YaManSmevz Posted January 18, 2022 Author Share Posted January 18, 2022 4 hours ago, Shrooba said: Funny you just wrote a review on Grim Fandango, I just finished DrBloodMoney's review on a similar game, Flipping Death! I'm behind on the good doctor's reviews? behind on a lot with the threads, actually! His is one of those where you really wanna sit, take your time and give the words the attention they deserve.. these days I feel like I'm rushing through everything! 4 hours ago, Shrooba said: It's always fantastic to play a game where you've lived with the culture the game presents. I mean, I bloody loved Dingodile's Aussie antics in Crash 4! Interesting! Truth be told, I've long wondered how much of what media has told me about Australian culture is accurate. I consider Crash to have received a ringing endorsement! 4 hours ago, Shrooba said: I best describe it as something that can be played at your own pace. With point and click games, you decide how fast to go, where to go, and when to do things. I suppose this is true for ANY game where you have control, but it feels different; with other games, usually you have linear levels to traverse with a clear goal. I suppose then that perhaps an open-world game would fit this category, I mean you can technically do things at your own pace there, but point and click games are like the middle-ground of these two things; they're linear, and there isn't always a clear goal. Because of this, I always felt like you can just appreciate each room and environment a lot more. Ironically enough, with open world games, there's SO much to see that sometimes it's hard to appreciate details unless you really look hard. I will say though, Fallout has managed to grasp me in an open-world setting due to some incredible lore... but I digress! Agreed! That lack of pressure is much appreciated - from what I've played at least, there's seldom anything time sensitive, so if a puzzle takes you a day or six, it's no big deal, you're always where you need to be, so to speak. Then open world games are like "yeahmann, run around some, peep out the world! The story will still be here when you get back. Say, while you're out can you grab some beer?" 4 hours ago, Shrooba said: May I also suggest the Pixar film Coco, a story about the Day of the Dead, it seems to have taken a lot of inspiration that this game did, you might like it a lot! Yo my wife and I looove Coco! She got me caught up on Pixar, for example I'd wanted to watch Up for years but never got around to it - she sat my ass down and made it happen?? so when Coco came around I was all caught up? 4 hours ago, Shrooba said: And also I'm really late to this, but Australia also has Coco Pops. Man, I live smack dab in between y'all! Where's my Coco Pops, dammit? 2 Link to comment Share on other sites More sharing options...
Popular Post YaManSmevz Posted January 20, 2022 Author Popular Post Share Posted January 20, 2022 (edited) Platinum #7: Vampyr Helpless as it steals my soul, I've lost all control After completing the arguably anemic Erica, my budding trophy hunting self was very much on the look for a new game to complete that wouldn't make me wish I was at a dentist's office instead* and thankfully I had another PS Plus title on deck! *in all fairness to Erica, at a recent dental check-up and cleaning, as I lay there with a couple of strangers' latexed hands in my mouth, I actually did think "ehh... if I could keep my teeth healthy by playing Erica once every six months, I guess I'd rather do that. Maybe I was a little harsh! So while I definitely found the game intriguing, I confess to wondering: why VampYr? Could be a throwback (way back) to the first story about a vampire, which used a Y. Maybe it's because far fewer words in the English language had singular accepted spellings a hundred years ago, and the developers wanted to allude to that as a part of their impressive depiction of post-Victorian London. Personally, I think it's because they wanted to have a loading icon that looks like a bloody flux capacitor, and I ain't mad at that. First of all, the opening is fantastic, so much so that I don't even know where to begin. You start off newly vampirized, disoriented and weak to the point where you can't even make out the shape of people beyond the blood swimming around inside of them. The urge to feed is introduced immediately, along with the vampire hunters you'll have to evade for the whole game. The music is intense, and in fact is a strong point all throughout - the strings convey this powerful sense of dread at all times, which complements the dreary setting marvelously. Vampyr takes place in Spanish Flu-ridden 1918, which made this a great game to play during a pandemic as it reminded me how much worse things really could have been! The game's developer Dontnod does an excellent job of combining the supernatural vampire element with the London of the era, with both aspects going together surprisingly well. I've always loved that turn of the century London look, and while obviously this takes place a few decades afterwards, it still has a lot of that flavor, which I really enjoyed. Also worthy of praise is the writing - I'm not much of a vampire guy so I don't know how much of this has already been done to death in these kinds of stories, but they got a lot right. There's a huge focus on the fact that being a vampire was very much not your idea, and there's a fascinating moral dilemma presented - protagonist Johnathan Reid is a doctor, and given that you're in the middle of a pandemic with limited supplies and several people you are charged with treating, you have to choose either to honor your professional oath or satisfy your newfound bloodlust, which greatly sharpens the severity of your choices. Speaking of choices, Vampyr is an auto-saving game, so choices are final. If you're not observant enough to catch certain clues when talking to people, or you need something from someone that you decided to feed on earlier, sorry dawg, too bad. The characters are pretty strong across the board, but the real win in this category is how no characters are particularly good or bad. A vampire who adopts, a nurse who will do whatever it takes to protect a disenfranchised district, a doctor who unwittingly creates a whole new epidemic, and so on. This isn't a new thing of course, but didn't have to be so morally complex, and is always nice to see. The catch is that Vampyr itself also fits this description... it's got too many great qualities for it to be a bad game, yet it's too flawed to be anything more than just good. The developers had all the building blocks necessary for a gripping, if slightly unoriginal story, but it felt like it had so much more to give, and ended up feeling a touch flat. Likewise, the gameplay is set up decently enough - you combine medicines as a doctor for healing citizens and have a skill tree and an assortment of weapons for protecting yourself as a hunted vampire, but the actual gameplay (particularly the combat) is so uninspired, and far more clunky than a game released in 2018 has any reason to be. I wouldn't know, but I've heard that Vampyr plays like a poor man's Bloodborne, can anybody vouch for or naysay this? I honestly have no idea, but if Bloodborne has a better version of this going for it, sign me up! Lastly, this game crashes a lot. I think I was fortunate and didn't encounter it as much as others have, but it was definitely enough to make playing a chore at times. I totally get wanting to reinforce the finality of choices by being stingy with how you save, but a more active auto-save feature would've really helped a lot. This is exacerbated by the also prominent frame rate issues - those are never fun of course, but when you're conditioned to a game crashing semi-regularly and shit starts freezing up during the crucial run from completing a difficult section to a safe house, it gives you a whole new kind of anxiety! There's an indescribable thrill to be had when you finish a boss fight by the skin of your teeth and craftily escape enemy territory to finally find sustenance and save your game. It is far less exhilarating to accomplish the aforementioned and think "whew, the game did its job this time!" The strong points - the outstanding music, rich characters, and brilliantly realized setting pretty handily outweigh the bad, but while I would recommend Vampyr, I can't do so without a few caveats. Still, overall it was a good experience, and as rjkclarke and I have discussed, if there was a sequel, I'd give it a shot! THAT Trophy: Bloody Roots There's something so counter-intuitive about obtaining a notebook that under absolutely no circumstances you are to open. I just remember feeling so paranoid when I got my hands on it, and being terrified that I'd accidentally open it and negate the entire playthrough! A guide can show you a lot, but definitely not how to keep your thumbs in check? Edited November 10, 2022 by YaManSmevz 7 Link to comment Share on other sites More sharing options...
