Ghost Posted January 23, 2021 Share Posted January 23, 2021 (edited) Quote Patch 1.1 for Cyberpunk 2077 is now available. File size for the patch is 16.84GB. In this update we focused on various stability improvements, which you can find outlined in the patch notes below. We will continue this work in patch 1.2 and other upcoming updates. At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience. Stability Various stability improvements including: Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more. Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return). Quests/Open World Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy. Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy. Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen. Fixed an issue where Judy could teleport underground in Pyramid Song. Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms. Fixed an issue where Takemura wouldn't call in Down on the Street. Fixed an issue where Jackie could disappear in The Pickup. Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race. Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area. Fixed an issue where opening the package wouldn't update Space Oddity. Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation. Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically. Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him. UI Fixed an issue where prompt for exiting braindance could be missing. Removed an invalid item from loot. Visual Fixed an issue where a grenade's trajectory could be displayed in photo mode. Fixed particles' hue appearing pink when viewed close up. Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City. Achievements Fixed an issue where completing one of theassaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion. Miscellaneous Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update). Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action. Fixed an issue where the "Continue" button in the Main Menu could load an end game save. PlayStation-specific Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5. Various crash fixes on PlayStation 4. https://www.cyberpunk.net/en/news/37373/patch-1-1 Edited January 23, 2021 by Ghost 3 Link to comment Share on other sites More sharing options...
Popular Post OpenScars Posted January 23, 2021 Popular Post Share Posted January 23, 2021 If only there was a way for these people to test the game in someway before charging £60 for it... like, maybe playing it? 7 Link to comment Share on other sites More sharing options...
kanzenchaos Posted January 23, 2021 Share Posted January 23, 2021 Deadzone settings still don't apply for the menus. The stick drift is so annoying and I don't want to buy a new controller just for this game lol Link to comment Share on other sites More sharing options...
LUISFGE8 Posted January 23, 2021 Share Posted January 23, 2021 After playing like an hour I see almost no difference... and it seems enemies AI became worse. 4 Link to comment Share on other sites More sharing options...
IcedPineapplez Posted January 24, 2021 Share Posted January 24, 2021 On 23/01/2021 at 7:44 AM, LUISFGE8 said: After playing like an hour I see almost no difference... and it seems enemies AI became worse. ?? this game will just take years to fix Link to comment Share on other sites More sharing options...
St-Lonit Posted January 24, 2021 Share Posted January 24, 2021 On 23/01/2021 at 5:24 AM, kanzenchaos said: Deadzone settings still don't apply for the menus. The stick drift is so annoying and I don't want to buy a new controller just for this game lol I had the same issue and my controller is fine 1 Link to comment Share on other sites More sharing options...
Tyxoune Posted January 24, 2021 Share Posted January 24, 2021 I'm really looking forward to playing this game but i will wait until we have a proper PS5 version and all the bugs have been fixed. I did wait a couple of years to play The Witcher 3 as well and the game was running perfectly =) Link to comment Share on other sites More sharing options...
MatThaRiPP3R84 Posted January 24, 2021 Share Posted January 24, 2021 cdpr have the absolute worst, underused q&a procress of any developer, hell before cyberpunk came out they specifically said that their q&a team had a massive overhaul. i swear a small handful of the top devs probably tested it as they put it in and just left it that way. Link to comment Share on other sites More sharing options...
Fr_0zt Posted January 24, 2021 Share Posted January 24, 2021 Sitting here waiting for a driving overhaul. Cars need better brakes and turning. Bikes need.... The ability to turn, wheelie and less burnout. They should also copy and paste the GTAV mini map. Would also love to at least change the colors of our cars. The spec we got for the Aerondight and Outlaw (two of my favorites) are dreadful. 1 Link to comment Share on other sites More sharing options...
Eraezr Posted January 24, 2021 Share Posted January 24, 2021 1.1 added a game-breaking bug relating to Takemura's dialogue not activating to forward a story mission. Link to comment Share on other sites More sharing options...
cometowner Posted January 24, 2021 Share Posted January 24, 2021 On 2021-01-23 at 4:46 AM, OpenScars said: If only there was a way for these people to test the game in someway before charging £60 for it... like, maybe playing it? Your question is gold i am a programmer and in my division there are unit tester and quality assurance both are also mentioned in credit of the end game if you completed it there roles is to make sure final product meeting the standards seems they full dev team are shit Link to comment Share on other sites More sharing options...
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