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Rozalia1

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There is from what I've seen 0 information out there for this game so I thought I'd create this thread for myself and others to chime in with stuff if able. I'm currently doing my first playthrough and have noted some things so once done I may be able to provide some good info. I'll list some stuff here in this post to start, for people interested in the game and also those who are playing and want to provide some help.

 

For those interested in the game

Revenants is a follow up to Sins of an Empire/Flames of Rebellion. The reason for the / there is that for those unaware both of those games were released at the same time and in essence, were the same game but with some story differences, some unique bosses, and the bonus character you got was different. Think the Pokemon games which release 2 different versions with some changes between the two, but a bit more to it I'd say. Do not worry about not having played the previous games, as while in the same universe Revenants is set in their far future. There are references such as a quote from Flames of Rebellion's hero and some place names (now ancient civilisations/ruins) but nothing that will leave you wondering what the hell they're on about.

 

If you played those games then know that this game is from I've played a large improvement on those previous titles. Fallen Legion 1 had technically 20 characters, but really more like 8 and each version only had 7 as each version of 1 had an exclusive bonus character. Revenants has 12 characters and even better there is a lot more to these characters. Rather than equipping 3 gems you get equipment you can equip on individual characters, up to three, though to get all the slots you have to master masteries which is another new thing. Masteries being skills that require you to do X enough times with the character to unlock a skill you can then equip. Getting 2 masteries unlocks your second slot, 3 masteries your third slot, and finally getting 4 masteries unlocks that character's 5th mastery which I should be able to comment on soon. Further customization is each character has a weapon and armour now with both being able to modify your character's stats significantly. Not in an "oh this weapon is new and so has more attack" but you'll have equipment suited to making your beefy tank character even beefier, to equipment that is not as beefy but will make him much faster. That sort of stuff. Weapons also have different deathblows and from what I've seen characters now have more than 3 deathblows than they had in the first game. Due to placement being more of a thing the attack deathblows are more varied, but also there are defensive deathblows to buff your own characters also. 

 

Keep in mind though that they didn't just add all this without bumping up the difficulty of the game like some titles do where they give you new systems to strengthen you but in no way modify enemies. Enemies are now harder to block (vital to do), are far hardier than they used to be, often come in larger numbers, and with enemies that can attack your magic user that you also have to watch out for you certainly need to be more alert. All this means those who felt 1 was far to easy and button mashy happy will be pleased that this one benefits people who are much more precise in their movements. As for bosses, the end of chapter bosses are challenging and often have some manner of gimmick to them, but good gimmicks not bad ones. 

 

The choices thing from 1 is still in but is no longer done in card form. Instead, you play a character who actually moves around a castle talking to people and making choices. This is improvement though there is still some times when you're not exactly sure what a choice means. Additionally, many of these choices have to be made under a time limit which can leave you frustrated.

 

For those interested in helping/looking for help

1- I noticed a bit in that some choices cause a red butterfly to appear. I sadly have not marked down which choices are those but I'm guessing these are the vital ones when it comes to what events happen and so what trophies you get. 

2- There are certain segments where you have to sneak through places and has a treasure in places you cannot get out from. For example, there is a time you have to get to the third area area available to you in a time limit and click on something to not spoil. If you do the segment ends straight away. However, there is a 4th screen which if you go in you'll find there is a guard with a treasure chest you can pick pocket for a weapon and armour set... however you'll then notice you cannot sneak past him... however this is a trap in more ways than one. It makes you think that your choices are either get the thing on the third screen or don't, but get the equipment set on the 4th. This is not the case. What you can do is grab the stuff on the 4th screen and then simply allow a guard to see you which will then put you at the start of the 4th screen. The interesting thing is the guard with the chest can then be stolen from again (same stuff), however the game actually lets you keep what you stole from him as you get it at the end of the stage. I've come across 2 instances thus far where to do your objective and get the extra loot you had to get the loot, get seen, and then go to the objective.

3- The 1st chapter has you able to very freely get whatever result you want but it does seem like that stops after as I've failed to get certain results I've wanted as certain characters didn't like my character for whatever I'd previously done. I'm not sure if the best thing is to try and balance out the people you support or to focus on people... likely balancing I imagine as I've focused thus far and while that important character always backs me up, other characters oppose me. 

4- The game has a system to allow you to go back to previous chapters, however, it is one of those that wipes your progress in any chapters after the one you go back to. With chapters having branches but likely being contained (though likely has some lockouts depending on previous chapter events), we might be able to work out all the branches and have a good idea what it takes for the 100% based off that in future. I'll need at least a second playthrough to see how much the game can branch based off what you do.

5- Each end of chapter boss drops a "mana orb" which increases the amount of mana stock you can store. Additionally each chapter I've defeated thus far has opened up another mechanic so if you see in your masteries things like "Do X Elemental Edges" and you are left wondering what the hell those are and why the game hasn't told you, it is because it something that will unlock after a boss fight. 

6- I've not looked at the secret trophies in case of spoilers but in case there is some manner of "get all masteries" trophy I tend to take into stages characters who I can work on the masteries of. You may want to do the same, at the very least you'll be unlocking equipment slots for them and you may decide to use them as one of your main team in future.

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So I've just run into what may be a glitch. At the end of Chapter 5, you get a choice between going after Edwin or Lucian. Picking Edwin leads to an ending and trophy that comes with it, however, unlike other endings the game does not put you back before the choice. Instead, it carries on and when you meet Edwin in Chapter 6 regardless of what you do, staying with him or leaving him, the game will give you his ending. The consequence of this is I now have to replay Chapter 5 entirely to get back to where I was, frustrating, as chapters aren't exactly short affairs.

 

I can give some info on some endings here for people:

 

A Most Unpleasant Day - Just accept Larkin's punishment and don't bother defending yourself and you'll get this. Possibly it may be that if you don't do certain things than you won't end up here... however I think it is unavoidable, though will report later on this.

 

Revenant Wardship - At some point, you'll get the choice between chasing after your objective or saving a little girl. Save the girl and eventually, you'll get the choice of adopting her or leaving her. Choose to adopt her for this ending.

 

Age of Rayne - I do not have this but it seems identical to "A Most Unpleasant Day", except with Rayne rather than Larkin. 

 

Home Upside Down Home - Mentioned at the top. Not sure if choosing Lucian makes you avoid being able to get it... I'll see soon.

 

Valkyrie Wing/Divine Intervention - Intervention is gotten for choosing to battle the Goddess so I'm guessing here that Valkyrie Wing is for choosing not to.

