Popular Post Optinooby Posted June 27, 2022 Popular Post Share Posted June 27, 2022 (edited) Below is a full text and video walkthrough for completing Professional using the easiest and most consistent strategies. We use the Special 2 (invincible Ashley) costume from completing Separate Ways which you must do anyway. We collect almost all items, kill almost all enemies and collect almost all treasures and below if a brief outline of what I have left endgame, though I sell a LOT more!! There are a few instances in the video where i've done a few things a little different, but it's mostly identical and the 2 major strategy differences (1-2 Gorge & 5-1 Base) are mentioned below in the relevant rooms in RED so you can check the video for an alternative. Remaining Inventory Endgame (Plus much more sold) 400000+ptas. SG x 100+. RF x 100+. MG x 50+. Flash Grenade x 2. Incendiary Grenade x 1. Hand Grenade x 2. Striker fully upgraded. Rifle (semi-auto) fully upgraded. Broken Butterfly fully upgraded. MAIN MENU 1 - New Game 2 - Select Professional difficulty 3 - Pick the Special 2 costume, this gives Ashley invincibility Armor. CHAPTER 1-1 Road to Pueblo 4 - Shoot the 3 Ravens at the start, one of them drops a Spinel. 5 - Go in the house, straight after the cutscene, aim, shoot, kick and then knife the enemy. 6 - Go upstairs and get the HG x 10. 7 - Jump out the window, dodge enemies and run to 1st shack, save at the typewriter then retry from checkpoint to de-aggro enemies. 8 - Get the HG x 10, the Green Herb and the 1000ptas from the shack. 9 - Go east and shoot the 2 Ravens ahead to get a Hand Grenade. 10 - DO NOT rescue the wolf on the right as it will interrupt a strategy later, continue forward and get the Red Herb beside the tree in the east corner. 11 - Sprint between the trees to avoid the tripwires, keep to the right tree though to avoid a bear trap. 12 - Then get the Green Herb and the random crates in the next shack you pass. 13 - Carry on and kill the next 2 enemies you meet. Then head over the bridge and kill the enemy in the next shack, then loot the HG x 10 and the 2 x random crates inside. Then continue to the next area. Pueblo 14 - Keep to the north to keep the enemies away from the door you are about to enter, head east and enter the southeast building, then the door is on its north side. Once in the building, go inside so that the door closes and then turn around quickly and shoot the door on the left where a door knob would be located, this should blow a hole in the door. Now just stay at the door and knife enemies as they come until the cutscene begins and they all despawn. Sometimes you will be able to 'Take' any dropped loot through the door, but be careful you don't open it. 15 - With all the enemies gone, it's time to safely loot the area. Grab the Green Herb (GH) on the logs in the log shelter along the northwest outer wall. 16 - Now go into the northwest house and get the Incendiary Grenade from the right-hand crate in the far drawer. Also get the HG x 10 beside the window and loot the the random crate and barrel inside. Then jump out the northern window and get the Red Herb from the crate to the north. 17 - Go into the northeast house next and loot the HG x 10 under the stairs, then turn to see 2 barrels, get the 1000ptas from the left barrel. 18 - Go upstairs and get the Shotgun. Also get the Hand Grenade, 1000ptas and the Shotgun Shells x 5 (SG). 19 - Then jump out the window onto the roof and get the HG x 10 from the chimney to the west. 20 - Go around the east part of the roof and get the Spinel. 21 - Enter the house to the south that we were killing the enemies from and grab the random barrel on the right. Then smash the padlock on the metal door inside and go into the back room. 22 - Loot the random barrel, grab the SG x 5 from the crate on the table and get the 1000ptas from the bed. 23 - Loot the southwest shack to find a Flash Grenade. 24 - Get the Yellow Herb behind the small barn in the southwest corner, slightly east from the Flash Grenade shack. Then combine it to get a G/R/Y mix. 25 - Get another Red Herb on a cart northeast from the Yellow Herb. 26 - Get the Green Herb on the east side of the house which you defended, this is inside a closed log shelter. 27 - Get the HG x 10 in the east corner beside the tower, this is inside a closed log shelter. 28 - Get the SG x 5 at the top of the tower. 29 - Loot the small shack behind the northeast house for a single random crate. 30 - Get the HG x 10 in the shack near the northeast exit. 31 - FILE Alert Order - Inside the same shack as the HG ammo above. 32 - Head into the Farm. The Farm 33 - FILE About the Blue Medallions - On the tree ahead. 34 - Shoot the Blue Medallion 1/15 hanging beside the File, then run into the small shack to your south, loot the random barrel inside and then save your game. Then turn around and kill the 2 or 3 enemies that come through the doorway eventually. 35 - Get the Pearl Pendant behind this same shack, but be sure you shoot the lid down first. Then kill the enemy to the north. 35 - Save your game again and then shoot the Blue Medallion 2/15 in the southern top window of the central small barn. If you miss too much, reload the Checkpoint and try again. Also loot the barrel inside the same barn. 36 - Now knife Blue Medallion 3/15 hanging on the northern tree and loot the random barrel behind the nearby shed for an Incendiary Grenade. 37 - Now go and kill the 4th enemy to the far east. 38 - Go to the southern side of the large eastern barn and shoot Blue Medallion 4/15 hanging down from the overhanging part of the exterior roof. 39 - Go inside now and loot the 2 random barrels on the immediate right. Also loot the random barrel and the cabinet in the southwest corner. Then loot the Spinel from the northwest cabinet and the random crate on the northeast shelf. Climb the ladder inside next to reach the upper floor and kill the 5th and final enemy that you find here if he is not already dead. 40 - Now look north and shoot Blue Medallion 5/15 in the window. Also loot the cabinet in the nearby corner for HG x 10. 41 - Next, jump out the nearby window, head north over the platform and loot up at the DIY windmill to the east. Shoot Blue Medallion 6/15 that you should see hanging on this. Also look to the northeast to see Blue Medallion 7/15 above the gate and shoot it. 42 - Drop down to the northeast enclosed area and then loot the random crate on the table. Then head inside the small shack you were just on top of and loot the crate and barrel inside for a Spinel. 42 - Now climb back up the ladder, head back to the south and then drop down to the southeast and get the Beerstein from the crate. Push the shelf next to reveal a doorway, then head through the eastern exit assuming you have done everything here. House of Confinement 43 - After the QTE, get the 2 x Spinel inside the tunnel on the ceiling, you can knife the 2nd. 44 - Go through the tunnel and wait for the 1st thrown dynamite to explode, if the enemy ahead doesn't throw anything, then shoot him once. When it has exploded, then quickly run straight ahead (east) to the building and then head right around it hugging its wall and the enemy should be running in the same direction . Once you get to the window on its eastern side, wait outside and shoot the dynamite of one of the enemies inside when they are about to throw it, which should kill the enemies inside. There will always be 3 enemies inside this house, and the other you spotted first if he decides to join his buddies. Jump through the window after and loot the 2 x random barrels and the Hand Grenade. Then look out the northern window and kill the remaining enemy with his own dynamite. 45 - While avoiding the bear traps, enter the northeast and loot the 2 barrels inside for a Spinel. There is a tripwire and a bear trap inside this shed. Now shoot the nest in the far eastern tree to find a Red Catseye. Combine this with the beerstein. Also loot the random crate just a little further to the east. 46 - Now enter the nearby house by breaking the lock on the front door. Get the HG x 10 from the table and 1000ptas from the cabinet. Save your game at the typewriter, then go into the next hallway and shoot the tripwire. Then shoot the next tripwire in the room ahead and get the Green Herb from the cabinet and the 1000ptas from the table. Push the bookcase, then carry on and open the wardrobe to complete the chapter. CHAPTER 1-2 Ganado Gorge (See the Video timestamp HERE for an alternative perhaps easier strategy for this room) 47 - HG x 10 and Rifle Ammo x 5 (RF) in the starting house. 48 - GH outside the door to the right inside a barrel. Combine all your Herbs, you should be able to make a G/R mix x 2, a G/G/G mix and a G/R//Y mix.. 49 - Talk to the Merchant (Gary). Sell any Chicken Eggs. Sell the G/G/G/ mix for 2000ptas. Sell the G/R/Y mix for 10,000. Sell the First Aid Spray for 2500. Sell the Spinel x 7 for 14,000 Sell the Pearl Pendant for 10,000. Buy the Attaché Case M for 24,000. Buy the Rifle for 12,000ptas. 50 - Grab the RH from the 2 barrels to the south, then go inside and save your game, then reload the checkpoint. 51 - Go through the gate, follow the path and turn left onto the bridge. Bait/dodge the enemies to run past and into the building ahead. 52 - Grab the SG x 5 on the shelf in the first room, then go through the door into the next room with the ladder and climb it. At the top, turn around, then move back a few steps into the back left corner and start knifing the enemies as they come up so they fall back down. There is an enemy already on the roof with you, shoot him when you get a chance. Then while knifing the enemies, whenever you get a chance, shoot the Ganado on the middle bridge to get his attention if he is still patrolling along it. Also keep an eye on any enemies that climb the other ladder to reach the roof, it’s unlikely, but may happen. While still knifing the enemies, loot the Emblem (Right Half) from the nearby chest, then resume the slicing. There will still be some enemies standing on the surrounding roof tops, but we will be avoiding these for the time being. 53 - Once no more enemies are coming for you, loot the barrel in the corner on the roof if it is still intact. Now look to the east with the Rifle and bodyshot the lone enemy twice on top of the hill ahead, also kill the enemy at the top of the tower to the northeast in the same way. Then drop down the ladder you initially climbed, but be careful as an enemy may be lurking below. Loot the HG x 10 near the base of the ladder and also the Flash Grenade from the locker beside the window. Also loot the barrel outside the window. Now go back to Gary and sell the Rifle for 5250+ptas, then use the typewriter and save your game so if you die in the next part, you don’t need to redo it all over again. 54 - Now go up the southeast path being quick as more enemies will spawn along the way and loot the 2 barrels at the top of the hill on the right to get RF x 5. Then get the Emblem (Left Half) from the chest a little further to the east. 55 - Before any more enemies reach you, quickly climb down the 1st platform to the north, then aim right to see a Ganado on the nearby roof getting ready to throw a dynamite. Shoot the dynamite as he throws it to kill him. Now drop down again and climb to the roof where the dynamite Ganado was and then climb to the top of the tower. At the top, loot the barrel in front for SG x 5. Now turn and walk back into the wall and begin with headshotting the enemies as they climb up to knock them back down, but once you think all the spawned enemies have grouped at the bottom of the ladder, move forward a few steps and start knifing instead. The reason we didn’t knife straight away is because then some of them can throw axes at you. Once this current wave of enemies are dead, drop down to the roof and grab their loot, then run to the far left corner of the roof and you should see 6 more enemies spawn to the west. Now go back to the top of the tower and repeat the strategy to kill this final wave of enemies. 56 - Once the enemies are all dead (the music will stop), drop down and grab their loot, then go inside the house and loot the lockers for a YH and 1000ptas. Also loot the 2 barrels outside the house beside its west wall. Once done, go to the eastern door, combine both the Emblems and use them and then enter the door. Ganado Base 57 - Get the 3 x barrels outside, go inside and get the barrel on the left, shoot the wooden barricade next to the treasure, then exit/re-enter the area to force a checkpoint. 58 - Go through the small metal door and get an enemy's attention, then move back into the previous room and kill them as they come through the doorway. Do this to the 4 enemies roaming this first passage and be cautious in case more than 1 come at once. Loot the barrel at the end of the passage afterwards in the corner near the windows. 59 - Once ready, jump through the 2nd window, then quickly spin left and shoot the dynamite when it’s about to be thrown to kill the 4 x enemies at the back. Then loot the HG x 10 from the 1st furnace, knife the bear-trap just to your left and get the Spinel from the 2nd furnace. Loot the 2 barrels in the northeast corner and then loot the 4 enemies you just killed all while avoiding the bear-traps. Be cautious as a pitchfork enemy may have heard you and he may come through the northwest door. There will also be a scythe enemy in the next room that may have also been alerted. 60 - Go through the next door, and hop through the window and get the Elegant Mask. 61 - Jump back through and grab the GH from the barrel in the southwest corner, there is also a barrel near the north wall. Then go through the northwest door and continue forward. 62 - Knife this last enemy to death near the ladder, then climb down it and loot the HG x 10, 1000ptas and the Flash Grenade from the bottom. 63 - Go back up and then climb the end ladder. Mendez Manor 64 - Turn left and get the Brass Pocket Watch, then turn right and shoot the nearest crow, then shoot the tripwire ahead to kill the last 2 crows.Now loot the nearby shack for a crate and barrel, then go inside the Manor avoiding the bear traps and to the emblem door, flip it up once and right once. 65 - Get the 1000ptas, the HG x 10 but DO NOT collect the shimmering Insignia Key. Collecting the Key will end the Chapter and spawn enemies outside, but if you leave it, you can loot the next area with no enemies present. 66 - Avoiding the Key, open the nearby door and get the GH from the cabinet on the left. 67 - Get the Brown Chicken Egg from the kitchen oven. Also get the 1000ptas and Incendiary Grenade from the back room. 68 - Head outside and follow the path, then shoot the next in the tree ahead to get a Spinel. Enter the shack just past this and get the RH from inside. 69 - Shoot the nest in the next tree and get the TMP x 50. 70 - Now go all the way back into the Manor, upstairs and pick up the Insignia Key, then leave the room to finally end the Chapter. CHAPTER 1-3 Mendez Manor (continued) 71 - Go outside and lob a Flash Grenade to stun the Chainsaw enemy and the 2 enemies behind him, then run past. 72 - Then bait/dodge the 4th enemy if not stunned and run past. 73 - Use Flash Grenade to stun the final 4 enemies and then take the far eastern exit. Pueblo 74 - Sprint north and head to the Insignia door to the east, keep far away from the enemies to avoid any attacks. 75 - Use the insignia key on the central eastern door and enter the house. Secret Passage 76 - Get the HG x 10, loot the crate and save your game. 77 - Get the Spinel and TMP x 50 in the next room. 78 - Jump down the hatch. 79 - Shoot the lamp above the water, then get the Elegant Headdress and Spinel x 2 from the cave ceiling. Also loot the crate in the crevice. 80 - Talk to Gary, do the following and then climb the ladder to exit the passage. Sell TMP x 100 for 2000. Sell the Brown Chicken Egg for 600ptas. Sell the G/R/Y mix for 10,000ptas. Sell the Spinel x 5 for 10,000ptas. Sell the Brass Pocket Watch for 10,000ptas. Sell the Elegant Headdress for 10,000ptas. Cemetery 81 - Take 2 steps forward, then shoot the nest above you for a Hand Grenade. Then head forward a little and shoot the next nest for RF x 5. 82 - Go to the southwest shack, kill the enemy inside then loot the HG x 10 and the crates. Then go up the hill slightly and kill the enemy beside the tree. Also open your map to see 3 Blue Medallions in this part of the area, they are all hanging from trees and will bring you to a total of 10/15 destroyed. 83 - Once done, go up to the east gate, then shoot the dynamite about to be thrown to kill all 3 enemies. Loot them as well as Incendiary Grenade from the nest above. Also shoot Blue Medallion 11/15 hanging near the northwest corner of the church. 84 - Go to the northeast puzzle behind the church and kill both the enemies by shooting the dynamite. Now Interact with the puzzle dial at the back and turn it 3 increments x 3, 4 increments x 3 and finally 3 increments x 1. 