KindaSabbath Posted January 20, 2022 Share Posted January 20, 2022 Nice write-up for Vampyr dude! A friend of mine loved this game and has tried very hard to get me to give it a shot. It sounds like there’s quite a bit going for it but it’s just a bit rough around the edges. Maybe I’ll play through Bloodborne instead and then convince my friend to do the same ? Always a pleasure to read your take on a game though fam! Keep up the great writing and keep racking up those completions ? 3 Link to comment Share on other sites More sharing options...
Popular Post YaManSmevz Posted January 22, 2022 Author Popular Post Share Posted January 22, 2022 (edited) Platinum #43: Islanders On an island in the sun, we'll be playing and having fun Another point for realm722! He needs a YouTube channel or something, I do believe he's yet to miss with a rec. Tempting as it is to simply link to his excellent review and call it a day though, it's far time this lovely game is given its due write-up! Islanders, or Baby's First Sim City as I'm willing to bet it was originally called, is about as chill as a game can be. Think Cities: Skylines but scaled waaayyy the fuck down to its most base qualities. You get an island, and you're offered two choices of which buildings to get started with, and it progresses from there. A point system is in play, and they're rewarded or deducted based on which buildings you place and where you place them. You need to keep the points coming to get the next round of structures to build, so if you build too many seaweed factories right next to each other for example, you'll end up seeing a game over screen pretty quickly. When I first started playing it, I didn't latch on to which things were best to build where or when, and as Heath Ledger's Joker would put it, I just... did... things. Then I saw how peeps were completing this game in a matter of hours, and I legit felt kinda slow! Granted, initially I didn't spend much time with it as I was wrapping up Hitman 2, and I only played short bursts over a few days, so I'm being a little hard on myself. But there was a quick minute where I was just like "you dumb, boy!" It doesn't take long to get the hang of, and it gets addicting once you do. Visually speaking, Islanders is a joy to look at. There is no other appropriate word to describe how it looks than cute. It's just cute. Once you're making little houses and cramming them next to each other on a coastline, it's like a digital mini-Greece or something. The diversity, as well as sheer amount, of things you can build is impressive given Islanders' decidedly small scope - eventually you start getting things like statues, pubs, circuses, and literal gold mines. The islands you get to work with are randomly generated, so if you get something awkward, don't worry, just build up some points and you can be whisked away to the next! By the same token, there were times I had a really bad ass little city going and felt strangely sad to leave it behind! Another fantastic aspect is the soundtrack - it's basically one long ambient track, but it's so soothing, with the vaaguest hint of melancholy. It's very much a large contributor to the fact that it doesn't take long to settle in and be completely lost in the game. Absolutely recommended. It's a plat you can get inside of a day, and unless you're distracted by something else, it grabs you fairly quickly. I will definitely revisit this eventually, as it's too charming to just forget about after completion. If you do try it, I recommend doing so after finishing something a bit taxing. I honestly think this is one of the best in-between games you could play! Also... why do we say "honestly?" The intent is to emphasize, but it kinda comes across as "normally I'm totally full of shit, but in this particular instance, I'll actually tell the truth for once!" As George Carlin said, these are the thoughts that kept me out of the good schools. THAT Trophy: Perfectly Placed This was easily the trickiest one for me. There's a few ways you can go about this, but how I ended up getting it was having a LOT of houses with breweries on the corners, then placing a pub in the middle. Once this final trophy popped so did the platinum - well I don't have to explain that part, you guys know how this works! Anyway, I was on an especially good run. I don't remember exactly what my final score was but I know I passed 10,000 (so like 10,007 probably), and once I got that last trophy I had no interest in stopping - I had to see how far I could get, so of course that means that Islanders is the latest entry to the Post-Platinum Play Posse! No big surprise though, I already said I'll be playing it again at some point... ....ight Imma head out. Edited December 25, 2022 by YaManSmevz 6 Link to comment Share on other sites More sharing options...
Shrooba Posted January 23, 2022 Share Posted January 23, 2022 (edited) Good work on the recent completions Smevz! On the note of Islanders: It's always good to chill with a nice relaxing game! I know @rjkclarke played an island game recently, but more of a survival one. I think I've already mentioned this point before, but it's always fascinating when devs take similar concepts (eg being on an island) and manage to make wildly different ideas out of it! But I suppose that's the very nature of what we create; we subconsciously find ourselves inspired by other works, and we use these to create new things with similarities. You even stated it feels like Cities: Skylines for instance. Even on that level, we can pick apart different games from there that it reminds us of, like a string of connected ideas... Looking back and proof-reading this, I hope what I'm writing here doesn't sound too preachy. ? I just find it really cool how so many things can be so alike and contrasting at the same time! And also, I suppose even Crash Bandicoot 1 is an island game! ? Edited January 23, 2022 by Shrooba 2 Link to comment Share on other sites More sharing options...