 

Rayne's Redemption - After you get past the story events of "Age of Rayne" another character will want Rayne executed. You have to talk to Rayne, be nice, and then tell the other person you'll "vote" I think is the choice and then ask for Rayne to be spared. Worth mentioning as due to choices being unclear I thought at first you had to refuse to execute Rayne by not voting and running down the clock and that just gets her executed instead. The trophy however didn't pop for me so I'm figuring I have to actually complete the game with her alive. 

 

So that is what thus far. If anyone gets any new information then please do provide it as the game can be quite stressful on your own try to figure all this stuff out. Plenty of trophies are still at 0% so if more people are trying things out and reporting on them, the quicker we can figure all this out.

 

 

 

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I think I've messed up on the Larkin related trophies. I encountered him in chapter 6 but he hated me due to something I did in chapter 2... @Flitterbloom has both Larkin trophies so it would be good to get their insight on what it takes to get both. 

 

As I may as well try... @InfiniteWind, you got any insight you can give? I see you have the fortified trophy while Flitterbloom doesn't and has the other where it isn't fortified... any insight on what makes it fortified or not?

 

Also, found this guide. https://gamefaqs.gamespot.com/ps4/293874-fallen-legion-revenants/faqs/79072 , it only covers chapter 1 but looks solid.

 

 

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Age of Rayne - I made sure to keep failing her segments but I'm thinking she will put you up for execution regardless of your success which fits the story well enough. To get this is as simple as when you try to escape, get seen by a guard.

 

Rayne's Redemption - In chapter 6 after having spared Rayne in 5 there will be a bit where you can choose the order of stages you want to undertake. Rayne will be present with an additional stage. Completing it will get you this and an item that gets used in the final boss fight though I'm unsure on what exactly it does.

 

Valkyrie Wing - I'm trying to figure this one out. Trying one thing now and if that fails I have one other thing I can try. It seems almost certain to be a chapter 4 trophy, but how it's gotten I still don't know. In the process, I did figure something out though. During the first fight with Drakina I first time through failed. Got her to half health on her third stage and... she just remarked you were too weak or something and the fight ended. This time though I actually beat her which gave me an equipment set (might make this the earliest you can recruit Marius) and more importantly, though I have no idea what it is for, Edessa Oil, which is a key item of some sort for something. Could be important for a trophy or not... don't really want to be doing chapter 5/6 to check though...

 

Realm of the Rhombuses - In a stage before the final boss there is a segment where things go upside down. There are two special doors on this part, one being the one you have to go through to proceed and another which seems to be the one that gives this trophy... but the option to enter it was locked to me... so I've figured out where the trophy is gotten, just not how to get to it.

 

Also, and this doesn't matter for trophies but is a nice bit of info if you're trying to get masteries. Deathblows that fit several times for elemental damage count for every hit they do if they hit weakness, so if a character requires that and has a multi-hitting elemental attack it actually ain't that bad. Also, the word "weak" won't always flash, but if they are weak then it will count if it shows up or not. Also, mana orbs, the limit seems to be 7. You start with 3. The first 3 bosses give you 1 each. The final one seems to get given once you master all the masteries of any character. 

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Feel like I'm speaking into the ether here, but if it prompts some people to try this then it's worth it. After playing a bunch searching for trophies I can report a few things.

 

There is an ending in Chapter 1 but it does not count as a "Fate" and so gives no trophy. It involves having Lucian give the wrong directions the first time and then scolding him repeatedly the second time he has to provide directions. Additionally, there is an alternate final stage for the chapter but it gives no trophy and I'm pretty sure actually harms you going forward overall. You may as well see the ending in Chapter 1 because you'll be needing to restart chapter 1 anyway at the time the ending happens. The alternative final stage of the chapter is not worth bothering with. You face an upgraded "Hulk" like enemy as the boss but he doesn't drop anything and potentially he might not drop the mana orb the standard chapter end boss does (though I imagine he does drop it too). In case you are wondering what the ending entails I'll just say here to avoid you wasting your time. It involves riding the boss to the castle to try and kill Ivor with it. However after missing Ivor's chambers the cannons on the castle shoot back and kill the boss you're riding. The game then continues as normal.

 

Due to having wasted all that time checking out the above I have found what I think may be the optimal way to do Chapter 1.

 

First off know that halfway through chapter 1 you will get a choice between two areas with each giving you a different weapon and thus character. You could continue the game without restarting however both weapons have deathblows that push and both characters from what I recall have masteries gotten from pushing enemies, so if you don't get these here then you can't get all their masteries. Granted, not needed for any trophies, but these two characters are actually pretty good so you may want to work on getting them to 100% (up to you).

 

First off I'll explain a few concepts that show up in the corner:

 

Insight - If you see this then what it means is it has unlocked a dialogue option with whatever character shown. The unlock usually is for the segment you're on but not always.

Calm/Pleased/Relieved - Positive rep gain. Pleased appears to be better than Calm. Relieved appears to be the best.

Uneasy/Nervous/Terrified - Negative rep gain. Same deal as the positives but in reverse. Unsure which is worse among uneasy and nervous. 

Influence - I'm not all that sure what exactly this does... Promising stuff and getting it can make it fall, as can trying to get something and failing. Meanwhile making a vote go as you want raises it... so perhaps having it high unlocks certain choices as you have the "influence" to do them? Will try to figure it out.

 

With that in mind, you should do this and don't worry, it's not got any spoilers or anything.

 

1: First two stages have no choices.

2: In your first segment where you need to get information pick up the medical file on the floor on the left and then you can just let it time out or do whatever, though don't threaten or timeout your response with Nigel as that will lose rep with him and you want good rep with him. Send Rowena to Dolar Hills and have her agree to do it.

3: When at the council, give the med file to Nigel. Giving it here ups your rep with him. Doing it later reduces your rep with him heavily.

4: With Nigel on side when you're asked to give a place to go for equipment you can suggest the Dolar Hills that Nigel told you... though, I do wonder if that is just the default anyway...

5: You can scold Lucian for his bad advice here to see a non "fate" ending. A patch has made it so after seeing the ending it puts you back to the choice, instead of forcing you to replay the level.

6: Accept going to the Dolar Hills and complete the level to recruit Jacquine. 

7: Go to the fortune teller and restart Chapter 1.

 

Now the real playthrough of Chapter 1

 

EDIT! 

The below appears to be incorrect after playing some more. Do not balance out rep between Opal and Nigel, pick one and go all in on them. Also the arena vote might be unwanted as Reginald is the hardest guy to get positive with and he hates the passing of the arena vote.

