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Biggest pet peeves in gaming


TomataEighty9

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FIFA Online Trophies. 

 

This toxic SHITFEST, should be illegal... 

 

I try, i REALLY TRY, but every time im close to getting a win streak going, i meet a shitty troll, that either leaves the game, or plays the ball around in the back... 

 

I love people talk shit about idiots being toxic in GTA Online... GTAO is a picnic compared to FUT/Fifa online....

 

I was having so much fun, and got 50% of the trophies, before i got slapped with EA's fat penis in my face. Thanks EA, just thanks... I blame my self. I keep buying their shitty crap...

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Currently going through the DLC for Prey. Got stuck in a structure and had no way to get out. Had no choice but to wipe entire progress and restart. Imagine if that was 10 hours in and due to a lack of check point restarts or manual save files, you have to lose everything because the devs made a balls up. 

 

Manual saves devs!... Fucking idiots. This has been a feature in gaming since the Spectrum days for crying out loud and that was in the 80's and 90's. This game is from 2017.

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I think I got a pretty good one. Menu/UI element animations that take too long. 2 seconds of waiting just to press a button is way too long. I don't want to see your cool transitions. When you're in an arcady game, and you restart many times, the "restart" and "ok" buttons should take a fraction of a second to press. Otherwise, it starts becoming frustrating. It feels like these times when you walk on a narrow path, or in a crowded place, and the person in front of you walks a little too slow. I hate this.

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  • 1 month later...
On 9/28/2021 at 5:21 PM, pogo_loco said:

Level cap.  Instantly turns the rest of the game into a chore.

 

Came across a different heart-breaker: Games that do not report trophy progression.

 

I'm chasing a trophy for 100 Multi-Player kills in a game that does not report the current number of kills.  Does my counter advance if the Internet dies?  Does my counter advance if my opponent suicides (not technically killed)?  Does my counter advance with rage quits?  Who knows???  I just keep playing in hopes of that unpredictable "ding".

 

EDIT: In horror I just realized the trophy could even be glitched and I am chasing a fool's errand.  Story of my life!   

 

Edited by pogo_loco
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4 minutes ago, pogo_loco said:

 

Came across a different heart-breaker: Games that do not report trophy progression.

 

I'm chasing a trophy for 100 Multi-Player kills in a game that does not report the current number of kills.  Does my counter advance if the Internet dies?  Does my counter advance if my opponent suicides (not technically killed)?  Does my counter advance wtih rage quits?  Who knows???  I just keep playing in hopes of that unpredictable "ding".

 

 

How hard can it be to have a tab called "Stats". Come on :D 

 

It seems dumb not to make a stats section.

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1 hour ago, pogo_loco said:

 

Came across a different heart-breaker: Games that do not report trophy progression.

 

I'm chasing a trophy for 100 Multi-Player kills in a game that does not report the current number of kills.  Does my counter advance if the Internet dies?  Does my counter advance if my opponent suicides (not technically killed)?  Does my counter advance with rage quits?  Who knows???  I just keep playing in hopes of that unpredictable "ding".

 

EDIT: In horror I just realized the trophy could even be glitched and I am chasing a fool's errand.  Story of my life!   

 

 

That so pissed me off with FF13.  The game even has menus with information about the plot, characters, etc.  How hard would it have been to add something for the weapons and accessories found so if the trophy doesn't pop, a player can figure out what they missed without having to redo the whole trophy all over again.  Yes, I did have to redo it a second time because I couldn't figure out what didn't register.  It wasn't until I posted to a forum for help and someone asked me what was currently in my inventory that I figured out it was one of those numerous useless charms that I skipped over two times.

 

This is a big part of why I so love Falcom and Kemco.  Their games have wonderful stats and records and it's so easy to figure out where you stand in your trophy progress.  Falcom also keeps on improving the records to make it easier for the player to get everything and know if they missed something at a glance rather than having to go dig up a complete listing to compare to their listing.  It's amazing that small devs can do such a great job with this but a big company like SquareEnix makes their trophies such a hideous pain in the butt.