Popular Post YaManSmevz Posted January 23, 2022 Author Popular Post Share Posted January 23, 2022 (edited) Platinum #13: A Way Out I'm gonna break my rusty cage and run When I got back into gaming in 2016, one of the things I first noticed was how prevalent online multiplayer had become. I'd dropped out of gamerhood around '09 or so and was still rockin a PS2 (with my only next gen experience being GTA IV on a roommate's 360), so that phenomenon had largely left me unaffected. A few friends who'd similarly just gotten back into gaming and I took to weekly nights with a case of beer and whatever local multiplayer we could get our hands on. I quickly learned that since online had become the dominant multiplayer method, it took a bit of research to find games with a solid couch co-op feature (man, how I rolled my eyes when I first heard that term). Anyway, as I'm sure you've surmised (no doubt struggling to keep awake reading this fucking memoir), I found A Way Out, a game not only intended for two players, but where the object is to work together to escape prison. How dope is that? Talk about a quick sell man, I'm pretty sure I went straight to GameStop and paid full price for it like a sucker. I'm a huge fan of Escape from Alcatraz with Clint Eastwood, and of course The Shawshank Redemption, so I felt right at home with the 50s-ish prison look. A combination of that and having experienced the game as it was intended, just kinda goofing off with friends and taking literally none of the story seriously, helped immensely with not minding the deluge of cliché that this game throws at you. Oh my god, it is so silly. If you've never seen prison depicted in any form of media, or ever heard how people actually talk to one another for that matter, you might find this brilliant. Sadly though, that describes literally 0% of at least the people on this site! I'm not entirely sure the story is intended to be taken super seriously though - yeah, they make a big deal about the twist at the end (which I enjoyed, cuz getting drunk with your friends makes most anything fun), but I never got any David Cage "my brilliant story must be acknowledged" vibes. A Way Out is textbook pick-up-and-play. The mechanics are all very basic, and you're not likely to get stuck anywhere as the game lets nothing go by unexplained. But it's highly unlikely that anybody bought this game under the impression that some kind of Dark Souls type experience was awaiting them! It's a chance to take part in a corny prison escape movie with a buddy, nothing more, and I think the developers did a good job of conveying that. So we beat the game, had a lot of laughs, and that was that. Then nearly a year later, after I decided for whatever reason that I'm a trophy hunter now, I noticed that not only do none of the trophies have anything to do with the story, but they're all missable. This is where my time with A Way Out suffered, because it's very much not how it was meant to be played. On the bright side, trophy clean-up does not take long at all - once you've beaten the game chapter selection becomes available, so nothing is too bad. It's just 1) not fun, and it 2) further exposes the mediocrity of the controls, as well as pretty much everything else the game has to offer. I mean I can't shit on Hazelight Studios for trying to give us extra stuff to experience, but it just doesn't work. The whole point is to go through a cheesy story with a friend, and having to stop every so often like "hold up, I gotta free this bird" or "wait, we have to sit here for a moment" or "gimme a sec, we're supposed to watch the moon landing or whatever" just seems to be a real momentum killer. Caring about none of those things while playing with friends is absolutely key in getting real enjoyment out of this game! I liked A Way Out, it's a perfectly fine game. Everything is at least serviceable, and when played as intended it's a lot of fun. Trophy clean-up on the other hand is pretty tedious, and reminds you there's a reason that just being serviceable can only take a game so far! THAT Trophy: In Sync There is one good thing I can say about my trophy hunting experience with this game - it is responsible for the one time I got my wife to play a game with me! This is the lone trophy that is pretty much impossible to get while playing solo (which really is how all the trophies should have been for a game like this), and I made a valiant effort to do so! She walked in and I asked her reeaaaally nicely if she could give me a hand, and that was that. So wifey's gaming career consists of following prompts for a dumb trophy in a rather mediocre game... one of these days I'll have to apologize to her for that? Edited November 10, 2022 by YaManSmevz 5 Link to comment Share on other sites More sharing options...
realm722 Posted January 24, 2022 Share Posted January 24, 2022 On 1/22/2022 at 2:04 PM, YaManSmevz said: Another point for realm722! He needs a YouTube channel or something, I do believe he's yet to miss with a rec. Tempting as it is to simply link to his excellent review and call it a day though, it's far time this lovely game is given its due write-up! You should've @'d me it took me too long to realize you had reviewed it ?. Splendid job though! I absolutely love the descriptions of "Baby's First Sim City" and "digital mini-Greece' to describe the game's style and cycle in an easy and succinct fashion. Wonderful job and I'm very much looking forward to your Dex review as it's one I've had on my wishlist but have jsut been waiting for it go on sale. 3 Link to comment Share on other sites More sharing options...
YaManSmevz Posted January 24, 2022 Author Share Posted January 24, 2022 On 1/20/2022 at 1:23 AM, KindaSabbath said: Nice write-up for Vampyr dude! A friend of mine loved this game and has tried very hard to get me to give it a shot. It sounds like there’s quite a bit going for it but it’s just a bit rough around the edges. Maybe I’ll play through Bloodborne instead and then convince my friend to do the same ? Thanks man! Yeah, I think you've got the right course of action there? On 1/20/2022 at 1:23 AM, KindaSabbath said: Always a pleasure to read your take on a game though fam! Keep up the great writing and keep racking up those completions ? Thanks homie? On 1/23/2022 at 3:54 AM, Shrooba said: Good work on the recent completions Smevz! Why thank you, sir! Quote On the note of Islanders: It's always good to chill with a nice relaxing game! I know @rjkclarke played an island game recently, but more of a survival one. I think I've already mentioned this point before, but it's always fascinating when devs take similar concepts (eg being on an island) and manage to make wildly different ideas out of it! Oh mos def, it's impressive the mileage you can get out of concepts like that. Makes sense though, as the limits are entirely based on one's own creativity, and the video game developing community is far from having a shortage of that! Quote But I suppose that's the very nature of what we create; we subconsciously find ourselves inspired by other works, and we use these to create new things with similarities. You even stated it feels like Cities: Skylines for instance. Even on that level, we can pick apart different games from there that it reminds us of, like a string of connected ideas... Looking back and proof-reading this, I hope what I'm writing here doesn't sound too preachy. I just find it really cool how so many things can be so alike and contrasting at the same time! Nah, I feel you bro! It's a funny concept - nothing is entirely original, as everything has something else's fingerprints on it, but that doesn't make anything contrived by default either, because that creator's unique experiences and perspectives will ultimately create something impossible to perfectly replicate. Ah, the creative world? Quote And also, I suppose even Crash Bandicoot 1 is an island game! Yo I been meaning to comment on your Crash progress, you're slaying that shit like nobody's business! 1 hour ago, realm722 said: You should've @'d me it took me too long to realize you had reviewed it ?. Dude I can be weird about @s. Sometimes I'm excited to holler at folks and other times I feel like I'd be bothering somebody, but completely independent of the actual people and entirely based on the mood I happen to be in. Does that make sense? I know it's silly. Sorry about that! 1 hour ago, realm722 said: Splendid job though! I absolutely love the descriptions of "Baby's First Sim City" and "digital mini-Greece' to describe the game's style and cycle in an easy and succinct fashion. Thank you! Yeah, with as cutesy and easy to pick up as it is, a "Fisher-Price Presents" prefix wouldn't have felt off at all! Again, I can't thank you enough for dragging that game out of obscurity for me, it's a classic example of a hidden gem. 1 hour ago, realm722 said: Wonderful job and I'm very much looking forward to your Dex review as it's one I've had on my wishlist but have jsut been waiting for it go on sale. Funny you should say that... Yaaaaas!!! I think that game would be right up your alley, but yeah don't do what I did - rjkclarke did a great review of Dr. Dekker and I thought "eh it's cheap, I'll just pay full price." It's been on sale twice since then, and I haven't even touched it? 4 Link to comment Share on other sites More sharing options...
