way to cheese the time attacks and I will briefly explain that method now. To game the time attack system, what you want to be doing is driving as slowly as possible so that you hit each checkpoint with anywhere between 1-3 seconds left on the timer. The reason we want to hit each checkpoint so late is because the duration of each countdown timer is based on how long it took you to reach that same checkpoint on the previous lap. Let me give you an example. Let's suppose we arrive at checkpoint 1 and we have 55 seconds to drive to checkpoint 2. If we reach checkpoint 2 in 53 seconds, we will have roughly 53 seconds to reach that checkpoint again in the subsequent lap. However, if we had gone as quickly as possible and arrived at checkpoint 2 in 24 seconds, we may only have 24 seconds to reach that checkpoint again during the next lap (which will be considerably more difficult). Since we score more points for each checkpoint we pass through, it is in our best interest to go slowly enough so that we can consistently beat our previous times. This can all be a little confusing without a demonstration, so I've included a video of myself completing the "Arcadia" special event (arguably the hardest time trial event) for anyone that would like to see the method in action. With this method, all 9 time attack events can be beaten without much difficulty (the easier Career mode time attacks events can also be beaten with the same method). Arcadia Time Trial: https://www.youtube.com/watch?v=lI-GEmOg_GEStep 3: Drift Special Events Now we're starting to kick things up a notch. The 9 drift events present a steeper challenge than anything we've seen up to this point and, for most players, will require you to fiddle with your car setups to pass. I used Floriiss's setups for all 9 of these events and would encourage you to check them out if you plan on getting these done as well. Since I don't really understand car tuning, I will generally be relying on the setups pre-configured by experts instead of trying to invent my own. Once the tuning is done prior to the event, you should be set to start drifting your car like a lunatic. Thankfully, you don't need to be a drifting god to get these events done, but you will need to have a good understanding of a strategy called "snaking." Snaking is essentially when you initiate a drift and overcorrect to the extent that you start drifting again in the opposing direction. It is easiest to learn snaking on a straight road as each drift takes you from one side of the road to the other without you needing to compensate for bends in the road. Here's a quick demonstration of safe, low-speed snaking: **Note: Braking may not be necessary with better throttle control. I used braking often because I felt safer. Getting the hang of snaking will feel a little bit different depending on the car and the setup that you use, but, once you get behind the wheel for awhile, it will start to feel natural. Scoring in a drifting event is a convoluted mess, but it works something like this. You start on "Level 1" and are given 60 seconds or so to start racking up drift points. Earn enough points by drifting and you progress to the next level earning yourself a time extension to keep the event going. If the timer hits 0, it's not the end of the world because you will still be able to drift for as long you can keep your drift combo alive (in the gif above, my timer is at 0). Pass the point threshold for the gold medal and you can slam the door on all this drifting business and go home. Essentially, what you want to worry about is learning how to snake first and foremost. Once you have that down, you will be chewing through drift events like they're candy and be showered in more points than you'll know what to do with. There's a lot that I'm going to have to skip over here for the sake of time, but I'm going to leave two video links below for anyone that wants to dive a little deeper. The first is of me reaching drift level 50 via snaking and the second is of the drift event, "Ur-Quattro is Back!," which features a car that is incredibly difficult to snake with. I used a series of carefully placed, high-speed/high-scoring drifts to pass the gold medal score threshold instead.Drift Level 50 + 100,000 point Drift: https://www.youtube.com/watch?v=QOthQuAbFjIUr-Quattro is Back!: https://www.youtube.com/watch?v=_u7_S3xl3m4 What's Next? During the next few updates (which will be focused around the Race special events), I'm going to be switching up the presentation style that I've been working with up to this point in favor of something more experimental. I'd like to try writing updates that are more instructional. When finished, these updates will sorta resemble something out of a mini-guide. The plan is for me to go event by event explaining what I've done to the best of my ability alongside a linked video of me completing the event. These updates might be less entertaining to read, but the goal is to produce a comprehensive video playlist filled with tips that might help out future players. This shift in presentation style should mean that updates will be less time-consuming to write and, ideally, will help me pump them out a little more quickly. My next update will hopefully be posted in the next 7 days and will include details on the first 10 Race special events. I'm sorry this update was so long-winded, but thank you for checking it out regardless! As always, thank you for sticking with me! ? Edited September 20, 2021 by ExistentialSolid 9 Link to comment Share on other sites More sharing options...
