Popular Post kingofbattle8174 Posted February 17, 2021 Popular Post Share Posted February 17, 2021 (edited) Welcome to Colossus Down. This is third game in the Agatha/ Nika series. Each before had a game but now this is the sequel to Nika’s stand alone. This one has you hacking through anything that Nika has deemed uncool. This title requires at least three, possibly a fourth playthrough if you do not combine one play through with completing the game in Co-op. The story has three decision points so in one playthrough you will can make choice one way then go the other way in the next play though. There is no chapter select so each playthrough is played from the beginning of the game. Another thing to take into account is that by choosing to focus on one area will lock you out of other trophy possibilities in that same playthrough. Tips. Core. Your core runs on Junk, destroy stuff to collect material which will be converted into power. After hitting a benchmark, you can unlock one of four power moves each time at ¼, ½, ¾ and full core. Infinite Lives. This game gives you an infinite life to begin with. There is a point in the narrative though that the Mech begins to have an error. To keep the infinite life perk you need to give up being able to reach your maximum power core capability which will lock you out of that trophy. If you choose to forgo the infinite lives, you run the risk of if you die you start all the way at level one. You will need to do this in a later playthrough to get the max core and complete the game without dying once. Restart. If you fail a trophy, close out the game before moving onto the next section and it will begin with you again at the beginning of that section. This is good for some that require you to get ones without errors. Playthrough one: Get all missable various trophies. Getting all the various trophies may hinder you from being able to destroy some of the objects as some things that need to be left alone may be surrounded by junk, so to keep from having to backtrack even more it may be better to leave the junk alone in those areas and then go for the destroy all junk in the next playthrough. Area One: School This area serves as your tutorial. Just go through the school and destroy all the objects in your way. Proceed until you reach the classroom and the last school yard. Pardoner of Lives Do not harm the students, teacher or principle to earn this or you will have to redo it. This is an easy one to get and maybe restart the game so you can destroy everything in the way. Once you leave the last school yard, you will receive Tuning Complete. Area 2: Town You start off in a construction area and after some waves of enemies you have to take down the foreman on the Roller Truck. Not a hard battle but watch out as it can sprint across the screen. After this you will go into the city center which should be familiar from the prior two games. Two trophies are available here. I don’t feel so good Mr’s Allen For this just smash the people made of ash standing outside your former house. There are three. Come get the bread crumbs There are two areas of pigeons to find, one is out in the open and the other is in a mailbox. If you are destroying objects as you go along this should just come naturally. Area 3: Military base. Go through screens of soldiers and now you have to watch out for exploding barrels so blow them from a distance. The area will end with an officer in a tank that may be reference to a former president. He has two stages. One is avoiding his roll bar with blades and destroying the blade. In phase two, there are swarms of soldiers while the tank shoots rockets and machine guns. Before taking out the tank, you have shot to do a trophy. Friendly Fire To do this, lure the soldiers into the impact area for the tank’s missiles. Be prepared to take damage yourself to make this happen. Now to finish off the tank, you need to use the taser to overcharge the battery on the front hatch and then attack the inner gears. Area 4. Cyberpunk land This new area is full of robots that fire lasers, need to be tasered first or drop mines. There are also bikes that will go across the screen so be careful not to be run over. On the third or fourth screen you will see a red bike that matches the one from Akira. Destroy it to get Tetsuoooo!!! Go through a few more waves to reach the first real puzzle of the game. You will be on the rooftop and there will be two pillars. Each pillar has three segments. The left indicator will go all the way to the top when hit and the right will go to the center. You get a hint that both need to be completed simultaneously to proceed. First thing to know is that there is a 3 to 4 sec timer before the pillars reset. You need to hit each segment twice. Once to get the indicator in place and once to lock it in, after a pillar is complete it will glow red. Focus on one side until it is done and then boost over to the other one and complete it before the puzzle resets. From there you will drop down into some train tunnels. If you are going for max junk be sure to go left as there is some hidden junk that direction. After going to the right some you will come across the next puzzle one that needs to be completed without failing at any point. This trophy may take a few tries to get the hang of it. If you do fail, exit out of the game and when you continue you will be back