Popular Post Leo-Luster-Pow Posted June 11, 2022 Popular Post Share Posted June 11, 2022 These are the following updates that will be coming soon and currently in Alpha on PC Accessibility settings to make the game more playable for players with disabilities. Reworked multiple weapons and skills. Lowered cell cost of gear present in the base game. Added a no blood mode. Assist mode which is the (Accessibility settings) is gonna include the following. Assist Mode Continue mode – each time you die you can resurrect from the beginning of the biome (this effectively already existed by quitting the game when you die, now it's just 'official') Auto-hit mode – automatically target nearby enemies with your primary melee weapon. The one time that the mobile version was ahead of us! Adjustable trap damage, enemy damage, and enemy health in % increments Option for slower parry window and trap speed I'm sure this is a great chance for many who got stuck at a certain point for the game and never returned, but I do also understand that people who already have the platinum might be a bit annoyed which is fair I suppose. Anyway hope this helps anyone who didn't already know have a good day 16 Link to comment Share on other sites More sharing options...
Popular Post DrBloodmoney Posted June 11, 2022 Popular Post Share Posted June 11, 2022 Anything that lets more folks experience this awesome game is a good thing in my book! ? 36 Link to comment Share on other sites More sharing options...
Popular Post Skurkitty Posted June 11, 2022 Popular Post Share Posted June 11, 2022 14 minutes ago, DrBloodmoney said: Anything that lets more folks experience this awesome game is a good thing in my book! I'm very hit and miss on this statement. I believe a lot of the enjoyment comes from the difficulty, the struggle, and the learning. But on the other hand I've had friends turn down the suggestion of trying difficult games, so bringing in a new playerbase it always a good thing. 5 Link to comment Share on other sites More sharing options...
Popular Post ExHaseo Posted June 11, 2022 Popular Post Share Posted June 11, 2022 I really wish developers would stop masquerading their easy modes under the guise of accessibility. It's demeaning to people with disabilities. And I say that as a person with a disability that directly affects my ability to play games. Making the game easier doesn't help someone with a disability experience the game the way it was originally designed. What does help are things like more customizable controls and color blind options. Give the option to make buttons rapid fire by holding them. Give the option to map buttons to control stick directions. Put in an auto camera option in 3d games. These kinds of things would help people with disabilities play a game without insulting them, and make it so they can fully experience the game like other players. 10 Link to comment Share on other sites More sharing options...
Popular Post DrBloodmoney Posted June 11, 2022 Popular Post Share Posted June 11, 2022 7 minutes ago, Skurkitty said: I'm very hit and miss on this statement. I believe a lot of the enjoyment comes from the difficulty, the struggle, and the learning. But on the other hand I've had friends turn down the suggestion of trying difficult games, so bringing in a new playerbase it always a good thing. Sure, challenge is part of the fun - but this isn’t a nerf, just an option, so folks can set the difficulty to the best level to challenge themselves at. No harm in that - and the ability to gradually increase it at player pace can only be a good thing. (plus, let’s face it, as far as the Continue Mode goes… it’s not like save-scumming isn’t already a thing…) 10 Link to comment Share on other sites More sharing options...
dieselmanchild Posted June 11, 2022 Share Posted June 11, 2022 Sweet. I’ve been meaning to check out Dead Cells for quite awhile, and now I get to do it while wearing a virtual diaper. Woohoo! Link to comment Share on other sites More sharing options...
the1andonly654 Posted June 11, 2022 Share Posted June 11, 2022 No blood mode... Mark my words, in 15 years, Doom Maternal is gonna have an option to turn the guns into flowers and every horror game will have a "no scare" mode. Was the game really that hard? I was planning on playing it butb it got removed from PS Now. From what I read back then it didn't seem that difficult. 3 Link to comment Share on other sites More sharing options...
Optinooby Posted June 11, 2022 Share Posted June 11, 2022 (edited) There may disable trophies here. They already added something in an update a while back, I forget what it was, but it made something easier and apparently you cant get a trophy if it's on...... Edited June 11, 2022 by Optinooby 2 Link to comment Share on other sites More sharing options...
Popular Post BrandedBerserk Posted June 11, 2022 Popular Post Share Posted June 11, 2022 (edited) When they say players with "disabilities" I think they mean trophy hunters that want all their plats with minimal effort as dead cells was more of a steep learning curve and not difficult to the point that it needed to be addressed. Edited June 12, 2022 by BrandedBerserk 12 Link to comment Share on other sites More sharing options...