Popular Post ExistentialSolid Posted September 20, 2021 Author Popular Post Share Posted September 20, 2021 (edited) On 9/16/2021 at 6:33 PM, Trumpet_Boi_208 said: Happy to see you back hunting absurdly hard platinum trophies! Also, don't worry so much about coming up with something mind-blowingly interesting to write during every single update. The writing isn't the only reason why people love coming to this thread. It's also the people who frequently visit this thread, offering helpful advice and positive encouragement. It's also your proof of dedication towards giving every game your best efforts. You might not think the same way about the last bit, but keep in mind that you were only taking a break from hunting the platinum. You didn't give up entirely. It not only shows that you have the perseverance to keep wanting to hunt the platinum, but it also shows that you care about your mental health, knowing when to temporarily stop doing something for the sake of your mental well-being. If I'm able to earn every SS Rank in Tetris Effect, then you can definitely finish TBOI, SMBF, and Assetto Corsa. You can do it! Thank you! I'll try my best not to worry, but that might be easier said than done. ? I tend to be overly self-critical of everything I do and it's unfortunately pretty common for me to look at what I write (past and present) and be disgusted with how it turned out. My inner critic tears my work to pieces, even these fun little forum scribblings, and I often find it's easiest to just pretend these scribblings don't exist after they're written. That said, I know this is something I can work through over time and I shouldn't let my inner critic prevent me from expressing myself. I just need to find the guts to keep writing (and the guts to fail sometimes). I remember back in January when you mentioned you were going to make a push for the Tetris Effect platinum, so it's awesome to hear that you managed to get the most difficult part (those insane SS Ranks) out of the way. I knew you could do it! Major congrats! I'll give TBOI, SMBF, and Assetto Corsa everything I've got! On 9/16/2021 at 9:24 PM, kingofbattle8174 said: Welcome back. I have enjoyed keeping up with this thread. I have to agree with Trumpet that you may be putting more pressure on yourself than you need to as far writing goes. There is great banter back and forth between everyone who participates in this thread. That is the sign of a healthy place. Lots of people play hard games, and/or can write well. You have established a really good community and that is much rarer. Even if you are struggling, and need to go at a slower pace people here I think will still have a good time. Thanks! I'll never understand how I got lucky enough to have such a great group of people checking in on this thread, but I'll always be grateful to have them for as long as they stick around. One of the biggest reasons I decided to reboot the thread was because I have an idea on how I might be able to keep the thread going without putting as much pressure on myself (it would involve a total thread restructuring), but I'd like to finish up these last few games before I flesh out what I had in mind. Even if the idea ends up being a flop, I'm hopeful that I'll feel more comfortable with my writing the more I put myself out there. On 9/17/2021 at 10:20 AM, LancashireLad87 said: I presume this checklist is strictly for trophy challenges only? Not sure what you have and haven't played as I'm too lazy to look through all your games. From the ones I've played I would say go for Ninja Gaiden. You can pick up the master collection on the PS4 which has 3 games bundled into one and they have no online trophies. If you want to play the real NG then play Sigma 2 on the PS3 its very inexpensive but you'll need help or assistance with the hardest team missions which I could help you with. The PS4 versions are much easier to complete however the hardest PS4 Ninja Gaiden is Sigma 1. Best of luck to you on your future goals and challenges! Hey, welcome to the thread! ? Yeah, trophy-related challenges are generally going to be the goal for any games that wind up in this checklist, but if you have other ideas for a challenge, I'd be happy to hear whatever you had in mind. Ninja Gaiden Sigma is a great pick! I've drooled over the game for years, but I've never gotten around to playing it. I've added it to the nomination list on the front page of the thread. Thank you for the nomination and for the luck; I'll give it my all! Edited September 20, 2021 by ExistentialSolid 5 Link to comment Share on other sites More sharing options...
AJ_Radio Posted September 20, 2021 Share Posted September 20, 2021 I see you've returned after a few months absence on this thread. I'm working on Mighty No 9 at the moment. I can see why it's a sub 1 percent platinum. Lots of insta kill locations, you have to beat the game in under a hour, you have to get a S rank for a level, you have to play on Hyper difficulty, and you have to do all the challenges, including the one for beating the entire game without dying once. This might be harder than Max Payne 3. 1 Link to comment Share on other sites More sharing options...
