ZankaiPowaa

Walking/running bug?

12 posts in this topic

Great to see this game on PS5. I'm however experiencing a really annoying bug. Jesse's sprinting animation stutters all the time, and she doesn't want to keep sprinting for more than a few seconds or doesn't even trigger sprinting at all. I've changed the key input to something else than L3 and set it to hold instead of toggle, but the running animation still feels janky and stuttery as hell. Anyone else experiencing this?

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I have the same problem with the Dualsense which came with the console. I'm using a different one for now which solved the issue.

Already asked for a replacement, guess this is my second broken Dualsense.

The other controller didn't survived my resident evil revelations raid mode marathon, the R2 trigger broke on that one.

 

 

Edited by Noirlingua
misspelling
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I had the same issue. It might be the controller. Her running animation appears to be very sensitive so if your controller has any minor issues, it'll be very obvious while playing this.

 

Once I swapped to my other controller, I stopped having that issue.

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One of my PS4 controllers does that, really annoying, I thought it was the game for a while as well.

 

Can you change the run toggle to on or off, may fix it..??

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Someone on another forum said the run interrupt didn't happen anymore for them after rebooting the game.

Edited by NewDust
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I have same issue, I tried this https://www.youtube.com/watch?v=1pqWIG1coaY and it's actually helped but just for a while... I don't have drift issue's tho.

Interesting thing that I tested my dualsense in pc steam version of the game, and it worked perfectly. But I also feel that in pc version controller is a bit less sensitive. 

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13 hours ago, ZankaiPowaa said:

Great to see this game on PS5. I'm however experiencing a really annoying bug. Jesse's sprinting animation stutters all the time, and she doesn't want to keep sprinting for more than a few seconds or doesn't even trigger sprinting at all. I've changed the key input to something else than L3 and set it to hold instead of toggle, but the running animation still feels janky and stuttery as hell. Anyone else experiencing this?


The only bug I get, is Jesse stops running by herself sometimes. But it’s rare and I can initiate a new sprint animation immediately. 
No other bugs, walking glitches or texture issues.

Game runs smooth on PS5. I love it.

 

(Almost Platinum, so I spent a lot of time already)

Edited by xIRockyRock
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Same. And like the others said, using another controller fixed the problem.

But I don't think the controller is faulty, it's definitely the game.

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I thought my controller was faulty but after seeing this thread it's interesting to see that people are experiencing the same stutter / stop, thought it was just me.

 

Swapped controllers and it no longer happens to me, so hopefully it is just the game.

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Strangely it ended up fixing itself for me. Which is great because I only have one DualSense so couldn't swap controllers :-)

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I had the same running stuttering issue.  Also with the same Dualsense, in the menus, like in collectables or loadouts, it kept going down. So must be an issue with left stick not centralising properly.  Same controller also affected in other games so being sent back under warranty.

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I have had the same issues. Sometimes when I was in Options it would just keep scrolling down. And when I pressed L3 to sprint, Jesse would either sprint for some seconds only or not at all. So in addition to fighting overpowered and creepy enemies in the game I was fighting the game either. It sucks when I just lost 75% of my health, because one of the flying things exploded right behind me and I can’t run away from the remaining 2.

 

This was the moment when I opened artifact viewer in Astro‘s Playroom and selected the DualSense controller to check inputs. You know when you move your sticks and press buttons, it shows up in the game. I discovered that when I moved and held my left analog stick forward, the console would register an ever so slight forwards and backwards movement. So that stick was glitched or beginning to break down. This is my only DualSense so it was the one that came with my PS5.

I only played about 700 hours on this platform (with that controller) and I‘m mildly shocked that I encountered stick issues this early. I can’t say when my issues started, because the games I played before were much more forgiving. I sent my DualSense in and hope I will be owner of a properly working one again soon to resume playing.

 

I recommend everyone that you use artifact viewer in Astro‘s Playroom as well to see if one stick delivers faulty inputs when you move it. A YouTuber explained it well in this video (he was checking for stick drift, but you could also move them):

 

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