 

1: First two stages have no choices.



2: Pick up the medical file on the left as before. When speaking to Nigel be inquisitive to get rep with Eli but then give up so you don't lose reputation with Nigel. Potentially promising him a favour might be better as it gets you rep and oddly when he asks you to do as he wants later... you can just convince him to do what he doesn't want and he just does it... but it could be in other future segments he'll raise the matter and then it might have consequences so I skipped doing this. Anyway, talk to Eli on the right and praise him. Promising him stuff gets rep with him too, apparently more, however, your "influence" falls so I'd avoid it. You can then ask him about the ingredients and he'll tell you Oleth Mountains. The guard captain character present is just there to tell you which character is trustworthy and has no rep changes to him.

3: Suggest the Oleth Mountains to Rowena and agree to go there. This will in the process get you a Candlebra which is an item you can give to Opal for rep and convince the council to allow you to lead the vote... however if you do this you can't give the medical file here to Nigel. Now I seem to recall being able to give what may have been the medical file to Ivor later (could have been another item though), but I don't recall if that even helps you in anyway. No idea if the Candlebra is used for anything else. However, way I see it, Opal is a much easier character to be cool with than Nigel, so upping rep with him here seems wiser. Don't ask Opal about Reginald as while from what I recall it ups your rep with her, it lowers it with Nigel I believe.

4: On the vote on rations choose to reminisce with with Opal for rep. Then vote for what Reginald wants rather than her as she actually won't mind you doing so, while I believe the reverse actually causes Reginald to dislike you (plus it's much rarer you can raise rep with him).

5: When you have to find a location for a weapon ask Nigel about it for free rep for him. Then read the bookshelves for another location.

6: Send Rowena to Realis Cemetery to recruit Solomon. On the Arena vote, due to Larkin having 2 trophies regarding him, it appears you want to support him. Talk to the other 3 council members and get them to support Larkin's bill, then obviously vote for it yourself. This will sadly decrease your rep with both Nigel and Reginald which is bad, but it'll boost your rep with Opal nicely and give you massive rep with Larkin, who is the rarest character of the important ones to get rep with. Getting the vote agreed on by everyone will raise your influence also.

7: When you get given the choice between the food and water, go to the right side of the screen to pick up the New May Brooch. Then choose the food. This will raise your influence.

8: Choosing the food will mean Grisellia will be present and you can talk to her for a rep gain. Important as she has an ending so gaining rep with her would I imagine be needed towards that. Read the bookshelves for an insight into Otto and then talk to Nigel about Larkin for free rep.

9: When you need to learn a recipe to help Rowena talk to Opal about Reginald for free rep. Then as you may as well, charm her for an item. Talk to Cirrus about Reginald for more free rep. Do not beg Eli as he will shoot you down and reduce your influence. Before picking up the item in the warehouse, keep going right and pick up the bonemeal so you can use it in alchemy in future.

10: Use Thornapple and Acacia Berries when it comes time to make a potion, best item for the boss. EDIT: Not using the berries might allow you to give them to Eli in chapter 2 for I assume a rep boost... if someone could confirm that for me that'd be great.

 

And that is what I believe might be the best way to do things. It might well not be but it keeps everyone positive, countering any losses in rep with gains elsewhere. I think the game may be one of those where you want to balance rep out rather than focusing on only a few characters. One thing to note is on the Nemesis Bound path you at one point have to choose between Opal and Nigel, the other leaving the council. As such it could be that you should only focus on one and the other doesn't matter... however I'm pretty sure there is a number of choices before that point where having good rep with both will matter, and if the other path doesn't remove one like this then rep with both matters even more.

 

Theories

 

Otto has a trophy so he is obviously important. Madia seems connected to him as she gives out some info that relates to Otto yet I found no way to inform him on it... Madia also appears to be the character important to the "The Mischievous Emperor" trophy as near the end she says something like "So I see Ghosts come in all shapes and sizes", implying it's the guy for that trophy. Of note, in chapter 6 there is a door that makes a noise of those small pumpkin people... but it gives no special option and going through it does nothing... might be related to the trophy...

Back to Otto, he near the end I recall actually responds positively to the idea of being on the council... now a council spot opens up when you choose between Opal and Nigel and another character gets that. I picked Opal myself but interestingly when you later have to forgive Rayne or not, there are two locked options. That makes me think that if Nigel is on the council still he'll be there with Rayne and you'll have the added options of sparing just Nigel and sparing both Rayne and Nigel. Now, here is the question... if this is the case then what happens if you choose Nigel the first time to remove Opal from the council, then choose to either spare just Rayne or no one thereby removing Nigel from the council too? Potentially this might be a trigger for Otto's trophy as it gets him on the council and he then tells/gives you something that allows you to access his locked door in chapter 6.

 

I hope this is helping people out. I'll see what I can figure out in the other chapters however those have more to them so it's more tricky, takes a while too to pick up on all these things. 

Edited by Rozalia1
Edit on the matter of chapter 1 optimal play
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On 28/02/2021 at 11:58 PM, Rozalia1 said:

I think I've messed up on the Larkin related trophies. I encountered him in chapter 6 but he hated me due to something I did in chapter 2... @Flitterbloom has both Larkin trophies so it would be good to get their insight on what it takes to get both. 

 

As I may as well try... @InfiniteWind, you got any insight you can give? I see you have the fortified trophy while Flitterbloom doesn't and has the other where it isn't fortified... any insight on what makes it fortified or not?

 Hi ! First time posting here, sorry, i didn't see your post before.

The Larkin's Trophies don't seem to depend on whether he "likes" you or not. I guess he kinda hated me ('cause i didn't support him in the first place).

 

Not sure if this will help but i can tell you how i think i managed to get those. Spoiler involved, obviously !

 

Larkin's Pact :

Spoiler

I simply killed Raine when i had to sacrifice someone and kept Larkin and the other guy (i can't remember his name...) alive. You need Larkin alive to get "The Spellbound Pheonix" trophy.

The Spellbound Pheonix :

Spoiler

Got it in Lucien's Epilogue. Had Larkin alive and send him to help the Mayor (can't remember her name either, i'm sorry..., but i chose Larkin for the first choice i had to make), I did all the secondary quests within Welkin's Castle, and at some point Lucien met Larkin. Larkin got killed, Lucien revived him, trophy. And you got a new ally to replace an exemplar of your team, yay.