Destructor-8 Posted September 20, 2021 Share Posted September 20, 2021 (edited) On 16/09/2021 at 6:18 PM, ExistentialSolid said: Thanks! Being able to inspire anyone to do anything is always going to sound like such a surreal concept to me, but I'm honored to make even the smallest difference. I watched you recently make your own jump to the checklists and it looks fantastic! A list focused entirely around one genre is so cool to see and you do such a great job of responding to everyone. You can bet I'll be checking in on your progress as I start getting more comfortable poking around in the forums again! I wish you the best of luck (not that you need it, you're already crushing it)! As for Assetto Corsa, I've been looking forward to the hotlaps for weeks and I'm eager to dive in and get utterly demolished. This may be the game that breaks me and I couldn't be more excited to see it happen! Yes absolutely in fact it was this very thread here that really got me not just into the trophy checklist part of the site but the actual forum in general. I've been on this site for quite awhile but mainly used it for general things without being too involved. I actually think one of my very first posts was the one that I made in this thread after we spoke originally as I really enjoyed reading someone doing something like this. I've been around the trophy checklist part a lot more recently, which has meant that I've met so many incredible & humble people here. I really appreciate those words as I really have thought a lot this week about mine, which is why I haven't really posted in it the past few days. I've just been passionate for a long time now & it was like I needed somewhere to write up about the experiences I've had so I think I've found it. I can't wait for what you do now as you are extremely humble & passionate for this. I think your write ups on here are fantastic & I know what you mean when you think that something might not be good enough, but what you've done so far has been absolutely amazing! 2 hours ago, ExistentialSolid said: Driver AI is something that deserves special mention because, even when set to Very Easy, they can provide for some stiff competition. I quickly found that, if I did not take the lead early on in a race, winning would be nearly impossible. The AI's lead would tend to grow, despite my best efforts to keep up, until I was a sputtering mess 20 seconds off pace. Admittedly, my poor performance may have something to do with my preference for driving on Automatic rather than Manual. I've never actually learned how to drive Manual, so I chose to stick with what I've known even if that preference would ultimately cost me. Once the tuning is done prior to the event, you should be set to start drifting your car like a lunatic. Thankfully, you don't need to be a drifting god to get these events done, but you will need to have a good understanding of a strategy called "snaking." Snaking is essentially when you initiate a drift and overcorrect to the extent that you start drifting again in the opposing direction. It is easiest to learn snaking on a straight road as each drift takes you from one side of the road to the other without you needing to compensate for bends in the road. Here's a quick demonstration of safe, low-speed snaking: My next update will hopefully be posted in the next 7 days and will include details on the first 10 Race special events. I'm sorry this update was so long-winded, but thank you for checking it out regardless! As always, thank you for sticking with me! This is interesting as I haven't tried much of this part of the game yet so it's nice to read up about it, especially as it's meant to be quite long to get through. The snaking you do in drifting is extremely helpful in other games as well so this is a really useful thing to learn in general. I haven't tried the drifting yet but snaking is something that is at times necessary depending on what game you go for. If I had to say something about automatic & manual though it's that I think the hotlaps on this game will require you to learn manual as the times really are ridiculous. I don't think anyone has in fact been able to do the hotlaps with automatic at all. I also chat to @Don_carlito94 about this game quite a lot as well as a few others, so it's nice to understand more about a game that is considered to be harder than any other one. This game has actually changed the way I play in general for a quite a long time now & it's interesting how a game does that. It's looking good though dude, you've made some fantastic progress! Edited September 20, 2021 by Destructor-8 2 Link to comment Share on other sites More sharing options...
Don_carlito94 Posted September 20, 2021 Share Posted September 20, 2021 Nice explanation to AC, you’re doing well so far ? Since there aren’t any trophy guides for the game (not what I know of), there isn’t too much information on how to approach it. I know you are driving with manual transmission at the moment, so it’ll only be a matter of time before it becomes second nature to you - it’s practically (near) impossible to gold some of the harder hotlaps later on with automatic. Good luck and I look forward to read more of your updates ? 1 Link to comment Share on other sites More sharing options...