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  • 5 months later...
On 9/29/2021 at 9:53 AM, ninjagirl657 said:

1) Multiplayer added on to single player games - This has to be my biggest pet peeve, mainly due to I personally think certain single player games should stay single player. Adding a multiplayer to them, just to make money or to pamper to a certain group don't help it's cause. I have stopped playing Tomb raider because they added MP to it, assassin Creed was the biggest on this, I played black flag & unity on another account because of I hated the multiplayer being taxed on for no reason.

 

Old comment that I don't expect to get a response to at all, but I just noticed you're in the same position as me in Assassin's Creed Brotherhood.

 

I'm quickly running out of time for the multiplayer, not necessarily because the servers are going to close (because nobody really knows) and someone is going to trip the plug, but I'm not really someone who enjoys having to boost with multiple people. Unity required two. Revelations required four for literally two or three tasks. AC III required two. Black Flag required four for one trophy, while the grind was easily done solo. Brotherhood requires six people to boost effectively.

 

I already looked at the AEOTM (Abstergo Employee of the Month) and some of those feats require no less than five players, who have to coordinate with each other and you have to play the match to its conclusion. You can't just quit out midway in a match and expect to get the achievements to save.

 

It's far too much work for a game that literally has dead multiplayer.

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A big pet peeve of mine, is when I see people saying a trophy "Requires X no. of people to boost".

 

No. It. Doesn't.

 

There has never been a trophy-  in the whole history of the trophy system - that was designed to "require" people to boost.

They are all achievable naturally, if you play the game enough, and at a time when others are doing so too.

 

What they actually mean is "I missed the window of opportunity by waiting years to try"  or "I'm just not good enough" ...  "so I want people to hand the trophy to me."

 

Nothing wrong with doing that - it's all legal, and the vast majority of us have done it at one point of another -  but lets stop this disingenuous complaining about "requirements" that aren't actually requirements - they are just entitled desires for convenience, or self-inflicted issues caused by procrastination. 

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1 hour ago, DrBloodmoney said:

A big pet peeve of mine, is when I see people saying a trophy "Requires X no. of people to boost".

 

No. It. Doesn't.

 

There has never been a trophy-  in the whole history of the trophy system - that was designed to "require" people to boost.

They are all achievable naturally, if you play the game enough, and at a time when others are doing so too.


As much as the language used might irritate you, this is really just semantics. It’s not hard to determine what people actually mean by this. While there has never been a trophy in the history of the trophy system that was designed to require people to boost, but there are countless that were designed to require the presence and participation of other players in order to fulfill the conditions needed to unlock, and this is what people (including myself) mean when they say this.

 

People phrase it as “requiring X amount of people to boost” because we’re all trophy hunters, on a trophy hunting website, and come at it from the perspective of what we will need to do in order to unlock that trophy in a boosting group. To unlock Poker Ace in RDR for example, you’re going to need 6 players at the table regardless of whether you manage to unlock it naturally on your own or not. So when putting a boosting group together it makes perfect sense someone would use that language and say that trophy “requires 6 people to boost.” 

 

 

 

 

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cant skip cutscenes-i don't mind if it's the first playthrough that's fine but when you can't do it on 2nd+ playthroughs it gets really annoying.

microtransactions, loot boxes- It's mostly just annoying to see plus locking stuff behind rng sucks. I never payed for them and never will. Also having that stuff in full priced games.

Difficulty settings-Only when you need to play on lower difficult to unlock the next.

tutorials-When you can't skip them  and/or they are way too long.

subtitles- not being able to turn them on/off before the first cutscene happens.

escort missions-never really been a fan of them.

 

 

 

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Multi-stage boss fights in RPGs- Persona 3 had like 13 stages which was overkill. 

 

Boss fights where you're meant to lose- Personally find them a waste of health items and time. They would've worked better as a cutscene. 

 

Can't skip cutscenes after dying. 

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On 4/16/2022 at 7:07 AM, DrBloodmoney said:

A big pet peeve of mine, is when I see people saying a trophy "Requires X no. of people to boost".

