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[Video] Full Game Walkthrough - 80% Quarma in all Levels


rubhen925

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This is my full game walkthrough of Oddworld Soulstorm with 80% Quarma in all 17 Levels and good ending achieved. There are many levels that I had to redo to get 80% Quarma so some levels you might see me using materials and equipment that you won't see on the first run of that level. Hope this walkthrough helps you guys achieve 80% Quarma in all levels as well, and most importantly, enjoy the game!

 

To be clear this walkthrough doesn't focus on all the medals or collectibles. With how buggy this game is I didn't bother with that. I've lost many hours trying to get every single collectible and mudokon in a level only for it to glitch by the end of the level. So this is purely to get 80% Quarma and to reach the good ending of the game. Sorry if anyone was expecting a full 100% guide. I gave up on that idea till they fix the damn bugginess out the game.

 

 

 

►TIMELINE:

1) Game boot - 0:00

2) Intro - 0:19

3) Level 1: The Raid on Monsaic - 5:25

4) Level 2: The Ruins - 24:21

5) Level 3: The Blimp - 1:13:03

6) Level 4: The Funicular - 1:25:00

7) Level 5: Sorrow Valley - 2:08:29

8) Level 6: Phat Station - 2:54:36

9) Level 7: The Hijack - 4:00:57

10) Level 8: Reunion at the Old Trellis - 4:23:45

11) Level 9: Slig Barracks - 4:51:47

12) Level 10: Necrum - 5:37:16

13) Level 11: The Mines - 6:16:55

14) Level 12: The Sanctum - 7:01:00

15) Level 13: Escape - 7:18:55

16) Level 14: Feeco Depot - 8:10:36

17) Level 15: The Yards - 8:53:54

18) Level 16: Brewery - 9:25:38

19) Level 17: Eye of the Storm - 10:43:37

20) Good Ending - 11:42:57

21) Bonus Ending - 11:50:53

22) Credits - 11:52:31

 

Cheers

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This is fantastic, really thorough. Good job!!

 

1 hour ago, Asher1985 said:

Don't worry about 100%. The devs are mad if they think that anyone will try and rescue everyone. This will be the first Oddworld game that I won't rescue everyone. :(

 

I don't even think it's possible to save everyone in the game's current state - maybe after a couple of patches, but I think it's just far too buggy across the board for them to fix most of the problems. Just now a Mudokon that was apparently following me was shot dead by an invisible Slig ?

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