LancashireLad87 Posted September 20, 2021 Share Posted September 20, 2021 @ExistentialSolid Eventually I would like to get round to Ninja Gaiden Sigma myself, perhaps I will save it for a milestone platinum. I know quite a few non-trophy related challenges that would be worthy additions. I'd argue some of these require as much skill if not more than trophy challenges. I'm currently attempting one of them myself, well on and off I don't play the game as much as I'd like to as I'm too busy with other projects. Non-trophy Challenges Some of these games you may already own or you may have already completed them without knowing regardless these are a few non-trophy related challenges that I can think of, off the top of my head. If anyone knows of any others then please feel free to add your suggestions! Challenge 1: The Ultimate Flex (Crash Team Racing Nitro-Fueled) The flex consists of 6 increasingly difficult challenges for your convenience I will explain what each piece is and how to unlock it. If you've already platinumed the game then your already a third of the way there. Please note these will be listed in order of difficulty from easiest to hardest. I'm currently attempting this challenge. Dr Nefarious Tropy (Playable Character) - Simply defeat N.Tropy's time trial records on all CTR & CNK tracks Legendary Skin Digital Dr Nefarious Tropy - Defeat Nitrous Oxide's time trial records on all CTR & CNK tracks Champion Kart - Defeat Oxide's time trial records on all CTR, CNK & Bonus tracks (Excluding Retro Stadium) Relic Platinum Paint - Within Adventure mode earn a Platinum Relic on all races (18 total) Emperor Velo Champion Kart Decal - Defeat Emperor Velo's time trial records on all CTR, CNK & Bonus tracks (Excluding Retro Stadium) 39 tracks total Master Wheels - Beat the developers time trial records on all CTR, CNK & Bonus tracks (Excluding Retro Stadium) 39 tracks total ___________________________________________________________ 2 Link to comment Share on other sites More sharing options...
LancashireLad87 Posted September 20, 2021 Share Posted September 20, 2021 (edited) Challenge 2: Aurum/Gold/Skullface Skins, Sigil Orb & All Master levels cleared legitimately (Doom Eternal) Doom Eternal has some very difficult/skill based challenges and rewards that far exceed trophies. There are quite a few unlockables up for grabs if you wish to test your skills but these are not for the faint-hearted and are probably HARDER than the infamous Mein Leben trophy for Wolfenstein 2. But how does one get these unlocks, here's the 411 street-side! Aurum Skin - Clear Doom Eternal's first expansion titled 'The Ancient Gods' on Ultra-Nightmare difficulty. This mode is PERMADEATH and you will take a lot of damage if you get hit. Gold Skin - Clear the main campaign of Doom Eternal on Ultra-Nightmare difficulty to receive the Gold Skin. Skullface Skin + Sigil Orb - Clear the second DLC expansion 'The Ancient gods Part 2' of Doom Eternal on Ultra-Nightmare difficulty to receive the Skullface Skin and the Sigil Orb. Master levels UN difficulty + Golden Shotgun - Master levels are unlocked once you clear Doom eternal's main story campaign on any difficulty. At the time of posting there are currently 4 master levels with more on the way but what is a Master level? In a nutshell a ML is a regular level on steroids! To unlock the Golden Shotgun you need to clear the Super Gore Nest ML on Ultra Nightmare. To give you an insight on how difficult these are here's a video! If you would like me to provide more examples then let me know! _______________________________________________________________ Edited September 20, 2021 by LancashireLad87 1 Link to comment Share on other sites More sharing options...
ExistentialSolid Posted September 25, 2021 Author Share Posted September 25, 2021 On 9/19/2021 at 10:41 PM, AJ_Radio said: I see you've returned after a few months absence on this thread. I'm working on Mighty No 9 at the moment. I can see why it's a sub 1 percent platinum. Lots of insta kill locations, you have to beat the game in under a hour, you have to get a S rank for a level, you have to play on Hyper difficulty, and you have to do all the challenges, including the one for beating the entire game without dying once. This might be harder than Max Payne 3. Hopefully you're enjoying MN9 more than I did. ? Being able to dash nonstop with little cooldown was one of the only things I had fun with. Almost every other design choice turned me off of the game pretty quickly. Speaking of, I'll never understand the logic behind the 5/10 difficulty rating MN9 received on both PSNP and PST's trophy guides. I know difficulty is subjective, but I'd argue for a 7 minimum with an 8 being more realistic (the deathless clear alone requires tons of practice). I know some guide writers like to push for low numbers to encourage people to pick up the game (or maybe just to show off), but MN9 was hardly ever worth a player's time to begin with. Aggravating level design + instakill galore is just not a good time. Max Payne 3, on the other hand, is one for the regret list. It's one of the few games I own a physical copy of, but never once turned on. With online dead, I guess there's not much reason to anymore. On 9/19/2021 at 10:49 PM, Destructor-8 said: This is interesting as I haven't tried much of this part of the game yet so it's nice to read up about it, especially as it's meant to be quite long to get through. The snaking you do in drifting is extremely helpful in other games as well so this is a really useful thing to learn in general. I haven't tried the drifting yet but snaking is something that is at times necessary depending on what game you go for. If I had to say something about automatic & manual though it's that I think the hotlaps on this game will require you to learn manual as the times really