 

No. It. Doesn't.

 

There has never been a trophy-  in the whole history of the trophy system - that was designed to "require" people to boost.

They are all achievable naturally, if you play the game enough, and at a time when others are doing so too.

 

What they actually mean is "I missed the window of opportunity by waiting years to try"  or "I'm just not good enough" ...  "so I want people to hand the trophy to me."

 

Nothing wrong with doing that - it's all legal, and the vast majority of us have done it at one point of another -  but lets stop this disingenuous complaining about "requirements" that aren't actually requirements - they are just entitled desires for convenience, or self-inflicted issues caused by procrastination. 


Nice way to indirectly say this doesn’t require X amount of people in response to my post. 
 

Yes, it does require X amount of people. Anyone who has earned AEOTM in AC: Brotherhood will tell you.
 

Red Dead Redemption 1 is still fairly active and is probably the most popular PS3 era title in regards to online. I had fun though, thanks to a few good hearted folks I managed to get Kingpin and those Advanced Co-op with no real issues. Even stuck around for four hours after I earned my last trophy to make sure everyone else in my boosting group got what they needed. 
 

But PS3 games and now a lot of PS4 games have dead online. When you need multiple people to actually boost effectively and coordinate, that’s my pet peeve. Your pet peeve of people complaining about these trophies is pretty inconsiderable to be honest. 
 

For the most part I prefer to boost or play games at my own pace, when I have free time. Saying otherwise pisses off a lot of people. 
 

We’re not kids who have endless amounts of free time, we’re grown ups who have family duties. Some of us have kids, some of us work long hours, or going thru college for a degree. 


I just boosted an online trophy the other night with someone who was kind enough to have a bit of patience. It’s good courtesy to help others in online during a session especially after you earned the trophies yourself.

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23 minutes ago, AJ_Radio said:


Nice way to indirectly say this doesn’t require X amount of people in response to my post. 
 

Yes, it does require X amount of people. Anyone who has earned AEOTM in AC: Brotherhood will tell you.
 

 

You didn’t read my post correctly.

 

I didn’t say it “doesn’t require X amount of people”… I said it “doesn’t require X amount of people TO BOOST.”

 

No trophy “requires” anyone to boost, if they play the game when it’s populated. They can just play the game regularly, and get the trophy.

 

Boosting is a convenience, never a necessity - it only becomes a necessity if a player procrastinates to the point that the game is sparsely populated… which is not the fault of the developer, but of the player themselves. 
Ergo, it isn’t something folks should feel comfortable complaining about, IMO.

 

Also - I don’t need “Anyone who has earned AEOTM in AC: Brotherhood to tell me”...

 

I am one of those people.?

 

23 minutes ago, AJ_Radio said:

But PS3 games and now a lot of PS4 games have dead online. When you need multiple people to actually boost effectively and coordinate, that’s my pet peeve. Your pet peeve of people complaining about these trophies is pretty inconsiderable to be honest. 


All ‘pet peeves’ are kind of petty and not worth much consideration by others… that’s what defines them as ‘pet peeves’.

 

If they were not petty or personal, they wouldn’t be ‘pet peeves’, they’d be legitimate grievances. 
 

Quote

For the most part I prefer to boost or play games at my own pace, when I have free time. Saying otherwise pisses off a lot of people. 
 

We’re not kids who have endless amounts of free time, we’re grown ups who have family duties. Some of us have kids, some of us work long hours, or going thru college for a degree. 


Tell me more about being an adult, would you please, good sir?
Being married, having a child, running a business and working full-time have not taught me enough about that…

 

Quote


I just boosted an online trophy the other night with someone who was kind enough to have a bit of patience. It’s good courtesy to help others in online during a session especially after you earned the trophies yourself.


Well, that came out of nowhere… :hmm:

 

Not sure which part of my post makes you think I don’t have the common courtesy to do the same - of course I do, whenever I join a boosting group. 