Teh_Zombz Posted June 12, 2022 Share Posted June 12, 2022 (edited) Adjustable trap damage, enemy damage, and enemy health in % increments Option for slower parry window and trap speed no way does this not disable trophies right? btw its not in alpha anymore on pc its in beta as of may 3rd iirc so this update could be close Edited June 12, 2022 by Teh_Zombz Link to comment Share on other sites More sharing options...
Popular Post Leo-Luster-Pow Posted June 13, 2022 Author Popular Post Share Posted June 13, 2022 8 hours ago, Teh_Zombz said: Adjustable trap damage, enemy damage, and enemy health in % increments Option for slower parry window and trap speed no way does this not disable trophies right? btw its not in alpha anymore on pc its in beta as of may 3rd iirc so this update could be close It won't disable trophies, which is the correct choice as these settings arent meant to be easy mode they are intended to help people that can't play the game for disabilities so if they disabled trophies it would be pretty ableist. 5 Link to comment Share on other sites More sharing options...
HuntingFever Posted June 23, 2022 Share Posted June 23, 2022 (edited) The Accessibility update is now live . EDIT: From the official patch notes "We are also not disabling achievements for players who use these options". Also, "The only area that it would have affected other players is the Daily Challenge leaderboard, here we have prevented scores from being registered if players are using Assist Mode". Source: https://store.steampowered.com/news/app/588650?updates=true&emclan=103582791457372069&emgid=3346752589077077087 Edited June 23, 2022 by HuntingFever Update. 1 Link to comment Share on other sites More sharing options...
Popular Post visighost Posted June 23, 2022 Popular Post Share Posted June 23, 2022 On 2022-06-11 at 7:35 PM, BrandedBerserk said: When they say players with "disabilities" I think they mean trophy hunters that want all their plats with minimal effort as dead cells was more of a steep learning curve and not difficult to the point that it needed to be addressed. I know you're likely joking, but the number of gamers with disabilities likely eclipses the number of trophy hunters by orders of magnitude. Outside of a few developers like the Jump Snacks and Breakthroughs of this world, I doubt that trophy hunters as a subculture even register with most developers. 11 Link to comment Share on other sites More sharing options...
Woopa777 Posted June 23, 2022 Share Posted June 23, 2022 From a selfish point of view I don't like when games adds easy modes, because I am weak and will eventually turn it on. Celeste is a good example. I loved the challenging gameplay and would have spend a lot of time on that game, but when I hit a difficulty spike, it didn't take long before I turned assist mode on, and after the first time, it gets harder and harder to resist. I'm sure I would have done the same for all the harder of my 100% games if I had the chance and I wouldn't have any plats to be proud of. I know that this is my own problem, but this is why I prefer games without easy mode. I was actually planning to play dead cells very soon, but I might skip it if this trivializes the play. 4 Link to comment Share on other sites More sharing options...
Popular Post Alos88 Posted June 23, 2022 Popular Post Share Posted June 23, 2022 Keep in mind this is being done mostly for the sake of players who are physically unable to enjoy the game due to disabilities, rather than a concession to the 'it's too hard!' crowd. 7 Link to comment Share on other sites More sharing options...
DrunkenEngineer Posted June 23, 2022 Share Posted June 23, 2022 I expect this to greatly decrease the rarity of the trophy list. The platinum is 3.77% UR as of now. Did Celeste have an assist mode at launch or was that added after? Link to comment Share on other sites More sharing options...
Popular Post DrBloodmoney Posted June 23, 2022 Popular Post Share Posted June 23, 2022 (edited) 17 hours ago, visighost said: I know you're likely joking, but the number of gamers with disabilities likely eclipses the number of trophy hunters by orders of magnitude. Outside of a few developers like the Jump Snacks and Breakthroughs of this world, I doubt that trophy hunters as a subculture even register with most developers. Absolutely. By a vast, vast magnitude, in fact. This is the premier trophy hunting site on the internet, and it tracks around 447,300 profiles. That's out of approximately 106,000,000 total PSN accounts. That means we represent around 0.4% of the game playing Sony clientele. Depending on the source you choose to take, estimates are that somewhere between 10% and 26% of all people have some form of physical impairment or disability. Anyone who thinks these kind of accessibility changes are made in order to make our socks roll up and down is simply deluding themselves. The devs don't care about our money - in most cases, they already have it... and frankly, 0.4% of gamers is a mustard burp in a zeppelin to them. It's nothing. A statistical Zero. What they want, is the 10-26%. The folks who might be more inclined to buy a game if it had some options available to let them enjoy it the way we do. And frankly, that is not something they should feel wrong or weird for expecting, in this day and age. Edited June 24, 2022 by DrBloodmoney Edited for bad maths! 19 Link to comment Share on other sites More sharing options...