are ridiculous. I don't think anyone has in fact been able to do the hotlaps with automatic at all. I also chat to @Don_carlito94 about this game quite a lot as well as a few others, so it's nice to understand more about a game that is considered to be harder than any other one. This game has actually changed the way I play in general for a quite a long time now & it's interesting how a game does that. It's looking good though dude, you've made some fantastic progress! Yeah, for the most part, the hotlaps definitely seem to require manual. ? There are a handful that look easy enough to be cleared on automatic, but the most brutal ones might be impossible without and I have no plans of trying to prove otherwise (I'll settle for having done all of the Alien races on automatic thank you very much ?). Snaking is something I feel like I've done a million times in racing games over the years, though it was typically only to squeeze a few extra points out of the scoring system since most other games that have drift events do a good job of discouraging the tactic. That said, the tactic's name, "snaking," is one I wasn't familiar with. I had only heard of "snaking" prior as a cool trick/speedrun strategy in F-Zero GX (here). I've been wondering if Assetto Corsa will stand any chance of converting me from preferring automatic to preferring manual in most racing games going forward, but we'll have to wait and see how things turn out. I'm happy to hear that you're enjoying the updates so far! On 9/20/2021 at 8:15 AM, Don_carlito94 said: Nice explanation to AC, you’re doing well so far Since there aren’t any trophy guides for the game (not what I know of), there isn’t too much information on how to approach it. I know you are driving with manual transmission at the moment, so it’ll only be a matter of time before it becomes second nature to you - it’s practically (near) impossible to gold some of the harder hotlaps later on with automatic. Good luck and I look forward to read more of your updates Thanks! It's been a fun ride so far and I'm looking forward to figuring out how to present the hotlaps going forward. There's actually a decent Achievement guide for the game over on TrueAchievements (guide link), but it makes some unusual claims, especially regarding the Alien race difficulty, and doesn't really go in-depth with any of the special events. It did teach me how the time trials worked along with how to exploit them though, so I'm still glad to have found it. Definitely! Adapting to manual has been a struggle, but I'll be talking more about my attempts to transition from automatic to manual once we get to the hotlap updates! On 9/20/2021 at 8:49 AM, LancashireLad87 said: Eventually I would like to get round to Ninja Gaiden Sigma myself, perhaps I will save it for a milestone platinum. I know quite a few non-trophy related challenges that would be worthy additions. I'd argue some of these require as much skill if not more than trophy challenges. I'm currently attempting one of them myself, well on and off I don't play the game as much as I'd like to as I'm too busy with other projects. Non-trophy Challenges Some of these games you may already own or you may have already completed them without knowing regardless these are a few non-trophy related challenges that I can think of, off the top of my head. If anyone knows of any others then please feel free to add your suggestions! I like the idea of "non-trophy challenges," but their inherent obscurity would make completing one feel kinda trivial for me personally. Most challenges I would have any interest in attempting would need some notoriety to get me invested. Full game speedruns would be something I might be interested in someday since most players would understand right away what the goal of the challenge is, but other, more creative, feats I'd rather set aside for now. I appreciate the thought though and I'll definitely consider it in the future! 4 Link to comment Share on other sites More sharing options...
AJ_Radio Posted September 25, 2021 Share Posted September 25, 2021 1 hour ago, ExistentialSolid said: Hopefully you're enjoying MN9 more than I did. Being able to dash nonstop with little cooldown was one of the only things I had fun with. Almost every other design choice turned me off of the game pretty quickly. Speaking of, I'll never understand the logic behind the 5/10 difficulty rating MN9 received on both PSNP and PST's trophy guides. I know difficulty is subjective, but I'd argue for a 7 minimum with an 8 being more realistic (the deathless clear alone requires tons of practice). I know some guide writers like to push for low numbers to encourage people to pick up the game (or maybe just to show off), but MN9 was hardly ever worth a player's time to begin with. Aggravating level design + instakill galore is just not a good time. Max Payne 3, on the other hand, is one for the regret list. It's one of the few games I own a physical copy of, but never once turned on. With online dead, I guess there's not much reason to anymore. The guy on PST is a fucking beast. His account (psnprofiles.com/ThanatosNinja2) is pretty comparable with yours, actually better in fact. I will never have that many ultra rares or hard games on my profile. Anyway, I will say this. You need some serious fucking balls and a hella lot of patience to stack Mighty No 9. If I want a complete torture session I will just play Mighty No 9 on the PS3. No thanks, I already took that off my backlog. I'm just missing Hyper difficulty, the Boss Rush and of course, the challenges. This is a 7 out of 10 minimum, but realistically a 8 out of 10 for me difficulty wise because I choke up a lot. Shame you missed out on Max Payne 3. That makes me more grateful I have the platinum and 100%. 1 Link to comment Share on other sites More sharing options...
