noyram23

Teammates with Skills that can be used for trophies

23 posts in this topic

It's been a while so I forgot this but does anyone know which teammates we can use for specific skills trophy e.i. 

 

Lift: Kaiden, Liara

 

Thank you :)

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In the PS3 Release of ME1 powers used by squadmates, even when activated manually, did not count for the trophies. Only what Sheppard activated from his own skills was counted. See the trophy guide from ME1 on PS3 for reference (Steps 4 and 5).

This guide (German origin, auto-translated into English) is a bit more detailed for those steps. Advice: Did not check until now if that is working in LE: ME1 as it was working in PS3's ME1, so hope someone finds the time to try this possible solution.

I stand corrected, look below.

Edited by Geridian
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In the Remaster the powers of squad mates count, when you activate them manually.

I already did that for all power based trophies.

The only power that you need on Shepard is Neural Shock (Engineer), because no squad mate has this power.

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54 minutes ago, Geridian said:

In the PS3 Release of ME1 powers used by squadmates, even when activated manually, did not count for the trophies. Only what Sheppard activated from his own skills was counted. See the trophy guide from ME1 on PS3 for reference (Steps 4 and 5).

This guide (German origin, auto-translated into English) is a bit more detailed for those steps. Advice: Did not check until now if that is working in LE: ME1 as it was working in PS3's ME1, so hope someone finds the time to try this possible solution.

Teammates skills counts for the trophy with this one, as per the developer AMA themselves. It's possible to get everything on 1 run

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18 minutes ago, noyram23 said:

Teammates skills counts for the trophy with this one, as per the developer AMA themselves. It's possible to get everything on 1 run

Yes, as you can see I edited my post. But, maybe post a quote for a information source for this: " as per the developer AMA themselves"?

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1 minute ago, Geridian said:

Yes, as you can see I edited my post. But, maybe post a quote for a information source for this: " as per the developer AMA themselves"?

I honestly forgot what the links is but it's somewhere in reddit, it's about ME Legendary achievement thread iirc, it was also posted somewhere in this forum either here or the one for the split ME Legendary trophy list

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Just now, Geridian said:

@noyram23Did a quick list because you asked in your OT, hope this is nearly 100% accurate (See spoiler):
 

  Reveal hidden contents

Skill name

Trophy name

Trophy Description

Sheppard Classes

Skill on which Squadmate?

Target required?

Overload

Electronics Specialist

ME1: Use Shield Overload 25 times

Infiltrator (Starting Ability w/ Extra Point), Engineer (Starting Ability w/ Extra Point), Sentinel (Unlockable)

Garrus (Unlockable), Tali ( Starting Ability w/ Extra Point), Liara (Unlockable), Kaidan (Unlockable)

Without a target

Lift

Lift Mastery

ME1: Use biotic Lift 25 times        

Vanguard (Unlockable), Adept (Unlockable), Sentinel (Unlockable)

Liara (Unlockable), Kaidan (Unlockable)

Can be used on the Transport Terminals in the Citadel

Throw

Throw Mastery

ME1: Use biotic Throw 25 times        

Vanguard (Starting Ability w/ Extra Point), Adept (Starting Ability w/ Extra Point), Sentinel (Starting Ability w/ Extra Point)

Wrex (Unlockable), Liara (Starting Ability w/ Extra Point), Kaidan (Starting Ability w/ Extra Point)

Can be applied to the Mako + Can be used on the Transport Terminals in the Citadel

Warp

Warp Mastery

ME1: Use biotic Warp 25 times

Vanguard (Starting Ability w/ Extra Point), Adept (Starting Ability w/ Extra Point)

Wrex (Starting Ability w/ Extra Point), Liara (Starting)

Can be applied to the Mako + Can be used on the Transport Terminals in the Citadel

Singularity

Singularity Mastery

ME1: Use biotic Singularity 25 times

Adept (Unlockable)

Liara (Unlockable)

Can be used on the Transport Terminals in the Citadel

Barrier

Barrier Mastery

ME1: Use biotic Barrier 25 times

Vanguard (Unlockable), Adept (Starting), Sentinel (Starting)

Wrex (Starting Ability w/ Extra Point), Liara (Starting), Kaidan (Starting)

Without a target

Statis

Stasis Mastery

ME1: Use biotic Stasis 25 times        

Adept (Unlockable), Sentinel (Unlockable)

Wrex (Unlockable), Liara (Unlockable), Kaidan (Unlockable)

Can be applied to the Mako + Can be used on the Transport Terminals in the Citadel

Damping

Damping Specialist

ME1: Use Damping Field 25 times

Infiltrator (Unlockable), Engineer (Unlockable)

Garrus (Unlockable), Tali (Unlockable)

Without a target

AI Hacking

AI Hacking Specialist

ME1: Use AI Hacking 25 times        

Engineer (Unlockable)