 

About the fortified trophy i think (not sure tho...) it depends on who is still alive during the epilogue. I tried a few ways, had 3 different endings, still didn't get the fortified one. Maybe I need Raine alive ? Anyway, seems like the three characters you choose to send during the epilogue are what change the ending. Don't really know which one really matter tho...

 

Hope this will help ! (And you'll be able to understand my poor english.

 

Edit : Was just scrolling and I believe in can help for Valkyrie Wing ! You actually fight Drakina a few times, on the last one she may propose Rowena to join her. I bet you get the trophy if you accept the deal (which i did not, because... you know... saving the kid is more important to Rowena, right ? Did the same mistake for Revenant Wardship...)

 

Edited by Flitterbloom
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1 hour ago, Flitterbloom said:

 Hi ! First time posting here, sorry, i didn't see your post before.

The Larkin's Trophies don't seem to depend on whether he "likes" you or not. I guess he kinda hated me ('cause i didn't support him in the first place).

 

Not sure if this will help but i can tell you how i think i managed to get those. Spoiler involved, obviously !

 

Larkin's Pact :

  Reveal hidden contents

I simply killed Raine when i had to sacrifice someone and kept Larkin and the other guy (i can't remember his name...) alive. You need Larkin alive to get "The Spellbound Pheonix" trophy.

The Spellbound Pheonix :

  Reveal hidden contents

Got it in Lucien's Epilogue. Had Larkin alive and send him to help the Mayor (can't remember her name either, i'm sorry..., but i chose Larkin for the first choice i had to make), I did all the secondary quests within Welkin's Castle, and at some point Lucien met Larkin. Larkin got killed, Lucien revived him, trophy. And you got a new ally to replace an exemplar of your team, yay.

 

About the fortified trophy i think (not sure tho...) it depends on who is still alive during the epilogue. I tried a few ways, had 3 different endings, still didn't get the fortified one. Maybe I need Raine alive ? Anyway, seems like the three characters you choose to send during the epilogue are what change the ending. Don't really know which one really matter tho...

 

Hope this will help ! (And you'll be able to understand my poor english.

 

Edit : Was just scrolling and I believe in can help for Valkyrie Wing ! You actually fight Drakina a few times, on the last one she may propose Rowena to join her. I bet you get the trophy if you accept the deal (which i did not, because... you know... saving the kid is more important to Rowena, right ? Did the same mistake for Revenant Wardship...)

 

 

Thank you so much for the post. 

Larkin stuff

Interesting. You can get an alliance with Larkin even without the arena vote? First playthrough I used the poison on him and then in Chapter 6 he was in a stage but hated me. Thank you for mentioning sending him and the Mayor stuff leading you to getting the trophies as I will try that. A few things though... Rayne? I don't think she has anything to do with Larkin. She mentions him, and she gets put up for execution by the anti-Ivor people with Larkin, but fortunately, when I picked "Spare Larkin" in that choice, it spared him, Rayne, and Nigel. Rayne being alive gets you an item in chapter 6 that triggers against Ivor... I hope she doesn't then kill Larkin post Ivor or something.

 

Fortified

I didn't even reach the post Ivor stuff as the game kicked me to this nexus type place with only the fortune teller. Made me think I missed something but I was also under the idea the game had branches so thought I'd just replay the game. I'll try and get to the chapter involving this and see what I get

 

Valkyrie Wing

I think the key is to beat her on the first fight within the time limit. That will mean in the second fight she'll make the offer I believe. I didn't beat her within the time limit on the first playthrough so I missed it, but got it on this one

 

Some general information here to help people. The above of the optimal chapter 1 is wrong. Apologies, as said, was running off the idea there were branches. The below seems like it should be right...

 

1: Pick Opal or Nigel and support one over the other always. Both have an item that you can use to kickstart your rep with them, whichever item you don't use can be traded later for a spell. Neither are the spell for one of the trophies though.

2: Support Reginald whenever you can, though the arena vote will lose some rep with him.. maybe if the arena vote doesn't matter for the Larkin trophies you can vote in such a way that pleases Reginald? You can also agree with him on Cirrus and his art, which loses rep with the artist but even though I've had positive rep with the guy he has never really helped me much outside giving for some bloom, which if you find the arena trophy and don't use it on Opal (gets you an equipment set but tanks your rep with her) you can just use on Otto to get it. The vote on the rations... I don't know. He seems to like it if you go against both Opal and Nigel... however what about the secret stash you find? Any downside to that? I didn't reveal it and thought maybe the guards would like me... but the two guard characters are against you no matter what it seems. Rayne will always arrest you and Cassius guy seems to always want to execute people. There are 3 options with him and keeping Nigel alive will give you an option that gives a positive noise... what could the other two be? Keeping Evie alive though seems to allow you to convince the guard to prevent the deaths anyway. Reginald and Cirrus are also present so I assume they can help you here too, but they had locked options for me.

3: Stopping Larkin's investigation early on is key. It keeps Evie alive who can help you a bunch as the game goes on.

4: Certain choices seem to be one sided in that one gives a benefit and the other gives nothing. The little girl for example you should always side with as that later gets you an item (what it does, no idea). The two stages you do if you don't help the little girl... seem to get you nothing. On the first you meet Karla again... but that doesn't seem to do anything. On the second you meet a Prisoner guy (you can meet him if you go back to the mansion... perhaps if you do that and come here he'll do something? I doubt it) and a Blacksmith (who does nothing).

5: There is no reason to steal the weapons if you fail to become Lord. Not doing so gets you something that works and gets you a big rep boost with the Griselia. The weapon not being stolen keeps the people there alive though I'm unsure how much that helps. Potentially them being alive might mean they'll be there if you try to get medicine... but the medicine seems useless and the other path has you meet Jasper who mentions "a Pumpkee with a hammer" which might have something to do with a trophy...

 

@Flitterbloom I do have quite the issue which, perhaps you'll be able to find before me. The issue is, Obed... how? I can't seem to find the guy. On my first playthrough I continued in the tunnels and I don't recall finding him. On the second I did both going back to Simeon with him free or still imprisoned and both times it mentioned Obed... but then nothing. The trophy order on the Obed ending implies it is a chapter 2 trophy... but I simply don't see where the guy is. The only thing I can think of is after Rowena talks to Lucian he mentions asking around and finding nothing out... so maybe there is someone you have to have good rep with to tell you where Obed is? 

 

 

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@Flitterbloom I've sent you a friend request as I can't message you on PSN otherwise. Up to you.


I've hit quite the wall now... I'm baffled on how you access these "True Resolve" and "New Dawn" chapters, plus the Barren Reach stuff though I assume it's part of one of them/both. I'm going to detail my chapter 6 here and tell me if it is any different to yours. I've put it in spoilers.