Popular Post ExistentialSolid Posted September 26, 2021 Author Popular Post Share Posted September 26, 2021 (edited) Assetto Corsa and the Alien Races (1-10) - Update #2 In the following updates, I'm going to briefly describe my approach to completing each of the 29 "Special Quick Race" events in Assetto Corsa on Alien difficulty. Due to a frustrating lack of reference material for these events, I've decided to film each of these races myself and make my own "mini-guide" of sorts. This first update will contain the first 10 events. Certain event descriptions are going to contain terminology that require additional explanation. I will go in-depth with these terms via "Intermission" sections that will be interspersed between event descriptions. Because certain strategies do not change from event to event, several paragraphs will be repeated verbatim throughout these updates. Let's get started! ?[Note: This is an experimental update that may later be trimmed and/or combined with subsequent posts to fill a mini-guide on the forums. Feedback is welcome!] General Settings for Every Race Automatic gearbox: On Automatic Clutch: On Automatic blip: On Ideal Racing Line: On Traction Control: On ABS: On Stability Control 100% Mechanical damage: 0% Tyre wear: Off Tyre Blankets: Off Fuel Consumption: Off *Note: If you prefer to drive manual, change Automatic gearbox and Automatic blip to "Off." You will have an advantage with manual, but, as I demonstrate below, you should be able to win every Alien race on automatic.Tatuus Race (Monza) You will not need the pit stop exploit for this race. Shortcut: 0:24 (Note: If you collide with a racer, you may not receive a penalty for cutting the track here. If you do not collide with a racer, you may face penalties ranging from 5-20 seconds.) Restart the event if you are not in 1st place by the end of turn 1 with a penalty of 10 seconds or less. Once you have taken the lead, you will need to stay in the lead for the remainder of the race by getting in the way of AI racers before they get a chance to overtake you. If you see a red arrow behind you (signifying an approaching driver), get in front of the arrow immediately and the driver will be forced to slow down. By blocking all AI that attempt to overtake you and remaining in first place for the remainder of the race, you will earn your gold medal. Intermission 1 ~ Shortcuts and the Penalty System In Assetto Corsa, you can be punished for cutting the track by receiving a penalty. Generally, the more extreme the shortcut, the more extreme the penalty. Penalties tend to range from 5-20 seconds and can be stacked on top of one another for repeated violations (the most I've seen stacked at once is 60 seconds). To remove a penalty, you will need to release the accelerator for the amount of time the penalty has been called for (5 second penalty = 5 seconds off the accelerator). If you do not get rid of the penalty before the end of the lap, you will face immediate disqualification. Because you are not required to accept the consequences of a penalty right away, it is best to take advantage of sharp turns when you need to burn penalty time. By coasting up to a sharp turn, braking only when necessary, and coasting out of the turn, you will waste significantly less time burning the penalty than had you stopped in the middle of a straight road and let the AI pass you. Here's a quick example of efficient penalty burning. (Note: The penalty flag is in the top left) In rare cases, there are ways to nullify penalties. Going the wrong way, hitting other racers, and colliding with obstacles at high speeds can potentially negate penalties entirely. Additionally, there are many instances of track cutting that do not result in penalties whatsoever. Most of the shortcuts that I'll be using throughout these updates do not result in penalties.BMW Race (Mugello) The pit stop exploit is recommended for this race. As soon as the race begins, press the "Options" button and select the "Pits" option from the menu (pause buffering up until the race begins can save several tenths of a second). Once you are in the pit, quickly select the "Drive" option, press X to shift to first gear, and go. You may need to restart several times to get to 1st place immediately out of the pits, but it is recommended to do so. Once you have taken the lead, you will need to stay in the lead for the remainder of the race by getting in the way of AI racers before they get a chance to overtake you. If you see a red arrow behind you (signifying an approaching driver), get in front of the arrow immediately and the driver will be forced to slow down. By blocking all AI that attempt to overtake you and remaining in first place for the remainder of the race, you will earn your gold medal. Intermission #2 ~ The Pit Stop Exploit Understanding how to exploit the pit stop in Assetto Corsa is a must when you're up against Aliens. Let me explain how it works. At any time during an event, you can drive or teleport to the pits when you're in need of repairs or fuel. Since damage and fuel consumption should both be off when attempting these races, as per the settings above, there will be no need to visit the pits under normal circumstances. However, because we have the option of teleporting to the pits at any time, we can effectively change the starting line of any race by teleporting to the pits as soon as the race begins. Since the pits are often significantly ahead of the starting line, we stand to gain a massive