 

I’m not anti-boosting, or anti-good manners when boosting… I’m just against people acting like developers have any kind of duty to help boosters, when - lets face it - boosting is totally antithetical to the game design they are in the business of making.

 

We might all do it from time to time, but when we do, we are not engaging with the game as designed - we are circumventing the game as designed.

 

The devs have no responsibility to make that easier for us to do - and we have no right to ask them to, or to complain when they don’t, is my point.

Edited by DrBloodmoney
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@DrBloodmoney Let’s not get into the “boosting is cheating” bullshit that some people on this website still think. Dead online is dead online, getting some online trophies legit is next to impossible. 
 

Your opinion is all over the place. @dieselmanchild got straight to the point. This is semantics. 
 

You’re basically trying to say that boosting is seen as anti ethical. In that sense, boosting is regarding as cheating especially when the developers themselves take action to punish or ban players who are putting up an unfair advantage in contrast to others in online play. 
 

These are dead online modes in games that we’re playing, so boosting is really the only way to earn those trophies apart from hacking/modding.

How much more of a thin line do we need to draw in regards to boosting? 

 

Edited by AJ_Radio
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1 minute ago, AJ_Radio said:

@DrBloodmoney Let’s not get into the “boosting is cheating” bullshit that some people on this website still think. Dead online is dead online, getting some online trophies legit is next to impossible. 

 

 

Just out of curiosity… which part of my posts did you decide was me implying that “boosting is cheating”?

 

Was it the part where I said “there’s nothing wrong with it”?

 

…or the part where I said we’ve all done it, and it’s fine?

 

…Or maybe the part where I said that I myself join boosting groups for old games?

 

:hmm:

 

1 minute ago, AJ_Radio said:

Your opinion is all over the place. @dieselmanchild got straight to the point. This is semantics. 

 

No, my opinion is terribly simple, and so completely straightforward that even a child could follow it.

 

To summarise:

 

Boosting is fine to do, but it’s not a developer intended practice… so while it’s perfectly okay to engage in, complaining that devs don’t cater to it is silly, and implying that they ‘require’ it, is incorrect.

 

1 minute ago, AJ_Radio said:

You dance around the idea that boosting is anti ethical.

 

It must be a really, really subtle, experimental, avant-garde dance I’m doing then…

…because even I’m not aware of it, since I clearly don’t think that ?

 

1 minute ago, AJ_Radio said:

How much more of a thin line do we need to draw in regards to boosting? 


Well, I’m not sure about the thinness of the line…

…but then, to be fair, I haven’t the faintest idea what this means… :blink:

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3 minutes ago, DrBloodmoney said:

 

Just out of curiosity… which part of my posts did you decide was me implying that “boosting is cheating”?

 

Was it the part where I said “there’s nothing wrong with it”?

 

…or the part where I said we’ve all done it, and it’s fine?

 

…Or maybe the part where I said that I myself join boosting groups for old games?

 

:hmm:

 

 

No, my opinion is terribly simple, and so completely straightforward that even a child could follow it.

 

To summarise:

 

Boosting is fine to do, but it’s not a developer intended practice… so while it’s perfectly okay to engage in, complaining that devs don’t cater to it is silly, and implying that they ‘require’ it, is incorrect.

 

 

It must be a really, really subtle, experimental, avant-garde dance I’m doing then…

…because even I’m not aware of it, since I clearly don’t think that 1f602.png

 


Well, I’m not sure about the thinness of the line…

…but then, to be fair, I haven’t the faintest idea what this means… :blink:


Developers don’t care whatsoever. We’re a niche audience. The casuals that greatly outnumber us make far more money than a small minority who is vocal. 
 

They honestly don’t care if we’re boosting a decade old game because they have long since moved on to other projects. 
 

Devs never catered to boosting, because it’s not practical. 
 

All this to say, my only real point is when trophies require X amount of people, they require X amount of people. Poker Ace in Red Dead Redemption requires six people, there’s no beating around the bush.  
 