85 - Then take the Green Catseye and combine it with the beerstein. Then look up and shoot Blue Medallion 12/15 hanging from the roof. 86 - Now go east and kill the 3 enemies on the platform. Loot the crates in the eastern shack afterwards, but be careful as the crate on the table contains a Snake. 87 - FILE Closure of the Church - This is in the same shack as the above crates. 88 - Now destroy the final 3 Blue Medallions hanging on the platform, 2 are hanging beneath it. Once you have 15/15 Blue Medallions, head through the far eastern door, kill the enemy just before it. Quarry 89 - Loot the nearby barrel, then all the crows with the Handgun for lots of money and a Flash Grenade. 90 - Get the Spinel and HG x 10 from the first shack. Also get the HG x 10 from the 3rd shack. Get the Spinel from the northern cart. 91 - Loot the barrels near the exit and then take the east door. (OPTIONAL - the other door here leads to Gary and typewriter). Swamp 92 - Get the HG x 10 and the loot from the shack. 93 - After the boulder, shoot down the Spinel above your head, then head forward slightly to see an enemy standing beside a tripwire on the platform ahead. Shoot him to get only his attention, then kill him when he comes close. Then go under the first platform via the right ramp and come back on yourself to find a Hand Grenade tucked into the northwest wall beside the start of the platform. 94 - Go back onto the platform and look left (northeast) to see an enemy in the swamp standing beside a tripwire, shoot him once to alert him and 2 other enemies. Now carefully group them together near the tripwire by stunning them until all 3 get close enough so that the tripwire will kill all 3, then let one of them run into it. 95 - Now go into the shack on the left and loot the 2 crates for SG x 5 and a Snake, then loot the barrel for TMP x 50. You will likely alert another enemy at this point who will probably run into a tripwire. 96 - We need to be quick now as more enemies will be spawning but we don’t want to kill anymore. Begin by going east and drop off the walkway back into the swamp. Then shoot the southeast trap and get the Antique Pipe from the nest in the tree beyond it. 97 - While avoiding enemies, climb the far northeast ramp and take the east exit. Lake 98 - Go left up the hill and get the RH beside the tree. 99 - Shoot down the nest before the 1st shack for a Gold Bangle with Pearls. 100 - Get the HG x 10 and YH from the 1st shack. Use the YH to make a G/R/Y mix. 101 - Get the GH and loot from the final shack and then save your game. Then get in the boat and head forward for a cutscene. Del Lago (boss) 102 - You can quickly throw 1 harpoon straight away then you must quickly dodge the debris. 103 - When he submerges, get ready to dodge then throw harpoons or dodge debris where applicable. 104 - During the stages where the camera zooms out and you stand primed ready to attack, throw harpoons at him to prevent his attack. Be sure you wait for his jaws to open above the water before you throw. 105 - He will die after approximately 12 harpoons and a QTE will follow. CHAPTER 2-1 Lake 106 - FILE Anonymous Letter - This is on the bed. 107 - Get the HG x 10, the Flash Grenade and the crate loot, then save your game. 108 - Get back in the boat and go to the Lake Cave to the far north. There are 2 blue torches indicating the entrance. Lake Cave 109 - Get HG x 10 and some loot from the 3 barrels on the right. Then shoot the lamp just above the barrels to get a Spinel. Now go around to the other side of the shack, push the crate, loot the barrels and climb the ladder 110 - Get the Green Gem and the loot from the barrels on the roof, then combine the green gem with the elegant mask. Drop down into the back of the shack and get the RF x 10. 111 - Talk to Gary and perform the following. Sell TMP x 50 for 1000ptas. Sell the Handgun for 3500+ptas. Sell any Chicken Eggs. Sell G/R mix x 1 for 2000ptas. Sell the G/R/Y mix for 10,000ptas. Sell Spinel x 4 for 8000ptas. Sell Antique Pipe for 10,000ptas. Sell Gold Bangle with Pearls for 10,000ptas. Buy the Punisher for free. Tune up the Shotgun Firepower to Lv2 for 15,000ptas. Tune up the Shotgun Firepower to Lv3 for 20,000ptas. 112 - Equip the Punisher and then go back to the Lake. Lake 113 - Exit through the far southwest door. Waterfall 114 - Kill these first 2 enemies, then loot the Plagas enemy for 5000ptas and then jump across the river. 115 - Get the Hand Grenade just ahead before you jump over the river for a 2nd time. 116 - Before you rappel down, shoot down the 3 crates you can see above the river below. 117 - Shoot the Spinel in the wall just north from where you rappelled down. Then go to the base of the nearby watchtower and shoot the enemy above to knock him down, then climb up and knife him to death. Grab the HG x 10 and the loot in the watchtower. 118 - Jump across the river to the central path first, then get the GH up the ladder. 119 - Also shoot down the Amber Ring on the beam near the waterfall. 120 - Now jump all the way over the river to the south, loot the barrel, then climb the ladder and pull the lever for a Checkpoint. 121 - Go back to the central path and lots of enemies will spawn, wait till they are closer, then throw a flash grenade so you can sprint past. 122 - Get the Round Insignia from the metal door, then carry on into the next area. Waterfall Cave 123 - Knife the lamp beside the entrance for a Spinel and then loot the barrels. 124 - Board the boat. Merchant's Dock 125 - Get the HG x 10 and loot the 2 barrels, one barrel is near the typewriter, the other is around the back of the shop. 126 - Save your game. 127 - Climb the ladder and exit the dock. Quarry 129 - Get a GH and some loot from the 2 barrels ahead. 130 - For the El Gigante, use a hand grenade quickly followed by 3 x SG to his face to stun him, then jump on top and knife the parasite 7+ times. Repeat this twice more for the kill. Be sure you collect the 15,000ptas it drops after defeat. Reload after the first 3 shots so that you finish with an empty weapon, but DO NOT reload it. 131 - Get the RH and HG x 10 near the western wall. 132 - Get the YH from the northern cart and use this to make a G/R/Y mix. 133 - Loot the 3 shacks for lots of loot. Spinel x 1. SG x 5. 1000ptas. HG x 10. 1000ptas. TMP x 50. Spinel x 1. GH. 134 - Loot the west barrel, then backtrack to Gary and do the following, then come back here. Sell the TMP x 50 for 1000ptas. Sell the G/R/Y mix for 10,000ptas. Sell Spinel x 4 for 8000ptas. Sell Amber Ring for 10,000ptas. Tune up the Shotgun Capacity to Lv2 for 8000ptas. 135 - Now take the west exit. Cemetery 135 - Loot the first shack you pass, then continue forward and use the round insignia on the Church front door and then enter. Church 136 - Get the Flash Grenade down the path on the right. 137 - Get 3000ptas from near the altar. 138 - Ciimb the northern ladder. 139 - Jump across the chandeliers. 140 - Get the Incendiary Grenade the loot from barrels past the control panel. 141 - Operate the control panel. Turn red x 2. Turn green x 3. Turn blue x 1. Then combine. 142 - Go get Ashley. 143 - Loot the barrels in the room. HG x 10. GH (use this to make a G/G/G mix). HG x 10. 144 - Go back down to the Church entrance for a cutscene, no need to catch Ashley. CHAPTER 2-2 Church 145 - Loot the barrels in the room. RH. HG x 10. 1000ptas. 146 - Exit the room. Cemetery 147 - Loot the nest just outside for some loot, then go west to the cart and shoot it when enemies get close. Loot it after it explodes for at least 2000ptas. 148 - Get the Spinel from the nest at the far west end of the cemetery. 149 - Loot the nest near the exit and climb down the western ladder. Secret Passage 150 - Talk to Gary. Sell the Punisher 14500+ptas (depends on ammo) Sell G/G/G mix for 2000ptas. Sell Spinel x 1 for 2000ptas. Buy the Red9 for 14,000ptas. Tune up the Red9 Firepower to Lv2 for 15,000ptas. Tune up the Red9 Firing Speed to Lv2 for 10,000ptas. Tune up the Red9 Reload Speed to Lv2 for 6000ptas. Tune up the Red9 Capacity to Lv2 for 6000ptas. 151 - Equip the Red9 and get the HG x 10 from the crate in the small alcove by the water. 152 - Climb the far ladder. 153 - Move forward, loot the barrel, then turn and shoot the lamp for a Spinel. 154 - Loot the crate in the next room, then save your game. 155 - Exit the room. Pueblo Revisited 156 - Sprint for the northeast exit. Keep right to avoid the first bear-trap. Sprint past the female enemy with the torch. Bait/dodge the pitchfork enemy, then run past on the right avoiding the bear-traps. Sprint past the last torch enemy on the left to avoid the 2 bear-traps also. Farm Revisited 157 - Loot the barrel and then save your game in the 1st shack. Also get the FILE Sera and the 3rd Party beside the typewriter. 158 - Go to the large barn to the east and throw a Flash Grenade through the western window to stun the enemy inside, then climb the ladder inside. 159 - Get the HG x 10 from the cabinet, then jump out the window onto the top walkway. 160 - Run diagonally to the north to avoid the enemy scythes, then knock them down and drop down into the northern enclosed area. 161 - First knock down the enemy ahead, then quickly turn and catch Ashley and quickly take the northeast exit. Abandoned Cabin 162 - Carry on forward for a cutscene and a Checkpoint. 163 - Get the items downstairs in the cabin. SG x 5. RH. YH. 164 - Get the items upstairs if you have space. Flash Grenade. Incendiary Grenade. Hand Grenade. GH. 165 - Now shoot out the bottom 3 windows to let the enemies in quicker and stay at the top of the stairs and try to use only Shotgun. The enemies will only appear downstairs to begin and if quick enough enemies, you can skip the upstairs spawns altogether. You can spare Hand Grenade x 1, Incendiary Grenade x 2 and all your Flash Grenades if you’re getting swarmed by parasites, but try to keep them until absolutely necessary, save the Flash Grenades for when the enemies start entering the upstairs windows. 166 - Once Luis starts to run upstairs, this indicates the enemies will start coming in through the top windows then as well as the downstairs windows. 167 - At this point, focus on keeping the ladders to the 2 upstairs northeast windows knocked down so that enemies only appear from near the stairs. Luis should be able to handle most of the enemies then, but be ready with your Shotgun in case any get too close while you are knocking down the 2 northeast ladders. 168 - Once so many are dead, the siege will end and a cutscene will follow. CHAPTER 2-3 Abandoned Cabin 169 - Loot everything inside the house that you missed. 170 - Get the TMP x 50 on the southwest logs. 171 - Reload your Red9, then talk to Gary outside. Sell TMP x 50 for 1000ptas. Sell G/R/Y mix for 10,000ptas. (Optional) ONLY if you have less than 9 x SG ammo, tune up the Capacity to Lv3 for 10,000ptas 172 - Get the HG x 10 on the logs near Gary. 173 - Pull the lever between the 2 large gates and open the Right gate. 174 - Save your game and grab the nearby FILE Two Routes. 175 - Enter the right gate. Gigante Way 176 - For the El Gigante, just like before, use a hand grenade quickly followed by 3 x SG to stun him, then jump on top and knife the parasite 7+ times. Repeat this twice more for the kill. Be sure you collect the 15,000ptas it drops after defeat. Reload after the first 3 shots so that you finish with an almost empty weapon, but DO NOT reload it. 177 - Grab the 15,000ptas the El Gigante drops. 178 - Loot the 1st shack for the items below, then also loot the crate outside it. TMP x 50. HG x 10. Spinel. 1000ptas. Incendiary Grenade. 179 - Loot the 2nd shack. Old Key. Spinel. HG x 10. SG x 5. 1000ptas. Spinel. HG x 10. 1000ptas. 180 - Shoot down the Purple Gem on the bucket above the 2nd shack and combine it with the Elegant Mask. 181 - Get the HG x 10 on the frame nearby. 182 - Unlock the east exit with the old key and go through. Village Gate and Gondola 183 - Go left up the nearby steps to find Gary and loot the barrel next to him. Then talk with Gary. Sell the Shotgun for 34280+ptas. 184 - Now get the HG x 10 on the bins beside the building down the steps. 185 - Get the RF x 10 inside the building's locker as well as the FILE Village’s Last Defense on the fallen locker. 186 - Go north to the gondola, loot the barrel at the back and then ride the gondola down. Be sure you kill any enemies you see standing on the left fixed platforms and also riding the oncoming lifts. 187 - Loot the 2 lockers inside the control room. Flash Grenade. HG x 10. 188 - Go down the steps, leave Ashley and go into the west cave. 189 - Kill the first 2 enemies by jumping the sandbags just before the thrown dynamite detonates and grab any loot.Careful as one of these will throw an axe almost instantly. 190 - Climb the ladder, bait/dodge the pitchfork enemy and loot the chest at the end for a Yellow Catseye. Combine it with the Beerstein to complete it. 191 - Now regroup with Ashley, dodging the pitchfork enemy again. 192 - Go north and loot the items near Gary. SG x 10. HG x 10. TMP x 50. 193 - Trade with Gary. Sell TMP x 100 for 2000ptas. Spinel x 4 for 8000ptas. Sell the Beerstein with G/R/Y for 20,000ptas. 194 - Save your game. 195 - Take the north exit. Shed of Enlightenment 196 - Head forward and a fight with Bitores Mendez will begin, be ready for a QTE. 197 - After the QTE, be ready to throw an incendiary grenade at the boss. Make sure they land at the bosses feet and wait for the flames to finish before throwing another. After 2 or 3 throws, the boss will separate at its torso, throw an incendiary grenade again and try to throw another before the boss climbs up. Once it climbs up, start walking back and it should swing down in front of you, but be ready for QTEs. Lob 1 more incendiary grenade when it swings down and it should kill him. 198 - Loot the False Eye from the boss and the 30,000ptas. 199 - Loot the items at the ground level. Spinel x 1 inside the red explosive barrel. SG x 5 near the red explosive barrel. GH near the red explosive barrel. TMP x 50 near the entrance. HG x 10 near the entrance. Incendiary Grenade near the ladder. 200 - Loot the items on the top floor. RH in a window. Hand Grenade in a window. HG x 10 on crates near the 2nd window. YH in a window. GH in a window. 201 - Jump out the east hole to exit the shed. 202 - Exit back through the southwest entrance. Village Gate and Gondola 203 - Save your game, then talk to Gary. Sell any remaining Incendiary Grenades. Sell TMP x 50 for 1000ptas. Sell the G/R/Y mix for 10,000ptas. Sell Spinel for 2000ptas. 204 - Ride the Gondola back to the southern path. 205 - Use the false eye on the large eastern door in the center and pass through. Road to the Castle 206 - Get the HG x 10 immediately on the right. 207 - Go forward and shoot the driver in the truck. 208 - Loot the 5500ptas from the back of the truck. 209 - Turn around to face the entrance and then walk backwards up the hill, this will stop the bunch of enemies from spawning. At the top of the hill, turn slightly right and shoot the 2 barrels to reveal a Velvet Blue x 1 treasure. Then collect quickly collect them.. 210 - Quickly go east to finish the chapter. CHAPTER 3-1 Castle Entrance 211 - Get the Spinel from the barrel ahead of you, then loot the barrel beside the stairs on the left. 212 - Turn around and loot the 2 barrels beside the northeast tree for SG x 5. 213 - Go to the northeast corner and break the crates for 2500ptas and some loot. The rear crate has a snake so keep knifing to kill it shortly after breaking the crate. 214 - Turn around and get the 5000ptas from the chest opposite. 215 - Get the GH in the shack near Gary. 216 - Talk to Gary. Sell the Chicken Egg from the snake for 300ptas. Sell a G/R mix for 2000ptas if you have more than 1. Sell Spinel x 1 for 2000ptas. Sell Velvet Blue for 2500ptas. Buy Attaché Case L for 40,000ptas. Buy the Rifle (semi-auto) for 35,000ptas. Tune up Red9 firepower to Lv3 for 20,000. Tune up Red9 capacity to Lv3 for 8000. Tune up Rifle (semi-auto) firepower to Lv2 for 15,000. Tune up Rifle (semi-auto) reload speed to Lv2 for 9000. 217 - Save your game. 218 - Enter the top red door. Castle Ramparts 219 - Get RF x 5 on the 1st crate. Then from the crate, look up forward and up with the Rifle and snipe the enemy you can only just see at the top of the building in the distance, his head will be swaying behind a small gap. 220 - Head forward up the steps and eventually a small scene will trigger where a fireball comes down and destroys the gazebo. 221 - After the first fireball, be ready to move and wait for the 2nd fireball to land shortly after. 222 - Now quickly go west into the small passage ahead while avoiding the fireballs. If you're quick, you should make it before any more land. 223 - Go up the small northern steps, then stop halfway up the small steps going east. 224 - From here look between the gaps in the south wall and shoot the red explosive barrel to the far south to destroy the south catapult. 225 - Now go east slightly and then south onto the narrow bridge, but stop halfway along. 