 

1st Playthrough

 

First off, the chapter name for 6 is called "Alone", was it for you? I went into it with Larkin and Evie dead and so they had their own stages where they were boss fights. Rayne was alive so I got myself one of the anti-Ivor items. During the segment where you are locked in a room with Ivor, two bookshelves you can read, and a clock you can manipulate, I put in Rowena which moved me forward. During the final boss fight I used the item I got from Rayne on Ivor. Lucian then died and became a Revenant and that was that. It gave no trophy though it did give a "Fate" which was Ivor's monster face.

 

2nd Playthrough

 

Chapter name for 6 is "Alone" again. This time in addition to Rayne I had Larkin and Evie alive too. Larkin had a mission which gave another anti-Ivor item (he also got injured so I assume this is how he dies and thereby allows you to revive him later). Rayne gave her anti-Ivor item too. Worth noting here is I actually had a third anti-Ivor item. To get it you have to go "gather weapons" at Realis Cemetary rather then gathering Medicine in the Blights. You meet Jasper who tells you of a compass which Ivor fears greatly or something like that. You can then as Lucian can grab it though you do have to pass a check with a solider to do so. If you have a "bribe" item you can it seems hand one over. You can also lower your influence to get it if you don't have any (I used mine on Rayne just to see if her liking you mattered at all. As far as I can see it just means you don't have to do the escape prison segment and later in Rayne's chapter 6 mission she tells you about an equipment set. Of course it might matter more if there is a chapter post Ivor).


Anyway, during the escape the room sequence with Ivor I tried out "Josephina" and that actually worked too though it doesn't seem to do anything, just another name you can use to get past it.  I used two of the anti-Ivor items I had as it gives you two prompts. During the ending Rowena remarks that she has a bunch of anti-Ivor items she can use to save Lucian. I did... and that got me the "Uncertain Future" trophy... so how do you get to those other chapters? I've had Lucian die. I've had him survive. The game just ends.

 

EDIT: Also... as the "A Strange World" trophy you have shows Ghost Lucian... how did you get that? I really don't want to redo the chapter, put Josephina in the clock, and then let Lucian die to see if that gives that ending instead...

 

 

I'm genuinely baffled on what can be done to move past all this... the fact there seems two different versions of chapter 7 (I take it the chapter you played is a chapter 7 yes?) only makes it look even nastier. Some of the alternate endings before Ivor are also a complete mystery. Obed, no one on the site has found but someone out there has... so how do you find him? Otto ending might be as simple as getting as much rep as possible with him and then in chapter 6 being able to open the door... but I don't know, got the majority of rep with him and it didn't do anything. 

 

Considering how bad certain transitions are... I'm thinking the game could be simply be glitched and certain trophies ungettable, at least after patches. Take the freeing of Simeon for example. If you free him then he tells you about Ivor's devices. The next stage is you then going into the tunnels to destroy said devices. Okay, however, if you don't free him he doesn't tell you anything... yet the next stage is still you destroying the devices... it's not much, but the "Bountiful Feast" ending not having a "Fate" icon... the game glitching out with Rayne where after getting the Valkyrie ending I lost my coins to give to Rayne... the game letting me keep the Arena trophy even though I "Returned to Welkin" after picking it up... the glitch where rep changes didn't show up in Chapter 4's first stage after I had to restart the chapter due to the Valkyrie ending glitching the gold coins... and as I'm asking all these questions I might as well add this one. This "Vulcanus" boss. His placement makes me think he replaces "Humbaba" if certain things are done... but what? 

 

It's all very disheartening as I'm not sure I can continue playing the game unless someone provides some info to help out here. Racking my mind there are only a few things which makes me think change all this. 

 

1: Obed. Perhaps meeting him is important towards changing stuff in future chapters? I'm thinking somewhat unlikely as he likely is just for some trophies... but if he is like Viola then perhaps he can give you an item that can get used in those Chapter 7s? Or perhaps he provides evidence against Ivor?

2: The Lord vote. In both playthroughs, I failed this vote. I believe I had two council members against me (out of 3) and in terms of the general populace Ivor said I had some support (think there was a noise so I passed that one perhaps). Playing more optimally I think involves getting Reginald on side as Opal/Nigel depending on who you go all in on are easy. However, the fact that failing this just means you do the weapons segment makes me think it ain't this and it likely only gets you an equipment set.

3: Evidence against Ivor. This I think might be the key. Both playthroughs the only thing I had to present was the research notebook belonging to Ivor. Both times Reginald spoke up saying that it could be a forgery... so possibly the key is as simple as having Reginald + Opal/Nigel on side to get them to accept the evidence, or even worse perhaps you have to get all 3 on side which... damn, if possible it must be extremely tight. However, there was two locked options... so there must be other items you can provide as evidence against Ivor that actually convinces the council to condemn Ivor. 

Edited by Rozalia1
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No problem, happy to help if i can ! This game seems pretty buggy so i would not be surprise if some of the trophy were glitched too. I only got one problem, and i had to redo Chapter 1 and 2 entirely... so yay, quite demotivating.

 

I'm gonna assume "Chapter 7" is the Epilogue ? I checked in the scry option and it just goes Chapter 6 → Epilogue.

 

About Larkin

Spoiler

Yep, i only had to save him to get his help during the Epilogue, or it appears so. I didn't kill him, i framed him and he ran away/disappeared. He literally dies in front of you for the "Revive Trophy" and you should get it right after that. I didn't even know you could spare Nigel, Larkin AND Raine. So... well, i had her killed.

 

I really don't remember any encounter with Obed either... I should redo a complete walkthrough and try some new things. But anyway clearly, i would not count on the trophy order on this trophy list, some of those appear strangely ordered... I can get why The Spellbound Phoenix is listed among the Exemplars' trophies but some others in my opinion don't really make sense.

 

4 hours ago, Rozalia1 said:

I've hit quite the wall now... I'm baffled on how you access these "True Resolve" and "New Dawn" chapters, plus the Barren Reach stuff though I assume it's part of one of them/both. I'm going to detail my chapter 6 here and tell me if it is any different to yours. I've put it in spoilers.

 

1st Playthrough

  Hide contents

First off, the chapter name for 6 is called "Alone", was it for you? I went into it with Larkin and Evie dead and so they had their own stages where they were boss fights. Rayne was alive so I got myself one of the anti-Ivor items. During the segment where you are locked in a room with Ivor, two bookshelves you can read, and a clock you can manipulate, I put in Rowena which moved me forward. During the final boss fight I used the item I got from Rayne on Ivor. Lucian then died and became a Revenant and that was that. It gave no trophy though it did give a "Fate" which was Ivor's monster face.