The “require” word as a term apparently bothered you, then you went on and said no trophy ever “requires” X amount of people. I have to disagree on this. Doesn’t matter if you played when said game is new or is from a past generation. 
 

It isn’t that hard to understand dude. These types of trophies are my pet peeve, I don’t care what you say otherwise. 

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21 minutes ago, AJ_Radio said:

The “require” word as a term apparently bothered you, then you went on and said no trophy ever “requires” X amount of people. 

 
Sure, okay.

 

I mean, that’s not what I said - that’s only what I said if you remove some of the words from my sentence, and completely change my meaning…

 

…but if that’s what you need to feel like I said, that’s your prerogative, I suppose ?

 

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2 minutes ago, DrBloodmoney said:

 
Sure, okay.

 

I mean, that’s not what I said - that’s only what I said if you remove some of the words from my sentence, and completely change my meaning…

 

…but if that’s what you need to feel like I said, that’s your prerogative, I suppose 1f602.png

 


Jesus Christ dude.
 

“There has been no trophy in the history of trophy hunting that was designed to require people to boost.”
 

This is basically what you said. The point I’m trying to make that you are purposely avoiding is a lot of these games pretty much require people to boost. These have dead online modes, where barely anybody is playing. 
 

That’s really my only point here. And again, not that hard to understand.
 

I can and will agree with not needing to boost when these games have normal players playing. You can still get every online trophy legit in Grand Theft Auto V because of its popularity. 
 

When the game is completely dead as an online game, you essentially have to boost if you want those trophies. 
 

There’s nothing more to be said here.

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  • Games that don't have an option to reset instantly
    • Sort of dealing with this in Sol Cresta. It's a lot of menus to restart a level if I'm attempting to no-damage it. I don't mind if I failed, but I'd like a very fast "reset" button. Start and then square could restart the level, for example. I know why this isn't implemented, as it would mean the game would just be abused. At the very least, let the game have its own category for individual levels so that it isn't abused
  • Game breaking bugs/glitches
    • I have also dealt with this in Sol Cresta at least 10 times. It's fine if the game is over because I suck, but it isn't acceptable for the game to just not function. 

 

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2 hours ago, AJ_Radio said:

The point I’m trying to make that you are purposely avoiding is a lot of these games pretty much require people to boost. These have dead online modes, where barely anybody is playing. 

I think part of the point he was making is in those situations it's not a case of the trophy itself requiring 'x' number of people to boost. That it instead is a situation of the player missing the boat regarding the time period in which the trophy could have been obtained easily legitimately and now thanks to a dying playerbase the most convenient opportunity for them to get it is by then boosting it. Correct me if I'm wrong. Because no trophy or activity in a game is designed to be boosted, that'd be some pretty poor game design right there if the intention was to specifically boost.

 

Using the term (which in many cases people still use it for games which DO have active player bases) is a bit unusual, since you're saying it requires something which it technically does not. It's kinda semantics but I vibe with it. You even say in your own sentence 'pretty much' rather than to outright declare it does require boosting. It's the more viable strategy to efficiently do it with low playerbases 

 

If you need to win a multiplayer match for a trophy and a multiplayer match needs, say, 4 people to start then that trophy requires 4 players somehow but it does not specifically require 4 boosters. To say it does implies boosting is the only way to get trophies rather than it just being the easier and more convenient way for someone to get a trophy.

 

In most (if not all) cases boosting is not the only option and where I feel I agree with a term like that being irksome is to see people act like it is. It's fine if you want to boost a trophy to make it easier but this general vibe I get from some of the trophy community that assumes boosting as the only method to obtaining any multiplayer trophies feels weird.

 

It's sometimes a pet peeve when checking out guides (which I don't do often because I don't use guides, I just read some for games I've beaten before for fun xD I like seeing how, if at all, I differed from any advice given within). Often the information in guides I've seen for multiplayer trophies is 'how to boost' or a simple generic line that basically means 'just boost this' rather than any tips that could help players seeking to obtain the trophy legitimately because the assumption is always that the reader will be boosting any multiplayer. 