DrunkenEngineer Posted January 25, 2022 Share Posted January 25, 2022 Goddammit Smev, I had to take some time away from the checklists because reviews like your’s get me amped and hyped up to switch to new games! Great reviews, especially for Dex. I picked it up on sale as well after @rjkclarke posted that review some time back. Grim Fandango has been chilling in the my PC backlog as well! 3 Link to comment Share on other sites More sharing options...
Popular Post YaManSmevz Posted January 28, 2022 Author Popular Post Share Posted January 28, 2022 (edited) Hundo #11: Brothers: A Tale of Two Sons You and me, we're in this together now Last year I finally realized how much I love short indie games. And why wouldn't I? They're quick, substantial, and have a charming look. I say all this after an exceedingly unreasonable amount of time spent simply assuming they wouldn't be for me. What was I thinking?? Same as with any other medium, you can bah humbug all you'd like, but once you make a genuine effort to reach out (touch faaiiith) you'd be surprised how many great options await you. Shame on me for forgetting that! Which brings me to Brothers: A Tale of Two Sons, a game that is effortlessly beautiful, clever, and heart-wrenching. The bond between the brothers is evident from the beginning, but watching their symbiotic method of taking on every obstacle has this odd effect where you can't help feeling pleased for helping them out. It's not that they grow closer exactly, rather you feel more endeared to them as the game progresses. Brothers has the unique distinction of feeling like a co-op game meant to play solo. You control both brothers simultaneously with each joystick, an odd feature that does take some time getting used to. Thankfully moments where any sort of panic could legitimately set in are few and far between, but I'd be lying if I said I never had an "awww shit" moment that resulted in the two boys running to their deaths in awkward circles! When I first started playing this, the world's look felt strangely familiar, until I remembered that this was directed by Josef Fares and thought "ooh that's right, A Way Out! That's what it was reminding me of!" Most gamers I imagine had the exact opposite reaction of course, but I confess to being rather behind on these things! Like the aforementioned Hazelight hit, Brothers manages to make its world gorgeous without a photo realistic approach, which results in an old timey, fairy tale-ish look that I was quite enamored with. Another area where this game gets a lot of much deserved praise is the overall pacing. There's a gentleness to the gameplay that encourages you to take your time and enjoy the journey. The puzzles are of a mild difficulty, but it doesn't feel overly easy, rather a breezy run through an engaging story. The inhabitants of this world speak a fictional language, not entirely unlike a Beholder type gibberish, that is not only cute, but delivered with such fervor that it starts making sense to you, and before long you'll correctly interpret their warnings of the government lying to you about the coming alien wars and the lizard people residing in the center of the earth waiting for their time to... uh oh, I've said too much. Seriously the voice acting, even working with a made-up language, is tremendously emotive and convincing. The good Doctor Bloodmoney made a great point when observing that Fares' storytelling was somehow stronger without any real dialogue - I haven't played It Takes Two, but I do know that A Way Out falters a bit in this department, so I can second this. From wheelbarrowing your poor old Pa to the devastating ending (another game that had a very sad me watching the final scene and thinking "....this game sucks"), Brothers had me in the palm of its digital hand, following the story eagerly and without issue. I may not have made this clear, but you should play this game if you haven't already. The gameplay is fun, the world is lovely, the story is excellent, and it doesn't ask for much of your time. I mean what more could you want? THAT Trophy: Wishing Well A Way Out was all trophies that had nothing to do with the story, and that accounts for the lion's share of trophies here as well. To be clear, with chapter selection and a quick look beforehand of what not to miss, none of these are difficult, but if I had to pick something, it would be this guy. You've got utterly adorable trophy requirements where you interact with animals like Black Sheep, Bunny Buddies, and Turtle Soup. Then there's A Sad Tune, which deals with preventing a man from committing suicide, and it pretty unsurprisingly packs a mighty emotional wallop. In this one? You steal a girl's ball and throw it away. Full disclosure: I laughed pretty hard at this, I am not gonna lie to you, and I get the whole boys will be boys vibe they were going for here. Fuller disclosure: I'm really only singling this one out because it already feels as such, not because of any actual issue, and I don't want to N/A anymore of these cuz it feels lazy! Fullest Disclosure: This game is awesome. Edited November 10, 2022 by YaManSmevz 6 Link to comment Share on other sites More sharing options...
YaManSmevz Posted February 1, 2022 Author Share Posted February 1, 2022 On 1/25/2022 at 8:43 AM, DrunkenEngineer said: Goddammit Smev, I had to take some time away from the checklists because reviews like your’s get me amped and hyped up to switch to new games! ??? On 1/25/2022 at 8:43 AM, DrunkenEngineer said: Great reviews, especially for Dex. I picked it up on sale as well after @rjkclarke posted that review some time back. Grim Fandango has been chilling in the my PC backlog as well! Thanks so much, dude! I'm sure you'll have a lot of fun with Dex. And Grim Fandango as it was originally intended??? I think you must, my friend. 1 Link to comment Share on other sites More sharing options...