226 - Turn north and shoot another red explosive barrel to destroy the northwest catapult. 227 - Now turn west and shoot the red explosive barrel to destroy the 3rd catapult. 228 - Now go over the eastern bridge and leave Ashley at the start of the bridge to distract any enemies. 229 - Then operate the eastern crank followed by the cannon to reveal the exit and despawn all remaining enemies. 230 - Get the Gold Bangle in the chest behind the outhouse. 231 - Loot the small building for a Velvet Blue. 232 - Also grab the YH from the chest inside the same building and combine this for a G/R/Y mix. 233 - Go down to the lower South tower and loot the barrels inside. Incendiary Grenade. Velvet Blue. 234 - Grab the Spinel from the gazebo that was destroyed at the start. 235 - Then go back upstairs and take the north exit. Entry Hall 236 - Get the SG x 5 from the table. 237 - Get the Platinum Sword from the wall. 238 - Get the 2000ptas from the cabinet. 239 - Leave Ashley at the bottom of the stairs to distract some of the upcoming enemies. 240 - Go up the stairs slightly to aggro the 3 x enemies, then bait them back down and kill them. 241 - Now go to the very top of the stairs, turn around and be ready to kill 6 x cultists coming from the entrance. 242 - With all the black cultists dead, now kill the final red cultist. Let him pick up Ashley and fall over, knife him 15 times and then use the Incendiary Grenade. 243 - Now loot upstairs. 1800ptas on the table. RH in the cabinet. Spinel from a lower crate on a shelf. 244 - Also take the Golden Sword from the wall upstairs. 245 - Put the Platinum Sword in the Golden Sword slot. 246 - Put the Golden Sword in the Platinum Sword. 247 - Now enter the top red door. Castle Gate 248 - Go west and leave Ashley after the cutscene. 249 - Head west through the next door, then turn immediately right to see a red explosive barrel. 250 - Go to the doorway near the red barrel and leave Ashley to alert some of the enemies inside and block the doorway, then walk backwards and once 3 or 4 enemies come out, shoot the red barrel. Finish off the remaining enemies inside the room, then loot the room for 2 random barrels, 2500ptas in the cabinet and HG x 10 on the table. 251 - Go to the room's southwest window and kill the Archer that you can see outside on the ledge above. 252 - Now go to the southwest to find 2 shield enemies, use Ashley to distract, then backtrack slightly and headshot them with the Rifle. 253 - Head into the southwest room,immediately turn right, go up the steps and get the GH on the shelf. 254 - Now go to the northwest corner of the room, smash the barrel and get the Velvet Blue. 255 - Get the Castle Gate Key from the chest. 256 - Look south to see some more enemies enter the room. Once they split up, take the south path, shoot the red barrel and then exit the room. 257 - Head back and take the north exit now you have the key. Grand Hall 258 - Head forward and get a Velvet Blue from a vase on the left up the steps, then loot the other vases here. There are 2 vases on the opposite side as well. 259 - Go to the save point, then turn and look high above on the south wall above the steps and shoot down the Purple Gem. 260 - Save your game. 261 - Head into the room to the east. 262 - Get the HG x 10 on a southern chair. 263 - Interact with the painting on the southern wall to find 5000ptas. Also loot the vase opposite the painting. 264 - Carry on to the west corner and get the YH from inside a barrel and combine it to make a G/R/Y mix. Also grab the FILE Capture Luis Sera on the nearby wall. 265 - Get the Prison Key. 266 - Go back and unlock the prison door back near the room entrance. 267 - Get the Incendiary Grenade from the barrel beside the prison door. 268 - Get the GH in the prison area. 269 - Shoot down the SG x 5 on the middle beam below the ceiling. 270 - Go back and save your game. 271 - Go back down to the prison, but leave Ashley by the save point. 272 - Once you trigger the Garrado, walk back to the door so that it closes shut. 273 - With the door closed and Ashley trapped on the other side, being a good distance away from the Garrado, press R1 and he should start charging and get his arm stuck in the wall. When he starts charging, simply walk away a few steps to avoid him, then turn and get ready for the next action. As soon as his hand is stuck, shoot his weak point on his back with the Rifle. Now walk back a good distance away again and stop with a wall close behind you. He will charge forward slightly and wave his claws near where you were a little earlier. Wait for him to stop swinging and go back to search mode, then press R1 and it will cause him to do his charging attack again where his claw will get stuck. Now follow all the earlier steps and repeat until he is dead, should take approximately RF x 4. 274 - Loot the 15,000ptas from the corpse and then pull the lever. 275 - Go back up the steps, turn left and you will see 3 enemies, 2 will come towards you but 1 will run away. Wait for the 2 to get reasonably close to the chair at once, stun them if needed, then use the lantern above to burn them to death. 276 - Now run to the northeast door, keep running and you will see a dynamite thrower, 2 archers and 1 more enemy. Just keep sprinting and you will avoid their attacks. 277 - Grab the HG x 10 between the 2 pillars in front just after the dynamite enemy and head through the far door. Hall of Worship 278 - To do this part, use your Rifle (headshots) to begin until the enemies stop spawning. Take out the 2 archers first, you can exit-re-enter the room to reset enemy locations if you get swarmed. Just remember dropped loot will disappear if you exit the room. 279 - Once you have killed so many enemies, another wave will come through the side doors. Kill these as well with Rifle headshots. 280 - While you are in here, make sure you loot the enemies as well as the vases and loot in the area, you should find at least the following. SG x 5. GH. 4500ptas (red cultist). Velvet Blue. Incendiary Grenade. 2000ptas. Hand Grenade. 281 - Once the enemies seem to have stopped spawning, head to the northern end where you will likely find 2 more enemies. Kill these and then go through the northern door. 282 - Place Ashley on one pressure plate here and you stand on the other. 283 - Once the crank has appeared, leave Ashley by the door as a distraction, then go back to a rear corner and kill the new wave of enemies (2 will drop down the hole in the ceiling next to the pressure plates). There should be approximately 10 enemies altogether. 284 - Once they have stopped coming, go back out the door, then turn right to see a gold helmet cultist, go and kill him. 285 - Now go to the crank with Ashley and get her to operate it. 286 - Stand in front of the ramp that you can see lowering to the north and have your Shotgun ready. 287 - As soon as the ramp lowers and the first 3 enemies rush you, stun them with a Flash Grenade. 288 - Now look up to see 2 more enemies,try to bait/dodge or run straight past these. 289 - Now quickly head north up the ramp with Ashley and once you see the cutscene, reload the checkpoint to despawn the scythe enemies. 290 - Now quickly loot this new part of the room. First Aid Spray. RF x 10. SG x 10. 291 - Now go over to the western wall and boost Ashley up. This wall is important because then a shield enemy doesn't spawn. 292 - While Ashley is busy, kill the 5 x enemies that will spawn on your level and come for you. 293 - Then support Ashley so she gets done quicker, use the Red9 to aid her. 294 - Once she is done, catch her and then head out the far north exit. Great Hall 295 - Get the SG x 5 in the east cabinet. 296 - Get the Hand Grenade from the northeast chest. 297 - Go to the upside down statue facing north in the center and shoot its eye for a Spinel. 298 - Get the HG x 10 from the west cabinet. 299 - Loot the 3 vases in the northwest corner for a GH and some other loot. 230 - Shooting Range - 15,000ptas. 231 - Talk to Gary. Sell G/G/G mix for 2000ptas. Sell G/R/Y mix x 2 for 20,000ptas Sell the First Aid Spray for 2500ptas. Sell Spinel x 3 for 6000ptas. Sell Velvet Blue x 5 for 12500ptas. Sell the Gold Bangle for 8500ptas. Tune up the Red9 Firepower to Lv4 for 24,000ptas. Tune up the Red9 Firing Speed to Lv3 for 15,000ptas. Tune up the Red9 Reload Speed to Lv3 for 10,000ptas. Tune up the Red9 Capacity to Lv4 for 12,000ptas. Tune up the Rifle (Semi-Auto) Firepower to Lv3 for 18,000. Tune up the Rifle (Semi-Auto) Capacity to Lv2 for 10,000. 232 - Save your game. 233 - Now head down the north passage for a cutscene and to end the chapter. CHAPTER 3-2 Prison 234 - Loot barrels at start for a Flash Grenade. 235 - Loot the next crate for random loot.. 236 - Kill the invisible Novistador to the south with RF x 1 headshot. 237 - Go around to the railing near the ladder and kill the next 2 x Novistador. Don’t go too far through otherwise they may aggro and be sure you go for headshots. 238 - Jump down and grab the loot in the water. Velvet Blue. HG x 10. TMP x 50. 239 - Climb the next ladder, then go through the door and turn right, you will see a large hole in the ceiling with an enemy waiting. 240 - Aim up into the hole and shoot the drooling part closest to the hole, you can’t see the head, but the hitbox is slightly bigger. 241 - Once you have killed this Novistador, another will come from a cell ahead. You can either kill it as it leaves the cell or go back through the door, then turn and shoot it as it comes through the door. 242 - Once killed, carefully go down the east corridor. Once near the turn, keep looking south to see another Novistador waiting. Kill this one with a Rifle headshot. 243 - Now loot the cells back near the door you came through. YH. Incendiary Grenade. SG x 10. FILE Luis’ Memo - Near the SG ammo. 244 - Now go to the valve room and loot the GH, SG x 5 and the Butterfly Lamp inside. Then turn the nearby valve to drain the water. 245 - Now open the entrance door and look at the hole in the roof where you will see a Novistador drooling. Kill this one with a Rifle headshot, and then kill the 2nd Novistador that spawns and takes its place soon after. 246 - Now you must run back through the cell area and jump down to the south where the water was drained, but there will be some new Novistadors spawned. 247 - Just sprint for it and you should avoid the enemies as they need to jump down first from their hiding spots. Once you reach the swinging blade traps after descending the few steps leading to them, you can checkpoint reload to reset the enemies for a Checkpoint. 248 - With the enemies reset, go back through the door and loot the 2 barrels ahead, then grab the Velvet Blue in the water just below. 249 - Now quickly go back into the trap room. 250 - Pass the traps and get the Velvet Blue on the right at the end. 251 - Carry on, climb the ladder and loot the 2 barrels for a Spinel. 252 - Then take the nearby exit door. Great Hall Revisited 253 - Throw a Hand Grenade down below to kill the 10 x black cultists, then quickly jump down and run to the northern door to cause it to close and keep the remaining enemies from escaping. Then finish off any remaining enemies. 254 - Quickly loot the enemies now for Spinel x 10 and an Illuminados Pendant. 255 - Climb back up the ladder, jump across the chandeliers, then turn left and loot the 2 vases for a Velvet Blue. 256 - Carry on north and jump across the next row of chandeliers to reach a lever. 257 - Pull the lever to unlock the gates and also loot the chest for an Elegant Mask. 258 - Talk to Gary, then save your game and enter the upper northwest door. Sell Incendiary Grenade x 2 for 2000ptas. Sell Spinel x 11 for 22,000ptas. Velvet Blue x 4 for 10,000ptas. Illuminados Pendant for 12,000ptas. Tune up the Rifle (Semi-Auto) Capacity to Lv3 for 12,000ptas if it’s almost empty. Gallery 259 - Get the RH in front. 260 - Get the HG x 10 in the next room. 261 - As soon as you open the next door, snipe the 2 archers on the upper floor ahead. Then shoot the red barrel that was behind the left archer. 262 - Now kill the 2 cultist on the lower floor, you can use the red barrel on the left. 263 - Loot the lower floor vases for a GH, a Velvet Blue and some random loot. 264 - Go through the southwest door and loot the 2 barrels inside. 265 - Now kill the gold helmet enemy at the top of the stairs. 266 - Enter the upper balcony. 267 - Turn left and get the RF x 5. 268 - Run around and drop down at the end, but try to kill the 2 x gold helmet cultists before you drop down. 269 - Go into the side room and get the SG x 5 and the 4000ptas. 270 - Now chase the red cultist but when he runs into the side stairwell, drop down and enter from below. Then quickly kill him before he gets a chance to go back through any doors. Knocking him down and then shooting him in the back of the head with the Rifle will be an instant kill. There will be a shield enemy at the top of the stairs. Once you have killed the red cultist, loot him for the Gallery Key. 271 - Unlock the west door with the Gallery Key to enter a brief puzzle room. 272 - Shoot down the Velvet Blue from the reindeer head on the wall and grab any other loot. 273 - Operate the control panel and input the code is 1, 2, 3, 4, then press Ok for a Checkpoint. 274 - Head through the door, then after the brief cutscene, lob a Flash Grenade in the middle to stun 4+ enemies. 275 - Now snipe the 2 enemies on the upper floor ahead. 276 - Sprint up the northwest steps and press the red button on the west wall. Now sprint to and into the southern room 277 - Shoot the vase ahead and press the red button it reveals. Then quickly turn, and run up to the door and wait until the rockets are fired. 278 - Then go through the door and quickly shoot both the enemies on the central platform ahead, then wait to see what way the 4 x Scythe enemies are coming. Then go the opposite way and onto the central platform from the east. 279 - Loot the Goat Ornament from the chest that will unlock the western door, then quickly drop down somewhere safe and enter the west door to leave the area. Castle Wall 280 - Go back into the gallery. Gallery 281 - The enemies have all despawned now so you can safely loot the area. HG x 10 - Beside the west door. Spinel - On an upper northern chair. GH - Beside the upper southern door. YH - In the northeast stairwell. Random Pots x 4 - Downstairs. 282 - Exit back to the castle wall once you have all the loot. Castle Wall 283 - Save your game. 284 - Head north and get the HG x 10 from the pot by the 2 doors. 285 - Go west through the door and shoot the Spinel above the next door. 286 - Carry on outside to reach a fountain, then carefully shoot the 3 x crows on the fountain. 287 - Now loot the Velvet Blue x 2 and the Spinel from the fountain as well as the loot from the crows. 288 - Now loot the Incendiary Grenade from the barrels ahead and take the north exit. Bedroom Garden 289 - Go into the maze and through the first gate, then loot the first 2 barrels for a Velvet Blue. Then kill the first wolf you see with the Red9. Head west and get the GH in the barrel on the right. 291 - Then go back to the far southwest and grab the YH. Go north next and get the Red Gem from the chest to the right just before the western steps. Now ascend the western steps and get the Moonstone (Right Half) beside the elevated statue. 292 - Now drop down to the east and take the south path here to reach a gate with 3 wolves locked in a cell ahead. Leave the gate closed and kill the 3 wolves through the gate. 293 - Now go through and loot the wolves, then head east from the cell, take the first left and head north over the bridge and follow the path to the northeast to find the Moonstone (Left Half) beside a fountain. 294 - Now go back to the bridge around the corner, but be ready to throw 2 x Incendiary Grenades at the 3 wolves that ambush you. If the flames come into contact with a wolf, it will be an instant kill. Then once on the bridge, drop down and go up to the southern door. Combine both the Moonstone halves, then use them and head through for a cutscene. CHAPTER 3-3 Bedroom Garden 295 - Loot the bedroom first. HG x 10 - On a cabinet. Incendiary Grenade - In the pot by the doorway leading back outside. Spinel - above the bed. Spinel - In the pot beside the bed. Mirror with Pearls & Rubies - In the wardrobe beside Gary. Random pot - Behind Gary. 296 - Combine any treasures, you should be able to complete an Elegant Mask now. 297 - Now talk with Gary. Sell a G/G/G mix if you have one for 2000ptas. Sell your G/R/Y mix for 10,000ptas. Sell Spinel x 5 for 10,000ptas. Sell Velvet Blue x 5 for 12,500ptas. Sell Elegant Mask with R/G/P for 20,000ptas. Sell Mirror with Pearls & Rubies for 12,000ptas. 298 - Now save your game. 299 - Take the south exit. Dining Hall 230 - Get SG x 5 from the vase straight ahead in the corner. 231 - Get GH on the 1st table. 232 - Get HG x 10 on the 2nd table. 233 - Press the eastern bell and then shoot the bottle on the far painting. 