hizi90 Posted June 9, 2022 Share Posted June 9, 2022 So can someone explain to me how this should work? So if a Killer is chasing me i have to get in a locker and hope he doesn‘t look for me in there?? like HOW?? Link to comment Share on other sites More sharing options...
Popular Post OmegaRejectz Posted June 9, 2022 Popular Post Share Posted June 9, 2022 If it works how I think it should you have to hide in a locker while being chased and then get the ‘Escaped’ score indicator. If this is true, which is hard to test because PS4 doesn’t have a trophy tracker & technically there could be differences between PS5/XB1/PC then you’d want a load out like. • Quick & Quiet (Meg Thomas) - This will allow you to fast vault while making no noise indicator, basically vital • Iron Will (Jake Park) - This means you’ll make no noise while injured, so that if a Killer walks past the locker they won’t hear your grunts of pain • Lucky Break (Yui Kimura) - Anytime you’re injured you won’t leave Scratch Marks not Blood Pools. Unfortunately this only has a 60 second affect over the course of the match. • Inner Healing/Inner Strength (Nancy Wheeler/Universal) - This will allow you to recover a heal state while in a locker assuming you cleansed a Totem beforehand. What this means is you’ll be able to not waste as much of your Lucky Break. hope this helps. 5 Link to comment Share on other sites More sharing options...
Popular Post LC-Fraggers Posted June 9, 2022 Popular Post Share Posted June 9, 2022 (edited) So for a chase to officially "end" in DBD, one of four things need to happen: - Survivor remains out of the killer's line of sight for more than 8 seconds - Survivor is over 18 meters away from the killer - Survivor is more than 35 degrees away from the centre of the killer's FOV- Survivor is in a locker for more than 5 seconds The real pain in the arse here is that the first three conditions are likely to be met way before the last, prematurely ending the chase before the locker has a chance to. As mentioned above by OmegaRejectz, your best bet is to run one or more of the listed perks (Quick & Quiet/Lucky Break especially) and try to dash around a corner to a locker, silently entering it. It might also be worth trying to interfere in an existing chase and jumping into a nearby locker there. The killer may well leave you to carry on his original chase. Empathy/Alert are good perks to see what chases are in progress. You can also jump in a locker right in front of a killer and a lot of them will just stare at you for a good few seconds wondering WTF you're doing or hesitating to grab you out of it for fear of a Decisive Strike trigger. You'll look like an idiot but if it'll progress this awful trophy, who cares. This game has a habit of putting out trophies that make you play like an arsehole to get them so it's hardly your fault. Edited June 9, 2022 by LC-Fraggers 6 Link to comment Share on other sites More sharing options...
Lion_Squid Posted June 10, 2022 Share Posted June 10, 2022 This is going to involve throwing a lot of matches I think lol 1 Link to comment Share on other sites More sharing options...
AquaNSky Posted June 10, 2022 Share Posted June 10, 2022 (edited) Any tips for "From the Deep"? Like, does pulling a survivor in as Dredge if they interact with a locker count? EDIT: Yes, it does count. I got the trophy after catching Nancy interacting with a locker while I was hiding inside it. Recommended Perks: - Darkness Revealed: Shows if survivors are near and potentially touch the lockers - Iron Maiden: Quicker searching and benefits Darkness Revealed - Lethal Pursuer: Find where to first teleport to. People tend to lock the lockers near where they start - Shadowborn: Gives you more to see and benefits D.R. and L.P. Edited June 10, 2022 by AquaNSky Answered own question 1 Link to comment Share on other sites More sharing options...
Parexus Posted June 12, 2022 Share Posted June 12, 2022 On 6/9/2022 at 9:51 PM, AquaNSky said: Any tips for "From the Deep"? Like, does pulling a survivor in as Dredge if they interact with a locker count? EDIT: Yes, it does count. I got the trophy after catching Nancy interacting with a locker while I was hiding inside it. Recommended Perks: - Darkness Revealed: Shows if survivors are near and potentially touch the lockers - Iron Maiden: Quicker searching and benefits Darkness Revealed - Lethal Pursuer: Find where to first teleport to. People tend to lock the lockers near where they start - Shadowborn: Gives you more to see and benefits D.R. and L.P. I got it really easily playing tombstone Myers. I got the trophy in about 4 games. The 4 perks I used were; Corrupt Intervention, Play With Your Food, Deadlock, and Bamboozle. 1 Link to comment Share on other sites More sharing options...
Lion_Squid Posted June 13, 2022 Share Posted June 13, 2022 The killer trophy is super easy, just farm it with survivors. Hoping to run into some farming killers during the event to get the survivor one done Link to comment Share on other sites More sharing options...
MANU1950 Posted June 21, 2022 Share Posted June 21, 2022 Any tips for deep trophy? Link to comment Share on other sites More sharing options...
SwissLeviathan90 Posted June 22, 2022 Share Posted June 22, 2022 (edited) On 9.6.2022 at 2:58 AM, OmegaRejectz said: If it works how I think it should you have to hide in a locker while being chased and then get the ‘Escaped’ score indicator. If this is true, which is hard to test because PS4 doesn’t have a trophy tracker & technically there could be differences between PS5/XB1/PC then you’d want a load out like. • Quick & Quiet (Meg Thomas) - This will allow you to fast vault while making no noise indicator, basically vital • Iron Will (Jake Park) - This means you’ll make no noise while injured, so that if a Killer walks past the locker they won’t hear your grunts of pain • Lucky Break (Yui Kimura) - Anytime you’re injured you won’t leave Scratch Marks not Blood Pools. Unfortunately this only has a 60 second affect over the course of the match. • Inner Healing/Inner Strength (Nancy Wheeler/Universal) - This will allow you to recover a heal state while in a locker assuming you cleansed a Totem beforehand. What this means is you’ll be able to not waste as much of your Lucky Break. hope this helps. Combines also well with "Overcome". When you get hit you'll get an additional boost of two seconds (so 4 instead of 2 seconds). Gives you plenty of time to run away into a locker paired with lucky break and Quick& Quiet. Edited June 22, 2022 by SwissLeviathan90 1 Link to comment Share on other sites More sharing options...
IAmNotXJ9 Posted June 25, 2022 Share Posted June 25, 2022 I got the best luck when I went vs a face camping killer. There are normally lockers next to hooks and I would just go towards the hook then into a locker and repeat. I had 2 games last night where I got 4 and 5 in each match. I think trying to do it the intended way is just asking to throw the game. This just reminds me of the 250 protection hits after an unhook ? 1 Link to comment Share on other sites More sharing options...
Lion_Squid Posted July 13, 2022 Share Posted July 13, 2022 The biggest obstacle for me is actually remembering this trophy. I spent the past several years basically ignoring lockers outside of countering BBQ. It definitely is either a throw the match or spend 6 months getting naturally type of trophy lol. Shame Iron Will is getting nerfed, gonna make this even harder :/ Link to comment Share on other sites More sharing options...
Yukiko Miyamoto Posted February 17 Share Posted February 17 (edited) When the killer is carrying someone, get in front of the killer to start a chase then run to a locker before the chase ends, really no other way then that. Edited February 17 by Yukiko Miyamoto Link to comment Share on other sites More sharing options...
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