Popular Post bikeman223 Posted September 2, 2021 Popular Post Share Posted September 2, 2021 (edited) I've recently earned my platinum for Resident Evil. In the process of going for the speed run I made a lot of notes that I'd check in the door animations to keep me on track (Heard about this tip in a speedrun I watched). Rather than delete them I'll post them here in the hopes that some one else finds them useful. The room names line up with Evil Resource. I'll also include the playthrough order that was recommended to me by other PSNProfiles members to earn the platinum without having to deal with One Dangerous Zombie mode. Please note that these speed run notes probably make the most sense if you're already familiar with the game. I'm not an expert by any means, but I thought breaking it down like this might help make the run more manageable. Just for reference I beat the game in 2:01:23 when I went for the speed run. For additional reference this is the speed run video I watched beforehand to create my notes. RE HD Playthrough Order 1. Nook and Cranny with Jill on Normal (Good ending) 2. Speedrun on Normal with Jill (Bad ending) 3. Knife only on very easy with Chris (Good ending) 4. Real Survival with Jill (bad ending) 5. No Save Run with Jill on Very Easy with Rocket Launcher (good ending) 6. Invisible Mode with Chris on Very Easy (bad ending) Speedrun Notes Jill Normal: Part 1: · Equip knife/ grab ink ribbons · Cutscenes skip · Go upstairs and grab arrow from mirror hall · Run to graveyard and get the sword key · Make first save in the dining hall Part 2: · Collect the Herbicide/ herbs · Collect the Dog whistle/lighter from upstairs · Dog collar/ use herbs on balcony if necessary · Unlock west door to mirror room · Grab Armor key · Grenade launcher/ herbs (If Barry is there, if not you risk getting attacked going for the herbs) · Trigger the Richard cutscene · Get Serum/ stash gun, knife & sword key/ collect first aid/ make second save in medical storage Part 3 · Collect battery pack on the way to plant room/ Use herbicide/ get death mask/ herb mix if you need it · Save Richard · Collect sheet music from dark room · Collect wooden emblem from dining room · Go to bar and get the gold emblem · Get shield key from dining room (Large gear right twice) · Herb from pillar room if you need it · Get death mask from yawn room · Get death mask from the jewellery box in the armor room (Upper right, lower left, lower right) · Head to east wing storeroom · Collect first aid and incendiary shells · Store lighter and make 3rd save Part 4 · Head to the art gallery for the final death mask · Mask order left to right (eyes, eyes/nose/mouth, nose, mouth) · Crimson head prototype boss fight (use minimum 3 grenade shells) · First aid and battery in garden shed · Head to cabin to get square crank and store armor key in item box · Head to residence using square crank · Get herb and red book from rec room (Blue herb mix if poisoned) · Push crate · 4th save in residence storeroom plus extra ink ribbons and battery Part 5 · Get key from bathroom in room 002 · Get control room key from bathroom in room 001 · Head to aqua ring via room 002 bookcase · Push those crates to get into aqua ring · Head to control room and drain the water · Get the gallery key from the shark · Pass through gallery get the 003 key from the bees using insecticide · Solve room 003 puzzle to fight boss · Make 5th save Part 6 · Use flame rounds on Plant 42 · Head to balcony and use 3 rounds on the boss · Get helmet key · Red herb from the gallery? · Make your way back to the mansion · Blue and green herbs in main garden if adders poison you · Battery, grenade shells and first aid from garden shed · Head to east wing storeroom and make 6th save Part 7 · Optional green herb in resting room · Head to sliding trap room to get eagle medal from secret passage (Grab dagger just in case) · Kill zombies in concrete passage 2 (extra Dagger) · Power up the elevator · Take kitchen elevator to elevator corridor · Grab acid shells, battery pack and battery from the materials room · Head through mirror corridor to get to attic (Kill zombies here with flame shells now) (Switch to acid shells at some point) · Kill yawn (3 acid shells should do it) · Get wolf medal · Backtrack through attic to the mirror hall (Green herb in corridor too) · Head to trophy room and get the red gem (extra Dagger and grenade shells too) · Outside balcony herbs if necessary (Beware hunter) · Head to large art room (Extra ink ribbons here) to get to mirror room (extra dagger) and get the jewellery box · Open jewellery box to get emblem key and then head to courtyard study via cemetery & gallery · Kill hunter in corridor outside study · Get metal object and battery from study · Use battery on elevator and then square crank to get rid of waterfall · Head to entrance passage and make use of the save and item box (7th save) store medals until they are needed/ store square crank Part 8 · Get hexagonal crank · Take knife to cut webs in black tiger room, take green herb too · Avoid boulders and get the shaft piece · Take elevator down (Code 4231) · Push crate (battery in underground storage) to get broken flamethrower · Grab final jewellery box (extra herbs in this room too) · Use cabin storage box to create stone and metal item/ store knife & crank · Make your way back to the mansion (remember to take the second stone and metal object back) and head to the altar typewriter · 8th save (save in a different slot if you’re worried about time) Part 9 · Complete altar section on track for the bad ending (grab Barry’s magnum, save one shot for the Tyrant) · Enter lab (wolf on left eagle on right) and make 9th save (again in a separate slot) Part 10 · Head to Laboratory B3 · Kill zombie in O-room near the operating room door · Operating room computer (John- Ada) (Cell) Unlock room on B-2F and B-3F · Head to visual data room for power area key (use code 8462) · Kill zombie in elevator entry near power maze entry · Collect fuel supply capsule (Kill chimera near the fuelling device) · Kill zombie in X-ray room B and refill capsule · Walk it back and then restore elevator power from the power control room · Make 10th and last save in lab lounge room (Grab any necessary first aids) · Kill Tyrant in lab with Barry’s magnum (grab lab master key and remember to turn off the electronic lock) and then race to helipad Edited September 2, 2021 by bikeman223 7 Link to comment Share on other sites More sharing options...
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