 

I'd somewhat appreciate seeing more understanding among the die-hard trophy community that boosting is not the only way and that a decent number of people do enjoy the act of earning their trophies themselves as personal preference even if it's not the most efficient 'meta' strategy for trophy hunting. Not everyone's trying to be trophy leaderboard competitive after all and they're in no rush to efficiently crank out a dozen multiplayer platinums back to back. Some people love the journey more than the destination when it comes to trophy hunting. Whilst there's those using the phrases like 'requires 4 people to boost' there's often people out there earning those exact same trophies they're referring to within the same time period who aren't boosting them.

 

Besides, even in the event of the game being so absolutely 100% dead you could argue it still doesn't technically require boosters, just the players. You could get a community together to play legit multiplayer and still try to attempt the trophy yourself in those matches for example and be successful in doing so. I've seen this in a couple small trophy communities recently who've done game nights for games like FCT and Among Us. They're all still aiming for their trophies while playing normally against each other, nobody is intentionally throwing for someone else to pop a trophy. It almost adds more tension to their matches as everyone's got trophies at stake meanwhile in your typical public multiplayer you're probably the only person in the match who even remotely cares about getting them xD. I'm sure I remember seeing this kind of thing more often back in the PS3 era too and I imagine it probably attaches much more of a personal memory and experience to each of those trophies rather than them all just blending in with all the other back and forth boosting sessions they've had.

 

Technically the requirement of boosting never exists to get trophies. It's just a convenient choice to make things easier (much easier in many cases). If it's not essential, it's technically not a requirement ? kind of semantics, I guess but this is a 'pet peeves' thread not a 'major complaints' thread

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3 hours ago, JohnCenaSong- said:

snip

 

I'm sorry man, but most of your response here is utterly unnecessary.

 

It took me over eight years to earn the 100% in Red Dead Redemption 1. It was the first game I added to my profile. Did the mission where John Marston gets shot at the entrance to Fort Mercer, then basically played multiplayer for fun. Got a small handful of online trophies by happenstance, basically hundreds of hours spent on the multiplayer just running around and doing competitive matches.

 

Trophies weren't even on my mind when I started my account, so in contrast to some others on this website I started trophy hunting rather late. In hindsight, I don't regret a single hour I put in Red Dead Redemption 1 on both the PS3 and 360, which speaks for the truly fun and awesome game that it deserves to be.

 

I earned a number of online trophies boosting with a fellow PSNP member in around December of 2016, then basically abandoned it for over years. Couldn't quite pull the trigger on the rest of the online, particularly the co-op as that was enough to push me away. I moved to a new home, got a better internet connection, and decided I was going to boost what I had left, including Kingpin which requires nine people to set up.

 

While I am ranked in the top five in the fastest achievers on a couple games, I don't go out of my way to speed run. It's not my style and it's not something I enjoy doing. Most any game I play, whether it's for the trophies or not, I do on my own terms and at my own pace. It could be a couple quick days, it could be a few months, or in the case of Red Dead Redemption, it could be many years.

 

Far Cry 2 for instance isn't even obtainable anymore, and the online trophies are brutal. 16 players in a match. Reaching a high online ranking (although I'm told you can use exploits for it). A bunch of other tedious objectives you need to do.

 

Then of course, when you pick the right moment, like I did with Max Payne 3, you will find plenty of players to play normally and to boost with. If not for that, I probably wouldn't of bothered picking up the game. The server shutdown last September was, in a sense, beneficial for me.

 

The great thing about the PS4/PS5 era in my opinion in regards to trophies is there aren't nearly as many games with a tacked on multiplayer. Ubisoft still does this for some games but the online requirements are usually light. Games that have heavy multiplayer requirements are basically games that were designed with multiplayer in mind from the ground up. Destiny 2 is a great example. Overwatch and Fortnite are two other examples.

 

Friday the 13th: The Game isn't nearly as active as it was when it released, and it has one of the more tedious multiplayer requirements that I've seen in a trophy list. For anyone wishing to earn that platinum, they have a lot of work and dedication ahead of them.