234 - Loot the 2 x vases beside the southern door, then go through the south door. Castle Wall 235 - Re-enter the door you just came through to trigger a checkpoint, we 'll loot this room later. Dining Hall 236 - Equip a Hand Grenade ready and then run into the northeast room. 237 - As soon as the cage drops down, tap left so you are facing the cage door in front and throw the Hand Grenade at it quickly. This should break the door lock and kill a few enemies in the process including the Archer and also stun the Garrador. 238 - Then quickly equip your Handgun. 239 - Run out the cage door in front and then head left around the cage and back through the west doorway you just came through, but be ready to stun an enemy and run past. 240 - Once outside the west doorway and also with the Garrador and a few enemies trapped inside, turn around and kill any enemies that follow and attack you outside the cage. The rest should stay inside the cage. 241 - Now kill the normal enemies first with any remaining Incendiary Grenades, then finish off with normal headshots. You can save 1 x Incendiary Grenades for any parasites. Don't break the lock on the west gate as we want the enemies to remain trapped. A few may have parasites spawn, but if any spawn a spider parasite, you can damage it so that the parasite breaks away, then leave it trapped in the cage as these parasites eventually die. Once you've killed the initial enemies, 4 additional enemies will drop in, 1 by 1. 242 - Now safely kill the Garrador trapped inside the cage with 4 x RF to the weak point on its back. Then go and loot the 15,000ptas from the Garrado quickly along with any other of the normal enemies you killed. 243 - Quickly finish off any remaining enemies with Handgun headshots. 244 - Now loot the Hourglass with Gold Decor from the caged chest. 245 - Grab the Flash Grenade from the northwest cabinet. 246 - Grab the Magnum Ammo (MG) x 3 in the corridor with the painting, the ammo is beneath the counter with the bell. 247 - Now take the eastern doorway. Exhibition Chamber 248 - Loot the vase on the left for RF x 5. 249 - Go to the ladder but don't climb down it, snipe the nearest red cultist with a Rifle headshot. A spider parasite should emerge. 250 - Now knife the 3 enemies that rush you from the top of the ladder so that they keep falling down. 251 - If the spider parasite ever gets to the top of the ladder without getting knocked down, quickly jump yourself otherwise it will likely instant kill you, then you can climb back up when you get chance. A good distance to the knife at the ladder is to run to the front of the ladder, and then take half a step back. If you're at the right spot, you should be able to knife the spider parasite 3 times as it climbs and the 3rd swipe should knock it down. 252 - Eventually after enough damage, the spider parasite to rip away from its host. Because it will be at the bottom level and can't climb or descend, all you need to do is wait a minute and the spider parasite will die by itself as they can't survive for long away from the host. 253 - Now shoot the enemy on the far east platform if he still hasn't noticed you, to alert him. He will either drop down and run to you so you can kill him at the ladder or he will go into the north room and run at the bars with the shield enemy. 253 - Kill this shield enemy safely through the bars along with the other enemy if he ran that way. 254 - Loot the 2 vases on this side of the bars, then pull the lever by the bars to make a bridge appear. 255 - Climb back up the ladder but immediately Jump back down as 2 enemies have spawned from the entrance and climbing the ladder will alert them. 256 - Now wait for them both to jump down, then climb up the ladder, turn around and repeat the knifing strategy. One of this ma be a spider parasite so bear in mind the earlier advice. 257 - Now run along the bridge slowly and take note of the lantern above. 258 - Once you pass above halfway, should enemies will soon burst through the east door ahead. Wait for them to get below the lantern and shoot it to burn them. Then finish them of will the Handgun. If any are still alive, they will die in a few Handgun bullets. 259 - Go through the east door and loot the vase ahead in the corner. DO NOT enter the far southeast door. 260 - Then loot the next vase you see a bit further along the corridor for a Spinel. 261 - Go to Gary and enter his shop menu. Sell a G/G/G mix for 2000ptas if you have. Sell the Spinel for 2000ptas. Sell the Hourglass with Gold Decor for 12,000ptas. Buy the Attaché case XL for 73,000. Save at the nearby save point. 262 - Ignore the nearby exit door for now and go back into the previous room with the bridge. 263 - Turn right before the bridge and slowly go into the northern area, but be careful as there is an Archer. 264 - Once you get sight of the Archer and where he is, equip your Rifle and take him out with a bodyshot. 265 - Loot the ptas on the small table near the ledge and then drop down. 266 - Once you drop down, an enemy may run from where the Archer was. Run to the stairs ready and shoot his legs once he gets on the stairs so that he falls and slides towards you. Then finish him with the knife. 267 - Loot everything from the glass display in the middle of the room. RF x 3. SG x 5. HG x 10. Flash Grenade. Incendiary Grenade. Rocket Launcher. 268 - Now loot the vase beside the stairs for a Velvet Blue. 269 - Go back to the save point to the southeast and save your game again. 270 - Then exit through the southeast door to finish the chapter. CHAPTER 3-4 Theater Hall 271 - Loot all the items in the area to begin. HG x 10 - On the west tall cabinet. Spinel x 1 - In a southern vase. 5000ptas - Hidden behind the southern Saddler painting. Random Vase - On a southern cabinet. RF x 5 - In a vase beside the east wall. Flash Grenade - In a vase beside the east wall. RF x 5 - In a vase beside the north corridor. Random Vase - Beside the north corridor. 272 - After looting the area, exit and re-enter the room to create a checkpoint so that if you fail the next steps, you won’t need to grab the loot all over again. 273 - Shoot Ashley free and then kill the first 3 enemies. 274 - When the next wave spawns in, kill the 2 Archer’s first. 275 - Then kill the remaining 6 enemies. Study (Enemies cannot hurt you as Ashley) 276 - Grab the Spinel beside the small drawer on your immediate left. 277 - Grab the YH on the floor northeast from where you enter. 278 - Save your game at the typewriter. 279 - Grab the GH from the long table in the room to the east. 280 - Go through the southwest crawlspace. 281 - Get the Spinel from the drawer on your right just as you exit the crawlspace. 282 - Get the 2500ptas from inside the southern cabinet. 283 - Rotate both levers beside the eastern gate to unlock it. If the enemy keeps interrupting you, use the 3 x lanterns in the room to kill him. 284 - Go through the east corridor and grab the RH, then make a G/Y/R mix which we will give to Leon later. 285 - Go through the far southeast doorway. Storage 286 - Press the red button on the wall in the northwest corner. 287 - Grab the Stone Tablet above the eastern fireplace. 288 - Press the red button beside the fireplace. 289 - Get the GH on the southeast table. 290 - Push the bookcase on the south wall to reveal a switch, press it to raise the northern gate. 291 - Loot then money in the cabinet beside the north door. 292 - Also loot the Velvet Blue beside the northern door. 293 - Now make your way north through the corridor and grab the Spinel on the right. 294 - Keep following the corridors and eventually into the far north room. 295 - Interact with the puzzle in the pedestal that you reach. Slide the middle left tile into the center, then from there, go around the puzzle anti-clockwise sliding all the tiles one by one into the previous tile slot. 296 - Then once you complete the puzzle and discover a piece is missing, use the Stone Tablet to complete it and open the nearby door. 297 - Head into the next room and open the southwest cabinet inside to find a Spinel. 298 - Loot the chest along the east wall for a Gold Bangle. 299 - Grab the Salazar Family Insignia from the southern statue. 300 - Then grab the Serpent Ornament from the chest that appears. 301 - Now head back into the Study. Study 302 - Enter the blue door ahead near where the RH was found. 303 - Loot the drawer on your immediate right after entering for a Velvet Blue. 304 - Grab the Spinel atop the small drawer in the northeast corner. 305 - Get the HG x 15 from the drawer down the steps. 306 - Interact with the lever in the middle and place the Salazar Family Insignia. 307 - Now turn the dais to unlock the door ahead and reveal a ladder, then climb the ladder. 308 - At the top of the ladder, grab the 3000+ptas from the table beside you to the north. 309 - Now follow the southern path along the hidden passage and enter the door at the end. CHAPTER 4-1 Theater Hall 310 - First give the items you acquired to Leon. HG x 15. G/R/Y mix. GH. 311 - Head through the southwest doorway back into a room from earlier. We will be backtracking a little now to acquire a free Magnum weapon. Exhibition Chamber 312 - Talk with Gary, you need to have 4 x 2 space in your inventory for an upcoming weapon. Sell the G/R/Y mix for 10,000ptas. Sell Spinel x 6 for 12,000ptas. Sell Velvet Blue x 3 for 7500ptas. Sell the Gold Bangle for 8500ptas. If you are still short on the 4 x 2 space required for the upcoming weapon, sell any partial stacks of ammo, but keep the Magnum ammo. You may want a little more space for some loot we gather on the way as well. 313 - Save your game. 314 - Now go through the far west exit. Dining Hall 315 - Take the southern exit, you can run past most enemies but may need to stun the enemy beside the exit. Castle Wall 316 - Loot 5000ptas from the cabinet on your immediate left. 317 - Loot 1 x vase on the east cabinet. 318 - Loot the 2 x crates on the southeast shelf for SG x 5. 319 - Grab the GH from the nearest table. 320 - Break the lock on the southwest door. 321 - Loot the 2 x barrels beside the southwest door for a Spinel. 322 -.Loot the 2 x vases and the crate beside the north wall, but be careful as the east most vase has a snake inside. 333 - Now head west towards the fountain where the crows were earlier and with the locked door in the corner. 334 - Go over to the locked door beside the fountain and boost Ashley up near the window. You will see a ‘Piggyback’ prompt beneath the window and may need to interact with the door first. 335 - Once Ashley has unlocked the door from the inside, enter and loot the chests from left to right. 5000ptas. RH, you should have a G/Y mix to combine this with. Broken Butterfly. Elegant Perfume Bottle. 336 - Now retrace your steps back into the Dining Hall. Dining Hall 337 - Go through the northeast exit back into the Exhibition Chamber. Exhibition Chamber 338 - Go and see Gary. Sell any Eggs you may have got from the snake. Sell the G/R/Y mix for 10,000ptas. Sell the Spinel for 2000ptas. Sell the Elegant Perfume Bottle for 10,000ptas. Tune up the Broken Butterfly Firepower to Lv2 for 25,000ptas. Tune up the Broken Butterfly Firepower to Lv3 for 30,000ptas. Tune up the Broken Butterfly Reload Speed to Lv2 for 15,000ptas. 339 - Save your game. 340 - Go through the nearby doorway. Theater Hall 341 - Go through the northern door. Theater Hall Rail Cart 342 - Loot the HG x 10 on the right cabinet. 343 - Loot the 2 vases beside the typewriter for a Velvet Blue. 344 - Save your game. 345 - Use the big wheel contraption to the north and ride it to the northern door, then enter it. Chamber of Fire 346 - As soon as you spawn in, shoot the links on the dragon tower to the northwest and then the dragon tower to the northeast to make them fall into the lava and reveal 2 chests. 347 - Loot the first chest for 5000ptas. 348 - Make your way across the center spinning platform.. 349 - Kill the 2 x enemies you reach. 350 - Loot the 2nd chest for a Illuminados Pendant. 351 - Go north to trigger another dragon tower to appear in front, then immediately shoot its links to make it crash into the lava. 352 - Head up the northern steps and loot the Lion Ornament from the chest. 353 - Now head back through the southern exit, kill any enemies if you need to. Fire Entrance 354 - Head back over to lonely Ashley and save your game. 355 - Get on the cart to the west. 356 - Loot the 2 nearby vases for SG x 5 and a Spinel. 357 - Unlock and then head through the nearby eastern exit. Grand Hall 358 - Save your game. 359 - Place all 3 Ornaments into the large central painting to reveal a new path. 360 - Go through the new opening and head up the eastern steps to reach a vase with a Hand Grenade. 361 - Then get the 5000ptas behind the nearby Saddler painting. 362 - Now head back down the steps and enter the northern door. Grand Hall Rail Cart 363 - Grab the Spinel from the vase on the right. 364 - Loot the opposite random vase. 365 - Ride the cart. 366 - Loot the 2 vases for a Velvet Blue and HG x 10. 367 - Then take the nearby far north doorway. Corridor of Royalty 368 - Enter the small room on the right to find Gary. Loot the cabinet on the immediate left for HG x 10. 369 - Loot the vase on the table for a random item. 370 - Talk to Gary. Sell Spinel x 2 for 4000ptas. Sell Velvet Blue x 2 for 5000ptas. Sell the illuminados Pendant for 12,000ptas. Tune up the Rifle (semi-auto) Firepower to Lv4 for 24,000ptas. Tune up the Rifle (semi-auto) Reload Speed to Lv3 for 18,000ptas. Tune up the Rifle (semi-auto) Capacity to Lv4 for 17,000ptas. 370 - (Optional) Enter the shooting range and complete game B for 25,000ptas. 371 - Save your game. 372 - Go to the far east and loot the YH from the table. 373 - Grab the Spinel from the cabinet nearby. 374 - Take the east door. Armor Exhibit 375 - Leave Ashley at the entrance. 376 - Get the HG x 15 from the lion statue ahead. 377 - Make your way to the northeast room, but be ready for some QTE’s on the way. 378 - Take the King’s Grail in the center to cause 3 armoured knights to spawn. 379 - Use the Broken Butterfly or Rifle and get single headshots on all 3 to make their parasites spawn. Carefully bait them around the room and shoot only when safe. You should have 6 Flash Grenades, use one to kill any parasites as soon as they spawn. 380 - Loot the Knights afterwards for some fixed loot, but be ready for 3 more to appear. SG x 10. HG x 15. GH. 381 - Do the same again for the next 3 Knights that appear. 382 - Loot the 3 Knights for 6500ptas x 3. 383 - Now loot the SG x 5 in the northeast corner. 384 - Also loot the GH in the southwest corner. 385 - Rendezvous with Ashley and exit the room. Corridor of Royalty 386 - Go and see Gary. Sell a G/G/G mix for 2000ptas if you have. Tune up the Broken Butterfly Capacity to Lv2 for 15,000ptas. 387 - Save your game. 388 - Now take the western exit. Weapon Exhibit 389 - Push the 2 statues onto a pressure plate each, and then have yourself and Ashley stand on the 2 remaining pressure plates. 390 - Now go into the northern doorway for a cutscene. 391 - Quickly shoot the 4 lights on each corner of the ceiling to stop the trap and then loot the HG x 10 from the floor in the northeast corner (you can actually shoot the 4 lights before you enter the room). 392 - Now go into the western hallway and through the far gate. 393 - Once Ashley gets trapped, shoot the 2 enemies riding the machine ahead with a single Handgun bullet each to kill them and rescue Ashley for the first time ever. 394 - Loot this storeroom. RF x 3 - Beside the trap gate. Spinel - Inside a crate on some sand bags along the southern wall. Elegant Chessboard - Inside the cabinet in the southeast corner. Random barrels x 2 - Beside the cabinet above. HG x 10 - In a crate beside the barrels above. Velvet Blue - In a barrel near the center. Queen’s Grail - Inside the chest. 395 - Now head back to the Corridor of Royalty. Corridor of Royalty 396 - Equip a Hand Grenade ready, then go to the typewriter and save your game. 397 - Go through the north hallway to find a Flash Grenade on a chair. 398 - Carry on north to find a bunch of enemies. 399 - Look on the floor to see a patterned carpet consisting of red circles with a sort of crest inside each. In-between each red circle is a dividing pattern, the first divide runs almost in-line with the 3rd window on the right. Stand on this 1st dividing pattern, then face forward, ready your Hand Grenade and aim all the way until you can no longer aim up anymore. 401 - At this point, lob the Hand Grenade and it should land directly in the center of the enemies ahead for maximum damage. 2 x helmet enemies will likely survive, but a single Handgun bullet each will finish them off. 402 - Loot anything that the enemies dropped. 403 - Now shoot the treasure down from the 4 statues on the west wall. Spinel. Green Gem. Velvet Blue. Spinel. 404 - Combine the Green Gem with the Elegant Mask. 405 - Go to the north door, then place the King’s Grail on the right statue and the Queen’s Grail on the left statue. 