head start over the AI by taking advantage of the pit's location when beginning a race. The exploit itself is very easy to perform. As soon as the race begins, you will want to press the "Options" button and select "Pits." I sometimes pause buffer up until the race begins because it will mean I get to the pits as soon as I possibly can (often saving several tenths of a second). After selecting "Pits" you will teleport to the pits where you will want to select the "Drive" option. Once you've selected "Drive," shift to first gear with X and you'll be on your way. Here's a quick example of the exploit in action: 500 Race (Magione) The pit stop exploit is recommended for this race. As soon as the race begins, press the "Options" button and select the "Pits" option from the menu (pause buffering up until the race begins can save several tenths of a second). Once you are in the pit, quickly select the "Drive" option, press X to shift to first gear, and go. Shortcuts: (0:52). If you are not in 1st place by turn 5, restart the race. Once you have taken the lead, you will need to stay in the lead for the remainder of the race by getting in the way of AI racers before they get a chance to overtake you. If you see a red arrow behind you (signifying an approaching driver), get in front of the arrow immediately and the driver will be forced to slow down. By blocking all AI that attempt to overtake you and remaining in first place for the remainder of the race, you will earn your gold medal.Supercar Race (Silverstone GP) The pit stop exploit is recommended for this race. As soon as the race begins, press the "Options" button and select the "Pits" option from the menu (pause buffering up until the race begins can save several tenths of a second). Once you are in the pit, quickly select the "Drive" option, press X to shift to first gear, and go. Shortcuts: (0:29), (1:43) (Note: Do not burn the penalty right away like I do in the video. Take advantage of the upcoming turn to slow down.), (2:24). Once you have taken the lead, you will need to stay in the lead for the remainder of the race by getting in the way of AI racers before they get a chance to overtake you. If you see a red arrow behind you (signifying an approaching driver), get in front of the arrow immediately and the driver will be forced to slow down. By blocking all AI that attempt to overtake you and remaining in first place for the remainder of the race, you will earn your gold medal. Lotus Cup (Imola) You will not need the pit stop exploit for this race. Shortcuts: (0:28), (0:48). Once you have taken the lead, you will need to stay in the lead for the remainder of the race by getting in the way of AI racers before they get a chance to overtake you. If you see a red arrow behind you (signifying an approaching driver), get in front of the arrow immediately and the driver will be forced to slow down. By blocking all AI that attempt to overtake you and remaining in first place for the remainder of the race, you will earn your gold medal. A Taste of the Ring (Nurburgring - GP (GT)) The pit stop exploit is recommended for this race. As soon as the race begins, press the "Options" button and select the "Pits" option from the menu (pause buffering up until the race begins can save several tenths of a second). Once you are in the pit, quickly select the "Drive" option, press X to shift to first gear, and go. Shortcut: (2:01 - Not recommended). Once you have taken the lead, you will need to stay in the lead for the remainder of the race by getting in the way of AI racers before they get a chance to overtake you. If you see a red arrow behind you (signifying an approaching driver), get in front of the arrow immediately and the driver will be forced to slow down. By blocking all AI that attempt to overtake you and remaining in first place for the remainder of the race, you will earn your gold medal.Trackday Challenge (Vallelunga) You will not need the pit stop exploit for this race. Shortcuts: (0:30), (1:13), (1:23). *Note 1 - The first shortcut is difficult to pull off, but it will help you considerably. *Note 2 - Do not attempt to cut the grass at (1:32) as doing so will void the lap. Once you have taken the lead, you will need to stay in the lead for the remainder of the race by getting in the way of AI racers before they get a chance to overtake you. If you see a red arrow behind you (signifying an approaching driver), get in front of the arrow immediately and the driver will be forced to slow down. By blocking all AI that attempt to overtake you and remaining in first place for the remainder of the race, you will earn your gold medal.Hypercar Battle (Nordschleife) You will not need the pit stop exploit for this race. Cut the track at (0:33) whereupon you should be in 1st place. From here, you can either block the AI racers as usual until you reach the finish or you can force the AI to disqualify from the race. Disqualification is the easier option. To disqualify your opponents, you need to gradually come to a stop while making sure the AI are directly behind you and cannot overtake you. When the AI have been unable to move for a set amount of time, they will be disqualified from the race. As you force the AI to slow down, come to a complete stop in a narrow part of the track to make disqualification a little easier. I've chosen the section at (0:55), but there are many areas that may be just as effective. You must disqualify at least 2 opponents during lap 1 and the final opponent during