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Patch 1.0.1.90218


jason_trixta

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Patch 1.0.1.90218


Now that we have a month of data and feedback, we’re making our first pass at some improvements to the guns in the game. We’ll continue to evaluate the performance of all weapons, so keep that feedback coming!

We have implemented the following changes.
 

WEAPON BALANCING AND IMPROVEMENTS



Kramer Short-Barrel:

  • Base Spread was higher than intended, and has been adjusted down ~20%.
  • Base Max Ammo increased to 80, up from 60.
  • Time to Reload per-shell has been decreased to 0.3s, down from 0.4s.


 

  • M10 Auto Pistol: Base Max Ammo increased to 600, up from 520.
  • N79 EVA Laser: Decreased charge time to 0.2s, down from 0.3s. Post-shot cooldown decreased to 0.3s, down from 0.4s. Heat generated per shot decreased by ~20%.
  • L36 Halberd: Weak Point Multiplier increased to 225%, up from 200%.
  • M41A3 Burst Rifle: Damage increased ~10%. Mid-burst Recoil reduced ~25%.
  • AM-16 Gruppa: Now properly gets 0.5% damage per stack of the Rank 4 perk, instead of 5%. Base Max Ammo increases to 360, up from 300. Damage increased ~5%. Mid-burst Recoil reduced ~25%.
  • LEM MP11 Stormsurge: Damage increased ~5%. Post-burst cooldown decreased to 0.135s, down from 0.15s. Mid-burst Recoil reduced ~25%.
  • Type 21 Tactical Shotgun: Damage increased ~5%. Reload time decreased to 2.1s, down from 2.4s.
  • L59 Minigun: Damage increased ~5%. Base Fire Rate increased ~10%. Magazine Size increased to 120, up from 100. Base Max Ammo increased to 360, up from 300.


 

ACHIEVEMENTS

 

  • Fixed various instances of Achievements not being awarded when they should have been.


 

COMBAT

 

  • Emotes should no longer incorrectly interrupt certain Kit Abilities.
  • Fixed an issue where meleeing during a reload could make the character appear to be in a broken state until the reloading completed. Melee will now interrupt reloading properly.
  • Hoenikker should no longer be instantly killed by grapples in higher difficulties.


 

UI

 

  • Made some UI improvements that should improve performance on lower end systems.


 

GENERAL

 

  • Improved stability.

 

 

-edit- looking forward to the new excuses why people cant get the trophys now.

Edited by jason_trixta
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While the gun, Intel n various misc trophies such as hats, emotes etc seem to have been fixed it seems like my save is bugged. I completed all campaign missions except for 2 before the patch. I completed the other 2 after the patch n the trophy didn't pop. 

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1 hour ago, MsVelvet said:

While the gun, Intel n various misc trophies such as hats, emotes etc seem to have been fixed it seems like my save is bugged. I completed all campaign missions except for 2 before the patch. I completed the other 2 after the patch n the trophy didn't pop. 

The Intel trophy isn't fixed on any platform - it's unobtainable on PS4 but glitchy on PS5 :(. I thought the Extreme campaign completion trophy bugged on me a while back but it turned out I had, for some reason, forgotten to do 1-1 so completing that, popped the trophy.

 

I've not heard of any glitches with the difficulty trophies post-1.12 so it's likely you're either missing one or one has failed to register, therefore I would redo some of missions in case one failed to register for some reason. This confusion wouldn't happen, if the devs had bothered to include a proper mission tracker with an icon indicating the highest difficulty you've completed each mission on. EDIT: I see it's your Insane playthrough that glitched - ouch, that will be a pain to figure out which mission is bugged/hasn't counted :(.

Edited by HuntingFever
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11 hours ago, HuntingFever said:

The Intel trophy isn't fixed on any platform - it's unobtainable on PS4 but glitchy on PS5 :(. I thought the Extreme campaign completion trophy bugged on me a while back but it turned out I had, for some reason, forgotten to do 1-1 so completing that, popped the trophy.

 

I've not heard of any glitches with the difficulty trophies post-1.12 so it's likely you're either missing one or one has failed to register, therefore I would redo some of missions in case one failed to register for some reason. This confusion wouldn't happen, if the devs had bothered to include a proper mission tracker with an icon indicating the highest difficulty you've completed each mission on. EDIT: I see it's your Insane playthrough that glitched - ouch, that will be a pain to figure out which mission is bugged/hasn't counted :(.

Having a in game tracker is basic. Not sure how they dropped the ball on it but it's annoying. 

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13 hours ago, MsVelvet said:

Having a in game tracker is basic. Not sure how they dropped the ball on it but it's annoying. 

Both the related trophies are now broken as they managed to wipe the current progression with the new patch.  If anyone has questions about the game, dm me to avoid the misinformation that's being posted on here.

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On 10/20/2021 at 4:06 PM, jason_trixta said:
Patch 1.0.1.90218


Now that we have a month of data and feedback, we’re making our first pass at some improvements to the guns in the game. We’ll continue to evaluate the performance of all weapons, so keep that feedback coming!

We have implemented the following changes.
 

WEAPON BALANCING AND IMPROVEMENTS



Kramer Short-Barrel:

  • Base Spread was higher than intended, and has been adjusted down ~20%.
  • Base Max Ammo increased to 80, up from 60.
  • Time to Reload per-shell has been decreased to 0.3s, down from 0.4s.


 

  • M10 Auto Pistol: Base Max Ammo increased to 600, up from 520.
  • N79 EVA Laser: Decreased charge time to 0.2s, down from 0.3s. Post-shot cooldown decreased to 0.3s, down from 0.4s. Heat generated per shot decreased by ~20%.
  • L36 Halberd: Weak Point Multiplier increased to 225%, up from 200%.
  • M41A3 Burst Rifle: Damage increased ~10%. Mid-burst Recoil reduced ~25%.
  • AM-16 Gruppa: Now properly gets 0.5% damage per stack of the Rank 4 perk, instead of 5%. Base Max Ammo increases to 360, up from 300. Damage increased ~5%. Mid-burst Recoil reduced ~25%.
  • LEM MP11 Stormsurge: Damage increased ~5%. Post-burst cooldown decreased to 0.135s, down from 0.15s. Mid-burst Recoil reduced ~25%.
  • Type 21 Tactical Shotgun: Damage increased ~5%. Reload time decreased to 2.1s, down from 2.4s.
  • L59 Minigun: Damage increased ~5%. Base Fire Rate increased ~10%. Magazine Size increased to 120, up from 100. Base Max Ammo increased to 360, up from 300.


 

ACHIEVEMENTS

 

  • Fixed various instances of Achievements not being awarded when they should have been.


 

COMBAT

 

  • Emotes should no longer incorrectly interrupt certain Kit Abilities.
  • Fixed an issue where meleeing during a reload could make the character appear to be in a broken state until the reloading completed. Melee will now interrupt reloading properly.
  • Hoenikker should no longer be instantly killed by grapples in higher difficulties.


 

UI

 

  • Made some UI improvements that should improve performance on lower end systems.


 

GENERAL

 

  • Improved stability.

 

 

-edit- looking forward to the new excuses why people cant get the trophys now.

 

" looking forward to the new excuses why people cant get the trophys now." you have pissed me off just reading your comment......

 

Was in the 1st fire team to complete insane.....

 

Was with the 1st fire team to plat the game......

 

Games does a patch and breaks my weapon trophy..... logged in today and still doesn't pop for me. Not going to clean up my other trophies if the game is still a buggy mess

 

 

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