406 - Now go through the unlocked door. Ballroom 407 - Loot the 2 random vases on the left. 408 Then loot the 2 vases on the right, the 1st contains a snake so be ready to swipe again, and the 2nd has a Velvet Blue. 409 - Loot the 2 cabinets in the north corridor for 3000+ptas. 410 - Grab the SG x 5 from the vase beside the door to the north. 411 - Head inside the northern doorway for a cutscene. 412 - After the cutscene, come back through the south door that you just passed through and then jump out the nearby windows onto the balcony. 413 - Now kill all the Novistador safely from here as they can’t pass through the window. Be alert though because sometimes one may glitch through the wall. If they are airborne, either by flying or jumping, they will die from a single hit from anything, so use your Handgun to hit them while they are in the air. 414 - Once you have killed them, loot all the treasures they drop. 415 - Now grab the RH on the balcony and combine this with a G/Y mix you likely have. 416 - Climb the nearby ladder and loot Butterfly Lamp from the chest at the end. 417 - Now you jump through the hole in the wall nearby to get back into the large room with the nest. 418 - Pull the lever near the northwest wall to lower the bridge. 419 - Shoot the brackets that connect the bridge to the wall to lower the bridge. 420 - Now enter the western door, then re-enter to trigger a checkpoint. 421 - Now destroy the nest on the ceiling with RF x 3 and HG x 5, then loot all the treasure it drops. 422 - Go into your Key Treasures and complete both the Butterfly Lamps to get a Butterfly Lamp with Red, Green, Blue x 2. If you didn’t find enough of the required gems to do this, then reload checkpoint to respawn the nest and destroy it again until you get some good drops, it shouldn't take too long. 423 - Once done, now go through the west door again. Exterior Clock Tower 424 - Loot the HG x 10 on the chair in front. 425 - Talk with Gary. Sell any Eggs that the snake dropped. Sell the G/R/Y mix for 10,000ptas. Sell Spinel x 4 for 8000ptas. Sell Velvet Blue x 3 for 7500ptas. Sell the Butterfly Lamp x 2 for 64,000ptas. Sell all your remaining Green Eye treasures. Sell all your remaining Red Eye treasures. Sell all your remaining Blue Eye treasures. Sell the Elegant Mask for 15,000ptas (no more Gems to find). Sell the Elegant Chessboard for 13,000ptas. (OPTIONAL) Tune Up the Red9 Firepower to Lv5 for 28,000ptas. (OPTIONAL) Tune Up the Red9 Capacity to Lv5 for 16,000ptas. Tune Up the Broken Butterfly Firepower to Lv4 for 35,000ptas. 426 - Save your game at the nearby typewriter. 427 - Head north and go through the door. 428 - Loot the Velvet Blue from the 2 barrels in front. 429 - Also shoot the nearest torch for a Spinel. 430 - Before you cross the bridge, look north and snipe the 2 x enemies on the tower ahead. Then go over the bridge, then turn left (west) and head up the steps. 431 - At the top of the steps, turn right and go south around the tower and loot the 2 x barrels on the southern side for RF x 5. Stun any enemies you have to pass by. 432 - Then quickly enter the doorway on the east wall of the tower. Clock Tower 433 - Now climb up 1 floor. 434 - Immediately turn around and look down to see a wooden block, shoot it to destroy it (1/3). 434 - Now on this same floor, loot the random crate at the end and then the HG x 10 on the other side. 435 - Now climb to the top floor. 436 - Turn around immediately and shoot the wooden block in front of you (2/3). 437 - Follow the path to find a GH on a table. 438 - Go to the lever, then turn north and look down to see the final wooden block amongst the gears. Shoot it and destroy it (3/3). 439 - Now pull the lever for a Checkpoint. 440 - Head back to the ladder, but once you descend the small steps on the wall, equip your Rifle and try to snipe the Archer on the level below with a body shot. 441 - Then drop down to the next floor and try to snipe 2 Archers on the floor below. One of these 2 Archers may come up a floor so be on the lookout. 442 - Once the 2 x Archers have been killed on the lower floor with the entrance, drop down and exit then re-enter to trigger a checkpoint. 443 - Drop down to the lower floor and a scene will trigger where lots of enemies will spawn. Straight after, stay where you are to avoid the dynamite. 444 - Now turn around and look up the ladder, as soon as the enemy drops down, climb the ladder and then exit and re-enter the tower to trigger a checkpoint. 445 - When you come back in, run around on the left and the dynamite enemy should throw a dynamite killing himself and his buddy nearby. 446 - Now run around to the ladder leading to the bottom floor. 447 - Look down and you should see an Archer below, decapitate him. 448 - You can stay at the top of the ladder now and kill the remaining 4 enemies with your knife as they try to climb up to you. Don’t stand too close to the ladder as some of them will try to throw their scythe from below. 449 - Now climb down to the bottom and loot the first 2 crates you reach to find a Hand Grenade. 450 - Carry on around the bottom of the tower to find a random crate at the end. 451 - Take the nearby exit. Exterior Clock Tower 452 - Allow the 3 x Shield enemies ahead to come to you, then knock them all down with a Incendiary Grenade that you should have. Then quickly finish them off with the Handgun while they are knocked down. 453 - Now save at the typewriter beside the entrance. 454 - Now run across the bridge for a cutscene. 455 - Straight after, throw a Hand Grenade into the enemies ahead, then quickly take the eastern door. 456 - Quickly use your Rocket Launcher and shoot the Garrador (armored) on the right with a headshot. This will kill the other Garrador and cause this one to turn around. 457 - Now quickly equip your Rifle and shoot the remaining Garrado in the weak spot on its back to kill it. 458 - Now equip your Handgun and kill the 3 x enemies that rush you. The helmeted enemy will drop a First Aid Spray. 459 - Now grab the GH in the southeast corner before the steps. 460 - Go up the first set of steps and grab the item on the left and the Incendiary Grenade on the right that you will see just before the 2nd set of steps (these were actually inside vases). 461 - Now go up and loot the 2 x Garrados for 30,000ptas before it disappears and then grab the nearby SG x 10 (this was inside a vase). 462 - Carry on east quickly as 3 new enemies have come through the entrance and grab the Spinel x 2 on the 2 statues before the long steps leading to the east exit. 463 - Now take the east exit. Sewer 464 - Grab the items where you have dropped down. Velvet Blue - Near the spikes. Crown - A corpse is holding. TMP x 50 - Near Gary. MG x 5 - Near Gary. YH - Near Gary. Incendiary Grenade - Beside the typewriter. 465 - Talk to Gary. Sell all HG ammo. Sell the TMP x 50 for 1000ptas. Sell the Red9 for 69600+ptas. Sell the First Aid Spray for 2500ptas. Sell Spinel x 3 for 6000ptas. Sell Velvet Blue x 2 for 5000ptas. Buy a Rocket Launcher for 30,000ptas. 466 - Save your game at the nearby typewriter. 467 - Now climb the ladder near Gary and head north, but loot the first drain on the left for a Velvet Blue. 468 - Carry on and grab the RH on the ledge to the right, combine this with a G/Y mix. 469 - Continue north and grab the Spinel inside another drain on the left. 470 - Take the north door. Service Tunnel 471 - Equip your Rocket Launcher, then enter the far north room, while completing QTEs along the way. 472 - Once in the northern room, pull the lever in the northeast corner to activate the power and close the shutter at the room entrance. 473 - Now go to the shutter, then choose to check and open it to cause Verdugo to jump down. 474 - Now turn and wait for the boss to do a QTE attack. If you run too close, it may do a basic melee attack that you can't dodge. 475 - As soon as you dodge the QTE run back to the center of the room and on the right is a canister that you can choose to knock down. Use the prompt to throw it down and freeze the boss. 476 - Now quickly shoot Verdugo with the Rocket Launcher while frozen to instant-kill it. 477 - Loot the boss remains for the Crown Jewel. Combine this with the Crown. 478 - Also loot this same room for SG x 15 and a GH. 479 - Now head back down the corridor and enter the western room, then loot the TMP x 50 on the floor inside. 480 - Go back down the corridor and then enter the eastern room where you will find the elevator. 481 - Grab the HG x 15 and the First Aid Spray from the table and then use the elevator. CHAPTER 4-2 Mine Entrance 482 - Grab the GH in front of you. 483 - Grab the Hand Grenade and the Spinel from the barrels beside Gary. 484 - Get the HG x 10 beside the typewriter. 485 - Complete Shooting Range game type C for 35,000ptas. 486 - Talk to Gary. Sell all HG ammo. Sell TMP x 50 for 1000ptas. Sell G/G/G mix for 2000ptas. Sell G/Y/R mix for 10,000ptas. Sell First Aid Spray for 2500ptas. Sell Spinel x 2 for 4000ptas. Sell Velvet Blue x 2500ptas. Buy a Rocket Launcher for 30,000ptas. Buy the Striker for 43,000ptas. Tune Up the Striker Firepower to Lv2 for 25,000ptas. Tune Up the Striker Reload Speed to Lv2 for 8000ptas. 487 - Equip the Striker and save your game. This will be the weapon of choice going forward unless otherwise advised. 488 - Take the northwest exit. Excavation Site 489 - Run forward to the find 2 enemies 490 - Kill the first enemy with the Handgun. 491 - Next, shoot the 2nd enemy 4 times in the chest. Then wait for it to begin the animation to breathe fire, then shoot it to cause the flame to engulf itself and kill it. 492 - Loot the Velvet Blue from the minecart near where the 1st enemy was. 493 - Loot the 2 barrels near where the 2nd enemy was for HG x 10. 494 - Carry on forward into the open part of the cave. 495 - Now look northeast to see a boulder blocking the path to the exit. Shoot this with the rocket launcher to destroy it, but shoot the right edge of it so that it destroys the 2 nearby barrels and also the 2 enemies standing beside it. 496 - Drop down and make your way to the boulder you just destroyed, but grab the Velvet Blue from the old ruined mine cart on the left that you pass. 497 - Now carry on along the path where the boulder was and grab the MG x 5 and the Hand Grenade from the 2 barrels you may have exploded beside it. 498 - Then exit through the northeast doorway and then re-enter. 499 - With the enemies reset to their default positions, run to the west and grab the SG x 5 just below the upper path you came along earlier. 500 - Now turn and run back to the ladder leading to the upper path and climb it. 501 - Go back to Gary, buy another Rocket Launcher for 30,000ptas, then come back into this room. 502 - Now go back through the far eastern door. Inferno Chamber 503 - Go towards the east door to spawn 2 x El Gigante enemies. 504 - As soon as they spawn, climb the ladder to the south. Now wait for one of them to grab the scaffolding, then ride the zipline at the top which will take you to the lever for the lava trapdoor. 505 - Quickly operate the lever, but wait until a El Gigante walks onto the trapdoor before you press the button again to open it. The El Gigante can still attack as the lava is killing it, so don't run too close to the center. 506 - Now kill the remaining El Gigante with your Rocket Launcher and loot it for 15,000ptas 507- Also loot the items in the room before you leave. Flash Grenade near the southwest wall. First Aid Spray near the western wall. SG x 10 beside the lever. 508 - Go through the now unlocked eastern doorway and loot the 2 barrels for SG x 5 and an Incendiary Grenade. 509 - Then take the east exit. Catacombs 510 - Use your Striker for this area, remember that if airborne, the Novistadors will die in a single hit. 511 - Run straight ahead into the open area and get the attention of the 4 x Novistadors hovering in the middle of the cave. 512 - Once you have their attention, run back into the first tunnel, then turn and them. 513 - Once you have killed these initial 4 enemies, exit/re-enter the room to trigger a checkpoint. 514 - Now go to the east wall near the statue ahead to find a GH on the floor. 515 - Carry on up the ramp to the west and grab the Flash Grenade on the floor near the bend just before the steep climb. 516 - Grab the SG x 5 on the floor at the top of the ramp. 517 - Now turn west and enter the tunnel in the wall. 518 - Grab the GH at the end of the tunnel and then press the switch on the wall which will spawn 5 x Novistadors just outside this tunnel. 519 - Quickly run back to where the tunnel narrows to bottleneck the incoming enemies, then kill the initial 5 that have spawned. 520 - As soon as you have killed them, grab the loot they drop before any others spawn and then head back to the entrance quickly. Then exit/re-enter the room to trigger another checkpoint. 521 - Now go back up the first ramp, then turn and follow the outer northern path around the cave and grab the TMP x 50 just beneath the large mirror on the northern cave wall. 522- Keep following the path to reach the east tunnel which will have 4 x Novistadors inside. 523 - Quickly kill these, then grab the HG x 10 on the floor outside the tunnel and then run into the tunnel and loot the 4 x enemies you just killed. 524 - At the end of the tunnel is a switch and a GH on the floor. Grab the item and then quickly press the switch which will spawn a few more Novistadors. 525 - Run back to where the tunnel narrows and then wait and kill the 3 x Novistadors that spawned outside the tunnel. 526 - With these dead, carefully kill the remaining 9 that will spawn gradually. Once done, sprint out the tunnel and head southwest to the southern door ahead and grab the RH beside it. Combine this RH with your remaining G/Y mix to make a G/R/Y mix. 527 - Now open the southern door which should now be unlocked and head along this southern path, but be weary of the traps. 528 - just before the ramp with the 3 traps smashing down, pull the lever on the wall to deactivate the middle trap and give you a safe spot between them to pass easier. 529 - Grab the Royal Insignia at the end and combine it with the Crown to finally make the Salazar Family Crown ready for sale. 530 - Then interact with the pedestal where the treasure was seated to finish the Chapter. CHAPTER 4-3 Ruins 531 - Loot the 2 nearby barrels for a GH and HG x 10. 532 - Talk to Gary. Sell all HG ammo. Sell the TMP x 50 for 1000ptas. Sell all Incendiary Grenades. Sell the G/G/G mix for 2000ptas. Sell the First Aid Spray for 2500ptas. Sell Velvet Blue x 2 for 5000ptas. Sell all the remaining Eye treasures that you have. These drop from the Novistadors and have no further use. Sell the Salazar Family Crown for 48,000ptas. Tune Up the Broken Butterfly Firepower to Lv5 for 50,000ptas. Tune Up the Broken Butterfly Reload Speed to Lv3 for 20,000ptas. Tune Up the Striker Firepower to Lv3 for 28,000ptas. Tune Up the Striker Capacity to Lv2 for 10,000ptas. Tune Up the Rifle (semi-auto) Firepower to Lv5 for 30,000ptas. 533 - Now save your game at the typewriter beside Gary. 534 - Go east and get the Spinel from the table. 535 - Then kill the enemy beside the Spinel by shooting him when he is about to breathe fire. Then wait and kill the 2nd torch bearer that rushes towards you in the same way. 536 - 2200ptas on a cabinet north from the Spinel. 537 - Random barrel slightly east from the above item. 538 - Shoot one of the enemies around the fire to aggro them all. 539 - A Velvet Blue inside the well beside the southeast ladder. 540 - 1800ptas on the floor beside the shelf slightly north from the above. 541 - Random barrel up the ladder. 542 - You can safely kill all the enemies at the top of the ladder as they climb up to you. Just be careful with any axe throwers.Best to back up and headshot each of the enemies with the Redo as they climb the ladder. 543 - A Flash Grenade is in the barrel near the east shack. 544 - Go inside the shack, spin the crank and then jump down the hole. Underground Ruins 545 - Go down the east tunnel and loot a crate on the lower left for a Velvet Blue. 546 - Grab the random crate near the end of the tunnel. 547 - Once in the open cavern, take the right path and climb the ladder leading up into the northern window near the center of the room. Be quick before the enemies aggro and watch out for bear traps. 548 - Use the Striker and knock down the Chainsaw enemy, then loot the Key to the Mine from the center table. 549 - Now kill all the enemies with the Striker as they climb through the window. If you position yourself near the window facing along it, you should be able to keep blasting the enemies into a group to better conserve your ammo. There is a 2nd Chainsaw enemy downstairs, be ready in case he comes up the northern stairs, keep it in view at all times. 550 - Loot the enemies afterwards, especially the Chainsaw guy that drops 10,000ptas. 551 - Grab the YH from the barrel. 552 - Kill the 2nd Chainsaw enemy downstairs if he is still alive for 10,000ptas. 553 - Loot the 2 barrels and the crate downstairs for a Hand Grenade. 