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@JohnCenaSong- - Thank you - I was beginning to wonder if the point I was making was actually getting across to anyone reading the posts!

 

You understood my point 100%, and moreover, this:

 

6 hours ago, JohnCenaSong- said:

Besides, even in the event of the game being so absolutely 100% dead you could argue it still doesn't technically require boosters, just the players. You could get a community together to play legit multiplayer and still try to attempt the trophy yourself in those matches for example and be successful in doing so. I've seen this in a couple small trophy communities recently who've done game nights for games like FCT and Among Us. They're all still aiming for their trophies while playing normally against each other, nobody is intentionally throwing for someone else to pop a trophy. It almost adds more tension to their matches as everyone's got trophies at stake meanwhile in your typical public multiplayer you're probably the only person in the match who even remotely cares about getting them xD. I'm sure I remember seeing this kind of thing more often back in the PS3 era too and I imagine it probably attaches much more of a personal memory and experience to each of those trophies rather than them all just blending in with all the other back and forth boosting sessions they've had.

 

...is absolutely true.

 

AJ keeps talking about "needing" to boost that Abstergo Employee of the Month trophy, because there aren't enough randoms left in the game...

 

...but the truth is, it would take exactly the same number of people to boost that trophy, than it would to get a regular, one-or-two-night-a-week actual gaming group together, who could enjoy what is still a really great, fun multiplayer (one of the best of the PS3 era, in my opinion,) just play it legit, and would probably all still get their trophies eventually.

 

In fact, it would be easier to organise, since the only part that needs co-ordination would be the time of play - they wouldn't need to constantly be figuring out co-ordinated gameplay to min-max specific trophies.

 

The difference is, that would actually be fun... whereas organising specific boosting would just turn the game into a mindless slog... not to mention, it just perpetuates the idea that the game is "dead". After all, if enough people organised legit competitive sessions, the game would still have a lifeline for those who do just stumble in looking for random games too, and keep the game on life support, so to speak.

 

 

I totally agree on this...

 

6 hours ago, JohnCenaSong- said:

Often the information in guides I've seen for multiplayer trophies is 'how to boost' or a simple generic line that basically means 'just boost this' rather than any tips that could help players seeking to obtain the trophy legitimately because the assumption is always that the reader will be boosting any multiplayer. 

 

...being a little deflating too.

 

If you look at something like guides for The Last of Us multiplayer (not just on this site, but across the whole trophy hunting community,) more often than not, the guides are more interested in telling people about how they can quit out of 60-70% of matches and still get the trophies, than in explaining good strategies to help new players get started... on what is one of the better balanced and super fun multiplayer games out there! 

 

That's a case of trophy guides being a bit poisonous, and having a negative effect on the game at large - they are assuming trophy hunters are all happy to have a negative impact on legit players (of whom there are many still in that game,) as long as it's getting their own trophies faster, and getting them out of the "burden" of playing the game they paid for :hmm::facepalm:

 

 

It's actually a bit of a separate "pet peeve" of mine, (though related) - this site has its gameplay sessions feature, and that feature actually has the option to create the exact scenarios were are talking about:

The "competitive" session. (As opposed to a "boosting" session)

 

That option is in the drop-down menu...yet you almost never see "Competetive" sessions created.

The assumption is always "no one is here to have fun, we just want our trophies as quickly as possible, no wasting time enjoying the gameplay!"

 

It's a shame really, but you can only piss with the cock you've got, and so everyone ends up boosting, since that's the only session type that ever gets created, or gets any people joining :dunno:

 

 

 

Edited by DrBloodmoney
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2 hours ago, AJ_Radio said:

 

I'm sorry man, but most of your response here is utterly unnecessary.

 

 

 

16-AA8466-9504-4071-B208-DFBCFB86-EFA0.g

 

Did you really just tell someone their totally legitimate (and coherent) post was "unnecessary"...

 

... then follow that statement with 8 paragraphs of diary-entry, self-obsessed waffle that has nothing to do with anything?

 

 

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