 

2nd Playthrough

  Reveal hidden contents

Chapter name for 6 is "Alone" again. This time in addition to Rayne I had Larkin and Evie alive too. Larkin had a mission which gave another anti-Ivor item (he also got injured so I assume this is how he dies and thereby allows you to revive him later). Rayne gave her anti-Ivor item too. Worth noting here is I actually had a third anti-Ivor item. To get it you have to go "gather weapons" at Realis Cemetary rather then gathering Medicine in the Blights. You meet Jasper who tells you of a compass which Ivor fears greatly or something like that. You can then as Lucian can grab it though you do have to pass a check with a solider to do so. If you have a "bribe" item you can it seems hand one over. You can also lower your influence to get it if you don't have any (I used mine on Rayne just to see if her liking you mattered at all. As far as I can see it just means you don't have to do the escape prison segment and later in Rayne's chapter 6 mission she tells you about an equipment set. Of course it might matter more if there is a chapter post Ivor).


Anyway, during the escape the room sequence with Ivor I tried out "Josephina" and that actually worked too though it doesn't seem to do anything, just another name you can use to get past it.  I used two of the anti-Ivor items I had as it gives you two prompts. During the ending Rowena remarks that she has a bunch of anti-Ivor items she can use to save Lucian. I did... and that got me the "Uncertain Future" trophy... so how do you get to those other chapters? I've had Lucian die. I've had him survive. The game just ends.

 

EDIT: Also... as the "A Strange World" trophy you have shows Ghost Lucian... how did you get that? I really don't want to redo the chapter, put Josephina in the clock, and then let Lucian die to see if that gives that ending instead...

 

 

 


True Resolve

Spoiler

 

To be honest i don't remember what was the name of the Chapter, but i'll check that by replaying it tomorrow. So many characters died in my walk-through... Evie was dead (no choice but to accuse her, and believe me, i tried by-passing that...) I entered "ROWENA" on the clock but i like the fact you tried Josephia, i might try that one next time. Since Rayne was sacrificed, i guess i didn't get her item. I'll check the name of the thing i used against Ivor tomorrow too. Anyway Lucien died for being stuck in Ivor's mind and became a Revenant. I think he clearly need to die to get to his Epilogue. My "scry listing" has an empty space between "Chapter 6" and "Lucien's Epilogue" tho, may be the sign of a "second epilogue" (New Dawn ?).

Maybe i should add i'm really bad at those stealth sections, i didn't get near the end for a few of them... Not sure it changed anything, but hey, still an information i guess.

 

 

 

4 hours ago, Rozalia1 said:

Considering how bad certain transitions are... I'm thinking the game could be simply be glitched and certain trophies ungettable, at least after patches. Take the freeing of Simeon for example. If you free him then he tells you about Ivor's devices. The next stage is you then going into the tunnels to destroy said devices. Okay, however, if you don't free him he doesn't tell you anything... yet the next stage is still you destroying the devices... it's not much, but the "Bountiful Feast" ending not having a "Fate" icon... the game glitching out with Rayne where after getting the Valkyrie ending I lost my coins to give to Rayne... the game letting me keep the Arena trophy even though I "Returned to Welkin" after picking it up... the glitch where rep changes didn't show up in Chapter 4's first stage after I had to restart the chapter due to the Valkyrie ending glitching the gold coins... and as I'm asking all these questions I might as well add this one. This "Vulcanus" boss. His placement makes me think he replaces "Humbaba" if certain things are done... but what?

 

Well... i'm not sure they always are "a glitch". During Lucien's Epilogue you need to break a barrier, since i already had 2 endings when I replayed this for the third time I tried not to break it (you help with Alchemy, i crafted something else so it wouldn't work) but the game bypassed this anyway. Lucien said he'd "find something else" and you still break the barrier anyway. At some point I thought maybe this would get me the Underground Fortress somehow, but nop, you have to break the barrier no matter what. I suppose it happens so you don't get stuck here. I was still pretty disappointed i must admit. They give you a choice, but it doesn't matter in the end...

 

To follow the last post, yup, Puzzle seems like the right word ! I'll keep trying the platinum but clearly not many hours each day, so i won't get totally disgust and just stop playing. Slowly but surely, i hope.

Edited by Flitterbloom
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  • 2 weeks later...

I've found most of the trophies by this point and have a handle I think on most things. Don't mind making a trophy guide for people in future once I find the 2 trophies I'm missing. Someone out there has the plat but who I don't know and whoever it is has not shared the information anywhere seemingly. 

 

Otto ending trophy - Located in chapter 6 in one of the sections where you have to use doors. One of the doors will have a... crashing sound? That door will have a choice that if able to be used gets you the ending. Problem is it seems to require max reputation gain with Otto to get which... yeah. I did a playthrough where I felt I got max reputation gain with Otto. Didn't mess with the food to not harm him (characters hurt by food/water seem to suffer a loss of reputation... but could be wrong), I did the Viola path which gets you a Lucian segment unique to it that allows you to give Otto a book for large rep gain. Sided with him fully against Madia... nothing. Only thing I can think that messed it up for me was with the rations I cut the council's rations which as Otto suggests (because it'd be fun) siding against Nigel (so supporting Opal), perhaps there is a secret rep gain with him for siding with Opal there.

 

Cassandra's Legacy - No idea. I messaged the devs and got back some clues. 

 

1- Arrange the dealt cards of fate.

2- You have to think inside the box to solve this one.

3- It’s something Lucien or Rowena can find, but not how you would find any other item in the game.

 

I couldn't figure out off them anything that would do it. Trophy image seems to imply it's not a epilogue based trophy but... who knows. I did try a few things, chiefly being winning the Lord vote which seems difficult to do... but that only rewards you by skipping a stage seemingly. Vermillion vote I still failed at but doubt that is it. The evidence section is interesting because all the times I've played I've had two locked options...

 

Oh and speaking of epilogues. Which one you get is dependent on how many coloured butterflies you get in your decisions. Doing what Lucian wants gets you red ones, doing what Rowena wants gets you blue. Being too close in butterflies however gets you no epilogue so be careful with that.

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  • 1 month later...
23 hours ago, MrSuspencer said:

@Rozalia1 I see that you finally got the Platinum. Congrats! Any tips/advice for the last few trophies you got?