Popular Post YaManSmevz Posted February 1, 2022 Author Popular Post Share Posted February 1, 2022 Monthly Update with Ya Man Smevz January 2022 Here we are, already a month deep into the new year... never fails to sneak up on me! January was a great month, and I've managed to kick off the gaming year almost as well as I'd hoped. I've been exceedingly fortunate in that I've had a lot of free time for this beloved hobby of ours, a luxury that I can't always boast, so am happy to express gratitude for whenever I do have it! Anyway, enough blabbin. How did we do this month?? 85.73% Overall Completion (+1.41) 474 Unearned Trophies (-228) 3.37 Trophies Per Day (+0.16) 46 Platinums (+3) Level 323 (+6) Much happier with January than I was with December. Regrettably I didn't get to Yakuza 0 or Final Fantasy IX, but I did get a lot done. I'm also very pleased that I was able to crank out a lot of reviews this month! This trend may not continue though, I lost a review that I put a lot into recently, and the salt very much still resides in the wound. I was almost done when the site re-loaded and I found myself staring at just the first paragraph. Got me that kind of mad where you don't make a sound, you just stare blankly ahead while you wait for your mind to process what just happened. Don't post updates on your phone like I do, folks. Be better than me. Game of the Month Ugh. I've been mad spoiled this month and have gotten to play some truly enjoyable stuff. Dex was a blast. Grim Fandango was everything I'd hoped it would be. Even Resident Evil 5 reminded me that it's a solid ass game, and I was silly to drag my feet with it. Which brings me to two obvious candidates, with a shocking #2: Hitman 3. To be clear, this game is astonishing. I said before that I'm utterly clueless as to how they keep making these games so much better at such an alarming rate, and this thing just blew my mind. Even with my lofty expectations! But Hitman 2 already took the honors back in November, and my pick for this month was such a surprising whirlwind of brilliance that I couldn't deny it. The Forgotten City. "Groundhog Day, but in the Roman Empire" as a base concept is just fuckin brilliant, and thankfully they did it justice. The philosophical talk, the character depth, the ease of play, the voice acting, the lovely score, the twists, all that shit, it's just great. It stopped me in my tracks like I was Ned Ryerson. BING! We're Goin Streaking? Hell yes, we are. As of January 31st I am on a 77 day trophy earning streak. Once that ends so too will this segment, I imagine. I won't try to top the current streak when it's over, I'll just be happy to have had a notably lengthy one! Rating the Month I met all of my January goals - got my three plats, finished all new games, stayed below 500 unearned, and completed three games for the Winter Challenge. However, two Hitlist games were untouched, and one remains at large. Very solid month, but just shy of accomplishing everything I'd wanted, so I'm gonna give January a rating of four out of five Golden Rules. February Goals 1. Make Hitman 3 Platinum #47. 2. See if that trophy streak got one more month in it. 3. Hit 88 miles per hou-...er, 88% overall completion. 4. Match last February and pop at least six platinums. Gaming Hitlist Hitman 3 - I tore through this one, man. It's sooo good. Like it's a joke. This one's gonna be the first plat of the month, and it's bittersweet because I genuinely don't want the trilogy to end. I'll be playing this thing long after the plat though, that's for sure! Resident Evil 5 - Multiplayer and a few playthroughs on Veteran and Professional difficulty are all that stand between me and sweet, sweet completion. MLB The Show 19 - Yes, you read that right. I stumbled upon a boosting group and quietly joined up and had myself a tedious but totally doable grind, and now my very first ultra rare platinum is just inches away! Sleeping Dogs - Owned this on the 360 and played it for maybe an hour or so, no idea why I stopped. Been wanting to pick it up again for literally years, so y'know. No time like the present and all that. Murdered: Soul Suspect - I know nothing about this game except rjkclarke recommended it as some quick noir goodness, and the homie ain't led me astray yet. Alright, I think this is gonna be another good month! My 2022 is off to a good start, and I hope yours is too! Fingers crossed that February sees the gaming mojo stay strong! 6 Link to comment Share on other sites More sharing options...
Heather342 Posted February 1, 2022 Share Posted February 1, 2022 Awesome round up @YaManSmevz ?. But now that you have experienced Hitman 3....which is your favourite new level? ? 1 Link to comment Share on other sites More sharing options...
YaManSmevz Posted February 1, 2022 Author Share Posted February 1, 2022 3 hours ago, Heather342 said: Awesome round up @YaManSmevz . But now that you have experienced Hitman 3....which is your favourite new level? Oh noooooo???? That's too hard, man... I'm gonna cheat and go Tier list: S - Dubai, Berlin, Mendoza A - Dartmoor, Chongqing B - Carpathian Mountains 1 Link to comment Share on other sites More sharing options...
rjkclarke Posted February 1, 2022 Share Posted February 1, 2022 (edited) Awesome read man - which strangely reminded me why I always feel completely baffled whenever I see anything from Bob's Burgers. Granted I've never tried to really watch it, but any time that I catch even a little bit I get very confused about what's going on . That's a hell of a trophy streak by the way. I just looked on truetrophies out of curiosity to see mine, and my best is 26 days apparently, and you've got that beaten by quite the monumental amount dude! Congrats on the amount of reviews you've been cranking out lately - reminds me I've been absolutely slacking like a little TJ, so I'd better get and remedy that one! I loved your review of Vampyr, but you already pretty extensively know my thoughts on that game, so I don't feel the need to really say too much about it outside of..... Well done for going into pretty extensive detail with the music! GOOD JOB BUDDY. Brothers might have to go on my backlog too I think..... I just always put that off because for some reason I imagined the unusual control scheme would make my tired feeble brain implode ?..... So if someone finds me slumped in a corner with blood dripping from my nose and ear, you're being held responsible! ? On 20/01/2022 at 9:23 AM, KindaSabbath said: Nice write-up for Vampyr dude! A friend of mine loved this game and has tried very hard to get me to give it a shot. It sounds like there’s quite a bit going for it but it’s just a bit rough around the edges. Maybe I’ll play through Bloodborne instead and then convince my friend to do the same I would suggest playing through Bloodborne instead man!...... I can categorically say you'd have a better time with it than you would with Vampyr. Maybe don't suggest you and I co-op it otherwise you'd probably get super hacked off with me constantly laughing my arse off at the stupid noises that the enemies make. And the one enemy that just screams AWAY, AWAY........ Because they really make me laugh. On 24/01/2022 at 3:40 PM, realm722 said: You should've @'d me it took me too long to realize you had reviewed it . Splendid job though! I absolutely love the descriptions of "Baby's First Sim City" and "digital mini-Greece' to describe the game's style and cycle in an easy and succinct fashion. Wonderful job and I'm very much looking forward to your Dex review as it's one I've had on my wishlist but have jsut been waiting for it go on sale. I'm going to @realm722 you right now! IF....... and this is a big if, it'll make you just that little bit more likely to buy and play Dex sooner, because I think that game deserves more love than it gets. Then I'm also going to link you to my Dex Review Here. You might even have read it already to be fair, but I just want more people to play that game, so forgive me if I'm being overbearing. 4 hours ago, YaManSmevz said: I lost a review that I put a lot into recently, and the salt very much still resides in the wound. I was almost done when the site re-loaded and I found myself staring at just the first paragraph. I am so sorry to hear that man! I've been there, more than once too unfortunately - I lost my first version of my Tomb Raider: Underworld review last summer - and that was long, and that was brutal, and ever since then I've written every review into a word document beforehand, just to stop that ever happening again! 4 hours ago, YaManSmevz said: Sleeping Dogs - Owned this on the 360 and played it for maybe an hour or so, no idea why I stopped. Been wanting to pick it up again for literally years, so y'know. No time like the present and all that. You're in for a treat there - pretty much a solid thirty or so hours of fun to be had there. It's got some pretty sweet DLC too! 4 hours ago, YaManSmevz said: Murdered: Soul Suspect - I know nothing about this game except rjkclarke recommended it as some quick noir goodness, and the homie ain't led me astray yet. It's definitely that - quick Noir goodness. I just really hope you like it. Just don't throw tomatoes at me if you get sick of how many collectibles there are, because there's lots, and I don't really like them either, but they are at least fairly interesting. But I think the game itself, the story its telling and what it's trying to be kind of made any of the negativity of masses of collectibles wash away. That game is very heavy on atmosphere, which I don't think is a bad thing at all. Edited February 1, 2022 by rjkclarke 4 Link to comment Share on other sites More sharing options...