Tali (Unlockable)

Can only be used on synthetic opponents

Sabotage

Sabotage Specialist

ME1: Use Sabotage 25 times

Infiltrator (Starting Ability w/ Extra Point), Engineer (Starting Ability w/ Extra Point), Sentinel (Starting Ability w/ Extra Point)

Garrus (Starting Ability w/ Extra Point), Tali (Starting Ability w/ Extra Point), Kaidan (Starting Ability w/ Extra Point)

Without a target

Neural Shock

Neural Shock Specialist

ME1: Use Neural Shock 25 times

Engineer (Unlockable), Sentinel (Unlockable)

Kaidan (Unlockable)

Can be applied to the Mako

 

you're AWESOME, Thank you!

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Thanks Geridian!

 

What does "can be applied to the mako" mean?

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20 minutes ago, Woopa777 said:

What does "can be applied to the mako" mean?

You can use the skill when you land on an uncharted world >> Use the Mako as a target >> And you can use the skill.

==> At least: This was written down by the author on a German trophy board. Reason: Not every skill can be used at the same type of target.

.. Guess, you can also write "Can be used with the Mako as a target", but I was too lazy to translate this in my own words :D.

Edited by Geridian
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4 minutes ago, Geridian said:

You can use the skill when you land on an uncharted world >> Use the Mako as a target >> And you can use the skill.

==> At least: This was written down by the author on a German trophy board. Reason: Not every skill can be used at the same type of target.

.. Guess, you can also write "Can be used with the Mako as a target", but I was too lazy to translate this in my own words :D.

That's what i thought, i just got confused by the wording :D Thanks again, that list is vert helpful! Didn't understand why some of them didn't pop when used without targets.

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5 hours ago, Woopa777 said:

That's what i thought, i just got confused by the wording :D

Maybe I fix this, when I am in the mood to do this. :D
But, overall, I am happy with the quality of the translation function of this page: Google Translate Web - iTools


Back to topic:

Quote

Didn't understand why some of them didn't pop when used without targets

==> Reason: Some (tech) skills use mines as carrier, those mines need something which triggers them. And not every target can be used as a trigger.
Notice: I do not now currently, if the targets I wrote down are 100% correct. This needs confirmation.

 

/Edit1:

I will update my original list when I did all the tests. Noticed that Damping did not work on the Mako, but noticed another funny thing which did work in ME1 on PS3:

  1. Find a camp with random enemies, like that mercenary camp on Presrop (Number 7, red circle).
  2. Save your game manually.
  3. Go to the mercenaries and when you are near them, rotate the usage of skills between your Shep and your squad (In my playthrough I used my Infiltrator Shep with Damping skill level 1, Garrus with Damping Skill level 1 and Tali with Damping skill level 1).
  4. If your skills are on cooldown, just reload your last manual save.
  5. Repeat step 3 and 4 until you are done. Trophies should pop.

 

/Edit2:

  • Finally got all of those "Use xyz 25 times trophies".
  • Overload and Sabotage where achieved while I was playing normally.
  • AI hacking was mastered during the "Rescue Liara" mission: Save >> Find a geth >> Hack it >> Load >> Find a geth >> Hack it >> Repeat until trophy pops.
  • All the others where achieved while using the mercenary camp on Presrop with constant loading of the same savegame after a skill was used.

 

Edited by Geridian
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34 minutes ago, sovarn said:

@Geridian What do you mean by " Can be used on the Transport"  & "Terminals in the Citadel"

I did not write "Transport & Terminal",  but I wrote "Transport Terminal", which is also called "Citadel Rapid Transit". See this link: https://www.xboxachievements.com/forum/topic/194059-citadel-transport-terminals/

==> This was not so hard to understand, was it?

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Take this as a grain of salt but i think using it without any target counts too since early on i tried to play around and spam these skills without any target and when there's an eventual target I'll get it in just a few uses.

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5 hours ago, noyram23 said:

snip

Some skills need a target, some do not. So it is better to actually use a spot with many enemies >> Save >> Spam skills >> Reload.

Edited by Geridian
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do you need to manually use your squads abilities? or if you have squad AI set to Active will they still register when they use them automatically?

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Does anyone know if Stasis and ai hacking have to actually hit an enemy? I've been using au hacking almost since the start of my game and still hasn't popped 

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On 5/17/2021 at 3:38 PM, UpTheIrons_87 said:

do you need to manually use your squads abilities? or if you have squad AI set to Active will they still register when they use them automatically?

You have to manually use squad abilities. I set mine to defensive only and they're usually ready to go whenever I need them

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15 hours ago, Shinjiro120 said:

Snip

AI hacking needs a synthetic target. Wrote this also in my list and even mentioned a good place for this. Just read it up some posts above in the spoiler :).

Edited by Geridian
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