 

Otto trophy got patched to be easier as the requirements were way too high. The tomb one involved working out a hidden code to get which someone helped solve for me. If you need any help, just ask me and I'll help.

 

Though I do plan to do a trophy guide on this. I enjoyed it and it deserves more players. The trophy list however is basically impossible without a guide as while you can work out all the other trophies on your own (as I did which took a while believe me), the tomb one just ain't happening. I wrote down notes as I did my playthroughs so I should be able to detail the guide well. 

 

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I've gotten word that a patch did change the butterfly situation in the game. To explain, when you make some choices going Lucian's way it will give you red butterflies while Rowena's give you blue ones. Whichever you have more of decides what epilogue you get. However, before the patch you needed to have significantly more of one than the other as otherwise you would get no epilogue which happened to me twice. Post patch you need just 1 extra than the other... having the same amount of each is still possible however do be warned and that may still give you no epilogue.

 

With that in mind I think it is very possible to craft a guide that will give a tied amount of butterflies and allow the final choice to decide what epilogue you get, meaning rather than replaying the game you merely need to replay from Chapter 5 (if you don't or don't want to back up your file) or from chapter 5's final stage (if you do back up your file).

 

 

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  • 1 month later...

For trophy: Cassandra's Legacy, you will need to achieve the "Uncertain Future" ending first. This ending requires you to gather all three anti-Ivor relics. 

 

The Yggdrasil Compass is in Chapter 5, when Rowena and Lucien talk about where to go, go Realis to gather weapon, instead of going Luxingham to gather medicine.

The Serpentine Orb is in Chapter 6, in Larkin's side quest. You need to keep Larkin alive to trigger this mission.

The Alkahest lantern is in Chapter 6, in Rayne's side quest. You need to keep Rayne alive to trigger this mission. 

 

If you want to keep Larkin and Rayne BOTH ALIVE in chapter 6, don't poison Larkin in Chapter2, cooperate or frame him will keep him alive. In chapter 5, Larkin, Rayne and Nigel will be captured by Willa to be executed, try to choose "listen" for Larkin, Rayne and Nigel. When Willa asks about your decision, spare Larkin first, if your Willa favor is enough you could then spare them all. If Willa told you someone got to be executed, execute Nigel, this will keep Rayne alive as well.

 

If you have all three relics, when you defeat Ivor, Lucien will be captured in Ivor's realm. When this mission is over, Rowena could actually choose to "save Lucien". Picking this option will achieve the Uncertain Future and give you the trophy to that ending. This ending will unlock a special Examplar: The Oracle. Talk to her after the credit, pick "Scry" option to get into any chapter rather than chapter 1 and 6. Go to the library, simply input this code:

 

Down, Left, Left, Right, Right, Down, Down, Up, Up, Down

Right, left, down, up, right, up, right, down, right

 

These two code will unlock Oracle's last two Deathblows, as well as granting you trophy "Cassandra's Legacy". You might need to take these inputs real quick. 


Special remind: The ending "Uncertain Future" will have Lucien and Rowena both ALIVE, therefore no one could command the examplars, therefore no Epilogue will be unlocked in this ending, therefore you might want to make a backup save before fighting Ivor for these two trophies if you do not want another playthrough.

 

If anyone have any problem about any trophy/ending in this game, free feel to ask me here. Though I recommend messaging me on PSN, I don't read psnprofiles messages regularly. I have obtained all trophies in one playthrough except the ones that take place in Rowena and Lucien's Epilogue. I am still trying to figure out how these ending trophies work. But the other alternate ending trophies are fairly easy.

 

You may want to keep everyone alive and get favored by most of them. Only one death is unavoidable, that is between Opal and Nigel, I let Opal die. Leave Simeon in order to reach Obed and free Obed for a special ending in Lucien's Epilogue. Save the little girl Viola and help her all the time in Chapter 2 and 5 is also important. Also, do not fail any Lucien's stealth and never run out of time before you have done all you need to do. Thats the general tips I can remind of.

Edited by Satsukiye_
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The above is correct. A patch has made 1 full playthrough + partial starting from chapter 5's end fight possible so I'll be trying to put together a guide towards guiding people to that. I have a good deal written so it shouldn't take too long.

 

Edit: Though you do not require Uncertain Future to input the code in the library for the trophy. Uncertain Future just gets you the character who can you use the equipment set you got with the trophy.

Edited by Rozalia1
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On 2021/6/19 at 2:48 PM, Rozalia1 said:

The above is correct. A patch has made 1 full playthrough + partial starting from chapter 5's end fight possible so I'll be trying to put together a guide towards guiding people to that. I have a good deal written so it shouldn't take too long.

Is partial starting from chapter 5's end possible? As far as i know, the secret examplor Legate in chapter 5 requires you to beat drakina in its first fight in chapter 4 to obtain an item. But the guide you mentioned above says the new world ending in Lucien's epilogue requires you to lose the first fight against Drakina on purpose…… Is this info just wrong?

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On 20/06/2021 at 7:27 PM, Satsukiye_ said:

Is partial starting from chapter 5's end possible? As far as i know, the secret examplor Legate in chapter 5 requires you to beat drakina in its first fight in chapter 4 to obtain an item. But the guide you mentioned above says the new world ending in Lucien's epilogue requires you to lose the first fight against Drakina on purpose…… Is this info just wrong?

 

The guide I mentioned is one I'm putting together. Do you mean the Gamefaqs game guide? That information appears incorrect to me yes. Possibly it could modify the New World ending but I don't see why it would and even if it did, the trophy just requires a New World ending and not a specific version of it. In case you're not aware, each of the epilogue endings has a different version of it as a result of you doing specific side missions in the epilogue. For example having Griselia, Magnus, and Nikolaus alive in Rowena's epilogue allows you to do their missions which unlock Gideon who himself has a mission which if done modifies I believe the Alchemy ending. 

 

Perhaps some misconception happened due to the New World ending being troublesome as I had some trouble triggering it myself and had others contact me about it, so when he finally did it he assumed not beating Drakina in that fight is what helped trigger it. The key for that ending is obviously to send someone who can create a portal (Cirrus can do it) but also having the villager you can choose to save die. That guy being alive seems to block the New World ending (it isn't said but I guess the implication would be he talks the Mayor out of using the portal). I got it also by sending bad choices that would net you the overrun ending, thinking that logically you'd use a portal to flee monsters if they've broken through... but it could be sending correct people works too and if the portal ending is attained is as simple as portal + guy being dead. Didn't test that though. 