554 - Go outside with the Redo, headshot he torch bearer to the southeast twice and then burn him with his own torch. 555 - Grab the Velvet Blue in the southeast part of the central ruins, you may have seen this glimmering earlier. 556 - Grab the Velvet Blue beside the northwest steps. 557 - Go down into the western tomb, kill the last enemy and then loot the coffin for the Staff of Royalty. 558 - Get the RH near the southeast door and combine it with the GH and YH for a G/R/Y mix. 559 - Unlock the nearby door, then follow the east tunnel and loot the crate on the left. 560 - Once ready, open the eastern door and go through with the Striker equipped ready for a trap room. 561 - Run towards the Spider Plagas in front, then aim down and shoot it. 562 - Then quickly run into the southeast corner behind the enemy you just killed, perform a quick turn and quickly kill the 2nd Spider Plaga that is coming for you. 563 - Now shoot the 4 red lights out on the ceiling with your Red9. 564 - Loot the nearby coffin for 3 stacks of 1800ptas, 2000ptas and 1500ptas. 565 - Get the HG x 10 in the northeast corner. 566 - Carry on into the next room and grab the Spinel near the bottom of the steps. 567 - Shoot the torch hanging above the east wall for another Spinel. 568 - Loot the Velvet Blue from the 3 barrels. 569 - Grab the 3rd Spinel hidden in the falling sand pile near the red door. 570 - Now go through the red exit door. Mine Rail 571 - Loot the 2 barrels on the right for SG x 5. 572 - Grab the GH near the mine carts. 573 - Before you activate the mine carts, climb into the furthest cart and look to the far south to see 3 x enemies. Kill them all with your Red9. 574 - During the upcoming ride, try to shoot the enemies with the Red9 or the Striker before they jump into the carts, they will all die in 1 shot then. It's a little easier with the Striker because it has a wide spread. 575 - Then once ready, climb into the middle cart, shoot the eastern lever to activate the mine carts and then climb back into the front cart so you can see enemies earlier. 576 - After killing those initial 3 enemies before you started the ride, once the ride starts, there will be 3 enemies upcoming on the right. Be ready to shoot them down. 577 - Next, just after the fork will be 5 enemies on the left. 578 - Next will be a beam to either shoot to follow a QTE to duck under. 579 - Soon after the QTE board will be a stop with 2 enemies on either side of the track. 580 - If quick enough to eliminate the 4 enemies, there is also HG x 15 on the nearest lower support of the right platform and SG x 10 on the furthest support of the left platform. Shooting straight down the center at this point can hit all 4 enemies at once with the spread. 581 - As soon as you stop, switch to your Red9 and you need to shoot the lever on the left side of the track to the south almost instantly, otherwise a few more enemies will spawn on the platforms and try to jump down. If quick enough, they will all miss the carts. 582 - After the next fork, there will be 3 enemies on the left. 583 - There will then be another QTE beam and 4 enemies shortly after, 2 on each side. Shoot this QTE board so that you have more time to knock the 4 enemies down ahead. 584 - Next, there will again be a QTE board with 4 enemies shortly after, 2 on either side. Again, shoot the board so that you can quickly dispatch the enemies. 585 - Once the track starts to spiral downwards, enemies can no longer attack and be ready for a QTE at the bottom. 586 - Open the door ahead once out the cart and loot the bones on the left for a bundle of 2800ptas. 587 - Then grab the Stone of Sacrifice from the altar to reveal a hidden passage. 588 - Head through the hidden passage and climb the ladder to find yourself back in the starting area. Ruins 589 - Go back to the start and talk with Gary. Sell all HG ammo. Sell the G/R/Y mix for 10,000ptas. Sell Spinel x 4 for 8000ptas. Sell Velvet Blue x 5 for 12,500ptas. Sell the Staff of Royalty for 20,000ptas. Tune Up the Striker Capacity to Lv3 for 12,000ptas if not already. 590 - Save your game. 591 - Now unlock the far east door with the Stone of Sacrifice and then use the elevator behind the door to finish the Chapter. CHAPTER 4-4 Salazar's Temple 592 - Head forward and turn right for HG x 10 and a typewriter. 593 - Continue out of the corridor into the open area and loot the 2 vases on the right for a Velvet Blue. 594 - Now run towards the northern bridge for a cutscene. 595 - Run back to the typewriter carefully baiting the enemy in your way, then save your game and reload checkpoint. 596 - Now climb the ladder for another vase. 597 - Go stand on the northwest corner of this next floor and look east. You will see an enemy looking over the railing and the statues hand raising and lowering. 598 - When the hand lowers, run and jump to it as the nearby enemy only aggros when you get close to the hand. 599 - As the hand raises, quickly shoot the switch on the statue's belly, which will cause the hand to stop in the raised position. 600 - Then quickly do a quick turn ready to kill the enemies on the upper level. 601 - Once the upper enemies are dead, jump across and loot them as well as the 2 vases for a Spinel. 602 - Then pull the nearby lever to activate the other statues right hand. 603 - Look to the opposite upper level to the east and shoot one of the enemies ahead to get their attention if they are still dormant, then start shooting the grouped enemies on the central platform below. 604 - Now jump down to the central platform and grab the loot the enemies dropped. Don't worry about enemies following you as they can't with their left hand stuck in the raised position. 605 - Now use the right hand to reach the eastern upper floor and loot the 2 vases on it. 606 - Then use the hand to reach the floor below and loot the 2 vases on top of the cabinet. 607 - Now kill the red cultist down the ladder on the lower floor, be ready as he may climb up to you. Loot his corpse afterwards for 5000ptas. 608 - Loot the vase in the lower room and then pull the lever to spawn more enemies. 609 - Quickly climb the ladder and snipe the Archer on the opposite western platform. 610 - Then quickly jump back across to the central platform. 611 - Now jump down to the north to reach the northern bridge, then run across it for some QTEs. 612 - Once you reach the door, shoot the lock then quickly head on through for some more QTEs. 613 - Then enter the door in front after finishing the QTE event. Salazar's Tower 614 - Grab the HG x 10 on the left. 615 - Get the YH from the chest hidden behind the crates a little further on the left. 616 - Now run up the outer stairs to trigger a cutscene where barrels will start rolling down the steps. 617 - Wait for an opening, then run up the steps a little and onto the suspended platforms on the left. 618 - Kill the 2 enemies on these suspended platforms. 1 will likely already be here, and the 2nd will drop down the ladder ahead. 619 - Loot the barrel in the corner, then kill the enemy at the top of the lever pulling the lever if he is still alive. Do this before climbing the ladder otherwise he may grab you as soon as you regain control after climbing. 620 - Then climb the ladder and quickly pull the lever yourself a few times to kill the new enemies that have spawned at the bottom. 621 - Now look west to see a dynamite thrower and kill him. 622 - Continue up the outer steps to find a GH at the end, but be careful in case some of the newly spawned enemies at the bottom are still alive and rush up towards you. 623 - Now loot the random crate on the central loft and then the 2 barrels beneath where the dynamite thrower was for a Incendiary Grenade and SG x 5. 624 - Now push the boxes of the lift, equip your Red9 ready and then activate the lift. 625 - As soon as the lift starts, get ready to kill a Archer to the north, followed by an Archer to the south. 626 - Now equip the Striker and start killing the red cultists when they jump on the lift, because if too many are on the lift it will stop. Try to shoot them off the lift to conserve ammo and try to finish with a near enemy Striker so that we can upgrade our Capacity next. 627 - When at the top, make your way clockwise along the western path and grab the TMP x 50 from the first barrel you pass. 628 - Loot the next 2 barrels for HG x 15 and SG x 10. 629 - Then grab the RH in the corner a little further along the wall from the last 2 barrels. Combine this to make a G/R/Y mix. 630 - Jump down on the right just before the exit lift for a secret path with a chest containing a Gold Bangle. 631 - Use the southern exit lift once ready. Tower Apex 632 - Head up the steps to find Gary and a typewriter, loot the items beside him. First Aid Spray. RF x 5. MG x 5. TMP x 50. 633 - Talk to Gary. Sell all the HG ammo. Sell TMP x 100 for 2000ptas. Sell Hand Grenade x 2 for 4000ptas. Sell Incendiary Grenade x 2 for 2000ptas. Sell G/R/Y mix for 10,000ptas. Sell First Aid Spray for 2500ptas. Sell Spinel for 2000ptas. Sell Velvet Blue for 2500ptas. Sell Gold Bangle for 8500ptas. Buy a Rocket Launcher for 30,000ptas. 634 - Save your game. 635 - Go through the nearby door to engage the boss. Salazar Boss 636 - Shoot the tentacle closest to you in the eye to cause Salazar to reveal himself. The eye will take either 3 x SG, 2 x RF or 1 x MG to cause this to happen. 637 - Once Salazar reveals himself, simply shoot him with the Rocket Launcher to end him. 638 - Now to loot the area, but first loot the 50,000ptas from Salazar's corpse before it despawns. 639 - Now grab the items on the upper platform when you initially began the fight. HG x 15. GH. SG x 10. 640 - Then loot the barrels on the lower level. GH. TMP x 100. SG x 10. Flash Grenade. First Aid Spray. HG x 15. RF x 10. Incendiary Grenade. 641 - Once you have all the loot, take the eastern door. Dock 642 - Loot the 2 barrels on the left for a GH. 643 - Head forward and climb down the rope. 644 - Loot the 2 barrels but be careful as the right barrel contains a Snake. 645 - Now use the nearby elevator. 646 - Head along the path and loot the items near Gary. Spinel inside a crate. Flash Grenade on a box. SG x 5 loose on stacked wood. HG x 10 near the above. RF x 3 near the above. 647 - Talk to Gary. Sell all the HG ammo. Sell the TMP x 100 for 2000ptas. Sell the Incendiary Grenade for 1000ptas. Sell any Chicken Eggs you got from the Snake. Sell G/G/G mix for 2000ptas. Sell First Aid Spray for 2500ptas. Sell Spinel for 2000ptas. Tune Up the Striker Firepower to Lv4 for 32,000ptas. Tune Up the Striker Reload Speed to Lv3 for 15,000ptas. Tune Up the Striker Capacity to Lv4 for 16,000ptas. 648 - Save your game. 649 - Now go through the nearby door and down to the dock to finish the Chapter. CHAPTER 5-1 Outer Stronghold 650 - Follow the path until you come to a fork, then take the left path and climb up the rocks to reach 2 crates. Loot these crates for a random item and a Emerald. 651 - Now go back to the fork and take the remaining path and you will soon experience a brief cutscene involving Ashley. 652 - After the cutscene, jump across so that the spotlight sees you and alerts the enemies, then jump back across. 653 - Now wait and kill the 4 x enemies that rush towards you. This strategy means you can use the jump gap to keep them away. 654 - Once these 4 are dead, jump over and grab the HG x 10 on the crates ahead. 655 - Move to the part in the broken wall west from the Handgun ammo you just collected and you should trigger a Commander enemy to spawn. 656 - Now quickly kill it with RF x 10 or MG x 5. Then quickly grab the GH from the building on the left and loot the enemy afterwards for 15,000ptas. 657 - Quickly, before additional enemies spawn, run up the steps to the northeast where Ashley was taken and interact with the red button to the right of the door to trigger a laser. 658 - Now equip your Striker ready to quickly stun any enemies and run to the far northwest building and climb the ladder on its west side. 659 - Activate the mirror and rotate it so that it reflects onto the southeast mirror. 660 - Now drop down on the east side when safe to do so and run over to the ruined building with the last mirror and climb the ladder inside. 661 - Quickly rotate this mirror to reflect onto the button you pressed earlier to trigger a checkpoint and unlock the exit door. 662 - Now reload the checkpoint to reset the enemies back to a dormant state briefly. They reset, but aggro to you again straight after the reload. 663 - Grab the MG x 3 in the corner beside the mirror. 664 - Now jump down and head through the exit door and grab the SG x 5 behind the sandbags. 665 - Carry on south and into the tunnel ahead, then turn immediately right to find 2 barrels. One of these will contain a GH. 666 - Now carry on south and quickly climb the ladder you reach before the 2 nearby enemies get a chance to attack. Cliffside Encampment 667 - Grab the Emerald on the box northeast from the ladder. 668 - Jump across the gap, enter the window on the right and get the RF x 5 on the table ahead. 669 - Now follow the east fork through the passage, kill the 3 enemies and grab the RH in the northeast corner. 670 - Now shoot the southeast red barrel to reveal a hidden passage. Then go down it and loot the Golden Lynx from the chest. 671 - Now head north and you will soon hear the enemies become alerted once you pass a specific point. 672 - Head forward a little and kill the Archer on the upper ledge ahead, then scan left slightly to see a red barrel. As soon as 2 other Archers run near this red barrel, shoot it. 673 - Now continue north quickly to spot a Rocket Launcher enemy. Shoot him once to stun him then carry on past and open the northern door to trigger a checkpoint. 674 - Reload this checkpoint to reset the enemies. 675 - Now head through the door and follow the path downwards to find Gary. Sell all HG ammo. Sell the G/G/G for 2000ptas. Sell Emerald x 2 for 6000ptas. Tune Up the Broken Butterfly Capacity to Lv3 for 20,000ptas. Tune Up the Striker Firepower to Lv5 for 40,000ptas. Tune Up the Striker Capacity to Lv5 for 24,000ptas. Tune Up the Rifle (Semi-Auto) Firepower to Lv6 for 40,000ptas. Tune Up the Rifle (Semi-Auto) Capacity to Lv6 for 25,000ptas. Tune Up the Rifle (Semi-Auto) Exclusive for 80,000ptas. 676 - Save your game at the nearby typewriter. 677 - Now sprint south and enter the door at the far end on the left before the enemies attack. Larder 678 - Loot the locker on your immediate left for 2000ptas. 679 - Follow the path and when it turns right, loot the large freezer for an Incendiary Grenade. 680 - Carry on and kill the single enemy in the kitchen storeroom on the left, then loot the GH and SG x 10 inside. 681 - Continue on into the main kitchen, but be ready as a flaming enemy will burst out from the green vertical oven on the east wall, just shoot him once to kill him. 682 - Then loot the kitchen sink for a Hand Grenade. 683 - Now carry on and through the exit door. Security 684 - Equip your Rifle, then follow the path and headshot the first Berserker. 685 - Now carry on down the stairs into the basement and carefully kill the Archer and the Berserker with a headshot each. If the Archer spawns a Spider Plaga, use the Red9 on it. 686 - Once you walk into the center of the basement, 2 more enemies will come rushing down, 1 of which will be a Shield enemy. Be ready to kill these last 2 enemies. 687 - Now loot the suitcase in the basement for the Red Stone of Faith which will combine with the Golden Lynx. 688 - Also loot the 2 barrels at the back of the basement for a YH. 689 - Go back up the stairs and enter the door into security, then loot the HG x 10 in front. 690 - After the cutscene, loot the southeast locker for 5000ptas. 691 - Now take the north exit. Bunker 692 - Follow the path and loot the SG x 5 from a storage box on the left. 693 - Then enter the room on the right to find Gary, there is RF x 5 in the glass cabinet in front of him. 694 - Go into the Shooting Range and complete Game Type D for 50,000ptas. Use the Sniping weapons and the Rifle for this game. 695 - Now go talk to Gary. Sell all Hand Grenades except for 2. Sell the Incendiary Grenade for 1000ptas. Sell G/G/G mix for 2000ptas. Sell the G/R/Y mix for 10,000ptas. Tune Up the Striker Firepower to Lv6 for 60,000ptas. Tune Up the Striker Capacity to Lv6 for 28,000ptas. 696 - Head west to trigger a shutter where 3 Dynamite enemies will spawn. Kill these 3 and then kill the 3 Archers that spawn afterwards. 697 - Now loot the Emerald from the west storage box. 698 - Now go past the shutter door and kill the remaining Chain Mace enemy. 699 - Grab the TMP x 50 from the red wall box in the northwest corner. 700 - Get the RH near where the last enemy was. 701 - Take the exit. Stairwell 1st Floor 702 - Loot the GH on your immediate left. 703 - Also unlock the shortcut door to the west. 704 - Now go into the small room near where the GH was and loot the Brass Pocket Watch from the crate. 