the AI's second lap. Once all opponents are disqualified, complete the race as normal and you will receive your gold medal. (Note: I will discuss the process of AI Disqualification in more detail in a future update).Touring Cars Battle (Silverstone GP) You will not need the pit stop exploit for this race. Shortcuts: (0:32), (1:40 - Note: Do not burn the penalty right away like I do in the video. Take advantage of the upcoming turn to slow down.), (2:21 - Not shown; simply cut across the dirt if desired). Once you have taken the lead, you will need to stay in the lead for the remainder of the race by getting in the way of AI racers before they get a chance to overtake you. If you see a red arrow behind you (signifying an approaching driver), get in front of the arrow immediately and the driver will be forced to slow down. By blocking all AI that attempt to overtake you and remaining in first place for the remainder of the race, you will earn your gold medal. Back and Forth (Silverstone GP) You will not need the pit stop exploit for this race. Shortcuts: (0:26), (1:30), (2:05 - Not shown; simply cut across the dirt if desired). Once you have taken the lead, you will need to stay in the lead for the remainder of the race by getting in the way of AI racers before they get a chance to overtake you. If you see a red arrow behind you (signifying an approaching driver), get in front of the arrow immediately and the driver will be forced to slow down. By blocking all AI that attempt to overtake you and remaining in first place for the remainder of the race, you will earn your gold medal. What's Next? Phew! I know this was a lot to scroll through and I appreciate you all dealing with my nonsense as I use this thread as a drafting space. ? Since I started writing this update, I've ended up making a lot more progress on the hotlaps then I was expecting, so I've been considering introducing them early so that I don't bore you all to death with these races. Would anyone prefer that I introduce the hotlaps (along with my struggle to adapt to manual) in the next update or should I finish up the race mini-guide right away before moving on? In either case, I'm planning to post the next update in 4-5 days. Thank you all for sticking with me and I'll see you soon! ? Edited September 26, 2021 by ExistentialSolid 10 Link to comment Share on other sites More sharing options...
Destructor-8 Posted September 26, 2021 Share Posted September 26, 2021 (edited) On 25/09/2021 at 9:22 AM, ExistentialSolid said: Yeah, for the most part, the hotlaps definitely seem to require manual. There are a handful that look easy enough to be cleared on automatic, but the most brutal ones might be impossible without and I have no plans of trying to prove otherwise (I'll settle for having done all of the Alien races on automatic thank you very much ). Snaking is something I feel like I've done a million times in racing games over the years, though it was typically only to squeeze a few extra points out of the scoring system since most other games that have drift events do a good job of discouraging the tactic. That said, the tactic's name, "snaking," is one I wasn't familiar with. I had only heard of "snaking" prior as a cool trick/speedrun strategy in F-Zero GX (here). I've been wondering if Assetto Corsa will stand any chance of converting me from preferring automatic to preferring manual in most racing games going forward, but we'll have to wait and see how things turn out. I'm happy to hear that you're enjoying the updates so far! Yeah same here with the snaking as I never really knew what to say it was even though I usually do it in many games. I watched that video there on snaking & was pretty cool to see that. I found that manual is pretty useful for any games I play now as at first I didn't like it but now I do use it whenever I can. Yeah it would be interesting to see if you prefer manual afterwards. 1 hour ago, ExistentialSolid said: Since I started writing this update, I've ended up making a lot more progress on the hotlaps then I was expecting, so I've been considering introducing them early so that I don't bore you all to death with these races. Would you all prefer that I introduce the hotlaps (along with my struggle to adapt to manual) in the next update or should I finish up the race mini-guide right away before moving on? In either case, I'm planning to post the next update in 4-5 days. Thank you all for sticking with me and I'll see you soon! This is a great update that is really helpful & it looks like you are making some great progress as well. Nice to see you are getting through many of these in a few days. This is looking really good so far & I can't wait for the next one. Edited September 26, 2021 by Destructor-8 1 Link to comment Share on other sites More sharing options...
ExistentialSolid Posted September 30, 2021 Author Share Posted September 30, 2021 (edited) [**Post reserved for Alien Races 11-20 (keeps the mini-guide on one page). Update #3 involving my hotlap struggle will be posted October 1st!**] Edited September 30, 2021 by ExistentialSolid 1 Link to comment Share on other sites More sharing options...
ExistentialSolid Posted September 30, 2021 Author Share Posted September 30, 2021 [**Post reserved for Alien Races 21-29 (keeps the mini-guide on one page). Update #3 involving my hotlap struggle will be posted October 1st!**] 1 Link to comment Share on other sites More sharing options...
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