LordBilbanes

Trophy Thoughts

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So after playing this game for about an hour on Soldier mode I would guage the difficulty at 10,000/10.

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10 hours ago, LordBilbanes said:

So after playing this game for about an hour on Soldier mode I would guage the difficulty at 10,000/10.

 

because of what exactly? Can you be a bit more precise?

 

Bought the game as well but I wait for a guide until i start it

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Sounds a bit drastic. I played it now for 5 hours as scout on warrior difficulty. It is challenging and sometime the enemy placement is unforgiving, but with sole practice it is doable. I always go with the melee class first because i like the combat. Maybe it is easier/harder on archer or mage. You should always save on the dragon statues to not loose any progress after dying. 

 

I mean it is only the beginning so far but i really like the retro look and the game Design. After 5 hours the game says i completed it to 11%. So i guess it will take some time to Do all 3 playthroughts.

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I would rate it as a 8.5 or 9/10 depending on your skill.
I made 35% of the game in Warrior difficulty with the archer for now.

I confirm It's very demanding on some bosses especially if you enter the room with no heal potion and no secondary weapon because you discover the boss room or the special event per surprise.
It is frustating because you are blocked in this room forever untill you successfully pass it.
I passed i.e 3hours in a special event room of the Pyramid with a lot of big monsters because I was half life without potion...

 

And the controls are not easy, the up button to interact with object/door is the worst game design choice ever. Hope they will change it.

 

The main difficulty as an archer in warrior difficulty is that the sticks are too much sensitive.
You'll see when you play the archer you can miss a lot of shots because if you want to shot up, you have to maintain the left stick only in up direction, if you have even 1% on the right or the left it will shot in up-right or up-left... Too much sensitive and very frustating.
It could be corrected with a dead-zone option and I hope they will add it or make their own correction.
I became used to it after hours of play but it is always frustating to miss a special shot which do massive damage and that cost you PM which are very very rare.
 

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It’s asanine how difficult it is, I’m about 10 hours in on warrior now. My biggest complaint is the analog stick is sooooo sensitive in regards to ducking. It’s hard to fight because my character is constantly squatting down when I’m just trying to move left/right.

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Intersting insight guys. Would appreciate further updates and thank you :)

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Posted (edited)

For people complaining about the sticks, you can change it to the D Pad. That is what I did when I was reviewing it and it made a substantial difference in feel.

 

17 hours ago, DavySuicide said:

Intersting insight guys. Would appreciate further updates and thank you :)

 

As for difficulty, it really isn't too bad in the grand scheme, it just makes everything feel like a hassle.

 

A great example of this was one of the double sand traps in the pyramid. 

 

You fight a couple enemies before entering this large room. There is a beetle, which takes about four hits to kill, that you need to deal with. Hitting it once pushes it back, being too far away makes something like an arrow miss and any hit results in it using a double attack and being immune to damage shortly after. There is also limited space to move because the sand enemies will add more randomness to the fight and going too far will engage more enemies. After beating it with extremely limited mobility you need to attack the glass from specific spots. Any place outside of like two or three places can randomly spawn one behind you and quickly result in death. You also can't go too far without engaging the aforementioned different enemies. You need to hit the glass like 15 times, kill the teleporting enemies, do that again and then finish like seven more annoying rooms to reach a checkpoint... and this is like the whole game. 

 

Again, it's manageable once you know how to approach every situation, where to do everything and lose to every screw you trap, but it really isn't fun. 

Edited by Admiralvic
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On 6/4/2022 at 1:36 AM, DavySuicide said:

 

because of what exactly? Can you be a bit more precise?

 

Bought the game as well but I wait for a guide until i start it

I have shit reflexes which makes the combat portions really hard.  It doesn't help that some aspect of the controls are a bit sloppy.

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I am playing on PS5
Started directly on Warrior difficulty, however the game is not hard in my opinion. Just like many games, its training: trial and error.

 

The main issue for me is a lag/delay in the gameplay. Sometimes rolling dont work when I press it, attack have some lag... I dont know if the game is this way on purpose or its a issue on PS5 (like fighting games), since I didn't tried in other platforms.

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I was playing on PS5 myself.  I'm holding out on patches that clean up the gameplay and rebalance the classes.

 

 

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