705 - Now save your game. 706 - Now head up the stairwell to the 2nd floor. Stairwell 2nd Floor 707 - Go left and grab the Incendiary Grenade from the red box on the wall. 708 - Carry on and loot the crate you pass on a shelf on the left for MG 3, then enter the southeast door. Operating Room 709 - Head over to the locked northeast door and interact with the panel beside it. 710 - For the Color Panel puzzle, turn Red x 3, then Green x 2 and finally Blue x 1 to complete it and unlock the door. 711 - Go inside the now unlocked room, then turn right and you may find TMP x 50 on the floor in the southwest corner. 712 - Now golet the Freezer Card Key on the corpse near the east wall. 713 - Now go back to the door and you will see a Regenerator has appeared from the northeast room. 714 - Shoot its legs out with a Striker blast, then quickly position yourself at the right distance so that when it jumps at you, it will miss you, but land within knifing range. Then start knifing straight away before it gets a chance to attack again. Each slash will stun it and now you can just knife it to death. The ideal distance may be tricky to figure out at first because too close and it will hit you, too far and your knife will miss. It's about the length of the Regenerator away from it, but if unsure, just check the video. It will take 60+ knife swipes to kill it. 715 - Loot the corpse after for 5000ptas and also grab the Emerald from the room it came from. 716 - Now go back through the initial entrance door. Stairwell 2nd Floor 717 - There will be 2 Regenerators in here now, one just around the corner, the 2nd to the far west. 718 - Slowly move around until you spot the 1st Regenerator, then kill it the same as the previous enemy and loot it for 5000ptas. 719 - Now go and kill the west Regenerator so you don't need to worry about it, then loot it for 5000ptas. 720 - Now grab the RF x 5 from the red box on the west wall. 721 - Also grab the Emerald from the southwest suitcase. 722 - Now go through the northern door near the center of the floor by using the Freezer Card Key. Freezer 723 - Grab the RF x 5 just on the left of the door on some trash if it has spawned. 724 - Go into the room on the right first, then interact with the Card Key Writer and use the Freezer Card Key on it. This will change it into the Waste Disposal Card Key. 725 - Now interact with the Cryogenic Device control panel in the same room and choose to turn it off. 726 - Grab the GH from the northwest glass cabinet. 727 - Now go into the northeast room and get the Infrared Scope from the cabinet. 728 - Now when you head back into the main room of the freezer, a Regenerator will drop down and the door will temporarily lock. 729 - Kill the Regenerator for 5000ptas, then exit the room. Stairwell 2nd Floor 730 - Now unlock the northwest door with the Waste Disposal Card Key and then head through. Waste Disposal 731 - Grab the TMP x 25 straight ahead in the corner. 732 - Grab the Hand Grenade on the floor in the crane control room. 733 - Interact with the crane controls in the middle and use the crane to pick up the 4 enemies below and drop them into the trash out on the right. You can only use the crane so many times and can pick up the 2 enemies close together at the same time. 734 - Once you've taken out the trash, go down to where they were and grab the Emerald of the southern trash container. 735 - Then grab the GH on the floor beside the eastern container. 736 - Now carry on east and get the Yellow Herb on the desk in the main control room. Combine this with your G/R mix to make a G/R/Y mix. 737 - Now loot the Flash Grenade from the southeast locker. 738 - Leave the room via the nearby eastern door. Storage Room 739 - Head forward and grab the HG x 10 from the red wall box that you will see. 740 - Kill the 2 x Berserkers near the currently locked northeast door. If you move back to the southeast corridor, you can shoot your Red9 to get their attention, then Rifle headshot them when they come around the corner. 741 - Go through the northwest door. Administration Room 742 - Open the doorway ahead to get the enemies attention in the room, then move back and pick them off as they come through the door. There will be 3 enemies that come for you initially and one of them is an Archer so be ready. 743 - Go into the room afterwards and kill the Shield enemy that you will likely see next. 744 - Then kill the Electric Prod enemy which should come up the southern steps shortly after. 745 - There should be a single enemy left to dispatch off who will come running up the stairs to say hello. 746 - Now loot the Flash Grenade from the desk on the right. 747 - Go down the stairs to then turn around to find SG x 5 in a northwest cupboard. 748 - Carry on into the far southern room to find a GH and a typewriter, then save your game. Use this GH to make a G/G/G mix. 749 - Enter the nearby east door. Research Lab 750 - Follow the path to find a Spike Regenerator. To kill these, you still shoot their legs off, but now you aim down ready to knife and start knifing just as they come into range. These wriggle towards you, but a second after they come within knife range, they will do a spike attack, which is why you need to knife just as they come into range. 751 - Once you've killed it, grab the Storage Room Card Key that it dropped. 752 - Grab the RF x 3 and the TMP x 25 in the northeast room. 753 - Grab the RF x 3 from the western suitcase. 754 - Go into the southwest experiment room and grab the loot. Emerald inside the one of the 4 experiment tubes in the center. RH in the west cabinet. GH in the west cabinet. RF x 3 in a southwest hatch on the wall. SG x 10 in a western cupboard. 755 - Now take the southeast door. Comm Tower 756 - Kill the 6 x Crows on the frame ahead. They will drop HG x 10, a Flash Grenade and 5000+ptas. Mix the YH with the RH and GH from the previous room. 757 - Loot the 3 barrels near Gary for a YH and an Incendiary Grenade. 758 - Talk to Gary. Sell all HG ammo. Sell the Incendiary Grenade for 1000ptas. Sell all Hand Grenades except for 2. (OPTIONAL) Sell the Infrared Scope for 10,000ptas. Sell the G/G/G mix for 200ptas. Sell the 2 x G/R/Y mix for 20,000ptas. Sell Emerald x 5 for 15,000ptas. Sell Brass Pocket Watch for 10,000ptas. Tune Up the Striker Exclusive for 60,000ptas for a mega 100 capacity. 759 - Now head back to the previous room. Research Lab 760 - Go through the northwest exit. Administration Room 761 - Head north and kill the 6 enemies that have now spawned but beware the 3 x Archers. 762 - Now take the northwest exit. Storage Room 763 - Unlock the northeast door with the Storage Room Card Key. 764 - Then go around the corner to finish the Chapter. CHAPTER 5-2 Storage Room 775 - Grab the SG x 10 beside you at the start. 776 - FILE Paper Airplane on the floor by the exit. 777 - Go through the door and to the end of the left wall, then leave Ashley. 778 - Then go back to the doorway you just came through, turn around in the doorway and snipe the 5 enemies when they come around the corner, Ashley will distract some of them. 779 - Once done, go through the southern door. Waste Disposal 780 - Throw a Flash Grenade to stun the enemies in the room, then run over to the control panel and Striker the single enemy not stunned. 781 - Now press the switch to open the door and Flash Grenade the next few enemies that come through. 782 - Now go through the now opened west door and eventually you will experience a brief cutscene. Garbage Dump 783 - Head forward around the corner and a Spike Regenerator will spawn where you dropped in, kill it for 20,000ptas. 784 - Grab the RF x 5 in the corner. 785 - Pull the west lever to raise the gate, then push the container into the sewage to make a bridge. 786 - Now grab the RF x 5 in the northwest corner. 787 - Also grab the GH near the southwest wall. 788 - Now kill the 2nd Spike Regenerator for 20,000ptas. 789 - Push the southeast container out the way and then enter the southeast door. Incinerator 790 - Kill the Berserker ahead and the other 2 enemies that rush you straight away. 791 - Now loot the first 2 barrels to the east for SG x 10. 792 - Carry on to the northeast corner to find a GH. 793 - Go west and drop down into the wrecking ball room with a Flash Grenade ready. As soon as you see the small scene where Ashley points out the obvious, throw the Flash Grenade to stun the enemies that have spawned. 794 - Now head into the northwest control room and grab the RH and HG x 10. 795 - Then get Ashley to activate the controls for the wrecking ball. 796 - While waiting for Ashley, be ready to throw a Flash Grenade or 2 again when the stun wears off. 797 - As soon as the exit is revealed, go through the door. Basement 798 - Tell Ashley to wait or pull the lever ahead to cause a Regenerator to appear behind the shutter. 799 - Kill the Regenerator for 5000ptas. 800 - Now enter the room on the right and loot the Incendiary from a cage on the right and RF x 3 from a back left cabinet. 801 - Now carry on south down the corridor to find another Regenerator and kill it for 5000ptas. 802 - Now loot the eastern room to find SG x 5 in a locker and a GH in the far corner. 803 - Press the red switch on the wall in this room to raise the southern shutter slightly. 804 - Now head over to the shutter and send Ashley through so she can make herself useful. Then just leave it to her to unlock the shutter fully, she's so helpful. 805 - Grab the YH beside the southern wall and use it to make a G/R/Y mix. 806 - Now go into Gary's Room to the west. Gary's Room 807 - Grab the RH in the locker beside Gary. 808 - Talk with Gary. Sell any HG ammo. Sell any TMP ammo. Sell all Incendiary Grenades. Sell all Hand Grenades except for 2. Sell G/R/Y mix for 10,000ptas. 809 - Now save your game. 810 - Go back into the previous room. Basement 811 - Now take the southeast exit after you unlock it with Ashley. Construction Tunnel 812 - Grab the RF x 5 and the First Aid Spray on the left. 813 - Now loot the 3 crates on the right for SG x 5. 814 - Get on the back of the bulldozer when ready. 815 - Stand directly behind Ashley on the bulldozer, then turn and face the rear and use the Striker to keep the enemies away. 816 - Be ready to shoot the engine grill on the truck when it appears in the distance to prevent it from crashing into you. Once you have made it set on fire, that is all you need to do to make it crash. 817 - Eventually the truck will enter its last stand state and come for you again. Be ready to shoot the front engine grill a few times again to produce another small explosion to completely put it out of service. 818 - Once you come to a stop in the room with the 3 levers and Ashley decides to leave it to you, climb the southwest ladder. 819 - Now quickly kill the 5 x enemies in front of you followed by the 2 or 3 enemies that will come at you from behind. 820 - Loot the 3 crates near the levers for SG x 10 and TMP x 50. 821 - Pull the middle lever and then grab the GH at the top of the northeast ladder. 822 - Now kill any remaining enemies, then get on the back of the bulldozer to progress and resume your firing position. But now you want to stand in the left corner as you look at Ashley. 823 - Be very careful now as some enemies will drop in right beside you and Plagas will also spawn now. 824 - As soon as you hear another vehicle horn and you are safe from enemies for a moment, turn around and destroy the truck coming from the front. You only need to shoot it and the truck sets on fire. Bulldozer Crash Site 825 - Go into the next room and grab the 5000ptas from the knee height cabinet on the left. 826 - Grab the Incendiary Grenade from an identical cabinet on the opposite wall. 827 - Loot the Green Stone of Judgment from the suitcase near Gary. Combine this with the Golden Lynx treasure. 828 - Grab the ptas near the typewriter. 829 - Talk to Gary. Sell HG ammo. Sell the Incendiary Grenade for 1000ptas. Sell the First Aid Spray for 2500ptas. 830 - Now save your game. 831 - Head through the nearby door once ready to finish the Chapter. CHAPTER 5-3 Chapel and Furnace 832 - To begin with, grab the 5000ptas on the left side of the stairs ahead. 833 - FILE Our Plan is on the altar at the top of the steps. 834 - Enter the east door for a cutscene. 835 - Follow the path straight ahead to a dead end ignoring the fork and you will find SG x 3. 836 - Now go back to the fork and look at the north ceiling to see the ceiling glass glimmering near the center. Shoot the glass here to break it and make an Emerald fall down. 837 - Carry on down the steps and grab the GH near the door, but remain vigilant as an enemy may come through the door. 838 - In this whole area, there should be 7 enemies, 2 will be Archers, a Axe Thrower, a Shield enemy and 3 Electric Prod enemies. 1 will be in the southwest storeroom and a few in the upstairs northeast room. Carefully dispatch of them all as you move through the area. 839 - In the upstairs northeast room will be a random item in the locker. 840 - The southwest storeroom will contain a Flash Grenade and 3000ptas. 841 - Enter the southeast door once done. Machine Room 842 - Carry on to the end to find 3000ptas on the floor. 843 - Now use the nearby elevator, then head forward for a QTE battle with a former comrade. There will be a Checkpoint halfway through the QTE sequence. 844 - Make your way through the northeast door once you have finished touching knives. Saddler's Quarters 845 - Head east into the throne room dodging the lasers and completing the QTEs on the way. 846 - In the throne room, turn around and look after the entrance to spot an Elegant Headdress on the beam above. Shoot it down and collect it. 847 - Take the Emerald from the chair. 848 - Now use the small lift at the back. Cavern Entrance 849 - Go down the steps ahead and then get the GH and Emerald underneath the stairs. 850 - Now continue on and take the right fork to find Gary. The room behind him contains a RH. 851 - FILE Luis' Memo 4 this file is on a box beside Gary. 852 - Talk to Gary. Sell HG ammo. Sell TMP x 150 for 3000ptas. Sell all your Flash Grenades. Sell G/G/G mix for 2000ptas. Sell Emerald x 3 for 9000ptas. Sell the Elegant Headdress for 10,000ptas. Buy a Rocket Launcher for 30,000ptas. Tune Up the Broken Butterfly Firepower to Lv6 for 70,000ptas. 853 - Now save your game. 854 - Now take the eastern exit once ready. Cavern 855 - Grab the YH through the broken fence ahead. 856 - Head forward for a cutscene and shortly after the 1st battle with U3 will begin. 857 - As soon as you gain control, shoot U3 with the Broken Butterfly to scare him away briefly. Always shoot him in this same manner when he appears and always be ready for QTEs. 858 - Now run forward and get the SG x 5 on the right. 859 - Then turn to the west, follow the path and shoot (using common ammo) the green light to raise the shutter, then head through and press the red button at the end. 860 - Now backtrack and get the GH on the right as you head back to the south along the middle path. 861 - Then turn to the east and shoot the green light ahead to raise the shutter, then run to the end and press the red button. 862 - Now quickly interact with the nearby red door to move onto the next stage of the fight. 863 - First get the Incendiary Grenade on the right. 864 - Go east to the middle, but before you go south or north, stay where you are and shoot the green lights to the north and south while U3 is not attacking. 865 - Now take the southern path first and press the southeast red button at the end. If quick, you can run past U3 when he first appears here. 865 - Now make your way to the northwest and press the red button in the corner. 866 - Head east afterwards, grab the TMP x 25 in the corner by the red door and then interact with the red door to move onto the next stage. 867 - Go left first to find a shutter door with no green light that you can see. Throw a Hand Grenade in the right corner of this shutter (where the green light resides on the other side) and it should destroy the green light. You normally have to shoot this green light from the opposite side, but this is a trick to avoid doing that. 868 - Now go through here and press the northern red button. 869 - Now go back the other way and press the southwest red button, then quickly shoot U3 once he appears. 870 - Now go through the central tunnel and follow it east and all the way to the eastern red door and unlock it, then quickly head through and jump onto the pulley. 871 - Grab the items on the right which include TMP x 50, SG x 5, MG x 5 and a GH. Use the GH to make a G/G/G mix. 872 - Now equip the Rocket Launcher and head forward for a boss battle. 873 - Back up a bit and then shoot U3 with the Rocket Launcher, then attack it once more with anything to kill it once and for all, even a knife will work. The reason you need to back up slightly to begin is because otherwise the Rocket Launcher blast may damage you. 874 - Loot the 50,000ptas that the boss drops. 875 - Grab the RH near the middle rock in the boss area and the HG x 10 in the nearby passage, use the levers to open the gates. 