Heather342 Posted February 2, 2022 Share Posted February 2, 2022 3 hours ago, YaManSmevz said: Oh noooooo???? That's too hard, man... I'm gonna cheat and go Tier list: S - Dubai, Berlin, Mendoza A - Dartmoor, Chongqing B - Carpathian Mountains Solid choices in the ranking system there ? My favourite one was Dartmoor, then Berlin, then Mendoza ? 1 Link to comment Share on other sites More sharing options...
Shrooba Posted February 2, 2022 Share Posted February 2, 2022 Good to see how you've been going this month Smevz! 1/12th of the year is already over, but I suppose the first and last months always feel quick, it slows to a halt around the midway point! ? In any case, it's great that you managed to meet your goals for our good friend January, here's to the best of luck for Hitman 3! Again, I loved your look on Grim Fandango, a good start to the year! 1 Link to comment Share on other sites More sharing options...
YaManSmevz Posted February 4, 2022 Author Share Posted February 4, 2022 On 2/1/2022 at 4:45 PM, Heather342 said: Solid choices in the ranking system there My favourite one was Dartmoor, then Berlin, then Mendoza I think the thing with Dartmoor and Berlin is that the maps were already dope, they were so cool in their own ways, but the added stipulations to the gameplay really made them shine - a murder mystery and being the hunted one for once, both brilliant concepts to add to a game like this! On 2/1/2022 at 2:03 PM, rjkclarke said: Awesome read man - which strangely reminded me why I always feel completely baffled whenever I see anything from Bob's Burgers. Granted I've never tried to really watch it, but any time that I catch even a little bit I get very confused about what's going on . Thanks man! Haha yeah Bob's Burgers is very much its own brand of silly. Quote That's a hell of a trophy streak by the way. I just looked on truetrophies out of curiosity to see mine, and my best is 26 days apparently, and you've got that beaten by quite the monumental amount dude! Congrats on the amount of reviews you've been cranking out lately - reminds me I've been absolutely slacking like a little TJ, so I'd better get and remedy that one! Thank you! Although I do still get that nagging feeling like I'm some annoying loud mouth who won't shut up when I crank a lot out in a short period of time, I do like getting a lot of them done. My goal is by the end of the year to be caught up, so that every new review is of a freshly completed game! Quote I loved your review of Vampyr, but you already pretty extensively know my thoughts on that game, so I don't feel the need to really say too much about it outside of..... Well done for going into pretty extensive detail with the music! GOOD JOB BUDDY. Quote Brothers might have to go on my backlog too I think..... I just always put that off because for some reason I imagined the unusual control scheme would make my tired feeble brain implode ..... So if someone finds me slumped in a corner with blood dripping from my nose and ear, you're being held responsible! Oh hell no, I grew my hair out to cover that barcode tattoo and besides I live all the way over here in Cali so you couldn't possi- ...oh... oh yes, you were joking! Of course you were, why wouldn't you be! Ahem... excuse me! Seriously though Brothers is pretty short, and extremely charming, I'd definitely recommend it as something chill to play if you wanna wind down (which you might, I know you just wrapped up quite the behemoth in Yakuza 3). Quote I would suggest playing through Bloodborne instead man!...... I can categorically say you'd have a better time with it than you would with Vampyr. I really need to get on board with that one. So is it true that there's an inkling of similarity in the gameplay, except with Bloodborne actually getting it right? I'm very curious. Quote I am so sorry to hear that man! I've been there, more than once too unfortunately - I lost my first version of my Tomb Raider: Underworld review last summer - and that was long, and that was brutal, and ever since then I've written every review into a word document beforehand, just to stop that ever happening again! I really need to start doing that. The phone equivalent would be copying and texting it to myself for safe keeping, which I think I will employ from here on out.. also I think I've finally mustered the will to re-write said review. But first, I haven't gotten any trophies yet today soooo??? Quote You're in for a treat there - pretty much a solid thirty or so hours of fun to be had there. It's got some pretty sweet DLC too! It's definitely that - quick Noir goodness. I just really hope you like it. Just don't throw tomatoes at me if you get sick of how many collectibles there are, because there's lots, and I don't really like them either, but they are at least fairly interesting. But I think the game itself, the story its telling and what it's trying to be kind of made any of the negativity of masses of collectibles wash away. That game is very heavy on atmosphere, which I don't think is a bad thing at all. I am so looking forward to both of these games! I don't know if you've seen Hedwig and the Angry Inch, but there's a great bit where Hedwig says "I had tried singing once and they threw tomatoes, so after the show I had a nice salad." On 2/2/2022 at 8:45 AM, Shrooba said: Good to see how you've been going this month Smevz! 1/12th of the year is already over, but I suppose the first and last months always feel quick, it slows to a halt around the midway point! In any case, it's great that you managed to meet your goals for our good friend January, here's to the best of luck for Hitman 3! Again, I loved your look on Grim Fandango, a good start to the year! Thanks so much, my dude! 2 Link to comment Share on other sites More sharing options...
DrBloodmoney Posted February 4, 2022 Share Posted February 4, 2022 3 minutes ago, YaManSmevz said: I think the thing with Dartmoor and Berlin is that the maps were already dope, they were so cool in their own ways, but the added stipulations to the gameplay really made them shine - a murder mystery and being the hunted one for once, both brilliant concepts to add to a game like this! M’dude - now that you have conquered the entire trilogy, and have entered the pantheon, there is one last challenge you are required to complete… …the hardest challenge of them all… Tier list ranking for all maps across all games! 2 Link to comment Share on other sites More sharing options...