at the beginning of the tunnel area. There are three stages to this puzzle. In the first stage. The numbers increase or decrease. Although the counter says ten, each move takes two off the counter. Pressing square increases the number one and x decreases the number one. The answer for stage one is always the same, 1234. You should have one move left at the end of the stage. Stage two involves swapping the numbers either to the left or right of you. The smaller number that is in the sqaure is what the number needs to match. These change each time so plan ahead your moves as one may have to be swapped more than one spot and if you wait until last you may run out of moves. The last stage is what takes some luck and practice. You now have both left and right as well as increases and decreases. It is also on a 4 by 4 grid. If you make more than one mistake, exit out the game and restart. Completing the grid on the last move still counts as a failure. I cant give a better hint since the grid is randomized. If you manage to get through all three without failing you will get I'm in. The next section has trains to avoid. Like any game with this trope, sprint through and jump over the electric obstacles. Get to the next safe area, rinse and repeat. Beware that shopping carts block partly the entrance to the rest stops. Get all the way through without getting hit once to receive Avoiding Thomas After here there will be suicide enemies that you can just boost past and they will blow themselves up, keep going right until you hit a locked door. You must use the taser here on the door while avoiding waves of bombers. You now make your way into a junk filled room where you create a jet pack and have to fly up to the top of the building while destroying anything in your path. Do not try to get the Ultrainstinct trophy at this stage. Play through the game a few times to learn the layout and enemies before coming back to attempt it. This stage is one of the reasons no one has beat the game without dying. You will now be at the boss battle for this area. Again, there are two stages. In stage one, beat the four pillars that are in the corners when they come out of the floor while killing the waves of enemies. Stage two, keep filling the bar to overheat the computer while killing waves of enemies and avoiding electric panels on the floor. After beating her, you will have your first narrative decision point. Unlimited Guarantee or Sell out. Choose either one, it does matter to the overall narrative and you go to the same place either way next. Area 5 Candy Land You will hit this area and probably be like WTF. It looks like the Candyland board game with enemies of cats with sticks, lala loopsies, and care bears. Keep going right killing waves and you will eventually come across a huge colorful Pinata. Leave it alone and at the end of the area when it changes over to chocolate, you will trigger Viva Pinata. The chocolate area has traps to now avoid on top of the same enemies. Most of the candy bars are destroyable and give you junk. One of the last one's way at the bottom edge of the screen though will give out a Golden Ticket. This nets you Milly Monka This leads you up the Labyrinth of sorrow. How this works is that there is a wave of enemies to kill and several doors in each room. There is a link to how many enemies and which door to choose. If you kill six enemies, go through the door with six skulls on it. Keep doing this until you reach a room with many doors and a statue in the middle. After reading the statue, it will begin to sink into the ground and waves of enemies appear. This is the timer to kill exactly 13 enemies. Any more or less after the statue is gone and you will have to exit out of the room and go back in. If you manage to get all the way through without messing up you will get 2+2=4 Edited February 17, 2021 by kingofbattle8174 7 Link to comment Share on other sites More sharing options...
visighost Posted February 10 Share Posted February 10 A bit of a necropost, but was wondering if you were planning on finishing the roadmap eventually? It looks really thorough, and I’m planning on starting the game… Link to comment Share on other sites More sharing options...
zizimonster Posted March 17 Share Posted March 17 (edited) Platinum is quite rare for a point-and-clicker. I wonder if this is the "hardest" point-and-clicker ever released on PlayStation. Update: Wait a second... I've just found out that the third instalment in the Psychotic series is not a point-and-clicker! ? Edited March 17 by zizimonster 1 Link to comment Share on other sites More sharing options...
kingofbattle8174 Posted March 17 Author Share Posted March 17 12 hours ago, zizimonster said: Platinum is quite rare for a point-and-clicker. I wonder if this is the "hardest" point-and-clicker ever released on PlayStation. Update: Wait a second... I've just found out that the third instalment in the Psychotic series is not a point-and-clicker! I was really surprised when the game released that it took such a turn from the other games. To go from a point and click to an arcade brawler like the Ninja Turtles or X-men games. It is quite rare because it does require you to beat the game with one life and a few other trophies are quite challenging. 1 Link to comment Share on other sites More sharing options...
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