876 - Head through the northwest door and grab the GH at the side of the steps that you reach. 877 - (OPTIONAL) Use the northern lift to go back to the previous area and grab the nearby GH. Revisit the Merchant if you need to and save your game. 878 - Now climb the eastern ladder. Militant Camp 879 - Climb the ladder and get the Hand Grenade from the cabinet in front. 880 - Head east through the door and break the barrel on the right by the fence. 881 - Now continue east to the top of the ladder, then look north and shoot the red barrel below to damage or kill most of the enemies. You can also shoot the barrel to the west below when a few of the enemies try to run past it when they recover. 881 - Now stay at the top of the ladder and headshot them as they climb up. 882 - Once you think they are all dead, look to the base of the ladder as a stubborn Axe Thrower usually waits at the bottom, then kill him to finish off all the enemies here. 883 - Now drop down and loot the camp. TMP x 25 in a barrel near the base of the ladder. A random barrel just north of the tent. A YH just to the northeast. Combine this with a G/R mix. 3000+ptas inside the tent. 884 - Now descend the ladder hidden inside the tent to enter the Basement. Basement 885 - Loot the barrel in front of you and also shoot the Emerald from the ceiling. 886 - Head north and take the tunnel on the right to find the Blue Stone of Treason and combine this with the Golden Lynx to complete it. 887 - Now continue north and take the left tunnel to find 2 crates with 5000ptas. 888 - Head north now to find Gary, there will be a barrel near him with HG x 10 inside. 889 - FILE Krauser's Note this is on the table beside Gary. 890 - Talk with Gary. Sell the TMP x 100 for 2000ptas. Sell the Incendiary Grenade for 1000ptas. Sell the G/G/G mix for 2000ptas. Sell the G/R/Y x 2 for 20,000ptas. Sell the Emerald for 3000ptas. Sell the Golden Lynx with G/R/B for 35,000ptas. Tune Up Broken Butterfly Capacity to Lv4 for 25,000ptas. Tune up the Broken Butterfly Exclusive to for 150,000ptas. 891 - Now save your game. 892 - Ascend the nearby ladder once ready. 893 - Loot the barrel behind you and then enter the northern door. Krauser's Stronghold 894 - Head forward and grab the GH in the barrel on the left. 895 - Continue on until Krauser appears and then use the pillars for cover. If he uses the SMG, wait for him to stop and then sprint for the western door. If he uses the Crossbow sprint for the door new cover. Also watch out for QTEs. 896 - Either way, once through the door, quickly shoot it in the middle to make a hole, then stand to the left of the hole to avoid incoming fire hitting you, and then knife Krauser through the hole when he gets close. A few knives and he will enter his 2nd phase. 897 - Loot the GH and the MG x 3 in this small room. 898 - Then climb to the roof and get the Flash Grenade and the TMP x 25. 899 - Leave through the northern gate once ready to progress and for a Checkpoint. 900 - Krauser will either throw a Hand Grenade here, rush you or use his SMG. Watch out for QTEs and if he uses the SMG, take cover and rush him afterwards and start knifing, otherwise just follow the QTEs and knife him when he gets close. A few knives and he will run away again and cry. 901 - Get the SG x 5 in the center. 902 - Continue east now and watch for his attacks he may use from the roof of the structure ahead. He will use similar attacks to before so dodge in the same way using the pillars as cover and make your way towards him. 903 - When you do reach him and he jumps down, knife him a few times to scare him away again. 904 - Avoid entering the central structure for now that Krauser was shooting you from. We'll loot it later as then it can help us avoid a Krauser encounter. 905 - Just continue east instead and get the GH beneath the ruins. 906 - Equip the Broken Butterfly and then head north up the steps for a small cutscene where you will acquire the Piece of the Holy Beast, Panther. 907 - Straight away, aim up and shoot him twice to stop him throwing a Hand Grenade. Then knife him a few times when he jumps down to scare him away. 908 - Loot the RH and the HG x 20 in the western corners of this room. 909 - Now push the statue onto the central pressure plate to reveal the lever and then pull it. 910 - Now head back to the west and enter the small room this time and loot the 2 barrels inside for a First Aid Spray and SG x 10. Don't hang around in this room for too long otherwise some Drone Sentries will spawn. 911 - Then climb the ladder to the roof of the room and loot the Hand Grenade sitting on the south wall. 912 - Now jump back down the ladder and exit via the western door, doing this skips the next Krauser encounter. 913 - Pull the lever in front then drop down to the northwest into a drone filled area. 914 - Grab the TMP x 25 and the GH in front. 915 - Now turn left to see 2 Drones and destroy them with the Red9. 916 - We want to take the outer path around this area so go to the southeast corner, then turn west and the nearby Drones submerged in the sand. 917 - Then quickly look back to the north as a Flying Drone will likely appear, destroy this one also. 918 - Now go to the southwest corner, turn north and shoot the 2 Drones that you see in the passage ahead. 919 - Now head northeast for a small cutscene, then straight after sprint northeast into the small tower. A gate will close behind you sealing you off from the Drones. 920 - Grab the YH just on the floor in front and combine it with a G/R mix. 921 - Climb to the top of the tower and then get the Piece of the Holy Beast, Eagle on the outer platform to the right, which will trigger a boss fight. 922 - Back up a little so you have a bit more space around you and once Krauser gets close, knife his legs to stun him. Now run past him on his mutated arm side and just as you pass him, perform a quick turn and ready your knife aiming at his legs. As soon as turns and faces you, knife his legs to stun him again. Repeat this until he is dead and it will keep him stunlocked. Be careful you don't knife above his legs otherwise you may knock him back breaking the strategy and don't run too far past him so that you are out of knife range when he turns. It will take approximately 18 knife swipes to defeat him. 923 - Loot Krauser afterwards for the Piece of the Holy Beast, Serpent. 924 - Also grab the MG x 3 and the GH that you should be able to see in the arena. 925 - Now jump back down the ladder and head out the west gate and jump down the platform to find yourself back at the far western part of the map. 926 - Grab the HG x 10 from the wall ahead. 927 - Now interact with the nearby northwest Holy Beast door and place the 3 Pieces in it to unlock it, then head through the door to finish the Chapter. CHAPTER 5-4 Militant Base (See the Video timestamp HERE for an alternative and perhaps easier strategy for this room) 928 - Head forward and grab the GH in front of the typewriter. 929 - Head up the hill sticking to the right and you will shortly encounter a cutscene where an enemy mounts a turret. As soon as this happens, take cover on the right behind the pillar. 930 - Stay out of cover, but with the Turret in sight and wait 60+ seconds and Mike will destroy it for you. Alternatively, you can try and kill the Turret gunner yourself, but it's quite tricky. 931 - Once the 1st Turret is destroyed, run over to the northern tent and grab the SG x 5 inside. 932 - Now go to the right corner of the northern building for 2 barrels, inside these barrels is a GH and MG x 3. 933 - Now go back down to the typewriter at the start and save your game. This way if you die, the Turret is already destroyed. 934 - Head back to where the Turret was and you will see a ramp leading down, slowly walk down this and keep looking for a padlock on a gate to the far north. You can just destroy this padlock before the enemies spawn, but if you go past the 3rd post from the bottom of the barbwire fence running beside the ramp, then the enemies will spawn. 935 - Now move down slightly to trigger the enemies. 936 - Wait on the ramp for the Red Bandana enemy and the 2 x Shield enemies to come to you and either kill or knock them down. 937 - Now sprint through the north gate with the Striker in hand. 938 - Straight away a 2nd Turret gunner will appear, but luckily we can take cover beneath the bridge. 939 - When beneath the bridge, turn around and knock down any enemies running towards you, then turn back to the north and loot the YH from the nearby barrel when safe to do so. Mix this with a G/R mix that you should have. 940 - Make sure no enemies are closing in, and then head down the eastern passage and climb the ladder at the end, but knock down any enemies you pass, likely 2 or 3 Shield enemies. 941 - Follow the path around the tower to reach a barrel with a Flash Grenade inside. 942 - Now enter the tower and press the switch inside to unlock the door and trigger a Checkpoint. 943 - Reload the Checkpoint now to despawn the enemies currently present. 944 - In the tower with you is a GH and HG x 10. 945 - If you want to backtrack through the previous part and get the loot, now is a good time to do so. You could also go back and save your game if you wish. RF x 3 inside a barrel in the south corner near that earlier ramp. A Hand Grenade in the 1st Turret tower. A GH is up the ladder near the 1st Turret tower. 946 - Once ready, head north out the door to spawn the next wave of enemies. 947 - Stay in the cover of the tower for now to avoid the Commander fire and kill the 3 x common enemies first. There is a red barrel up ahead you can use to conserve ammo. 948 - Kill the Archer to the west next and then kill the Commander with RF x 10. 949 - Quickly go over to the Commander if you want to grab the 15,000ptas it drops. 950 - If you want to loot the area before moving on, below are the items you will find. A RH in one of the bottom tents. 5000ptas in one of the bottom tents. A GH in a closed off tunnel opposite the RH tent. TMP x 25 in a barrel beside the GH above. HG x 10 in a barrel beside the exit shutter (or possibly a random item). A random barrel beneath a small shelter beneath the zipline. A Hand Grenade at the bottom of the zipline where the shutter lever is. 951 - Once ready, pull the lever to unlock the shutter door and trigger a Checkpoint. 952 - Drop down to the shutter door, then nudge forward very slowly and you can spawn 2 enemies before you properly get through the door. 953 - Straight away, take the passage on the left and loot the random barrel at the end beside the ladder. 954 - Now climb the ladder and kill the enemies at the top that come for you. Be on the look out for a Dynamite enemy that will shortly come around the corner ahead. 955 - Now take out all the enemies and pull both the top levers. 956 - The front 2 Turret gunners will drop TMP x 50 and MG x 5, and the rear Turret will drop a First Aid Spray. There is also a Rocket Launcher enemy in the south Turret tower. 957 - The upper northeast alcove contains a random barrel. 958 - There are SG x 3 in a barrel at the back of the top northern Turret. 959 - There is a GH at the bottom of the southern tower. 960 - There is TMP x 25 in the central on the bottom floor. 961 - If you can get to the north corner, you can easily pick off all 3 Turret corners from there. 962 - Once safe to do so and you have pulled the 2 upper levers, enter the western door. Cliffside Ruins 963 - Head forward and shoot the Emerald at the top of the 2nd pillar on the left. The 1st and 3rd left pillars have torches on them and this 2nd pillar is where the cutscene begins. 964 - Loot the HG x 15 from the center barrel. 965 - Shoot down the Emerald on the top of the broken archway on the north side of the cliff. 966 - Now take the northwest door. Ancient Passage 967 - Head forward and drop down the ladder. 968 - Then turn around and get the Pearl Pendant behind you. 969 - Now carry on for a cutscene and then take the northwest exit. Penitentiary 970 - On the left is a Flash Grenade. 971 - In the drawer by the desk is MG x 3. 972 - In the wall box by the desk are SG x 5. 973 - In the western room is a YH. Mix it with a G/R mix. 974 - Save your game. 975 - Go south into the cell area, the 1st cell on the right contains RF x 5. 976 - Now take the southern exit, just before it is a RH. Security Checkpoint 977 - Get the GH and random crate at the side of the steps. 978 - Now go and kill the enemies with the Rifle. Watch out for Archers and Axe Throwers and use the Broken Butterfly on the Commander that spawns for 15,000ptas. 979 - The loot on the bottom floor is listed below. 3 barrels in the southwest room containing SG x 5, a GH and an Incendiary Grenade. 2 random barrels in the center and 1 barrel with HG x 10. A RH in the northern room where a ladder is. 980 - The loot on the 2nd floor is listed below. A locker in the northeast room has HG x 10. The final YH in a locker in the southwest room. Grab this and mix it with a G/R mix. A Flash Grenade in the southwest room. 981 - The top (3rd) floor contains the items below. TMP x 25 inside a locker in the southwest room. A random crate in the southwest room. 2 random barrels in the north room. A suitcase with 5000ptas in the north room. RF x 3 on the shelf in the north room. 982 - Once ready, operate the button in the southwest room on the 2nd floor and you will see a Red Bandana enemy grab the Card Key that we need. 983 - Kill all the enemies that spawn and loot the Emergency Lock Card Key from the Red Bandana enemy once you kill him. 984 - Once safe to do so, go and place the Card Key back into the Card Reader on the top floor. 985 - Then go and press the button in the 2 rooms on the 2nd floor. 986 - Now carry on through the path you have just revealed and grab the SG x 5 from the cage on the right once you get through the north door at the bottom of the steps. 987 - Kill the 2 x Shield enemies or knock them down and then take the north door. Capsule Chamber 988 - Once back with Ashley, use the nearby door, then turn immediately right and loot the 2 barrels for 10,000ptas. 989 - Talk to Gary. Sell TMP x 100 for 2000ptas. Sell G/G/G x 2 for 4000ptas. Sell G/R/Y x 4 for 40,000ptas. Sell First Aid Spray x 2 for 5000ptas. Sell Emerald x 1 for 3000ptas. Sell Pearl Pendant x 1 for 10,000ptas. 990 - Grab the GH in front of Gary. 991 - FILE Luis' Memo 5 this is on the rocks near the GH. 992 - Head through the east door. Extraction Chamber 993 - Head forward and kill the 2 x Berserkers and 2 x common enemies. 994 - Take the west exit first into the Capsule Chamber to find some loot. Capsule Chamber 995 - Head up the ramp and go to the far upper room to find a RH and MG x 5. 996 - Now backtrack to the previous room. Extraction Chamber 997 - Take the southern door to finish the Chapter. CHAPTER 5-5 Extraction Chamber 998 - Head up the southern stairs and grab the YH and SG x 5 at the top. Use the YH to make a G/R/Y mix. 999 - FILE Our Mission this is near the YH. 1000 - Now enter the nearby door. Construction Yard 1001 - Grab the GH near Gary. 1002 - Smash the 2 crates nearby for an Incendiary Grenade and TMP x 50. 1003 - Talk to Gary. Sell the TMP x 50 for 1000ptas. Sell the Incendiary Grenade for 1000ptas. Sell the G/R/Y mix for 10,000ptas. Buy a Rocket Launcher for 30,000ptas. 1004 - Save your game once done with Gary. 1005 - Head down the steps when ready for a cutscene and to encounter the final boss, Osmond Saddler. 1006 - The items in the boss area are listed below. SG x 10 beside the red barrel on the southeast inner corner. A GH to the far south beside the lever. A Hand Grenade in the northwest corner on the western platform. 1007 - Straight away, throw a Hand Grenade, then shoot the boss in its weak spot with the Broken Butterfly. 1008 - Now run to the south a safe distance from a Rocket Launcher blast. 1009 - Then quickly do a quick turn and throw another Hand Grenade to stun the boss again. 1010 - Then be ready to shoot the boss in its weak spot to trigger the Special Rocket Launcher spawn. 1011 - Now get across to the west platform, grab the Special Rocket Launcher and kill the boss with it. 1012 - Now you have the Jet-ski Key, loot the boss for 100,000ptas and then go back down the elevator. 1013 - Once you've regrouped with Ashley, carry on and down the ladder, be sure to catch Ashley and then board the Jet-ski at the end. 1014 - Now just escape the tunnel avoiding the obstacles to finish Professional and get the A Heart of Steel trophy. You will now also be able to buy an Infinite Rocket Launcher and Matilda from Gary. You will also get the P.R.L.412 weapon. Make sure you save your Cleared Game file when asked. Edited June 27, 2022 by Optinooby 18 Link to comment Share on other sites More sharing options...
YaManSmevz Posted June 27, 2022 Share Posted June 27, 2022 Let the record show, this dude right here is a real one? 4 Link to comment Share on other sites More sharing options...
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