 

Edit: Also noticed you are saying you still have the epilogues to do and work out. Off the top of my head I'll give you a rough outline so you don't have any problems, though outside the tricky portal issue they are pretty straight forward.

 

Rowena: You get a lot of decisions in her epilogue but the one that counts is when the steward asks you what is to be done. Each of the 3 choices are a different ending. 

 

Lucian: Revolve around who you send to the town. Bad choices = overrun. Good choices = Fortified. Portal is outlined above. Who is bad or good I think is obvious with certain characters even straight up telling you they suck for the role. 

Edited by Rozalia1
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12 hours ago, Rozalia1 said:

 

The guide I mentioned is one I'm putting together. Do you mean the Gamefaqs game guide? That information appears incorrect to me yes. Possibly it could modify the New World ending but I don't see why it would and even if it did, the trophy just requires a New World ending and not a specific version of it. In case you're not aware, each of the epilogue endings has a different version of it as a result of you doing specific side missions in the epilogue. For example having Griselia, Magnus, and Nikolaus alive in Rowena's epilogue allows you to do their missions which unlock Gideon who himself has a mission which if done modifies I believe the Alchemy ending. 

 

Perhaps some misconception happened due to the New World ending being troublesome as I had some trouble triggering it myself and had others contact me about it, so when he finally did it he assumed not beating Drakina in that fight is what helped trigger it. The key for that ending is obviously to send someone who can create a portal (Cirrus can do it) but also having the villager you can choose to save die. That guy being alive seems to block the New World ending (it isn't said but I guess the implication would be he talks the Mayor out of using the portal). I got it also by sending bad choices that would net you the overrun ending, thinking that logically you'd use a portal to flee monsters if they've broken through... but it could be sending correct people works too and if the portal ending is attained is as simple as portal + guy being dead. Didn't test that though. 

 

Edit: Also noticed you are saying you still have the epilogues to do and work out. Off the top of my head I'll give you a rough outline so you don't have any problems, though outside the tricky portal issue they are pretty straight forward.

 

Rowena: You get a lot of decisions in her epilogue but the one that counts is when the steward asks you what is to be done. Each of the 3 choices are a different ending. 

 

Lucian: Revolve around who you send to the town. Bad choices = overrun. Good choices = Fortified. Portal is outlined above. Who is bad or good I think is obvious with certain characters even straight up telling you they suck for the role. 

Okay this looks pretty straight, thank you. That Gamesfaq guide works well as a walkthrough guide tho but kinda confusing on epilogue. I wasted my time doing another playthrough to have that obed cutsceen happen lol. But thanks to this playthrough i have recorded all my choices and options on this playthrough which triggered all alternative endings till chapter 5. I can finish chapter 6 and have it sent to you if you think it might help with your guide tho. Thank you for your informations on epilogue, i will try it out by tomorrow.

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11 hours ago, Satsukiye_ said:

Okay this looks pretty straight, thank you. That Gamesfaq guide works well as a walkthrough guide tho but kinda confusing on epilogue. I wasted my time doing another playthrough to have that obed cutsceen happen lol. But thanks to this playthrough i have recorded all my choices and options on this playthrough which triggered all alternative endings till chapter 5. I can finish chapter 6 and have it sent to you if you think it might help with your guide tho. Thank you for your informations on epilogue, i will try it out by tomorrow.

 

I read earlier versions and will at some point go through it to see if I can spot any errors. He is expansive in how he has covered the game and found stuff out like getting the scene in chapter 1 where Rowena rides the first boss against the castle, and also the ending (though no trophy for it) where Lucian gets killed by the first boss. 

 

As for your offer on the ending information, that shouldn't be necessary. I am blanking on some details in my mind but looking at my notes I should be able to work out any specifics I'm forgetting at the moment. Thank you for the offer though.

Edited by Rozalia1
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6 minutes ago, Rozalia1 said:

 

I read earlier versions and will at some point go through it to see if I can spot any errors. He is expansive in how he has covered the game and found stuff out like getting the scene in chapter 1 where Rowena rides the first boss against the castle, and also the ending (though no trophy for it) where Lucian gets killed by the first boss. 

 

As for your offer on the ending information, that shouldn't be necessary. I am blanking on some details in my mind but looking at my notes I should be able to work out any specifics I'm forgetting at the moment. Thank you for the offer though.

I see you mentioned "A Most Unpleasant Day", in the first Lucien interlude of stage 12 Larkin will start inverstment on food spoil, instead of talking to the council members for their alliance, just hold R1 to skip this interlude. In the second interlude, head directly to Larkin and choose "Vote", this will end the interlude. In the third interlude, just pick the top option "Refuse" and Larkin will have Lucien executed I guess.

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22 minutes ago, Satsukiye_ said:

I see you mentioned "A Most Unpleasant Day", in the first Lucien interlude of stage 12 Larkin will start inverstment on food spoil, instead of talking to the council members for their alliance, just hold R1 to skip this interlude. In the second interlude, head directly to Larkin and choose "Vote", this will end the interlude. In the third interlude, just pick the top option "Refuse" and Larkin will have Lucien executed I guess.

 

Ah you saw that. That sounds correct yeah, thanks. I was blanking on what exactly causes him to successfully investigate you and put you in prison with someone else you can offer up in your place. 

 

Also, I was just adding to the guide now and I realised that the chapter 5 endfight thing isn't accurate due to the existence of the Mutant Masher trophy which requires you to not have the requirements of The Mischievous Emperor done. However, I suppose I can put down that you should make a save, get Mutant Masher, and then download your file. Yeah, that sounds good. 

Edited by Rozalia1
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  • 5 months later...
3 hours ago, Cosmokeeper said:

I'm very interested in playing this game sometime and all your invaluable information, advice and tips are wonderful @Rozalia1 1f601.png1f64f.png I will wait for a trophy guide before I start playing 1f60a.png 

 

I have it mostly done but need to sort a few things. I'll try and get it done soon but no promises. Thanks for the alert, helps get me finishing it off.

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  • 1 year later...

I know it is an old topic but I am desperate now :D 

I am trying to trigger the trophy "A Strange World" in Lucien's epilogue. I followed the guide by picking the worst possible people for the jobs and let the guy die... but to no avail (I got the ending where everyone died and Lucien is watching all those sword as graves).

I tried what the guide on gamefaqs suggests and picked Willa for ambassador, the proper builder to have the portal and Larkin as the guardian (the guy is dead again). Again, to no avail.

The last option remain to have the best people and let the guy die. But I am not sure if this will net me the trophy. I have a feeling that I might have missed something but I have no idea what.

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