Popular Post visighost Posted June 23, 2022 Popular Post Share Posted June 23, 2022 Why are there accessibility options? This, this is why. 5 Link to comment Share on other sites More sharing options...
BrettyBoy Posted June 23, 2022 Share Posted June 23, 2022 (edited) On 12/06/2022 at 0:35 AM, BrandedBerserk said: When they say players with "disabilities" I think they mean trophy hunters that want all their plats with minimal effort as dead cells was more of a steep learning curve and not difficult to the point that it needed to be addressed. Autism can actually make dudes more dedicated to challenging shit in video games in many cases. Edited June 23, 2022 by BrettyBoy Link to comment Share on other sites More sharing options...
ARobinGaming Posted June 23, 2022 Share Posted June 23, 2022 Thanks for posting this! Always happy to see games get more accessible for people! Might look into it myself now too as a disabled gamer 4 Link to comment Share on other sites More sharing options...
Ranari_Kai Posted June 24, 2022 Share Posted June 24, 2022 I really like the assist mode so far. Because, as much as I like the game, I was never able to finish it with more than 2 BSC. The difficulty was too much for me. now I can give it another chance. And I dont care about some people "cheater!". I find it enjoyable this way. 3 Link to comment Share on other sites More sharing options...
Smash41 Posted June 24, 2022 Share Posted June 24, 2022 What sort of time and difficulty are we looking at now for the Plat? Wasn't interested in this before but now they've made it less frustrating I'm well up for giving it a go. 1 Link to comment Share on other sites More sharing options...
Akrioz Posted June 24, 2022 Share Posted June 24, 2022 (edited) Well, "Continue mode" was basically already in game if you went through an effort to backup your save to a different slot. It doesn't change much. My only gripe is with these two settings: Enemies Health Option to lower health of enemies in increments of 2.5% to a minimum of 20%. Enemies damage Option to lower the damage done by enemies in increments of 2.5% to a minimum of 20%. Honestly, should have been 50% health/damage minimun in my opinion. Another good way would be to let you set 20% damage(maybe even 10%) but not health. Because 20% of Enemy Heath is some kind of twisted joke considering how fast everything melts usually. And if this doesn't disable trophies why aspects do? Nothing there give you that much advantage. 31 minutes ago, Smash41 said: What sort of time and difficulty are we looking at now for the Plat? Dunno about time but difficulty is somewhere between 2 and 3 if you make enemies 5 times weaker. Edited June 24, 2022 by Akrioz Link to comment Share on other sites More sharing options...
SkippiesBar Posted June 24, 2022 Share Posted June 24, 2022 17 hours ago, DrBloodmoney said: Absolutely. By a vast, vast magnitude, in fact. Depending on which estimates you take, anywhere from 2500 - 6500 times the magnitude. This is the premier trophy hunting site on the internet, and it tracks around 447,300 profiles. That's out of approximately 106,000,000 total PSN accounts. That means we represent around 0.004% of the game playing Sony clientele. Depending on the source you choose to take, estimates are that somewhere between 10% and 26% of all people have some form of physical impairment or disability. Anyone who thinks these kind of accessibility changes are made in order to make our socks roll up and down is simply deluding themselves. The devs don't care about our money - in most cases, they already have it... and frankly, 0.004% of gamers is a mustard burp in a zeppelin to them. It's nothing. A statistical Zero. What they want, is the 10-26%. The folks who might be more inclined to buy a game if it had some options available to let them enjoy it the way we do. And frankly, that is not something they should feel wrong or weird for expecting, in this day and age. Very sloppy use of statistics. 447,300 / 106,000,000 is not 0.004% but closer to 0.04% which is a big difference. Using population-wide overall disability % doesn’t make sense in this context given the different types of disabilities. A walking impairment, for example, would not necessarily impact one’s ability to enjoy difficult games. Moreover, it would make more sense to compare % of disabled gamers among the 106,000,000 PSN members if you are to compare it to trophy website members out of the same 106,000,000 population. You might come to the same conclusion in the end, but the 2,500 - 6,500 more disabled to people enjoying difficult trophy lists is a huge exaggeration. Link to comment Share on other sites More sharing options...
Akrioz Posted June 24, 2022 Share Posted June 24, 2022 4 minutes ago, SkippiesBar said: 447,300 / 106,000,000 is not 0.004% but closer to 0.04% which is a big difference. 1% of 100 mils is 1 mil. 447000 is ~0,45%. How do you two get 0,04 or even 0,004? Accessibility settings are mostly fine here except for overkill I explained in previous post. At least they did not make you outright invulnerable but it is pretty close. 1 Link to comment Share on other sites More sharing options...
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