YaManSmevz Posted February 4, 2022 Author Share Posted February 4, 2022 2 minutes ago, DrBloodmoney said: M’dude - now that you have conquered the entire trilogy, and have entered the pantheon, there is one last challenge you are required to complete… …the hardest challenge of them all… Tier list ranking for all maps across all games! Bruuuuhhhhhhhhhhhhh I feel like a teenaged girl- "no, you first!!" 2 Link to comment Share on other sites More sharing options...
Popular Post DrBloodmoney Posted February 4, 2022 Popular Post Share Posted February 4, 2022 (edited) 45 minutes ago, YaManSmevz said: Bruuuuhhhhhhhhhhhhh I feel like a teenaged girl- "no, you first!!" 1. Berlin (Hitman 3) 2. Haven Island (Hitman 2 DLC) 3. Sapienza, (World of Tomorrow) (Hitman) 4. Dubai (Hitman 3) 5. Paris, (The Showstopper) (Hitman) 6. New York (Hitman 2 DLC) 7. Miami, (The Finish Line) (Hitman 2) 8. Mendoza (Hitman 3) 9. Bangkok, (Club 27) (Hitman) 10. Isle of Sgail (Hitman 2) 11. Hokkaido, (Patient Zero) (Hitman GOTY) 12. Chongqing (Hitman 3) 13. Santa Fortuna, (Three Headed Serpent) (Hitman 2) 14. Hokkaido, (Situs Inverus) (Hitman) 15. Marrakesh, (A Gilded Cage) (Hitman) 16. Sapienza, (The Author) (Hitman GOTY) 17. Mumbai, (Chasing a Ghost) (Hitman 2) 18. Whittleton Creek, (Another Life) (Hitman 2) 19. Himmelstein, (The Last Yardbird) (Hitman 2 - Sniper) 20. Bangkok, (The Source) (Hitman GOTY) 21. Marrakesh, (A House built on Sand) (Hitman DLC) 22. Whittleton Creek, (A Bitter Pill) (Hitman 2 DLC) 23. Sapienza, (Landslide) (Hitman DLC) 24. Colorado, (Freedom Fighters) (Hitman) 25. Dartmoor (Hitman 3) 26. Hawks Bay (Hitman 2) 27. Hantu Port, (The Pen and The Sword) (Hitman 2 DLC - Sniper) 28. Sapineza, (The Icon) (Hitman DLC) 29. Romania, Carpathian Mountains (Hitman 3) 30. Mumbai, (Illusion of Grandeur) (Hitman 2 DLC) 31. Colorado, (The Vector) (Hitman GOTY) 32. Columbia, (Embrace the Serpant) (Hitman 2 DLC) 33. Paris, (Holiday Hoarders) (Hitman Special) 34. ICA Facility, (The Final Test) (Hitman) 35. Hokkaido, (Snow Festival) (Hitman Special) 36. Miami, (A Silver Tongue) (Hitman 2 DLC) 37. ICA Facility, (Freeform Training) (Hitman) 38. Siberia (Hitman 2 DLC - Sniper) 39. ICA Facility, (Guided Training) (Hitman) Edited February 4, 2022 by DrBloodmoney 5 Link to comment Share on other sites More sharing options...
YaManSmevz Posted February 4, 2022 Author Share Posted February 4, 2022 While tiered, everything is still listed in order from best to least best. Sapienza gets top honors, it just has to - it's not only gorgeous and filled with possibility for murderous mischief, but it's when I truly fell in love with the new Hitman. Shit, talk about Italian cliché? S - Sapienza, Berlin, Miami, Mendoza, Dubai, Paris A - Dartmoor, Bangkok, Santa Fortuna, Chongqing, Mumbai, Haven Island, New York, Hokkaido, Marrakesh, Isle of Sgàil B - Whittleton Creek, Colorado, Hawke's Bay, ICA Facility, Carpathian Mountains 2 Link to comment Share on other sites More sharing options...
DrBloodmoney Posted February 4, 2022 Share Posted February 4, 2022 2 minutes ago, YaManSmevz said: S - Sapienza, Berlin, Miami, Mendoza, Dubai, Paris A - Dartmoor, Bangkok, Santa Fortuna, Chongqing, Mumbai, Haven Island, New York, Hokkaido, Marrakesh, Isle of Sgàil B - Whittleton Creek, Colorado, Hawke's Bay, ICA Facility, Carpathian Mountains I dig it! Man - we’re much closer than I might have expected - your 6 S-Tiers are all in my own top 8! ?? Top class my man! 1 Link to comment Share on other sites More sharing options...
YaManSmevz Posted February 4, 2022 Author Share Posted February 4, 2022 (edited) Edited February 4, 2022 by YaManSmevz 2 Link to comment Share on other sites More sharing options...
