Red-Izanagi

Stranger of Paradise - The obligatory Trophy thoughts

47 posts in this topic

So People, what you think? Trophy list seems to have some nice Challenge in it and i can't wait.

 

Sadly the Trophy pictures seems a bit meh but that's personal preference.

 

Anyway.

 

 

Looks like Chaos is waiting for us

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I haven't been following this game very closely so I'm interested to hear what people think of it. A few things sound like they'll be an absolute grind, but that happens a lot with FF platinums.

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anyone know if chaos difficulty is unlocked from the start? 

 

i struggled with this game during the demos so chaos difficulty might be rough for me 😂

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From what I’ve read and researched thus far, predicting it to be a 3/10 difficulty with 40-50 hours needed and two playthroughs, if Chaos difficulty isn’t unlocked from the start.

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Posted (edited)

This list looks like a joke just like Babylon's Fall. The only possible saving grace for the rarity of this plat will be if A) It requires multiple play throughs and B ) If Chaos difficulty is actually hard. 

Edited by Deadly_Ha_Ha
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1 minute ago, Deadly_Ha_Ha said:

This list looks like a joke just like Babylon's Fall. The only possible saving grace for the rarity of this plat will be if A) It requires multiple play throughs and B ) If Chaos difficulty is actually hard. 

 

Even if it's hard, you could theoretically co-op with 2 other people to make it a cake walk. That depends on how the co-op works though.

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1 minute ago, ThatMuttGuy said:

 

Even if it's hard, you could theoretically co-op with 2 other people to make it a cake walk. That depends on how the co-op works though.

It would just be so nice if these lists weren't afterthoughts for these devs or if they weren't trying to dumb them down for higher sales. 

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Posted (edited)

Team Ninja should got back to their roots and make the games harder but here is the thing, this Game is also a Spin off FF title and i don't think everyone would be pleased to play a hard FF game here.

 

If the game comes out as quite hard, nice if not, who cares. As long it doesn't become an absolute mess to play riddled with obscure bugs and stuff.

 

Still hold my Excitement not to high for now.

 

 

Edited by Red-Izanagi
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I'm looking forward to it.  I wonder if all the trophies from the demo will pop when we start the game proper.  Not too worried about the difficulty.  The Blood for Blood or whatever it's called from the Marauder tree is a little busted.  Especially with that combo skill that's like right next to it, where you slam the axe into the ground and charge.  "I'm outnumbered three to one?  Good."  It's like the Warrior from XIV.  I haven't unlocked it yet, but people say the Berserker plays like the XIV Warrior.  And the SoP Warrior is a completely different beast.

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A bit disappointed no Chaos reference in the platinum.

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Looks like an easy list. I was honestly expecting trophies to grind all jobs to 99 or something.

 

Friend and I were co-oping the demo and wrecking things on Hard. We planned to disable the AI to make a challenge. White Mage is OP and you can swap between two jobs on the fly. Leveling up comes quick. Hopefully Chaos mode actually provides a challenge and is there from the start. I think the only hard part will be mastering a level with the 4 star rating or whatever.

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Posted (edited)

Chaos difficulty aside, doesn't seem that bad. I wonder if Chaos is available from the start though. It wasn't in the demo so no idea. Also wonder if it'll have NG+ like Nioh or if it'll work with level select. Overall not a bad list at all.

3 hours ago, Red-Izanagi said:

Team Ninja should got back to their roots and make the games harder but here is the thing, this Game is also a Spin off FF title and i don't think everyone would be pleased to play a hard FF game here.

 

If the game comes out as quite hard, nice if not, who cares. As long it doesn't become an absolute mess to play riddled with obscure bugs and stuff.

 

Still hold my Excitement not to high for now.

 

 

That's why they included difficulty options. They said FF fans wouldn't really enjoy the natural Soulslike feel about it, so they added the Story difficulty and multiple more. It's somewhere on the PS Blog and a few other interviews.

Edited by ImAPirateSoSueMe
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If difficulty select like Nioh after relax first playthrough, i think this is doable just like Nioh even for Chaos mode

This kind of game tend to have cheese anyway that community will come up (and Team Ninja quickly patch it unlike Fromsoft)

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Looks straight-forward enough. Chaos difficulty isn't one of the options in the demo, so I assume it will unlock after the first playthrough. Difficulty of the platinum depends entirely on CHAOS!

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List doesnt look hard, Hope Chaos ist a Challenge and that No job or Side Quest is missable. 

 

Also wish for replay value Like nioh Had. One of my all time favs even played it 300 hours after getting Plat.

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My hope is for one of the side missions to be a "classical" FF end game optional boss.

 

By the looks of it, this might be it, and might keep the rarity down a bit:

 

Quote

Cycle of Darkness
Completed a level 200 mission or higher on CHAOS difficulty.

 

Havent been keeping up too much since I want to go in as blind as possible, Im having faith tho as i like most FF games + Nioh etc.

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Probably a 30+% list. 35% maybe. Could have added a co-op grind to give some variation in the list at least...

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Posted (edited)

10 hours ago, ThatMuttGuy said:

 

Game will be okay, maybe some fun. Not sure i care to plat. Curious if level 200 is just a culmination of all your job levels combined?

Edited by Infected Elite
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Someone has the chaos trophy already , maybe it's not so bad? 

 

 

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I'm getting strong Metal Gear Rising vibes from the tone of this game, even if it may be unintentional. Seems like it's one of those "stupid fun" games. But I'll probably wait until it goes on sale before I pick it up.

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