Popular Post YaManSmevz Posted February 4, 2022 Author Popular Post Share Posted February 4, 2022 (edited) Platinum #47: Hitman 3 Something told me this job has more to meet the eye Foreword by 47 Hello, gamers. Now I know a horribly forward foreword by a force as course as 47 of course at its core could orally cure dormancy and formally while I'm forced by remorse to source recourse, this sort of chortle importing cavorting is mortally important to import my most forth sorts of thoughts on the PS4 port of Hitman 3. Apologies, my personal interests aren't really well documented, but I get such a kick out of that. So of all three games in this wonderful trilogy, I feel it's safe to say the crowning achievement would be Hitman 3. ....y'know, I'm sorry, it just feels pretentious for me to be referring to this game by that title, seeing as I am the titular hitman. So for the remainder of this piece, I'll simply refer to it as "Me." While all of the Me games were excellent, in the third installment, there was just more weight to the destinations. Even without the behind-the-scenes stuff - I love Lucas, I really do... but being able to have feelings seriously made the homie soft, real talk. Off the top of my head, Berlin was a particularly great time. Most of those agents I was flattered they'd sent my way. It was even kind of nice to see some of them again in my scope or standing on a building ledge or carelessly leaning over some railing. Most, but of course not all - I mean Montgomery? I fuckin hate that guy. One thing I've always really appreciated is that the people in my world are not terribly bright, and it makes my job immensely easier. Like talking out loud about "There's no failsafe for this" or "I sure hope nobody turns that thing on." Who says that?? Not to mention that if they didn't specifically see me trespassing, they'd lose interest with the quickness. Personally, if somebody ran out of an area I was guarding, even if I didn't technically see them IN the area, I'd still have some questions. Especially if they were running - I mean that's a big red flag right there that they were up to no good. As advanced as the third game felt, this remained the same, and I can't thank IOI enough for it. A quick sidenote: the game doesn't really make this clear, but Diana was surprisingly cool with that whole parents thing. All she said was "bruh, how old ARE you?" Great sense of humor, that lady - if I could laugh, I assure you I'd be doing so pretty hard right now. In any case, I'm thrilled y'all have enjoyed Me to such an extent that you're willing to read a complete stranger's thoughts on it. As for myself, well I think it's great, thank you. And now I shall... leave you to read. *** Hitman 3 is a joke. Seriously. It's just so good. Hitman 2 utterly blew me away, there's no two ways about it. The growth from the first game was astonishing, but only to those who really paid attention. There were no grand, sweeping changes, rather just a few tweaks that made things run a bit smoother. As if the developers were reading the minds of faithful players! So if H2 managed to ramp up things with giving cameras more significance or the ability to hide in tall grass patches or creating larger maps or whatever, H3 brought it up to a Spinal Tap-friendly 11 with not just the gameplay, but expanding the very idea of what you could do. A quick example is the shortcuts. What an idea! They know we're playing over and over to try and see what all there is to do, and they throw us a bone so subsequent plays can be that much simpler . Gotta love the fine folks at IO Interactive for that one! I've already gone on about the excellence of the first two Hitman games, so this time I'd like to do something a little different - I'm gonna go map to map, and break down each one individually. It's my last chance to review a Hitman game for the foreseeable future, so I'd very much like to try out whatever sounds fun! Dubai - Fuck man, this is how you start a video game. So bold and confident, and even if I hadn't played the previous two games, I'd wager I'd be so sucked in that I'd be like say less homie, what're we doin?? - If you somehow didn't believe that the developers have a sense of humor, here we are with a challenge to make a target slip on a banana peel like he Elmer Fudd or some shit. - Lucas talking to the targets is excellent, as is his thanking you after the job is done. They really didn't need to flesh him out as well as they did, and it's mad appreciated. - This location is also home to the infamous ten second finish (no, not what you're thinking). Not only do we get a truly cinematic opening, but if you really want to (and are good enough), you can take out the targets in literal seconds and be on your way. How cool is that?? Dartmoor - Now that the whole "we're goin after the 1% folks" storyline has been established, it feels like they wanna really run with it, and solving the murder mystery shit is such a cool way to get to the target. And the voice actors are clearly having a good time with it; I'm reminded of Family Guy's "Did you know your mother's a whore??" WASP gag. And once you're in the role, we got secret passages like we playin Clue? Come on, now! - This doesn't feel like your standard "kill so and so, collect such and such" mission, even though it very much is. There are so many ways to go about these objectives, and for as small as the level ultimately is, it feels like there's so much to see and do. - You can kill your target, or take an assist for somebody else... or let the target take care of it all for you themselves! Berlin - This is where shit goes off the rails. We start with a startling revelation, and in typical badassery, 47 takes the reigns like nothing. Like he always knew how to, but merely preferred when Diana did it. - Playing this for the first time, much like Santa Fortuna, was utterly terrifying. More than a few innocents were killed because I thought they looked a little too sure of themselves or whatever my dumb reasoning was. And when I dropped one only to see he had a lethal syringe on him?? Holy shit!! Replaying it is cool because you can see them all now and get on with the challenges, but that first playthrough was an absolute treat. - Everything feels so much more real when you don't have Diana in your ear. A small but powerful touch that made this level so much more impactful - while Olivia is there, even by her own admission she's no Diana, and it shows. We took this woman for granted, folks! - I LOVE this location. The street art, the levels, the booming music, I legit felt like I was in my twenties again! Chongqing - I've never been to a large Chinese city, so I must admit that while the presented version here is so arresting and gives me intense Blade Runner vibes, these cities may well have in fact influenced Blade Runner and I'm just a basic bitch. But damn if I didn't find myself starin at that skyline more than a few times! - I should have mentioned this earlier, but I really dug how there are less blatant stories to follow, but more things for you to pick up and follow without being directed. Random NPCs talking about stuff you can exploit, or a piece of paper you can come across with useful information. It's just so clever. - The city is gorgeous, but doesn't feel especially large or interactive. But then you infiltrate either the Block or the Lab and you're like "OOOooohhhh...." - Another thing I should've mentioned before, the camera. What a clever feature, and even more so when it's only of use after finding certain dongles! Mendoza - For me, this was a return to the classic formula. There aren't ten assassins seeking you out, no murder mystery, no database to access. Just a giant (and absurdly beautiful) map for you to traverse, and track down your two targets. - Seeing Diana in person in a mission?? I'll admit, I was slightly starstruck. And every time I fucked up, I just pictured her being like "47.. we've been doing this for twenty years, and this is your technique?? How are you still alive???" - We get another dose of outsourcing your hits, which is a great touch. Also they permit for super sloppy play here - my first playthrough I shot Vidal as she spoke to Diana, ran down the dirt path, killed the gauchos and took a uniform, then busted into the mansion and shot Don Yates and ran the fuck out of dodge. I love how every level of these games sees you getting better - the first playthrough is amateur as fuck, but you get it done. By the time you get the map down, you've got a SOSA play in your sights. Carpathian Mountains - This was cool, but only as a conclusion to the story level. Did anybody else here play Syphon Filter? It felt like a level out of that game. - Honestly? Too fast, too rushed, too unsubtle. Now to be clear, those are not dealbreakers for me, but for a Hitman game? And the final level of the third game??? I feel like it could've used a bit more love. - Not impressed with this, especially as a final level, but getting a silenced shotgun alone will shut my mouth! So. We got an outstanding concept, a surprisingly attractive story, and gameplay that blows just about anything else out of the water. A masterpiece, really. Post-Platinum-Play Posse material? 100%! I'll be playing this game til I got too many marbles rolling round in my head! So... play Hitman 3. If you haven't already, you don't know it, but your soul requires it. Facts. Also saying "Facts" after something automatically makes it true. FACTS! Seriously though, all love y'all. Thanks for reading, and please play Hitman 3 if you haven't already! Edited November 10, 2022 by YaManSmevz 7 Link to comment Share on other sites More sharing options...
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